Go to file
Neil Roberts 06c75ea2e7 Tweak documentation for the CoglTexture interface
The following changes are made to the documentation for CoglTexture:

• The description of the default value for the components property is
  changed to say that it is always RGBA for textures created by the
  ‘_with_size’ textures. Previously it said that the default is based
  on the pixel format used the first time data is set on the texture,
  but this is only true if the data is set using a constructor.

• Added documentation for the CoglTextureComponents enum.

• Changed it to say that it _specifies_ what components are required
  for sampling rather than determinging [sic] them.

• Added ‘Since: 1.18’ to
  cogl_texture_{set,get}_{components,premultiplied}

• Changed the since tag for CoglTextureError from 2.0 to 1.8.

• Added documentation for COGL_TEXTURE_ERROR_{FORMAT,TYPE}.

• Added the following to the cogl2-sections.txt file:
  COGL_TEXTURE_ERROR
  CoglTextureError
  cogl_texture_allocate
  cogl_texture_set_components
  cogl_texture_get_components
  cogl_texture_set_premultiplied
  cogl_texture_get_premultiplied

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2f12c4329c519fa14b927b2dcd708dddcc903c32)
2014-01-20 14:32:39 +00:00
build Build a .xz file on release instead of a .bzip2 file 2013-09-23 18:22:32 +01:00
cogl Tweak documentation for the CoglTexture interface 2014-01-20 14:32:39 +00:00
cogl-gles2 consistently name cogl-gles2 pkg-config files 2014-01-09 16:03:13 +00:00
cogl-gst Consistently name cogl-gst pkg-config files 2014-01-09 16:03:17 +00:00
cogl-pango remove internal_format and redundant error arguments 2014-01-09 15:49:47 +00:00
cogl-path cogl-path: Export cogl_clip_push_from_path 2013-12-11 22:08:50 +00:00
deps build: fix make dist 2013-01-22 17:48:03 +00:00
doc Tweak documentation for the CoglTexture interface 2014-01-20 14:32:39 +00:00
examples remove internal_format and redundant error arguments 2014-01-09 15:49:47 +00:00
po [l10n] Updated Italian translation. 2013-04-28 19:24:20 +02:00
test-fixtures remove internal_format and redundant error arguments 2014-01-09 15:49:47 +00:00
tests texture-rectangle: update _new_with_size in line with master 2014-01-13 17:35:05 +00:00
.gitignore Update .gitignore 2013-11-29 14:04:39 +00:00
.vimrc misc: Add a .vimrc file 2011-05-17 15:24:54 +01:00
autogen.sh Add support for automake 1.14 2013-07-03 18:11:53 +01:00
ChangeLog dist: Don't use elaborate script to gen Changelogs 2011-07-20 16:58:46 +01:00
cogl.doap Adds an initial cogl.doap file 2011-05-06 12:12:13 +01:00
config-custom.h configure: Force #undef of 'near' and 'far' on Windows 2011-06-14 12:14:02 +01:00
config.h.win32.in Update config.h.win32.in 2013-03-15 00:26:35 +08:00
configure.ac Consistently name cogl-gst pkg-config files 2014-01-09 16:03:17 +00:00
COPYING Update the COPYING file 2011-09-05 19:02:05 +01:00
Makefile.am Build and install cogl-path as a shared library 2013-12-11 18:49:19 +00:00
NEWS Updates NEWS for the 1.16.0 release 2013-09-23 15:24:19 +01:00
README.in README: misc updates 2013-07-09 22:54:02 +01:00

README for Cogl @COGL_1_VERSION@
===============================================================================

Note: This file is delimited with -- markers so it is possible to split
sections out for other purposes, such as for release notes.

--
DESCRIPTION
-------------------------------------------------------------------------------

Cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL and is
designed to make it easy to write orthogonal components that can render without
stepping on each others toes.

As well as aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL
extensions. It also means we are in a better position to provide utility
APIs that help software developers since they only need to be implemented
once and there is no risk of inconsistency between implementations.

Having other backends, besides OpenGL, such as drm, Gallium or D3D are
options we are interested in for the future.

--
REQUIREMENTS
-------------------------------------------------------------------------------

Cogl currently only requires:

  • OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1)
  • GLX, AGL, WGL or an EGL implementation

Cogl also has optional dependencies:

  • GLib ≥ @GLIB_REQ_VERSION@
     - for gtype integration
  • GDK-Pixbuf ≥ @GDK_PIXBUF_REQ_VERSION@
     - for image loading
  • Cairo ≥ @CAIRO_REQ_VERSION@
     - for debugging texture atlasing (debug builds only)

The optional Cogl Pango library requires:
  • Cairo ≥ @CAIRO_REQ_VERSION@
  • PangoCairo ≥ @PANGOCAIRO_REQ_VERSION@

The optional Cogl GStreamer library requires:

  • GStreamer 1.0

On X11, Cogl depends on the following extensions

  • XComposite ≥ @XCOMPOSITE_REQ_VERSION@
  • XDamage
  • XExt
  • XFixes ≥ @XFIXES_REQ_VERSION@

For the Wayland backend, Cogl requires:
  • Wayland ≥ @WAYLAND_REQ_VERSION@

When running with OpenGL, Cogl requires at least version 1.3
or 1.2 with the multitexturing extension. However to build Cogl
you will need the latest GL headers which can be obtained from:

  http://www.khronos.org

If you are building the API reference you will also need:

  • GTK-Doc ≥ @GTK_DOC_REQ_VERSION@

If you are building the additional documentation you will also need:

  • xsltproc
  • jw (optional, for generating PDFs)

If you are building the Introspection data you will also need:

  • GObject-Introspection ≥ @GI_REQ_VERSION@

GObject-Introspection is available from:

  git://git.gnome.org/gobject-introspection

If you want support for profiling Cogl you will also need:

  • UProf ≥ @UPROF_REQ_VERSION@

UProf is available from:

  git://github.com/rib/UProf.git

--
DOCUMENTATION
-------------------------------------------------------------------------------

The 1.x stable API is documented here:

  http://developer.gnome.org/cogl/stable/

The 1.x development API is documented here:

  http://developer.gnome.org/cogl/1.@COGL_1_MINOR_VERSION@

The experimental 2.0 API is documented here:

  http://cogl3d.org/cogl2-reference/

--
LICENSE
-------------------------------------------------------------------------------

Most of Cogl is licensed under the terms of the GNU Lesser General Public
License, version 2.1 or (at your option) later. Some files are licensed under
more permissive licenses MIT or BSD style licenses though so please see
individual files for details.

--
BUILDING AND INSTALLATION
-------------------------------------------------------------------------------

Please refer to the INSTALL document.

--
BUGS
-------------------------------------------------------------------------------

Please report bugs here:

  http://bugzilla.gnome.org/enter_bug.cgi?product=cogl

You will need a Bugzilla account.

Please include the following in bug reports:

  • what system you're running Cogl on;
  • which version of Cogl you are using;
  • which version of GLib and OpenGL (or OpenGL ES) you are using;
  • which video card and which drivers you are using, including output of
    glxinfo and xdpyinfo (if applicable);
  • how to reproduce the bug.

If you cannot reproduce the bug with one of the tests that come with
Cogl's source code, it can help a lot to include a small test case
displaying the bad behaviour.

If the bug exposes a crash, the exact text printed out and a stack trace
obtained using gdb are greatly appreciated.

--
CONTRIBUTING
-------------------------------------------------------------------------------

The CODING_STYLE file describes the coding style we use throughout Cogl,
please try your best to conform to this style because the consistency
really helps keep the code maintainable.

We can accept contributions in several ways:
  • Either as patches attached to bugs on bugzilla
      - For this you may be interested in using git-bz.

        See http://git.fishsoup.net/man/git-bz.html for details
  • You can email us patches
      - For this we recommend using git-send-email

  • You can create a remote branch and ask us to pull from that for more
    substantial changes.
      - For this we recommend using github.

Ideally standalone patches should be created using git format-patch since
that makes it easiest to import the patch with a commit message into a
git repository.