Commit Graph

939 Commits

Author SHA1 Message Date
Emmanuele Bassi
165b2f9599 docs: Fix Clutter API reference 2011-06-13 15:36:07 +01:00
Emmanuele Bassi
cd2b36ed91 Merge branch 'swipe-action'
* swipe-action:
  test-swipe-action: Clean up the test code
  docs: Add the new actions to the API reference
  gesture-action: Remove the multi-device entry points
  swipe-action: Remove the required devices call
  swipe-action: Clean up
  gesture-action: Clean up
  Add ClutterSwipeAction and ClutterGestureAction
2011-06-13 14:39:03 +01:00
Emmanuele Bassi
4f0769d69d docs: Update missing documentation 2011-06-13 13:47:09 +01:00
Emmanuele Bassi
9b4ad40f04 docs: Add the new actions to the API reference
http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
7d1d1acbbb docs: Update the releasing checklist 2011-06-09 15:58:34 +01:00
Emmanuele Bassi
4944a5e7d1 Move some old doc files under doc/
ChangeLog.pre-git-import is useless since the Git log contains the
pre-Git history anyway.

AUTHORS is not really useful, as many more people have been committing
to Clutter for a while now.
2011-06-09 15:53:29 +01:00
Emmanuele Bassi
9636a4f125 docs: Fix up new symbols for the API reference 2011-06-09 15:40:57 +01:00
Emmanuele Bassi
2b81d90dd7 Eliminate G_CONST_RETURN
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.

We always used it to conform to the platform, at least for public-facing
API.

At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.

Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:

  https://bugzilla.gnome.org/show_bug.cgi?id=644611

Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
2011-06-07 16:06:24 +01:00
Neil Roberts
7d233241f1 Fix include location for cogl-pango.h
In Cogl, cogl-pango.h has moved to <cogl-pango/cogl-pango.h>. When
using the experimental 2.0 API (which Clutter does) it is no longer
possible to include it under the old name of <cogl/cogl-pango.h> so we
need to update the include location.
2011-05-16 16:04:27 +01:00
Neil Roberts
701440efd8 clutter-actor: Add a 'has_overlaps' virtual
This adds a virtual to ClutterActor so that an actor subclass can
report whether it has overlapping primitives. ClutterActor uses this
to determine whether it needs to use ClutterFlattenEffect to implement
the opacity property. The default implementation of the virtual
returns TRUE which means that most actors will end up being redirected
offscreen when the opacity != 255. ClutterTexture and ClutterRectangle
override this to return FALSE because they should never need to be
redirected. ClutterClone overrides it to divert to the source.

The values for the ClutterOffscreenRedirect enum have changed to:

AUTOMATIC_FOR_OPACITY

 The actor will only be redirected if has_overlaps returns TRUE and
 the opacity is < 255

ALWAYS_FOR_OPACITY

 The actor will always be redirected if the opacity < 255 regardless
 of the return value of has_overlaps

ALWAYS

 The actor will always be redirected offscreen.

This means that the property can't be used to prevent the actor from
being redirected but only to increase the likelihood that it will be
redirected.

ClutterActor now adds and removes the flatten effect depending on
whether flattening is needed directly in clutter_actor_paint(). There
are new internal versions of add/remove_effect that don't queue a
redraw. This means that ClutterFlattenEffect is now just a no-op
subclass of ClutterOffscreen. It is only needed because
ClutterOffscreen is abstract. Removing the effect also makes it so
that the cached image will be freed as soon as an actor is repainted
without being flattened.
2011-05-13 01:46:32 +01:00
Neil Roberts
7f78237ee5 clutter-actor: Add an 'offscreen-redirect' property
This adds a property which can be used to redirect the actor through
an FBO before painting so that it becomes flattened in an image. The
image can be used as a cache to avoid having to repaint the actor if
something unrelated in the scene changes. It can also be used to
implement correct opacity even if the actor has overlapping
primitives. The property is an enum that takes three values:

CLUTTER_OFFSCREEN_REDIRECT_NEVER: The default behaviour which is to
  never flatten the actor.

CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: The actor is always redirected
  through an FBO.

CLUTTER_OFFSCREEN_REDIRECT_ONLY_FOR_OPACITY: The actor is only
  redirected through an FBO if the paint opacity is not 255. This
  value would be used if the actor wants correct opacity. It will
  avoid the overhead of using an FBO whenever the actor is fully
  opaque.

The property is implemented by installing a ClutterFlattenEffect.
ClutterFlattenEffect is a new internal class which subclasses
ClutterOffscreen to redirect the painting to an FBO. When
ClutterOffscreen paints, the effect sets an opacity override on the
actor so that the image will always contain the actor at full
opacity. The opacity is then applied to the resulting image before
painting it to the stage. This means the actor does not need to be
redrawn while the opacity is being animated.

The effect has a high internal priority so that it will always occur
before any other effects and it gets hidden from the application.
2011-05-13 01:46:32 +01:00
Neil Roberts
00b733a85a clutter-effect: Add clutter_effect_queue_rerun
This adds a new public function to queue a rerun of an effect. If
nothing else queues a redraw then when the effect's actor is painted
the effect will be run without the CLUTTER_EFFECT_RUN_ACTOR_DIRTY
flag. This allows parametrised offscreen effects to report that they
need to redraw the image without having to redraw the underlying
actor. This will be used to implement the 'transparency' effect of
ClutterActor.

If multiple redraws are queued with different effects then redrawing
is started from the one that occurs last in the list of effects.

Internally the function is a wrapper around the new function
_clutter_actor_queue_redraw_full. This is intended to be the sole
point of code for queuing redraws on an actor. It has parameters for
the clip and the effect. The other two existing functions to queue a
redraw (one with a clip and one without) now wrap around this function
by passing a NULL effect.
2011-05-13 01:46:32 +01:00
Neil Roberts
c3aa4d24bf clutter-effect: Add a 'run' virtual
This adds a new virtual to ClutterEffect which is intended to be a
more flexible replacement for the pre and post_paint functions. The
implementation of a run virtual would look something like this:

void
effect_run (ClutterEffect *effect,
            ClutterEffectRunFlags flags)
{
  /* Set up state */
  /* ... */

  /* Chain to the next item in the paint sequence */
  clutter_actor_continue_paint (priv->actor);

  /* Clean up state */
  /* ... */
}

ClutterActor now just calls this virtual instead of the pre_paint and
post_paint functions. It keeps track of the next effect in the list so
that it knows what to do when clutter_actor_continue_paint is
called. clutter_actor_continue_paint is a new function added just for
implementing effects.

The default implementation of the run virtual just calls pre_paint and
post_paint so that existing effects will continue to work.

An effect is allowed to conditionally skip calling
clutter_actor_continue_paint(). This is useful to implement effects
that cache the image of an actor. The flags parameter can be used to
determine if the actor is dirty since the last paint. ClutterActor
sets this flag whenever propagated_one_redraw is TRUE which means that
a redraw for this actor or one of its children was queued.
2011-05-13 01:46:31 +01:00
Robert Bragg
223e14811c Removes Cogl from the repository
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
2011-05-06 15:44:08 +01:00
Robert Bragg
af366ad750 backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Elliot Smith
57a5f2296a docs: Remove checks for whether an effect is disabled
pre_paint() and post_paint() implementations don't need
to check whether an effect is disabled: Clutter will
not apply an effect unless it is enabled.

So remove code which checks whether the effect is
enabled or disabled from the example applications and the
documentation.
2011-03-17 15:56:55 +00:00
Elliot Smith
b5af8fbfac docs: Add recipe about implementing a ClutterEffect
Add a recipe showing how to implement two simple
effects, based on ClutterEffect: an always gray background,
and a border with configurable width and color.

Also explains the necessity to queue a redraw on
the associated actor if the effect's properties change,
and shows how to implement that.

The example gives the GObject code for both effects,
as well as an example application showing how to use them.
The example also demonstrates how to disable/enable an effect,
making the border round an actor togglable.
2011-03-17 15:56:55 +00:00
Elliot Smith
5732b1184f docs: Add example of setting background color with ClutterEffect
Add example of a simple background color effect applied via
pre_paint() implementation in a ClutterEffect subclass.

This is a simple effect with an incomplete GObject
implementation (no properties, setters or getters)
to make it as easy to follow as possible.
2011-03-17 15:56:55 +00:00
Elliot Smith
a81dbcf483 docs: Add example of a border added through ClutterEffect
Add a basic example showing how to implement a ClutterEffect
post_paint() function to overlay a highlight border over a
rectangular actor.
2011-03-17 15:56:55 +00:00
Emmanuele Bassi
6910be9b23 docs: Update RELEASING 2011-03-16 13:09:41 +00:00
Emmanuele Bassi
0c83e6a59a offscreen-effect: Add public accessor for target size
The OffscreenEffect class needs to expose a way for sub-classes to
track the size of FBO it creates, in case it has to do some geometry
deformations like the DeformEffect sub-classes.

Let's move the private symbol we used internally in 1.6 to fix
DeformEffect to the list of public symbols of OffscreenEffect.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2570
2011-02-28 14:34:36 +00:00
Emmanuele Bassi
d3a7b7502e event: Add setters for ClutterEvent members
Creating a synthetic event requires direct access to the ClutterEvent
union members; this access does not map in bindings to high-level
languages, especially run-time bindings using GObject-Introspection.
It's also midly annoying from C, as it unnecessarily exposes the guts of
ClutterEvent - something we might want to fix in the future.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2575
2011-02-28 14:16:23 +00:00
nobled
aece642adb doc: fix clutter_init() usage in examples
Make sure users get the idea that clutter_init()
has a return value that needs to be checked.

These were fixed via sed magic:

sed -i -s -e "s/clutter_init (.*)/\
if (& != CLUTTER_INIT_SUCCESS)\n    return 1/"\
 doc/*/*/*.{c,xml} doc/*/*.xml

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:05 +00:00
Elliot Smith
74de3cfdf3 docs: Add effects chapter, with introduction and first recipe
Add an effects chapter which gives a broad overview of
the abstract classes in the effects API, plus a short
example of how to apply one of the stock Clutter
effects (ClutterColorizeEffect).

The recipe explains how to create a custom ClutterDeformEffect
to produce a page fold (code based on ClutterPageTurnEffect).

The example code includes the effect class plus a small
application to apply it to a texture.
2011-02-21 16:44:09 +00:00
Emmanuele Bassi
5f9022b593 Merge remote-tracking branch 'elliot/cookbook-animations-path'
* elliot/cookbook-animations-path:
  docs: Add recipe for animating an actor on a curved path
2011-02-11 15:03:22 +00:00
Emmanuele Bassi
e9fa986ccc docs: Update the HACKING.backends documentation 2011-02-09 13:29:30 +00:00
Elliot Smith
cf18836ca0 docs: Add recipe for animating an actor on a curved path
Show how to animate an actor using a ClutterPathConstraint.

This demonstrates how to get effects similar to
ClutterPathBehaviour with the modern animation APIs.

Includes 3 examples:

1) Simple ClutterPathConstraint used with implicit animations
2) ClutterPathConstraint used to simulate circular animation,
using ClutterAnimator
3) Creating simple curved path animations with non-linear
easing
2011-02-08 14:41:51 +00:00
Emmanuele Bassi
428f64212c build: Fixes to pass distcheck
Try to make the cookbook pass the distcheck phase, so that we can run
distcheck with --enable-docs, and make sure that a tarballed clutter
release can actually build the cookbook.
2011-02-01 14:39:21 +00:00
Emmanuele Bassi
c4d4a5469a build: Dist cb-button.h in the cookbook examples
The header is missing, so we have a build failure if you try to build
Clutter's cookbook from the tarball.
2011-02-01 12:45:52 +00:00
Elliot Smith
6680cebfe1 docs: Add reference to useful GObject tutorial
Add a reference to a GObject tutorial which
is a good introduction to the various macros etc.
and what they're for.
2011-01-31 13:40:10 +00:00
Elliot Smith
885664f725 docs: Explain why destroy() is implemented
As destroy() is Clutter-specific and not generic
GObject code, explain why we implement it
(rather than dispose()).
2011-01-31 13:39:11 +00:00
Elliot Smith
e69d60e8b6 docs: Implement destroy() rather than dispose()
Remove the dispose() implementation and replace
with destroy().

This should be promoted as the standard approach
for implementing a composite actor, as it emits a
signal when instances of the actor subclass are destroyed.
2011-01-31 13:36:37 +00:00
Elliot Smith
f63158c2a2 docs: Don't use clutter_stage_get_default()
clutter_stage_get_new() is the recommended way to
get a stage instance, so use that instead.
2011-01-31 12:18:58 +00:00
Elliot Smith
3f64137a79 docs: Change text on button
Modify the text shown on the button to "hello / world"
rather than "winkle / pickers". Slightly more
sensible.
2011-01-31 11:06:01 +00:00
Elliot Smith
5530c5e2ec docs: Add a note about other state variables
Explain that the private structure would be the
place to store other state variables for the instance.
2011-01-31 11:05:27 +00:00
Elliot Smith
08f5dc08d0 docs: Complete composite actor recipe
Add some extra detail to the Discussion section of the
composite actor recipe, concentrating on the pros and
cons of this approach.

Also explain more about the Clutter parts of the implementation.

Also general tidy up of language and style.
2011-01-31 10:55:07 +00:00
Elliot Smith
238fd52c4b docs: Change order of functions in example to match docs
Moved the functions around in the C code file, to match
the order Clutter uses them, and the order they are explained
in the recipe.
2011-01-31 10:38:15 +00:00
Elliot Smith
6934b36451 docs: Add more comments on how allocate() works
Add some extra description to the allocate() function,
explaining how the allocation has to be adjusted to
coordinates relative to the actor as a whole, before
applying to the single child actor it is composed from.
2011-01-31 10:08:08 +00:00
Elliot Smith
00deb59a9d docs: Include code examples in the recipe
Include all the code examples inline as part of the recipe.

Remove sections around each code example, as these are
unnecessary; leave full discussion for the Discussion section
instead of trying to cram it in around the code example.
2011-01-31 10:08:07 +00:00
Elliot Smith
5f676ce325 docs: Explain enums for properties and signals
Add some more explanatory comments about the PROP_ and
signals enums.
2011-01-31 10:08:07 +00:00
Elliot Smith
18b90f100c docs: Don't set explicit size on button
Rather than set a size on the CbButton instance, let it
size itself automatically, based on the size requisition
functions.
2011-01-31 10:08:07 +00:00
Elliot Smith
951f13bb8d docs: Add example of preferred_height() and preferred_width()
As most actor subclasses will probably want to implement
size requisition, give a simple example of how to do this
on the basis of the composed actor's size, plus some padding.
2011-01-31 10:08:07 +00:00
Elliot Smith
2adc224f0e docs: Add recipe for creating a custom ClutterActor with composition 2011-01-31 10:08:07 +00:00
Elliot Smith
7059be499a docs: Add more comments on code example for composite actor
Add more comments about the specific purpose of functions
and variables in the composite actor example, particularly
around GObject implementation.
2011-01-31 10:08:07 +00:00
Elliot Smith
b3954878c2 docs: Improve example code formatting
Improve code formatting to adhere to Clutter uncrustify rules.
2011-01-31 10:08:07 +00:00
Elliot Smith
7b9eaeeadb docs: Add some gtk-doc annotations to example
As this is a full GObject class implementation, add some
gtk-doc annotations to demonstrate how how custom actor subclasses
should be documented.
2011-01-31 10:08:07 +00:00
Elliot Smith
8a5967f0cc docs: Add custom ClutterActor example which uses composition 2011-01-31 10:08:07 +00:00
Emmanuele Bassi
b3784bd2b4 event: Add a setter for the device field
When synthesizing events coming from input devices it should be
possible to just call a setter function, to avoid a huge switch
on the type of the event.

Clutter should also store the device pointer inside the private
data, for faster access of the pointer in allocated events.

Finally, the get_device_id() and get_device_type() accessors should
just be wrappers around clutter_event_get_device(), to reduce the
amount of code duplication.
2011-01-28 18:19:49 +00:00
Emmanuele Bassi
86c786aaad Merge branch 'xi2'
* xi2: (41 commits)
  test-devices: Actually print the axis data
  device-manager/xi2: Sync the stage of source devices
  event: Clean up clutter_event_copy()
  device: unset the axes array pointer when resetting
  device-manager/xi2: Fix device hotplugging
  glx: Clean up GLX implementation
  device/x11: Store min/max keycode in the XI device class
  x11: Hide all private symbols
  docs: More documentation fixes for InputDevice
  */event: Never manipulate the event queue directly
  win32: Update DeviceManager device creation
  device: Allow enabling/disabling non-master devices
  backend/eglx: Add newly created stages to the translators
  device: Add more doc annotations
  device: Use a double for translate_axis() argument
  test-devices: Clean up and show axes data
  event: Fix up clutter_event_copy()
  device/xi2: Translate the axis data after setting devices
  device: Add more accessors for properties
  docs: Update API reference
  ...
2011-01-21 20:22:32 +00:00
Robert Bragg
326c516304 cogl: rename CoglVertexAttribute CoglAttribute
This is part of a broader cleanup of some of the experimental Cogl API.
One of the reasons for this particular rename is to reduce the verbosity
of using the API. Another reason is that CoglVertexArray is going to be
renamed CoglAttributeBuffer and we want to help emphasize the
relationship between CoglAttributes and CoglAttributeBuffers.
2011-01-21 16:24:14 +00:00
Robert Bragg
c4bafb48b6 docs: Adds bitmap section to cogl reference manual
This adds an include for the cogl-bitmap section to cogl-docs.xml.in
2011-01-21 16:22:40 +00:00
Emmanuele Bassi
89467abae5 docs: More documentation fixes for InputDevice 2011-01-21 10:25:46 +00:00
Emmanuele Bassi
dd5f6ca7e1 device: Add more accessors for properties
Allow using real accessor methods for getting the ClutterInputDevice
properties set on construction.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
ad06f1b20f docs: Update API reference 2011-01-21 10:25:45 +00:00
Emmanuele Bassi
431200f40d device: Add keys and axes accessors
Allow retrieving the number of keys and axes, since we provide the API
to iterate over them both.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
a3102a777e docs: Fill out documentation for new symbols 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
ca092477c2 Appease the gods in introspection
Reduce the amount of bogus warnings g-ir-scanner prints out.
2011-01-20 16:35:26 +00:00
Emmanuele Bassi
62a0584f11 docs: Ignore clutter-config.h when scanning headers 2011-01-19 17:54:28 +00:00
Emmanuele Bassi
54d00ebaf0 docs: Add ClutterClickAction.get_state() 2011-01-17 17:31:46 +00:00
Emmanuele Bassi
bbede9fef5 stage: Add :accept-focus property and accessors
Allow the developer to set whether the Stage should receive key focus
when mapped. The implementation is fully backend-dependent. The default
value is TRUE because that's what we've been expecting so far.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2500
2010-12-30 12:44:13 +00:00
Emmanuele Bassi
b6558c5a18 docs: Fixes for the Cogl API reference 2010-12-22 09:52:35 +00:00
Emmanuele Bassi
533880a1a5 build: Ignore private headers when building the Cogl reference
Otherwise gtk-doc will try to look up private symbols.
2010-12-21 12:03:38 +00:00
Emmanuele Bassi
b9f7ef1110 build: Remove Cogl2 reference from the build scripts
Keeping the Cogl 2.0 API reference in the build is getting far more
troublesome than it's worth.

It's breaking distcheck far too often, and it makes it impossible to
rebuild the build environment from tarballs - which is something that
some distributions (namely: the Debian-based ones, but not limited to
them) do in order to change build scripts using their own rules.
2010-12-18 21:33:37 +00:00
Emmanuele Bassi
987a50be91 build: Fix release-check for cogl2 reference 2010-12-17 15:43:38 +00:00
Elliot Smith
894c0527df cookbook: Proofing for "box layout" recipe
General improvements to readability, formatting, fixing
typos etc.
2010-12-17 14:41:42 +00:00
Elliot Smith
accdd92110 cookbook: Add examples and more text for "box layout" recipe
Added 3 examples for the box layout recipe:
1) Simple box layout demonstrating how to set actor properties
2) Trivial menu implementation using box layout
3) Demonstration app which enables tweaking and testing
   of layout property interactions

Also inlined example 1 in the solution section and added
more explanatory text in the discussion.
2010-12-17 14:41:42 +00:00
Elliot Smith
77aacd185d cookbook: Add initial skeleton for box layout recipe
Created recipe and first draft content for recipe
about ClutterBoxLayout.
2010-12-17 14:41:42 +00:00
Emmanuele Bassi
c444447cd3 timeline: Rename the reverse property to auto-reverse
Other frameworks expose the same functionality as "auto-reverse",
probably to match the cassette tape player. It actually makes sense
for Clutter to follow suit.
2010-12-17 12:07:52 +00:00
Emmanuele Bassi
bc58de4658 docs: Add 1.6 index to the API references 2010-12-09 15:53:26 +00:00
Emmanuele Bassi
24133ddadc Rename the EGLDisplay accessors
The accessor for the EGL display should be namespaced for the correct
backend-specific API.
2010-12-09 15:34:22 +00:00
Emmanuele Bassi
f5b51a2428 docs: Documentation fixes 2010-12-09 15:06:12 +00:00
Emmanuele Bassi
ab0eb0a12b docs: Documentation fixes 2010-12-09 13:59:08 +00:00
Elliot Smith
88f7579a9d cookbook: Remove bold on emphasis inside programlisting
If an <emphasis> element is placed inside a <programlisting> in a cookbook
recipe, the result is bold italic text in the HTML output. This isn't
particularly readable.

Fix is to style emphasis elements inside programlistings
so the font weight is not bold but is still italicised.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2475
2010-12-09 13:39:48 +00:00
Emmanuele Bassi
e1f48b15ee docs: Use :reverse in the Behaviour migration guide
Instead of the ::completed signal flip.
2010-12-09 12:00:29 +00:00
Emmanuele Bassi
b16ea09988 Merge remote branch 'elliot/cookbook-animations-looping-new-api'
* elliot/cookbook-animations-looping-new-api:
  cookbook: Use new API to reverse timeline
2010-12-09 11:58:10 +00:00
Robert Bragg
62b051951c docs: don't dist cogl-2.0 manual if not built
If not configured with --enable-cogl2-reference then don't try and dist
the doc/references/cogl-2.0 manual. Although this means a tarball built
this way will not be able to build the experimental cogl-2.0 manual this
isn't considered a big problem since anyone interested in this would
hopefully be tracking git for now or we can simply be careful to
configure with --enable-cogl2-reference for our tarball releases.
2010-12-07 12:16:51 +00:00
Robert Bragg
ef02cb7ff2 matrix gtype: registers a boxed type for CoglMatrix
To allow us to have gobject properties that accept a CoglMatrix value we
need to register a GType. This adds a cogl_gtype_matrix_get_type function
that will register a static boxed type called "CoglMatrix".

This adds a new section to the reference manual for GType integration
functions.
2010-12-07 12:16:50 +00:00
Elliot Smith
50849ac1fd cookbook: Use new API to reverse timeline
clutter_timeline_set_reverse() can be used to
automatically reverse a timeline's direction each time
it completes, so use that in looping animation recipe and
examples.
2010-12-02 10:56:06 +00:00
Emmanuele Bassi
038fe708f8 Merge remote branch 'elliot/cookbook-animations-scaling'
* elliot/cookbook-animations-scaling:
  cookbook: Add recipe for animated scaling of an actor
  cookbook: Add example of scaling a texture
  cookbook: Added "animated scaling" recipe skeleton
  cookbook: Added animated scaling example
2010-11-29 11:56:36 +00:00
Alexandre Quessy
01b93537ab Fixed "the the" repetitions in some doc strings
http://bugzilla.clutter-project.org/show_bug.cgi?id=2450
2010-11-25 18:18:51 +00:00
Chris Lord
f687ec6a22 docs: Update documentation to reflect automatic map/unmap/etc.
Update the ClutterActor documentation to reflect the new automatic
map/unmap/realize/unrealize implementations.
2010-11-24 16:51:59 +00:00
Elliot Smith
c9d0f8b26e cookbook: Add recipe for animated scaling of an actor
Recipe explains how to animate scaling a single actor.

Also covers scaling vs. resizing, scale center, and
scaling within layouts and containers.

The first example shows how animations around each scale
gravity look, as well as tracking the transformed position
and size of the actor and displaying those.

The second example is a simple image viewer with zoom in/out
using scaling.
2010-11-24 12:45:12 +00:00
Elliot Smith
ee9a4d02bb cookbook: Add example of scaling a texture
Added a simple application for scaling a
texture while keeping the mouse pointer over
the same coordinates on its surface.
2010-11-24 12:45:12 +00:00
Elliot Smith
c8f112876e cookbook: Added "animated scaling" recipe skeleton 2010-11-24 12:45:12 +00:00
Elliot Smith
b47b2f4749 cookbook: Added animated scaling example
Added an example showing scaling of an actor on
each of the scaling gravity settings (NORTH_WEST, NORTH etc.),
with a mark indicating the center being used.

Displays the transformed size and position, updated
on each paint of the actor.
2010-11-24 12:45:12 +00:00
Robert Bragg
2dba3e8cbf matrix: Adds experimental cogl_matrix_{transform,project}_points
This add two new function that allows us to transform or project an
array of points instead of only transforming one point at a time. Recent
benchmarking has shown cogl_matrix_transform_point to be a bottleneck
sometimes, so this should allow us to reduce the overhead when
transforming lots of vertices at the same time, and also reduce the cost
of 3 component, non-projective transforms.

For now they are marked as experimental (you have to define
COGL_ENABLE_EXPERIMENTAL_API) because there is some concern that it
introduces some inconsistent naming. cogl_matrix_transform_point would
have to be renamed cogl_matrix_project_point to be consistent, but that
would be an API break.
2010-11-23 12:50:29 +00:00
Emmanuele Bassi
3055cd1f4a docs: Include the Behaviour migration guide
I forgot to add the xinclude directive in the main document.
2010-11-20 13:05:51 +00:00
Emmanuele Bassi
63cef64d17 docs: Fix some wrong function/signal/property names 2010-11-18 15:21:16 +00:00
Emmanuele Bassi
74a770a976 docs: Add Behaviour migration guide 2010-11-18 15:21:16 +00:00
Emmanuele Bassi
71a838815f timeline: Add :reverse property
The :reverse property removes the pattern of connecting to the
::completed signal of a Timeline to change the direction.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2408
2010-11-18 15:18:19 +00:00
Emmanuele Bassi
b55346151c build: Cogl-2.0 API reference should be conditionally built
Building the API reference for Cogl 2.0 is fairly confusing: the API
itself is experimental and for internal use only -- though we want
feedback for it.

Let's build the API reference only when Clutter is configured with a
specific configure switch, so that people that wish to give feedback on
the API and its documentation can do it.
2010-11-17 19:15:17 +00:00
Emmanuele Bassi
3777e0b382 docs: Update the constraints example image 2010-11-16 11:01:20 +00:00
Emmanuele Bassi
b7fa13a52f docs: Add introductory section on Constraints
Use the snap-constraint code for the example code and screenshot.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
3c15c0c9bb Add SnapConstraint
A SnapConstraint is a constraint that "snaps" the edges of two actors
together.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
f3295a3f36 Merge remote branch 'elliot/cookbook-opacity-values-fix'
* elliot/cookbook-opacity-values-fix:
  cookbook: Fix opacity examples in recipe
  cookbook: Fix incorrect value for opacity
2010-11-15 15:41:46 +00:00
Emmanuele Bassi
9f2c31547c Merge remote branch 'elliot/cookbook-animations-looping'
* elliot/cookbook-animations-looping:
  cookbook: Recipe for "looping animations"
  cookbook: Clarify how signals are emitted during looped animation
  cookbook: First draft for looping animations recipe
  cookbook: Recipe skeleton for "looping animations"
  cookbook: Looping animation examples
2010-11-15 15:37:42 +00:00
Elliot Smith
8bdfa4ddee cookbook: Recipe for "looping animations"
Added a recipe giving examples of how to loop
animations for each part of the animation API (implicit,
animator, state).

The discussion covers looping a fixed number of times
and inverting a single implicit animation to create
a loop which goes back to its start on each iteration.
2010-11-15 11:23:04 +00:00
Elliot Smith
e205bd0fdc cookbook: Clarify how signals are emitted during looped animation
Added a comment to the example code about how timeline
emits "completed" during looped animation, while the
animation itself doesn't.
2010-11-15 11:23:04 +00:00
Elliot Smith
7eb248b1f0 cookbook: First draft for looping animations recipe
Includes video showing the looped animation and
basic section headings, plus outline of content and notes.
2010-11-15 11:23:04 +00:00
Elliot Smith
071029e373 cookbook: Recipe skeleton for "looping animations" 2010-11-15 11:23:04 +00:00