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docs: Add example of setting background color with ClutterEffect
Add example of a simple background color effect applied via pre_paint() implementation in a ClutterEffect subclass. This is a simple effect with an incomplete GObject implementation (no properties, setters or getters) to make it as easy to follow as possible.
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@ -84,7 +84,11 @@ animations_reuse_SOURCES = animations-reuse.c
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animations_rotating_SOURCES = animations-rotating.c
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animations_scaling_SOURCES = animations-scaling.c
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animations_scaling_zoom_SOURCES = animations-scaling-zoom.c
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effects_basic_SOURCES = cb-border-effect.c cb-border-effect.h effects-basic.c
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effects_basic_SOURCES = cb-border-effect.c \
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cb-border-effect.h \
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cb-background-effect.c \
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cb-background-effect.h \
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effects-basic.c
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effects_built_in_SOURCES = effects-built-in.c
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effects_custom_deform_SOURCES = cb-page-fold-effect.c cb-page-fold-effect.h effects-custom-deform.c
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text_shadow_SOURCES = text-shadow.c
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110
doc/cookbook/examples/cb-background-effect.c
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110
doc/cookbook/examples/cb-background-effect.c
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@ -0,0 +1,110 @@
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#include "cb-background-effect.h"
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G_DEFINE_TYPE (CbBackgroundEffect, cb_background_effect, CLUTTER_TYPE_EFFECT);
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#define CB_BACKGROUND_EFFECT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CB_TYPE_BACKGROUND_EFFECT, \
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CbBackgroundEffectPrivate))
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struct _CbBackgroundEffectPrivate
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{
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CoglMaterial *background;
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CoglColor *color;
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};
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/* ClutterEffect implementation */
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/* note that if pre_paint() returns FALSE
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* any post_paint() defined for the effect will not be called
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*/
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static gboolean
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cb_background_effect_pre_paint (ClutterEffect *self)
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{
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ClutterActor *actor;
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gfloat width;
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gfloat height;
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CbBackgroundEffectPrivate *priv;
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ClutterActorMeta *meta = CLUTTER_ACTOR_META (self);
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/* check that the effect is enabled before applying it */
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if (!clutter_actor_meta_get_enabled (meta))
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return TRUE;
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priv = CB_BACKGROUND_EFFECT (self)->priv;
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/* get the associated actor's dimensions */
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self));
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clutter_actor_get_size (actor, &width, &height);
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/* draw a grey Cogl rectangle in the background */
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cogl_set_source (priv->background);
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cogl_rectangle (0, 0, width, height);
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return TRUE;
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}
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/* GObject implementation */
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static void
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cb_background_effect_dispose (GObject *gobject)
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{
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CbBackgroundEffectPrivate *priv = CB_BACKGROUND_EFFECT (gobject)->priv;
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if (priv->background != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->background);
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priv->background = COGL_INVALID_HANDLE;
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}
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if (priv->color != NULL)
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{
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cogl_color_free (priv->color);
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priv->color = NULL;
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}
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G_OBJECT_CLASS (cb_background_effect_parent_class)->dispose (gobject);
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}
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static void
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cb_background_effect_class_init (CbBackgroundEffectClass *klass)
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{
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ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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effect_class->pre_paint = cb_background_effect_pre_paint;
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gobject_class->dispose = cb_background_effect_dispose;
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g_type_class_add_private (klass, sizeof (CbBackgroundEffectPrivate));
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}
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static void
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cb_background_effect_init (CbBackgroundEffect *self)
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{
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CbBackgroundEffectPrivate *priv;
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priv = self->priv = CB_BACKGROUND_EFFECT_GET_PRIVATE (self);
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priv->background = cogl_material_new ();
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/* grey color for filling the background material */
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priv->color = cogl_color_new ();
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cogl_color_init_from_4ub (priv->color, 122, 122, 122, 255);
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cogl_material_set_color (priv->background, priv->color);
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}
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/* public API */
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/**
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* cb_background_effect_new:
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*
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* Creates a new #ClutterEffect which adds a grey background
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* when applied to a rectangular actor.
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*/
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ClutterEffect *
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cb_background_effect_new ()
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{
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return g_object_new (CB_TYPE_BACKGROUND_EFFECT,
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NULL);
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}
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42
doc/cookbook/examples/cb-background-effect.h
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42
doc/cookbook/examples/cb-background-effect.h
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#ifndef __CB_BACKGROUND_EFFECT_H__
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#define __CB_BACKGROUND_EFFECT_H__
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#include <clutter/clutter.h>
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GType cb_background_effect_get_type (void);
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#define CB_TYPE_BACKGROUND_EFFECT (cb_background_effect_get_type ())
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#define CB_BACKGROUND_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CB_TYPE_BACKGROUND_EFFECT, \
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CbBackgroundEffect))
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#define CB_IS_BACKGROUND_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CB_TYPE_BACKGROUND_EFFECT))
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#define CB_BACKGROUND_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), \
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CB_TYPE_BACKGROUND_EFFECT, \
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CbBackgroundEffectClass))
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#define CB_IS_BACKGROUND_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CB_TYPE_BACKGROUND_EFFECT))
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#define CB_BACKGROUND_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CB_TYPE_BACKGROUND_EFFECT, \
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CbBackgroundEffectClass))
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typedef struct _CbBackgroundEffectPrivate CbBackgroundEffectPrivate;
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typedef struct _CbBackgroundEffect CbBackgroundEffect;
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typedef struct _CbBackgroundEffectClass CbBackgroundEffectClass;
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/* object */
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struct _CbBackgroundEffect
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{
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ClutterEffect parent_instance;
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CbBackgroundEffectPrivate *priv;
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};
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/* class */
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struct _CbBackgroundEffectClass
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{
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ClutterEffectClass parent_class;
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};
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ClutterEffect *cb_background_effect_new ();
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#endif /* __CB_BACKGROUND_EFFECT_H__ */
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@ -2,14 +2,15 @@
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#include <clutter/clutter.h>
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#include "cb-border-effect.h"
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#include "cb-background-effect.h"
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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static gboolean
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add_highlight (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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toggle_highlight (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterActorMeta *meta = CLUTTER_ACTOR_META (user_data);
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@ -30,7 +31,9 @@ main (int argc,
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ClutterActor *box;
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ClutterLayoutManager *layout_manager;
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ClutterActor *texture;
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ClutterEffect *effect;
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ClutterEffect *background_effect;
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ClutterEffect *border_effect;
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ClutterConstraint *width_constraint;
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gchar *filename;
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guint i;
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GError *error = NULL;
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@ -57,7 +60,10 @@ main (int argc,
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10);
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box = clutter_box_new (layout_manager);
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clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, 0.0));
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width_constraint = clutter_bind_constraint_new (stage,
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CLUTTER_BIND_WIDTH,
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0.0);
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clutter_actor_add_constraint (box, width_constraint);
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/* loop through the files specified on the command line, adding
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* each one into the box
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@ -80,18 +86,25 @@ main (int argc,
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filename,
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error->message);
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/* create a 5 pixel red border effect */
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effect = cb_border_effect_new (5.0, &red_color);
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/* create a grey background effect */
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background_effect = cb_background_effect_new ();
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/* add the effect to the actor, but disabled */
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clutter_actor_add_effect (texture, effect);
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clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
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/* apply the effect to the actor */
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clutter_actor_add_effect (texture, background_effect);
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/* create a 5 pixel red border effect */
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border_effect = cb_border_effect_new (5.0, &red_color);
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/* apply the effect to the actor, but disabled */
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clutter_actor_add_effect (texture, border_effect);
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clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (border_effect),
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FALSE);
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/* on mouse click, toggle the "enabled" property of the border effect */
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g_signal_connect (texture,
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"button-press-event",
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G_CALLBACK (add_highlight),
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effect);
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G_CALLBACK (toggle_highlight),
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border_effect);
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clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
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}
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