Fixed "the the" repetitions in some doc strings

http://bugzilla.clutter-project.org/show_bug.cgi?id=2450
This commit is contained in:
Alexandre Quessy 2010-11-25 13:13:51 -05:00 committed by Emmanuele Bassi
parent 3729e47ef6
commit 01b93537ab
7 changed files with 9 additions and 9 deletions

View File

@ -164,7 +164,7 @@
* <para>In order to access a specific #ClutterAction or a #ClutterConstraint
* property it is necessary to set the #ClutterActorMeta:name property on the
* given action or constraint.</para>
* <para>The property can be accessed using the the following syntax:</para>
* <para>The property can be accessed using the following syntax:</para>
* <informalexample>
* <programlisting>
* @&lt;section&gt;.&lt;meta-name&gt;.&lt;property-name&gt;
@ -7205,7 +7205,7 @@ clutter_actor_set_depth (ClutterActor *self,
/* We need to resort the container stacking order as to
* correctly render alpha values.
*
* FIXME: This is sub-optimal. maybe queue the the sort
* FIXME: This is sub-optimal. maybe queue the sort
* before stacking
*/
parent = CLUTTER_CONTAINER (priv->parent_actor);
@ -10787,7 +10787,7 @@ clutter_actor_pop_internal (ClutterActor *self)
* clutter_actor_has_pointer:
* @self: a #ClutterActor
*
* Checks whether an actor contains the the pointer of a
* Checks whether an actor contains the pointer of a
* #ClutterInputDevice
*
* Return value: %TRUE if the actor contains the pointer, and

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@ -2409,7 +2409,7 @@ clutter_stage_get_key_focus (ClutterStage *stage)
*
* Gets whether the depth cueing effect is enabled on @stage.
*
* Return value: %TRUE if the the depth cueing effect is enabled
* Return value: %TRUE if the depth cueing effect is enabled
*
* Since: 0.6
*/

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@ -4987,7 +4987,7 @@ clutter_text_get_chars (ClutterText *self,
* mode.
*
* A text actor in single line mode will not wrap text and will clip
* the the visible area to the predefined size. The contents of the
* the visible area to the predefined size. The contents of the
* text actor will scroll to display the end of the text if its length
* is bigger than the allocated width.
*

View File

@ -893,7 +893,7 @@ unsigned int
cogl_fixed_pow2 (CoglFixed x)
{
/* Note: we could easily have a version that produces CoglFixed result,
* but the the range would be limited to x < 15, and the int precision
* but the range would be limited to x < 15, and the int precision
* is enough for the current purposes.
*/

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@ -740,7 +740,7 @@ filter_already_submitted_attribute (CoglVertexBufferAttrib *attribute,
/* Mark all but the matched attribute as UNUSED, so that when we
* finish filtering all our attributes any attrributes still
* marked as UNUSED can be removed from the their cogl_vbo */
* marked as UNUSED can be removed from their cogl_vbo */
for (tmp2 = cogl_vbo->attributes; tmp2 != NULL; tmp2 = tmp2->next)
{
CoglVertexBufferAttrib *vbo_attribute = tmp2->data;

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@ -2082,7 +2082,7 @@ clutter_actor_set_anchor_point (actor, 50.0, 0.0);
<para> A <type>ClutterAnimator</type> is
used to move each of the rectangles to <code>x = 225.0</code>.
Although the three rectangles move to the same position on the
<varname>x</varname> axis, it's actually the the anchor points
<varname>x</varname> axis, it's actually the anchor points
which are at the same position. These all align on the
<varname>x</varname> axis with the left-hand edge of the green
rectangle.</para>

View File

@ -39,7 +39,7 @@
the source of the event;</para></listitem>
<listitem><para>the <emphasis>bubble</emphasis> phase, which consists
in an emission of the <emphasis>event</emphasis> signal starting from
the the source of the event to, following the parent-child
the source of the event to, following the parent-child
relationship, the stage.</para></listitem>
</orderedlist>