docs: Update the HACKING.backends documentation

This commit is contained in:
Emmanuele Bassi 2011-02-08 18:03:43 +00:00
parent 224280be22
commit e9fa986ccc

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@ -1,5 +1,5 @@
IMPLEMENTING BACKENDS
=====================
===============================================================================
Clutter supports multiple backends for handling windowing systems and
GL/GLES API on different platforms.
@ -21,11 +21,16 @@ create a new sub-directory under clutter/clutter containing:
<backend>/clutter-stage-<backend>.h
<backend>/clutter-stage-<backend>.c
-- The implementation of the stage actor.
-- The implementation of the stage window
<backend>/clutter-device-manager-<backend>.h
<backend>/clutter-device-manager-<backend>.c
-- The implementation of the input device manager
<backend>/clutter-event-<backend>.c
-- The event handling code (optional).
-- Event-specific code (optional)
<backend>/clutter-<backend>.h
@ -35,7 +40,7 @@ create a new sub-directory under clutter/clutter containing:
Implementing ClutterBackend
---------------------------
-------------------------------------------------------------------------------
Each backend must implement the
@ -108,12 +113,6 @@ can be overridden:
drawing surface or should unset the drawing surface from the
drawing context.
ClutterBackend::redraw
-- This function is used to draw the passed ClutterStage; the backend
must call clutter_actor_paint() on the ClutterStage that has been
passed as a parameter and then perform backend-specific tasks, like
waiting for vertical blanking and swapping the buffers.
ClutterBackend::create_stage
-- This function is used to create the stage implementation. It will
receive as an argument the ClutterStage instance that is "wrapping"
@ -121,8 +120,13 @@ can be overridden:
its stage implementation, initialise it and then return it; in case
of error, the backend must return NULL and set the passed GError.
ClutterBackend::get_device_manager
-- This function is used to return the ClutterDeviceManager instance
that is going to be returned by clutter_device_manager_get_default()
and that should be used internally by input event translation.
Implementing the stage
----------------------
-------------------------------------------------------------------------------
ClutterStage acts as a wrapper object relaying all the drawing operations
to the actual implementation. The implementation of the stage can be any
@ -139,6 +143,7 @@ The stage implementation actor must implement:
• ClutterStageWindow::show() and ::hide()
• ClutterStageWindow::resize()
• ClutterStageWindow::get_geometry()
• ClutterStageWindow::redraw()
The ::get_wrapper() implementation should return the pointer to the
ClutterStage actor using the ClutterStageWindow implementation.
@ -159,6 +164,10 @@ the native window handle created in ::realize().
The ::resize() virtual function implementation should cause an update
of the COGL viewport.
The ::redraw() virtual function implementation should contain the platform
specific drawing logic, and call _clutter_stage_do_paint() on the ClutterStage
wrapper instance to cause the scene to be painted.
The stage implementation actor can optionally implement:
• ClutterStageWindow::get_pending_swaps()
@ -167,9 +176,32 @@ The get_pending_swaps() implementation should return the number of swap
buffer requests pending completion. This is only relevent for backends
that also support CLUTTER_FEATURE_SWAP_EVENTS.
NOTES
=====
If the stage window is supposed to handle events, then it should also implement
the ClutterEventTranslator interface; this interface has a single virtual
function:
If the platform is using X11 you should probably subclass ClutterBackendX11
and ClutterStageX11, which will provide you with a ready to use code
implementation for event handling and window management.
• ClutterEventTranslator::translate_event()
which gets passed a pointer to the native event data structure, and a pointer
to a newly-allocated, empty ClutterEvent. The EventTranslator implementation
should then decide between three options:
- translate the native event and return CLUTTER_TRANSLATE_QUEUE to
let Clutter queue it up in the events queue;
- return CLUTTER_TRANSLATE_CONTINUE to let other event translators handle
the event;
- return CLUTTER_TRANSLATE_REMOVE to ignore the event.
Implementing ClutterDeviceManager
-------------------------------------------------------------------------------
Backends with input devices should provide a ClutterDeviceManager
implementation to handle addition, removal and input device event translation
through the ClutterEventTranslator interface.
NOTES
===============================================================================
• If the platform is using X11 you should probably subclass ClutterBackendX11
and ClutterStageX11, which will provide you with a ready to use code
implementation for event handling and window management.