Commit 79849ef1d5fff9acd310cd68d59df0c7cf2cb28f had a typo in the
device property format check. This property is formated in 8-bit
items, not 32-bit.
This went unnoticed till now because some touchpads were still being
detected as such due to a second check below:
else if (strstr (name, "touchpad") != NULL)
source = CLUTTER_TOUCHPAD_DEVICE;
https://bugzilla.gnome.org/show_bug.cgi?id=749482
It could happen that gdk_screen_get_setting fails to retreive
Gdk/WindowScalingFactor which leads to the following warnings when
clutter_init is called:
GLib-GObject-WARNING **: value "0" of type 'gint' is invalid or out of range for property 'window-scaling-factor' of type 'gint'
GLib-GObject-WARNING **: value "0" of type 'gint' is invalid or out of range for property 'dnd-drag-threshold' of type 'gint'
https://bugzilla.gnome.org/show_bug.cgi?id=749256
Slightly edited to fix up whitespace issues.
Edited-by: Emmanuele Bassi <ebassi@gnome.org>
The paint opacity for a top level is always overridden to be the full
value, since it's a composited value and we want to paint our scene.
When clearing the stage framebuffer, though, we want to use the actual
opacity, if ClutterStage:use-alpha is set.
-1 is explicitly an invalid value to pass to eglSwapBuffersWithDamage,
and the specification admits as much:
If
eglSwapBuffersWithDamageEXT is called and <n_rects>, is less
than zero or <n_rects> is greater than zero but <rects> is
NULL, EGL_BAD_PARAMETER is generated.
Fix up our usage of SwapBuffersWithDamage to match the behavior in the
EGL specification.
https://bugzilla.gnome.org/show_bug.cgi?id=745512
These are just terrible API that we've been stringing along since the
0.x days. We cannot truly deprecate them, because they are, in some
cases, the only actual API to perform some operation, and porting all
the code in the world is not going to make us any friends.
For the time being, we use a deprecation notice in the documentation.
The macros are useless for language bindings, and are terribly unsafe
from C as well. There's always the option of using the GObject
properties they refer to, but it's more efficient to just have a simple
getter function.
While each stage has at most a GdkFrameClock, the same GdkFrameClock
instance may drive multiple stages per frame. This means that the
mapping between a GdkFrameClock and a ClutterStage is a 1:M one, not a
1:1.
We should store a list of stages associated to each frame clock
instance, so that we can iterate over it when we need to update the
stages.
This commit fixes redraws of applications using multiple stages,
especially when using clutter-gtk.
_cally_actor_get_top_level_origin() uses a compile time check
without runtime check, which will obviously fail when another
backend like wayland is used.
https://bugzilla.gnome.org/show_bug.cgi?id=746575
When multiple relative motion events are received and queued, we can't
base the relative => absolute motion conversion off of the stage pointer
position, since that is only updated when the queue is processed at
the beginning of each frame. The effect of trying to use the stage
pointer position was that subsequent motion events were effectively
dropped.
To improve things, switch to keeping track of the pointer position
ourselves in the evdev backend and adding to that.
This has the side effect of making the internal function
_clutter_input_device_set_coords not effect the internal coordinate
state of the evdev stage, but AFAICS there is nothing depending on that
so that should be fine.
https://bugzilla.gnome.org/show_bug.cgi?id=746328
There's no point in trying to go ahead if we don't have a context to
create the CoglOnscreen framebuffer, and Cogl will crash anyway if we
pass NULL to the constructor.
With server-side buffer allocation, buffers may be returned out of order
(e.g. they may be held onto by external references or hardware). As such
we may see older buffers the frame after we discard the history from
seeing a very young buffer. To overcome this we want to keep the history
in a ring so we can keep track of older entries without keeping an
unbounded list. After converting to a ring, the maximum buffer age
observed during testing was 5 (expected value of 4), but before we could
see ages as high as 9 due to the huge latency spikes caused by doing full
buffer redraws (compounded by external listeners doing readback on the
damaged areas, for example vnc, drm/udl, prime). For this reason, a
maximum age of 16 was chosen to be suitably large enough to prevent these
worst cases from taxing the system.
v2: Fix off-by-one in combining the damage histroy into the clipping
rectangle, and apply copious whitespace fixes.
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=745512
References: https://bugzilla.gnome.org/show_bug.cgi?id=724788
References: https://bugzilla.gnome.org/show_bug.cgi?id=669122
cogl provides an interface to pass along damage with the swap buffers
request. This is useful for the display servers and hardware to minimise
the work done in updating the screen and also reducing the work done by
external listeners (such as vnc, drm/udl and PRIME).
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=745512
If the rectangle is allocate a size smaller than the border, drawing the
border will end up with negative coordinates, and will mess up the whole
thing. Since rectangles don't have a minimum preferred size, we cannot
rely on the allocation being big enough to contain the border and the
background color.
If the rectangle is smaller than the border width value, we just paint
the border color as well.
Point to ClutterImage, ClutterContent, and ClutterActor where needed, so
that developers trying to port their code will have a chance at figuring
out how.
Nobody has been compiling Clutter with profiling enabled in a long time.
UProf itself hasn't been updated in 5 years, and it still depends on
deprecated components like dbus-glib, with no port to GDBus in sight.
The profiling code was moderately useful in the past, but these days
it's probably better to profile Cogl than Clutter itself; timing
information can be extracted by the timestamp on each diagnostic message
that is now available by default in the CLUTTER_NOTE macro, and we can
add ad hoc counters where needed.
Add clutter_x11_set_use_stereo_stage() that can be called
before clutter_init() so that the CoglDisplay we create and all
stages created from that CoglDisplay will be created with a
stereo fbconfig.
This is done in clutter-x11 because of the similarity to the
existing clutter_x11_set_use_argb_visual(), and because it's
not clear without other examples whether the need to have
stereo enabled from before clutter_init() is universal or
somethign specific to GLX.
Cogl required version is increased to 1.20, which has the
required API.
https://bugzilla.gnome.org/show_bug.cgi?id=732706
Added support for Mir, now clutter can natively draw on MirSurfaces.
This depends on latest cogl git.
Run your clutter apps using CLUTTER_BACKEND=mir
Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
Toolkits may need to paint actors internally outside the normal tree
(for example to create a shadow shape), in which case they need to
control the opacity directly.
https://bugzilla.gnome.org/show_bug.cgi?id=677412
Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
The _clutter_stage_update_state() function is currently putting events
into the Clutter event queue. This leads to problems in the gdk
backend because there are assumptions upon the numbers of queued
events, and how many of them should be moved from the main event queue
to the ClutterStages' event queues.
This change triggers the processing of the state update events on the
stage directly, so the main event queue retains the expected number of
events.
https://bugzilla.gnome.org/show_bug.cgi?id=744604
If gdk event retrieval has been disabled and gdk's backend is wayland
we must also disable cogl's wayland event dispatching otherwise cogl
will try to dispatch wayland events itself which blocks the main
loop.
https://bugzilla.gnome.org/show_bug.cgi?id=744058
Pointer button events will be received from a device where a button has
been pressed, even though an equivalent button has been pressed (same
button code) on a device connected to the same seat. notify_button()
expects to only be called as if there was only one pointer device
associated with the given seat, so to achieve this, ignore every event
where forwarding it would result in multiple 'pressed' or 'released'
notifications.
https://bugzilla.gnome.org/show_bug.cgi?id=743615
Keyboard key events will be received from a device where a key has
been pressed, even though an equivalent key has been pressed (same
key code) on a device connected to the same seat. notify_key()
expects to only be called as if there was only one keyboard device
associated with the given seat, so to achieve this, ignore every event
where forwarding it would result in multiple 'pressed' or 'released'
notifications.
https://bugzilla.gnome.org/show_bug.cgi?id=743615
We are checking for Cairo ≥ 1.12 and then do an additional check for the
existence of the cairo_surface_set_device_scale() function because there
were no stable releases of Cairo with it. Now that Cairo 1.14 is out, we
can simply bump up the dependency.
libinput's API changed from separate scroll events for vert/horiz scrolling to
a single event that contains both axes if they changed.
Updated by Armin K. to use the discrete axis value for wheel events as done
in Weston.
https://bugzilla.gnome.org/show_bug.cgi?id=742829
We tried once with commit 398a7ac7 and ended up reverting because of
regressions in the input layer and on Wayland.
We should try again, now that those regressions have been fixed.
https://bugzilla.gnome.org/show_bug.cgi?id=734587
The easing state is part of the AnimationInfo structure, which is stored
inside the GObject's datalist. Each instance frees the data stored there
during finalization, so there is no point for us to restore an easing
state (which may or may not be the last one) just to have everything
cleared out once we chain up to GObject's own finalize() implementation.
Bind the preferred size of an actor using a BindConstraint to the
preferred size of the source of the constraint, depending on the
coordinate of the constraint.
Constraints can only update an existing allocation, which means they
live only halfway through the layout management system used by Clutter;
this limitation makes it impossible, for instance, to query the
preferred size of an actor, if the actor is only using constraints to
manage its own size.
And move the only private ClutterConstraint method to it.
This commit also sneaks in a change that makes sense for the debugging
of the update_allocation() method, which checks if the allocation was
effectively changed.
The core pointer concept doesn't really exist anymore in an XI2 world,
so the clutter API is a bit of a mismatch with what X provides. Using
XIGetClientPointer doesn't really help, as far as i can tell the
semantics of XIGetClientPointer are essentially: Whatever the X server
picked when it had to reply with device-dependant data to a query
without a device specifier. Not very useful...
To make matters worse, whether XIGetClientPointer returns a valid
pointer depends on whether there has been a query that forced it to pick
one in the first place, making the whole thing pretty non-deterministic.
This patch changes things around such that instead of using
XIGetClientPointer to determine the core pointer, we simply pick the
first master pointer device. In practise this will essentially always
be the X virtual core pointer.
https://bugzilla.gnome.org/show_bug.cgi?id=729462
XIGetClientPointer() may return the device id '0' when called early.
This patch makes pointer cursors work in nested mutter Wayland
sessions again.
https://bugzilla.gnome.org/show_bug.cgi?id=729462
The installed header should not have private API declarations and
macros. Let's move those into the uninstalled clutter-backend-osx.h
header file instead.
When merging multiple definitions it's possible that the ObjectInfo
fields may get overwritten. Instead of trampling over the fields, we
should reset them only when they actually change — especially the
"is_actor" one, which controls the destruction of the objects when
unmerging happens.
https://bugzilla.gnome.org/show_bug.cgi?id=669743
We want to recompute the content box when changing the content instance,
in case the preferred size is different and the content gravity uses the
preferred size; the change of content with different preferred size and
same gravity should also trigger an implicit transition.
https://bugzilla.gnome.org/show_bug.cgi?id=711182
Some actors want to have a preferred size driven by their content, not
by their children or by their fixed size.
In order to achieve that, we can extend the ClutterRequestMode
enumeration so that clutter_actor_get_preferred_size() defers to the
ClutterContent's own preferred size.
https://bugzilla.gnome.org/show_bug.cgi?id=676326
An easing mode can be set on a frame of a KeyframeTransition.
However, the progress value of the current frame is computed using using
a linear function.
This patch adds a call to clutter_easing_for_mode() to compute
the actual progress value.
Note that parametrized easing modes (bezier and 'step') are not taken
into account.
https://bugzilla.gnome.org/show_bug.cgi?id=740997
If a touchpad is not multitouch, or does not report MT axes (eg. through
the libinput driver), resort to name matching before falling back to
CLUTTER_POINTER_DEVICE.
https://bugzilla.gnome.org/show_bug.cgi?id=741350
In keyboard/mouse wireless combos, it is rather common for the mouse to
claim it contains the multimedia keys, this makes libinput enable both
the pointer and keyboard capabilities on this device, and Clutter thus
to create a keyboard ClutterInputDevice for it.
Ideally clutter devices should be able to reflect their full capabilities,
or maybe account for the fact that certain events can be sent from
seemingly unexpected device types. But this will bring a somewhat better
behavior on such devices.
https://bugzilla.gnome.org/show_bug.cgi?id=740518
Atlasing is fine for smaller textures, but once they get too large its
downsides outweight the benefits. At worst, the larger texture will end
up inside its own atlas, but at worst it will require copying and/or
resizing of an existing atlas.
The cut-off at 512x512 pixels is a bit arbitrary, and we can change it
at any point; it would be nice if we could get the texture limit from
Cogl, and then use a fraction of that size as the cut-off limit. Sadly,
that's not portable, and it's not guaranteed to work either.