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rectangle: Do not draw the border if bigger than the allocation
If the rectangle is allocate a size smaller than the border, drawing the border will end up with negative coordinates, and will mess up the whole thing. Since rectangles don't have a minimum preferred size, we cannot rely on the allocation being big enough to contain the border and the background color. If the rectangle is smaller than the border width value, we just paint the border color as well.
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@ -92,10 +92,10 @@ clutter_rectangle_paint (ClutterActor *self)
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: "unknown");
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clutter_actor_get_allocation_geometry (self, &geom);
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/* parent paint call will have translated us into position so
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* paint from 0, 0
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*/
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if (priv->has_border)
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/* We paint the border if the rectangle is big enough to show it */
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if (priv->has_border &&
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priv->border_width < geom.width &&
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priv->border_width < geom.height)
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{
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/* compute the composited opacity of the actor taking into
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* account the opacity of the color set by the user
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@ -151,10 +151,24 @@ clutter_rectangle_paint (ClutterActor *self)
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* priv->color.alpha
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/ 255;
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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if (priv->border_width < geom.width &&
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priv->border_width < geom.height)
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{
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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}
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else
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{
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/* If the rectangle is as big as the border, we
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* use the border color to draw
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*/
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cogl_set_source_color4ub (priv->border_color.red,
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priv->border_color.green,
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priv->border_color.blue,
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tmp_alpha);
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}
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cogl_rectangle (0, 0, geom.width, geom.height);
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}
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