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actor: Add functions mapping to state query macros
The macros are useless for language bindings, and are terribly unsafe from C as well. There's always the option of using the GObject properties they refer to, but it's more efficient to just have a simple getter function.
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@ -1542,6 +1542,26 @@ clutter_actor_map (ClutterActor *self)
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clutter_actor_update_map_state (self, MAP_STATE_MAKE_MAPPED);
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}
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/**
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* clutter_actor_is_mapped:
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* @self: a #ClutterActor
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*
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* Checks whether a #ClutterActor has been set as mapped.
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*
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* See also %CLUTTER_ACTOR_IS_MAPPED and #ClutterActor:mapped
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*
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* Returns: %TRUE if the actor is mapped
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*
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* Since: 1.24
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*/
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gboolean
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clutter_actor_is_mapped (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return CLUTTER_ACTOR_IS_MAPPED (self);
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}
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static void
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clutter_actor_real_unmap (ClutterActor *self)
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{
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@ -1740,6 +1760,26 @@ clutter_actor_show (ClutterActor *self)
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g_object_thaw_notify (G_OBJECT (self));
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}
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/**
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* clutter_actor_is_visible:
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* @self: a #ClutterActor
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*
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* Checks whether an actor is marked as visible.
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*
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* See also %CLUTTER_ACTOR_IS_VISIBLE and #ClutterActor:visible.
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*
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* Returns: %TRUE if the actor visible
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*
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* Since: 1.24
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*/
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gboolean
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clutter_actor_is_visible (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return CLUTTER_ACTOR_IS_VISIBLE (self);
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}
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/**
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* clutter_actor_show_all:
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* @self: a #ClutterActor
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@ -1900,6 +1940,26 @@ clutter_actor_realize (ClutterActor *self)
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clutter_actor_realize_internal (self);
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}
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/**
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* clutter_actor_is_realized:
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* @self: a #ClutterActor
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*
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* Checks whether a #ClutterActor is realized.
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*
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* See also %CLUTTER_ACTOR_IS_REALIZED and #ClutterActor:realized.
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*
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* Returns: %TRUE if the actor is realized
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*
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* Since: 1.24
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*/
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gboolean
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clutter_actor_is_realized (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return CLUTTER_ACTOR_IS_REALIZED (self);
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}
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static void
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clutter_actor_realize_internal (ClutterActor *self)
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{
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@ -345,6 +345,13 @@ const gchar * clutter_actor_get_name
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CLUTTER_AVAILABLE_IN_ALL
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_1_24
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gboolean clutter_actor_is_visible (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_1_24
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gboolean clutter_actor_is_mapped (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_1_24
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gboolean clutter_actor_is_realized (ClutterActor *self);
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/* Size negotiation */
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_set_request_mode (ClutterActor *self,
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