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evdev: Keep track of the pointer coordinate ourself
When multiple relative motion events are received and queued, we can't base the relative => absolute motion conversion off of the stage pointer position, since that is only updated when the queue is processed at the beginning of each frame. The effect of trying to use the stage pointer position was that subsequent motion events were effectively dropped. To improve things, switch to keeping track of the pointer position ourselves in the evdev backend and adding to that. This has the side effect of making the internal function _clutter_input_device_set_coords not effect the internal coordinate state of the evdev stage, but AFAICS there is nothing depending on that so that should be fine. https://bugzilla.gnome.org/show_bug.cgi?id=746328
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@ -97,6 +97,9 @@ struct _ClutterSeatEvdev
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guint32 repeat_count;
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guint32 repeat_timer;
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ClutterInputDevice *repeat_device;
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gfloat pointer_x;
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gfloat pointer_y;
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};
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struct _ClutterEventFilter
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@ -395,6 +398,9 @@ notify_absolute_motion (ClutterInputDevice *input_device,
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_clutter_input_device_set_stage (seat->core_pointer, stage);
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seat->pointer_x = x;
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seat->pointer_y = y;
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queue_event (event);
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}
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@ -407,7 +413,6 @@ notify_relative_motion (ClutterInputDevice *input_device,
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gfloat new_x, new_y;
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ClutterInputDeviceEvdev *device_evdev;
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ClutterSeatEvdev *seat;
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ClutterPoint point;
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/* We can drop the event on the floor if no stage has been
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* associated with the device yet. */
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@ -417,9 +422,8 @@ notify_relative_motion (ClutterInputDevice *input_device,
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device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (input_device);
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seat = _clutter_input_device_evdev_get_seat (device_evdev);
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clutter_input_device_get_coords (seat->core_pointer, NULL, &point);
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new_x = point.x + dx;
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new_y = point.y + dy;
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new_x = seat->pointer_x + dx;
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new_y = seat->pointer_y + dy;
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notify_absolute_motion (input_device, time_, new_x, new_y);
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}
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@ -434,7 +438,6 @@ notify_scroll (ClutterInputDevice *input_device,
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ClutterSeatEvdev *seat;
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ClutterStage *stage;
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ClutterEvent *event = NULL;
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ClutterPoint point;
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gdouble scroll_factor;
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/* We can drop the event on the floor if no stage has been
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@ -462,9 +465,8 @@ notify_scroll (ClutterInputDevice *input_device,
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scroll_factor * dx,
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scroll_factor * dy);
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clutter_input_device_get_coords (seat->core_pointer, NULL, &point);
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event->scroll.x = point.x;
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event->scroll.y = point.y;
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event->scroll.x = seat->pointer_x;
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event->scroll.y = seat->pointer_y;
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clutter_event_set_device (event, seat->core_pointer);
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clutter_event_set_source_device (event, input_device);
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@ -481,7 +483,6 @@ notify_button (ClutterInputDevice *input_device,
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ClutterSeatEvdev *seat;
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ClutterStage *stage;
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ClutterEvent *event = NULL;
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ClutterPoint point;
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gint button_nr;
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static gint maskmap[8] =
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{
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@ -542,9 +543,8 @@ notify_button (ClutterInputDevice *input_device,
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event->button.device = seat->core_pointer;
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_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
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event->button.button = button_nr;
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clutter_input_device_get_coords (seat->core_pointer, NULL, &point);
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event->button.x = point.x;
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event->button.y = point.y;
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event->button.x = seat->pointer_x;
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event->button.y = seat->pointer_y;
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clutter_event_set_device (event, seat->core_pointer);
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clutter_event_set_source_device (event, input_device);
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@ -741,7 +741,11 @@ clutter_seat_evdev_new (ClutterDeviceManagerEvdev *manager_evdev)
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device = _clutter_input_device_evdev_new_virtual (
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manager, seat, CLUTTER_POINTER_DEVICE);
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_clutter_input_device_set_stage (device, priv->stage);
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_clutter_input_device_set_coords (device, NULL, INITIAL_POINTER_X, INITIAL_POINTER_Y, NULL);
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seat->pointer_x = INITIAL_POINTER_X;
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seat->pointer_y = INITIAL_POINTER_Y;
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_clutter_input_device_set_coords (device, NULL,
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seat->pointer_x, seat->pointer_y,
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NULL);
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_clutter_device_manager_add_device (manager, device);
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seat->core_pointer = device;
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