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bind-constraint: Update the preferred size
Bind the preferred size of an actor using a BindConstraint to the preferred size of the source of the constraint, depending on the coordinate of the constraint.
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@ -146,6 +146,55 @@ source_destroyed (ClutterActor *actor,
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bind->source = NULL;
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}
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static void
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clutter_bind_constraint_update_preferred_size (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterOrientation direction,
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float for_size,
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float *minimum_size,
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float *natural_size)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
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float source_min, source_nat;
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if (bind->source == NULL)
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return;
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/* only these bindings affect the preferred size */
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if (!(bind->coordinate == CLUTTER_BIND_WIDTH ||
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bind->coordinate == CLUTTER_BIND_HEIGHT ||
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bind->coordinate == CLUTTER_BIND_SIZE ||
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bind->coordinate == CLUTTER_BIND_ALL))
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return;
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switch (direction)
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{
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case CLUTTER_ORIENTATION_HORIZONTAL:
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if (bind->coordinate != CLUTTER_BIND_HEIGHT)
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{
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clutter_actor_get_preferred_width (bind->source, for_size,
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&source_min,
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&source_nat);
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*minimum_size = source_min;
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*natural_size = source_nat;
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}
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break;
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case CLUTTER_ORIENTATION_VERTICAL:
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if (bind->coordinate != CLUTTER_BIND_WIDTH)
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{
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clutter_actor_get_preferred_height (bind->source, for_size,
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&source_min,
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&source_nat);
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*minimum_size = source_min;
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*natural_size = source_nat;
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}
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break;
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}
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}
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static void
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clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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@ -328,6 +377,8 @@ clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
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meta_class->set_actor = clutter_bind_constraint_set_actor;
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constraint_class->update_allocation = clutter_bind_constraint_update_allocation;
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constraint_class->update_preferred_size = clutter_bind_constraint_update_preferred_size;
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/**
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* ClutterBindConstraint:source:
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*
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