Commit Graph

3915 Commits

Author SHA1 Message Date
Tomeu Vizoso
6a552e27ab Fix API docs for ClutterShaderEffects
It can implement now both fragment and vertex shaders.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2442
2010-11-24 11:51:42 +00:00
Robert Bragg
65d0ce607e stage: Report an unknown paint volume.
Previously we were leaving it up to the default implementation of
get_paint_volume in ClutterGroup to handle the stage by determining the
bounding box of all contained children. This isn't the true bounding box
of the stage though since the stage is responsible for clearing the
entire framebuffer at the start of the frame. This adds a
get_paint_volume implementation for ClutterStage which simply returns
False which means Clutter has to assume it covers everything.
2010-11-23 16:31:49 +00:00
Robert Bragg
52bf38c38c x11: only queue clipped redraw for Expose
When we handle Expose events we try and queue a clipped redraw of the
stage, but for some reason we were also redundantly calling
clutter_actor_queue_redraw for the stage which would negate the request
to queue a clipped redraw.
2010-11-23 16:31:49 +00:00
Neil Roberts
1b7c895a2d cogl-texture-driver-gles: Fix image height for uploading 3D textures
When uploading a 3D texture with an awkward rowstride, on GLES Cogl
will copy the images to an intermediate buffer to pass to GL. However
it was using the wrong height when copying the data so it would end up
overflowing the buffer and crashing.
2010-11-23 14:12:17 +00:00
Emmanuele Bassi
01c6ccfa13 pipeline: Use WrapModeInternal in the Layer struct
Since we're using CoglPipelineWrapModeInternal in the internal API
anyway, and the compiler complains loudly when comparing two enumeration
types without casting, the PipelineLayer struct should store the
wrap modes using the internal enumeration.
2010-11-23 13:08:25 +00:00
Owen W. Taylor
8e6fac38fa Don't update or use last_paint_box when painting inside a clone
The last_paint_box for an actor represents its "normal" position - we
shouldn't update it or use it to cull drawing if we are painting
a clone of the actor. Tracking whether we are painting a clone is
done by adding  _clutter_actor_push/pop_clone_paint() and a global
"clone paint level".

http://bugzilla.clutter-project.org/show_bug.cgi?id=2396
2010-11-23 12:50:29 +00:00
Robert Bragg
c68280556e clip-stack: combine modelview-projection in set_clip_planes
When using clip planes and we we have to project some vertices into
screen coordinates we used to transform those by the modelview and then
the projection matrix separately. Now we combine the modelview and
projection matrix and then use that to transform the vertices in one
step instead.
2010-11-23 12:50:29 +00:00
Robert Bragg
99f4832c28 journal: remove possability of fallback layers
When logging quads in the journal it used to be possible to specify a
mask of fallback layers (layers where a default white texture should be
used in-place of the corresponding texture in the current source
pipeline). Since we now handle fallbacks for cogl_rectangle* primitives
when validating the pipeline up-front before logging in the journal we
no longer need the ability for the journal to apply fallbacks too.
2010-11-23 12:50:29 +00:00
Robert Bragg
305bb124b7 use cogl_matrix_transform_points in clutter
When transforming a paint-volume or transforming allocation vertices we
are transforming more than one point at a time so we can batch those
together with cogl_matrix_transform_points instead of
cogl_matrix_transform_point. Also in both of these cases we don't need
to do a projective transform so using cogl_matrix_transform_points also
lets us reduce the per-vertex computation.
2010-11-23 12:50:29 +00:00
Robert Bragg
2dba3e8cbf matrix: Adds experimental cogl_matrix_{transform,project}_points
This add two new function that allows us to transform or project an
array of points instead of only transforming one point at a time. Recent
benchmarking has shown cogl_matrix_transform_point to be a bottleneck
sometimes, so this should allow us to reduce the overhead when
transforming lots of vertices at the same time, and also reduce the cost
of 3 component, non-projective transforms.

For now they are marked as experimental (you have to define
COGL_ENABLE_EXPERIMENTAL_API) because there is some concern that it
introduces some inconsistent naming. cogl_matrix_transform_point would
have to be renamed cogl_matrix_project_point to be consistent, but that
would be an API break.
2010-11-23 12:50:29 +00:00
Robert Bragg
4307e65f93 primitives: validate with _cogl_pipeline_foreach_layer
Switch _cogl_rectangles_with_multitexture_coords to using
_cogl_pipeline_foreach_layer to iterate the layers of a pipeline when
validating instead of iterating the pipelines internal list, which is
risky since any modifications to pipelines (even to an override pipeline
derived from the original), could potentially corrupt the list as it is
being iterated.
2010-11-23 12:50:28 +00:00
Robert Bragg
fb564cc2ca cogl: remove WrapModeOverrides from FlushOptions
This removes the possibility to specify wrap mode overrides within a
CoglPipelineFlushOptions struct since the right way to handle these
overrides is by copying the user's material and making the changes to
that copy before flushing. All primitives code has already switched away
from using these wrap mode overrides so this patch just removes unused
code and types. It also remove the wrap_mode_overrides argument for
_cogl_journal_log_quad.
2010-11-23 12:50:28 +00:00
Emmanuele Bassi
b8c9ee7e88 x11: Ignore NULL settings
Prevent a segfault when dealing with XSETTINGS_ACTION_DELETE.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2441
2010-11-23 10:26:15 +00:00
Emmanuele Bassi
1db8b8a70e color: Do not shadow a variable
Avoid a warning.
2010-11-22 17:01:17 +00:00
Emmanuele Bassi
f4531aef4b color: And finally, add hsla() support
Missed it when reading the CSS spec.
2010-11-22 15:07:01 +00:00
Emmanuele Bassi
e86db85cd2 color: Support the CSS hsl() notation
Since we support the rgb() and rgba() notations we might as well also
support the hsl() one.
2010-11-22 15:02:47 +00:00
Emmanuele Bassi
ab6da347f6 color: Support CSS color definitions
The CSS Color Module 3, available at:

  http://www.w3.org/TR/css3-color/

allows defining colors as:

  rgb ( r, g, b )
  rgba ( r, g, b, a)

along with the usual hexadecimal and named notations.

The r, g, and b channels can be:

  • integers between 0 and 255
  • percentages, between 0% and 100%

The alpha channel, if included using the rgba() modifier, can be a
floating point value between 0.0 and 1.0.

The ClutterColor parser should support this notation.
2010-11-22 14:38:44 +00:00
Emmanuele Bassi
b674fcf3bb build: Add missing cogl-shader-boilerplate.h 2010-11-20 10:47:22 +00:00
Emmanuele Bassi
be3040fd2b build: Add a missing file 2010-11-19 18:30:06 +00:00
Emmanuele Bassi
e30b7b2d5a build: Don't reference non-existing files 2010-11-19 18:15:49 +00:00
Emmanuele Bassi
d39277d0cf actor: Reset the last paint box on unmap
This allows hiding + moving + showing an actor without repainting the
wrong area.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2395
2010-11-19 14:49:00 +00:00
Owen W. Taylor
346d3e40a3 Free state at the end of a journal flush
At the end of flushing the journal, we need to free the vertex
attributes and vertex array.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2423
2010-11-19 13:27:30 +00:00
Owen W. Taylor
1299672b5a Actually free buffer objects
With the refactoring to centralize code into CoglBuffer,
_cogl_buffer_fini() was never actually implemented, so all GL
vertex and index buffer objects were leaked.

The duplicate call to glDeleteBuffers() in CoglPixelArray is
removed (it wasn't paying attention to whether the buffer had been
allocated as a PBO or not.)

http://bugzilla.clutter-project.org/show_bug.cgi?id=2423
2010-11-19 13:27:30 +00:00
Robert Bragg
a5c30398df egl: Adds support for clipped redraws
This adds egl backend support for handling clipped redraws. This uses
the EGL_NOK_swap_region extension to enable the EGL backend to present a
subregion from the back buffer to the front so we don't always have to
redraw the entire stage for small updates.
2010-11-19 13:27:30 +00:00
Robert Bragg
a4d3208eb5 debug: Adds a COGL_DEBUG=wireframe option
This adds a COGL_DEBUG=wireframe option to visualize the underlying
geometry of the primitives being drawn via Cogl. This works for triangle
list, triangle fan, triangle strip and quad (internal only) primitives.
It also works for indexed vertex arrays.
2010-11-19 13:27:30 +00:00
Robert Bragg
78ac92f8e5 vertex-buffer: don't unref NULL object
In cogl_vertex_buffer_indices_get_for_quads() we sometimes have to
extend the length of an existing array, but when we came to unref the
previous array we didn't first check that it wasn't simply NULL.
2010-11-19 13:27:30 +00:00
Robert Bragg
f473c213fc vertex-array: Adds data arg for _vertex_array_new()
This adds an optional data argument for cogl_vertex_array_new() since it
seems that mostly every case where we use this API we follow up with a
cogl_buffer_set_data() matching the size of the new array. This
simplifies all those cases and whenever we want to delay uploading of
data then NULL can simply be passed.
2010-11-19 13:27:30 +00:00
Robert Bragg
804dd5d5fc indices: Makes cogl_indices_get_array public
This makes the previously internal only _cogl_indices_get_array API
public as cogl_indices_get_array (Though marked as experimental)
2010-11-19 13:27:30 +00:00
Robert Bragg
dfc671da59 build: cogl-clip-state.h depends on cogl-clip-stack.h
This adds a #include "cogl-clip-stack.h" to cogl-clip-state.h which
depends on the CoglClipStack typedef.
2010-11-19 13:27:30 +00:00
Robert Bragg
6f68bb3656 debug: disable-culling was disabling clipped redraws
there was a typo and the disable-culling option was actually disabling
clipped redraws.
2010-11-19 12:55:55 +00:00
Emmanuele Bassi
694632ce95 build: Re-arrange headers
Try to minimize the included headers, especially in clutter-actor.h.
2010-11-18 18:23:49 +00:00
Emmanuele Bassi
63cef64d17 docs: Fix some wrong function/signal/property names 2010-11-18 15:21:16 +00:00
Emmanuele Bassi
a35708eb74 Deprecate ClutterBehaviour and sub-classes
The Behaviour class and its implementations have been replaced by the
new animation framework API and by the constraints for layout-related
animations.

Currently, we need to make tests build, so we undef DISABLE_DEPRECATED
in specific test cases while they get ported.
2010-11-18 15:21:16 +00:00
Emmanuele Bassi
71a838815f timeline: Add :reverse property
The :reverse property removes the pattern of connecting to the
::completed signal of a Timeline to change the direction.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2408
2010-11-18 15:18:19 +00:00
Emmanuele Bassi
1ce47bb562 docs: Remove unnecessary '#'
The hash is confusing gtk-doc.
2010-11-18 15:04:33 +00:00
Emmanuele Bassi
a94ea93bde paint-volume: Do not take a reference on the actor
The paint volume structure is cached in the Actor it references, and
this causes a reference cycle.

The paint volume is going to be used when painting, so the actor must
still be valid - otherwise Clutter will bail out far before than
accessing the actor pointer in ClutterPaintVolume.

Otherwise, we could have used dispose() to check for a valid actor and
remove a reference if the actor field is !NULL; it feels less clean,
though, since we're effectively managing an extra reference on
ourselves.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2431
2010-11-18 11:11:03 +00:00
Emmanuele Bassi
0371ba3976 actor: Group bitfields together 2010-11-18 11:10:59 +00:00
Emmanuele Bassi
8f60d5a3a2 Start using the monotonic API in GLib ≥ 2.27
Starting from the 2.27 cycle, GLib is exposing a monotonic clock with
microseconds granularity throughout the time-based API. We can start
using it, given that the old, non-monotonic version is going to be
deprecated by the same cycle.
2010-11-17 16:19:10 +00:00
Emmanuele Bassi
68d7a5e847 Move away from GTimeVal
GLib 2.28 will deprecate GTimeVal and related API in favour of
standardizing on microseconds granularity for all time-based API.

Clutter should switch too.

All of the current users of GTimeVal convert to milliseconds when
doing time operations, and use GTimeVal only as storage. This can
effectively be replaced by a gint64.

The Master Clock uses a microsecond resolution, except when interacting
with the main loop itself, since the main loop has a millisecond
resolution - at least until Ryan Lortie manages to switch that too to
microseconds on Linux.

The clutter_timeline_do_tick() function was erroneously not privatized,
but it was still assumed to be private; we should just remove it from
the public symbols.
2010-11-17 16:19:10 +00:00
Emmanuele Bassi
8b047d0bc9 docs: Move the constraints example picture about the source code 2010-11-17 12:49:10 +00:00
Emmanuele Bassi
e5da5b0907 shaders: Fix the usage of the Cogl GLSL variables 2010-11-17 12:47:46 +00:00
Emmanuele Bassi
f96113705d docs: Fix closing tag 2010-11-17 12:14:02 +00:00
Emmanuele Bassi
a731682ac3 actor: Simple show/hide optimizations
Showing a visible (and hiding an invisible) actor is far less cheap than
it should be.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2422
2010-11-17 08:32:55 +00:00
Emmanuele Bassi
a32f781144 docs: Break down the constraints example 2010-11-17 08:32:54 +00:00
Emmanuele Bassi
2950cb3e78 docs: Fix Since tags for PaintVolume-related API 2010-11-15 16:02:15 +00:00
Emmanuele Bassi
b7fa13a52f docs: Add introductory section on Constraints
Use the snap-constraint code for the example code and screenshot.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
3c15c0c9bb Add SnapConstraint
A SnapConstraint is a constraint that "snaps" the edges of two actors
together.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
b3f5a6e2ba actor: Do not queue relayouts on actors being destroyed
Simple optimization is simple.
2010-11-15 16:00:48 +00:00
Emmanuele Bassi
0523d6db08 actor: Add a get_debug_name() private Actor method
For internal usage, writing:

  clutter_actor_get_name (actor) != NULL
    ? clutter_actor_get_name (actor)
    : G_OBJECT_TYPE_NAME (actor)

is overly verbose and does two type checks. A simple, internal method
for getting the same result without type checks would be much more
appreciated.
2010-11-15 16:00:48 +00:00
Emmanuele Bassi
5f9df7e3a0 Fix compilation warning by using the correct type 2010-11-15 15:36:41 +00:00