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Don't update or use last_paint_box when painting inside a clone
The last_paint_box for an actor represents its "normal" position - we shouldn't update it or use it to cull drawing if we are painting a clone of the actor. Tracking whether we are painting a clone is done by adding _clutter_actor_push/pop_clone_paint() and a global "clone paint level". http://bugzilla.clutter-project.org/show_bug.cgi?id=2396
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@ -115,6 +115,9 @@ gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
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G_CONST_RETURN gchar *_clutter_actor_get_debug_name (ClutterActor *self);
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void _clutter_actor_push_clone_paint (void);
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void _clutter_actor_pop_clone_paint (void);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_PRIVATE_H__ */
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@ -2465,6 +2465,26 @@ _clutter_actor_draw_paint_volume (ClutterActor *self)
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clutter_paint_volume_free (&fake_pv);
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}
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static int clone_paint_level = 0;
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void
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_clutter_actor_push_clone_paint (void)
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{
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clone_paint_level++;
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}
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void
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_clutter_actor_pop_clone_paint (void)
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{
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clone_paint_level--;
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}
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static gboolean
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in_clone_paint (void)
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{
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return clone_paint_level > 0;
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}
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/* Returns TRUE if the actor can be ignored */
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static gboolean
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cull_actor (ClutterActor *self)
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@ -2619,6 +2639,11 @@ clutter_actor_paint (ClutterActor *self)
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* We also fetch the current paint box to perform culling so we
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* can avoid painting actors outside the current clip region.
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*
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* If we are painting inside a clone, we should neither update
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* the paint box or use it to cull painting, since the paint
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* box represents the location of the source actor on the
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* screen.
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*
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* XXX: We are starting to do a lot of vertex transforms on
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* the CPU in a typical paint, so at some point we should
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* audit these and consider caching some things.
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@ -2636,14 +2661,17 @@ clutter_actor_paint (ClutterActor *self)
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* or we'd need to be able to invalidate paint-volumes on
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* projection changes.
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*/
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if (G_LIKELY (need_paint_box) &&
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clutter_actor_get_paint_box (self, &priv->last_paint_box))
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priv->last_paint_box_valid = TRUE;
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else
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priv->last_paint_box_valid = FALSE;
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if (!in_clone_paint ())
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{
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if (G_LIKELY (need_paint_box) &&
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clutter_actor_get_paint_box (self, &priv->last_paint_box))
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priv->last_paint_box_valid = TRUE;
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else
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priv->last_paint_box_valid = FALSE;
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if (cull_actor (self))
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goto done;
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if (cull_actor (self))
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goto done;
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}
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if (priv->effects != NULL)
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effect_painted = _clutter_actor_effects_pre_paint (self);
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@ -184,7 +184,9 @@ clutter_clone_paint (ClutterActor *self)
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was_unmapped = TRUE;
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}
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_clutter_actor_push_clone_paint ();
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clutter_actor_paint (priv->clone_source);
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_clutter_actor_pop_clone_paint ();
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if (was_unmapped)
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_clutter_actor_set_enable_paint_unmapped (priv->clone_source, FALSE);
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