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docs: Fix Since tags for PaintVolume-related API
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@ -49,7 +49,7 @@ G_DEFINE_BOXED_TYPE (ClutterPaintVolume, clutter_paint_volume,
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* Return value: the newly allocated #ClutterPaintVolume. Use
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* clutter_paint_volume_free() to free the resources it uses
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*
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* Since: 1.4
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* Since: 1.6
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*/
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ClutterPaintVolume *
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_clutter_paint_volume_new (ClutterActor *actor)
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@ -126,7 +126,7 @@ _clutter_paint_volume_copy_static (const ClutterPaintVolume *src_pv,
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*
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* Return value: a newly allocated copy of a #ClutterPaintVolume
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*
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* Since: 1.4
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* Since: 1.6
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*/
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ClutterPaintVolume *
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clutter_paint_volume_copy (const ClutterPaintVolume *pv)
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@ -162,7 +162,7 @@ _clutter_paint_volume_set_from_volume (ClutterPaintVolume *pv,
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*
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* Frees the resources allocated by @pv
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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clutter_paint_volume_free (ClutterPaintVolume *pv)
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@ -189,7 +189,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
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*
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* The default is origin is assumed at: (0, 0, 0)
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
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@ -225,7 +225,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
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*
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* Retrieves the origin of the #ClutterPaintVolume.
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
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@ -255,7 +255,7 @@ _clutter_paint_volume_update_is_empty (ClutterPaintVolume *pv)
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*
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* Sets the width of the paint volume.
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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clutter_paint_volume_set_width (ClutterPaintVolume *pv,
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@ -294,7 +294,7 @@ clutter_paint_volume_set_width (ClutterPaintVolume *pv,
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*
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* Return value: the width, in pixels
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*
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* Since: 1.4
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* Since: 1.6
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*/
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gfloat
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clutter_paint_volume_get_width (const ClutterPaintVolume *pv)
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@ -315,7 +315,7 @@ clutter_paint_volume_get_width (const ClutterPaintVolume *pv)
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*
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* Sets the height of the paint volume.
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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clutter_paint_volume_set_height (ClutterPaintVolume *pv,
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@ -354,7 +354,7 @@ clutter_paint_volume_set_height (ClutterPaintVolume *pv,
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*
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* Return value: the height of the paint volume, in pixels
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*
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* Since: 1.4
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* Since: 1.6
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*/
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gfloat
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clutter_paint_volume_get_height (const ClutterPaintVolume *pv)
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@ -375,7 +375,7 @@ clutter_paint_volume_get_height (const ClutterPaintVolume *pv)
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*
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* Sets the depth of the paint volume.
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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clutter_paint_volume_set_depth (ClutterPaintVolume *pv,
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@ -415,7 +415,7 @@ clutter_paint_volume_set_depth (ClutterPaintVolume *pv,
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*
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* Return value: the depth
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*
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* Since: 1.4
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* Since: 1.6
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*/
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gfloat
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clutter_paint_volume_get_depth (const ClutterPaintVolume *pv)
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@ -438,7 +438,7 @@ clutter_paint_volume_get_depth (const ClutterPaintVolume *pv)
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* Updates the geometry of @pv to be the union bounding box that
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* encompases @pv and @another_pv.
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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clutter_paint_volume_union (ClutterPaintVolume *pv,
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@ -602,7 +602,7 @@ _clutter_paint_volume_complete (ClutterPaintVolume *pv)
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* integer pixel values, if you need them to be clamped you can use
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* clutter_actor_box_clamp_to_pixel()</note>
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*
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* Since: 1.4
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* Since: 1.6
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*/
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void
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_clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv,
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@ -895,7 +895,7 @@ _clutter_actor_set_default_paint_volume (ClutterActor *self,
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* Return value: %TRUE if the paint volume was successfully set, and %FALSE
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* otherwise
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*
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* Since: 1.4
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* Since: 1.6
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*/
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gboolean
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clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
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