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debug: disable-culling was disabling clipped redraws
there was a typo and the disable-culling option was actually disabling clipped redraws.
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@ -182,7 +182,7 @@ static const GDebugKey clutter_paint_debug_keys[] = {
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{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
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{ "redraws", CLUTTER_DEBUG_REDRAWS },
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS }
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING }
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};
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#ifdef CLUTTER_ENABLE_PROFILE
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