The version of gbm can sometimes be suffixed with ‘-devel’. This was
making the GBM_MICRO define come out as 0-devel which was generating a
warning when it was used in a #if check. This patch makes it chop off
anything after a ‘-’ using sed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 64472027fb5750971e94c0b4c6c624a39e5abe2f)
This is no longer generated so it was breaking the build when the docs
are enabled.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 67b976cdc9bc44976c7c18fac0e872a1746de21d)
Otherwise make distcheck was breaking.
Thanks to Rico Tzschichholz for pointing this out.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d47b4d92187b9eb1b34998e02b96955afdd84a6e)
There was a circular depedency when building from a fresh git clone
where test-fixtures needs to be built before the cogl directory, but
test-fixtures also indirectly includes cogl-enum-types.h which is only
generated when building the cogl directory. If we change the header to
just include specific cogl headers instead of cogl/cogl.h then we can
break the circular dependency.
This needs a tweak to test-no-gl-header because that first undefines
COGL_COMPILATION before including test-utils.h. However it doesn't
really do any actual work so we can get away without including it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit adb26bd13a48ed571ef4cae4de005e039b34e361)
CoglFixed was trying to use the __FLOAT_WORD_ORDER macro in order to
do some fast float conversions but it wasn't including any header that
could define it so it was giving an annoying warning. This patch
checks for the macro in endian.h in the configure script and only
checks its value if it's available.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Commit 839cf49763cfe28 changed the inline ARM assembler so that it
won't be used when targetting the Thumb instruction set. I manually
applied the patch but I messed up the #if so it was generating a
warning.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The 1.x branch needs to use some of the deprecated API internally in
order to set up some deprecated state. This was causing a lot of
annoying warnings so instead we'll just disable the deprecation
attribute when COGL_COMPLIATION is defined.
It probably wouldn't be a good idea to apply this to the 2.0 branch
because at least for now we want to get warnings if we accidentally
use deprecated API internally.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The timeline base test unit is pretty slow, and under heavy load it will
tend to fail because of skipped frames. We should put it under
conditional testing and only run it if `-m slow` is passed to the test
harness.
Timeouts and idles are subject to the whims of the load of the machine
running the tests, as we found out with the new installed tests and
OSTree-based VM running the conformance test suite continuously.
We should be able to use a repaint function and a blocking loop that
either is terminated because we hit g_assert(), or because a flag gets
toggled once we know that the Stage has been at least painted once.
The currently enabled tests using clutter_stage_read_pixels() have been
updated to this approach.
https://bugzilla.gnome.org/show_bug.cgi?id=703476
Cogl (as of 0b2b46ce) now only sets the shell surface as toplevel when
the CoglOnscreen is shown.
Without calling wl_shell_surface_set_toplevel the compositor will not
know what role to give to the compositor and thus the stage will not
appear.
When we look to support multiple roles / foreign surfaces we will need
to revisit this call and ensure we only call it when we are working in
the default case.
https://bugzilla.gnome.org/show_bug.cgi?id=703188
Since the Wayland server support has been updated to use wl_shm_buffer
we need the latest git version of Wayland to build. Previously the
configure.ac file only had one define for the minimum version of both
the client-side and server-side support but as they are now different
this patch splits them out.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 75d62292fc268164f8a085225033abe17e59ba1c)
wl_client_add_resource has been deprecated in the Wayland API in
favour of wl_client_add_object which returns a pointer to a
wl_resource which it allocates instead of the compositor having to
embed it in a larger struct. As far as I understand the idea is to
eventually make wl_resource completely opaque. This patch changes
Cogland accordingly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit adb971954757dffb9ddecf8c9091b96756424800)
The Wayland server API has changed so that wl_shm_buffer is no longer
a type of wl_buffer and it instead must be retrieved directly from the
resource.
cogl_wayland_texture_2d_new_from_buffer now takes a resource pointer
instead of directly taking a wl_buffer and it will do different things
depending on whether it can get a wl_shm_buffer out of the resource
instead of trying to query the buffer type.
Cogland has also been updated so that it tracks a resource for buffers
of surfaces instead of directly tracking a wl_buffer. This are pointed
to by a new CoglandBuffer struct which can be referenced by a
CoglandBufferReference. The WL_BUFFER_RELEASE event will be posted
when the last reference to the buffer is removed instead of directly
whenever a new buffer is attached. This is similar to how Weston
works.
https://bugzilla.gnome.org/show_bug.cgi?id=702999
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9b35e1651ad0e46ed489893b60563e2c25457701)
Conflicts:
examples/cogland.c
Previously Cogl would only call wl_display_flush after doing a swap
buffers on the onscreen because that is the only place where Cogl
itself would end up queueing requests. However since commit
323fe188748 Cogl takes control of calling wl_display_dispatch as well
which effectively makes it very difficult for the application to
handle the Wayland event queue itself. Therefore it needs to rely on
Cogl to do it which means that other parts of the application may also
queue requests that need to be flushed.
This patch tries to copy the display fd handling of window.c in the
Weston example clients. wl_display_flush will always be called in
prepare function for the fd which means it will always be called
before going idle. If flushing the display causes the socket buffer to
become full, it will additionally poll for write on the FD to try
flushing again when it becomes empty.
We also need to call wl_display_dispatch_pending in the prepare
because apparently calling eglSwapBuffers can cause it to read data
from the FD to receive events for a different queue. In that case
there will be events that need to be handled but the FD will no longer
be ready for reading so we won't wake up the main loop any other way.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 962d1825105a87dd8358a765353b77f6af8fe760)
_cogl_poll_rendererer_modify_fd can be used internally to modify the
event mask on an FD to be polled. This will be used in the Wayland
backend to start blocking on write whenever flushing the display fills
the socket's buffer. Modifying the FD's events causes the poll age to
increase.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8bc0df53ee508687b87e547c1cbac5e8d7d5fc80)
Eventually the Wayland winsys will want to do useful work in its
prepare callback before the main loop goes idle. Previously
cogl_poll_renderer_get_info would stop calling any further prepare
functions if it found one with a zero timeout. That would mean the
Wayland prepare function might not get called before going idle in
some cases. This patch changes it so that it continues to call all of
the prepare functions regardless of the timeout.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 02f7fa538c9d2b383fa0f601177140b571ecf315)
If we don't do this then it might leak connections to the display if
multiple different renderers are tried.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8e5b4d40a4d960d0d20927d30ee68a37387fe776)
When a primitive is drawn with an attribute that contains texture
coordinates Cogl will fetch the corresponding layer in order to
determine the unit number. However if the pipeline didn't actually
have a layer it would end up redundantly creating it. It's probably
not a good idea to be modifying the pipeline while flushing the
attributes state so this patch makes it pass the no-create flag to the
get_layer function and then skips out enabling the attribute if the
layer didn't already exist.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7507ad1a55a2aeb5beb8c0e3343e1e1f2805ddde)
When a layer is added to a pipeline without setting a texture it ends
up sampling from a default 1x1 texture which is meant to be solid
white. However for some reason we were creating the texture with 0
opacity which is effectively an invalid premultiplied colour. This
would make the blending behave oddly if it was used.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2ffc77565fb6395b986d3274f8bdb6eee6addbf9)
This reverts commit f743539886dc2d5a8a81bcc147dbc2070dd214d0.
( accidentally pushed this when trying to push commit
b7840bec7d135fec3c268b5eab1233d6c6c7cdf6 )
This reverts commit 15e01152da335f5a9e7617674ffa54cb1bdef957.
( accidentally pushed this when trying to push commit
b7840bec7d135fec3c268b5eab1233d6c6c7cdf6 )
Some cards have 2k texture limits, which can be smaller than
commonly sized backgrounds.
One way to get around this problem is to use Cogl's "sliced texture"
feature, that transparently uses several hardware textures under the hood.
This commit changes background textures loaded from file to potentially
use slicing. Based on a patch by Jasper St. Pierre
<jstpierre@mecheye.net>.
https://bugzilla.gnome.org/show_bug.cgi?id=702283
Some cards have 2k texture limits, which can be smaller than
commonly sized backgrounds.
This commit downscales the background in this situation, so that
it won't fail to load.
https://bugzilla.gnome.org/show_bug.cgi?id=702283
Cogl (as of 0b2b46ce) now only sets the shell surface as toplevel when
the CoglOnscreen is shown.
Without calling wl_shell_surface_set_toplevel the compositor will not
know what role to give to the compositor and thus the stage will not
appear.
When we look to support multiple roles / foreign surfaces we will need
to revisit this call and ensure we only call it when we are working in
the default case.
https://bugzilla.gnome.org/show_bug.cgi?id=703188
Since Cogl also polls on this file descriptor we can get into situations
where our event source is woken up to handle events but those events
have instead been handled by Cogl resulting in the source sitting in
poll().
We can safely rely on Cogl to handle the polling on the event source and
to dispatch those events.
https://bugzilla.gnome.org/show_bug.cgi?id=702202
Since Cogl also polls on this file descriptor we can get into situations
where our event source is woken up to handle events but those events
have instead been handled by Cogl resulting in the source sitting in
poll().
We can safely rely on Cogl to handle the polling on the event source and
to dispatch those events.
https://bugzilla.gnome.org/show_bug.cgi?id=702202
The Wayland backend is based on Cogl, so we need to turn on the
SUPPORT_COGL flag to avoid breaking the build; this always went
unnoticed because we usually build the Wayland client backend
with the X11 backend.
Reported-by: Ross Burton <ross.burton@intel.com>
Unlike in GError, the policy in Cogl for when NULL is passed as the
CoglError argument is that the program should abort with a fatal
error. Previously however any errors that were being propagated were
being silently dropped if the application passed NULL. This patch
fixes it to also log a fatal error in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 41e233b4b27de579f77b82115cf43a618bf0c93f)