22515 Commits

Author SHA1 Message Date
Emmanuele Bassi
de20785b1b conform: Conditionally execute the texture-fbo unit
If we don't have support for offscreen buffers, then there's no point in
testing FBO support in ClutterTexture — a feature that has been long
since deprecated, on a deprecated class.
2013-06-24 19:43:44 +01:00
Colin Walters
18917259fe Revert "Install a11y tests too"
This reverts commit 2b4f47d4443bd4625dfbc02eb38faed926d0758d.

These are presently "examples" (because they're just run
interactively, not automatable tests).

Conflicts:
	tests/accessibility/Makefile.am
2013-06-24 14:32:16 -04:00
Florian Müllner
2103ff6a5c window: Don't force attached dialogs to be border-only
Originally attached dialogs did not have a titlebar, which the code
still assumes though it hasn't been true for a while; nowadays, the
actual look of attached dialogs is controlled by the theme.
As GTK+ recently gained the ability to set custom titlebars, we need
to support attached dialogs with either full borders (WM decorations)
or border-only (GTK+ titlebar).
Just remove the left-over assumption to make it work as expected.

https://bugzilla.gnome.org/show_bug.cgi?id=702764
2013-06-24 20:19:33 +02:00
Colin Walters
571eb318d2 Revert "Install a11y tests too"
This reverts commit 2b4f47d4443bd4625dfbc02eb38faed926d0758d.

These are presently "examples" (because they're just run
interactively, not automatable tests).

Conflicts:
	tests/accessibility/Makefile.am
2013-06-24 14:11:30 -04:00
Colin Walters
5105edca0f build: Use tabs in rule definitions 2013-06-24 13:38:41 -04:00
Matthias Clasen
ada04546f0 Fix build with --enable-installed-tests
Space, the ultimate frontier...and the breaker of Makefiles.
2013-06-24 13:37:41 -04:00
Adel Gadllah
8ab136b7ea window: Make sure override_redirect window have correct monitor info
We need to update window->monitor on override_redirect windows as well, other
wise they may end up with an invalid struct which triggers and assert when
meta_window_is_monitor_sized is called.

https://bugzilla.gnome.org/show_bug.cgi?id=702564
2013-06-24 17:32:22 +02:00
Matthias Clasen
2b4f47d444 Install a11y tests too
https://bugzilla.gnome.org/show_bug.cgi?id=702941
2013-06-24 10:15:07 -04:00
Matthias Clasen
e88e690d56 Install conformance tests
Install the conformance tests, and metadata to run them
with gnome-desktop-testing-runner.

https://bugzilla.gnome.org/show_bug.cgi?id=702941
2013-06-24 10:14:47 -04:00
Matthias Clasen
3084286874 Install a11y tests too
https://bugzilla.gnome.org/show_bug.cgi?id=702941
2013-06-23 23:28:25 -04:00
Matthias Clasen
e98f32b7c8 Install conformance tests
Install the conformance tests, and metadata to run them
with gnome-desktop-testing-runner.

https://bugzilla.gnome.org/show_bug.cgi?id=702941
2013-06-23 23:28:19 -04:00
Adel Gadllah
5205821fb9 window: Reuse current pointer position for monitor checks
Avoid a round trip to the xserver we already have the current position
anyway. Querying from the server on every move can cause the compositor to
stall during movement.
2013-06-23 21:24:41 +02:00
Adel Gadllah
7187206ef5 screen: Allow reusing the current position when quering the monitor
Add new api (meta_screen_get_current_monitor_for_pos and
meta_screen_get_current_monitor_info_for_pos) that allow querying the monitor
without a roundtrip by reusing the passed in cursor position.
2013-06-23 21:24:41 +02:00
Robert Bragg
5faed43f29 cogl-gst: expose aspect ratio apis
This adds several utility apis that aim to make it as easy as possible
for an application to determine what size a video should be drawn at.

The important detail here is that these apis take into account the
pixel-aspect-ratio in addition to the video's own aspect ratio.

This patch updates the cogl-basic-video-player example to use the
cogl_gst_video_sink_fit_size() api to perform letterboxing.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit d26f17c97ff6b9f6d6211e0527d5965a85305a56)
2013-06-21 19:06:59 +01:00
Neil Roberts
ee559d4e93 cogl-gst: Remove the return value from attach_frame()
Previously cogl_gst_video_sink_attach_frame returned the last layer
used by the sink. This can also be retrieved via
cogl_gst_video_sink_get_free_layer so I don't think it's necessary to
return it here and it seems kind of out of place.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 0805f3e9db715fc2c97b7e60d4f3a25e7fa598fc)
2013-06-21 19:05:36 +01:00
Neil Roberts
735bf63063 cogl-gst: Move the PARAM macros into the C file
These are just internal convenience macros to define the GObject
properties so they shouldn't be in the public headers.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit b7b861aa87ad05a2c253afdd87323acd82fd988f)
2013-06-21 19:05:16 +01:00
Neil Roberts
5f86563c86 cogl-gst: Add some documentation
Adds documentation comments to CoglGstVideoSink and makes it generate
a separate manual to contain it.

One thing that I wasn't able to figure out with this was how to get
the documentation to have correct references to the main Cogl docs.
You can pass arguments to gtkdoc-fixxref to point to other manuals,
but presumably this needs the installed locations and when the
Cogl-Gst documentation is generated the Cogl docs may not have been
installed yet.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5acdf8db47311893a9cf9ea04a66a287b657b8b0)
2013-06-21 19:04:52 +01:00
Neil Roberts
c50b302fc4 cogl-gst: Remove the unused cogl_gst_video_sink_get_main_loop
This declaration was a leftover from a previous iteration of the
CoglGST patches.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 53ae6d39efa113e28f5d1177ccb8613ddf28ee43)
2013-06-21 19:03:24 +01:00
Plamena Manolova
282505ba99 cogl-gst: Add a functions to facilitate layering
These functions are used when attaching frames at a start point other
than layer 0 is required. This could potentially be used to "layer"
videos and textures on top of each other in the CoglPipeline. This
layering could come handy if videos are used as alpha masks or normal
maps, or when arranging layers in a perticular order, so Cogl could
blend them nicely without extra hassle.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f98b437c9ea79f04ef1ebbb6ff547f58b49b0008)
2013-06-21 19:03:04 +01:00
Neil Roberts
4eb9987699 cogl-gst: Don't replace previous layers in default shader
Previously, when CoglGST generated the default sampling snippet it
would set the replace string so that Cogl wouldn't generate any
redundant code for the other layers. However this also meant that it
wouldn't modulate with the default colour. This patch changes it to
set the combine mode on all of the layers to REPLACE(PREVIOUS) so that
it just copies the previous layer without generating any texture
sampling. That way the fragment snippet for the final layer can just
modulate the previous value with the video sampling function. This
makes it possible to set a color on the pipeline and have it modulate
the video. Also if we eventually add a way to insert layers before the
GST sampling layer then it can modulate with those.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f5da8d2caf4b2fbaf6941642a5d5ea7b93d0dd0f)
2013-06-21 19:02:35 +01:00
Neil Roberts
e85a681788 cogl-gst: Remove ‘FLOP’
This is an inappropriately pessimistic remark for the header of
CoglGstVideoSink.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ce2a70165054fea3e9d992c14650ba8cccf60e97)
2013-06-21 19:02:15 +01:00
Neil Roberts
e46ad9a91e cogl-gst: Use alpha textures instead of luminance textures
Luminance textures are not supported on GL3 and as the textures are
accessed via a shader anyway it doesn't seem like it should make much
difference which component the single-component textures are in. Cogl
already has code to fake alpha textures via the texture swizzle
extension on GL3.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ca1666860a325fa4d2362cdd38297d6281e997d8)
2013-06-21 19:01:56 +01:00
Neil Roberts
52b0e91537 cogl-gst-plugin: Use a real version number and web address
Instead of hardcoding the version number “0.0” it now uses the version
number from the Cogl source. The web address has been changed to
cogl3d.org.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5363e4a68da9811fb136a01b278846ce15913287)
2013-06-21 19:01:35 +01:00
Neil Roberts
7acdf0114e cogl-gst: More pedantic style fixes
• Fixes some overly long lines, hugging asterisks in the pointer type
  declarations and indentation issues.

• Tidies up the GLSL source so that it will look nicer in the
  debug output.

• Removes the backwards ‘parent_class’ define which hacks the
  implementation of the G_DEFINE_TYPE macro and just uses the full
  type name instead.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 3ffe8979da4d4dc7deb221e5653b6f24f41b412c)
2013-06-21 19:00:15 +01:00
Chris Cummins
30001939ad cogl-gst: pedantic typo fix in pkg-config description
Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f723ad34cbdd99385ee5fbfc71423ab3c9bfdae2)
2013-06-21 18:59:49 +01:00
Robert Bragg
adcaf27106 cogl-gst: pedantic style fixes in cogl-gst-video-sink.h
There were a few hugging pointer asterisks and inconsistent newlines for
a prototype which this patch tweaks.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 488c074316b270b17d1000c68f26210108b1b0ca)
2013-06-21 18:59:14 +01:00
Robert Bragg
595a06e415 cogl-gst: remove experimental "HW Decode" code
The experimental HW decode path was adapted from clutter-gst based on
some experimental gstreamer api. This path was disabled by upstream
gstreamer developers back in september last year due to instabilities.
Without understanding how the experimental api is implemented it seems
rather strange to be plucking out the GL handle of a cogl texture and
passing that to some unknown gstreamer code which would presumably
somehow have to use the same GL context as Cogl to be able to do
something with that texture. For now we can strip all of this unused
code and it would be easy enough to re-instate later if it's useful.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 2a24cb9f2a283af87bb685b3e9c7e3af1ffeab6e)
2013-06-21 18:59:09 +01:00
Plamena Manolova
1eca1631a7 Include CoglGst
CoglGst is a GStreamer integration library that facilitates
video playback using the Cogl API. It works by retrieving
each video frame from the GStreamer pipeline and attaching
it to a Cogl pipeline in the form of a Cogl texture along
with possible color model conversion shaders. The pipeline
is then retrieved by the user during each draw. An example
use of the CoglGst API is included in the examples directory.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit dfb94cf4b0b6b42d6465df362a0c0af780596890)
2013-06-21 18:57:24 +01:00
Neil Roberts
29b01c2aba Fix the check for whether snippets require pipeline to need blending
When determining whether a pipeline needs blending, it was previously
returning TRUE if the pipeline has no snippets, whereas it should be
the other way around because we can't determine the final colour when
there are snipets.

https://bugzilla.gnome.org/show_bug.cgi?id=702570

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 109c815bf747fe027a74f098b4fcb6ea4846a482)
2013-06-21 14:18:40 +01:00
Neil Roberts
3ccd22b9e0 Set G_DEBUG=fatal-warnings in run-tests.sh
We want any run-time warnings to cause the conformance tests to fail.
We are currently setting G_DEBUG in test_utils_init and this would
previously cause the fatal-warnings debug option to be set. However
since commit 47444dac of glib this no longer works because the
environment variable is read in a magic constructor of libglib so it
is too late to try to set it there. This patch makes it also set it in
run-tests.sh to avoid the problem.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 95a6d962f5bc2f21bfcdb2f0bc6b55cfa28792b3)
2013-06-21 14:18:40 +01:00
Neil Roberts
2933423ca7 Don't generate GLSL for the point size for default pipelines
Previously on GLES2 where there is no builtin point size uniform then
we would always add a line to the vertex shader to write to the
builtin point size output because when generating the shader it is not
possible to determine if the pipeline will be used to draw points or
not. This patch changes it so that the default point size is 0.0f
which is documented to have undefined results when drawing points.
That way we can avoid adding the point size code to the shader in that
case. The assumption is that any application that is drawing points
will probably have explicitly set the point size on the pipeline
anyway so it is not a big deal to change the default size from 1.0f.

This adds a new pipeline state flag to track whether the point size is
non-zero. This needs to be its own state because altering it needs to
cause a different shader to be added to the pipeline cache. The state
flags that affect the vertex shader have been changed from a constant
to a runtime function because they will be different depending on
whether there is a builtin point size uniform.

There is also a unit test to ensure that changing the point size does
or doesn't generate a new shader depending on the values.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit b2eba06e16b587acbf5c57944a70ceccecb4f175)

Conflicts:
	cogl/cogl-pipeline-private.h
	cogl/cogl-pipeline-state-private.h
	cogl/cogl-pipeline-state.c
	cogl/cogl-pipeline.c
2013-06-21 14:18:37 +01:00
Neil Roberts
1455561a20 egl-x11: Fix a crash when the app has non-Cogl windows
The handler for ConfigureNotify events in the EGL X11 winsys was
incorrectly trying dereference the onscreen pointer even if it didn't
find an onscreen for the X window that has resized. This meant that if
the application has other windows that weren't created by Cogl then it
would crash when handling events for them.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit a0056df61903d74180d4e4caa1046e68396d1be0)
2013-06-21 14:13:09 +01:00
Jasper St. Pierre
96221e6c04 compositor: Add an API to query if the stage is focused
gnome-shell needs to know whether the stage window is focused so
it can synchronize between stage window focus and Clutter key actor
focus. Track all X windows, even those without MetaWindows, when
tracking the focus window, and add a compositor-level API to determine
when the stage is focused.

https://bugzilla.gnome.org/show_bug.cgi?id=700735
2013-06-20 17:21:54 -04:00
Jasper St. Pierre
7fdfbad6d4 display: Ensure that we ignore our own focus events for focus predictions
When we set the input focus, we first set the predicted window,
and then try to process focus events. But as XI_FocusOut on the
existing window comes before XI_FocusIn on the new window, we'll
see the focus out on the old window and think the focus is going
to nothing, which makes mutter think the prediction failed.

This didn't really matter as nothing paid attention to the focus
window changing, but with gnome-shell's focus rework, we'll try
and drop keyboard focus in events like these.

Fix this by making sure that we ignore focus window changes of our
own cause when updating the focus window field, by ignoring all
focus events that have a serial the same as the focus request or
lower. Note that if mutter doens't make any requests after the
focus request, this could be racy, as another client could steal
the focus, but mutter would ignore it as the serial was the same.
Bump the serial by making a dummy ChangeProperty request to a
mutter-controlled window in this case.

https://bugzilla.gnome.org/show_bug.cgi?id=701017
2013-06-20 17:21:54 -04:00
Cosimo Cecchi
4d8d5a62f3 text: relayout on cursor visibility change
When the cursor visibility changes, we have to relayout the ClutterText
actor instead of just redrawing it - as the cursor changes the
PangoLayout size, a size request cycle is needed.

https://bugzilla.gnome.org/show_bug.cgi?id=702610
2013-06-20 10:05:02 -07:00
Cosimo Cecchi
670d2357a6 text: relayout on cursor visibility change
When the cursor visibility changes, we have to relayout the ClutterText
actor instead of just redrawing it - as the cursor changes the
PangoLayout size, a size request cycle is needed.

https://bugzilla.gnome.org/show_bug.cgi?id=702610
2013-06-20 10:04:25 -07:00
Adel Gadllah
2a5b068863 compositor: Prevent an error in application code from keeping unredirect on permanently
We substract one from the unredirect counter when enable_unredirect_for_screen
gets called. It is an unsigned integer so substracting one from zero (which means enable) would overflow and thus keep it peramently enabled.

This should never happen because it means there is an unmatched
enable / disable pair somewhere. So in addition to fixing it add a
warning when this case gets triggered.

https://bugzilla.gnome.org/show_bug.cgi?id=701224
2013-06-18 22:18:38 +02:00
Allan Day
0c505faded make the window shadows lighter
Subtler shadows look more refined.

https://bugzilla.gnome.org/show_bug.cgi?id=702141
2013-06-18 17:26:24 +01:00
Florian Müllner
b2dd4f33f7 Bump version to 3.9.3
Update NEWS.
3.9.3
2013-06-18 16:40:02 +02:00
Emmanuele Bassi
c0b148232d examples: Remove a stray restore_easing_state()
The DropAction example has an additional restore_easing_state() on the
handle which will produce a warning.
2013-06-15 12:12:43 +01:00
Emmanuele Bassi
18f7a4aa12 actor: Remove the was_painted flag
While we still don't want to perform implicit transitions on unmapped
actors, we can relax the requirement on having been painted once; the
was_painted flag was introduced to avoid performing implicit transitions
on the :allocation property, but for that we can use the
needs_allocation flag instead, as needs_allocation will be set to FALSE
when we have been painted as well.

Thus, we retain our original goal of not having actors "flying" into
position on their first allocation, without the side effect of
preventing animations when emitting the ::show signal.
2013-06-15 11:54:18 +01:00
Roy.Li
b32d135299 cogl-fixed: In ARM asm don't allow GCC to reuse input regs for outputs
Add register constraints to prevent asm statement complaints like:

  {standard input}:382: rdhi, rdlo and rm must all be different

Signed-off-by: Donn Seeley <donn.seeley@windriver.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2013-06-14 12:18:04 +01:00
Roy.Li
839cf49763 cogl-fixed: Don't use inline ARM assembler when building for Thumb
There are two asm() statements in cogl-fixed.c that can't be assembled
in Thumb mode. This patch switches it to the generic code in Thumb
mode.

Signed-off-by: Donn Seeley <donn.seeley@windriver.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2013-06-14 12:10:59 +01:00
Neil Roberts
1b1713625c Don't handle the out-of-memory error specially for auto-textures
Previously when trying the three different texture types to create an
automagic texture it would handle the out-of-memory error specially
and bypass trying the remaining texture types. Presumably the idea is
that out-of-memory is a serious error and it can't be recovered from.
However, in the case of atlas textures, this error will be thrown if
the texture is too large to fit into an atlas. In that case it makes
sense to try another texture type so that it can fallback to using a
sliced texture. I think conceptually each different texture type will
have different memory requirements so it seems reasonable to try the
others if there is not enough memory for one of them.

This was causing cogl_texture_new_from_data to break when loading very
large textures because it wouldn't end up slicing them.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ad6968135a01823eb6a94668dd22c7a4df6f9327)
2013-06-14 11:28:41 +01:00
Neil Roberts
534e535a28 Use the Wayland embedded linked list implementation instead of BSD's
This removes cogl-queue.h and adds a copy of Wayland's embedded list
implementation. The advantage of the Wayland model is that it is much
simpler and so it is easier to follow. It also doesn't require
defining a typedef for every list type.

The downside is that there is only one list type which is a
doubly-linked list where the head has a pointer to both the beginning
and the end. The BSD implementation has many more combinations some of
which we were taking advantage of to reduce the size of critical
structs where we didn't need a pointer to the end of the list.

The corresponding changes to uses of cogl-queue.h are:

• COGL_STAILQ_* was used for onscreen the list of events and dirty
  notifications. This makes the size of the CoglContext grow by one
  pointer.

• COGL_TAILQ_* was used for fences.

• COGL_LIST_* for CoglClosures. In this case the list head now has an
  extra pointer which means CoglOnscreen will grow by the size of
  three pointers, but this doesn't seem like a particularly important
  struct to optimise for size anyway.

• COGL_LIST_* was used for the list of foreign GLES2 offscreens.

• COGL_TAILQ_* was used for the list of sub stacks in a
  CoglMemoryStack.

• COGL_LIST_* was used to track the list of layers that haven't had
  code generated yet while generating a fragment shader for a
  pipeline.

• COGL_LIST_* was used to track the pipeline hierarchy in CoglNode.

The last part is a bit more controversial because it increases the
size of CoglPipeline and CoglPipelineLayer by one pointer in order to
have the redundant tail pointer for the list head. Normally we try to
be very careful about the size of the CoglPipeline struct. Because
CoglPipeline is slice-allocated, this effectively ends up adding two
pointers to the size because GSlice rounds up to the size of two
pointers.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 13abf613b15f571ba1fcf6d2eb831ffc6fa31324)

Conflicts:
	cogl/cogl-context-private.h
	cogl/cogl-context.c
	cogl/driver/gl/cogl-pipeline-fragend-glsl.c
	doc/reference/cogl-2.0-experimental/Makefile.am
2013-06-13 13:45:47 +01:00
Neil Roberts
ed510dbe6d Use a GList instead of a BSD list for CoglPipelineSnippetList
Previously CoglPipelineSnippetList was using the BSD embedded list
type with a mini struct to combine the list node with a pointer to the
snippet. This is effectively equivalent to just using a GList so we
might as well do that. This will help if we eventually want to get rid
of cogl-queue.h

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 54a168f3c7829c427d54ab517533bb9f7384d022)
2013-06-13 13:45:46 +01:00
Neil Roberts
fa0df6ea96 Fix freeing an atlas texture that hasn't been allocated
The free function for atlas textures was previously always assuming
that there will be a valid sub_texture pointer but this might not be
the case if the texture was never successfully allocated. This was
causing Cogl to crash if the application tries to make a texture that
can not fit in the atlas using the automagic texture API.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit a7a8b7aefc8cb03fe8b716bee06b3449a7dba85f)
2013-06-13 13:45:46 +01:00
Neil Roberts
49a30eecfb Add test that Cogl doesn't crash when freeing unallocated texture
It looks like Cogl doesn't currently clean up an unallocated atlas
texture properly so if it fails to allocate it. It will then crash
when it is freed. This adds a conformance test to verify that all of
the various texture types can be freed without allocating them.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit bfada22d9a7f60baad5ae5615e45f10327e23e36)
2013-06-13 13:45:34 +01:00
Neil Roberts
e6fb1fb433 Use GModule instead of libdl to load unit test symbols
Previously the unit tests were using libdl without directly linking to
it. It looks like this ends up working because one of Cogl's
dependencies ends up pulling adding -ldl via libtool. However in some
configurations it looks like this wasn't happening.

To avoid this problem we can just use GModule to resolve the symbols.
g_module_open is documented to return a handle to the ‘main program’
when NULL is passed as the filename and looking at the code it seems
that this ends up using RTLD_DEFAULT so it will have the same effect.

The in-tree copy of glib already has the code for gmodule so this
shouldn't cause problems for --disable-glib.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit b14ece116ed3e4b18d59b645e77b3449fac51137)
2013-06-12 15:04:54 +01:00
Lionel Landwerlin
90243e9d88 clutter-text: prevent reset of user set font descriptions on dpi changes
When setting the font using clutter_text_set_font_description(), the
font settings on a ClutterText actor can be reset when there is a dpi
changes signaled by the backend.

https://bugzilla.gnome.org/show_bug.cgi?id=702016
2013-06-12 13:50:12 +01:00