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clutter-offscreen-effect: Allocate the cogl texture directly
Cogl now lazy loads the textures so we cannot rely on getting NULL from cogl_texture_new_with_size so we have to allocate it by ourselves. https://bugzilla.redhat.com/show_bug.cgi?id=975171
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@ -139,9 +139,21 @@ clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height)
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{
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return cogl_texture_new_with_size (MAX (width, 1), MAX (height, 1),
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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CoglError *error = NULL;
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CoglHandle texture = cogl_texture_new_with_size (MAX (width, 1), MAX (height, 1),
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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if (!cogl_texture_allocate (texture, &error))
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{
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#if CLUTTER_ENABLE_DEBUG
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g_warning ("Unable to allocate texture for offscreen effect: %s", error->message);
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#endif /* CLUTTER_ENABLE_DEBUG */
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cogl_error_free (error);
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return NULL;
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}
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return texture;
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}
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static gboolean
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