ClutterActor should warn if a user tries to add or remove an actor to,
and from, itself on the scene graph.
Clutter will likely crash, or warn way down the line, but if we can make
debugging simpler then we should.
For the GDK backend We're using the GdkDeviceManager API, which maps to
Clutter's own device manager API. GDK has now moved to a per-seat device
management model, and deprecated the device manager singleton one.
In order to avoid the deprecation warnings, we'd have to implement a
model similar to the GDK one inside the generic Clutter API, but that
would also require moving all the others backend to it, which is pretty
pointless.
Instead, we can disable deprecation warnings for the
ClutterDeviceManager implementation inside the GDK backend.
This updates config.h.win32.in to be in-sync with the entries that are in
the config.h.in that is generated by the autotools builds. In particular,
for Visual Studio builds, we default to enable all available drivers ("*").
The function should return true not only if the actor is being painted
by a ClutterClone, but also if it's inside a sub-graph being painted by
a ClutterClone.
https://bugzilla.gnome.org/show_bug.cgi?id=756371
The constrain callback cannot rely on the pointer position of the
corresponding ClutterInputDevice to get the actual delta of the motion
event that is to be constrained since it is only updated when an event is
dispatched. So change the API to pass the previous pointer position when
constraining.
https://bugzilla.gnome.org/show_bug.cgi?id=752752
Compositors need more detailed information about motion events. Make it
possible to retrieve this information when running the evdev backend by
adding the information to the backend specific event struct.
https://bugzilla.gnome.org/show_bug.cgi?id=752752