win32: drop win32 support

This commit is contained in:
Ray Strode 2016-01-12 11:23:09 -05:00 committed by Rui Matos
parent c6e40de500
commit c7472841b1
100 changed files with 22 additions and 13201 deletions

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SUBDIRS = autotools mingw win32
SUBDIRS = autotools

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EXTRA_DIST = README mingw-fetch-dependencies.sh

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The mingw-fetch-dependencies.sh script in this directory automates
fetching of the depndencies required to cross compile Clutter using
the MinGW compiler. For a description of how to use it, see:
http://wiki.clutter-project.org/wiki/BuildingClutterOnWindows

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#!/bin/bash
# This script will download and setup a cross compilation environment
# for targetting Win32 from Linux. It can also be used to build on
# Windows under the MSYS/MinGW environment. It will use the GTK
# binaries from Tor Lillqvist.
TOR_URL="http://ftp.gnome.org/pub/gnome/binaries/win32";
TOR_BINARIES=( \
gtk+/2.16/gtk+{-dev,}_2.16.6-2_win32.zip );
TOR_DEP_URL="http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies";
ZLIB_VERSION=1.2.4-2
FFI_VERSION=3.0.6
GLIB_VERSION=2.34.3
GLIB_MINOR_VERSION="${GLIB_VERSION%.*}"
TOR_DEPS=( \
cairo{-dev,}_1.10.0-2_win32.zip \
gettext-runtime-{dev-,}0.17-1.zip \
fontconfig{-dev,}_2.8.0-2_win32.zip \
freetype{-dev,}_2.3.12-1_win32.zip \
expat_2.0.1-1_win32.zip \
libpng{-dev,}_1.4.0-1_win32.zip \
zlib{-dev,}_${ZLIB_VERSION}_win32.zip \
libffi{-dev,}_${FFI_VERSION}-1_win32.zip \
gettext-runtime{-dev,}_0.18.1.1-2_win32.zip );
GNOME_SOURCES_URL="http://ftp.gnome.org/pub/GNOME/sources/"
SOURCES_DEPS=(\
glib/${GLIB_MINOR_VERSION}/glib-${GLIB_VERSION}.tar.xz \
cogl/1.14/cogl-1.14.0.tar.xz \
json-glib/0.16/json-glib-0.16.0.tar.xz \
atk/2.8/atk-2.8.0.tar.xz \
pango/1.34/pango-1.34.1.tar.xz );
GL_HEADER_URLS=( \
http://cgit.freedesktop.org/mesa/mesa/plain/include/GL/gl.h \
http://www.opengl.org/registry/api/glext.h );
GL_HEADERS=( gl.h glext.h );
CONFIG_GUESS_URL="http://git.savannah.gnu.org/gitweb/?p=automake.git;a=blob_plain;f=lib/config.guess"
function download_file ()
{
local url="$1"; shift;
local filename="$1"; shift;
if test -f "$DOWNLOAD_DIR/$filename"; then
echo "Skipping download of $filename because the file already exists";
return 0;
fi;
case "$DOWNLOAD_PROG" in
curl)
curl -o "$DOWNLOAD_DIR/$filename" "$url";
;;
*)
$DOWNLOAD_PROG -O "$DOWNLOAD_DIR/$filename" "$url";
;;
esac;
if [ $? -ne 0 ]; then
echo "Downloading ${url} failed.";
exit 1;
fi;
}
function guess_dir ()
{
local var="$1"; shift;
local suffix="$1"; shift;
local msg="$1"; shift;
local prompt="$1"; shift;
local dir="${!var}";
if [ -z "$dir" ]; then
echo "Please enter ${msg}.";
dir="$PWD/$suffix";
read -r -p "$prompt [$dir] ";
if [ -n "$REPLY" ]; then
dir="$REPLY";
fi;
fi;
eval $var="\"$dir\"";
if [ ! -d "$dir" ]; then
if ! mkdir -p "$dir"; then
echo "Error making directory $dir";
exit 1;
fi;
fi;
}
function y_or_n ()
{
local prompt="$1"; shift;
while true; do
read -p "${prompt} [y/n] " -n 1;
echo;
case "$REPLY" in
y) return 0 ;;
n) return 1 ;;
*) echo "Please press y or n" ;;
esac;
done;
}
function do_unzip ()
{
do_unzip_d "$ROOT_DIR" "$@";
}
function do_unzip_d ()
{
local exdir="$1"; shift;
local zipfile="$1"; shift;
unzip -o -q -d "$exdir" "$zipfile" "$@";
if [ "$?" -ne 0 ]; then
echo "Failed to extract $zipfile";
exit 1;
fi;
}
function do_untar_source ()
{
do_untar_source_d "$BUILD_DIR" "$@";
}
function do_untar_source_d ()
{
local exdir="$1"; shift;
local tarfile="$1"; shift;
tar -C "$exdir" -axvf "$tarfile" "$@";
if [ "$?" -ne 0 ]; then
echo "Failed to extract $tarfile";
exit 1;
fi;
}
function add_env ()
{
echo "export $1=\"$2\"" >> $env_file;
}
function find_compiler ()
{
local gccbin fullpath;
if [ -z "$MINGW_TOOL_PREFIX" ]; then
for gccbin in i{3,4,5,6}86{-pc,}-mingw32{,msvc}-gcc; do
fullpath="`which $gccbin 2>/dev/null`";
if [ "$?" -eq 0 ]; then
MINGW_TOOL_PREFIX="${fullpath%%gcc}";
break;
fi;
done;
if [ -z "$MINGW_TOOL_PREFIX" ]; then
echo;
echo "No suitable cross compiler was found.";
echo;
echo "If you already have a compiler installed,";
echo "please set the MINGW_TOOL_PREFIX variable";
echo "to point to its location without the";
echo "gcc suffix (eg: \"/usr/bin/i386-mingw32-\").";
echo;
echo "If you are using Ubuntu, you can install a";
echo "compiler by typing:";
echo;
echo " sudo apt-get install mingw32";
echo;
echo "Otherwise you can try following the instructions here:";
echo;
echo " http://www.libsdl.org/extras/win32/cross/README.txt";
exit 1;
fi;
fi;
TARGET="${MINGW_TOOL_PREFIX##*/}";
TARGET="${TARGET%%-}";
echo "Using compiler ${MINGW_TOOL_PREFIX}gcc and target $TARGET";
}
function generate_pc_file ()
{
local pcfile="$1"; shift;
local libs="$1"; shift;
local version="$1"; shift;
local include="$1"; shift;
local bn=`basename "$pcfile"`;
if test -z "$include"; then
include="\${prefix}/include";
fi;
if ! test -f "$pcfile"; then
cat > "$pcfile" <<EOF
prefix=$ROOT_DIR
exec_prefix=\${prefix}
libdir=\${prefix}/lib
sharedlibdir=\${libdir}
includedir=$include
Name: $bn
Description: $bn
Requires:
Libs: -L\${libdir} $libs
Cflags: -I\${includedir}
Version: $version
EOF
fi
}
function do_cross_compile ()
{
local dep="$1"; shift;
local builddir="$BUILD_DIR/$dep";
cd "$builddir"
./configure --prefix="$ROOT_DIR" \
--host="$TARGET" \
--target="$TARGET" \
--build="$build_config" \
CFLAGS="-mms-bitfields -I${ROOT_DIR}/include" \
LDFLAGS="-L${ROOT_DIR}/lib" \
PKG_CONFIG="$RUN_PKG_CONFIG" \
"$@";
if [ "$?" -ne 0 ]; then
echo "Failed to configure $dep";
exit 1;
fi;
make all install
if [ "$?" -ne 0 ]; then
echo "Failed to build $dep";
exit 1;
fi;
}
# If a download directory hasn't been specified then try to guess one
# but ask for confirmation first
guess_dir DOWNLOAD_DIR "downloads" \
"the directory to download to" "Download directory";
# Try to guess a download program if none has been specified
if [ -z "$DOWNLOAD_PROG" ]; then
# If no download program has been specified then check if wget or
# curl exists
#wget first, because my curl can't download libsdl...
for x in wget curl; do
if [ "`type -t $x`" != "" ]; then
DOWNLOAD_PROG="$x";
break;
fi;
done;
if [ -z "$DOWNLOAD_PROG" ]; then
echo "No DOWNLOAD_PROG was set and neither wget nor curl is ";
echo "available.";
exit 1;
fi;
fi;
# If a download directory hasn't been specified then try to guess one
# but ask for confirmation first
guess_dir ROOT_DIR "clutter-cross" \
"the root prefix for the build environment" "Root dir";
SLASH_SCRIPT='s/\//\\\//g';
quoted_root_dir=`echo "$ROOT_DIR" | sed "$SLASH_SCRIPT" `;
# If a build directory hasn't been specified then try to guess one
# but ask for confirmation first
guess_dir BUILD_DIR "build" \
"the directory to build source dependencies in" "Build directory";
##
# Download files
##
for bin in "${TOR_BINARIES[@]}"; do
bn="${bin##*/}";
download_file "$TOR_URL/$bin" "$bn"
done;
for dep in "${TOR_DEPS[@]}"; do
download_file "$TOR_DEP_URL/$dep" "$dep";
done;
for dep in "${OTHER_DEPS[@]}"; do
bn="${dep##*/}";
download_file "$dep" "$bn";
done;
for dep in "${GL_HEADER_URLS[@]}"; do
bn="${dep##*/}";
download_file "$dep" "$bn";
done;
for dep in "${SOURCES_DEPS[@]}"; do
src="${dep##*/}";
download_file "$GNOME_SOURCES_URL/$dep" "$src";
done;
download_file "$CONFIG_GUESS_URL" "config.guess";
##
# Extract files
##
for bin in "${TOR_BINARIES[@]}"; do
echo "Extracting $bin...";
bn="${bin##*/}";
do_unzip "$DOWNLOAD_DIR/$bn";
done;
for dep in "${TOR_DEPS[@]}"; do
echo "Extracting $dep...";
do_unzip "$DOWNLOAD_DIR/$dep";
done;
for src in "${SOURCES_DEPS[@]}"; do
echo "Extracting $src...";
src="${src##*/}";
do_untar_source "$DOWNLOAD_DIR/$src";
done;
echo "Fixing pkgconfig files...";
for x in "$ROOT_DIR/lib/pkgconfig/"*.pc; do
sed "s/^prefix=.*\$/prefix=${quoted_root_dir}/" \
< "$x" > "$x.tmp";
mv "$x.tmp" "$x";
done;
# The Pango FT pc file hardcodes the include path for freetype, so it
# needs to be fixed separately
sed -e 's/^Cflags:.*$/Cflags: -I${includedir}\/pango-1.0 -I${includedir}\/freetype2/' \
-e 's/^\(Libs:.*\)$/\1 -lfreetype -lfontconfig/' \
< "$ROOT_DIR/lib/pkgconfig/pangoft2.pc" \
> "$ROOT_DIR/lib/pkgconfig/pangoft2.pc.tmp";
mv "$ROOT_DIR/lib/pkgconfig/pangoft2.pc"{.tmp,};
echo "Copying GL headers...";
if ! ( test -d "$ROOT_DIR/include/GL" || \
mkdir "$ROOT_DIR/include/GL" ); then
echo "Failed to create GL header directory";
exit 1;
fi;
for header in "${GL_HEADERS[@]}"; do
if ! cp "$DOWNLOAD_DIR/$header" "$ROOT_DIR/include/GL/"; then
echo "Failed to copy $header";
exit 1;
fi;
done;
# We need pkg-config files for zlib and ffi to build glib. The
# prepackaged binaries from tml doesn't seem to include them so we'll
# just generate it manually.
generate_pc_file "$ROOT_DIR/lib/pkgconfig/zlib.pc" "-lz" "$ZLIB_VERSION"
generate_pc_file "$ROOT_DIR/lib/pkgconfig/libffi.pc" "-lffi" "$FFI_VERSION" \
"${ROOT_DIR}/lib/libffi-${FFI_VERSION}/include"
RUN_PKG_CONFIG="$BUILD_DIR/run-pkg-config.sh";
echo "Generating $BUILD_DIR/run-pkg-config.sh";
cat > "$RUN_PKG_CONFIG" <<EOF
# This is a wrapper script for pkg-config that overrides the
# PKG_CONFIG_LIBDIR variable so that it won't pick up the local system
# .pc files.
# The MinGW compiler on Fedora tries to do a similar thing except that
# it also unsets PKG_CONFIG_PATH. This breaks any attempts to add a
# local search path so we need to avoid using that script.
export PKG_CONFIG_LIBDIR="$ROOT_DIR/lib/pkgconfig"
exec pkg-config "\$@"
EOF
chmod a+x "$RUN_PKG_CONFIG";
##
# Build environment
##
find_compiler;
build_config=`bash $DOWNLOAD_DIR/config.guess`;
##
# Build source dependencies
##
for dep in "${SOURCES_DEPS[@]}"; do
echo "Building $dep...";
src="${dep##*/}";
src="${src%%.tar.*}";
if echo "$src" | grep -q '^glib'; then
do_cross_compile "$src" --disable-modular-tests
else
do_cross_compile "$src"
fi;
done;
echo
echo "Done!"
echo
echo "You should now have everything you need to cross compile Clutter"
echo
echo "To get started, you should be able to configure and build from"
echo "the top of your clutter source directory as follows:"
echo
echo "./configure --host=\"$TARGET\" --target=\"$TARGET\" --build=\"$build_config\" --with-flavour=win32 CFLAGS=\"-mms-bitfields -I$ROOT_DIR/include\" PKG_CONFIG=\"$RUN_PKG_CONFIG\""
echo "make"
echo
echo "Note: the explicit --build option is often necessary to ensure autoconf"
echo "realizes you are cross-compiling."

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*.bat

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SUBDIRS = vs9 vs10
EXTRA_DIST = *.bat test-unit-names.h

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EXTRA_DIST = \
cally-atkcomponent-example.vcxproj \
cally-atkcomponent-example.vcxproj.filters \
cally-atkeditabletext-example.vcxproj \
cally-atkeditabletext-example.vcxproj.filters \
cally-atkevents-example.vcxproj \
cally-atkevents-example.vcxproj.filters \
cally-atktext-example.vcxproj \
cally-atktext-example.vcxproj.filters \
cally-clone-example.vcxproj \
cally-clone-example.vcxproj.filters \
clutter.sln \
clutter.vcxproj \
clutter.vcxprojin \
clutter.vcxproj.filters \
clutter.vcxproj.filtersin \
clutter-build-defines.props \
clutter-gen-srcs.props \
clutter-install.props \
clutter-version-paths.props \
clutter-install.vcxproj \
test-cogl-perf.vcxproj \
test-cogl-perf.vcxproj.filters \
test-interactive-clutter.vcxproj \
test-interactive-clutter.vcxprojin \
test-interactive-clutter.vcxproj.filters \
test-interactive-clutter.vcxproj.filtersin \
test-picking.vcxproj \
test-picking.vcxproj.filters \
test-picking-performance.vcxproj \
test-picking-performance.vcxproj.filters \
test-random-text.vcxproj \
test-random-text.vcxproj.filters \
test-state-hidden-performance.vcxproj \
test-state-hidden-performance.vcxproj.filters \
test-state-interactive-performance.vcxproj \
test-state-interactive-performance.vcxproj.filters \
test-state-mini-performance.vcxproj \
test-state-mini-performance.vcxproj.filters \
test-state-performance.vcxproj \
test-state-performance.vcxproj.filters \
test-state-pick-performance.vcxproj \
test-state-pick-performance.vcxproj.filters \
test-text-perf.vcxproj \
test-text-perf.vcxproj.filters \
test-text-perf-performance.vcxproj \
test-text-perf-performance.vcxproj.filters \
test-text.vcxproj \
test-text.vcxproj.filters \
README.txt

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Note that all this is rather experimental.
A more detailed description on using Visual C++ to compile Clutter with
its dependencies can be found on the following GNOME Live! page:
https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
Please do not attempt to compile Clutter in a path that contains spaces
to avoid potential problems during compilation, linking or usage.
This VS10 solution and the projects it includes are intented to be used
in a Clutter source tree unpacked from a tarball. In a git checkout you
first need to use some Unix-like environment or manual work to expand
the files needed, like config.h.win32.in into config.h.win32 and the
.vcprojxin and .vcxproj.filtersin files here into corresponding actual
.vcxproj and .vcxproj.filters files.
You will need the parts from GNOME: Cogl, JSON-GLib, GDK-Pixbuf,
Pango*, atk and GLib. External dependencies are at least zlib, libpng,
gettext-runtime* and Cairo*, and glext.h from
http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
in your include directories or in <root>\vs10\<PlatformName>\include\GL).
Please see the README file in the root directory of this Clutter source package
for the versions of the dependencies required. See also
build/win32/vs10/README.txt in the GLib source package for details
where to unpack them. It is recommended that at least the dependencies
from GNOME are also built with VS10 to avoid crashes caused by mixing different
CRTs-please see also the build/win32/vs10/README.txt in those respective packages.
The recommended build sequence of the dependencies are as follows (the non-GNOME
packages that are not downloaded as binaries from ftp://ftp.gnome.org have
makefiles and/or VS project files that can be used to compile with VS directly,
except the optional PCRE, which is built on VS using CMake; GLib & ATK have
VS10 project files in the latest stable versions, GDK-Pixbuf have VS10 project files
in the latest unstable version, and Cogl, JSON-GLib and Pango should have VS10 project
files in the next unstable release):
-Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig
downloaded from ftp://ftp.gnome.org*
-zlib
-libpng
-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
recommended-please see build/win32/vs10/README.txt in the GLib source package)
-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
-GLib
-Cairo
-Pango
-ATK
-GDK-Pixbuf
-JSON-GLib
-Cogl
(Note that Pango, ATK, GDK-Pixbuf and JSON-GLib are not dependent on each
other, so building them in any order will do)
Note that a working PERL installation (such as ActiveState or Strawberry PERL)
is also required for compilation of Clutter, as the glib-mkenums PERL utility
script available from the GLib package will be used. Please ensure that the
PERL interpretor is in your PATH. If a glib-mkenums script is not available,
please extract glib-mkenums.in from the gobject subdirectory of the
GLib source package, and change the lines and save as glib-mkenums in
<root>\vs10\<PlatformName>\bin:
#! @PERL_PATH@ (circa line 1)
to
#! c:/perl/bin (or whereever your PERL interpretor executable is)
-and-
print "glib-mkenums version glib-@GLIB_VERSION@\n";
to
print "glib-mkenums version glib-<your GLib version>\n";
The "install" project will copy build results and headers into their
appropriate location under <root>\vs10\<PlatformName>. For instance,
built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
<root>\vs10\<PlatformName>\lib and Clutter headers into
<root>\vs10\<PlatformName>\include\clutter-1.0.
*There is no known official VS10 build support for fontconfig
(required for Pango and Pango at the moment-I will see whether this
requirement can be made optional for VS builds)
(along with freetype and expat) and gettext-runtime, so
please use the binaries from:
ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
Note: If you see C4819 warnings and you are compiling Clutter on a DBCS
(Chinese/Korean/Japanese) version of Windows, you may need to switch
to an English locale in Control Panel->Region and Languages->System->
Change System Locale, reboot and rebuild to ensure Clutter and its
dependencies are built correctly. This is due to a bug in Visual C++
running on DBCS locales.
--Chun-wei Fan <fanc999@yahoo.com.tw>
(Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)

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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4B2C0EE0-F1BD-499C-ACAD-260CF14C352E}</ProjectGuid>
<RootNamespace>callyatkcomponentexample</RootNamespace>
<Keyword>Win32Proj</Keyword>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
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<Link>
<AdditionalDependencies>gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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copy $(BinDir)\$(ClutterDllPrefix)clutter$(ClutterDllSuffix).dll $(CopyDir)\bin
copy $(BinDir)\$(ClutterDllPrefix)clutter$(ClutterDllSuffix).pdb $(CopyDir)\bin
copy ..\..\..\tests\interactive\*.png $(CopyDir)\share\clutter-$(ApiVersion)\data
copy ..\..\..\tests\clutter-1.0.suppressions $(CopyDir)\share\clutter-$(ApiVersion)\data
copy ..\..\..\tests\interactive\*.json $(CopyDir)\share\clutter-$(ApiVersion)\data
mkdir $(CopyDir)\lib
copy $(BinDir)\clutter-$(ApiVersion).lib $(CopyDir)\lib
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\win32
if "$(Configuration)" == "Release" goto DO_INSTALL_COMMON_HEADERS
if "$(Configuration)" == "Debug" goto DO_INSTALL_COMMON_HEADERS
$(ClutterDoInstallGDK)
:DO_INSTALL_COMMON_HEADERS
copy ..\..\..\clutter\clutter.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-actor-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-align-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-animatable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-backend.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-bind-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-binding-pool.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-bin-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-blur-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-box-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-brightness-contrast-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-cairo.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-canvas.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-child-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-click-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-clone.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-cogl-compat.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-color-static.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-color.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-colorize-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-config.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-content.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-container.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-deform-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-deprecated.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-desaturate-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-device-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-drag-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-drop-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-enums.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-enum-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-event.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-feature.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-fixed-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-flow-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-gesture-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-grid-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-image.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-input-device.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-interval.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-keyframe-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-keysyms.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-layout-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-layout-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-list-model.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-macros.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-main.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-marshal.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-model.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-offscreen-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-page-turn-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-paint-node.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-paint-nodes.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-pan-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-path-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-path.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-property-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-rotate-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-script.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-scriptable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-scroll-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-settings.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-shader-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-shader-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-snap-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-stage-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-stage-window.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-swipe-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-tap-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-test-utils.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-text.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-text-buffer.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-timeline.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-transition-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-units.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-version.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\clutter-zoom-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
copy ..\..\..\clutter\win32\clutter-win32.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\win32
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-alpha.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-animatable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-animation.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-animator.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-backend.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-behaviour.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-behaviour-depth.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-behaviour-ellipse.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-behaviour-opacity.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-behaviour-path.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-behaviour-rotate.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-behaviour-scale.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-bin-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-box.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-cairo-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-container.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-fixed.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-frame-source.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-input-device.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-keysyms.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-main.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-media.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-rectangle.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-score.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-shader.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-stage-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-state.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-table-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-timeline.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-timeout-pool.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
copy ..\..\..\clutter\deprecated\clutter-util.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-clone.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-factory.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-group.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-main.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-rectangle.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-root.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-text.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
copy ..\..\..\clutter\cally\cally-util.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
</ClutterDoInstall>
<ClutterDoInstallGDK>
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk
copy ..\..\..\clutter\gdk\clutter-gdk.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk
</ClutterDoInstallGDK>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>clutterinstallprops</_PropertySheetDisplayName>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="BinDir">
<Value>$(BinDir)</Value>
</BuildMacro>
<BuildMacro Include="InstalledDlls">
<Value>$(InstalledDlls)</Value>
</BuildMacro>
<BuildMacro Include="InstalledBins">
<Value>$(InstalledBins)</Value>
</BuildMacro>
<BuildMacro Include="ClutterDoInstall">
<Value>$(ClutterDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="ClutterDoInstallGDK">
<Value>$(ClutterDoInstallGDK)</Value>
</BuildMacro>
</ItemGroup>
</Project>

View File

@ -1,181 +0,0 @@
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View File

@ -1,57 +0,0 @@
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<PropertyGroup Label="UserMacros">
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<GlibEtcInstallRoot>$(SolutionDir)\..\..\..\..\vs$(VSVer)\$(Platform)</GlibEtcInstallRoot>
<ApiVersion>1.0</ApiVersion>
<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
<DefDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</DefDir>
<ClutterLibtoolCompatibleDllPrefix>lib</ClutterLibtoolCompatibleDllPrefix>
<ClutterLibtoolCompatibleDllSuffix>-$(ApiVersion)-0</ClutterLibtoolCompatibleDllSuffix>
<ClutterSeparateVSDllPrefix />
<ClutterSeparateVSDllSuffix>-1-vs$(VSVer)</ClutterSeparateVSDllSuffix>
<!-- Change the following 2 entries to ClutterLibtoolCompatibleDllPrefix
and ClutterLibtoolCompatibleDllSuffix if the use of LibTool-style
DLL names is desired -->
<ClutterDllPrefix>$(ClutterSeparateVSDllPrefix)</ClutterDllPrefix>
<ClutterDllSuffix>$(ClutterSeparateVSDllSuffix)</ClutterDllSuffix>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>clutterversionpathsprops</_PropertySheetDisplayName>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="VSVer">
<Value>$(VSVer)</Value>
</BuildMacro>
<BuildMacro Include="GlibEtcInstallRoot">
<Value>$(GlibEtcInstallRoot)</Value>
</BuildMacro>
<BuildMacro Include="CopyDir">
<Value>$(CopyDir)</Value>
</BuildMacro>
<BuildMacro Include="DefDir">
<Value>$(DefDir)</Value>
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<BuildMacro Include="ClutterLibtoolCompatibleDllPrefix">
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<BuildMacro Include="ClutterDllSuffix">
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</BuildMacro>
</ItemGroup>
</Project>

View File

@ -1,380 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "clutter", "clutter.vcxproj", "{EA036190-0950-4640-84F9-D459A33B33A8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-picking", "test-picking.vcxproj", "{F433DB3C-1223-489A-AD0C-C64B09F51139}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-cogl-perf", "test-cogl-perf.vcxproj", "{0DA94D83-B64E-40AC-8074-96C2416BBBE8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-random-text", "test-random-text.vcxproj", "{B8849C58-6773-453C-A2E5-00F02EE20B18}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-text", "test-text.vcxproj", "{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-text-perf", "test-text-perf.vcxproj", "{F072974F-6675-4A79-96FF-0B0DEB113AA4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-text-perf-performance", "test-text-perf-performance.vcxproj", "{8AF1EA8E-305B-42C0-919D-12B1843B21A4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-pick-performance", "test-state-pick-performance.vcxproj", "{0C1E8E6C-1563-4F95-A994-6366EE992CB3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-mini-performance", "test-state-mini-performance.vcxproj", "{D4A09850-E35B-4124-A9FF-784AB5BBCD2C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-interactive-performance", "test-state-interactive-performance.vcxproj", "{011F9197-F986-44BD-A8F2-045C746B1B70}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-hidden-performance", "test-state-hidden-performance.vcxproj", "{2D60135E-2E37-4F54-A1C5-43BCD5BBBA4F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-performance", "test-state-performance.vcxproj", "{BEE86058-B4BF-4AA5-91BF-E3620538ED5E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-picking-performance", "test-picking-performance.vcxproj", "{2035D56A-E748-475F-B3D5-C123BF652143}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atktext-example", "cally-atktext-example.vcxproj", "{27BA2900-A28A-4869-B16D-FBE581A12402}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atkcomponent-example", "cally-atkcomponent-example.vcxproj", "{4B2C0EE0-F1BD-499C-ACAD-260CF14C352E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atkeditabletext-example", "cally-atkeditabletext-example.vcxproj", "{2D1AD595-270B-4B38-9475-A269E225C10C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atkevents-example", "cally-atkevents-example.vcxproj", "{C8EC4CE0-9C6A-4733-A0DD-477689FAF5F4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-clone-example", "cally-clone-example.vcxproj", "{E77D40D0-19D4-4865-BE20-B6DA05BA234D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-interactive-clutter", "test-interactive-clutter.vcxproj", "{75F9E5AF-040C-448E-96BE-C282EFFFE2D9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "clutter-install", "clutter-install.vcxproj", "{35B2A4AC-7235-4FC7-995D-469D59195041}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_GDK|Win32 = Debug_GDK|Win32
Debug_GDK|x64 = Debug_GDK|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release_GDK|Win32 = Release_GDK|Win32
Release_GDK|x64 = Release_GDK|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EA036190-0950-4640-84F9-D459A33B33A8}.Debug_GDK|Win32.ActiveCfg = Debug_GDK|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug_GDK|x64.ActiveCfg = Debug_GDK|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug_GDK|x64.Build.0 = Debug_GDK|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|Win32.ActiveCfg = Debug|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|Win32.Build.0 = Debug|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|x64.ActiveCfg = Debug|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|x64.Build.0 = Debug|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|Win32.ActiveCfg = Release_GDK|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|Win32.Build.0 = Release_GDK|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|x64.ActiveCfg = Release_GDK|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|x64.Build.0 = Release_GDK|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Release|Win32.ActiveCfg = Release|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release|Win32.Build.0 = Release|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release|x64.ActiveCfg = Release|x64
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{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug_GDK|Win32.Build.0 = Debug|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug_GDK|x64.ActiveCfg = Debug|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug_GDK|x64.Build.0 = Debug|x64
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{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug|Win32.Build.0 = Debug|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug|x64.ActiveCfg = Debug|x64
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{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release_GDK|x64.ActiveCfg = Release|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release_GDK|x64.Build.0 = Release|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release|Win32.ActiveCfg = Release|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release|Win32.Build.0 = Release|Win32
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{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|Win32.ActiveCfg = Debug|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|Win32.Build.0 = Debug|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|x64.ActiveCfg = Debug|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|x64.Build.0 = Debug|x64
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{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug|Win32.Build.0 = Debug|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug|x64.ActiveCfg = Debug|x64
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{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release_GDK|Win32.Build.0 = Release|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release_GDK|x64.ActiveCfg = Release|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release_GDK|x64.Build.0 = Release|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|Win32.ActiveCfg = Release|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|Win32.Build.0 = Release|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|x64.ActiveCfg = Release|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|x64.Build.0 = Release|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug_GDK|Win32.ActiveCfg = Debug|Win32
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{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug_GDK|x64.ActiveCfg = Debug|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug_GDK|x64.Build.0 = Debug|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug|Win32.ActiveCfg = Debug|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug|Win32.Build.0 = Debug|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug|x64.ActiveCfg = Debug|x64
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{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release_GDK|x64.ActiveCfg = Release|x64
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EXTRA_DIST = \
cally-atkcomponent-example.vcproj \
cally-atkeditabletext-example.vcproj \
cally-atkevents-example.vcproj \
cally-atktext-example.vcproj \
cally-clone-example.vcproj \
clutter.sln \
clutter.vcproj \
clutter.vcprojin \
clutter-build-defines.vsprops \
clutter-gen-srcs.vsprops \
clutter-install.vsprops \
clutter-version-paths.vsprops \
clutter-install.vcproj \
test-cogl-perf.vcproj \
test-interactive-clutter.vcproj \
test-interactive-clutter.vcprojin \
test-picking.vcproj \
test-picking-performance.vcproj \
test-random-text.vcproj \
test-state-hidden-performance.vcproj \
test-state-interactive-performance.vcproj \
test-state-mini-performance.vcproj \
test-state-performance.vcproj \
test-state-pick-performance.vcproj \
test-text-perf.vcproj \
test-text-perf-performance.vcproj \
test-text.vcproj \
README.txt

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@ -1,97 +0,0 @@
Note that all this is rather experimental.
A more detailed description on using Visual C++ to compile Clutter with
its dependencies can be found on the following GNOME Live! page:
https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
Please do not attempt to compile Clutter in a path that contains spaces
to avoid potential problems during compilation, linking or usage.
This VS9 solution and the projects it includes are intented to be used
in a Clutter source tree unpacked from a tarball. In a git checkout you
first need to use some Unix-like environment or manual work to expand
the files needed, like config.h.win32.in into config.h.win32 and the
.vcprojin files here into corresponding actual .vcproj files.
You will need the parts from GNOME: Cogl, JSON-GLib, GDK-Pixbuf,
Pango*, atk and GLib. External dependencies are at least zlib, libpng,
gettext-runtime* and Cairo*, and glext.h from
http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
in your include directories or in <root>\vs9\<PlatformName>\include\GL).
Please see the README file in the root directory of this Clutter source package
for the versions of the dependencies required. See also
build/win32/vs9/README.txt in the GLib source package for details
where to unpack them. It is recommended that at least the dependencies
from GNOME are also built with VS9 to avoid crashes caused by mixing different
CRTs-please see also the build/win32/vs9/README.txt in those respective packages.
The recommended build sequence of the dependencies are as follows (the non-GNOME
packages that are not downloaded as binaries from ftp://ftp.gnome.org have
makefiles and/or VS project files that can be used to compile with VS directly,
except the optional PCRE, which is built on VS using CMake; GLib & ATK have
VS9 project files in the latest stable versions, GDK-Pixbuf have VS9 project files
in the latest unstable version, and JSON-GLib, Pango and Cogl should have VS9
project files in the next unstable release):
-Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig
downloaded from ftp://ftp.gnome.org*
-zlib
-libpng
-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
recommended-please see build/win32/vs9/README.txt in the GLib source package)
-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
-GLib
-Cairo
-Pango
-ATK
-GDK-Pixbuf
-JSON-GLib
-Cogl
(Note that Pango, ATK, GDK-Pixbuf and JSON-GLib are not dependent on each
other, so building them in any order will do)
Note that a working PERL installation (such as ActiveState or Strawberry PERL)
is also required for compilation of Clutter, as the glib-mkenums PERL utility
script available from the GLib package will be used. Please ensure that the
PERL interpretor is in your PATH. If a glib-mkenums script is not available,
please extract glib-mkenums.in from the gobject subdirectory of the
GLib source package, and change the lines and save as glib-mkenums in
<root>\vs9\<PlatformName>\bin:
#! @PERL_PATH@ (circa line 1)
to
#! c:/perl/bin (or whereever your PERL interpretor executable is)
-and-
print "glib-mkenums version glib-@GLIB_VERSION@\n";
to
print "glib-mkenums version glib-<your GLib version>\n";
The "install" project will copy build results and headers into their
appropriate location under <root>\vs9\<PlatformName>. For instance,
built DLLs go into <root>\vs9\<PlatformName>\bin, built LIBs into
<root>\vs9\<PlatformName>\lib and Clutter headers into
<root>\vs9\<PlatformName>\include\clutter-1.0.
*There is no known official VS9 build support for fontconfig
(required for Pango and Pango at the moment-I will see whether this
requirement can be made optional for VS builds)
(along with freetype and expat) and gettext-runtime, so
please use the binaries from:
ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
Note: If you see C4819 warnings and you are compiling Clutteron a DBCS
(Chinese/Korean/Japanese) version of Windows, you may need to switch
to an English locale in Control Panel->Region and Languages->System->
Change System Locale, reboot and rebuild to ensure Clutter and its
dependencies are built correctly. This is due to a bug in Visual C++
running on DBCS locales.
--Chun-wei Fan <fanc999@yahoo.com.tw>
(Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)

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@ -1,169 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cally-atkcomponent-example"
ProjectGUID="{4B2C0EE0-F1BD-499C-ACAD-260CF14C352E}"
RootNamespace="callyatkcomponentexample"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(CallyTestDefs)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
AdditionalDependencies="gmodule-2.0.lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
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ConfigurationType="1"
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Optimization="0"
PreprocessorDefinitions="_DEBUG;$(CallyTestDefs)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="gmodule-2.0.lib"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
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InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
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<Tool
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<Tool
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Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(CallyTestDefs)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
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LinkIncremental="1"
AdditionalDependencies="gmodule-2.0.lib"
GenerateDebugInformation="true"
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OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
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WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
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OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
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@ -1,182 +0,0 @@
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copy ..\..\..\clutter\clutter-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-align-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-animatable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-backend.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-binding-pool.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-bin-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-blur-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-box-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-brightness-contrast-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-cairo.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-canvas.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-child-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-click-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-clone.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-cogl-compat.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-color-static.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-colorize-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-config.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-content.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-container.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-deform-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-desaturate-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-drag-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-drop-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-enums.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-enum-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-event.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-feature.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-fixed-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-flow-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-grid-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-input-device.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-macros.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-marshal.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-model.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-offscreen-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-page-turn-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-paint-node.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-path.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-rotate-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-script.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-scriptable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-scroll-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-settings.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-shader-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-snap-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-test-utils.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-text-buffer.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-timeline.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-transition-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-units.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\clutter-zoom-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
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copy ..\..\..\clutter\deprecated\clutter-animation.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
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mkdir $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
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copy ..\..\..\clutter\cally\cally-main.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-rectangle.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-root.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-text.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-util.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
"
/>
<UserMacro
Name="ClutterDoInstallGDK"
Value="
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk&#x0D;&#x0A;
copy ..\..\..\clutter\gdk\clutter-gdk.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk&#x0D;&#x0A;
"
/>
</VisualStudioPropertySheet>

View File

@ -1,54 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="clutterversionpathsprops"
>
<UserMacro
Name="VSVer"
Value="9"
/>
<UserMacro
Name="GlibEtcInstallRoot"
Value="$(SolutionDir)\..\..\..\..\vs$(VSVer)\$(PlatformName)"
/>
<UserMacro
Name="CopyDir"
Value="$(GlibEtcInstallRoot)"
/>
<UserMacro
Name="DefDir"
Value="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
/>
<UserMacro
Name="ApiVersion"
Value="1.0"
/>
<UserMacro
Name="ClutterLibtoolCompatibleDllPrefix"
Value="lib"
/>
<UserMacro
Name="ClutterLibtoolCompatibleDllSuffix"
Value="-$(ApiVersion)-0"
/>
<UserMacro
Name="ClutterSeparateVSDllPrefix"
Value=""
/>
<UserMacro
Name="ClutterSeparateVSDllSuffix"
Value="-1-vs$(VSVer)"
/>
<!-- Change these two to ClutterLibtoolCompatibleDllPrefix and
ClutterLibtoolCompatibleDllSuffix if using LibTool-style DLL names
is desired -->
<UserMacro
Name="ClutterDllPrefix"
Value="$(ClutterSeparateVSDllPrefix)"
/>
<UserMacro
Name="ClutterDllSuffix"
Value="$(ClutterSeparateVSDllSuffix)"
/>
</VisualStudioPropertySheet>

View File

@ -1,455 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "clutter", "clutter.vcproj", "{EA036190-0950-4640-84F9-D459A33B33A8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-picking", "test-picking.vcproj", "{F433DB3C-1223-489A-AD0C-C64B09F51139}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-cogl-perf", "test-cogl-perf.vcproj", "{0DA94D83-B64E-40AC-8074-96C2416BBBE8}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-random-text", "test-random-text.vcproj", "{B8849C58-6773-453C-A2E5-00F02EE20B18}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-text", "test-text.vcproj", "{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-text-perf", "test-text-perf.vcproj", "{F072974F-6675-4A79-96FF-0B0DEB113AA4}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-text-perf-performance", "test-text-perf-performance.vcproj", "{8AF1EA8E-305B-42C0-919D-12B1843B21A4}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-pick-performance", "test-state-pick-performance.vcproj", "{0C1E8E6C-1563-4F95-A994-6366EE992CB3}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-mini-performance", "test-state-mini-performance.vcproj", "{D4A09850-E35B-4124-A9FF-784AB5BBCD2C}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-interactive-performance", "test-state-interactive-performance.vcproj", "{011F9197-F986-44BD-A8F2-045C746B1B70}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-hidden-performance", "test-state-hidden-performance.vcproj", "{2D60135E-2E37-4F54-A1C5-43BCD5BBBA4F}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-state-performance", "test-state-performance.vcproj", "{BEE86058-B4BF-4AA5-91BF-E3620538ED5E}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-picking-performance", "test-picking-performance.vcproj", "{2035D56A-E748-475F-B3D5-C123BF652143}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atktext-example", "cally-atktext-example.vcproj", "{27BA2900-A28A-4869-B16D-FBE581A12402}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atkcomponent-example", "cally-atkcomponent-example.vcproj", "{4B2C0EE0-F1BD-499C-ACAD-260CF14C352E}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atkeditabletext-example", "cally-atkeditabletext-example.vcproj", "{2D1AD595-270B-4B38-9475-A269E225C10C}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-atkevents-example", "cally-atkevents-example.vcproj", "{C8EC4CE0-9C6A-4733-A0DD-477689FAF5F4}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cally-clone-example", "cally-clone-example.vcproj", "{E77D40D0-19D4-4865-BE20-B6DA05BA234D}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-interactive-clutter", "test-interactive-clutter.vcproj", "{75F9E5AF-040C-448E-96BE-C282EFFFE2D9}"
ProjectSection(ProjectDependencies) = postProject
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "clutter-install", "clutter-install.vcproj", "{35B2A4AC-7235-4FC7-995D-469D59195041}"
ProjectSection(ProjectDependencies) = postProject
{27BA2900-A28A-4869-B16D-FBE581A12402} = {27BA2900-A28A-4869-B16D-FBE581A12402}
{F433DB3C-1223-489A-AD0C-C64B09F51139} = {F433DB3C-1223-489A-AD0C-C64B09F51139}
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC} = {B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}
{F072974F-6675-4A79-96FF-0B0DEB113AA4} = {F072974F-6675-4A79-96FF-0B0DEB113AA4}
{8AF1EA8E-305B-42C0-919D-12B1843B21A4} = {8AF1EA8E-305B-42C0-919D-12B1843B21A4}
{0C1E8E6C-1563-4F95-A994-6366EE992CB3} = {0C1E8E6C-1563-4F95-A994-6366EE992CB3}
{D4A09850-E35B-4124-A9FF-784AB5BBCD2C} = {D4A09850-E35B-4124-A9FF-784AB5BBCD2C}
{011F9197-F986-44BD-A8F2-045C746B1B70} = {011F9197-F986-44BD-A8F2-045C746B1B70}
{2D60135E-2E37-4F54-A1C5-43BCD5BBBA4F} = {2D60135E-2E37-4F54-A1C5-43BCD5BBBA4F}
{BEE86058-B4BF-4AA5-91BF-E3620538ED5E} = {BEE86058-B4BF-4AA5-91BF-E3620538ED5E}
{2035D56A-E748-475F-B3D5-C123BF652143} = {2035D56A-E748-475F-B3D5-C123BF652143}
{B8849C58-6773-453C-A2E5-00F02EE20B18} = {B8849C58-6773-453C-A2E5-00F02EE20B18}
{0DA94D83-B64E-40AC-8074-96C2416BBBE8} = {0DA94D83-B64E-40AC-8074-96C2416BBBE8}
{EA036190-0950-4640-84F9-D459A33B33A8} = {EA036190-0950-4640-84F9-D459A33B33A8}
{2D1AD595-270B-4B38-9475-A269E225C10C} = {2D1AD595-270B-4B38-9475-A269E225C10C}
{E77D40D0-19D4-4865-BE20-B6DA05BA234D} = {E77D40D0-19D4-4865-BE20-B6DA05BA234D}
{4B2C0EE0-F1BD-499C-ACAD-260CF14C352E} = {4B2C0EE0-F1BD-499C-ACAD-260CF14C352E}
{C8EC4CE0-9C6A-4733-A0DD-477689FAF5F4} = {C8EC4CE0-9C6A-4733-A0DD-477689FAF5F4}
{75F9E5AF-040C-448E-96BE-C282EFFFE2D9} = {75F9E5AF-040C-448E-96BE-C282EFFFE2D9}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug_GDK|Win32 = Debug_GDK|Win32
Release|Win32 = Release|Win32
Release_GDK|Win32 = Release_GDK|Win32
Debug|x64 = Debug|x64
Debug_GDK|x64 = Debug_GDK|x64
Release|x64 = Release|x64
Release_GDK|x64 = Release_GDK|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|Win32.ActiveCfg = Debug|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|Win32.Build.0 = Debug|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release|Win32.ActiveCfg = Release|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release|Win32.Build.0 = Release|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|x64.ActiveCfg = Debug|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug|x64.Build.0 = Debug|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Release|x64.ActiveCfg = Release|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Release|x64.Build.0 = Release|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug_GDK|Win32.ActiveCfg = Debug_GDK|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug_GDK|Win32.Build.0 = Debug_GDK|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|Win32.ActiveCfg = Release_GDK|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|Win32.Build.0 = Release_GDK|Win32
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug_GDK|x64.ActiveCfg = Debug_GDK|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Debug_GDK|x64.Build.0 = Debug_GDK|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|x64.ActiveCfg = Release_GDK|x64
{EA036190-0950-4640-84F9-D459A33B33A8}.Release_GDK|x64.Build.0 = Release_GDK|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug|Win32.ActiveCfg = Debug|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug|Win32.Build.0 = Debug|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release|Win32.ActiveCfg = Release|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release|Win32.Build.0 = Release|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug|x64.ActiveCfg = Debug|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug|x64.Build.0 = Debug|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release|x64.ActiveCfg = Release|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release|x64.Build.0 = Release|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug_GDK|Win32.ActiveCfg = Debug|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug_GDK|Win32.Build.0 = Debug|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release_GDK|Win32.ActiveCfg = Release|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release_GDK|Win32.Build.0 = Release|Win32
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug_GDK|x64.ActiveCfg = Debug|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Debug_GDK|x64.Build.0 = Debug|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release_GDK|x64.ActiveCfg = Release|x64
{F433DB3C-1223-489A-AD0C-C64B09F51139}.Release_GDK|x64.Build.0 = Release|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug|Win32.ActiveCfg = Debug|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug|Win32.Build.0 = Debug|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|Win32.ActiveCfg = Release|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|Win32.Build.0 = Release|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug|x64.ActiveCfg = Debug|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug|x64.Build.0 = Debug|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|x64.ActiveCfg = Release|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release|x64.Build.0 = Release|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|Win32.ActiveCfg = Debug|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|Win32.Build.0 = Debug|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release_GDK|Win32.ActiveCfg = Release|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release_GDK|Win32.Build.0 = Release|Win32
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|x64.ActiveCfg = Debug|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Debug_GDK|x64.Build.0 = Debug|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release_GDK|x64.ActiveCfg = Release|x64
{0DA94D83-B64E-40AC-8074-96C2416BBBE8}.Release_GDK|x64.Build.0 = Release|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug|Win32.ActiveCfg = Debug|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug|Win32.Build.0 = Debug|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release|Win32.ActiveCfg = Release|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release|Win32.Build.0 = Release|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug|x64.ActiveCfg = Debug|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug|x64.Build.0 = Debug|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release|x64.ActiveCfg = Release|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release|x64.Build.0 = Release|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug_GDK|Win32.ActiveCfg = Debug|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug_GDK|Win32.Build.0 = Debug|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release_GDK|Win32.ActiveCfg = Release|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release_GDK|Win32.Build.0 = Release|Win32
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug_GDK|x64.ActiveCfg = Debug|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Debug_GDK|x64.Build.0 = Debug|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release_GDK|x64.ActiveCfg = Release|x64
{B8849C58-6773-453C-A2E5-00F02EE20B18}.Release_GDK|x64.Build.0 = Release|x64
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Debug|Win32.ActiveCfg = Debug|Win32
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Debug|Win32.Build.0 = Debug|Win32
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Release|Win32.ActiveCfg = Release|Win32
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Release|Win32.Build.0 = Release|Win32
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Debug|x64.ActiveCfg = Debug|x64
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Debug|x64.Build.0 = Debug|x64
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Release|x64.ActiveCfg = Release|x64
{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}.Release|x64.Build.0 = Release|x64
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Description="Copying clutter-config.h from clutter-config.h.win32_GDK..."
CommandLine="$(CopyClutterConfigGDKH)"
Outputs="..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Copying clutter-config.h from clutter-config.h.win32_GDK..."
CommandLine="$(CopyClutterConfigGDKH)"
Outputs="..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32"
/>
</FileConfiguration>
<FileConfiguration Name="Release_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Copying clutter-config.h from clutter-config.h.win32_GDK..."
CommandLine="$(CopyClutterConfigGDKH)"
Outputs="..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32"
/>
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<File RelativePath="..\..\..\clutter\clutter-config.h.win32">
<FileConfiguration Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Copying clutter-config.h from clutter-config.h.win32..."
CommandLine="$(CopyClutterConfigH)"
Outputs="..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Copying clutter-config.h from clutter-config.h.win32..."
CommandLine="$(CopyClutterConfigH)"
Outputs="..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool
Name="VCCustomBuildTool"
Description="Copying clutter-config.h from clutter-config.h.win32..."
CommandLine="$(CopyClutterConfigH)"
Outputs="..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool
Name="VCCustomBuildTool"
Description="Copying clutter-config.h from clutter-config.h.win32..."
CommandLine="$(CopyClutterConfigH)"
Outputs="..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32"
/>
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<File RelativePath="..\..\..\clutter\clutter-enum-types.h.in">
<FileConfiguration Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
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<FileConfiguration Name="Debug_GDK|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Header..."
CommandLine="$(GenEnumsSrcGDKH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
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<FileConfiguration Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Header..."
CommandLine="$(GenEnumsSrcH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_GDK|Win32">
<Tool
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Description="Generating Enumeration Header..."
CommandLine="$(GenEnumsSrcGDKH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
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<FileConfiguration Name="Debug|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Header..."
CommandLine="$(GenEnumsSrcH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Header..."
CommandLine="$(GenEnumsSrcGDKH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Header..."
CommandLine="$(GenEnumsSrcH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Header..."
CommandLine="$(GenEnumsSrcGDKH)"
Outputs="..\..\..\clutter\clutter-enum-types.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\clutter\clutter-enum-types.c.in">
<FileConfiguration Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_GDK|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcGDKC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_GDK|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcGDKC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcGDKC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Enumeration Sources..."
CommandLine="$(GenEnumsSrcGDKC)"
Outputs="..\..\..\clutter\clutter-enum-types.c"
/>
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<File RelativePath="..\..\..\clutter\clutter-marshal.list">
<FileConfiguration Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_GDK|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
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<FileConfiguration Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_GDK|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
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<FileConfiguration Name="Debug|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
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<FileConfiguration Name="Debug_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_GDK|x64">
<Tool
Name="VCCustomBuildTool"
Description="Generating Marshalling Sources..."
CommandLine="$(GenMarshalSrc)"
Outputs="..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c"
/>
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<File RelativePath="..\..\..\clutter\win32\resources.rc" />
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<Globals>
</Globals>
</VisualStudioProject>

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@ -1,159 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-cogl-perf"
ProjectGUID="{0DA94D83-B64E-40AC-8074-96C2416BBBE8}"
RootNamespace="testcoglperf"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
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<Platform
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<Platform
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<Tool
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TargetMachine="17"
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<Tool
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<Tool
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UsePrecompiledHeader="0"
WarningLevel="3"
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TargetMachine="1"
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CharacterSet="2"
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<Tool
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<Tool
Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
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LinkIncremental="1"
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SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
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<Filter
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>
<File RelativePath="..\..\..\tests\micro-bench\test-cogl-perf.c" />
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<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,169 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-interactive-clutter"
ProjectGUID="{75F9E5AF-040C-448E-96BE-C282EFFFE2D9}"
RootNamespace="testinteractiveclutter"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
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<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
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<Configuration
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InheritedPropertySheets=".\clutter-build-defines.vsprops"
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CharacterSet="2"
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<Tool
Name="VCPreBuildEventTool"
/>
<Tool
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AdditionalIncludeDirectories="..;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0"
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PreprocessorDefinitions="_DEBUG;$(TestProgDef)"
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BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
AdditionalDependencies="gdk_pixbuf-2.0.lib pango-1.0.lib cairo.lib gmodule-2.0.lib gthread-2.0.lib OpenGL32.lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
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AdditionalIncludeDirectories="..;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0"
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PreprocessorDefinitions="_DEBUG;$(TestProgDef)"
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BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
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GenerateDebugInformation="true"
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RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
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CharacterSet="2"
WholeProgramOptimization="1"
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<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0"
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EnableIntrinsicFunctions="true"
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RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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Name="VCLinkerTool"
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SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
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ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
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Name="VCCLCompilerTool"
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WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
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GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
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<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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>
#include "testinteractive.sourcefiles"
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<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,166 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-picking-performance"
ProjectGUID="{2035D56A-E748-475F-B3D5-C123BF652143}"
RootNamespace="testpickingperformance"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
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<Platform
Name="x64"
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</ToolFiles>
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Name="Debug|Win32"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions="_DEBUG;$(TestPerfProgDef)"
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RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
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ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
CharacterSet="2"
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<Tool
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<Tool
Name="VCCLCompilerTool"
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RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
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InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
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RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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<Tool
Name="VCLinkerTool"
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GenerateDebugInformation="true"
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EnableCOMDATFolding="2"
TargetMachine="1"
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<Tool
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<Tool
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CompileAs="1"
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RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
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</References>
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<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\tests\performance\test-picking.c" />
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Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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<File RelativePath="..\..\..\tests\performance\test-common.h" />
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<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,160 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-picking"
ProjectGUID="{F433DB3C-1223-489A-AD0C-C64B09F51139}"
RootNamespace="testpicking"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
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Name="Debug|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
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<Tool
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<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions="_DEBUG;$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
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BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
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<Tool
Name="VCLinkerTool"
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GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
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RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
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LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
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<Tool
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EnableIntrinsicFunctions="true"
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EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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<Tool
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SubSystem="1"
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TargetMachine="1"
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<Tool
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<Tool
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UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
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<File RelativePath="..\..\..\tests\performance\test-common.h" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,166 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-text-perf-performance"
ProjectGUID="{8AF1EA8E-305B-42C0-919D-12B1843B21A4}"
RootNamespace="testtextperfperformance"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(TestPerfProgDef)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(TestPerfProgDef)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(TestPerfProgDef)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="$(TestPerfProgDef)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\tests\performance\test-text-perf.c" />
</Filter>
<Filter
Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File RelativePath="..\..\..\tests\performance\test-common.h" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,159 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-text-perf"
ProjectGUID="{F072974F-6675-4A79-96FF-0B0DEB113AA4}"
RootNamespace="testtextperf"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\tests\micro-bench\test-text-perf.c" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,159 +0,0 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-text"
ProjectGUID="{B0A69C4A-4E54-45E8-B7E4-B8B2D49E30FC}"
RootNamespace="testtext"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\clutter-build-defines.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\tests\micro-bench\test-text.c" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -348,12 +348,6 @@ built_source_h = \
DISTCLEANFILES += clutter-config.h
EXTRA_DIST += clutter-config.h.in
# win32 config header
EXTRA_DIST += \
config.h.win32.in \
config.h.win32 \
$(NULL)
# version header
DISTCLEANFILES += clutter-version.h
EXTRA_DIST += clutter-version.h.in clutter-version.h
@ -536,57 +530,6 @@ pc_files += clutter-gdk-$(CLUTTER_API_VERSION).pc
gdk_introspection = $(gdk_source_c) $(gdk_source_h)
endif # SUPPORT_GDK
# Windows backend rules
win32_source_c = \
win32/clutter-backend-win32.c \
win32/clutter-device-manager-win32.c \
win32/clutter-event-win32.c \
win32/clutter-stage-win32.c \
$(NULL)
win32_source_h = \
win32/clutter-win32.h \
$(NULL)
win32_source_h_priv = \
win32/clutter-backend-win32.h \
win32/clutter-device-manager-win32.h \
win32/clutter-stage-win32.h \
$(NULL)
if SUPPORT_WIN32
# Ideally this resources stuff would go in win32/ but libtool doesn't
# seem to pass on the -Wl argument when linking a convenience library
# so we need to do it here as part of linking the dll. libtool also
# won't let you link against the .o directly because it wants you to
# link against libtool objects for dynamic libraries.
.rc.o :
mkdir -p win32
$(WINDRES) -I$(srcdir)/win32 $< $@
win32/resources.o : win32/invisible-cursor.cur
win32_resources = win32/resources.o
win32_resources_ldflag = -Wl,win32/resources.o
backend_source_h += $(win32_source_h)
backend_source_c += $(win32_source_c)
backend_source_h_priv += $(win32_source_h_priv)
clutterwin_includedir = $(clutter_includedir)/win32
clutterwin_include_HEADERS = $(win32_source_h)
clutter-win32-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-win32-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_WIN32
EXTRA_DIST += \
win32/invisible-cursor.cur \
win32/resources.rc \
$(NULL)
egl_tslib_h = tslib/clutter-event-tslib.h
egl_tslib_c = tslib/clutter-event-tslib.c
@ -843,7 +786,6 @@ clutter_deprecated_HEADERS = $(deprecated_h)
lib_LTLIBRARIES += libclutter-@CLUTTER_API_VERSION@.la
libclutter_@CLUTTER_API_VERSION@_la_LIBADD = $(LIBM) $(CLUTTER_LIBS)
libclutter_@CLUTTER_API_VERSION@_la_DEPENDENCIES = $(win32_resources)
libclutter_@CLUTTER_API_VERSION@_la_SOURCES = \
$(backend_source_c) \
@ -873,89 +815,8 @@ libclutter_@CLUTTER_API_VERSION@_la_LDFLAGS = \
$(CLUTTER_LT_LDFLAGS) \
-export-dynamic \
-rpath $(libdir) \
$(win32_resources_ldflag) \
$(NULL)
dist-hook: ../build/win32/vs9/clutter.vcproj ../build/win32/vs10/clutter.vcxproj ../build/win32/vs10/clutter.vcxproj.filters ../build/win32/gen-enums.bat
../build/win32/vs9/clutter.vcproj: $(top_srcdir)/build/win32/vs9/clutter.vcprojin
for F in `echo $(win32_source_c) $(cally_sources_c) $(source_c) $(source_c_priv) $(deprecated_c) $(deprecated_c_priv) $(built_source_c) | tr '/' '\\'`; do \
case $$F in \
*.c) echo ' <File RelativePath="..\..\..\clutter\'$$F'" />' \
;; \
esac; \
done >clutter.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/clutter.vcprojin >$@
rm clutter.sourcefiles
../build/win32/vs10/clutter.vcxproj: $(top_srcdir)/build/win32/vs10/clutter.vcxprojin
for F in `echo $(win32_source_c) $(cally_sources_c) $(source_c) $(source_c_priv) $(deprecated_c) $(deprecated_c_priv) $(built_source_c) | tr '/' '\\'`; do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\clutter\'$$F'" />' \
;; \
esac; \
done >clutter.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/clutter.vcxprojin >$@
rm clutter.vs10.sourcefiles
../build/win32/vs10/clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/clutter.vcxproj.filtersin
for F in `echo $(win32_source_c) $(cally_sources_c) $(source_c) $(source_c_priv) $(deprecated_c) $(deprecated_c_priv) $(built_source_c) | tr '/' '\\'`; do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\clutter\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >clutter.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/clutter.vcxproj.filtersin >$@
rm clutter.vs10.sourcefiles.filters
clutter.vsenums_h:
echo 'perl %1\bin\glib-mkenums --template ../../clutter/clutter-enum-types.h.in ' >vsenums_h.temp1
for F in `echo $(source_h) $(backend_source_h) $(srcdir)/win32/clutter-win32.h`; do \
case $$F in \
*-x11*.h|*-wayland*.h|*-gdk*.h|*-glx*.h|*-cex*.h|*-egl*.h|*-osx*.h|*-mir*.h) ;; \
*.h) echo '../../clutter'$$F' ' \
;; \
esac; \
done >>vsenums_h.temp1
cat vsenums_h.temp1 | sed 's_/clutter./_/clutter/_' >vsenums_h.temp
cat vsenums_h.temp | tr -d '\n' >>$@
echo '> ..\..\clutter\clutter-enum-types.h' >>$@
rm vsenums_h.temp1
rm vsenums_h.temp
clutter.vsenums_c:
echo 'perl %1\bin\glib-mkenums --template ../../clutter/clutter-enum-types.c.in ' >vsenums_c.temp1
for F in `echo $(source_h) $(backend_source_h) $(srcdir)/win32/clutter-win32.h`; do \
case $$F in \
*-x11*.h|*-wayland*.h|*-gdk*.h|*-glx*.h|*-cex*.h|*-egl*.h|*-osx*.h|*-mir*.h) ;; \
*.h) echo '../../clutter'$$F' ' \
;; \
esac; \
done >>vsenums_c.temp1
cat vsenums_c.temp1 | sed 's_/clutter./_/clutter/_' >vsenums_c.temp
cat vsenums_c.temp | tr -d '\n' >>$@
echo '> ..\..\clutter\clutter-enum-types.c' >>$@
rm vsenums_c.temp1
rm vsenums_c.temp
../build/win32/gen-enums.bat: clutter.vsenums_h clutter.vsenums_c
echo 'if exist ..\..\clutter\clutter-enum-types.h goto DONE_COGL_ENUMS_H' >$@
cat clutter.vsenums_h >>$@
echo ':DONE_COGL_ENUMS_H' >>$@
echo 'if exist ..\..\clutter\clutter-enum-types.c goto DONE_COGL_ENUMS_C' >>$@
cat clutter.vsenums_c >>$@
echo ':DONE_COGL_ENUMS_C' >>$@
rm clutter.vsenums_h
rm clutter.vsenums_c
EXTRA_DIST += \
clutter-config.h.win32 \
clutter-config.h.win32_GDK \
$(NULL)
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
DISTCLEANFILES += ../build/win32/vs9/clutter.vcproj ../build/win32/vs10/clutter.vcxproj ../build/win32/vs10/clutter.vcxproj.filters ../build/win32/gen-enums.bat
install-exec-local:
test -z "$(libdir)" || $(MKDIR_P) "$(DESTDIR)$(libdir)"
for lib in `echo $(compat_libs)`; do \

View File

@ -67,9 +67,6 @@
#ifdef CLUTTER_INPUT_X11
#include "x11/clutter-backend-x11.h"
#endif
#ifdef CLUTTER_INPUT_WIN32
#include "win32/clutter-backend-win32.h"
#endif
#ifdef CLUTTER_INPUT_OSX
#include "osx/clutter-backend-osx.h"
#endif
@ -539,9 +536,6 @@ static const struct {
#ifdef CLUTTER_WINDOWING_OSX
{ CLUTTER_WINDOWING_OSX, clutter_backend_osx_new },
#endif
#ifdef CLUTTER_WINDOWING_WIN32
{ CLUTTER_WINDOWING_WIN32, clutter_backend_win32_new },
#endif
#ifdef CLUTTER_WINDOWING_GDK
{ CLUTTER_WINDOWING_GDK, clutter_backend_gdk_new },
#endif
@ -626,14 +620,6 @@ clutter_backend_real_init_events (ClutterBackend *backend)
}
else
#endif
#ifdef CLUTTER_INPUT_WIN32
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WIN32) &&
(input_backend == NULL || input_backend == I_(CLUTTER_INPUT_WIN32)))
{
_clutter_backend_win32_events_init (backend);
}
else
#endif
#ifdef CLUTTER_INPUT_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11) &&
(input_backend == NULL || input_backend == I_(CLUTTER_INPUT_X11)))

View File

@ -1,18 +0,0 @@
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_CONFIG_H__
#define __CLUTTER_CONFIG_H__
#include <glib.h>
G_BEGIN_DECLS
#define CLUTTER_WINDOWING_WIN32 "win32"
#define CLUTTER_INPUT_WIN32 "win32"
#define CLUTTER_INPUT_NULL "null"
G_END_DECLS
#endif /* __CLUTTER_CONFIG_H__ */

View File

@ -1,20 +0,0 @@
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_CONFIG_H__
#define __CLUTTER_CONFIG_H__
#include <glib.h>
G_BEGIN_DECLS
#define CLUTTER_WINDOWING_WIN32 "win32"
#define CLUTTER_INPUT_WIN32 "win32"
#define CLUTTER_WINDOWING_GDK "gdk"
#define CLUTTER_INPUT_GDK "gdk"
#define CLUTTER_INPUT_NULL "null"
G_END_DECLS
#endif /* __CLUTTER_CONFIG_H__ */

View File

@ -73,9 +73,6 @@
#ifdef CLUTTER_WINDOWING_OSX
#include "osx/clutter-backend-osx.h"
#endif
#ifdef CLUTTER_WINDOWING_WIN32
#include "win32/clutter-backend-win32.h"
#endif
#ifdef CLUTTER_WINDOWING_GDK
#include "gdk/clutter-backend-gdk.h"
#endif
@ -194,17 +191,11 @@ clutter_threads_init_default (void)
{
g_mutex_init (&clutter_threads_mutex);
#ifndef CLUTTER_WINDOWING_WIN32
/* we don't need nor want locking functions on Windows.here
* as Windows GUI system assumes multithreadedness
* see bug: https://bugzilla.gnome.org/show_bug.cgi?id=662071
*/
if (clutter_threads_lock == NULL)
clutter_threads_lock = clutter_threads_impl_lock;
if (clutter_threads_unlock == NULL)
clutter_threads_unlock = clutter_threads_impl_unlock;
#endif /* CLUTTER_WINDOWING_WIN32 */
}
#define ENVIRONMENT_GROUP "Environment"
@ -3614,8 +3605,7 @@ _clutter_context_get_motion_events_enabled (void)
* @backend_type: the name of the backend to check
*
* Checks the run-time name of the Clutter windowing system backend, using
* the symbolic macros like %CLUTTER_WINDOWING_WIN32 or
* %CLUTTER_WINDOWING_X11.
* the symbolic macros like %CLUTTER_WINDOWING_X11.
*
* This function should be used in conjuction with the compile-time macros
* inside applications and libraries that are using the platform-specific
@ -3630,13 +3620,6 @@ _clutter_context_get_motion_events_enabled (void)
* }
* else
* #endif
* #ifdef CLUTTER_WINDOWING_WIN32
* if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WIN32))
* {
* // it is safe to use the clutter_win32_* API
* }
* else
* #endif
* g_error ("Unknown Clutter backend.");
* ]|
*
@ -3660,12 +3643,6 @@ clutter_check_windowing_backend (const char *backend_type)
return TRUE;
else
#endif
#ifdef CLUTTER_WINDOWING_WIN32
if (backend_type == I_(CLUTTER_WINDOWING_WIN32) &&
CLUTTER_IS_BACKEND_WIN32 (context->backend))
return TRUE;
else
#endif
#ifdef CLUTTER_WINDOWING_WAYLAND
if (backend_type == I_(CLUTTER_WINDOWING_WAYLAND) &&
CLUTTER_IS_BACKEND_WAYLAND (context->backend))

View File

@ -298,19 +298,7 @@ G_BEGIN_DECLS
#define _CLUTTER_EXTERN extern
#endif
#ifdef CLUTTER_WINDOWING_WIN32
# ifdef CLUTTER_COMPILATION
# ifdef DLL_EXPORT
# define CLUTTER_VAR __declspec(dllexport)
# else
# define CLUTTER_VAR extern
# endif
# else
# define CLUTTER_VAR __declspec(dllimport)
# endif
#else
# define CLUTTER_VAR _CLUTTER_EXTERN
#endif
#define CLUTTER_VAR _CLUTTER_EXTERN
/**
* clutter_major_version:
@ -324,7 +312,7 @@ G_BEGIN_DECLS
*
* Since: 1.2
*/
CLUTTER_VAR const guint clutter_major_version;
const guint clutter_major_version;
/**
* clutter_minor_version:
@ -338,7 +326,7 @@ CLUTTER_VAR const guint clutter_major_version;
*
* Since: 1.2
*/
CLUTTER_VAR const guint clutter_minor_version;
const guint clutter_minor_version;
/**
* clutter_micro_version:
@ -352,7 +340,7 @@ CLUTTER_VAR const guint clutter_minor_version;
*
* Since: 1.2
*/
CLUTTER_VAR const guint clutter_micro_version;
const guint clutter_micro_version;
G_END_DECLS

View File

@ -1,153 +0,0 @@
/* config.h.in. Generated from configure.ac by autoheader. */
/* List of Cogl drivers */
#define CLUTTER_DRIVERS "*"
/* Use CEX100 EGL backend */
/* #undef CLUTTER_EGL_BACKEND_CEX100 */
/* Use Generic EGL backend */
/* #undef CLUTTER_EGL_BACKEND_GENERIC*/
/* Can use Cogl 2.0 API internally */
#define COGL_ENABLE_EXPERIMENTAL_2_0_API 1
/* Define to 1 if translation of program messages to the user's native
language is requested. */
#define ENABLE_NLS 1
/* The prefix for our gettext translation domains. */
#define GETTEXT_PACKAGE "@GETTEXT_PACKAGE@"
/* Define to 1 if you have the <CE4100/libgdl.h> header file. */
/* #undef HAVE_CE4100_LIBGDL_H */
/* Define to 1 if you have the MacOS X function CFLocaleCopyCurrent in the
CoreFoundation framework. */
/* #undef HAVE_CFLOCALECOPYCURRENT */
/* Define to 1 if you have the MacOS X function CFPreferencesCopyAppValue in
the CoreFoundation framework. */
/* #undef HAVE_CFPREFERENCESCOPYAPPVALUE */
/* Define if the GNU dcgettext() function is already present or preinstalled.
*/
#define HAVE_DCGETTEXT 1
/* Define to 1 if you have the <dlfcn.h> header file. */
/* #undef HAVE_DLFCN_H */
/* Have evdev support for input handling */
/* #undef HAVE_EVDEV */
/* Whether you have gcov */
/* #undef HAVE_GCOV */
/* Define if the GNU gettext() function is already present or preinstalled. */
#define HAVE_GETTEXT 1
/* Define if you have the iconv() function and it works. */
#define HAVE_ICONV 1
/* Define to 1 if you have the <inttypes.h> header file. */
#if !defined (_MSC_VER) || (_MSC_VER >= 1800)
#define HAVE_INTTYPES_H 1
#endif
/* Define to 1 if you have the <libgdl.h> header file. */
/* #undef HAVE_LIBGDL_H */
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* Supports PangoFt2 */
/* #undef HAVE_PANGO_FT2 */
/* Define to 1 if you have the <stdint.h> header file. */
#if !defined (_MSC_VER) || (_MSC_VER >= 1600)
#define HAVE_STDINT_H 1
#endif
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#ifndef _MSC_VER
#define HAVE_STRINGS_H 1
#endif
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Have tslib for touchscreen handling */
/* #undef HAVE_TSLIB */
/* Define to 1 if you have the <unistd.h> header file. */
#ifndef _MSC_VER
#define HAVE_UNISTD_H 1
#endif
/* Define to 1 if you have the <X11/extensions/XInput2.h> header file. */
/* #undef HAVE_X11_EXTENSIONS_XINPUT2_H */
/* Define to 1 if we have the XCOMPOSITE X extension */
/* #undef HAVE_XCOMPOSITE */
/* Define to 1 if we have the XDAMAGE X extension */
/* #undef HAVE_XDAMAGE */
/* Define to 1 if we have the XEXT X extension */
/* #undef HAVE_XEXT */
/* Define to 1 if X Generic Extensions is available */
/* #undef HAVE_XGE */
/* Define to 1 if XI2 is available */
/* #undef HAVE_XINPUT_2 */
/* Define to 1 if XInput 2.2 is available */
/* #undef HAVE_XINPUT_2_2 */
/* Define to use XKB extension */
/* #undef HAVE_XKB */
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#define LT_OBJDIR ".libs/"
/* Define to 1 if building for Linux */
/* #undef OS_LINUX */
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "https://bugzilla.gnome.org/enter_bug.cgi?product=clutter"
/* Define to the full name of this package. */
#define PACKAGE_NAME "clutter"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "clutter @CLUTTER_VERSION@"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "clutter"
/* Define to the home page for this package. */
#define PACKAGE_URL "http://www.clutter-project.org"
/* Define to the version of this package. */
#define PACKAGE_VERSION "@CLUTTER_VERSION@"
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* defines how to decorate public symbols while building */
#ifdef _MSC_VER
#define _CLUTTER_EXTERN __declspec(dllexport) extern
#else
#define _CLUTTER_EXTERN __attribute__((visibility("default"))) __declspec(dllexport) extern
#endif

View File

@ -39,9 +39,7 @@
#include <gdk/gdk.h>
#include <cogl/cogl.h>
#ifndef GDK_WINDOWING_WIN32
#include <sys/ioctl.h>
#endif
#if defined(GDK_WINDOWING_X11) && defined(COGL_HAS_XLIB_SUPPORT)
#include <cogl/cogl-xlib.h>
@ -59,10 +57,6 @@
#include <gdk/gdkwayland.h>
#endif
#ifdef GDK_WINDOWING_WIN32
#include <gdk/gdkwin32.h>
#endif
#include "clutter-backend-gdk.h"
#include "clutter-device-manager-gdk.h"
#include "clutter-settings-gdk.h"
@ -278,15 +272,6 @@ clutter_backend_gdk_get_renderer (ClutterBackend *backend,
cogl_wayland_renderer_set_event_dispatch_enabled (renderer, !disable_event_retrieval);
}
else
#endif
#if defined(GDK_WINDOWING_WIN32)
if (GDK_IS_WIN32_DISPLAY (backend_gdk->display))
{
/* Force a WGL winsys on windows */
cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_WGL);
cogl_win32_renderer_set_event_retrieval_enabled (renderer, FALSE);
}
else
#endif
{
g_set_error (error, CLUTTER_INIT_ERROR,

View File

@ -42,9 +42,6 @@
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/gdkwayland.h>
#endif
#ifdef GDK_WINDOWING_WIN32
#include <gdk/gdkwin32.h>
#endif
#include "clutter-backend-gdk.h"
#include "clutter-stage-gdk.h"
@ -453,14 +450,6 @@ clutter_stage_gdk_realize (ClutterStageWindow *stage_window)
clutter_stage_gdk_wayland_surface (stage_gdk));
}
else
#endif
#if defined(GDK_WINDOWING_WIN32) && defined(COGL_HAS_WIN32_SUPPORT)
if (GDK_IS_WIN32_WINDOW (stage_gdk->window))
{
cogl_win32_onscreen_set_foreign_window (stage_cogl->onscreen,
gdk_win32_window_get_handle (stage_gdk->window));
}
else
#endif
{
g_warning ("Cannot find an appropriate CoglWinsys for a "

View File

@ -1,247 +0,0 @@
/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "clutter-backend-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-event.h"
#include "clutter-main.h"
#include "clutter-device-manager-private.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "cogl/cogl.h"
/* prototype decleration for DllMain to satisfy compiler checking in
* maintainer mode build.
*/
BOOL WINAPI DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved);
G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
CLUTTER_TYPE_BACKEND);
typedef int (WINAPI * SwapIntervalProc) (int interval);
/* singleton object */
static ClutterBackendWin32 *backend_singleton = NULL;
static HINSTANCE clutter_hinst = NULL;
/* various flags corresponding to pre init setup calls */
static gboolean _no_event_retrieval = FALSE;
static void
clutter_backend_win32_init_events (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
CLUTTER_NOTE (EVENT, "initialising the event loop");
backend->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
"backend", backend_win32,
NULL);
if (!_no_event_retrieval)
_clutter_backend_win32_events_init (backend);
}
HCURSOR
_clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (backend_win32->invisible_cursor == NULL)
backend_win32->invisible_cursor =
LoadCursor (clutter_hinst, MAKEINTRESOURCE (42));
return backend_win32->invisible_cursor;
}
static void
clutter_backend_win32_finalize (GObject *gobject)
{
backend_singleton = NULL;
timeEndPeriod (1);
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject);
}
static void
clutter_backend_win32_dispose (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterStageManager *stage_manager;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
stage_manager = clutter_stage_manager_get_default ();
g_object_unref (stage_manager);
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
if (backend->cogl_context)
{
cogl_object_unref (backend->cogl_context);
backend->cogl_context = NULL;
}
}
static GObject *
clutter_backend_win32_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_WIN32 (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterBackendClass *parent_class;
parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class);
return parent_class->get_features (backend)
| CLUTTER_FEATURE_STAGE_USER_RESIZE
| CLUTTER_FEATURE_STAGE_CURSOR;
}
/**
* clutter_win32_disable_event_retrieval
*
* Disables retrieval of Windows messages in the main loop. Use to
* create event-less canvas.
*
* This function can only be called before calling clutter_init().
*
* Since: 0.8
*/
void
clutter_win32_disable_event_retrieval (void)
{
if (_clutter_context_is_initialized ())
{
g_warning ("clutter_win32_disable_event_retrieval() can only be "
"called before clutter_init()");
return;
}
_no_event_retrieval = TRUE;
}
static CoglRenderer *
clutter_backend_win32_get_renderer (ClutterBackend *backend,
GError **error)
{
CoglRenderer *renderer;
CLUTTER_NOTE (BACKEND, "Creating a new WGL renderer");
renderer = cogl_renderer_new ();
cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_WGL);
/* We don't want Cogl to install its default event handler because
* we'll handle them manually */
cogl_win32_renderer_set_event_retrieval_enabled (renderer, FALSE);
return renderer;
}
static void
clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_win32_constructor;
gobject_class->dispose = clutter_backend_win32_dispose;
gobject_class->finalize = clutter_backend_win32_finalize;
backend_class->stage_window_type = CLUTTER_TYPE_STAGE_WIN32;
backend_class->init_events = clutter_backend_win32_init_events;
backend_class->get_features = clutter_backend_win32_get_features;
backend_class->get_renderer = clutter_backend_win32_get_renderer;
}
static void
clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
{
backend_win32->invisible_cursor = NULL;
/* FIXME: get from GetSystemMetric?
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
clutter_backend_set_resolution (backend, 96.0);
*/
/* Set the maximum precision for Windows time functions. Without
this glib will not be able to sleep accurately enough to give a
reasonable frame rate */
timeBeginPeriod (1);
}
BOOL WINAPI
DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
/* Store the module handle so that we can use it to load resources */
clutter_hinst = hinst;
return TRUE;
}
ClutterBackend *
clutter_backend_win32_new (void)
{
return g_object_new (CLUTTER_TYPE_BACKEND_WIN32, NULL);
}

View File

@ -1,79 +0,0 @@
/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_BACKEND_WIN32_H__
#define __CLUTTER_BACKEND_WIN32_H__
#include <glib-object.h>
#include <clutter/clutter-event.h>
#include <windows.h>
#include "clutter-backend-private.h"
#include "clutter-win32.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND_WIN32 (clutter_backend_win32_get_type ())
#define CLUTTER_BACKEND_WIN32(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32))
#define CLUTTER_IS_BACKEND_WIN32(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_WIN32))
#define CLUTTER_BACKEND_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32Class))
#define CLUTTER_IS_BACKEND_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_WIN32))
#define CLUTTER_BACKEND_WIN32_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32Class))
typedef struct _ClutterBackendWin32 ClutterBackendWin32;
typedef struct _ClutterBackendWin32Class ClutterBackendWin32Class;
struct _ClutterBackendWin32
{
ClutterBackend parent_instance;
HCURSOR invisible_cursor;
GSource *event_source;
ClutterDeviceManager *device_manager;
};
struct _ClutterBackendWin32Class
{
ClutterBackendClass parent_class;
};
void _clutter_backend_win32_events_init (ClutterBackend *backend);
void _clutter_backend_win32_events_uninit (ClutterBackend *backend);
GType clutter_backend_win32_get_type (void) G_GNUC_CONST;
void
clutter_backend_win32_add_options (ClutterBackend *backend,
GOptionGroup *group);
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend);
HCURSOR _clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend);
ClutterBackend *clutter_backend_win32_new (void);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_WIN32_H__ */

View File

@ -1,180 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-backend.h"
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-private.h"
enum
{
PROP_0
};
G_DEFINE_TYPE (ClutterDeviceManagerWin32,
clutter_device_manager_win32,
CLUTTER_TYPE_DEVICE_MANAGER);
static void
clutter_device_manager_win32_constructed (GObject *gobject)
{
ClutterDeviceManager *manager = CLUTTER_DEVICE_MANAGER (gobject);
ClutterDeviceManagerWin32 *manager_win32;
ClutterInputDevice *device;
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE,
"id", 0,
"name", "Core Pointer",
"device-type", CLUTTER_POINTER_DEVICE,
"device-mode", CLUTTER_INPUT_MODE_MASTER,
"has-cursor", TRUE,
"enabled", TRUE,
NULL);
CLUTTER_NOTE (BACKEND, "Added core pointer device");
_clutter_device_manager_add_device (manager, device);
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE,
"id", 1,
"name", "Core Keyboard",
"device-type", CLUTTER_KEYBOARD_DEVICE,
"device-mode", CLUTTER_INPUT_MODE_MASTER,
"enabled", TRUE,
NULL);
CLUTTER_NOTE (BACKEND, "Added core keyboard device");
_clutter_device_manager_add_device (manager, device);
manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
_clutter_input_device_set_associated_device (manager_win32->core_pointer,
manager_win32->core_keyboard);
_clutter_input_device_set_associated_device (manager_win32->core_keyboard,
manager_win32->core_pointer);
}
static void
clutter_device_manager_win32_add_device (ClutterDeviceManager *manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerWin32 *manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
ClutterInputDeviceType device_type;
gboolean is_pointer, is_keyboard;
device_type = clutter_input_device_get_device_type (device);
is_pointer = (device_type == CLUTTER_POINTER_DEVICE) ? TRUE : FALSE;
is_keyboard = (device_type == CLUTTER_KEYBOARD_DEVICE) ? TRUE : FALSE;
manager_win32->devices = g_slist_prepend (manager_win32->devices, device);
if (is_pointer && manager_win32->core_pointer == NULL)
manager_win32->core_pointer = device;
if (is_keyboard && manager_win32->core_keyboard == NULL)
manager_win32->core_keyboard = device;
}
static void
clutter_device_manager_win32_remove_device (ClutterDeviceManager *manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerWin32 *manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
manager_win32->devices = g_slist_remove (manager_win32->devices, device);
}
static const GSList *
clutter_device_manager_win32_get_devices (ClutterDeviceManager *manager)
{
return CLUTTER_DEVICE_MANAGER_WIN32 (manager)->devices;
}
static ClutterInputDevice *
clutter_device_manager_win32_get_core_device (ClutterDeviceManager *manager,
ClutterInputDeviceType type)
{
ClutterDeviceManagerWin32 *manager_win32;
manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
switch (type)
{
case CLUTTER_POINTER_DEVICE:
return manager_win32->core_pointer;
case CLUTTER_KEYBOARD_DEVICE:
return manager_win32->core_keyboard;
case CLUTTER_EXTENSION_DEVICE:
default:
return NULL;
}
return NULL;
}
static ClutterInputDevice *
clutter_device_manager_win32_get_device (ClutterDeviceManager *manager,
gint id)
{
ClutterDeviceManagerWin32 *manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
GSList *l;
for (l = manager_win32->devices; l != NULL; l = l->next)
{
ClutterInputDevice *device = l->data;
if (clutter_input_device_get_device_id (device) == id)
return device;
}
return NULL;
}
static void
clutter_device_manager_win32_class_init (ClutterDeviceManagerWin32Class *klass)
{
ClutterDeviceManagerClass *manager_class;
GObjectClass *gobject_class = (GObjectClass *) klass;
gobject_class->constructed = clutter_device_manager_win32_constructed;
manager_class = CLUTTER_DEVICE_MANAGER_CLASS (klass);
manager_class->add_device = clutter_device_manager_win32_add_device;
manager_class->remove_device = clutter_device_manager_win32_remove_device;
manager_class->get_devices = clutter_device_manager_win32_get_devices;
manager_class->get_core_device = clutter_device_manager_win32_get_core_device;
manager_class->get_device = clutter_device_manager_win32_get_device;
}
static void
clutter_device_manager_win32_init (ClutterDeviceManagerWin32 *self)
{
}

View File

@ -1,60 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DEVICE_MANAGER_WIN32_H__
#define __CLUTTER_DEVICE_MANAGER_WIN32_H__
#include <clutter/clutter-device-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DEVICE_MANAGER_WIN32 (clutter_device_manager_win32_get_type ())
#define CLUTTER_DEVICE_MANAGER_WIN32(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32))
#define CLUTTER_IS_DEVICE_MANAGER_WIN32(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32))
#define CLUTTER_DEVICE_MANAGER_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32Class))
#define CLUTTER_IS_DEVICE_MANAGER_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WIN32))
#define CLUTTER_DEVICE_MANAGER_WIN32_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32Class))
typedef struct _ClutterDeviceManagerWin32 ClutterDeviceManagerWin32;
typedef struct _ClutterDeviceManagerWin32Class ClutterDeviceManagerWin32Class;
struct _ClutterDeviceManagerWin32
{
ClutterDeviceManager parent_instance;
GSList *devices;
ClutterInputDevice *core_pointer;
ClutterInputDevice *core_keyboard;
};
struct _ClutterDeviceManagerWin32Class
{
ClutterDeviceManagerClass parent_class;
};
GType clutter_device_manager_win32_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_DEVICE_MANAGER_WIN32_H__ */

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@ -1,754 +0,0 @@
/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-stage-win32.h"
#include "clutter-backend-win32.h"
#include "clutter-win32.h"
#include "clutter-backend.h"
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-event-private.h"
#include "clutter-keysyms.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include <string.h>
#include <glib.h>
#include <windows.h>
#include <windowsx.h>
#include <stdlib.h>
typedef struct _ClutterEventSource ClutterEventSource;
struct _ClutterEventSource
{
GSource source;
ClutterBackend *backend;
GPollFD event_poll_fd;
};
static gboolean clutter_event_prepare (GSource *source,
gint *timeout);
static gboolean clutter_event_check (GSource *source);
static gboolean clutter_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data);
static GSourceFuncs event_funcs = {
clutter_event_prepare,
clutter_event_check,
clutter_event_dispatch,
NULL
};
/* Special mapping for some keys that don't have a direct Unicode
value. Must be sorted by the numeric value of the Windows key
virtual key code */
static const struct
{
gushort win_sym, clutter_sym;
} clutter_win32_key_map[] =
{
{ VK_CANCEL, CLUTTER_KEY_Cancel },
{ VK_BACK, CLUTTER_KEY_BackSpace },
{ VK_TAB, CLUTTER_KEY_Tab },
{ VK_CLEAR, CLUTTER_KEY_Clear },
{ VK_RETURN, CLUTTER_KEY_Return },
{ VK_MENU, CLUTTER_KEY_Menu },
{ VK_PAUSE, CLUTTER_KEY_Pause },
{ VK_HANGUL, CLUTTER_KEY_Hangul },
{ VK_KANJI, CLUTTER_KEY_Kanji },
{ VK_ESCAPE, CLUTTER_KEY_Escape },
{ VK_SPACE, CLUTTER_KEY_space },
{ VK_PRIOR, CLUTTER_KEY_Prior },
{ VK_NEXT, CLUTTER_KEY_Next },
{ VK_END, CLUTTER_KEY_End },
{ VK_HOME, CLUTTER_KEY_Home },
{ VK_LEFT, CLUTTER_KEY_Left },
{ VK_UP, CLUTTER_KEY_Up },
{ VK_RIGHT, CLUTTER_KEY_Right },
{ VK_DOWN, CLUTTER_KEY_Down },
{ VK_SELECT, CLUTTER_KEY_Select },
{ VK_PRINT, CLUTTER_KEY_Print },
{ VK_EXECUTE, CLUTTER_KEY_Execute },
{ VK_INSERT, CLUTTER_KEY_Insert },
{ VK_DELETE, CLUTTER_KEY_Delete },
{ VK_HELP, CLUTTER_KEY_Help },
{ VK_MULTIPLY, CLUTTER_KEY_multiply },
{ VK_F1, CLUTTER_KEY_F1 },
{ VK_F2, CLUTTER_KEY_F2 },
{ VK_F3, CLUTTER_KEY_F3 },
{ VK_F4, CLUTTER_KEY_F4 },
{ VK_F5, CLUTTER_KEY_F5 },
{ VK_F6, CLUTTER_KEY_F6 },
{ VK_F7, CLUTTER_KEY_F7 },
{ VK_F8, CLUTTER_KEY_F8 },
{ VK_F9, CLUTTER_KEY_F9 },
{ VK_F10, CLUTTER_KEY_F10 },
{ VK_F11, CLUTTER_KEY_F11 },
{ VK_F12, CLUTTER_KEY_F12 },
{ VK_F13, CLUTTER_KEY_F13 },
{ VK_F14, CLUTTER_KEY_F14 },
{ VK_F15, CLUTTER_KEY_F15 },
{ VK_F16, CLUTTER_KEY_F16 },
{ VK_F17, CLUTTER_KEY_F17 },
{ VK_F18, CLUTTER_KEY_F18 },
{ VK_F19, CLUTTER_KEY_F19 },
{ VK_F20, CLUTTER_KEY_F20 },
{ VK_F21, CLUTTER_KEY_F21 },
{ VK_F22, CLUTTER_KEY_F22 },
{ VK_F23, CLUTTER_KEY_F23 },
{ VK_F24, CLUTTER_KEY_F24 },
{ VK_LSHIFT, CLUTTER_KEY_Shift_L },
{ VK_RSHIFT, CLUTTER_KEY_Shift_R },
{ VK_LCONTROL, CLUTTER_KEY_Control_L },
{ VK_RCONTROL, CLUTTER_KEY_Control_R }
};
#define CLUTTER_WIN32_KEY_MAP_SIZE (G_N_ELEMENTS (clutter_win32_key_map))
static GSource *
clutter_event_source_new (ClutterBackend *backend)
{
GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
ClutterEventSource *event_source = (ClutterEventSource *) source;
event_source->backend = backend;
g_source_set_name (source, "Clutter Win32 Event Source");
return source;
}
void
_clutter_backend_win32_events_init (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
GSource *source;
ClutterEventSource *event_source;
source = backend_win32->event_source = clutter_event_source_new (backend);
event_source = (ClutterEventSource *) source;
g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
event_source->event_poll_fd.fd = G_WIN32_MSG_HANDLE;
event_source->event_poll_fd.events = G_IO_IN;
g_source_add_poll (source, &event_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_attach (source, NULL);
}
void
_clutter_backend_win32_events_uninit (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (backend_win32->event_source)
{
CLUTTER_NOTE (EVENT, "Destroying the event source");
g_source_destroy (backend_win32->event_source);
g_source_unref (backend_win32->event_source);
backend_win32->event_source = NULL;
}
}
static gboolean
check_msg_pending ()
{
MSG msg;
return PeekMessageW (&msg, NULL, 0, 0, PM_NOREMOVE) ? TRUE : FALSE;
}
static ClutterModifierType
get_modifier_state (WPARAM wparam)
{
ClutterModifierType ret = 0;
if ((wparam & MK_SHIFT))
ret |= CLUTTER_SHIFT_MASK;
if ((wparam & MK_CONTROL))
ret |= CLUTTER_CONTROL_MASK;
if ((wparam & MK_LBUTTON))
ret |= CLUTTER_BUTTON1_MASK;
if ((wparam & MK_MBUTTON))
ret |= CLUTTER_BUTTON2_MASK;
if ((wparam & MK_RBUTTON))
ret |= CLUTTER_BUTTON3_MASK;
return ret;
}
static inline void
take_and_queue_event (ClutterEvent *event)
{
/* The event is added directly to the queue instead of using
clutter_event_put so that it can avoid a copy. This takes
ownership of the event */
_clutter_event_push (event, FALSE);
}
static inline void
make_button_event (const MSG *msg,
ClutterStage *stage,
int button,
int click_count,
gboolean release,
ClutterInputDevice *device)
{
ClutterEvent *event = clutter_event_new (release ?
CLUTTER_BUTTON_RELEASE :
CLUTTER_BUTTON_PRESS);
event->any.stage = stage;
event->button.time = msg->time;
event->button.x = GET_X_LPARAM (msg->lParam);
event->button.y = GET_Y_LPARAM (msg->lParam);
event->button.modifier_state = get_modifier_state (msg->wParam);
event->button.button = button;
event->button.click_count = click_count;
clutter_event_set_device (event, device);
take_and_queue_event (event);
}
static gboolean
clutter_event_prepare (GSource *source,
gint *timeout)
{
gboolean retval;
_clutter_threads_acquire_lock ();
*timeout = -1;
retval = (clutter_events_pending () || check_msg_pending ());
_clutter_threads_release_lock ();
return retval;
}
static gboolean
clutter_event_check (GSource *source)
{
ClutterEventSource *event_source = (ClutterEventSource *) source;
gboolean retval;
_clutter_threads_acquire_lock ();
if ((event_source->event_poll_fd.revents & G_IO_IN))
retval = (clutter_events_pending () || check_msg_pending ());
else
retval = FALSE;
_clutter_threads_release_lock ();
return retval;
}
static gboolean
clutter_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterEvent *event;
MSG msg;
_clutter_threads_acquire_lock ();
/* Process Windows messages until we've got one that translates into
the clutter event queue */
while (!clutter_events_pending () && PeekMessageW (&msg, NULL,
0, 0, PM_REMOVE))
DispatchMessageW (&msg);
/* Pop an event off the queue if any */
if ((event = clutter_event_get ()))
{
/* forward the event into clutter for emission etc. */
if (event->any.stage)
_clutter_stage_queue_event (event->any.stage, event, FALSE);
}
_clutter_threads_release_lock ();
return TRUE;
}
static ClutterModifierType
get_key_modifier_state (const BYTE *key_states)
{
ClutterModifierType ret = 0;
if ((key_states[VK_SHIFT] & 0x80)
|| (key_states[VK_LSHIFT] & 0x80)
|| (key_states[VK_RSHIFT] & 0x80))
ret |= CLUTTER_SHIFT_MASK;
if ((key_states[VK_CONTROL] & 0x80)
|| (key_states[VK_LCONTROL] & 0x80)
|| (key_states[VK_RCONTROL] & 0x80))
ret |= CLUTTER_CONTROL_MASK;
if ((key_states[VK_MENU] & 0x80)
|| (key_states[VK_LMENU] & 0x80)
|| (key_states[VK_RMENU] & 0x80))
ret |= CLUTTER_MOD1_MASK;
if (key_states[VK_CAPITAL])
ret |= CLUTTER_LOCK_MASK;
return ret;
}
/**
* clutter_win32_handle_event:
* @msg: A pointer to a structure describing a Win32 message.
*
* This function processes a single Win32 message. It can be used to
* hook into external windows message processing (for example, a GDK
* filter function).
*
* If clutter_win32_disable_event_retrieval() has been called, you must
* let this function process events to update Clutter's internal state.
*
* Return value: %TRUE if the message was handled entirely by Clutter
* and no further processing (such as calling the default window
* procedure) should take place. %FALSE is returned if is the message
* was not handled at all or if Clutter expects processing to take
* place.
*
* Since: 1.6
*/
gboolean
clutter_win32_handle_event (const MSG *msg)
{
ClutterBackend *backend;
ClutterBackendWin32 *backend_win32;
ClutterStageWin32 *stage_win32;
ClutterDeviceManager *manager;
ClutterInputDevice *core_pointer, *core_keyboard;
ClutterStage *stage;
ClutterStageWindow *impl;
gboolean return_value = FALSE;
stage = clutter_win32_get_stage_from_window (msg->hwnd);
/* Ignore any messages for windows which we don't have a stage for */
if (stage == NULL)
return FALSE;
impl = _clutter_stage_get_window (stage);
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
backend_win32 = stage_win32->backend;
backend = CLUTTER_BACKEND (backend_win32);
/* Give Cogl a chance to handle the message first */
if (backend->cogl_renderer != NULL &&
cogl_win32_renderer_handle_event (backend->cogl_renderer,
(void *) msg) == COGL_FILTER_REMOVE)
return TRUE;
manager = clutter_device_manager_get_default ();
if (manager == NULL)
return FALSE;
core_pointer =
clutter_device_manager_get_core_device (manager, CLUTTER_POINTER_DEVICE);
core_keyboard =
clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE);
switch (msg->message)
{
case WM_SIZE:
if (!stage_win32->is_foreign_win
/* Ignore size changes resulting from the stage being
minimized - otherwise the window size will be set to
0,0 */
&& msg->wParam != SIZE_MINIMIZED)
{
WORD new_width = LOWORD (msg->lParam);
WORD new_height = HIWORD (msg->lParam);
gfloat old_width, old_height;
clutter_actor_get_size (CLUTTER_ACTOR (stage),
&old_width, &old_height);
if (new_width != old_width || new_height != old_height)
clutter_actor_set_size (CLUTTER_ACTOR (stage),
new_width, new_height);
}
break;
case WM_SHOWWINDOW:
if (msg->wParam)
clutter_stage_win32_map (stage_win32);
else
clutter_stage_win32_unmap (stage_win32);
break;
case WM_ACTIVATE:
if (msg->wParam == WA_INACTIVE)
{
if (_clutter_stage_is_activated (stage_win32->wrapper))
{
_clutter_stage_update_state (stage_win32->wrapper,
CLUTTER_STAGE_STATE_ACTIVATED,
0);
}
}
else if (!_clutter_stage_is_activated (stage_win32->wrapper))
{
_clutter_stage_update_state (stage_win32->wrapper,
0,
CLUTTER_STAGE_STATE_ACTIVATED);
}
break;
case WM_PAINT:
CLUTTER_NOTE (BACKEND, "expose for stage:%p, redrawing", stage);
clutter_stage_ensure_redraw (stage);
break;
case WM_DESTROY:
{
ClutterEvent *event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
CLUTTER_NOTE (EVENT, "WM_DESTROY");
event->any.stage = stage;
take_and_queue_event (event);
}
break;
case WM_CLOSE:
{
ClutterEvent *event = clutter_event_new (CLUTTER_DELETE);
CLUTTER_NOTE (EVENT, "WM_CLOSE");
event->any.stage = stage;
take_and_queue_event (event);
/* The default window proc will destroy the window so we want to
prevent this to allow applications to optionally destroy the
window themselves */
return_value = TRUE;
}
break;
case WM_LBUTTONDOWN:
make_button_event (msg, stage, 1, 1, FALSE, core_pointer);
break;
case WM_MBUTTONDOWN:
make_button_event (msg, stage, 2, 1, FALSE, core_pointer);
break;
case WM_RBUTTONDOWN:
make_button_event (msg, stage, 3, 1, FALSE, core_pointer);
break;
case WM_LBUTTONUP:
make_button_event (msg, stage, 1, 1, TRUE, core_pointer);
break;
case WM_MBUTTONUP:
make_button_event (msg, stage, 2, 1, TRUE, core_pointer);
break;
case WM_RBUTTONUP:
make_button_event (msg, stage, 3, 1, TRUE, core_pointer);
break;
case WM_LBUTTONDBLCLK:
make_button_event (msg, stage, 1, 2, FALSE, core_pointer);
break;
case WM_MBUTTONDBLCLK:
make_button_event (msg, stage, 2, 2, FALSE, core_pointer);
break;
case WM_RBUTTONDBLCLK:
make_button_event (msg, stage, 3, 2, FALSE, core_pointer);
break;
case WM_MOUSEWHEEL:
stage_win32->scroll_pos += (SHORT) HIWORD (msg->wParam);
while (abs (stage_win32->scroll_pos) >= WHEEL_DELTA)
{
ClutterEvent *event = clutter_event_new (CLUTTER_SCROLL);
POINT pt;
event->scroll.time = msg->time;
event->scroll.modifier_state =
get_modifier_state (LOWORD (msg->wParam));
event->any.stage = stage;
clutter_event_set_device (event, core_pointer);
/* conversion to window coordinates is required */
pt.x = GET_X_LPARAM (msg->lParam);
pt.y = GET_Y_LPARAM (msg->lParam);
ScreenToClient (msg->hwnd, &pt);
event->scroll.x = pt.x;
event->scroll.y = pt.y;
if (stage_win32->scroll_pos > 0)
{
event->scroll.direction = CLUTTER_SCROLL_UP;
stage_win32->scroll_pos -= WHEEL_DELTA;
}
else
{
event->scroll.direction = CLUTTER_SCROLL_DOWN;
stage_win32->scroll_pos += WHEEL_DELTA;
}
take_and_queue_event (event);
}
break;
case WM_MOUSEMOVE:
{
ClutterEvent *event = clutter_event_new (CLUTTER_MOTION);
event->motion.time = msg->time;
event->motion.x = GET_X_LPARAM (msg->lParam);
event->motion.y = GET_Y_LPARAM (msg->lParam);
event->motion.modifier_state = get_modifier_state (msg->wParam);
event->any.stage = stage;
clutter_event_set_device (event, core_pointer);
/* We need to start tracking when the mouse enters the stage if
we're not already */
if (!stage_win32->tracking_mouse)
{
ClutterEvent *crossing = clutter_event_new (CLUTTER_ENTER);
TRACKMOUSEEVENT tmevent;
tmevent.cbSize = sizeof (tmevent);
tmevent.dwFlags = TME_LEAVE;
tmevent.hwndTrack = stage_win32->hwnd;
TrackMouseEvent (&tmevent);
event->crossing.time = msg->time;
event->crossing.x = event->motion.x;
event->crossing.y = event->motion.y;
event->crossing.stage = stage;
event->crossing.source = CLUTTER_ACTOR (stage);
event->crossing.related = NULL;
clutter_event_set_device (event, core_pointer);
/* we entered the stage */
_clutter_input_device_set_stage (core_pointer, stage);
take_and_queue_event (crossing);
stage_win32->tracking_mouse = TRUE;
}
take_and_queue_event (event);
}
break;
case WM_MOUSELEAVE:
{
ClutterEvent *event = clutter_event_new (CLUTTER_LEAVE);
event->crossing.time = msg->time;
event->crossing.x = msg->pt.x;
event->crossing.y = msg->pt.y;
event->crossing.stage = stage;
event->crossing.source = CLUTTER_ACTOR (stage);
event->crossing.related = NULL;
clutter_event_set_device (event, core_pointer);
/* we left the stage */
_clutter_input_device_set_stage (core_pointer, NULL);
/* When we get a leave message the mouse tracking is
automatically cancelled so we'll need to start it again when
the mouse next enters the window */
stage_win32->tracking_mouse = FALSE;
take_and_queue_event (event);
}
break;
case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
{
ClutterEvent *event = clutter_event_new (CLUTTER_EVENT_NONE);
int scan_code = (msg->lParam >> 16) & 0xff;
int min = 0, max = CLUTTER_WIN32_KEY_MAP_SIZE, mid;
BYTE key_states[256];
/* Get the keyboard modifier states. GetKeyboardState
conveniently gets the key state that was current when the
last keyboard message read was generated */
GetKeyboardState(key_states);
/* Binary chop to check if we have a direct mapping for this
key code */
while (min < max)
{
mid = (min + max) / 2;
if (clutter_win32_key_map[mid].win_sym == msg->wParam)
{
event->key.keyval = clutter_win32_key_map[mid].clutter_sym;
event->key.unicode_value = 0;
break;
}
else if (clutter_win32_key_map[mid].win_sym < msg->wParam)
min = mid + 1;
else
max = mid;
}
/* If we don't have a direct mapping then try getting the
unicode value of the key sym */
if (min >= max)
{
WCHAR ch;
BYTE shift_state[256];
/* Translate to a Unicode value, but only take into
account the shift key. That way Ctrl+Shift+C will
generate a capital C virtual key code with a zero
unicode value for example */
memset (shift_state, 0, 256);
shift_state[VK_SHIFT] = key_states[VK_SHIFT];
shift_state[VK_LSHIFT] = key_states[VK_LSHIFT];
shift_state[VK_RSHIFT] = key_states[VK_RSHIFT];
shift_state[VK_CAPITAL] = key_states[VK_CAPITAL];
if (ToUnicode (msg->wParam, scan_code,
shift_state, &ch, 1, 0) == 1
/* The codes in this range directly match the Latin 1
codes so we can just use the Unicode value as the
key sym */
&& ch >= 0x20 && ch <= 0xff)
event->key.keyval = ch;
else
/* Otherwise we don't know what the key means but the
application might be able to do something with the
scan code so we might as well still generate the
event */
event->key.keyval = CLUTTER_KEY_VoidSymbol;
/* Get the unicode value of the keypress again using the
full modifier state */
if (ToUnicode (msg->wParam, scan_code,
key_states, &ch, 1, 0) == 1)
event->key.unicode_value = ch;
else
event->key.unicode_value = 0;
}
event->key.type = msg->message == WM_KEYDOWN
|| msg->message == WM_SYSKEYDOWN
? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE;
event->key.time = msg->time;
event->key.modifier_state = get_key_modifier_state (key_states);
event->key.hardware_keycode = scan_code;
event->any.stage = stage;
clutter_event_set_device (event, core_keyboard);
take_and_queue_event (event);
}
break;
case WM_GETMINMAXINFO:
{
MINMAXINFO *min_max_info = (MINMAXINFO *) msg->lParam;
_clutter_stage_win32_get_min_max_info (stage_win32, min_max_info);
return_value = TRUE;
}
break;
case WM_SETCURSOR:
/* If the cursor is in the window's client area and the stage's
cursor should be invisible then we'll set a blank cursor
instead */
if (LOWORD (msg->lParam) == HTCLIENT && !stage_win32->is_cursor_visible)
{
return_value = TRUE;
_clutter_stage_win32_update_cursor (stage_win32);
}
break;
}
return return_value;
}
LRESULT CALLBACK
_clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
WPARAM wparam, LPARAM lparam)
{
gboolean message_handled = FALSE;
/* Windows sends some messages such as WM_GETMINMAXINFO and
WM_CREATE before returning from CreateWindow. The stage point
will not yet be stored in the Window structure in this case so we
need to skip these messages because we can't know which stage the
window belongs to */
if (GetWindowLongPtrW (hwnd, 0))
{
MSG msg;
DWORD message_pos = GetMessagePos ();
/* Convert the parameters to a MSG struct */
msg.hwnd = hwnd;
msg.message = umsg;
msg.wParam = wparam;
msg.lParam = lparam;
msg.time = GetMessageTime ();
/* Neither MAKE_POINTS nor GET_[XY]_LPARAM is defined in MinGW
headers so we need to convert to a signed type explicitly */
msg.pt.x = (SHORT) LOWORD (message_pos);
msg.pt.y = (SHORT) HIWORD (message_pos);
/* Process the message */
message_handled = clutter_win32_handle_event (&msg);
}
if (!message_handled)
return DefWindowProcW (hwnd, umsg, wparam, lparam);
else
return 0;
}

View File

@ -1,865 +0,0 @@
/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-win32.h"
#include "clutter-actor-private.h"
#include "clutter-main.h"
#include "clutter-feature.h"
#include "clutter-event.h"
#include "clutter-enum-types.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "clutter-stage-private.h"
#include "cogl/cogl.h"
#include <windows.h>
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
enum
{
PROP_0,
PROP_BACKEND,
PROP_WRAPPER
};
G_DEFINE_TYPE_WITH_CODE (ClutterStageWin32,
clutter_stage_win32,
G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE
(CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static void
clutter_stage_win32_show (ClutterStageWindow *stage_window,
gboolean do_raise)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
if (stage_win32->hwnd)
{
ShowWindow (stage_win32->hwnd, do_raise ? SW_SHOW : SW_SHOWNA);
if (stage_win32->accept_focus)
SetForegroundWindow (stage_win32->hwnd);
clutter_actor_map (CLUTTER_ACTOR (stage_win32->wrapper));
}
}
static void
clutter_stage_win32_hide (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
if (stage_win32->hwnd)
{
clutter_actor_unmap (CLUTTER_ACTOR (stage_win32->wrapper));
ShowWindow (stage_win32->hwnd, SW_HIDE);
}
}
static void
clutter_stage_win32_get_geometry (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *geometry)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
if (_clutter_stage_is_fullscreen (stage_win32->wrapper))
{
geometry->width = stage_win32->fullscreen_rect.right
- stage_win32->fullscreen_rect.left;
geometry->height = stage_win32->fullscreen_rect.bottom
- stage_win32->fullscreen_rect.top;
return;
}
geometry->width = stage_win32->win_width;
geometry->height = stage_win32->win_height;
}
static void
get_fullscreen_rect (ClutterStageWin32 *stage_win32)
{
HMONITOR monitor;
MONITORINFO monitor_info;
/* If we already have a window then try to use the same monitor that
is already on */
if (stage_win32->hwnd)
monitor = MonitorFromWindow (stage_win32->hwnd, MONITOR_DEFAULTTONEAREST);
else
{
/* Otherwise just guess that they will want the monitor where
the cursor is */
POINT cursor;
GetCursorPos (&cursor);
monitor = MonitorFromPoint (cursor, MONITOR_DEFAULTTONEAREST);
}
monitor_info.cbSize = sizeof (monitor_info);
GetMonitorInfoW (monitor, &monitor_info);
stage_win32->fullscreen_rect = monitor_info.rcMonitor;
}
static void
get_full_window_size (ClutterStageWin32 *stage_win32,
int width_in, int height_in,
int *width_out, int *height_out)
{
gboolean resizable
= clutter_stage_get_user_resizable (stage_win32->wrapper);
/* The window size passed to CreateWindow includes the window
decorations */
gint frame_width, frame_height;
#if !defined (_MSC_VER) || (_MSC_VER < 1700)
frame_width = GetSystemMetrics (resizable ? SM_CXSIZEFRAME : SM_CXFIXEDFRAME);
frame_height = GetSystemMetrics (resizable ? SM_CYSIZEFRAME : SM_CYFIXEDFRAME);
#else
/* MSVC 2012 and later returns wrong values from GetSystemMetrics()
* http://connect.microsoft.com/VisualStudio/feedback/details/753224/regression-getsystemmetrics-delivers-different-values
*
* For AdjustWindowRectEx(), it doesn't matter much whether the Window is resizble.
*/
RECT cxrect = {0, 0, 0, 0};
AdjustWindowRectEx (&cxrect, WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_THICKFRAME | WS_DLGFRAME, FALSE, 0);
frame_width = abs (cxrect.bottom);
frame_height = abs (cxrect.left);
#endif
*width_out = width_in + frame_width * 2;
*height_out = height_in + frame_height * 2 + GetSystemMetrics (SM_CYCAPTION);
}
void
_clutter_stage_win32_get_min_max_info (ClutterStageWin32 *stage_win32,
MINMAXINFO *min_max_info)
{
/* If the window isn't resizable then set the max and min size to
the current size */
if (!clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32->wrapper)))
{
int full_width, full_height;
get_full_window_size (stage_win32,
stage_win32->win_width, stage_win32->win_height,
&full_width, &full_height);
min_max_info->ptMaxTrackSize.x = full_width;
min_max_info->ptMinTrackSize.x = full_width;
min_max_info->ptMaxTrackSize.y = full_height;
min_max_info->ptMinTrackSize.y = full_height;
}
}
static void
clutter_stage_win32_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
gboolean resize;
resize = clutter_stage_get_user_resizable (stage_win32->wrapper);
if (width != stage_win32->win_width || height != stage_win32->win_height)
{
/* Ignore size requests if we are in full screen mode */
if (!_clutter_stage_is_fullscreen (stage_win32->wrapper))
{
stage_win32->win_width = width;
stage_win32->win_height = height;
if (stage_win32->hwnd != NULL && !stage_win32->is_foreign_win)
{
int full_width, full_height;
get_full_window_size (stage_win32,
width, height,
&full_width, &full_height);
SetWindowPos (stage_win32->hwnd, NULL,
0, 0,
full_width, full_height,
SWP_NOZORDER | SWP_NOMOVE);
}
}
}
}
static void
clutter_stage_win32_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
/* Empty window titles not allowed, so set it to just a period. */
if (title == NULL || !title[0])
title = ".";
if (stage_win32->wtitle != NULL)
g_free (stage_win32->wtitle);
stage_win32->wtitle = g_utf8_to_utf16 (title, -1, NULL, NULL, NULL);
/* If the window is not yet created, the title will be set during the
window creation */
if (stage_win32->hwnd != NULL)
SetWindowTextW (stage_win32->hwnd, stage_win32->wtitle);
}
void
_clutter_stage_win32_update_cursor (ClutterStageWin32 *stage_win32)
{
HCURSOR cursor;
if (stage_win32->is_cursor_visible)
cursor = (HCURSOR) GetClassLongPtrW (stage_win32->hwnd, GCLP_HCURSOR);
else
{
ClutterBackend *backend = clutter_get_default_backend ();
/* The documentation implies that we can just use
SetCursor(NULL) to get rid of the cursor but apparently this
doesn't work very well so instead we create an invisible
cursor */
cursor = _clutter_backend_win32_get_invisible_cursor (backend);
}
SetCursor (cursor);
}
static void
clutter_stage_win32_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
if (stage_win32->is_cursor_visible != cursor_visible)
{
POINT cursor_pos;
RECT client_rect;
stage_win32->is_cursor_visible = cursor_visible;
/* If the cursor is already over the client area of the window
then we need to update it immediately */
GetCursorPos (&cursor_pos);
if (WindowFromPoint (cursor_pos) == stage_win32->hwnd &&
ScreenToClient (stage_win32->hwnd, &cursor_pos) &&
GetClientRect (stage_win32->hwnd, &client_rect) &&
cursor_pos.x >= client_rect.left &&
cursor_pos.y >= client_rect.top &&
cursor_pos.x < client_rect.right &&
cursor_pos.y < client_rect.bottom)
_clutter_stage_win32_update_cursor (stage_win32);
}
}
static LONG
get_requested_window_style (ClutterStageWin32 *stage_win32,
gboolean want_fullscreen)
{
ClutterStage *wrapper = stage_win32->wrapper;
/* Fullscreen mode shouldn't have any borders */
if (want_fullscreen)
return WS_POPUP;
/* Otherwise it's an overlapped window but if it isn't resizable
then it shouldn't have a thick frame */
else if (clutter_stage_get_user_resizable (wrapper))
return WS_OVERLAPPEDWINDOW;
else
return WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
}
static LONG
get_window_style (ClutterStageWin32 *stage_win32)
{
ClutterStage *wrapper = stage_win32->wrapper;
return get_requested_window_style (stage_win32,
_clutter_stage_is_fullscreen (wrapper));
}
static void
clutter_stage_win32_set_user_resize (ClutterStageWindow *stage_window,
gboolean value)
{
HWND hwnd = CLUTTER_STAGE_WIN32 (stage_window)->hwnd;
LONG old_style = GetWindowLongW (hwnd, GWL_STYLE);
/* Update the window style but preserve the visibility */
SetWindowLongW (hwnd, GWL_STYLE,
get_window_style (CLUTTER_STAGE_WIN32 (stage_window))
| (old_style & WS_VISIBLE));
/* Queue a redraw of the frame */
RedrawWindow (hwnd, NULL, NULL, RDW_FRAME | RDW_INVALIDATE);
}
static void
clutter_stage_win32_set_accept_focus (ClutterStageWindow *stage_window,
gboolean accept_focus)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
accept_focus = !!accept_focus;
stage_win32->accept_focus = accept_focus;
}
static ClutterActor *
clutter_stage_win32_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_WIN32 (stage_window)->wrapper);
}
static void
clutter_stage_win32_set_fullscreen (ClutterStageWindow *stage_window,
gboolean value)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
HWND hwnd = CLUTTER_STAGE_WIN32 (stage_window)->hwnd;
LONG old_style = GetWindowLongW (hwnd, GWL_STYLE);
ClutterStageStateEvent event;
if (hwnd)
{
/* Update the window style but preserve the visibility */
SetWindowLongW (hwnd, GWL_STYLE,
get_requested_window_style (stage_win32, value)
| (old_style & WS_VISIBLE));
/* Update the window size */
if (value)
{
get_fullscreen_rect (stage_win32);
SetWindowPos (hwnd, HWND_TOP,
stage_win32->fullscreen_rect.left,
stage_win32->fullscreen_rect.top,
stage_win32->fullscreen_rect.right
- stage_win32->fullscreen_rect.left,
stage_win32->fullscreen_rect.bottom
- stage_win32->fullscreen_rect.top,
0);
}
else
{
int full_width, full_height;
get_full_window_size (stage_win32,
stage_win32->win_width,
stage_win32->win_height,
&full_width, &full_height);
SetWindowPos (stage_win32->hwnd, NULL,
0, 0,
full_width, full_height,
SWP_NOZORDER | SWP_NOMOVE);
}
}
/* Report the state change */
if (value)
{
_clutter_stage_update_state (stage_win32->wrapper,
0,
CLUTTER_STAGE_STATE_FULLSCREEN);
}
else
{
_clutter_stage_update_state (stage_win32->wrapper,
CLUTTER_STAGE_STATE_FULLSCREEN,
0);
}
}
static ATOM
clutter_stage_win32_get_window_class ()
{
static ATOM klass = 0;
if (klass == 0)
{
WNDCLASSW wndclass;
memset (&wndclass, 0, sizeof (wndclass));
wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = _clutter_stage_win32_window_proc;
wndclass.cbWndExtra = sizeof (LONG_PTR);
wndclass.hInstance = GetModuleHandleW (NULL);
wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION);
wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = L"ClutterStageWin32";
klass = RegisterClassW (&wndclass);
}
return klass;
}
static gboolean
clutter_stage_win32_realize (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
ClutterBackend *backend;
ClutterBackendWin32 *backend_win32;
CoglFramebuffer *framebuffer;
gfloat width;
gfloat height;
GError *error = NULL;
CLUTTER_NOTE (MISC, "Realizing main stage");
backend = CLUTTER_BACKEND (stage_win32->backend);
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
clutter_actor_get_size (CLUTTER_ACTOR (stage_win32->wrapper),
&width, &height);
stage_win32->onscreen = cogl_onscreen_new (backend->cogl_context,
width, height);
if (stage_win32->hwnd == NULL)
{
ATOM window_class = clutter_stage_win32_get_window_class ();
int win_xpos, win_ypos, win_width, win_height;
if (window_class == 0)
{
g_critical ("Unable to register window class");
goto fail;
}
/* If we're in fullscreen mode then use the fullscreen rect
instead */
if (_clutter_stage_is_fullscreen (stage_win32->wrapper))
{
get_fullscreen_rect (stage_win32);
win_xpos = stage_win32->fullscreen_rect.left;
win_ypos = stage_win32->fullscreen_rect.top;
win_width = stage_win32->fullscreen_rect.right - win_xpos;
win_height = stage_win32->fullscreen_rect.bottom - win_ypos;
}
else
{
win_xpos = win_ypos = CW_USEDEFAULT;
get_full_window_size (stage_win32,
stage_win32->win_width,
stage_win32->win_height,
&win_width, &win_height);
}
if (stage_win32->wtitle == NULL)
stage_win32->wtitle = g_utf8_to_utf16 (".", -1, NULL, NULL, NULL);
stage_win32->hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (window_class),
stage_win32->wtitle,
get_window_style (stage_win32),
win_xpos,
win_ypos,
win_width,
win_height,
NULL, NULL,
GetModuleHandle (NULL),
NULL);
if (stage_win32->hwnd == NULL)
{
g_critical ("Unable to create stage window");
goto fail;
}
/* Store a pointer to the actor in the extra bytes of the window
so we can quickly access it in the window procedure */
SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) stage_win32);
}
cogl_win32_onscreen_set_foreign_window (stage_win32->onscreen,
stage_win32->hwnd);
cogl_onscreen_set_swap_throttled (stage_win32->onscreen,
_clutter_get_sync_to_vblank ());
framebuffer = COGL_FRAMEBUFFER (stage_win32->onscreen);
if (!cogl_framebuffer_allocate (framebuffer, &error))
{
g_warning ("Failed to allocate stage: %s", error->message);
g_error_free (error);
cogl_object_unref (stage_win32->onscreen);
stage_win32->onscreen = NULL;
goto fail;
}
/* Create a context. This will be a no-op if we already have one */
if (!_clutter_backend_create_context (CLUTTER_BACKEND (backend_win32),
&error))
{
g_critical ("Unable to realize stage: %s", error->message);
g_error_free (error);
goto fail;
}
CLUTTER_NOTE (BACKEND, "Successfully realized stage");
return TRUE;
fail:
return FALSE;
}
static void
clutter_stage_win32_unprepare_window (ClutterStageWin32 *stage_win32)
{
if (!stage_win32->is_foreign_win && stage_win32->hwnd)
{
/* Drop the pointer to this stage in the window so that any
further messages won't be processed. The stage might be being
destroyed so otherwise the messages would be handled with an
invalid stage instance */
SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) 0);
DestroyWindow (stage_win32->hwnd);
}
}
static void
clutter_stage_win32_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
CLUTTER_NOTE (BACKEND, "Unrealizing stage");
clutter_stage_win32_unprepare_window (stage_win32);
}
static void
clutter_stage_win32_redraw (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
/* this will cause the stage implementation to be painted */
_clutter_stage_do_paint (stage_win32->wrapper, NULL);
cogl_flush ();
if (stage_win32->onscreen)
cogl_onscreen_swap_buffers (COGL_FRAMEBUFFER (stage_win32->onscreen));
}
static CoglFramebuffer *
clutter_stage_win32_get_active_framebuffer (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
return COGL_FRAMEBUFFER (stage_win32->onscreen);
}
static void
clutter_stage_win32_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterStageWin32 *self = CLUTTER_STAGE_WIN32 (gobject);
switch (prop_id)
{
case PROP_BACKEND:
self->backend = g_value_get_object (value);
break;
case PROP_WRAPPER:
self->wrapper = g_value_get_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_stage_win32_dispose (GObject *gobject)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (gobject);
/* Make sure that context and window are destroyed in case unrealize
* hasn't been called yet.
*/
if (stage_win32->hwnd)
clutter_stage_win32_unprepare_window (stage_win32);
if (stage_win32->wtitle)
{
g_free (stage_win32->wtitle);
stage_win32->wtitle = NULL;
}
G_OBJECT_CLASS (clutter_stage_win32_parent_class)->dispose (gobject);
}
static void
clutter_stage_win32_class_init (ClutterStageWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = clutter_stage_win32_set_property;
gobject_class->dispose = clutter_stage_win32_dispose;
g_object_class_override_property (gobject_class, PROP_BACKEND, "backend");
g_object_class_override_property (gobject_class, PROP_WRAPPER, "wrapper");
}
static void
clutter_stage_win32_init (ClutterStageWin32 *stage)
{
stage->hwnd = NULL;
stage->win_width = 640;
stage->win_height = 480;
stage->backend = NULL;
stage->scroll_pos = 0;
stage->wtitle = NULL;
stage->wrapper = NULL;
stage->is_foreign_win = FALSE;
stage->is_cursor_visible = TRUE;
stage->accept_focus = TRUE;
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->get_wrapper = clutter_stage_win32_get_wrapper;
iface->set_title = clutter_stage_win32_set_title;
iface->set_fullscreen = clutter_stage_win32_set_fullscreen;
iface->set_cursor_visible = clutter_stage_win32_set_cursor_visible;
iface->set_user_resizable = clutter_stage_win32_set_user_resize;
iface->set_accept_focus = clutter_stage_win32_set_accept_focus;
iface->show = clutter_stage_win32_show;
iface->hide = clutter_stage_win32_hide;
iface->resize = clutter_stage_win32_resize;
iface->get_geometry = clutter_stage_win32_get_geometry;
iface->realize = clutter_stage_win32_realize;
iface->unrealize = clutter_stage_win32_unrealize;
iface->redraw = clutter_stage_win32_redraw;
iface->get_active_framebuffer = clutter_stage_win32_get_active_framebuffer;
}
/**
* clutter_win32_get_stage_window:
* @stage: a #ClutterStage
*
* Gets the stage's window handle
*
* Return value: An HWND for the stage window.
*
* Since: 0.8
*/
HWND
clutter_win32_get_stage_window (ClutterStage *stage)
{
ClutterStageWindow *impl;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
impl = _clutter_stage_get_window (stage);
g_return_val_if_fail (CLUTTER_IS_STAGE_WIN32 (impl), NULL);
return CLUTTER_STAGE_WIN32 (impl)->hwnd;
}
/**
* clutter_win32_get_stage_from_window:
* @hwnd: a window handle
*
* Gets the stage for a particular window.
*
* Return value: The stage or NULL if a stage does not exist for the
* window.
*
* Since: 0.8
*/
ClutterStage *
clutter_win32_get_stage_from_window (HWND hwnd)
{
/* Check whether the window handle is an instance of the stage
window class */
if ((ATOM) GetClassLongPtrW (hwnd, GCW_ATOM)
== clutter_stage_win32_get_window_class ())
/* If it is there should be a pointer to the stage in the window
extra data */
return CLUTTER_STAGE_WIN32 (GetWindowLongPtrW (hwnd, 0))->wrapper;
else
{
/* Otherwise it might be a foreign window so we should check the
stage list */
ClutterStageManager *stage_manager;
const GSList *stages, *l;
stage_manager = clutter_stage_manager_get_default ();
stages = clutter_stage_manager_peek_stages (stage_manager);
for (l = stages; l != NULL; l = l->next)
{
ClutterStage *stage = l->data;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
g_assert (CLUTTER_IS_STAGE_WIN32 (impl));
if (CLUTTER_STAGE_WIN32 (impl)->hwnd == hwnd)
return stage;
}
}
return NULL;
}
typedef struct {
ClutterStageWin32 *stage_win32;
cairo_rectangle_int_t geom;
HWND hwnd;
guint destroy_old_hwnd : 1;
} ForeignWindowData;
static void
set_foreign_window_callback (ClutterActor *actor,
void *data)
{
ForeignWindowData *fwd = data;
CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)",
(guint) fwd->hwnd);
if (fwd->destroy_old_hwnd && fwd->stage_win32->hwnd != NULL)
{
CLUTTER_NOTE (BACKEND, "Destroying previous window (0x%x)",
(guint) fwd->stage_win32->hwnd);
DestroyWindow (fwd->stage_win32->hwnd);
}
fwd->stage_win32->hwnd = fwd->hwnd;
fwd->stage_win32->is_foreign_win = TRUE;
fwd->stage_win32->win_width = fwd->geom.width;
fwd->stage_win32->win_height = fwd->geom.height;
clutter_actor_set_size (actor, fwd->geom.width, fwd->geom.height);
/* calling this with the stage unrealized will unset the stage
* from the GL context; once the stage is realized the GL context
* will be set again
*/
clutter_stage_ensure_current (CLUTTER_STAGE (actor));
}
/**
* clutter_win32_set_stage_foreign:
* @stage: a #ClutterStage
* @hwnd: an existing window handle
*
* Target the #ClutterStage to use an existing external window handle.
*
* Return value: %TRUE if foreign window is valid
*
* Since: 0.8
*/
gboolean
clutter_win32_set_stage_foreign (ClutterStage *stage,
HWND hwnd)
{
ClutterStageWin32 *stage_win32;
ClutterStageWindow *impl;
ClutterActor *actor;
RECT client_rect;
ForeignWindowData fwd;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
g_return_val_if_fail (hwnd != NULL, FALSE);
impl = _clutter_stage_get_window (stage);
if (!CLUTTER_IS_STAGE_WIN32 (impl))
{
g_critical ("The Clutter backend is not a Windows backend");
return FALSE;
}
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
if (!GetClientRect (hwnd, &client_rect))
{
g_warning ("Unable to retrieve the new window geometry");
return FALSE;
}
fwd.stage_win32 = stage_win32;
fwd.hwnd = hwnd;
/* destroy the old HWND, if we have one and it's ours */
if (stage_win32->hwnd != NULL && !stage_win32->is_foreign_win)
fwd.destroy_old_hwnd = TRUE;
else
fwd.destroy_old_hwnd = FALSE;
fwd.geom.x = 0;
fwd.geom.y = 0;
fwd.geom.width = client_rect.right - client_rect.left;
fwd.geom.height = client_rect.bottom - client_rect.top;
actor = CLUTTER_ACTOR (stage);
_clutter_actor_rerealize (actor,
set_foreign_window_callback,
&fwd);
/* Queue a relayout - so the stage will be allocated the new
* window size.
*
* Note also that when the stage gets allocated the new
* window size that will result in the stage's
* priv->viewport being changed, which will in turn result
* in the Cogl viewport changing when _clutter_do_redraw
* calls _clutter_stage_maybe_setup_viewport().
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
return TRUE;
}
void
clutter_stage_win32_map (ClutterStageWin32 *stage_win32)
{
clutter_actor_map (CLUTTER_ACTOR (stage_win32->wrapper));
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_win32->wrapper));
}
void
clutter_stage_win32_unmap (ClutterStageWin32 *stage_win32)
{
clutter_actor_unmap (CLUTTER_ACTOR (stage_win32->wrapper));
}

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@ -1,89 +0,0 @@
/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_STAGE_WIN32_H__
#define __CLUTTER_STAGE_WIN32_H__
#include <clutter/clutter-group.h>
#include <clutter/clutter-stage.h>
#include <windows.h>
#include "clutter-backend-win32.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE_WIN32 (clutter_stage_win32_get_type ())
#define CLUTTER_STAGE_WIN32(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_WIN32, ClutterStageWin32))
#define CLUTTER_IS_STAGE_WIN32(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_WIN32))
#define CLUTTER_STAGE_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_WIN32, ClutterStageWin32Class))
#define CLUTTER_IS_STAGE_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_WIN32))
#define CLUTTER_STAGE_WIN32_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_WIN32, ClutterStageWin32Class))
typedef struct _ClutterStageWin32 ClutterStageWin32;
typedef struct _ClutterStageWin32Class ClutterStageWin32Class;
struct _ClutterStageWin32
{
ClutterGroup parent_instance;
CoglOnscreen *onscreen;
HWND hwnd;
gint win_width;
gint win_height;
gint scroll_pos;
RECT fullscreen_rect;
wchar_t *wtitle;
ClutterBackendWin32 *backend;
ClutterStage *wrapper;
guint is_foreign_win : 1;
guint tracking_mouse : 1;
guint is_cursor_visible : 1;
guint accept_focus : 1;
};
struct _ClutterStageWin32Class
{
ClutterGroupClass parent_class;
};
GType clutter_stage_win32_get_type (void) G_GNUC_CONST;
void clutter_stage_win32_map (ClutterStageWin32 *stage_win32);
void clutter_stage_win32_unmap (ClutterStageWin32 *stage_win32);
/* Defined in clutter-event-win32.c */
LRESULT CALLBACK _clutter_stage_win32_window_proc (HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam);
void _clutter_stage_win32_get_min_max_info (ClutterStageWin32 *stage_win32,
MINMAXINFO *min_max_info);
void _clutter_stage_win32_update_cursor (ClutterStageWin32 *stage_win32);
G_END_DECLS
#endif /* __CLUTTER_STAGE_H__ */

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@ -1,63 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-win32
* @short_description: Win32 specific API
*
* The Win32 backend for Clutter provides some specific API, allowing
* integration with the Win32 API for embedding and manipulating the
* stage window.
*
* The ClutterWin32 API is available since Clutter 0.8
*/
#ifndef __CLUTTER_WIN32_H__
#define __CLUTTER_WIN32_H__
#include <glib.h>
#include <clutter/clutter.h>
#include <windows.h>
G_BEGIN_DECLS
CLUTTER_AVAILABLE_IN_ALL
HWND clutter_win32_get_stage_window (ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
ClutterStage *clutter_win32_get_stage_from_window (HWND hwnd);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_win32_set_stage_foreign (ClutterStage *stage,
HWND hwnd);
CLUTTER_AVAILABLE_IN_ALL
void clutter_win32_disable_event_retrieval (void);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_win32_handle_event (const MSG *msg);
G_END_DECLS
#endif /* __CLUTTER_WIN32_H__ */

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@ -1 +0,0 @@
42 CURSOR "invisible-cursor.cur"

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@ -87,29 +87,9 @@ dnl = Preliminary platform checks =============================================
AC_CANONICAL_HOST
platform_win32=no
platform_quartz=no
platform_linux=no
AC_MSG_CHECKING([if building for some Win32 platform])
AS_CASE([$host],
[*-*-mingw*|*-*-cygwin*],
[
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
platform_win32=yes
],
[*-*-linux*],
[
platform_linux=yes
],
[]
)
AC_MSG_RESULT([$platform_win32])
AM_CONDITIONAL(OS_WIN32, [test "$platform_win32" = "yes"])
AC_CHECK_HEADER([OpenGL/gl.h], [platform_quartz=yes], [platform_quartz=no])
AM_CONDITIONAL(OS_QUARTZ, [test "$platform_quartz" = "yes"])
@ -191,32 +171,22 @@ AC_SUBST(CLUTTER_LINK_FLAGS)
# Check for the visibility flags
CLUTTER_HIDDEN_VISIBILITY_CFLAGS=""
case "$host" in
*-*-mingw*)
dnl on mingw32 we do -fvisibility=hidden and __declspec(dllexport)
AC_DEFINE([_CLUTTER_EXTERN], [__attribute__((visibility("default"))) __declspec(dllexport) extern],
[defines how to decorate public symbols while building])
CFLAGS="${CFLAGS} -fvisibility=hidden"
;;
*)
dnl on other compilers, check if we can do -fvisibility=hidden
SAVED_CFLAGS="${CFLAGS}"
CFLAGS="-fvisibility=hidden"
AC_MSG_CHECKING([for -fvisibility=hidden compiler flag])
AC_TRY_COMPILE([], [int main (void) { return 0; }],
AC_MSG_RESULT(yes)
enable_fvisibility_hidden=yes,
AC_MSG_RESULT(no)
enable_fvisibility_hidden=no)
CFLAGS="${SAVED_CFLAGS}"
dnl on other compilers, check if we can do -fvisibility=hidden
SAVED_CFLAGS="${CFLAGS}"
CFLAGS="-fvisibility=hidden"
AC_MSG_CHECKING([for -fvisibility=hidden compiler flag])
AC_TRY_COMPILE([], [int main (void) { return 0; }],
AC_MSG_RESULT(yes)
enable_fvisibility_hidden=yes,
AC_MSG_RESULT(no)
enable_fvisibility_hidden=no)
CFLAGS="${SAVED_CFLAGS}"
AS_IF([test "${enable_fvisibility_hidden}" = "yes"], [
AC_DEFINE([_CLUTTER_EXTERN], [__attribute__((visibility("default"))) extern],
[defines how to decorate public symbols while building])
CLUTTER_HIDDEN_VISIBILITY_CFLAGS="-fvisibility=hidden"
])
;;
esac
AS_IF([test "${enable_fvisibility_hidden}" = "yes"], [
AC_DEFINE([_CLUTTER_EXTERN], [__attribute__((visibility("default"))) extern],
[defines how to decorate public symbols while building])
CLUTTER_HIDDEN_VISIBILITY_CFLAGS="-fvisibility=hidden"
])
AC_SUBST(CLUTTER_HIDDEN_VISIBILITY_CFLAGS)
AC_CACHE_SAVE
@ -250,10 +220,6 @@ AC_ARG_ENABLE([x11-backend],
[AS_HELP_STRING([--enable-x11-backend=@<:@yes/no@:>@], [Enable the X11 backend (default=check)])],
[enable_x11=$enableval],
[enable_x11=check])
AC_ARG_ENABLE([win32-backend],
[AS_HELP_STRING([--enable-win32-backend=@<:@yes/no@:>@], [Enable the Windows backend (default=check)])],
[enable_win32=$enableval],
[enable_win32=check])
AC_ARG_ENABLE([quartz-backend],
[AS_HELP_STRING([--enable-quartz-backend=@<:@yes/no@:>@], [Enable the OS X backend (default=check)])],
[enable_osx=$enableval],
@ -294,10 +260,6 @@ AS_IF([test "x$enable_x11" = xcheck], [
PKG_CHECK_EXISTS([x11], [enable_x11=yes], [enable_x11=no])
])
AS_IF([test "x$enable_win32" = xcheck], [
AS_IF([test "x$platform_win32" = "xyes"], [enable_win32=yes], [enable_win32=no])
])
AS_IF([test "x$enable_osx" = xcheck], [
AS_IF([test "x$platform_quartz" = "xyes"], [enable_osx=yes], [enable_osx=no])
])
@ -476,19 +438,6 @@ AS_IF([test "x$enable_osx" = "xyes"],
SUPPORT_OSX=1
])
AS_IF([test "x$enable_win32" = "xyes"],
[
CLUTTER_BACKENDS="$CLUTTER_BACKENDS win32"
CLUTTER_INPUT_BACKENDS="$CLUTTER_INPUT_BACKENDS win32"
FLAVOUR_LIBS="$FLAVOUR_LIBS -lopengl32 -lgdi32 -lwinmm"
FLAVOUR_CFLAGS="$FLAVOUR_CFLAGS -D_WIN32_WINNT=0x0500"
AC_CHECK_TOOL(WINDRES, [windres], [AC_MSG_ERROR([*** windres is required])])
SUPPORT_WIN32=1
])
AS_IF([test "x$enable_mir" = "xyes"],
[
CLUTTER_BACKENDS="$CLUTTER_BACKENDS mir"
@ -562,7 +511,6 @@ AM_CONDITIONAL(SUPPORT_X11, [test "x$SUPPORT_X11" = "x1"])
AM_CONDITIONAL(SUPPORT_GDK, [test "x$SUPPORT_GDK" = "x1"])
AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "x1"])
AM_CONDITIONAL(SUPPORT_OSX, [test "x$SUPPORT_OSX" = "x1"])
AM_CONDITIONAL(SUPPORT_WIN32, [test "x$SUPPORT_WIN32" = "x1"])
AM_CONDITIONAL(SUPPORT_CEX100, [test "x$SUPPORT_CEX100" = "x1"])
AM_CONDITIONAL(SUPPORT_WAYLAND, [test "x$SUPPORT_WAYLAND" = "x1"])
AM_CONDITIONAL(SUPPORT_MIR, [test "x$SUPPORT_MIR" = "x1"])
@ -625,10 +573,6 @@ AS_IF([test "x$SUPPORT_OSX" = "x1"],
[CLUTTER_CONFIG_DEFINES="$CLUTTER_CONFIG_DEFINES
#define CLUTTER_WINDOWING_OSX \"osx\"
#define CLUTTER_INPUT_OSX \"osx\""])
AS_IF([test "x$SUPPORT_WIN32" = "x1"],
[CLUTTER_CONFIG_DEFINES="$CLUTTER_CONFIG_DEFINES
#define CLUTTER_WINDOWING_WIN32 \"win32\"
#define CLUTTER_INPUT_WIN32 \"win32\""])
AS_IF([test "x$SUPPORT_CEX100" = "x1"],
[CLUTTER_CONFIG_DEFINES="$CLUTTER_CONFIG_DEFINES
#define CLUTTER_WINDOWING_CEX100 \"cex100\""])
@ -1195,13 +1139,8 @@ AC_CONFIG_FILES([
build/Makefile
build/autotools/Makefile
build/mingw/Makefile
build/win32/Makefile
build/win32/vs9/Makefile
build/win32/vs10/Makefile
clutter/Makefile
clutter/config.h.win32
clutter/clutter-config.h
clutter/clutter-version.h
clutter/clutter-$CLUTTER_API_VERSION.pc:clutter/clutter.pc.in

View File

@ -61,11 +61,7 @@ UNIT_TESTS += \
test-image.c
endif
if OS_WIN32
SHEXT =
else
SHEXT = $(EXEEXT)
endif
# For convenience, this provides a way to easily run individual unit tests:
wrappers: stamp-test-interactive
@ -93,23 +89,6 @@ stamp-test-interactive: Makefile
done \
&& echo timestamp > $(@F)
$(top_builddir)/build/win32/test-interactive-clutter.bat: Makefile
@echo " GEN test-interactive-clutter.bat" ; \
for i in $(UNIT_TESTS); \
do \
case $$i in \
test-pixmap.c|test-devices.c) ;; \
*.c) test_bin=$${i%*.c} \
;; \
esac; \
( echo "test-interactive-clutter $$test_bin" ) > $$test_bin-clutter.bat ; \
( echo "test-interactive-clutter $$test_bin" ) >> test-interactive-clutter.bat ; \
done \
&& mv -f *.bat $(top_builddir)/build/win32/
$(top_builddir)/build/win32/test-unit-names.h: test-unit-names.h
@echo " CP "; cp test-unit-names.h $(top_builddir)/build/win32/
test-unit-names.h: stamp-test-unit-names
@true
@ -132,7 +111,6 @@ clean-wrappers:
echo " RM $$test_bin"; \
rm -f $$test_bin$(SHEXT); \
done \
&& rm -f $(top_builddir)/build/win32/*.bat \
&& rm -f stamp-test-unit-names \
&& rm -f stamp-test-interactive
@ -141,7 +119,7 @@ clean-wrappers:
common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_API_VERSION@.la
check_PROGRAMS = test-interactive
check_SCRIPTS = wrappers $(top_builddir)/build/win32/test-interactive-clutter.bat
check_SCRIPTS = wrappers
test_interactive_SOURCES = test-main.c $(UNIT_TESTS)
nodist_test_interactive_SOURCES = test-unit-names.h
@ -161,7 +139,6 @@ test_interactive_LDADD = $(CLUTTER_LIBS) $(GDK_PIXBUF_LIBS) $(common_ldadd) $(LI
EXTRA_DIST = \
wrapper.sh.in \
$(top_builddir)/build/win32/test-unit-names.h \
test-script.json \
test-script-signals.json \
redhand.png
@ -170,51 +147,4 @@ DISTCLEANFILES = wrapper.sh .gitignore test-unit-names.h
BUILT_SOURCES = test-unit-names.h
dist-hook: $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj: $(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
done > testinteractive.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin >$@
rm -f testinteractive.sourcefiles
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
done > testinteractive.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin >$@
rm -f testinteractive.vs10.sourcefiles
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done > testinteractive.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@
rm -f testinteractive.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
DISTCLEANFILES += \
$(top_builddir)/build/win32/test-unit-names.h \
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
EXTRA_DIST += \
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
clean-local: clean-wrappers