Commit Graph

459 Commits

Author SHA1 Message Date
Emmanuele Bassi
b766a1cc10 [tests] Update the script test JSON
The test-script.json UI definition still used old types, like
ClutterLabel and ClutterCloneTexture. It should move to the classes
that have replaced them.
2009-08-26 16:50:37 +01:00
Emmanuele Bassi
87831b3427 [tests] Add a Group actor unit
We need to test that the depth sorting of ClutterGroup works correctly
in case we wish to change the data structure that stores the children,
and do so without changing the default behaviour.
2009-08-25 17:57:22 +01:00
Emmanuele Bassi
f08b583a31 [tests] Abstract GTest and Clutter initialization
The set up process of the conformance test suite is complex enough to
warrant a split up into its own function.
2009-08-14 15:58:00 +01:00
Robert Bragg
c9f57452e6 [build] remove reference to light1.png in tests/interactive/Makefile.am
This file doesn't exist in the repo and isn't referenced by any unit tests.
2009-08-03 15:16:42 +01:00
Robert Bragg
71c4fa0f73 [build] dist tests/interactive/wrapper.sh
in tests/interactive/Makefile.am add wrapper.sh to EXTRA_DIST otherwise
interactive unit tests wont be runnable when building from distributed
tarballs.
2009-08-03 15:08:13 +01:00
Damien Lespiau
4ee49eded0 [gitignore] Ignore new test-color-hls-roundtrip test 2009-08-03 14:25:08 +01:00
Emmanuele Bassi
a5d6b23308 [units] Add binding-friendly initializers
We should follow the convention for boxed types initializers of:

  <type_name>_from_<another_type> (boxed, value)

For ClutterUnits as well; so:

  clutter_units_pixels -> clutter_units_from_pixels
  clutter_units_em     -> clutter_units_from_em
  ...

We should still keep the short-hand version as a macro, though.
2009-07-28 13:46:11 +01:00
Haakon Sporsheim
9cf8410b0f Reposition variable declarations to avoid C99. 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
94a571ea76 Add MSVC preprocessor guards in test-clutter-cairo-flowers.c 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
fa4a37072e Add white_color a variable on the stack. 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
fe416fb745 Add int dummy; to empty struct TestConformSimpleFixture definition. 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
f852ade823 Remove config.h inclusion. 2009-07-28 12:13:42 +01:00
Emmanuele Bassi
76140c5f52 [build] Use API_VERSION, not MAJORMINOR
The correct macro for Clutter's API version is CLUTTER_API_VERSION,
not CLUTTER_MAJORMINOR anymore.
2009-07-28 11:42:58 +01:00
Emmanuele Bassi
db2fda9c43 [tests] Add RGB<->HLS roundtrip test unit
The ClutterColor conformance test should have a unit for verifying
the RGB<->HLS conversion code, especially the ability to roundtrip
between the two colorspaces.
2009-07-27 12:04:24 +01:00
Emmanuele Bassi
ea436a20b3 [build] Use per-target flags and libraries
AM_LDFLAGS is ignored by the LDFLAGS target, and it's also not the right
place to put the libraries used by the linker.

Thanks to Vincent Untz for spotting this.
2009-07-21 14:11:28 +01:00
Emmanuele Bassi
b08bbcccad [tests] Remove test-perspective
The perspective test was used essentially to determine whether the
perspective set up in COGL worked correctly. The perspective code
has been changed a lot since Clutter 0.3: we rely on client-side
matrices and we use floating point; so, all the conditions the test
was supposed to verify do not exist anymore.
2009-07-12 01:43:41 +01:00
Evan Martin
ea56a5e7a8 [docs] Fix typos and remove mentions of SVN
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:38:40 +01:00
Robert Bragg
358d7c30dc [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers
Fixes and adds a unit test for creating and drawing using materials with
COGL_INVALID_HANDLE texture layers.

This may be valid if for example the user has set a texture combine string
that only references a constant color.

_cogl_material_flush_layers_gl_state will bind the fallback texture for any
COGL_INVALID_HANDLE layer, later though we could explicitly check when the
current blend mode does't actually reference a texture source in which case
binding the fallback texture is redundant.

This tests drawing using cogl_rectangle, cogl_polygon and
cogl_vertex_buffer_draw.
2009-06-30 17:35:07 +01:00
Robert Bragg
24ca92951f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Robert Bragg
060f1488e0 [test-cogl-tex-getset] Assume a premultiplied pixel format
test-cogl-tex-getset was assuming it was dealing with
COGL_PIXEL_FORMAT_RGBA_8888 but since merging the premultiplcation branch
the pixel format is actually COGL_PIXEL_FORMAT_RGBA_8888_PRE
2009-06-29 23:49:06 +01:00
Neil Roberts
20f3c173fe [test-shader] Fix some of the shaders to use premultiplied colors
Texture data is now in premultiplied format and the shader should
output a premultiplied color if the default blend mode is being
used. Shaders that directly manipulate the rgb values now
unpremultiply and premultiply again afterwards.
2009-06-24 12:05:19 +01:00
Emmanuele Bassi
0ec541282a [tests] Remove unneeded g_type_init()
Now that we can safely check for an uninitialized Clutter we
don't have side effects in calling one of the functions like
clutter_x11_enable_xinput(), which require to be called before
any other Clutter function.
2009-06-19 14:20:50 +01:00
Emmanuele Bassi
184df2a5fa [input] Rework input device API
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.

The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.

By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
2009-06-19 13:12:05 +01:00
Matthew Allum
1aa8c89f2c [XInput] Get XInput working again.
Check for distros shipping out of sync header vs libXi,
call in g_type_init() in test-devices, fix ifdef so
XInput events get correctly selected.
2009-06-17 15:09:16 +01:00
Emmanuele Bassi
f8e9565482 [tests] Beautify the bouncing actor
The test-easing interactive demo for the high-level animation API
is a bit "flat". Instead of using a Rectangle actor we should
probably be using something more "interesting" -- like a CairoTexture
with a gradient.
2009-06-15 15:08:59 +01:00
Emmanuele Bassi
9799750c03 [animation] Rework animation chaining
In order to chain up animations using clutter_actor_animate() and
friends you have to use an idle handler that guarantees that the
main loop spins at least once after the animation pointer has been
detached from the actor.

This has several drawbacks, first and foremost the fact that the
slice of the main loop for the idle handler might be starved by
other operations, like redrawing. This inevitably leads to tricks
with priorities and the like, contributing to the overall complexity.

Instead, we should guarantee that the animation instance created by
clutter_actor_animate() is valid for the ::completed signal until
it reaches its default handler; after that, the animation is detached
from the actor and destroyed. This means that it's possible to
create a new animation after the first is complete by simply using
g_signal_connect_after().

This unfortunately makes it impossible to keep a reference to the
animation pointer attached to the actor by using g_object_ref(); a
way to "fix" this would be to have a clutter_animation_attach()
and a clutter_animation_detach() pair of methods that allow attaching
any animation to an actor. This might overcomplicate what it is
the simple animation API, though, so it's currently not implemented
and left for future versions.

The test-easing interactive demo has been modified to show how
the animation queuing works by adding a command line switch that
recenters the animated actor once the first animation has ended.
2009-06-15 11:49:33 +01:00
Emmanuele Bassi
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
Emmanuele Bassi
abac520f0c [tests] Add unit for Clone behaviour
A clone actor should not modify the state of its source, so we need
to check that it's not breaking any invariant.
2009-06-15 11:29:37 +01:00
Neil Roberts
0dfc1dd284 [test-cogl-tex-tile] Fix breakages from ClutterFixed removal and timelines
The test has been broken since the change to use floats instead of
fixed point because it was passing degrees to sin and cos but they
expect radians.

It was further broken since the timeline changes because it was
directly using the parameter of the new-frame signal as a frame number
but it now represents the elapsed time.
2009-06-12 11:05:26 +01:00
Emmanuele Bassi
6414adbfeb [tests] Fix the cogl_polygon() interactive test
We need to premultiply the alpha, and we also need to change the
frame painting to use the frame-less Timeline.
2009-06-11 16:59:50 +01:00
Emmanuele Bassi
a8fc4e1694 [tests] Fix the VBO interactive test
We need to fix the VBO premultiplication; we also do not need to
forcibly queue a redraw in an idle handler: the timeline and the
master clock will do that for us.
2009-06-11 16:53:52 +01:00
Emmanuele Bassi
19f112f9bc [tests] Update test-actors (and clones)
The test-actors test (and its clones, test-actor-clone and
test-paint-wrapper) was written a long time ago for a different API
and has been tweaked to bits. We should probably have something a
little bit more complicated, but at least we should not use semantics
and coding patterns from Clutter 0.2, otherwise we won't be testing
anything except that Clutter 0.2 worked.
2009-06-11 16:26:02 +01:00
Robert Bragg
96827db740 Bug 1406 - Handling of premultiplication in clutter
Merge branch 'premultiplication'

[cogl-texture docs] Improves the documentation of the internal_format args
[test-premult] Adds a unit test for texture upload premultiplication semantics
[fog] Document that fogging only works with opaque or unmultipled colors
[test-blend-strings] Explicitly request RGBA_888 tex format for test textures
[premultiplication] Be more conservative with what data gets premultiplied
[bitmap] Fixes _cogl_bitmap_fallback_unpremult
[cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
Avoid unnecesary unpremultiplication when saving to local data
Don't unpremultiply Cairo data
Default to a blend function that expects premultiplied colors
Implement premultiplication for CoglBitmap
Use correct texture format for pixmap textures and FBO's
Add cogl_color_premultiply()
2009-06-11 16:00:28 +01:00
Robert Bragg
41579eb3c9 [test-premult] Adds a unit test for texture upload premultiplication semantics
cogl_texture_new_from_data lets you specify a source format for the users given
data, and an internal format which the user wants the GPU to see. This unit
test verifies that the users data is premultiplied, un-premultiplied or
left alone for a number of (source format, internal format) pairs.

cogl_texture_set_region allows specifying a source format, and the internal
format is determined from the texture being updated. As above we test
a number of format pairs and check Cogl is converting data correctly.

The test verifies that if the user allows COGL_FORMAT_ANY for the
internal_format then by default Cogl will choose a premultipled format for
RGBA textures.

Note: Currently this only tests cogl_texture_new_from_data and
cogl_texture_set_region, we should also test cogl_texture_new_from_file,
cogl_texture_new_from_bitmap and cogl_texture_new_from_foreign.
2009-06-11 14:17:53 +01:00
Robert Bragg
70636b4815 [fog] Document that fogging only works with opaque or unmultipled colors
The fixed function fogging provided by OpenGL only works with unmultiplied
colors (or if the color has an alpha of 1.0) so since we now premultiply
textures and colors by default a note to this affect has been added to
clutter_stage_set_fog and cogl_set_fog.

test-depth.c no longer uses clutter_stage_set_fog for this reason.

In the future when we can depend on fragment shaders we should also be
able to support fogging of premultiplied primitives.
2009-06-11 14:17:53 +01:00
Robert Bragg
80aceda9bb [test-blend-strings] Explicitly request RGBA_888 tex format for test textures
This test assumes that the textures will be stored internally with exactly
the color given so that specific texture combining arithmetic can be
tested. Using COGL_PIXEL_FORMAT_ANY allows Cogl to internally premultiply
the textures, so we have to explicitly request an unmultiplied format.
2009-06-11 14:17:53 +01:00
Owen W. Taylor
c3448314d5 Default to a blend function that expects premultiplied colors
Many operations, like mixing two textures together or alpha-blending
onto a destination with alpha, are done most logically if texture data
is in premultiplied form. We also have many sources of premultiplied
texture data, like X pixmaps, FBOs, cairo surfaces. Rather than trying
to work with two different types of texture data, simplify things by
always premultiplying texture data before uploading to GL.

Because the default blend function is changed to accommodate this,
uses of pure-color CoglMaterial need to be adapted to add
premultiplication.

gl/cogl-texture.c gles/cogl-texture.c: Always premultiply
  non-premultiplied texture data before uploading to GL.

cogl-material.c cogl-material.h: Switch the default blend functions
  to ONE, ONE_MINUS_SRC_ALPHA so they work correctly with premultiplied
  data.

cogl.c: Make cogl_set_source_color() premultiply the color.

cogl.h.in color-material.h: Add some documentation about
  premultiplication and its interaction with color values.

cogl-pango-render.c clutter-texture.c tests/interactive/test-cogl-offscreen.c:
  Use premultiplied colors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Emmanuele Bassi
61c45da90a Bug 1637 - Master clock improvements
Merge branch 'master-clock-updates'

* master-clock-updates: (22 commits)
  Change the paint forcing on the Text cache text
  [timelines] Improve marker hit check and don't fudge the delta
  Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
  [tests] Don't add a newline to the end of g_test_message calls
  [test-timeline] Add a marker at the beginning of the timeline
  [timeline] Don't clamp the elapsed time when a looping tl reaches the end
  [master-clock] Throttle if no redraw was performed
  [docs] Update Clutter's API reference
  Force a paint instead of calling clutter_redraw()
  Fix clutter_redraw() to match the redraw cycle
  Run the repaint functions inside the redraw cycle
  Remove useless manual timeline ticking
  Move elapsed-time calculations into ClutterTimeline
  Limit the frame rate when not syncing to VBLANK
  Decrease the main-loop priority of the frame cycle
  Avoid motion-compression in test-picking test
  Compress events as part of the frame cycle
  Remove stage update idle and do updates from the master clock
  Call g_main_context_wakeup() when we start running timelines
  Remove unused msecs_delta member
  ...
2009-06-11 13:01:34 +01:00
Emmanuele Bassi
cd08dc6327 [tests] Fix a segfault in the binding-pool test
The commit that moved all the properties to floats missed the
test-binding-pool interactive test.
2009-06-11 12:36:41 +01:00
Emmanuele Bassi
e60584ea6f Change the paint forcing on the Text cache text
The changes in the master clock and the repaint cycle have been
changed, and broke the way the test for the Text actor cache of
PangoLayouts forces a redraw.

We have to call clutter_actor_paint() on the Stage embedding the
Text actor we want to test; this is kinda fugly because if the
Layout has changed it will end up causing a reallocation cycle
in the middle of the Text actor paint. Since it's a test case,
and since forcing redraws is a bit of a hack as well, we can
close both our eyes on that.
2009-06-11 12:23:09 +01:00
Neil Roberts
9021aa2909 Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671.

The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
2009-06-11 11:46:41 +01:00
Neil Roberts
6bb5b3a13e [tests] Don't add a newline to the end of g_test_message calls
Two of the timeline tests were calling g_test_message and adding a \n
so the output looked odd.
2009-06-11 11:38:49 +01:00
Neil Roberts
19cbb30783 [test-timeline] Add a marker at the beginning of the timeline
The beginning of the timeline needs special treatment to detect a
marker so it should have one in the conformance test.
2009-06-11 11:32:41 +01:00
Neil Roberts
9c5663d671 [timeline] Don't clamp the elapsed time when a looping tl reaches the end
The new-frame signal of a timeline was previously guaranteed to be
emitted with the elapsed_time set to the end before it emits the
completed signal. This doesn't necessarily make sense for looping
timelines because it would cause the elapsed time to be clamped to a
slightly off value whenever the timeline restarts. This patch makes it
perform the wrap around before emitting the new-frame signal so that
the elapsed time always corresponds to the time elapsed since the
timeline was started.

Additionally it no longer fudges the msecs_delta property to make the
marker check work so clutter_timeline_get_delta will always return the
wall clock time since the last frame.
2009-06-10 17:47:33 +01:00
Owen W. Taylor
287d4f76ec Remove useless manual timeline ticking
The master clock now works fine whether or not there are any stages,
so in the timeline conformance tests don't need to set up their
own times.

Set CLUTTER_VBLANK=none for the conformance tests, which in addition
to removing an test-environment dependency, will result in the ticking
for timeline tests being throttled to the default frame rate.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
6705ce6c6a Move elapsed-time calculations into ClutterTimeline
Instead of calculating a delta in the master clock, and passing that
into each timeline, make each timeline individually responsible for
remembering the last time and computing the delta.

This:

 - Fixes a problem where we could spin infinitely processing
   timeline-only frames with < 1msec differences.
 - Makes timelines consistently start timing on the first frame;
   instead of doing different things for the first started timeline
   and other timelines.
 - Improves accuracy of elapsed time computations by avoiding
   accumulating microsecond => millisecond truncation errors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
dcd8d28314 Limit the frame rate when not syncing to VBLANK
clutter-master-clock.c clutter-master-clock.h: When the
  SYNC_TO_VBLANK feature is not available, wait for 1/frame_rate
  seconds since the start of the last frame before drawing the next
  frame. Add _clutter_master_clock_start_running() to abstract
  the usage of g_main_context_wakeup()

clutter-stage.c: Add _clutter_master_clock_start_running()

clutter-main.c: Update docs for clutter_set_default_frame_rate()
  clutter_get_default_frame_rate() to no longer talk about timeline
  frame rates.

test-text-perf.c test-text.c: Set a frame rate of 1000fps so that
  frame-rate limiting doesn't affect the result.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
fc83e36477 Avoid motion-compression in test-picking test
Using clutter_stage_get_actor_at_pos() rather than synthesizing
events; the synthesized events were being compressed, so we were
only tesitng one pick per frame.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Emmanuele Bassi
33f5fe73b3 [stage] Rename fullscreen methods
The clutter_stage_fullscreen() and clutter_stage_unfullscreen() are
a GDK-ism. The underlying implementation is already using an accessor
with a boolean parameter.

This should take the amount of collisions between properties, methods
and signals to zero.
2009-06-09 14:07:35 +01:00
Emmanuele Bassi
7c89a0ccfa [stage] Rename :fullscreen to :fullscreen-set
The :fullscreen property is very much confusing as it is implemented.
It can be written to a value, but the whole process might fail. If we
set:

  g_object_set (stage, "fullscreen", TRUE, NULL);

and the fullscreen process fails or it is not implemented, the value
will be reset to FALSE (if we're lucky) or left TRUE (most of the
times).

The writability is just a shorthand for invoking clutter_stage_fullscreen()
or clutter_stage_unfullscreen() depending on a boolean value without
using an if.

The :fullscreen property also greatly confuses high level languages,
since the same symbol is used:

  - for a method name (Clutter.Stage.fullscreen())
  - for a property name (Clutter.Stage.fullscreen)
  - for a signal (Clutter.Stage::fullscreen)

For these reasons, the :fullscreen should be renamed to :fullscreen-set
and be read-only. Implementations of the Stage should only emit the
StageState event to change from normal to fullscreen, and the Stage
will automatically update the value of the property and emit a notify
signal for it.
2009-06-09 14:07:35 +01:00