Commit Graph

584 Commits

Author SHA1 Message Date
Robert Bragg
32bc0f2088 debug: remove the COGL_DEBUG=client-side-matrices option
Cogl only supports client side matrices so this debug option is no longer
useful.
2009-11-25 02:55:56 +00:00
Robert Bragg
16a09763ef [cogl-material] Adds cogl_material_copy() API
cogl_material_copy can be used to create a new CoglHandle referencing a copy
of some given material.

From now on we will advise that developers always aim to use this function
instead of cogl_material_new() when creating a material that is in any way
derived from another.

By using cogl_material_copy, Cogl can maintain an ancestry for each material
and keep track of "similar" materials.  The plan is that Cogl will use this
information to minimize the cost of GPU state transitions.
2009-11-24 17:58:22 +00:00
Robert Bragg
78fb882a4b [cogl] remove unused gles/cogl-utils.[c,h]
The only function in gles/cogl-utils.c was cogl_util_next_p2() and it's
redundant since we also have a cogl/cogl-utils.[c,h]
2009-11-24 17:58:22 +00:00
Robert Bragg
d2ce4f7137 docs: Don't document cogl_flush_gl_state as public API
This function was #if 0'd before we released Clutter 1.0 so there's no
implementation of it.  At some point we thought it might assist with
developers breaking out into raw OpenGL.  Breaking out to raw GL is a
difficult problem though so we decided instead we will wait for a specific
use case to arrise before trying to support it.
2009-11-24 17:58:22 +00:00
Neil Roberts
d2f8f6c581 Minor fix to cogl material
_cogl_material_get_layer expects a CoglMaterial* pointer but it was
being called with a CoglHandle. This doesn't matter because the
CoglHandle is actually just the CoglMaterial* pointer anyway but it
breaks the ability to change the _cogl_material_pointer_from_handle
macro.
2009-11-23 18:36:59 +00:00
Emmanuele Bassi
421b85fcd5 docs: Add indices to the Cogl API reference
The Clutter API reference has an index of the symbols for each minor
version, and a list of deprecated symbols. The Cogl API reference
should have the same layout.
2009-11-19 14:30:01 +00:00
Emmanuele Bassi
03439aede8 docs: Increase consistency in Cogl documentation 2009-11-19 14:19:59 +00:00
Emmanuele Bassi
fab83d14f4 docs: Documentation fixes for CoglMatrix
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
800e100c20 Whitespace fix for cogl-color.h 2009-11-19 13:56:47 +00:00
Emmanuele Bassi
80783abf89 docs: Documentation fixes for CoglMaterial
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
3f9e26f084 docs: Documentation fixes for CoglBitmap
• Use the same style for the Cogl API reference as the one used for
  the Clutter API reference.

• Fix the introspection annotations for cogl_bitmap_get_size_from_file()
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
bae4b213d3 docs: Fix Cogl API reference build
• Ignore all the private header files

• Add all missing/unused symbols

• Remove deprecated symbols from 0.*
2009-11-19 13:56:42 +00:00
Emmanuele Bassi
feff0213ea docs: Remove non-gtk-doc annotations
The imported Mesa matrix code has some documentation annotations
that make gtk-doc very angry. Since it's all private anyway we
can safely make gtk-doc ignore the offending stuff.
2009-11-19 13:55:46 +00:00
Neil Roberts
8f21013ee6 docs: Fix the 'Since' annotation for some functions
The 'Since' annotation needs to have a colon after it or gtk-doc won't
pick it up.
2009-11-19 11:51:21 +00:00
Neil Roberts
b4fc8faaab cogl: Use APIENTRY for GL function pointer declarations
This matters for platforms such as Windows that use a different
calling covention from the default for GL functions.
2009-11-18 19:24:09 +00:00
Neil Roberts
0f37570e93 build: Fix out-of-tree builds for cogl-defines.h
$(COGL_DRIVER)/cogl-defines.h is generated in the configure script so
it ends up in the build directory. Therefore the build rule for
cogl/cogl-defines.h should depend on the file in $(builddir) not
$(srcdir).
2009-11-18 19:24:09 +00:00
Emmanuele Bassi
2d51159281 docs: Clean up deprecation notices
The deprecation notices in gtk-doc should also refer to the
release that added the deprecation, and if the deprecated
symbol has been replaced by something else then the new symbol
should be correctly referenced.
2009-11-18 18:04:13 +00:00
Emmanuele Bassi
2f2c3fb839 build: Make cogl.h not conditional on driver defines
The main COGL header cogl.h is currently created at configure time
because it conditionally includes the driver-dependent defines. This
sometimes leads to a stale cogl.h with old definitions which can
break the build until you clean out the whole tree and start from
scratch.

We can generate a stable cogl-defines.h at build time from the
equivalent driver-dependent header and let cogl.h include that
file instead.
2009-11-18 17:49:21 +00:00
Emmanuele Bassi
b91e8a828f build: Add cogl-matrix-private.h to the dist 2009-11-18 14:43:46 +00:00
Emmanuele Bassi
7372e1d4f9 build: Add cogl-feature-functions.h to the dist 2009-11-18 14:43:46 +00:00
Neil Roberts
0e112c3371 cogl: Add the missing terminators for the arrays of feature functions
_cogl_feature_check expects the array of function names to be
terminated with a NULL pointer but I forgot to add this. This was
causing crashes depending on what happened to be in memory after the
array.
2009-11-18 13:23:10 +00:00
Neil Roberts
0927f35e7a cogl: Use the GL_EXT_blend_{func,equation}_separate extensions
We should use these extensions to check for glBlendFuncSeparate and
glBlendEquationSeparate as well as checking the GL version number.
2009-11-17 18:06:31 +00:00
Neil Roberts
2a53b84d18 cogl: Don't bother checking for NPOTs or VBOs on later GLs
For VBOs, we don't need to check for the extension if the GL version
is greater than 1.5. Non-power-of-two textures are given in 2.0.

We could also assume shader support in GL 2.0 except that the function
names are different from those in the extension so it wouldn't work
well with the current mechanism.
2009-11-17 17:22:22 +00:00
Neil Roberts
058d79dce2 cogl: Make it easier to add checks for GL extensions
Previously if you need to depend on a new GL feature you had to:

- Add typedefs for all of the functions in cogl-defines.h.in

- Add function pointers for each of the functions in
  cogl-context-driver.h

- Add an initializer for the function pointers in
  cogl-context-driver.c

- Add a check for the extension and all of the functions in
  cogl_features_init. If the extension is available under multiple
  names then you have to duplicate the checks.

This is quite tedious and error prone. This patch moves all of the
features and their functions into a list of macro invocations in
cogl-feature-functions.h. The macros can be redefined to implement all
of the above tasks from the same header.

The features are described in a struct with a pointer to a table of
functions. A new function takes the feature description from this
struct and checks for its availability. The feature can take a list of
extension names with a list of alternate namespaces (such as "EXT" or
"ARB"). It can also detect the feature from a particular version of
GL.

The typedefs are now gone and instead the function pointer in the Cogl
context just directly contains the type.

Some of the functions in the context were previously declared with the
'ARB' extension. This has been removed so that now all the functions
have no suffix. This makes more sense when the extension could
potentially be merged into GL core as well.
2009-11-17 15:11:26 +00:00
Neil Roberts
8b4a861093 Use the GL_ARB_multitexture extension on GL 1.2
Cogl requires multi-texturing support. This is only available as an
extension in GL 1.2 so we should check for it before accepting the
driver.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:56:01 +00:00
Neil Roberts
6b0b07a8a6 cogl-material: Fallback to BlendFunc if BlendFuncSeparate is unavailable
glBlendFuncSeparate is only available in OpenGL 1.4. If we
conditionally check for this then Clutter will work with OpenGL 1.2.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:55 +00:00
Neil Roberts
a50907848f Validate that the GL version is >= 1.2
There is a new internal Cogl function called _cogl_check_driver_valid
which looks at the value of the GL_VERSION string to determine whether
the driver is supported. Clutter now calls this after the stage is
realized. If it fails then the stage is marked as unrealized and a
warning is shown.

_cogl_features_init now also checks the version number before getting
the function pointers for glBlendFuncSeparate and
glBlendEquationSeparate. It is not safe to just check for the presence
of the functions because some drivers may define the function without
fully implementing the spec.

The GLES version of _cogl_check_driver_valid just always returns TRUE
because there are no version requirements yet.

Eventually the function could also check for mandatory extensions if
there were any.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:48 +00:00
Neil Roberts
d309272901 [cogl-primitives] Don't clear the whole stencil buffer
When _cogl_add_path_to_stencil_buffer is used to draw a path we don't
need to clear the entire stencil buffer. Instead it can clear just the
bounding box of the path. This adds an extra parameter called
'need_clear' which is only set if the stencil buffer is being used for
clipping.

http://bugzilla.openedhand.com/show_bug.cgi?id=1829
2009-11-13 10:51:47 +00:00
Neil Roberts
c49edf0097 Remove _cogl_flush_matrix_stacks from cogl-internal.h
The definition for this function was removed in f7d64e5abvoid so it
should be removed from the header too.
2009-11-12 17:01:44 +00:00
Emmanuele Bassi
57d9c3c668 cogl: Declare cogl_is_bitmap()
The function is automatically defined by the CoglHandle type
definition macro, but it still requires to be declared in the
header file to be used.
2009-11-11 10:32:39 +00:00
Neil Roberts
6c5110cb4b cogl: Add an initialiser for enable_flags in cogl_begin_gl
This fixes a warning about an uninitialised value. It could also
potentially fix some crashes for example if the enable_flags value
happened to include a bit for enabling a vertex array if no vertex
buffer pointer was set.
2009-11-09 11:50:16 +00:00
Emmanuele Bassi
2fca6087e9 Clean up cogl.h template
The inclusion order is mostly random, and it should really be
in alphabetic order, just like clutter.h.

Also, cogl-vertex-buffer.h is included twice.
2009-11-06 15:06:39 +00:00
Tim Horton
544543e249 osx: CGBitmapContextCreate can't make 24bpp, alphaless offscreen pixmaps
While loading a JPEG from disk (with clutter_texture_new_from_file),
I got the following:

<Error>: CGBitmapContextCreate: unsupported parameter combination: 8
integer bits/component; 24 bits/pixel; 3-component colorspace;
kCGImageAlphaNone; 3072 bytes/row.
<Error>: CGContextDrawImage: invalid context

Looking around, I found that CGBitmapContextCreate can't make 24bpp
offscreen pixmaps without an alpha channel...

This fixes the bug, and seems to not break other things...

http://bugzilla.openedhand.com/show_bug.cgi?id=1159

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-06 14:10:41 +00:00
Emmanuele Bassi
339b447075 Do not pass flags to g_module_open(NULL)
The flags are ignored when opening the main module, so we
should pass 0 to avoid confusion when reading the source.
2009-11-06 14:06:18 +00:00
Emmanuele Bassi
eb0adfe2bc Merge branch 'josh-osx-fixes'
* josh-osx-fixes:
  osx: Fix a warning on Snow Leopard
  docs: Fix OS X docs to install Ports in correct order
  osx: Implement the updated ClutterStageWindow interface
2009-11-06 11:50:22 +00:00
Robert Bragg
b0c60ce77a [clip-stack] stop using deprecated cogl_clip_push_window_rect API
try_pushing_rect_as_window_rect now uses the new
cogl_clip_push_window_rectangle API.
2009-11-05 21:10:17 +00:00
Robert Bragg
2e0e441031 [cogl-clip] deprecate parts and cleanup the API
cogl_clip_push() which accepts a rectangle in model space shouldn't have
been defined to take x,y,width,height arguments because this isn't consistant
with other Cogl API dealing with model space rectangles.  If you are using a
coordinate system with the origin at the center and the y+ extending up,
then x,y,width,height isn't as natural as (x0,y0)(x1,y1). This API has
now been replace with cogl_clip_push_rectangle()

(As a general note: the Cogl API should only use the x,y,width,height style
when the appropriate coordinate space is defined by Cogl to have a top left
origin.  E.g.  window coordinates, or potentially texture coordinates)

cogl_clip_push_window_rect() shouldn't have been defined to take float
arguments since we only clip with integral pixel precision. We also
shouldn't have abbreviated "rectangle". This API has been replaced with
cogl_clip_push_window_rectangle()

cogl_clip_ensure() wasn't documented at all in Clutter 1.0 and probably
no one even knew it existed. This API isn't useful, and so it's now
deprecated. If no one complains we may remove the API altogether for
Clutter 1.2.

cogl_clip_stack_save() and cogl_clip_stack_restore() were originally added
to allow us to save/restore the clip when switching to/from offscreen
rendering.  Now that offscreen draw buffers are defined to own their clip
state and the state will be automatically saved and restored this API is now
redundant and so deprecated.
2009-11-05 21:10:17 +00:00
Robert Bragg
1af8be2f70 [clip-stack] Internally track model space clip rects as (x0,y0)(x1,y1) pairs
Don't track the rectangles as x0,y0,width,height. This is in preparation
for some API tidy up.
2009-11-05 21:10:17 +00:00
Robert Bragg
6ca49145f4 [clip-stack] move lots of supporting code from cogl.c to cogl-clip-stack.c
There was quite a bit of code in cogl.c that was only used to support
cogl-clip-stack.c, so this has now been moved to cogl-clip-stack.c
2009-11-05 21:10:16 +00:00
Robert Bragg
d4ffa2f819 [debug] Adds a COGL_DEBUG=force-scanline-paths
For a long time now the GLES driver for Cogl has supported a fallback
scanline rasterizer for filling paths when no stencil buffer is available,
but now that we build the same cogl-primitives code for GL and GLES I
thought it may sometimes be useful for debugging to force Cogl to use the
scanline rasterizer instead of the current stencil buffer approach.
2009-11-05 21:10:16 +00:00
Robert Bragg
b49f90acb6 [cogl-primitives] Get rid of driver specific cogl-primitives code
These files were practically identical, except the gles code had additional
support for filling paths without a stencil buffer.  All the driver code has
now been moved into cogl/cogl-primitives.c
2009-11-04 16:02:34 +00:00
Robert Bragg
9cfc8acb77 Merge commit 'cogl-reorg-draw-buffers'
* cogl-reorg-draw-buffers: (38 commits)
  [test-fbo] greatly simplify the test
  [tests] test-backface-culling: test culling with offscreen rendering
  [tests] Adds test-cogl-readpixels.c for very basic cogl_read_pixels testing
  [tests] Adds test-cogl-offscreen to validate offscreen draw buffer
  [tests] test-cogl-viewport tests semantics of over/under size viewports
  [test-texture-fbo] comment the colors defined in corner_colors
  Add a conformance test for clutter_texture_new_from_actor
  [cogl-texture-2d-sliced] allow COGL_FORMAT_ANY with _new_with_size()
  [texture] fix rounding when calculating update_fbo viewport offset
  [texture] switch to a new design for handling offscreen rendering
  [texture] split out fbo update code from cluter_texture_paint
  [texture] push/pop draw buffer when painting actors to a texture
  [texture] Avoid redundant use of cogl_clip_stack_save when drawing offscreen
  [cogl-draw-buffer] fix Cogl -> GL viewport coord conversion
  [cogl_clip_push_window_rect] fix Cogl -> GL coordinate conversion
  [matrix] Adds cogl_matrix_get_inverse API
  [debug] Adds a COGL_DEBUG=matrices debug option
  [cogl-matrix] Import Mesa's matrix manipulation code
  [cogl] avoid any state changes when cogl_set_backface_culling_enable is a nop
  [cogl] Use clockwise face winding for offscreen buffers with culling enabled
  ...
2009-11-04 03:47:36 +00:00
Robert Bragg
61654a9ab4 [cogl-texture-2d-sliced] allow COGL_FORMAT_ANY with _new_with_size()
It's useful when initialzing offscreen draw buffers to be able to ask
Cogl to create a texture of a given size and with the default internal
pixel format.
2009-11-04 03:34:07 +00:00
Robert Bragg
f910ce2ee5 [cogl-draw-buffer] fix Cogl -> GL viewport coord conversion
Before we call glViewport we need to convert Cogl viewport coordinates
(where the origin is defined to be top left) to OpenGL coordinates
(where the origin is defined to be bottom left)

We weren't considering that offscreen rendering is always upside down
and in this case Cogl coordinates == OpenGL coordinates.
2009-11-04 03:34:05 +00:00
Robert Bragg
57bd250a71 [cogl_clip_push_window_rect] fix Cogl -> GL coordinate conversion
Firstly this now uses the draw buffer height not the viewport height
when we need to perform a y = height - y conversion, since (as the
name suggests) we are dealing with window coordinates not viewport
coordinates.

Secondly this skips any conversion when the current draw buffer is an
offscreen draw buffer since offscreen rendering is always forced to be
upside down and in this case Cogl window coordinates == GL window
coordinates.
2009-11-04 03:34:05 +00:00
Robert Bragg
28c7e940bf [matrix] Adds cogl_matrix_get_inverse API
This new API takes advantage of the recently imported Mesa code to support
inverse matrix calculation.  The matrix code keeps track (via internal
flags) of the transformations a matrix represents so that it can select an
optimized inversion function.

Note: although other aspects of the Cogl matrix API have followed a similar
style to Cairo's matrix API we haven't added a cogl_matrix_invert API
because the inverse of a CoglMatrix is actually cached as part of the
CoglMatrix structure meaning a destructive API like cogl_matrix_invert
doesn't let users take advantage of this caching design.
2009-11-04 03:34:05 +00:00
Robert Bragg
2126bf60fd [debug] Adds a COGL_DEBUG=matrices debug option
This adds a COGL_DEBUG=matrices debug option that can be used to trace all
matrix manipulation done using the Cogl API.  This can be handy when you
break something in such a way that a trace is still comparable with a
previous working version since you can simply diff a log of the broken
version vs the working version to home in on the bug.
2009-11-04 03:34:04 +00:00
Robert Bragg
0a1db7c4d8 [cogl-matrix] Import Mesa's matrix manipulation code
This pulls in code from Mesa to improve our matrix manipulation support. It
includes support for calculating the inverse of matrices based on top of a
matrix categorizing system that allows optimizing certain matrix types.
(the main thing we were after) but also adds some optimisations for
rotations.

Changes compared to the original code from Mesa:

- Coding style is consistent with the rest of Cogl
- Instead of allocating matrix->m and matrix->inv using malloc, our public
  CoglMatrix typedef is large enough to directly contain the matrix, its
  inverse, a type and a set of flags.
- Instead of having a _math_matrix_analyse which updates the type, flags and
  inverse, we have _math_matrix_update_inverse which essentially does the
  same thing (internally making use of _math_matrix_update_type_and_flags())
  but with additional guards in place to bail out when the inverse matrix is
  still valid.
- When initializing a matrix with the identity matrix we don't immediately
  initialize the inverse matrix; rather we just set the dirty flag for the
  inverse (since it's likely the user won't request the inverse of the
  identity matrix)
2009-11-04 03:34:04 +00:00
Robert Bragg
8ca17f5262 [cogl] avoid any state changes when cogl_set_backface_culling_enable is a nop
This is a simple optimization to bail out of cogl_set_backface_culling_enable
if it's not resulting in a change of state.
2009-11-04 03:34:04 +00:00
Robert Bragg
181bf92086 [cogl] Use clockwise face winding for offscreen buffers with culling enabled
Because Cogl defines the origin for texture as top left and offscreen draw
buffers can be used to render to textures, we (internally) force all
offscreen rendering to be upside down. (because OpenGL defines the origin
to be bottom left)

By forcing the users scene to be rendered upside down though we also reverse
the winding order of all the drawn triangles which may interfere with the
users use of backface culling.  This patch ensures that we reverse the
winding order for a front face (if culling is in use) while rendering
offscreen so we don't conflict with the users back face culling.
2009-11-04 03:34:03 +00:00