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57bd250a71
Firstly this now uses the draw buffer height not the viewport height when we need to perform a y = height - y conversion, since (as the name suggests) we are dealing with window coordinates not viewport coordinates. Secondly this skips any conversion when the current draw buffer is an offscreen draw buffer since offscreen rendering is always forced to be upside down and in this case Cogl window coordinates == GL window coordinates. |
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cogl | ||
doc/reference/cogl | ||
pango | ||
Makefile.am |