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[debug] Adds a COGL_DEBUG=force-scanline-paths
For a long time now the GLES driver for Cogl has supported a fallback scanline rasterizer for filling paths when no stencil buffer is available, but now that we build the same cogl-primitives code for GL and GLES I thought it may sometimes be useful for debugging to force Cogl to use the scanline rasterizer instead of the current stencil buffer approach.
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@ -47,7 +47,8 @@ static const GDebugKey cogl_debug_keys[] = {
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{ "journal", COGL_DEBUG_JOURNAL },
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{ "batching", COGL_DEBUG_BATCHING },
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{ "disable-software-transform", COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM },
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{ "matrices", COGL_DEBUG_MATRICES }
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{ "matrices", COGL_DEBUG_MATRICES },
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{ "force-scanline-paths", COGL_DEBUG_FORCE_SCANLINE_PATHS }
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};
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static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
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@ -45,7 +45,8 @@ typedef enum {
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COGL_DEBUG_JOURNAL = 1 << 13,
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COGL_DEBUG_BATCHING = 1 << 14,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 15,
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COGL_DEBUG_MATRICES = 1 << 16
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COGL_DEBUG_MATRICES = 1 << 16,
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COGL_DEBUG_FORCE_SCANLINE_PATHS = 1 << 17
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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@ -1452,7 +1452,8 @@ _cogl_path_fill_nodes (void)
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_cogl_path_get_bounds (ctx->path_nodes_min, ctx->path_nodes_max,
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&bounds_x, &bounds_y, &bounds_w, &bounds_h);
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if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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if (G_LIKELY (!(cogl_debug_flags & COGL_DEBUG_FORCE_SCANLINE_PATHS)) &&
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cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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{
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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