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docs: Documentation fixes for CoglMaterial
Clean up the references, the docbook tags, and the style to fit in with the rest of the API references for Cogl and Clutter.
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@ -46,32 +46,23 @@ G_BEGIN_DECLS
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/**
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* CoglMaterialFilter:
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* @COGL_MATERIAL_FILTER_NEAREST: Measuring in manhatten distance from the,
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* current pixel center, use the nearest texture
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* texel.
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* current pixel center, use the nearest texture texel
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* @COGL_MATERIAL_FILTER_LINEAR: Use the weighted average of the 4 texels
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* nearest the current pixel center.
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* nearest the current pixel center
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* @COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches
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* the current pixel, and use the
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* COGL_MATERIAL_FILTER_NEAREST
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* criterion.
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* texel size most closely matches the current pixel, and use the
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* %COGL_MATERIAL_FILTER_NEAREST criterion
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* @COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches
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* the current pixel, and use the
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* COGL_MATERIAL_FILTER_LINEAR
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* criterion.
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* texel size most closely matches the current pixel, and use the
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* %COGL_MATERIAL_FILTER_LINEAR criterion
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* @COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely
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* matches the current pixel, use
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* the COGL_MATERIAL_FILTER_NEAREST
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* criterion on each one and take
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* their weighted average.
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* whose texel size most closely matches the current pixel, use
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* the %COGL_MATERIAL_FILTER_NEAREST criterion on each one and take
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* their weighted average
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* @COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely
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* matches the current pixel, use
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* the COGL_MATERIAL_FILTER_LINEAR
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* criterion on each one and take
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* their weighted average.
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* whose texel size most closely matches the current pixel, use
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* the %COGL_MATERIAL_FILTER_LINEAR criterion on each one and take
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* their weighted average
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*
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* Texture filtering is used whenever the current pixel maps either to more
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* than one texture element (texel) or less than one. These filter enums
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@ -79,8 +70,7 @@ G_BEGIN_DECLS
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* possibly referring to multiple neighbouring texels and taking a weighted
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* average or simply using the nearest texel.
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*/
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typedef enum _CoglMaterialFilter
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{
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typedef enum {
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COGL_MATERIAL_FILTER_NEAREST = GL_NEAREST,
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COGL_MATERIAL_FILTER_LINEAR = GL_LINEAR,
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COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
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@ -94,19 +84,23 @@ typedef enum _CoglMaterialFilter
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*
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* Allocates and initializes a blank white material
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*
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* Returns: a handle to the new material
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* Return value: a handle to the new material
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*/
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CoglHandle cogl_material_new (void);
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_material_ref:
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* @handle: a @CoglHandle.
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*
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* Increment the reference count for a cogl material.
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*
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* Returns: the @handle.
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* Return value: the @handle.
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*
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* Since: 1.0
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*
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* Deprecated: 1.2: Use cogl_handle_ref() instead
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*/
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CoglHandle cogl_material_ref (CoglHandle handle);
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@ -117,16 +111,20 @@ CoglHandle cogl_material_ref (CoglHandle handle);
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* Decrement the reference count for a cogl material.
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*
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* Since: 1.0
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*
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* Deprecated: 1.2: Use cogl_handle_unref() instead
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*/
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void cogl_material_unref (CoglHandle handle);
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#endif /* COGL_DISABLE_DEPRECATED */
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/**
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* cogl_is_material:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing material object.
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*
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* Returns: %TRUE if the handle references a #CoglMaterial,
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* Return value: %TRUE if the handle references a #CoglMaterial,
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* %FALSE otherwise
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*/
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gboolean cogl_is_material (CoglHandle handle);
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@ -136,7 +134,7 @@ gboolean cogl_is_material (CoglHandle handle);
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* @material: A CoglMaterial object
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* @color: The components of the color
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*
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* This is the basic color of the material, used when no lighting is enabled.
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* Sets the basic color of the material, used when no lighting is enabled.
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*
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* Note that if you don't add any layers to the material then the color
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* will be blended unmodified with the destination; the default blend
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@ -147,7 +145,7 @@ gboolean cogl_is_material (CoglHandle handle);
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*
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* Since: 1.0
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*/
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void cogl_material_set_color (CoglHandle material,
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void cogl_material_set_color (CoglHandle material,
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const CoglColor *color);
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/**
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@ -158,7 +156,7 @@ void cogl_material_set_color (CoglHandle material,
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* @blue: The blue component
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* @alpha: The alpha component
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*
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* This is the basic color of the material, used when no lighting is enabled.
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* Sets the basic color of the material, used when no lighting is enabled.
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*
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* The default value is (0xff, 0xff, 0xff, 0xff)
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*
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@ -178,7 +176,7 @@ void cogl_material_set_color4ub (CoglHandle material,
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* @blue: The blue component
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* @alpha: The alpha component
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*
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* This is the basic color of the material, used when no lighting is enabled.
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* Sets the basic color of the material, used when no lighting is enabled.
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*
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* The default value is (1.0, 1.0, 1.0, 1.0)
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*
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@ -193,9 +191,9 @@ void cogl_material_set_color4f (CoglHandle material,
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/**
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* cogl_material_get_color:
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* @material: A CoglMaterial object
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* @color: The location to store the color
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* @color: (out): The location to store the color
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*
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* This retrieves the current material color.
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* Retrieves the current material color.
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*
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* Since: 1.0
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*/
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@ -207,11 +205,12 @@ void cogl_material_get_color (CoglHandle material,
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* @material: A CoglMaterial object
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* @ambient: The components of the desired ambient color
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*
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* Exposing the standard OpenGL lighting model; this function sets
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* the material's ambient color. The ambient color affects the overall
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* color of the object. Since the diffuse color will be intense when
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* the light hits the surface directly, the ambient will most aparent
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* where the light hits at a slant.
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* Sets the material's ambient color, in the standard OpenGL lighting
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* model. The ambient color affects the overall color of the object.
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*
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* Since the diffuse color will be intense when the light hits the surface
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* directly, the ambient will be most apparent where the light hits at a
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* slant.
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*
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* The default value is (0.2, 0.2, 0.2, 1.0)
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*
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@ -225,7 +224,7 @@ void cogl_material_set_ambient (CoglHandle material,
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* @material: A CoglMaterial object
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* @ambient: The location to store the ambient color
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*
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* This retrieves the materials current ambient color.
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* Retrieves the current ambient color for @material
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*
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* Since: 1.0
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*/
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@ -237,10 +236,9 @@ void cogl_material_get_ambient (CoglHandle material,
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* @material: A CoglMaterial object
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* @diffuse: The components of the desired diffuse color
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*
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* Exposing the standard OpenGL lighting model; this function sets
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* the material's diffuse color. The diffuse color is most intense
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* where the light hits the surface directly; perpendicular to the
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* surface.
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* Sets the material's diffuse color, in the standard OpenGL lighting
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* model. The diffuse color is most intense where the light hits the
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* surface directly - perpendicular to the surface.
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*
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* The default value is (0.8, 0.8, 0.8, 1.0)
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*
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@ -254,7 +252,7 @@ void cogl_material_set_diffuse (CoglHandle material,
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* @material: A CoglMaterial object
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* @diffuse: The location to store the diffuse color
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*
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* This retrieves the materials current diffuse color.
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* Retrieves the current diffuse color for @material
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*
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* Since: 1.0
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*/
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@ -266,10 +264,11 @@ void cogl_material_get_diffuse (CoglHandle material,
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* @material: A CoglMaterial object
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* @color: The components of the desired ambient and diffuse colors
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*
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* This is a convenience for setting the diffuse and ambient color
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* of the material at the same time.
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* Conveniently sets the diffuse and ambient color of @material at the same
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* time. See cogl_material_set_ambient() and cogl_material_set_diffuse().
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*
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* The default ambient color is (0.2, 0.2, 0.2, 1.0)
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*
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* The default diffuse color is (0.8, 0.8, 0.8, 1.0)
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*
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* Since: 1.0
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@ -282,10 +281,9 @@ void cogl_material_set_ambient_and_diffuse (CoglHandle material,
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* @material: A CoglMaterial object
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* @specular: The components of the desired specular color
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*
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* Exposing the standard OpenGL lighting model; this function sets
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* the material's specular color. The intensity of the specular color
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* depends on the viewport position, and is brightest along the lines
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* of reflection.
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* Sets the material's specular color, in the standard OpenGL lighting
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* model. The intensity of the specular color depends on the viewport
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* position, and is brightest along the lines of reflection.
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*
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* The default value is (0.0, 0.0, 0.0, 1.0)
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*
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@ -299,7 +297,7 @@ void cogl_material_set_specular (CoglHandle material,
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* @material: A CoglMaterial object
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* @specular: The location to store the specular color
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*
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* This retrieves the materials current specular color.
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* Retrieves the materials current specular color.
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*
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* Since: 1.0
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*/
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@ -311,9 +309,9 @@ void cogl_material_get_specular (CoglHandle material,
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* @material: A CoglMaterial object
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* @shininess: The desired shininess; range: [0.0, 1.0]
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*
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* This function sets the materials shininess which determines how
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* specular highlights are calculated. A higher shininess will produce
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* smaller brigher highlights.
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* Sets the materials shininess, in the standard OpenGL lighting model,
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* which determines how specular highlights are calculated. A higher
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* @shininess will produce smaller brigher highlights.
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*
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* The default value is 0.0
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*
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@ -325,7 +323,7 @@ void cogl_material_set_shininess (CoglHandle material,
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* cogl_material_get_shininess:
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* @material: A CoglMaterial object
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*
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* This retrieves the materials current emission color.
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* Retrieves the materials current emission color.
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*
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* Return value: The materials current shininess value
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*
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@ -338,9 +336,9 @@ float cogl_material_get_shininess (CoglHandle material);
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* @material: A CoglMaterial object
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* @emission: The components of the desired emissive color
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*
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* Exposing the standard OpenGL lighting model; this function sets
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* the material's emissive color. It will look like the surface is
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* a light source emitting this color.
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* Sets the material's emissive color, in the standard OpenGL lighting
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* model. It will look like the surface is a light source emitting this
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* color.
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*
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* The default value is (0.0, 0.0, 0.0, 1.0)
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*
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@ -354,7 +352,7 @@ void cogl_material_set_emission (CoglHandle material,
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* @material: A CoglMaterial object
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* @emission: The location to store the emission color
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*
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* This retrieves the materials current emission color.
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* Retrieves the materials current emission color.
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*
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* Since: 1.0
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*/
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@ -365,23 +363,17 @@ void cogl_material_get_emission (CoglHandle material,
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* CoglMaterialAlphaFunc:
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* @COGL_MATERIAL_ALPHA_FUNC_NEVER: Never let the fragment through.
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* @COGL_MATERIAL_ALPHA_FUNC_LESS: Let the fragment through if the incoming
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* alpha value is less than the reference alpha
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* value.
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* alpha value is less than the reference alpha value
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* @COGL_MATERIAL_ALPHA_FUNC_EQUAL: Let the fragment through if the incoming
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* alpha value equals the reference alpha
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* value.
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* alpha value equals the reference alpha value
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* @COGL_MATERIAL_ALPHA_FUNC_LEQUAL: Let the fragment through if the incoming
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* alpha value is less than or equal to the
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* reference alpha value.
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* alpha value is less than or equal to the reference alpha value
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* @COGL_MATERIAL_ALPHA_FUNC_GREATER: Let the fragment through if the incoming
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* alpha value is greater than the reference
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* alpha value.
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* alpha value is greater than the reference alpha value
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* @COGL_MATERIAL_ALPHA_FUNC_NOTEQUAL: Let the fragment through if the incoming
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* alpha value does not equal the reference
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* alpha value.
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* alpha value does not equal the reference alpha value
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* @COGL_MATERIAL_ALPHA_FUNC_GEQUAL: Let the fragment through if the incoming
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* alpha value is greater than or equal to the
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* reference alpha value.
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* alpha value is greater than or equal to the reference alpha value.
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* @COGL_MATERIAL_ALPHA_FUNC_ALWAYS: Always let the fragment through.
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*
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* Alpha testing happens before blending primitives with the framebuffer and
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@ -389,8 +381,7 @@ void cogl_material_get_emission (CoglHandle material,
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* incoming alpha value and a reference alpha value. The #CoglMaterialAlphaFunc
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* determines how the comparison is done.
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*/
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typedef enum _CoglMaterialAlphaFunc
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{
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typedef enum {
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COGL_MATERIAL_ALPHA_FUNC_NEVER = GL_NEVER,
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COGL_MATERIAL_ALPHA_FUNC_LESS = GL_LESS,
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COGL_MATERIAL_ALPHA_FUNC_EQUAL = GL_EQUAL,
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@ -406,7 +397,7 @@ typedef enum _CoglMaterialAlphaFunc
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* @material: A CoglMaterial object
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* @alpha_func: A @CoglMaterialAlphaFunc constant
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* @alpha_reference: A reference point that the chosen alpha function uses
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* to compare incoming fragments to.
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* to compare incoming fragments to.
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*
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* Before a primitive is blended with the framebuffer, it goes through an
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* alpha test stage which lets you discard fragments based on the current
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@ -414,7 +405,7 @@ typedef enum _CoglMaterialAlphaFunc
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* the alpha channel, and thus determine which fragments are discarded
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* and which continue on to the blending stage.
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*
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* The default is COGL_MATERIAL_ALPHA_FUNC_ALWAYS
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* The default is %COGL_MATERIAL_ALPHA_FUNC_ALWAYS
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*
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* Since: 1.0
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*/
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@ -426,16 +417,16 @@ void cogl_material_set_alpha_test_function (CoglHandle material,
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* cogl_material_set_blend:
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* @material: A CoglMaterial object
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* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
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* describing the desired blend function.
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* @error: A GError that may report lack of driver support if you give
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* separate blend string statements for the alpha channel and RGB
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* channels since some drivers or backends such as GLES 1.1 dont
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* support this. May be %NULL, in which case a warning will be
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* printed out if an error is encountered.
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* describing the desired blend function.
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* @error: return location for a #GError that may report lack of driver
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* support if you give separate blend string statements for the alpha
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* channel and RGB channels since some drivers, or backends such as
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* GLES 1.1, don't support this feature. May be %NULL, in which case a
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* warning will be printed out using GLib's logging facilities if an
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* error is encountered.
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*
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* If not already familiar; please refer
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* <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
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* strings are and there syntax.
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* If not already familiar; please refer <link linkend="cogl-Blend-Strings">here</link>
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* for an overview of what blend strings are, and their syntax.
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*
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* Blending occurs after the alpha test function, and combines fragments with
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* the framebuffer.
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@ -443,19 +434,20 @@ void cogl_material_set_alpha_test_function (CoglHandle material,
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* Currently the only blend function Cogl exposes is ADD(). So any valid
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* blend statements will be of the form:
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*
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* <programlisting>
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* <channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>))
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* </programlisting>
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* |[
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* <channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>))
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* ]|
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*
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* <warning>The brackets around blend factors are currently not optional!</warning>
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* <warning>The brackets around blend factors are currently not
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* optional!</warning>
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*
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* This is the list of source-names usable as blend factors:
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* <itemizedlist>
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* <listitem>SRC_COLOR: The color of the in comming fragment</listitem>
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* <listitem>DST_COLOR: The color of the framebuffer</listitem>
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* <listitem>
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* CONSTANT: The constant set via cogl_material_set_blend_constant()</listitem>
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* <listitem><para>SRC_COLOR: The color of the in comming fragment</para></listitem>
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* <listitem><para>DST_COLOR: The color of the framebuffer</para></listitem>
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* <listitem><para>CONSTANT: The constant set via cogl_material_set_blend_constant()</para></listitem>
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* </itemizedlist>
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*
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* The source names can be used according to the
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* <link linkend="cogl-Blend-String-syntax">color-source and factor syntax</link>,
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* so for example "(1-SRC_COLOR[A])" would be a valid factor, as would
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@ -463,37 +455,45 @@ void cogl_material_set_alpha_test_function (CoglHandle material,
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*
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* These can also be used as factors:
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* <itemizedlist>
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* <listitem>0: (0, 0, 0, 0)</listitem>
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* <listitem>1: (1, 1, 1, 1)</listitem>
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* <listitem>SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1)
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* where f=MIN(SRC_COLOR[A],1-DST_COLOR[A])</listitem>
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* <listitem>0: (0, 0, 0, 0)</listitem>
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* <listitem>1: (1, 1, 1, 1)</listitem>
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* <listitem>SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f = MIN(SRC_COLOR[A],1-DST_COLOR[A])</listitem>
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* </itemizedlist>
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||||
* <para>
|
||||
* Remember; all color components are normalized to the range [0, 1] before
|
||||
* computing the result of blending.
|
||||
* </para>
|
||||
* <section>
|
||||
* <title>Examples</title>
|
||||
* Blend a non-premultiplied source over a destination with
|
||||
* premultiplied alpha:
|
||||
* <programlisting>
|
||||
*
|
||||
* <note>Remember; all color components are normalized to the range [0, 1]
|
||||
* before computing the result of blending.</note>
|
||||
*
|
||||
* <example id="cogl-Blend-Strings-blend-unpremul">
|
||||
* <title>Blend Strings/1</title>
|
||||
* <para>Blend a non-premultiplied source over a destination with
|
||||
* premultiplied alpha:</para>
|
||||
* <programlisting>
|
||||
* "RGB = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))"
|
||||
* "A = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
|
||||
* </programlisting>
|
||||
* Blend a premultiplied source over a destination with premultiplied alpha:
|
||||
* <programlisting>
|
||||
* </programlisting>
|
||||
* </example>
|
||||
*
|
||||
* <example id="cogl-Blend-Strings-blend-premul">
|
||||
* <title>Blend Strings/2</title>
|
||||
* <para>Blend a premultiplied source over a destination with
|
||||
* premultiplied alpha</para>
|
||||
* <programlisting>
|
||||
* "RGBA = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
|
||||
* </programlisting>
|
||||
* </section>
|
||||
* </programlisting>
|
||||
* </example>
|
||||
*
|
||||
* The default blend string is:
|
||||
* "RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
|
||||
* |[
|
||||
* RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))
|
||||
* ]|
|
||||
*
|
||||
* That gives normal alpha-blending when the calculated color for the material
|
||||
* is in premultiplied form.
|
||||
*
|
||||
* Returns: TRUE if the blend string was successfully parsed, and the described
|
||||
* blending is supported by the underlying driver/hardware. If there
|
||||
* was an error, it returns FALSE.
|
||||
* Return value: %TRUE if the blend string was successfully parsed, and the
|
||||
* described blending is supported by the underlying driver/hardware. If
|
||||
* there was an error, %FALSE is returned and @error is set accordingly (if
|
||||
* present).
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
@ -538,7 +538,7 @@ void cogl_material_set_layer (CoglHandle material,
|
||||
CoglHandle texture);
|
||||
|
||||
/**
|
||||
* cogl_material_add_texture:
|
||||
* cogl_material_remove_layer:
|
||||
* @material: A CoglMaterial object
|
||||
* @layer_index: Specifies the layer you want to remove
|
||||
*
|
||||
@ -553,10 +553,10 @@ void cogl_material_remove_layer (CoglHandle material,
|
||||
* @material: A CoglMaterial object
|
||||
* @layer_index: Specifies the layer you want define a combine function for
|
||||
* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
|
||||
* describing the desired texture combine function.
|
||||
* @error: A #GError that may report parse errors or lack of GPU/driver support.
|
||||
* May be %NULL, in which case a warning will be printed out if an
|
||||
* error is encountered.
|
||||
* describing the desired texture combine function.
|
||||
* @error: A #GError that may report parse errors or lack of GPU/driver
|
||||
* support. May be %NULL, in which case a warning will be printed out if an
|
||||
* error is encountered.
|
||||
*
|
||||
* If not already familiar; you can refer
|
||||
* <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
|
||||
@ -564,74 +564,79 @@ void cogl_material_remove_layer (CoglHandle material,
|
||||
*
|
||||
* These are all the functions available for texture combining:
|
||||
* <itemizedlist>
|
||||
* <listitem>REPLACE(arg0) = arg0</listitem>
|
||||
* <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
|
||||
* <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
|
||||
* <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
|
||||
* <listitem>INTERPOLATE(arg0, arg1, arg2) =
|
||||
* arg0 x arg2 + arg1 x (1 - arg2)</listitem>
|
||||
* <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
|
||||
* <listitem>
|
||||
* DOT3_RGB(arg0, arg1) =
|
||||
* <programlisting>
|
||||
* 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* <listitem>DOT3_RGBA(arg0, arg1) =
|
||||
* <programlisting>
|
||||
* 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* <listitem>REPLACE(arg0) = arg0</listitem>
|
||||
* <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
|
||||
* <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
|
||||
* <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
|
||||
* <listitem>INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)</listitem>
|
||||
* <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
|
||||
* <listitem>
|
||||
* <programlisting>
|
||||
* DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <programlisting>
|
||||
* DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
* Refer to the
|
||||
* <link linkend="cogl-Blend-String-syntax">color-source syntax</link> for
|
||||
* describing the arguments. The valid source names for texture combining
|
||||
* are:
|
||||
* <itemizedlist>
|
||||
* <listitem>
|
||||
* TEXTURE: Use the color from the current texture layer
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* TEXTURE_0, TEXTURE_1, etc: Use the color from the specified texture layer
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* CONSTANT: Use the color from the constant given with
|
||||
* cogl_material_set_layer_constant()
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* PRIMARY: Use the color of the material as set with cogl_material_set_color()
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* PREVIOUS: Either use the texture color from the previous layer, or if this
|
||||
* is layer 0, use the color of the material as set with
|
||||
* cogl_material_set_color()
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
* <refsect2>
|
||||
* <title>Example</title>
|
||||
* This is effectively what the default blending is:
|
||||
* |[
|
||||
* <variablelist>
|
||||
* <varlistentry>
|
||||
* <term>TEXTURE</term>
|
||||
* <listitem>Use the color from the current texture layer</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>TEXTURE_0, TEXTURE_1, etc</term>
|
||||
* <listitem>Use the color from the specified texture layer</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>CONSTANT</term>
|
||||
* <listitem>Use the color from the constant given with
|
||||
* cogl_material_set_layer_constant()</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>PRIMARY</term>
|
||||
* <listitem>Use the color of the material as set with
|
||||
* cogl_material_set_color()</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>PREVIOUS</term>
|
||||
* <listitem>Either use the texture color from the previous layer, or
|
||||
* if this is layer 0, use the color of the material as set with
|
||||
* cogl_material_set_color()</listitem>
|
||||
* </varlistentry>
|
||||
* </variablelist>
|
||||
*
|
||||
* <refsect2 id="cogl-Layer-Combine-Examples">
|
||||
* <title>Layer Combine Examples</title>
|
||||
* <para>This is effectively what the default blending is:</para>
|
||||
* <informalexample><programlisting>
|
||||
* RGBA = MODULATE (PREVIOUS, TEXTURE)
|
||||
* ]|
|
||||
* This could be used to cross-fade between two images, using the alpha
|
||||
* component of a constant as the interpolator. The constant color
|
||||
* is given by calling cogl_material_set_layer_constant.
|
||||
* |[
|
||||
* </programlisting></informalexample>
|
||||
* <para>This could be used to cross-fade between two images, using
|
||||
* the alpha component of a constant as the interpolator. The constant
|
||||
* color is given by calling cogl_material_set_layer_constant.</para>
|
||||
* <informalexample><programlisting>
|
||||
* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
|
||||
* ]|
|
||||
* </programlisting></informalexample>
|
||||
* </refsect2>
|
||||
*
|
||||
* <note>You can't give a multiplication factor for arguments as you can
|
||||
* with blending.</note>
|
||||
*
|
||||
* Returns: %TRUE if the blend string was successfully parsed, and the
|
||||
* Return value: %TRUE if the blend string was successfully parsed, and the
|
||||
* described texture combining is supported by the underlying driver and
|
||||
* or hardware. If there was an error, it returns FALSE.
|
||||
* or hardware. On failure, %FALSE is returned and @error is set
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
@ -677,7 +682,7 @@ void cogl_material_set_layer_matrix (CoglHandle material,
|
||||
* This function lets you access a materials internal list of layers
|
||||
* for iteration.
|
||||
*
|
||||
* Returns: (element-type Handle) (transfer none): A list of
|
||||
* Return value: (element-type Handle) (transfer none): A list of
|
||||
* #CoglHandle<!-- -->'s that can be passed to the cogl_material_layer_*
|
||||
* functions. The list is owned by COGL and it should not be modified or
|
||||
* freed
|
||||
@ -690,7 +695,7 @@ G_CONST_RETURN GList *cogl_material_get_layers (CoglHandle material);
|
||||
*
|
||||
* Retrieves the number of layers defined for the given @material
|
||||
*
|
||||
* Returns: the number of layers
|
||||
* Return value: the number of layers
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
@ -699,20 +704,21 @@ int cogl_material_get_n_layers (CoglHandle material);
|
||||
/**
|
||||
* CoglMaterialLayerType:
|
||||
* @COGL_MATERIAL_LAYER_TYPE_TEXTURE: The layer represents a
|
||||
* <link linkend="cogl-Textures">Cogl texture</link>
|
||||
* <link linkend="cogl-Textures">texture</link>
|
||||
*
|
||||
* Available types of layers for a #CoglMaterial. This enumeration
|
||||
* might be expanded in later versions.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum { /*< prefix=COGL_MATERIAL_LAYER_TYPE >*/
|
||||
typedef enum {
|
||||
COGL_MATERIAL_LAYER_TYPE_TEXTURE
|
||||
} CoglMaterialLayerType;
|
||||
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_type:
|
||||
* @layer_handle: A #CoglHandle for a material layer
|
||||
* @layer: A #CoglHandle for a material layer
|
||||
*
|
||||
* Retrieves the type of the layer
|
||||
*
|
||||
@ -721,48 +727,49 @@ typedef enum { /*< prefix=COGL_MATERIAL_LAYER_TYPE >*/
|
||||
* based layers in the future, you should write code that checks the type
|
||||
* first.
|
||||
*
|
||||
* Returns: the type of the layer
|
||||
* Return value: the type of the layer
|
||||
*/
|
||||
CoglMaterialLayerType cogl_material_layer_get_type (CoglHandle layer_handle);
|
||||
CoglMaterialLayerType cogl_material_layer_get_type (CoglHandle layer);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_texture:
|
||||
* @layer_handle: A #CoglHandle for a material layer
|
||||
* @layer: A #CoglHandle for a material layer
|
||||
*
|
||||
* This lets you extract a CoglTexture handle for a specific layer.
|
||||
* Extracts a texture handle for a specific layer.
|
||||
*
|
||||
* <note>In the future, we may support purely GLSL based layers which will
|
||||
* likely return %COGL_INVALID_HANDLE if you try to get the texture.
|
||||
* Considering this, you can call cogl_material_layer_get_type first,
|
||||
* to check it is of type %COGL_MATERIAL_LAYER_TYPE_TEXTURE.</note>
|
||||
* <note>In the future Cogl may support purely GLSL based layers; for those
|
||||
* layers this function which will likely return %COGL_INVALID_HANDLE if you
|
||||
* try to get the texture handle from them. Considering this scenario, you
|
||||
* should call cogl_material_layer_get_type() first in order check it is of
|
||||
* type %COGL_MATERIAL_LAYER_TYPE_TEXTURE before calling this function.</note>
|
||||
*
|
||||
* Returns: a #CoglHandle for the texture inside @layer_handle
|
||||
* Return value: a #CoglHandle for the texture inside the layer
|
||||
*/
|
||||
CoglHandle cogl_material_layer_get_texture (CoglHandle layer_handle);
|
||||
CoglHandle cogl_material_layer_get_texture (CoglHandle layer);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_min_filter:
|
||||
* @layer_handle: a #CoglHandle for a material layer
|
||||
* @layer: a #CoglHandle for a material layer
|
||||
*
|
||||
* Query the currently set downscaling filter for a cogl material layer.
|
||||
* Queries the currently set downscaling filter for a material layer
|
||||
*
|
||||
* Returns: the current downscaling filter for a cogl material layer.
|
||||
* Return value: the current downscaling filter
|
||||
*/
|
||||
CoglMaterialFilter cogl_material_layer_get_min_filter (CoglHandle layer_handle);
|
||||
CoglMaterialFilter cogl_material_layer_get_min_filter (CoglHandle layer);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_mag_filter:
|
||||
* @layer_handle: a #CoglHandle for a material layer
|
||||
* @layer: a #CoglHandle for a material layer
|
||||
*
|
||||
* Query the currently set downscaling filter for a cogl material layer.
|
||||
* Queries the currently set downscaling filter for a material later
|
||||
*
|
||||
* Returns: the current downscaling filter for a cogl material layer.
|
||||
* Return value: the current downscaling filter
|
||||
*/
|
||||
CoglMaterialFilter cogl_material_layer_get_mag_filter (CoglHandle layer_handle);
|
||||
CoglMaterialFilter cogl_material_layer_get_mag_filter (CoglHandle layer);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_filters:
|
||||
* @handle: a #CoglHandle to a material.
|
||||
* @material: a #CoglHandle to a material.
|
||||
* @layer_index: the layer number to change.
|
||||
* @min_filter: the filter used when scaling a texture down.
|
||||
* @mag_filter: the filter used when magnifying a texture.
|
||||
@ -770,7 +777,7 @@ CoglMaterialFilter cogl_material_layer_get_mag_filter (CoglHandle layer_handle);
|
||||
* Changes the decimation and interpolation filters used when a texture is
|
||||
* drawn at other scales than 100%.
|
||||
*/
|
||||
void cogl_material_set_layer_filters (CoglHandle handle,
|
||||
void cogl_material_set_layer_filters (CoglHandle material,
|
||||
gint layer_index,
|
||||
CoglMaterialFilter min_filter,
|
||||
CoglMaterialFilter mag_filter);
|
||||
@ -778,4 +785,3 @@ void cogl_material_set_layer_filters (CoglHandle handle,
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_MATERIAL_H__ */
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user