Otherwise, we'll have incorrect scrolling when we switch hardware
devices without switching virtual devices. For example, on a ThinkPad,
scroll using the touchpad, move the eraser mouse, and then scroll again:
the deltas will be wrong. This also matches what GTK+ does.
https://bugzilla.gnome.org/show_bug.cgi?id=689258
When the last touch has been released the stage on the
corresponding master device (eg. the virtual core pointer) is set
to NULL and no mouse events can be delivered until an ENTER event
has occurred and the stage pointer restored.
This is due to the fact that the master devices can send both
touch events and mouse events, forwarding events coming from the
attached slave devices.
To restore delivery of mouse events we need to ensure that the
stage is set on each ButtonPress, ButtonRelease and Motion event
coming from master devices.
https://bugzilla.gnome.org/show_bug.cgi?id=684509
The ClutterEventSequence structure is a fully opaque type; on X11, it is
just an unsigned integer that gets converted into a pointer, but in the
future it may become a fully fledged data structure.
Obviously, we cannot tell people to just dereference the pointer into an
integer in order to use it, and still retain the ability to change the
type; for this reason, we need a proper accessor function to convert the
EventSequence into a touch detail, to be used with the XInput API.
803b3bafb6 introduced a new issue for
multi touch events.
In the case where 2 touch events for 2 different touch points are
processed in the same iteration, a call to
_clutter_stage_remove_device() when processing the first event will
remove the stage setting of the InputDevice. That means Clutter will
skip the second event, because it can't find a stage to which relate
the event, so no related actor and so no emission.
To fix this we move the _clutter_stage_(add/remove)_device() calls
into the input device. This way the input device can find out exactly
when to call these functions (i.e. when no touch point were previously
active or when no touch point remain active).
https://bugzilla.gnome.org/show_bug.cgi?id=682362
ClutterTexture is full of side effects that have been picked up over the
years; they make improving ClutterTexture harder than necessary, as well
as making subclassing impossible without introducing weird behaviours in
the child classes as well.
Since Clutter 1.10 we have the ClutterImage content type, which is
side-effects free, given that it just paints texture data using the
state of the actor.
Sadly, we still have subclasses of ClutterTexture, both deprecated and
not, so we cannot deprecate ClutterTexture right out; the type and
structures will still be available, like we do for ClutterGroup, but the
whole API should be moved to the deprecated section, waiting for the
time in which we can get rid of it all.
Acquiring the Clutter lock to mark critical sections is not portable,
and not recommended to implement threaded applications with Clutter.
The recommended pattern is to use worker threads, and schedule UI
updates inside idle or timeout handlers within the main loop. We should
enforce this pattern by deprecating the threads_enter()/leave()
functions. For compatibility concerns, we need internal API to acquire
the main lock during frame processing dispatch.
https://bugzilla.gnome.org/show_bug.cgi?id=679450
It is possible that we get a DeviceChanged event for a device
that is not in the hash table yet. E.g. I've seen this when
using xrandr to change screen resolution. Prevent a crash in
this case.
https://bugzilla.gnome.org/review?bug=678439
When getting touch events, the device manager would try
to pass an invalid device to translate_axes().
clutter_event_set_device() will only update event->touch.device
for touch events, not event->motion.device, as used.
Fixes Totem crashing on mouse motion/button press when using
a touchpad.
https://bugzilla.gnome.org/show_bug.cgi?id=675371
The introspection scanner has become slightly more annoying, in the hope
that people start fixing their annotations. As it turns out, it was the
right move.
It's possible to run Clutter with the 'null' input backend, which means
that clutter_device_manager_get_default() may return NULL. In the future
we may add a default dummy device manager, but right now it's safer to
just add a simple NULL check in the places where we ask for the device
manager.
configure.ac defines XINPUT_2_2 if XI 2.2 support was found. The code
expects XINPUT_2_2 in the device manager, but HAVE_XINPUT_2_2 in the x11
backend.
On newer X servers, the latter causes a BadValue when XIQueryDevice sends a
different major/minor than gdk's device manager (gnome-control-center).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
https://bugzilla.gnome.org/show_bug.cgi?id=673961
The get_geometry() implementation is broken on multi-head systems; the
only solution is to use XRandR to get the size of the CRTC that contains
the stage.
In XInput 2, the proximity events of XInput 1 have been replaced by an
axis on a valuator class. This means that, on devices that support
proximity information, for instance pens of a tablet, you will start
receiving events with the distance as an axis value - similarly to how
the pressure and tilt are presented in the API.
We still use XKeycodeToKeysym() in a fallback path in case we're not
running on a decent enough system; XKeycodeToKeysym() is deprecated as
of version 1.12 of the X server, but since I don't want to copy a bunch
of code from GDK or, god forbid, from Xlib, for a fallback path, it's
probably more reasonable to just silence the compiler warnings - at
least until we can drop all the X compatibility crap, and just use
modern, or semi-modern, API.
When handling Configure events from the X server we update the
internal copy of the window size. Unfortunately we may be updating the
wrong stage implementation because we use the one related to the event
translator (which is the first created stage).
This patch fix flickering/redrawning issues with multi-stage by
looking for the right stage implementation associated with an XEvent.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
When using the Wayland backend this sets a constraint that the
CoglRenderer selects the Wayland EGL winsys.
When a Wayland compositor display is set it now also sets a constraint
that the render should use EGL because only EGL renderers will set up
the required wl_drm global object.
The X11 backend now sets the X11 constraint.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The core input devices when XInput doesn't work were being created as
generic ClutterInputDevices instead of ClutterInputDeviceX11s. This
meant the keycode_to_evdev virtual wouldn't work.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This adds a virtual function to ClutterInputDevice to translate a
keycode from the hardware_keycode member of ClutterKeyEvent to an
evdev keycode. The function can fail so that input backends that don't
have a sensible way to translate to evdev keycodes can return FALSE.
There are implementations for evdev, wayland and X. The X
implementation assumes that the X server is using an evdev driver in
which case the hardware keycodes are the evdev codes plus 8.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Since Cogl has started restricting what cogl 1.x api is exposed when
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined and since we build all
Clutter internals with COGL_ENABLE_EXPERIMENTAL_2_0_API defined this
patch makes a first pass at reducing our internal use of the Cogl 1.x
api.
The most notable api that's no longer exposed to us internally is
the cogl_material_ api so this switches all Clutter internals to use the
cogl_pipeline_ api instead. This patch also makes quite a bit of
progress removing internal uses of CoglHandle although there is still
more to go.
The experimental cogl_texture_pixmap_x11_new() api was recently changed
to take an explicit context argument and return a GError on failures.
This updates Clutter's use of the api accordingly.
It should be possible to do:
clutter_stage_set_fullscreen (stage, TRUE);
clutter_actor_show (stage);
and have the stage be full screen as soon as it is shown.
Currently, we need to call clutter_actor_realize() prior to calling
set_fullscreen(), otherwise the backing X window will not be set,
and ClutterStageX11 will silently discard the change.
If set_fullscreen() was called prior to realization, ClutterStageX11
should delay setting the fullscreen hint until the realize() chain
has been successfully executed.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2515
If you execute the following sequence :
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 1280, 800);
clutter_actor_realize (stage);
Then you end up creating an onscreen buffer of size 1280x800 but
ClutterStageX11 storing the stage size at 640x480.
This patch resync the 2 implementation by using the ClutterStage's
size in both classes when realizing.
Signed-off-by: Lionel Landwerlin <llandwerlin@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=667540
* stage-state:
docs: Update ClutterStageState flags
wayland: Use the Stage state tracking
gdk: Use the Stage state tracking
win32: Use the Stage state tracking
x11: Use the Stage state tracking
osx: Use the Stage state tracking
stage: Add state tracking
Instead of using a PaintVolume for a 2D region, and an internal
function, use the newly added queue_redraw_with_clip() method.
This removes the last bit of internal API usage in the
ClutterX11TexturePixmap actor.
https://bugzilla.gnome.org/show_bug.cgi?id=660997
ClutterInputDeviceX11 has been made private, so we cannot access it from
outside of clutter-input-device-core-x11.c. We should have simple
accessors for the min/max keycode, which is the only detail that we use.
Create the device manager during the event initialization, where it
makes sense.
This allows us to get rid of the per-backend get_device_manager()
virtual function, and just store the DeviceManager pointer into the
ClutterBackend structure.
All the functionality that ClutterBackendCogl provided has been moved
into ClutterBackend itself, so there is no need to have this class
around in the source.
Cogl-based backends can derive directly from ClutterBackend.
Don't replace create_context(): given that the X11 backend already uses
Cogl for the context creation, we can just provide the right data
structures ourselves.
Input backends are, in some cases, independent from the windowing system
backends; we can initialize input handling using a model similar to what
we use for windowing backends, including an environment variable and
compile-/run-time checks.
This model allows us to remove the backend-specific init_events(), and
use a generic implementation directly inside the base ClutterBackend
class, thus further reducing the backend-specific code that every
platform has to implement.
This requires some minor surgery to every single backend, to make sure
that the function exposed to initialize the event loop is similar and
performs roughly the same operations.
We still use ClutterGeometry internally in a couple of places, but we
should really move away from that flawed rectangle data type, and use
the Cairo one.
Sadly, we still have some public API that we cannot remove yet.
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.
This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.
https://bugzilla.gnome.org/show_bug.cgi?id=657434
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.
This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.
Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
Just like GLIB_DEPRECATED and GLIB_DEPRECATED_FOR, Clutter should have
its own wrappers for G_DEPRECATED and G_DEPRECATED_FOR, to allow opting
out of deprecation warnings.
Deprecation warnings are enabled by default, now, even when building
Clutter.
The ClutterGeometry type is a poor substitute of cairo_rectangle_int_t,
with unsigned integers for width and height to complicate matters.
Let's remove the internal usage of ClutterGeometry and switch to the
rectangle type from Cairo.
https://bugzilla.gnome.org/show_bug.cgi?id=656663
https://bugzilla.gnome.org/show_bug.cgi?id=654656
Clutter may be used together with GTK+, which indirectly may use
XInput2 too, so the cookie data must persist when both are handling
events.
What happens now in a nutshell is, Clutter is only guaranteed to allocate
the cookie itself after XNextEvent(), and only frees the cookie if its
XGetEventData() call allocated the cookie data.
The X[Get|Free]EventData() calls happen now in clutter-event-x11.c as
hypothetically different event translators could also handle other set
of X Generic Events, or other libraries handling events for that matter.
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.
We always used it to conform to the platform, at least for public-facing
API.
At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.
Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:
https://bugzilla.gnome.org/show_bug.cgi?id=644611
Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
This extends cogl_onscreen_x11_set_foreign_xid to take a callback to a
function that details the event mask the Cogl requires the application
to select on foreign windows. This is required because Cogl, for
example, needs to track size changes of a window and may also in the
future want other notifications such as map/unmap.
Most applications wont need to use the foreign xwindow apis, but those
that do are required to pass a valid callback and update the event mask
of their window according to Cogl's requirements.
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.
Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
Instead of having cogl_renderer_xlib_add_filter and friends there is
now cogl_renderer_add_native_filter which can be used regardless of
the backend. The callback function for the filter now just takes a
void pointer instead of an XEvent pointer which should be interpreted
differently depending on the backend. For example, on Xlib it would
still be an XEvent but on Windows it could be a MSG. This simplifies
the code somewhat because the _cogl_xlib_add_filter no longer needs to
have its own filter list when a stub renderer is used because there is
always a renderer available.
cogl_renderer_xlib_handle_event has also been renamed to
cogl_renderer_handle_native_event. This just forwards the event on to
all of the listeners. The backend renderer is expected to register its
own event filter if it wants to process the events in some way.
The Cogl rework removed the Window creation from realize and its
relative destruction from unrealize; the two vfuncs also managed
the mapping between Window and Stage implementation that we use
when dealing with event handling. Sadly, the missing unrealization
left entries in the mapping dangling.
Since ClutterStageX11 already provides a ::realize implementation
that sub-classes are supposed to chain up to, and the Window ↔ Stage
mapping is private to clutter-stage-x11.c, it seems only fair that
the ClutterStageX11 should also provide an ::unrealize implementation
matching the ::realize.
This implementation just removes the StageX11 pointer from the X11
Window ↔ ClutterStageX11 mapping we set up in ::realize, since the
X11 Window is managed by Cogl, now.
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
This implements a variation of frustum culling whereby we convert screen
space clip rectangles into eye space mini-frustums so that we don't have
to repeatedly transform actor paint-volumes all the way into screen
coordinates to perform culling, we just have to apply the modelview
transform and then determine each points distance from the planes that
make up the clip frustum.
By avoiding the projective transform, perspective divide and viewport
scale for each point culled this makes culling much cheaper.
Creating a synthetic event requires direct access to the ClutterEvent
union members; this access does not map in bindings to high-level
languages, especially run-time bindings using GObject-Introspection.
It's also midly annoying from C, as it unnecessarily exposes the guts of
ClutterEvent - something we might want to fix in the future.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2575
In the future, we want event translators to be the way to handle events
in backends. For this reason, they should be a part of the base abstract
ClutterBackend class, and not an X11-only concept.
Use both the MappingNotify event and the XKB XkbMapNotify event, if
we're compiled with XKB support.
This change is also useful for making ClutterKeymapX11 an event
translator and let it deal with XKB events internally like we do for
stage and input events.
Based on a patch by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off by: Emmanuele Bassi <ebassi@linux.intel.com>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2525
Since we need to find the stage from the X11 Window, it's better to use
a static hashmap that gets updated every time the ClutterStageX11:xwin
member is changed, instead of iterating over every stage handled by the
global ClutterStageManager singleton.
Clutter should just require that the windowing system used by a backend
adds a device to the stage when the device enters, and removes it from
the stage when the device leaves; with this information, we can
synthesize every crossing event and update the device state without
other intervention from the backend-specific code.
The generation of additional crossing events for actors that are
covering the stage at the coordinates of the crossing event should be
delegated to the event processing code.
The x11 and win32 backends need to be modified to relay the enter and
leave events from the windowing system.
Since we access it in order to get the X11 Display pointer, it makes
sense to have the ClutterBackendX11 already available inside the
ClutterStageX11 structure, and avoid the pattern:
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
which costs us a function call, a type cast and an unused variable.
When we receive a ConfigureNotify event that doesn't affect the size
of the window (only the position) then we were still calling
clutter_stage_ensure_viewport which ends up queueing a full stage
redraw. This patch makes it so that it only ensures the viewport when
the size changes as it already did for avoiding queueing a relayout.
It now also avoids setting the clipped redraws cool off period when
the window only moves under the assumption that it's only necessary
for size changes.
Since the XI2 device manager code is going to be compiled only on
POSIX compliant systems, we can safely assume the presence of stdint.h
and include it unconditionally.
Hierarchy and Device changed events come through with the X window set
to be the root window, not the stage window. We need to whitelist them
so that we can actually support hotplugging and device changes.
The x11 backend exposes a lot of symbols that are meant to only be used
when implementing a subclassed backend, like the glx and eglx ones.
The uninstalled headers are also filled with cruft declarations of
functions long since removed.
Let's try to clean up this mess.
Slave and floating devices should always be disabled, and not deliver
events to the scene. It is up to the user to enable non-master devices
and handle events coming from them.
ClutterInputDevice gets a new :enabled property, defaulting to FALSE;
when a device manager creates a new device it has to set it to TRUE if
the :device-mode property is set to CLUTTER_INPUT_MODE_MASTER.
The main event queue entry point, _clutter_event_push(), will
automatically discard events coming from disabled devices.