clutter-stage-x11: Don't ensure the viewport when the window moves

When we receive a ConfigureNotify event that doesn't affect the size
of the window (only the position) then we were still calling
clutter_stage_ensure_viewport which ends up queueing a full stage
redraw. This patch makes it so that it only ensures the viewport when
the size changes as it already did for avoiding queueing a relayout.

It now also avoids setting the clipped redraws cool off period when
the window only moves under the assumption that it's only necessary
for size changes.
This commit is contained in:
Neil Roberts 2011-01-25 15:53:35 +00:00
parent dc6f6d6445
commit e7519a149b

View File

@ -886,36 +886,23 @@ clutter_stage_x11_translate_event (ClutterEventTranslator *translator,
case ConfigureNotify:
if (!stage_x11->is_foreign_xwin)
{
gboolean size_changed = FALSE;
CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)",
G_STRLOC,
(unsigned int) stage_x11->xwin,
xevent->xconfigure.width,
xevent->xconfigure.height);
/* Queue a relayout - we want glViewport to be called
* with the correct values, and this is done in ClutterStage
* via _cogl_onscreen_clutter_backend_set_size ().
*
* We queue a relayout, because if this ConfigureNotify is
* in response to a size we set in the application, the
* set_size() call below is essentially a null-op.
*
* Make sure we do this only when the size has changed,
* otherwise we end up relayouting on window moves.
*/
if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) ||
(stage_x11->xwin_width != xevent->xconfigure.width) ||
(stage_x11->xwin_height != xevent->xconfigure.height))
{
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
}
/* If we're fullscreened, we want these variables to
* represent the size of the window before it was set
* to fullscreen.
*/
if (!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN))
/* When fullscreen, we'll keep the xwin_width/height
variables to track the old size of the window and we'll
assume all ConfigureNotifies constitute a size change */
if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN))
size_changed = TRUE;
else if ((stage_x11->xwin_width != xevent->xconfigure.width) ||
(stage_x11->xwin_height != xevent->xconfigure.height))
{
size_changed = TRUE;
stage_x11->xwin_width = xevent->xconfigure.width;
stage_x11->xwin_height = xevent->xconfigure.height;
}
@ -924,50 +911,67 @@ clutter_stage_x11_translate_event (ClutterEventTranslator *translator,
xevent->xconfigure.width,
xevent->xconfigure.height);
/* XXX: This is a workaround for a race condition when
* resizing windows while there are in-flight
* glXCopySubBuffer blits happening.
*
* The problem stems from the fact that rectangles for the
* blits are described relative to the bottom left of the
* window and because we can't guarantee control over the X
* window gravity used when resizing so the gravity is
* typically NorthWest not SouthWest.
*
* This means if you grow a window vertically the server
* will make sure to place the old contents of the window
* at the top-left/north-west of your new larger window, but
* that may happen asynchronous to GLX preparing to do a
* blit specified relative to the bottom-left/south-west of
* the window (based on the old smaller window geometry).
*
* When the GLX issued blit finally happens relative to the
* new bottom of your window, the destination will have
* shifted relative to the top-left where all the pixels you
* care about are so it will result in a nasty artefact
* making resizing look very ugly!
*
* We can't currently fix this completely, in-part because
* the window manager tends to trample any gravity we might
* set. This workaround instead simply disables blits for a
* while if we are notified of any resizes happening so if
* the user is resizing a window via the window manager then
* they may see an artefact for one frame but then we will
* fallback to redrawing the full stage until the cooling
* off period is over.
*/
if (stage_x11->clipped_redraws_cool_off)
g_source_remove (stage_x11->clipped_redraws_cool_off);
stage_x11->clipped_redraws_cool_off =
g_timeout_add_seconds (1, clipped_redraws_cool_off_cb, stage_x11);
CLUTTER_UNSET_PRIVATE_FLAGS (stage_x11->wrapper, CLUTTER_IN_RESIZE);
/* the resize process is complete, so we can ask the stage
* to set up the GL viewport with the new size
*/
clutter_stage_ensure_viewport (stage);
if (size_changed)
{
/* XXX: This is a workaround for a race condition when
* resizing windows while there are in-flight
* glXCopySubBuffer blits happening.
*
* The problem stems from the fact that rectangles for the
* blits are described relative to the bottom left of the
* window and because we can't guarantee control over the X
* window gravity used when resizing so the gravity is
* typically NorthWest not SouthWest.
*
* This means if you grow a window vertically the server
* will make sure to place the old contents of the window
* at the top-left/north-west of your new larger window, but
* that may happen asynchronous to GLX preparing to do a
* blit specified relative to the bottom-left/south-west of
* the window (based on the old smaller window geometry).
*
* When the GLX issued blit finally happens relative to the
* new bottom of your window, the destination will have
* shifted relative to the top-left where all the pixels you
* care about are so it will result in a nasty artefact
* making resizing look very ugly!
*
* We can't currently fix this completely, in-part because
* the window manager tends to trample any gravity we might
* set. This workaround instead simply disables blits for a
* while if we are notified of any resizes happening so if
* the user is resizing a window via the window manager then
* they may see an artefact for one frame but then we will
* fallback to redrawing the full stage until the cooling
* off period is over.
*/
if (stage_x11->clipped_redraws_cool_off)
g_source_remove (stage_x11->clipped_redraws_cool_off);
stage_x11->clipped_redraws_cool_off =
g_timeout_add_seconds (1, clipped_redraws_cool_off_cb,
stage_x11);
/* Queue a relayout - we want glViewport to be called
* with the correct values, and this is done in ClutterStage
* via _cogl_onscreen_clutter_backend_set_size ().
*
* We queue a relayout, because if this ConfigureNotify is
* in response to a size we set in the application, the
* set_size() call above is essentially a null-op.
*
* Make sure we do this only when the size has changed,
* otherwise we end up relayouting on window moves.
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
/* the resize process is complete, so we can ask the stage
* to set up the GL viewport with the new size
*/
clutter_stage_ensure_viewport (stage);
}
}
break;