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clutter-stage-x11: Don't ensure the viewport when the window moves
When we receive a ConfigureNotify event that doesn't affect the size of the window (only the position) then we were still calling clutter_stage_ensure_viewport which ends up queueing a full stage redraw. This patch makes it so that it only ensures the viewport when the size changes as it already did for avoiding queueing a relayout. It now also avoids setting the clipped redraws cool off period when the window only moves under the assumption that it's only necessary for size changes.
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@ -886,36 +886,23 @@ clutter_stage_x11_translate_event (ClutterEventTranslator *translator,
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case ConfigureNotify:
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if (!stage_x11->is_foreign_xwin)
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{
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gboolean size_changed = FALSE;
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CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)",
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G_STRLOC,
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(unsigned int) stage_x11->xwin,
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xevent->xconfigure.width,
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xevent->xconfigure.height);
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/* Queue a relayout - we want glViewport to be called
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* with the correct values, and this is done in ClutterStage
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* via _cogl_onscreen_clutter_backend_set_size ().
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*
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* We queue a relayout, because if this ConfigureNotify is
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* in response to a size we set in the application, the
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* set_size() call below is essentially a null-op.
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*
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* Make sure we do this only when the size has changed,
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* otherwise we end up relayouting on window moves.
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*/
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if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) ||
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(stage_x11->xwin_width != xevent->xconfigure.width) ||
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(stage_x11->xwin_height != xevent->xconfigure.height))
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{
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
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}
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/* If we're fullscreened, we want these variables to
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* represent the size of the window before it was set
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* to fullscreen.
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*/
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if (!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN))
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/* When fullscreen, we'll keep the xwin_width/height
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variables to track the old size of the window and we'll
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assume all ConfigureNotifies constitute a size change */
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if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN))
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size_changed = TRUE;
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else if ((stage_x11->xwin_width != xevent->xconfigure.width) ||
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(stage_x11->xwin_height != xevent->xconfigure.height))
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{
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size_changed = TRUE;
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stage_x11->xwin_width = xevent->xconfigure.width;
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stage_x11->xwin_height = xevent->xconfigure.height;
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}
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@ -924,50 +911,67 @@ clutter_stage_x11_translate_event (ClutterEventTranslator *translator,
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xevent->xconfigure.width,
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xevent->xconfigure.height);
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/* XXX: This is a workaround for a race condition when
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* resizing windows while there are in-flight
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* glXCopySubBuffer blits happening.
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*
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* The problem stems from the fact that rectangles for the
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* blits are described relative to the bottom left of the
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* window and because we can't guarantee control over the X
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* window gravity used when resizing so the gravity is
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* typically NorthWest not SouthWest.
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*
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* This means if you grow a window vertically the server
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* will make sure to place the old contents of the window
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* at the top-left/north-west of your new larger window, but
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* that may happen asynchronous to GLX preparing to do a
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* blit specified relative to the bottom-left/south-west of
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* the window (based on the old smaller window geometry).
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*
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* When the GLX issued blit finally happens relative to the
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* new bottom of your window, the destination will have
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* shifted relative to the top-left where all the pixels you
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* care about are so it will result in a nasty artefact
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* making resizing look very ugly!
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*
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* We can't currently fix this completely, in-part because
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* the window manager tends to trample any gravity we might
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* set. This workaround instead simply disables blits for a
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* while if we are notified of any resizes happening so if
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* the user is resizing a window via the window manager then
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* they may see an artefact for one frame but then we will
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* fallback to redrawing the full stage until the cooling
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* off period is over.
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*/
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if (stage_x11->clipped_redraws_cool_off)
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g_source_remove (stage_x11->clipped_redraws_cool_off);
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stage_x11->clipped_redraws_cool_off =
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g_timeout_add_seconds (1, clipped_redraws_cool_off_cb, stage_x11);
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CLUTTER_UNSET_PRIVATE_FLAGS (stage_x11->wrapper, CLUTTER_IN_RESIZE);
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/* the resize process is complete, so we can ask the stage
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* to set up the GL viewport with the new size
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*/
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clutter_stage_ensure_viewport (stage);
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if (size_changed)
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{
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/* XXX: This is a workaround for a race condition when
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* resizing windows while there are in-flight
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* glXCopySubBuffer blits happening.
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*
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* The problem stems from the fact that rectangles for the
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* blits are described relative to the bottom left of the
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* window and because we can't guarantee control over the X
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* window gravity used when resizing so the gravity is
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* typically NorthWest not SouthWest.
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*
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* This means if you grow a window vertically the server
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* will make sure to place the old contents of the window
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* at the top-left/north-west of your new larger window, but
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* that may happen asynchronous to GLX preparing to do a
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* blit specified relative to the bottom-left/south-west of
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* the window (based on the old smaller window geometry).
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*
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* When the GLX issued blit finally happens relative to the
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* new bottom of your window, the destination will have
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* shifted relative to the top-left where all the pixels you
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* care about are so it will result in a nasty artefact
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* making resizing look very ugly!
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*
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* We can't currently fix this completely, in-part because
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* the window manager tends to trample any gravity we might
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* set. This workaround instead simply disables blits for a
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* while if we are notified of any resizes happening so if
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* the user is resizing a window via the window manager then
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* they may see an artefact for one frame but then we will
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* fallback to redrawing the full stage until the cooling
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* off period is over.
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*/
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if (stage_x11->clipped_redraws_cool_off)
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g_source_remove (stage_x11->clipped_redraws_cool_off);
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stage_x11->clipped_redraws_cool_off =
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g_timeout_add_seconds (1, clipped_redraws_cool_off_cb,
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stage_x11);
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/* Queue a relayout - we want glViewport to be called
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* with the correct values, and this is done in ClutterStage
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* via _cogl_onscreen_clutter_backend_set_size ().
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*
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* We queue a relayout, because if this ConfigureNotify is
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* in response to a size we set in the application, the
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* set_size() call above is essentially a null-op.
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*
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* Make sure we do this only when the size has changed,
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* otherwise we end up relayouting on window moves.
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*/
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
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/* the resize process is complete, so we can ask the stage
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* to set up the GL viewport with the new size
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*/
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clutter_stage_ensure_viewport (stage);
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}
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}
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break;
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