Commit Graph

2802 Commits

Author SHA1 Message Date
Damien Lespiau
54a6df22b0 cogl-buffer: make sure the code compiles on GL ES
OpenGL ES has no PBO extension, so we fallback to using a malloc'ed
buffer. Make sure the OpenGL-only defines don't leak into the OpenGL ES
compilation.
2010-02-08 17:14:49 +00:00
Damien Lespiau
d0fe479536 cogl-pixel-buffer: Add a fallback path
First, let's add a new public feature called, surprisingly,
COGL_FEATURE_PBOS to check the availability of PBOs and provide a
fallback path when running on older GL implementations or on OpenGL ES

In case the underlying OpenGL implementation does not provide PBOs, we
need a fallback path (a malloc'ed buffer). The CoglPixelBufer
constructors will instanciate a subclass of CoglBuffer that handles
map/unmap and set_data() with a malloc'ed buffer.

The public feature is useful to check before using set_data() on a
buffer as it will mean doing a memcpy() when not supporting PBOs (in
that case, it's better to create the texture directly instead of using a
CoglBuffer).
2010-02-08 17:14:49 +00:00
Damien Lespiau
b7f049495b cogl-texture: Add a new constructor to turn CoglBuffers into textures
The only goal of using COGL buffers is to use them to create
textures. cogl_texture_new_from_buffer() is the new symbol to create
textures out of buffers.
2010-02-08 17:14:49 +00:00
Damien Lespiau
abbb668163 cogl-pixel-buffer: add a pixel buffer object class
This subclass of CoglBuffer aims at wrapping PBOs or other system
surfaces like DRM buffer objects. Two constructors are available:

cogl_pixel_buffer_new() with a size when you only care about the size of
the buffer (such a buffer can be used to store several texture data such
as the three planes of a I420 frame).

cogl_pixel_buffer_new_full() is more a 1:1 mapping between the data and
an underlying surface, with the possibility of having access to a low
level memory buffer that may have a stride.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5e9710cdf cogl-buffer: add an abstract class around openGL's buffer objects
Buffer objects are cool! This abstracts the buffer API first introduced
by GL_ARB_vertex_buffer_object and then extended to other objects.

The coglBuffer abstract class is intended to be the base class of all
the buffer objects, letting the user map() buffers. If the underlying
implementation does not support buffer objects (or only support VBO but
not FBO for instance), fallback paths should be provided.
2010-02-08 17:14:49 +00:00
Damien Lespiau
de8a6314f1 cogl: new textures sould have GL_TEXTURE_MIN_FILTER set to GL_LINEAR
The only way the user has to set the mipmap filters is through the
material/layer API. This API defaults to GL_LINEAR/GL_LINEAR for the max
and min filters. With the main use case of cogl being 2D interfaces, it
makes sense do default to GL_LINEAR for the min filter.

When creating new textures, we did not set any filter on them, using
OpenGL defaults': GL_NEAREST_MIPMAP_LINEAR for the min filter and
GL_LINEAR for the max filter. This will make the driver allocate memory
for the mipmap tree, memory that will not be used in the nominal case
(as the material API defaults to GL_LINEAR).

This patch tries to ensure that the min filter is set to GL_LINEAR
before any glTexImage*() call is done on the texture by setting the
filter when generating new OpenGL handles.
2010-02-08 17:14:49 +00:00
Damien Lespiau
c0f65212ba cogl: Introduce the GE_RET() debug macro
Some GL functions have a return value that the GE() macro is not able to
handle. Let's define a new Ge_RET() macro which will be able to handle
functions such as glMapBuffer().

While at it, removed the unused variadic dots to the GE() macro.
2010-02-08 17:14:49 +00:00
Emmanuele Bassi
069ba6daf9 Merge branch 'animator-parser'
* animator-parser:
  docs: Describe the Animation definition syntax
  animator: Provide a ClutterScript parser
  animator: Allow retrieving type property type from a key
  script: Use a node when resolving an animation mode
2010-02-08 16:53:11 +00:00
Emmanuele Bassi
6ab90899ba docs: Describe the Animation definition syntax
The ClutterAnimator documentation needs a section on the syntax of its
ClutterScript definition, possibly with an example.
2010-02-08 16:50:29 +00:00
Emmanuele Bassi
4dd11d6915 animator: Provide a ClutterScript parser
The whole point of having the Animator class is that the developer can
describe a complex animation using ClutterScript. Hence, ClutterAnimator
should hook into the Script machinery and parse a specific description
format for its keys.
2010-02-08 15:52:18 +00:00
Emmanuele Bassi
790a13c0d9 animator: Allow retrieving type property type from a key
When asking a key for its target value we also ask the developer to pass
in an initialized GValue - but we don't make it easy to know the type of
the GValue. A developer has to ask the GObject class for the GParamSpec
and then initialize the GValue, instead.

Since we know the type of the GValue we should provide a getter for it.

We should also allow developers to throw at us GValue with compatible and
transformable types.

Finally, all the accessors should be constified.
2010-02-08 15:47:46 +00:00
Emmanuele Bassi
09f91ff6ea script: Use a node when resolving an animation mode
Instead of taking a string and duplicating the "is it a string or an
integer" check in both Alpha and Animation, the function in
ClutterScript that resolves the animation mode values should take a
JsonNode and do all the checks it needs.
2010-02-08 15:45:43 +00:00
Robert Bragg
cc6aefad34 cogl path: make sure marking the clip state dirty takes affect
When we trashed the contents of the stencil buffer during
_cogl_path_fill_nodes we marked the clip stack state as dirty and expected
the clip stack code would clean up our glStencilFunc state.

The problem is that we only try and update the clip state during
_cogl_journal_init (when we flush the framebuffer state) which is only
called when the journal first gets something logged in it.

To make sure the stencil state is cleaned up we now also flush the journal
so _cogl_journal_init will be called for the next logged rectangle.
2010-02-08 13:35:45 +00:00
Neil Roberts
24338a7511 clutter-master-clock: Don't wait for a frame if time goes backwards
If we aren't syncing to vblank or if the last dispatch didn't cause a
redraw then the master clock will try to wait at least a small amount
of time before dispatching again. However if time goes backwards then
it would not do a dispatch until time catches up again. To fix this it
know just runs a dispatch immediately if time goes backwards.

This is related to Moblin bug #3839. There was a similar fix for this
in 9dc012c07, however that only fixed the case where timelines
wouldn't update. If there are no animations running then the master
clock won't even try updating timelines until time catches up.

http://bugzilla.o-hand.com/show_bug.cgi?id=1974
2010-02-08 11:13:55 +00:00
Emmanuele Bassi
6106010b6f Merge remote branch 'origin/cwiiis-stage-resize'
* origin/cwiiis-stage-resize:
  [stage-x11] Set the default size differently
  [stage] Set default size correctly
  Revert "[x11] Don't set actor size on ConfigureNotify"
  [x11] Don't set actor size on ConfigureNotify
  [stage] Now that get_geometry works, use it
  [stage-x11] make get_geometry always get geometry
  [stage] Get the current size correctly
  [stage] Set minimum width/height to 1x1
  [stage] Add set/get_minumum_size
2010-02-08 10:34:22 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Chris Lord
c82c94e620 [stage-x11] Set the default size differently
We want to set the default size without triggering the layout machinary,
so change the window creation process slightly so we start with a
640x480 window.
2010-02-07 19:17:43 +01:00
Chris Lord
b968defae9 [stage] Set default size correctly
Due to the way the new sizing works, clutter stage must set its size in
init (to maintain old behaviour) and the properties on the X11 stage
must be initialised to 1x1 so that it actually goes ahead with the
resize.

Fixes stages that aren't user resizable and have no size set from
appearing at 1x1.
2010-02-07 14:18:14 +01:00
Chris Lord
8083dc418b Revert "[x11] Don't set actor size on ConfigureNotify"
This reverts commit 29cc027f06.

I misunderstood the problem, this commit breaks resizes coming from
outside of Clutter.
2010-02-06 16:57:37 +01:00
Chris Lord
29cc027f06 [x11] Don't set actor size on ConfigureNotify
Calling clutter_actor_set_size in response to ConfigureNotify makes
setting the size of the stage racy - the most common result of which
seems to be that you can't set the stage dimensions to anything less
than 640x480.

Instead, add a first_allocation bit to the private structure of the X11
stage and force the first resize (necessary or the default stage will be
a 1x1 window).
2010-02-06 16:47:22 +01:00
Chris Lord
cea9de7f04 [stage] Now that get_geometry works, use it
We want the actual window geometry in clutter_stage_set_minimum_size,
not the set size. Now that the geometry function has been changed to do
what it says, use it.
2010-02-06 15:41:01 +01:00
Chris Lord
4887707bb3 [stage-x11] make get_geometry always get geometry
Now that we have a minimum size getter on the stage object, change
get_geometry to actually always return the geometry. This fixes stages
that are set as user-resizable appearing at 1x1 size.

This will need changing in other back-ends too.
2010-02-06 15:34:55 +01:00
Chris Lord
27e33aa14f [stage] Get the current size correctly
Get the current size of the stage correctly in
clutter_stage_set_minimum_size. The get_geometry StageWindow function is
not equivalent of the current size, use clutter_actor_get_size().
2010-02-06 14:59:51 +01:00
Chris Lord
be11564b55 [stage] Set minimum width/height to 1x1
Whoops, to maintain the old behaviour, make sure the default minimum
width/height are 1x1.
2010-02-06 14:04:47 +01:00
Chris Lord
fd11d3098f [stage] Add set/get_minumum_size
Add two functions to set/get the minimum stage size. This takes effect
when a stage is set to user resizable.
2010-02-06 11:23:37 +00:00
Emmanuele Bassi
e55966d675 Deprecate clutter_util_next_p2()
The next_p2() function should have never been publicly exposed by
Clutter.
2010-02-06 10:49:33 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Neil Roberts
6b1b27d4f8 cogl-bitmap: Update the format after (un)premultiplying
The pixel format of the bitmap needs to have its premult flag cleared
or set after the premult conversion otherwise it may get converted
again.
2010-02-06 00:13:25 +00:00
Neil Roberts
191d20eb56 cogl-atlas-texture: Fix a cut and paste error when getting the height
There was a typo in getting the height of the full texture to check
whether the sub region fits so that it was using the width
instead. This was causing crashes when debugging is enabled for some
apps.
2010-02-05 17:03:04 +00:00
Damien Lespiau
1bdc3db9ab docs: Use % for defines not #
Some links to defines in the gtk-doc annotations were using '#' instead
of '%'.
2010-02-04 21:10:02 +00:00
Emmanuele Bassi
0ea25d661b event: Do not generate click count for SCROLL events
The ClutterScrollEvent structure does not have a click count field,
so Clutter should not generate the click count for events of type
CLUTTER_SCROLL.
2010-02-04 18:29:47 +00:00
Neil Roberts
1f70da62a7 glx: Create a colormap for the dummy window
Otherwise X will fail to create the window and throw a BadMatch error
at least on NVidia.
2010-02-04 16:35:42 +00:00
Emmanuele Bassi
466b00a806 glx: Clarify *why* we need the dummy window
The reason why we have a dummy, offscreen Window when we create the
GLX context is that GLX does not like it when you ask the context for
features if it's not made current to a Drawable. Maybe in the future
it will allow us to do so, but right now we have to make do with what
GLX offers us.
2010-02-04 13:59:39 +00:00
Emmanuele Bassi
ea5e33cf3a glx: Do not leak a XVisualInfo
The XVisualInfo we retrieve for the dummy window should be freed after
we used it.
2010-02-04 13:56:33 +00:00
Neil Roberts
e6a3b6ebe7 cogl-texture: Avoid copying the bitmap when premultiplying from a file
In cogl_texture_new_from_file we create and own a temporary
bitmap. There's no need to copy this data if we need to do a premult
conversion so instead it just does conversion before passing it on to
cogl_texture_new_from_bitmap.
2010-02-03 23:27:45 +00:00
Neil Roberts
59198b8ab8 cogl-texture: Split out _cogl_texture_prepare_for_upload
The Cogl atlas code was using _cogl_texture_prepare_for_upload with a
NULL pointer for the dst_bmp to determine the internal format of the
texture without converting the bitmap. It needs to do this to decide
whether the texture will go in the atlas before wasting time on the
conversion. This use of the function is a little confusing so that
part of it has been split out into a new function called
_cogl_texture_determine_internal_format. The code to decide whether a
premult conversion is needed has also been split out.
2010-02-03 23:10:52 +00:00
Neil Roberts
5063f4669c cogl-atlas: Make the cogl_atlas_* API internal
This just adds an underscore to every entry point for the CoglAtlas
API so that it's not exported.
2010-02-03 23:09:26 +00:00
Jussi Kukkonen
cd3c5155d8 text: implement del_word_next/del_word_prev()
Bind ctrl-backspace and ctrl-del to functions that delete a word before
or after the cursor, respectively.

Selection does not affect the deletion, but current selection is
preserved. This mimicks GTK+ functionality in GtkTextView and GtkEntry.

http://bugzilla.openedhand.com/show_bug.cgi?id=1767

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-03 17:15:05 +00:00
Emmanuele Bassi
d8d728a8d7 Remove the SDL backend
The SDL API is far too limited for the windowing system needs of
Clutter; the status of the SDL backend was always experimental, and
since the Windows platform is supported by a native backend there is
no point in having the SDL backend around any more.
2010-02-03 16:34:27 +00:00
Neil Roberts
ae188d203c win32: Use a dummy window to support delayed stage creation
The Win32 backend now implements the create_context method which
creates a context and binds it to a 1x1 invisible window. That way
there will always be a context bound and the features can be retrieved
without creating the default stage. This reflects the changes in
1c6ffc8..b245d55 to the GLX backend.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
479fdffc7d glx: Fix error messages and debug notes
Instead of using g_critical() inside the create_context() implementation
of the ClutterBackendGLX we should use the passed GError, so that the
error message can bubble up to the caller.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
ede2cbfab0 stage: Create the default stage on demand
Instead of creating the default stage during initialization we can
now safely create it whenever clutter_stage_get_default() is called.

To maintain the invariant, the default stage is immediately realized
by Clutter itself.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
d2c091e62d glx: Create the dummy Window with the GLX context
Since we must guarantee that Cogl has a GL context to query, it is too
late to use the "dummy Window" trick from within the get_features()
virtual function implementation.

Instead, we can create a dummy Window from create_context() itself and
leave it around - basically trading a default stage with a dummy X
window.

We need to have the dummy X window around all the time so that the
GLX context can be selected and made current.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
5eb6fb74b6 feature: Make sure we have a GL context
Before asking Cogl and ClutterBackend for the list of features we must
have a GL backend ready.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
a8daaa8222 stage: Move default title in Stage.init
The default title should be set from within clutter_stage_init(); at
that point clutter_init() must have been called.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
38f26634ee Lazily create the Pango fontmap
The Pango fontmap needed by Clutter should be initialized the first
time we need a PangoContext, not on initialization.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
6fbed66add Delay default stage creation
The default stage creation should be delayed as much as possible,
ideally at the end of the init() process.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
3191ea1195 cogl-debug: Remove redundant newlines
The debugging notes wrapping g_debug() already have an implicit newline
at the end of the passed message.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
cb52581a24 text: Add :font-description
High level toolkits might wish to construct a PangoFontDescription and
then set it directly on a ClutterText actor proxy or sub-class.
ClutterText should have a :font-description property to set (and get)
the PangoFontDescription.

http://bugzilla.openedhand.com/show_bug.cgi?id=1960
2010-02-03 14:38:13 +00:00
Neil Roberts
74c0170ccc cogl-vertex-buffer: Refix disabling texture coord arrays
Commit 92a375ab4 changed the initial value of max_texcoord_attrib_unit
to -1 so that it could disable the texture coord array for the first
texture unit when there are no texture coords used in the vbo. However
max_texcoord_attrib_unit was an unsigned value so this actually became
G_MAXUINT. The disabling loop at the bottom still worked because
G_MAXUINT+1==0 but the check for whether any texture unit is greater
than max_texcoord_attrib_unit was failing so it would always end up
disabling all texture units. This is now fixed by changing
max_texcoord_attrib_unit to be signed.
2010-02-03 14:31:12 +00:00
Emmanuele Bassi
301863d43b text: Fixes for selection bound
The commit ecbb7ce41a exposed some issues
when positioning the cursor with the mouse pointer: the selection is
not moved along with the cursor when inserting a single character or a
string.

Also, some freeze_notify() are called too early, leading to decoupling
from their respective thaw_notify().

http://bugzilla.openedhand.com/show_bug.cgi?id=1955
2010-02-03 10:48:59 +00:00
Emmanuele Bassi
c9a6e63fa4 docs: Clarify Group's sizing semantics
The documentation for ClutterGroup behaviour when setting an explicit
size is not accurate - or, actually, it was accurate by the time
ClutterGroup was first written but has been neglected in the following
release cycles.

To avoid confusion for new users of Clutter the documentation should be
slightly expanded, mentioning the exact semantics of ClutterGroup with
regards to: preferred size, explicitly set size and how to constrain the
visible area of a ClutterGroup to an explicitly set size.

Based on a patch by: Neil Roberts <neil@linux.intel.com>
2010-02-02 14:53:04 +00:00
Emmanuele Bassi
f94e691151 behaviour: Clean up BehaviourOpacity
• Use a consistent coding style

• Call set_bounds() from set_property(), because we need proper
  notification on the modified property
2010-02-02 12:54:51 +00:00
Emmanuele Bassi
521d71d4bc event: Unify the off-stage motion events delivery behaviour
When we disable the per-actor events delivery Clutter replicates the X11
implicit soft grab for motion events with off-stage. The implicit grab
is done whenever the pointer of a device leaves a window with a button
still pressed; with the implicit grab in place the window still receives
motion events even after the LeaveNotify - until the button is released.

The implicit grab is not honoured in the per-actor event deliver case,
though, so we have a mismatch between two in theory equivalent cases.

Luckily, the fix is pretty trivial: when we check for a motion event
with a stage set but without an actor set, and that has off-stage
coordinates, we arbitrarily set the source to be the stage of the event
and emit the pointer event.
2010-02-01 16:36:36 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Neil Roberts
aa6731e338 cogl-material: Compare GL texture numbers for material layer textures
When deciding if a material layer is equal it now compares the GL
target and texture number if the textures are not sliced. This is
needed to get batching across atlased textures.
2010-02-01 13:27:42 +00:00
Neil Roberts
abe91784c4 cogl: Let GL do the format conversion when uploading texture data
Cogl accepts a pixel format for both the data in memory and the
internal format to be used for the texture. If they do not match then
it would convert them using the CoglBitmap functions before uploading
the data. However, GL also lets you specify both formats so it makes
more sense to let GL do the conversion. The driver may need the
texture in a specific format so it may end up being converted anyway.

The cogl_texture_upload_data functions have been removed and replaced
with a single function to prepare the bitmap. This will only do the
premultiplication conversion because that is the only part that GL
can't do directly.
2010-02-01 13:27:34 +00:00
Neil Roberts
e83ffb1fa3 cogl: Do the premult conversion in-place rather than copying to a new buffer
The premult part of _cogl_convert_premult has now been split out as
_cogl_convert_premult_status. _cogl_convert_premult has been renamed
to _cogl_convert_format to make it less confusing. The premult
conversion is now done in-place instead of copying the
buffer. Previously it was copying the buffer once for the format
conversion and then copying it again for the premult conversion. The
premult conversion never changes the size of the buffer so it's quite
easy to do in place. We can also use the separated out function
independently.
2010-02-01 13:27:34 +00:00
Neil Roberts
72fba19eac cogl-atlas-texture: Use a single atlas for both RGB and RGBA textures
The internal format of the atlas texture is still set to the
appropriate format so Cogl will disable blending for textures that are
intended to be RGB. This should end up ignoring the alpha channel from
the texture in the atlas. This makes the code slightly easier to
maintain and should also improve the chances of batching.
2010-02-01 13:27:29 +00:00
Emmanuele Bassi
ad6bd2ee88 actor: Reword the allocation cycle warning
Since we're allowing allocation cycles saying that calling
queue_relayout() inside an allocation cycle "is not allowed" is kind of
confusing. We should say that "it is not recommended".
2010-02-01 12:18:10 +00:00
Emmanuele Bassi
5f1c8a17e4 Merge branch 'device-manager'
* device-manager: (37 commits)
  x11: Re-enable XI1 extension keyboards
  x11: Always handle core device events before XI events
  docs: Documentation fixes for DeviceManager
  device-manager: Fix the signals definition
  docs: Add sections for InputDevice and DeviceManager
  docs: Add clutter_input_device_get_device_name()
  tests: Print out the device details on motion
  Always register core devices
  device: Remove unused is_default member
  win32: Experimental implementation of device support
  tests: Print the device name, as well as its Id
  x11: Fill out the :name property of the InputDevices
  device: Add the :name property to InputDevice
  x11: Store core devices on the X11 Backend singleton
  device: Unset the cursor actor when leaving the stage
  device: Add pointer actor getter
  x11: Discard the LeaveNotify for off-stage ButtonRelease
  device: Do not overwrite the stage for an InputDevice
  event: Off-stage button releases have a click count of 1
  event: Scroll events do not have click count
  ...
2010-02-01 11:26:56 +00:00
Alejandro Piñeiro
ecbb7ce41a Fix problems with "position" and "selection-bound" change notification
Added a "selection-bound" notify on clutter_text_clear_selection as it
changes the value.

Added utility function clutter_text_set_positions, in order to
change both cursor position and selection bound inside a
g_object_[freeze/thaw]_notify block

Added g_object_[freeze/thaw]_notify in other functions that changes
both cursor position and selection bound

Solves http://bugzilla.openedhand.com/show_bug.cgi?id=1955
2010-02-01 11:22:58 +00:00
Emmanuele Bassi
579a9a2665 stage: Add :key-focus property
ClutterStage has both set_key_focus() and get_key_focus() methods, but
there is no :key-focus property. This means that it is not possible to
get notifications when the key-focus has changes except by connecting to
both the ::key-focus-in and ::key-focus-out signals and do additional
bookkeeping.

http://bugzilla.openedhand.com/show_bug.cgi?id=1956

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-01 11:09:13 +00:00
Emmanuele Bassi
7a1ebcbced Whitespace fixes in cogl-util 2010-02-01 10:40:34 +00:00
Emmanuele Bassi
578e83e463 Whitespace fixes 2010-02-01 10:40:34 +00:00
Emmanuele Bassi
2d5eeba5d8 docs: Fixes for TimeoutPool and Frame sources
The TimeoutPool is not used by ClutterTimeline any more, so we need to
remove a sentence from its description. We also need to fix the gtk-doc
syntax errors.
2010-02-01 10:40:34 +00:00
Neil Roberts
046a4b8047 cogl: Use the colours of COGL_DEBUG=rectangles to debug batching
Instead of assigning a new colour to each quad of a batch, the
rectangle debugging code now assigns a new colour to each batch so
that it can be used to visually see what is being batched. The colour
is stored in a global variable that is reset during cogl_clear. This
improves the chances that the same colour will be used for a batch in
the next frames to avoid flickering.
2010-01-28 16:52:42 +00:00
Neil Roberts
92a375ab47 cogl-vertex-buffer: Fix disabling the texture arrays from previous prim
When setting up the state for the vertex buffer,
enable_state_for_drawing_buffer tries to keep track of the highest
numbered texture unit in use. It then disables any texture arrays for
units that were previously enabled if they are greater than that
number. However if there is no texturing in the VBO then the max used
unit would be left at 0 which it would later think meant unit 0 is
still in use so it wouldn't disable it. To fix this it now initialises
the max used unit to -1 which it should interpret as ‘no units are in
use’ so it will later disable the arrays for all units.

Thanks to Jon Mayo for reporting the bug.

http://bugzilla.openedhand.com/show_bug.cgi?id=1957
2010-01-27 14:31:59 +00:00
Neil Roberts
f288eae0fc docs: Add some notes about the CoglPixelFormat enums
The pixel format enums didn't explain what order in memory the
components should be so it was difficult to use them.
2010-01-27 12:07:38 +00:00
Damien Lespiau
52cb54f5fa cogl: Fix checks of the number of available texture units
We were checking the number of texture units against the GL enum that is
used in glGetInteger() to query that number. Let's abstract this in a
little function.

Took the opportunity to dig a bit on the usage of GL limits for the
number of texture (image) units and document our use of them. We'll need
something finer grained if we want to fully exploit texture image units
with a programmable pipeline.
2010-01-26 18:47:25 +00:00
Damien Lespiau
06d8ebb0ba cogl: Create CoglTextureUnit with its associated unit number
The index field of CoglTextureUnit was never set, leading to the
creation of units with index set to 0. When trying to retrieve a texture
unit by its index (!= 0) with _cogl_get_texture_unit(), a new one was
created as it could not find it back in the list of textures units:
ctx->texture_units.

http://bugzilla.openedhand.com/show_bug.cgi?id=1958
2010-01-26 12:12:20 +00:00
Emmanuele Bassi
8fc07c51a9 actor: Use GParamSpecUint for :opacity
The :opacity property is defined using a GParamSpecUchar. This usually
leads to issues with language bindings that don't have an 'unsigned
char' type and that need to explicitly handle the conversion between
G_TYPE_UCHAR and G_TYPE_INT or G_TYPE_UINT.

The property definition already specifies an interval size of [0, 255]
on the values; more importantly, GObject already implicitly transforms
between G_TYPE_UCHAR and G_TYPE_UINT (the GValue transformation
functions are registered at type system initialization time) so
switching between a GParamSpecUchar and a GParamSpecUint should not be
an ABI break.

I have tested a simple program using the opacity property before and
after the change and I cannot see any run-time warnings related to this
issue.
2010-01-22 21:47:20 +00:00
Emmanuele Bassi
7073e69b4e animation: Verify internal state
Be more drastic if the internal state is broken, and assert() if the
expected Alpha and Timeline instances we need are not valid. This
usually implies a library bug or a massive heap corruption.
2010-01-22 21:42:55 +00:00
Emmanuele Bassi
8daa3035e5 docs: Fix the Animation:object property
There is a typo in the Animation:object property gtk-doc declaration.
2010-01-22 21:42:10 +00:00
Emmanuele Bassi
0788aa43b2 animation: Add more debug annotations
We need some better tracking of the Animation's lifetime.
2010-01-22 21:41:33 +00:00
Emmanuele Bassi
7fa7c4a1b6 animation: Transform if necessary
The Animation code does transformation of values between type A and A'
after checking for compatibility using g_value_type_compatible(). This
is incorrect: compatibility means that the two types can be copied. The
correct conversion should follow:

        if (compatible (type (A), type (A')))
          copy (A, A');
        else
          if (transformable (type (A), type (A')))
            transform (A, A');
          else
            error("Unable to trasform type A in A'");

The transformation might still fail, so we need to check for errors
there as well as a fall-through case.
2010-01-22 21:36:41 +00:00
Emmanuele Bassi
94249efff7 animation: Check for value transformability
We should not just check for compatibility, but also for the ability to
transform a GValue of type A into another of type A'.

Usually compatibility is enough, especially if types can be
introspected beforehand; some times, though, we also need to check for
transformability as a type can provide the transformation functions
necessary for the operation.
2010-01-22 21:33:28 +00:00
Neil Roberts
996614cfaf cogl-atlas-texture: Add a debug option to disable the atlas
If the user specifies the 'disable-atlas' debug option then no texture
will be put in the atlas.
2010-01-22 15:54:15 +00:00
Emmanuele Bassi
a545f66a5c master clock: Improve the timeline advancement protection
The commit 1c69c61745 which improved the
protection against timeline removals during the master clock advancement
was only doing half the job - and actually broke the chaining of
animations inside the ::completed signal.

We cannot simply take a reference on the timelines and still use the list
held by the master clock because the do_tick() might result in the
creation of a new timeline, which gets added at the end of the list with
no reference increase and thus gets disposed at the end of the iteration.

We also cannot steal the master clock timelines list because a timeline
might be removed as the direct result of do_tick() and remove_timeline()
would not find the timeline, failing and leaving a dangling pointer
behind.

For this reason we copy the list of timelines out of the one that the
Master Clock holds, take a reference on each timeline, advance them all,
release the reference and free the list.
2010-01-21 23:54:25 +00:00
Emmanuele Bassi
8a4b647154 x11: Re-enable XI1 extension keyboards
The extension keyboard support in XInput 1.x is hopelessly broken.

Nevertheless, it's possible to use some bits of it, as we prefer the
core keyboard events to the XInput events, thus at least having proper
handling for X11 key events on the Stage window.
2010-01-20 19:40:58 +00:00
Emmanuele Bassi
94f9f3bd93 x11: Always handle core device events before XI events
The XI 1.0 layer is complementary to the X11 core devices handling; this
means that core events will still be emitted for the core pointer and
keyboard devices, and that secondary (floating) devices should be
handled on top of that.

Thus, the XI event handling code should be executed (if explicitly
compiled in and enabled) if the core device events have not been parsed.

Note: this is going away with XI2, which completely replaces both core and
XI1 events.
2010-01-20 00:39:18 +00:00
Emmanuele Bassi
dc39e9eff9 docs: Documentation fixes for DeviceManager 2010-01-20 00:38:53 +00:00
Emmanuele Bassi
65c7ff7d05 device-manager: Fix the signals definition
Add documentation for the signals, as well as using the correct type for
the marshallers.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
d8e167f151 Always register core devices
Even with XInput support we should always register core devices. This
allows us to handle enter and leave events correctly on the Stage and
to have a working XInput 1.x support in Clutter.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
e0b8d63159 device: Remove unused is_default member
The is_default member of the InputDevice structure was not used
anywhere.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
74dbcede25 win32: Experimental implementation of device support
Mostly lifted from the core pointer and keyboard X11 backend support.

The win32 backend registers two devices (a core pointer and a core
keyboard) and assigns them to the event structure when doing the
translation from native events to Clutter events.

Thanks to: Samuel Degrande <Samuel.Degrande@lifl.fr> for testing this
patch.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
66740e8000 x11: Fill out the :name property of the InputDevices
For the core pointer and keyboard we assign the names ourselves; for
devices coming from XI we can use the XDeviceInfo.name member.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
cf4e05930a device: Add the :name property to InputDevice
The InputDevice should have a name, possibly user readable, coming from
the backend.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
79ad2b6a72 x11: Store core devices on the X11 Backend singleton
Instead of overloading the device id of 0 and 1 we should treat the core
devices as special, and have a pointer inside the X11 backend singleton
structure, for fast access.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
8a579838d5 device: Unset the cursor actor when leaving the stage
When an InputDevice leaves a stage we set the stage member of
InputDevice to NULL. We should also unset the cursor_actor (as the
device is obviously not on an actor any more).

When the device re-enters the Stage the ENTER/LEAVE event generation
machinery will then be able to emit the ENTER event on the Stage.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
55e4315aa5 device: Add pointer actor getter
ClutterInputDevice should have a getter method for retrieving the
reactive actor underneath the pointer.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
25c6ebbb2c x11: Discard the LeaveNotify for off-stage ButtonRelease
If the user presses a button on a pointer device and then moves out the
Stage X11 will emit the following events:

  LeaveNotify ➔ MotionNotify ... ➔ ButtonRelease ➔ LeaveNotify

The second LeaveNotify differs from the first by the state field.

Unfortunately, ClutterCrossingEvent doesn't have a modifier_state field
like other events, so we cannot provide a way for programmatically
distinguishing them from a Clutter perspective. This is also an X11-ism
we might not even want to replicate on every backend with sane
enter/leave semantics.

For this reason we should check inside the X11 event processing if the
pointer device has already left the Stage and ignore the second
LeaveNotify.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
8736b53d7c device: Do not overwrite the stage for an InputDevice
The Stage field of an InputDevice is set by the backend, whenever the
pointer enters or leaves the Stage. The Stage should not overwrite the
stage field for every event it processes.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
cf287db204 event: Off-stage button releases have a click count of 1
The ButtonRelease off-stage should not have a click count of 0 but a
click count initialized to 1.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
bddabf6d2c event: Scroll events do not have click count
Remove the unneeded CLUTTER_SCROLL case from the click count checks.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
e30856a54d Whitespace and indentation fixes 2010-01-20 00:38:08 +00:00
Emmanuele Bassi
0f9cfd9911 event: Clean up click-count detection
Avoid a few indirections and direct access to the Event and InputDevice
structures.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
cf8a06f018 device: Store the current state, not the previous
The previous state for the device is used by the click count machinery
and we should not be overwriting it at every event; instead, we should
use a parallel storage for the current state coming from the windowing
system.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
b3a42c3b09 docs: Update the API reference
Add the new symbols for InputDevice and DeviceManager
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
130286979d Do not pick when motion event delivery is disabled
The device manager does not need to update the state of the devices
when the user has disabled the delivery of motion events to actors:
the events will always be delivered as they are to the stage.
2010-01-20 00:38:08 +00:00