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device: Add the :name property to InputDevice
The InputDevice should have a name, possibly user readable, coming from the backend.
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79ad2b6a72
commit
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@ -45,7 +45,8 @@ enum
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PROP_0,
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PROP_ID,
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PROP_DEVICE_TYPE
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PROP_DEVICE_TYPE,
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PROP_NAME
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};
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G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT);
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@ -68,6 +69,10 @@ clutter_input_device_set_property (GObject *gobject,
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self->device_type = g_value_get_enum (value);
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break;
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case PROP_NAME:
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self->device_name = g_strdup (g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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@ -92,6 +97,10 @@ clutter_input_device_get_property (GObject *gobject,
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g_value_set_enum (value, self->device_type);
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break;
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case PROP_NAME:
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g_value_set_string (value, self->device_name);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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@ -123,6 +132,21 @@ clutter_input_device_class_init (ClutterInputDeviceClass *klass)
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G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_property (gobject_class, PROP_ID, pspec);
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/**
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* ClutterInputDevice:name:
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*
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* The name of the device
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*
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* Since: 1.2
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*/
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pspec = g_param_spec_string ("name",
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"Name",
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"The name of the device",
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NULL,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_property (gobject_class, PROP_NAME, pspec);
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/**
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* ClutterInputDevice:device-type:
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*
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@ -478,3 +502,23 @@ clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
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return device->cursor_actor;
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}
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/**
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* clutter_input_device_get_device_name:
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* @device: a #ClutterInputDevice
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*
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* Retrieves the name of the @device
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*
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* Return value: the name of the device, or %NULL. The returned string
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* is owned by the #ClutterInputDevice and should never be modified
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* or freed
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*
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* Since: 1.2
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*/
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G_CONST_RETURN gchar *
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clutter_input_device_get_device_name (ClutterInputDevice *device)
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{
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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return device->device_name;
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}
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@ -42,9 +42,8 @@ G_BEGIN_DECLS
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/**
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* ClutterInputDevice:
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*
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* Generic representation of an input device. The
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* actual contents of this structure depend on the
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* backend used.
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* Generic representation of an input device. The actual contents of this
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* structure depend on the backend used.
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*/
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typedef struct _ClutterInputDevice ClutterInputDevice;
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typedef struct _ClutterInputDeviceClass ClutterInputDeviceClass;
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@ -93,6 +92,7 @@ void clutter_input_device_get_device_coords (ClutterInputDevic
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gint *x,
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gint *y);
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ClutterActor * clutter_input_device_get_pointer_actor (ClutterInputDevice *device);
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G_CONST_RETURN gchar * clutter_input_device_get_device_name (ClutterInputDevice *device);
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G_END_DECLS
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@ -91,19 +91,28 @@ struct _ClutterInputDevice
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ClutterInputDeviceType device_type;
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gchar *device_name;
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/* the actor underneath the pointer */
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ClutterActor *cursor_actor;
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/* the actor that has a grab in place for the device */
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ClutterActor *pointer_grab_actor;
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/* the current click count */
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gint click_count;
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/* the stage the device is on */
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ClutterStage *stage;
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/* the current state */
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gint current_x;
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gint current_y;
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guint32 current_time;
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gint current_button_number;
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ClutterModifierType current_state;
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/* the previous state, used for click count generation */
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gint previous_x;
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gint previous_y;
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guint32 previous_time;
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