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animation: Add more debug annotations
We need some better tracking of the Animation's lifetime.
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parent
7fa7c4a1b6
commit
0788aa43b2
@ -201,7 +201,10 @@ on_actor_dispose (gpointer user_data,
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ClutterAnimation *self = user_data;
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if (self->priv->object == actor_pointer)
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g_object_unref (self);
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{
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CLUTTER_NOTE (ANIMATION, "Object [%p] was unref'd", actor_pointer);
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g_object_unref (self);
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}
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}
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@ -219,6 +222,7 @@ clutter_animation_real_completed (ClutterAnimation *self)
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direction = clutter_timeline_get_direction (timeline);
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/* explicitly set the final state of the animation */
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CLUTTER_NOTE (ANIMATION, "Set final state on object [%p]", priv->object);
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g_hash_table_iter_init (&iter, priv->properties);
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while (g_hash_table_iter_next (&iter, &key, &value))
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{
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@ -245,8 +249,14 @@ clutter_animation_real_completed (ClutterAnimation *self)
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animation = g_object_get_qdata (priv->object, quark_object_animation);
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if (animation == self)
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{
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CLUTTER_NOTE (ANIMATION, "Unsetting animation for actor [%p]",
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priv->object);
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g_object_set_qdata (priv->object, quark_object_animation, NULL);
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g_object_weak_unref (priv->object, on_actor_dispose, self);
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CLUTTER_NOTE (ANIMATION, "Releasing the reference Animation [%p]",
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animation);
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g_object_unref (animation);
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}
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}
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@ -256,7 +266,9 @@ clutter_animation_finalize (GObject *gobject)
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{
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ClutterAnimationPrivate *priv = CLUTTER_ANIMATION (gobject)->priv;
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CLUTTER_NOTE (ANIMATION, "Destroying properties hash table");
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CLUTTER_NOTE (ANIMATION,
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"Destroying properties table for Animation [%p]",
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gobject);
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g_hash_table_destroy (priv->properties);
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G_OBJECT_CLASS (clutter_animation_parent_class)->finalize (gobject);
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