2008-04-25 13:37:36 +00:00
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/*
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2009-04-27 14:48:12 +00:00
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* Cogl
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2008-04-25 13:37:36 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* A Low Level GPU Graphics and Utilities API
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2008-04-25 13:37:36 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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2008-04-25 13:37:36 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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2008-04-25 13:37:36 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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2008-04-25 13:37:36 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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2010-03-01 12:56:10 +00:00
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*
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*
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2008-04-25 13:37:36 +00:00
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*/
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2009-07-27 23:37:11 +00:00
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#ifndef __COGL_TEXTURE_PRIVATE_H
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#define __COGL_TEXTURE_PRIVATE_H
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2008-04-25 13:37:36 +00:00
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2009-04-30 17:00:22 +00:00
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#include "cogl-bitmap-private.h"
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2012-04-16 13:14:10 +00:00
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#include "cogl-object-private.h"
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2010-10-27 17:54:57 +00:00
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#include "cogl-pipeline-private.h"
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2011-10-08 13:13:03 +00:00
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#include "cogl-spans.h"
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2012-02-18 01:19:17 +00:00
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#include "cogl-meta-texture.h"
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2012-02-25 20:04:45 +00:00
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#include "cogl-framebuffer.h"
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2008-04-25 13:37:36 +00:00
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2013-06-23 15:18:18 +00:00
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "cogl-egl-defines.h"
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#endif
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2009-11-26 17:32:52 +00:00
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typedef struct _CoglTextureVtable CoglTextureVtable;
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2008-04-25 13:37:36 +00:00
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2010-03-01 21:49:04 +00:00
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/* Encodes three possibiloities result of transforming a quad */
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typedef enum {
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/* quad doesn't cross the boundaries of a texture */
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COGL_TRANSFORM_NO_REPEAT,
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/* quad crosses boundaries, hardware wrap mode can handle */
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COGL_TRANSFORM_HARDWARE_REPEAT,
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/* quad crosses boundaries, needs software fallback;
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* for a sliced texture, this might not actually involve
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* repeating, just a quad crossing multiple slices */
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COGL_TRANSFORM_SOFTWARE_REPEAT,
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} CoglTransformResult;
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2010-06-09 16:39:59 +00:00
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/* Flags given to the pre_paint method */
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typedef enum {
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/* The texture is going to be used with filters that require
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mipmapping. This gives the texture the opportunity to
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automatically update the mipmap tree */
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COGL_TEXTURE_NEEDS_MIPMAP = 1
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} CoglTexturePrePaintFlags;
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2009-11-25 13:39:45 +00:00
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struct _CoglTextureVtable
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{
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/* Virtual functions that must be implemented for a texture
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backend */
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool is_primitive;
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2012-04-04 14:09:43 +00:00
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2012-11-22 23:01:08 +00:00
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CoglBool (* allocate) (CoglTexture *tex,
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CoglError **error);
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2010-07-08 14:15:22 +00:00
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/* This should update the specified sub region of the texture with a
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2011-08-31 16:22:20 +00:00
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sub region of the given bitmap. The bitmap is not converted
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2013-06-07 23:28:14 +00:00
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before being set so the caller is expected to have called
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_cogl_bitmap_convert_for_upload with a suitable internal_format
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before passing here */
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2012-11-08 17:54:10 +00:00
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CoglBool (* set_region) (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int dst_width,
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int dst_height,
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2012-11-09 17:55:54 +00:00
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int level,
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2012-11-08 17:54:10 +00:00
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CoglBitmap *bitmap,
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CoglError **error);
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2009-11-25 13:39:45 +00:00
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2010-07-08 12:54:37 +00:00
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/* This should copy the image data of the texture into @data. The
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requested format will have been first passed through
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2011-07-07 11:48:24 +00:00
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ctx->texture_driver->find_best_gl_get_data_format so it should
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2010-07-08 12:54:37 +00:00
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always be a format that is valid for GL (ie, no conversion should
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be necessary). */
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool (* get_data) (CoglTexture *tex,
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CoglPixelFormat format,
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2012-09-26 16:05:01 +00:00
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int rowstride,
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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uint8_t *data);
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2009-11-25 13:39:45 +00:00
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void (* foreach_sub_texture_in_region) (CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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2011-10-08 13:13:03 +00:00
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CoglMetaTextureCallback callback,
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2009-11-25 13:39:45 +00:00
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void *user_data);
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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int (* get_max_waste) (CoglTexture *tex);
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2009-11-25 13:39:45 +00:00
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool (* is_sliced) (CoglTexture *tex);
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2009-11-25 13:39:45 +00:00
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool (* can_hardware_repeat) (CoglTexture *tex);
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2009-11-25 13:39:45 +00:00
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void (* transform_coords_to_gl) (CoglTexture *tex,
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float *s,
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float *t);
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2010-03-01 21:49:04 +00:00
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CoglTransformResult (* transform_quad_coords_to_gl) (CoglTexture *tex,
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float *coords);
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2009-11-25 13:39:45 +00:00
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool (* get_gl_texture) (CoglTexture *tex,
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2009-11-25 13:39:45 +00:00
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GLuint *out_gl_handle,
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GLenum *out_gl_target);
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2012-09-10 19:35:39 +00:00
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/* OpenGL driver specific virtual function */
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void (* gl_flush_legacy_texobj_filters) (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter);
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2009-11-25 13:39:45 +00:00
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2010-06-09 16:39:59 +00:00
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void (* pre_paint) (CoglTexture *tex, CoglTexturePrePaintFlags flags);
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2010-01-18 09:22:04 +00:00
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void (* ensure_non_quad_rendering) (CoglTexture *tex);
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2009-11-25 13:39:45 +00:00
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2012-09-10 19:35:39 +00:00
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/* OpenGL driver specific virtual function */
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void (* gl_flush_legacy_texobj_wrap_modes) (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p);
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2009-11-26 18:58:17 +00:00
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CoglPixelFormat (* get_format) (CoglTexture *tex);
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GLenum (* get_gl_format) (CoglTexture *tex);
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2010-04-26 09:01:43 +00:00
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2012-02-09 11:19:04 +00:00
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CoglTextureType (* get_type) (CoglTexture *tex);
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool (* is_foreign) (CoglTexture *tex);
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2012-04-04 14:09:43 +00:00
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/* Only needs to be implemented if is_primitive == TRUE */
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void (* set_auto_mipmap) (CoglTexture *texture,
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool value);
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2009-11-25 13:39:45 +00:00
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};
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2013-06-23 15:18:18 +00:00
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typedef enum _CoglTextureSoureType {
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COGL_TEXTURE_SOURCE_TYPE_SIZED = 1,
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COGL_TEXTURE_SOURCE_TYPE_BITMAP,
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COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE,
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COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN
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} CoglTextureSourceType;
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typedef struct _CoglTextureLoader
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{
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CoglTextureSourceType src_type;
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union {
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struct {
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int width;
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int height;
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int depth; /* for 3d textures */
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} sized;
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struct {
|
|
|
|
CoglBitmap *bitmap;
|
|
|
|
int height; /* for 3d textures */
|
|
|
|
int depth; /* for 3d textures */
|
|
|
|
CoglBool can_convert_in_place;
|
|
|
|
} bitmap;
|
|
|
|
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
|
|
|
|
struct {
|
|
|
|
EGLImageKHR image;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
CoglPixelFormat format;
|
|
|
|
} egl_image;
|
|
|
|
#endif
|
|
|
|
struct {
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
unsigned int gl_handle;
|
|
|
|
CoglPixelFormat format;
|
|
|
|
} gl_foreign;
|
|
|
|
} src;
|
|
|
|
} CoglTextureLoader;
|
|
|
|
|
2009-11-25 13:39:45 +00:00
|
|
|
struct _CoglTexture
|
|
|
|
{
|
2012-09-07 14:26:34 +00:00
|
|
|
CoglObject _parent;
|
|
|
|
CoglContext *context;
|
2013-06-23 15:18:18 +00:00
|
|
|
CoglTextureLoader *loader;
|
2012-09-07 14:26:34 +00:00
|
|
|
GList *framebuffers;
|
2012-11-09 17:55:54 +00:00
|
|
|
int max_level;
|
2012-11-22 21:46:54 +00:00
|
|
|
int width;
|
|
|
|
int height;
|
2012-11-22 23:01:08 +00:00
|
|
|
CoglBool allocated;
|
2013-06-23 15:18:18 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Internal format
|
|
|
|
*/
|
|
|
|
CoglTextureComponents components;
|
|
|
|
unsigned int premultiplied:1;
|
|
|
|
|
2009-11-25 13:39:45 +00:00
|
|
|
const CoglTextureVtable *vtable;
|
|
|
|
};
|
|
|
|
|
2010-04-26 09:01:43 +00:00
|
|
|
typedef enum _CoglTextureChangeFlags
|
|
|
|
{
|
|
|
|
/* Whenever the internals of a texture are changed such that the
|
|
|
|
* underlying GL textures that represent the CoglTexture change then
|
|
|
|
* we notify cogl-material.c via
|
2010-10-27 17:54:57 +00:00
|
|
|
* _cogl_pipeline_texture_pre_change_notify
|
2010-04-26 09:01:43 +00:00
|
|
|
*/
|
|
|
|
COGL_TEXTURE_CHANGE_GL_TEXTURES
|
|
|
|
|
|
|
|
} CoglTextureChangeFlags;
|
|
|
|
|
2010-07-13 17:41:01 +00:00
|
|
|
typedef struct _CoglTexturePixel CoglTexturePixel;
|
|
|
|
|
|
|
|
/* This is used by the texture backends to store the first pixel of
|
|
|
|
each GL texture. This is only used when glGenerateMipmap is not
|
|
|
|
available so that we can temporarily set GL_GENERATE_MIPMAP and
|
|
|
|
reupload a pixel */
|
|
|
|
struct _CoglTexturePixel
|
|
|
|
{
|
|
|
|
/* We need to store the format of the pixel because we store the
|
|
|
|
data in the source format which might end up being different for
|
|
|
|
each slice if a subregion is updated with a different format */
|
|
|
|
GLenum gl_format;
|
|
|
|
GLenum gl_type;
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
uint8_t data[4];
|
2010-07-13 17:41:01 +00:00
|
|
|
};
|
|
|
|
|
2011-01-06 13:25:45 +00:00
|
|
|
void
|
|
|
|
_cogl_texture_init (CoglTexture *texture,
|
2012-09-07 14:26:34 +00:00
|
|
|
CoglContext *ctx,
|
2012-11-22 21:46:54 +00:00
|
|
|
int width,
|
|
|
|
int height,
|
2013-07-02 00:48:54 +00:00
|
|
|
CoglPixelFormat src_format,
|
2013-06-23 15:18:18 +00:00
|
|
|
CoglTextureLoader *loader,
|
2011-01-06 13:25:45 +00:00
|
|
|
const CoglTextureVtable *vtable);
|
|
|
|
|
2010-04-26 09:01:43 +00:00
|
|
|
void
|
|
|
|
_cogl_texture_free (CoglTexture *texture);
|
|
|
|
|
2010-06-11 12:50:36 +00:00
|
|
|
/* This is used to register a type to the list of handle types that
|
|
|
|
will be considered a texture in cogl_is_texture() */
|
|
|
|
void
|
2012-01-24 16:24:26 +00:00
|
|
|
_cogl_texture_register_texture_type (const CoglObjectClass *klass);
|
2010-06-11 12:50:36 +00:00
|
|
|
|
|
|
|
#define COGL_TEXTURE_DEFINE(TypeName, type_name) \
|
2012-04-16 13:14:10 +00:00
|
|
|
COGL_OBJECT_DEFINE_WITH_CODE \
|
2010-06-11 12:50:36 +00:00
|
|
|
(TypeName, type_name, \
|
2012-01-24 16:24:26 +00:00
|
|
|
_cogl_texture_register_texture_type (&_cogl_##type_name##_class))
|
2010-06-11 12:50:36 +00:00
|
|
|
|
2010-07-09 17:46:31 +00:00
|
|
|
#define COGL_TEXTURE_INTERNAL_DEFINE(TypeName, type_name) \
|
2012-04-16 13:14:10 +00:00
|
|
|
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE \
|
2010-07-09 17:46:31 +00:00
|
|
|
(TypeName, type_name, \
|
2012-01-24 16:24:26 +00:00
|
|
|
_cogl_texture_register_texture_type (&_cogl_##type_name##_class))
|
2010-07-09 17:46:31 +00:00
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
CoglBool
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_can_hardware_repeat (CoglTexture *texture);
|
2009-09-16 10:56:17 +00:00
|
|
|
|
|
|
|
void
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_transform_coords_to_gl (CoglTexture *texture,
|
2009-09-16 10:56:17 +00:00
|
|
|
float *s,
|
|
|
|
float *t);
|
2010-03-01 21:49:04 +00:00
|
|
|
CoglTransformResult
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_transform_quad_coords_to_gl (CoglTexture *texture,
|
2010-01-18 09:22:04 +00:00
|
|
|
float *coords);
|
|
|
|
|
2009-06-04 15:04:57 +00:00
|
|
|
void
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags);
|
2009-06-04 15:04:57 +00:00
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
void
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_ensure_non_quad_rendering (CoglTexture *texture);
|
2010-01-18 09:22:04 +00:00
|
|
|
|
2013-06-23 15:18:18 +00:00
|
|
|
/*
|
|
|
|
* This determines a CoglPixelFormat according to texture::components
|
|
|
|
* and texture::premultiplied (i.e. the user required components and
|
|
|
|
* whether the texture should be considered premultiplied)
|
|
|
|
*
|
|
|
|
* A reference/source format can be given (or COGL_PIXEL_FORMAT_ANY)
|
|
|
|
* and wherever possible this function tries to simply return the
|
|
|
|
* given source format if its compatible with the required components.
|
|
|
|
*
|
|
|
|
* Texture backends can call this when allocating a texture to know
|
|
|
|
* how to convert a source image in preparation for uploading.
|
|
|
|
*/
|
2010-02-03 22:54:44 +00:00
|
|
|
CoglPixelFormat
|
2013-06-23 15:18:18 +00:00
|
|
|
_cogl_texture_determine_internal_format (CoglTexture *texture,
|
|
|
|
CoglPixelFormat src_format);
|
|
|
|
|
|
|
|
/* This is called by texture backends when they have successfully
|
|
|
|
* allocated a texture.
|
|
|
|
*
|
|
|
|
* Most texture backends currently track the internal layout of
|
|
|
|
* textures using a CoglPixelFormat which will be finalized when a
|
|
|
|
* texture is allocated. At this point we need to update
|
|
|
|
* texture::components and texture::premultiplied according to the
|
|
|
|
* determined layout.
|
|
|
|
*
|
|
|
|
* XXX: Going forward we should probably aim to stop using
|
|
|
|
* CoglPixelFormat at all for tracking the internal layout of
|
|
|
|
* textures.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
_cogl_texture_set_internal_format (CoglTexture *texture,
|
|
|
|
CoglPixelFormat internal_format);
|
2010-02-03 22:54:44 +00:00
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
CoglBool
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_is_foreign (CoglTexture *texture);
|
2010-04-26 09:01:43 +00:00
|
|
|
|
2011-01-06 13:25:45 +00:00
|
|
|
void
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_associate_framebuffer (CoglTexture *texture,
|
2011-01-06 13:25:45 +00:00
|
|
|
CoglFramebuffer *framebuffer);
|
|
|
|
|
|
|
|
const GList *
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_get_associated_framebuffers (CoglTexture *texture);
|
2011-01-06 13:25:45 +00:00
|
|
|
|
|
|
|
void
|
2011-08-24 20:30:34 +00:00
|
|
|
_cogl_texture_flush_journal_rendering (CoglTexture *texture);
|
2011-01-06 13:25:45 +00:00
|
|
|
|
2011-10-08 13:13:03 +00:00
|
|
|
void
|
|
|
|
_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
|
|
|
|
int n_x_spans,
|
|
|
|
CoglSpan *y_spans,
|
|
|
|
int n_y_spans,
|
|
|
|
CoglTexture **textures,
|
|
|
|
float *virtual_coords,
|
|
|
|
float x_normalize_factor,
|
|
|
|
float y_normalize_factor,
|
|
|
|
CoglPipelineWrapMode wrap_x,
|
|
|
|
CoglPipelineWrapMode wrap_y,
|
|
|
|
CoglMetaTextureCallback callback,
|
|
|
|
void *user_data);
|
|
|
|
|
2012-02-09 11:19:04 +00:00
|
|
|
/*
|
|
|
|
* _cogl_texture_get_type:
|
|
|
|
* @texture: a #CoglTexture pointer
|
|
|
|
*
|
|
|
|
* Retrieves the texture type of the underlying hardware texture that
|
|
|
|
* this #CoglTexture will use.
|
|
|
|
*
|
|
|
|
* Return value: The type of the hardware texture.
|
|
|
|
*/
|
|
|
|
CoglTextureType
|
|
|
|
_cogl_texture_get_type (CoglTexture *texture);
|
|
|
|
|
2012-11-09 17:55:54 +00:00
|
|
|
CoglBool
|
|
|
|
_cogl_texture_set_region (CoglTexture *texture,
|
|
|
|
int width,
|
|
|
|
int height,
|
|
|
|
CoglPixelFormat format,
|
|
|
|
int rowstride,
|
|
|
|
const uint8_t *data,
|
|
|
|
int dst_x,
|
|
|
|
int dst_y,
|
|
|
|
int level,
|
|
|
|
CoglError **error);
|
|
|
|
|
2012-11-08 17:54:10 +00:00
|
|
|
CoglBool
|
|
|
|
_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
|
|
|
|
int src_x,
|
|
|
|
int src_y,
|
2012-11-09 17:55:54 +00:00
|
|
|
int width,
|
|
|
|
int height,
|
|
|
|
CoglBitmap *bmp,
|
2012-11-08 17:54:10 +00:00
|
|
|
int dst_x,
|
|
|
|
int dst_y,
|
2012-11-09 17:55:54 +00:00
|
|
|
int level,
|
2012-11-08 17:54:10 +00:00
|
|
|
CoglError **error);
|
|
|
|
|
2012-11-08 20:33:00 +00:00
|
|
|
CoglBool
|
|
|
|
_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
|
|
|
|
CoglPixelFormat dst_format);
|
|
|
|
|
2012-11-09 17:55:54 +00:00
|
|
|
int
|
|
|
|
_cogl_texture_get_n_levels (CoglTexture *texture);
|
|
|
|
|
|
|
|
void
|
|
|
|
_cogl_texture_get_level_size (CoglTexture *texture,
|
|
|
|
int level,
|
|
|
|
int *width,
|
|
|
|
int *height,
|
|
|
|
int *depth);
|
|
|
|
|
2012-11-22 23:01:08 +00:00
|
|
|
void
|
|
|
|
_cogl_texture_set_allocated (CoglTexture *texture,
|
2013-06-23 15:18:18 +00:00
|
|
|
CoglPixelFormat internal_format,
|
|
|
|
int width,
|
|
|
|
int height);
|
2012-11-22 23:01:08 +00:00
|
|
|
|
2013-06-27 17:33:04 +00:00
|
|
|
CoglPixelFormat
|
|
|
|
_cogl_texture_get_format (CoglTexture *texture);
|
|
|
|
|
2013-06-23 15:18:18 +00:00
|
|
|
CoglTextureLoader *
|
|
|
|
_cogl_texture_create_loader (void);
|
|
|
|
|
2013-07-02 00:48:54 +00:00
|
|
|
void
|
|
|
|
_cogl_texture_copy_internal_format (CoglTexture *src,
|
|
|
|
CoglTexture *dest);
|
|
|
|
|
2009-07-27 23:37:11 +00:00
|
|
|
#endif /* __COGL_TEXTURE_PRIVATE_H */
|