mutter/clutter/glx/clutter-glx-texture-pixmap.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
* Matthew Allum <mallum@o-hand.com>
* Robert Bragg <bob@o-hand.com>
* Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2007 OpenedHand
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-glx-texture-pixmap
* @short_description: A texture which displays the content of an X Pixmap.
*
* #ClutterGLXTexturePixmap is a class for displaying the content of an
* X Pixmap as a ClutterActor. Used together with the X Composite extension,
* it allows to display the content of X Windows inside Clutter.
*
* This class used to be necessary to use the
* GLX_EXT_texture_from_pixmap extension to get fast texture
* updates. However since Clutter 1.4 the handling of this extension
* has moved down to Cogl. ClutterX11TexturePixmap and
* ClutterGLXTexturePixmap are now equivalent and either one of them
* may use the extension if it is possible.
*/
#include "config.h"
#include "clutter-glx-texture-pixmap.h"
#include <string.h>
#include <GL/glx.h>
#include "x11/clutter-x11-texture-pixmap.h"
#ifdef CLUTTER_USING_SYSTEM_COGL
#include <cogl/cogl-texture-pixmap-x11.h>
#else
#include "cogl/winsys/cogl-texture-pixmap-x11.h"
#endif
G_DEFINE_TYPE (ClutterGLXTexturePixmap, \
clutter_glx_texture_pixmap, \
CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
static void
clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
{
}
static void
clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
{
}
/**
* clutter_glx_texture_pixmap_using_extension:
* @texture: A #ClutterGLXTexturePixmap
*
* Checks whether @texture is using the GLX_EXT_texture_from_pixmap
* extension; this extension can be optionally (though it is strongly
* encouraged) implemented as a zero-copy between a GLX pixmap and
* a GL texture.
*
* Return value: %TRUE if the texture is using the
* GLX_EXT_texture_from_pixmap OpenGL extension or falling back to the
* slower software mechanism.
*
* Deprecated: 1.6: Use cogl_texture_pixmap_x11_is_using_tfp_extension()
* on the texture handle instead.
*
* Since: 0.8
*/
gboolean
clutter_glx_texture_pixmap_using_extension (ClutterGLXTexturePixmap *texture)
{
CoglHandle cogl_texture;
g_return_val_if_fail (CLUTTER_GLX_IS_TEXTURE_PIXMAP (texture), FALSE);
cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
return (cogl_is_texture_pixmap_x11 (cogl_texture) &&
cogl_texture_pixmap_x11_is_using_tfp_extension (cogl_texture));
}
/**
* clutter_glx_texture_pixmap_new_with_pixmap:
* @pixmap: the X Pixmap to which this texture should be bound
*
* Creates a new #ClutterGLXTexturePixmap for @pixmap
*
* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
*
* Since: 0.8
*
* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_pixmap() instead
*/
ClutterActor *
clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap)
{
return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
"pixmap", pixmap,
NULL);
}
/**
* clutter_glx_texture_pixmap_new_with_window:
* @window: the X window to which this texture should be bound
*
* Creates a new #ClutterGLXTexturePixmap for @window
*
* Return value: A new #ClutterGLXTexturePixmap bound to the given X window
*
* Since: 0.8
*
* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_window() instead
*/
ClutterActor *
clutter_glx_texture_pixmap_new_with_window (Window window)
{
return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
"window", window,
NULL);
}
/**
* clutter_glx_texture_pixmap_new:
*
* Creates a new, empty #ClutterGLXTexturePixmap
*
* Return value: A new #ClutterGLXTexturePixmap
*
* Since: 0.8
*
* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new() instead
*/
ClutterActor *
clutter_glx_texture_pixmap_new (void)
{
return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
}