We are currently inconsistent on whether case labels share the same
indentation level as the corresponding switch statement or not. gjs
goes with the default of no additional indentation, so go along with
that.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
We can use that newer method where we don't care about the actual position
of an element inside the array.
(Array.includes() and Array.indexOf() do behave differently in edge cases,
for example in the handling of NaN, but those don't matter to us)
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/152
Using one variable to initialize all gestures will update the address of
the "gesture" pointer with every newly initialized object. This means
that event handlers which also use the "gesture" pointer like the
'keyboard-visible-changed' handler will update a different gesture as
soon as the pointer is changed.
This lead to a bug where the handler of 'keyboard-visible-changed'
wrongly nabled the unfullscreen gesture. Fix that by assigning each
gesture its own variable.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/598
The `switch-to-application-n` shortcuts are essentially "launch the nth
app in the dash" actions, so they are at the very least confusing when
the dash isn't available because the overview itself is disabled (for
example in initial-setup mode).
So disable the shortcuts when the overview is disabled, but delegate the
decision to a separate function so that extensions like 'panel-favorites'
which expose favorites by some other means can easily re-enable them.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1333
Make the dialog a widget itself, removing the `_group` property used for
handling the actor.
Update all the inherited classes to be also GObject implementations, moving all
the signals to proper object ones.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/55
To prevent a small gap between windows in the workspace switching
animation, we temporarily shift windows up or down by the height of the
panel. This obviously breaks the animation for fullscreen windows, those
will overlap with the ones on the other workspace since there is no
panel shown in that case.
Fix this by checking whether the old or new workspace includes a
fullscreen window and don't shift the windows if there is one.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/757https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/322
If a window gets destroyed right before it's resize
animation starts the user can get confronted with an undead
zombie clone that doesn't go away.
This commit makes sure said clones get reaped with their
actors.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1166
Inserting a workspace is implemented by appending a new workspace, then
shifting all windows after the "new" workspace up. This has an unintended
side effect on sticky windows, as changing its workspace will unstick it.
Fix this by excluding sticky windows - there's little point in moving them
anyway, given that they should be on all workspaces (including the original
workspace and the target one).
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1151
The window group is hidden while in overview, so the stick-to-content
animation isn't visible either. Worse, the gestures messes up the
position of window actors in that case. Just limit the gesture to
normal mode for now, we will soon add it back in the overview with
its own animation handling.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
The touch/touchpad gestures to switch workspace currently hard-code
the modes in which we want the gestures to work. While these modes
are correct, the existing switch animation only works in NORMAL mode,
not in the overview where the window group is hidden. The easiest way
to address this is to handle both cases completely separately, namely
use separate actions in- and outside the overview.
Make the existing usable in that way by making the list of allowed
modes a constructor parameter.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
The top drag gesture is not of any use if the topmost window is not
a fullscreen window and will only block events near the important top
screen edge (i.e. the panel). To fix this, only enable this gesture if
the focus window is a fullscreen window.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/552
Having Unity-like shortcuts for activating the first nine applications
in the dash has been a long requested feature, but somehow nobody got
around to implement it.
As the shortcut is most useful outside the overview where the dash is
not visible, only consider favorite apps as they have a predictable
order.
https://bugzilla.gnome.org/show_bug.cgi?id=648000
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
When using dynamic workspaces, it is possible to try to change to a
non-existent one if the user defines hotkeys for changing to desktop
1, 2, 3... This case is not detected, and gnome shell shows an error:
JS ERROR: TypeError: workspace is null
actionMoveWorkspace@resource:///org/gnome/shell/ui/windowManager.js:2130:13
wrapper@resource:///org/gnome/gjs/modules/_legacy.js:82:22
_showWorkspaceSwitcher@resource:///org/gnome/shell/ui/windowManager.js:2104:13
wrapper@resource:///org/gnome/gjs/modules/_legacy.js:82:22
This patch adds a check before trying to change the workspace, to avoid
switching to a non-existent one.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/365
Instead of defaulting to a natural scroll behavior,
have the workspace switch action use the natural-scroll setting
in org.gnome.peripherals.touchpad to determine the correct
direction of travel when swiping. 4 finger swipes will then
match the behavior of the rest of the UI.
Reference: https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
Shell.GenericContainer exposes the size negotiation machinery
through the use of signals. Signals are not specially performant.
One of the reasons is that they acquire a global lock for signal
handlers lookup. GNOME Shell has more than 2,000 actors at any
given point in time, up to 20 levels deep in hierarchy, making
size negotiation and painting non-trivial tasks. Such a critical
section of Clutter's machinery shouldn't rely on signals
whatsoever.
Regardless of that, Shell.GenericContainer is a workaround to
a non-existing issue anymore. It shouldn't be used anyway, and
any performance improvements that removing it can potentially
yield are bonuses to it.
This commit starts this work by removing Shell.GenericContainer
usage from Panel.Panel class. The class now extends St.Widget,
and as such, it has no "this.actor" field set anymore. A couple
of places where this actor field was used are adjuste as well.
It is important to notice that we now allocate the Panel itself
inside vfunc_allocate(). This was previously done before emitting
the signal by Shell.GenericContainer.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Since we always keep the active workspace until the user switches
to a different one, we may end up with two empty workspaces at
the end. It's not obvious to users why this happens, and there's
indeed no good reason for the behavior - just remove the trailing
workspace in that case.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/536
GSettings now recognizes per-desktop overrides that can be used
to change schemas' default values for a particular desktop. This
is not entirely unlike our existing custom override mechanism in
mutter, except that it is not limited to keys in org.gnome.mutter,
and it doesn't require a separate schema - the latter means that
we (and gnome-teak-tool) no longer have to figure out the correct
schema for the current login session and just use the original one.
https://bugzilla.gnome.org/show_bug.cgi?id=786496
Commit e5c95b910d refactored the workspace animation to also handle
animations that involve all surrounding workspaces, but due to an
ill-advised review comment (guess whose) it broke the animation
for non-neighboring workspaces.
Update the code to handle correctly whether in a given direction:
- we have the target workspace of a given index
- we have a neighboring workspace
- we don't need to animate anything
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/182
When 4fg swipe motion happens, set up early the workspace switching
animation with all surrounding workspaces. This allows us to move
all content back and forth in any direction. This works on both
touchcreens and touchpads.
When the gesture is activated, the same data is reused to follow
up with the tween animation.
The threshold has been also doubled, it was fairly small to start
with, and feels better now that workspaces stick to fingers.
https://bugzilla.gnome.org/show_bug.cgi?id=788994
Besides the separation into distinct functions, the stored data has
been made able to generically store windows from all surrounding
workspaces. All while keeping a special mode to animate between two
workspaces (The usual till now), this is the only mode exercised so
far.
In order to ease animations, all window groups are now children of
a common container, which is then animated.
Fullscreen windows cannot be restored by touch device users unless the
application adds support for it.
As it is unlikely to change all application lets introduce a top edge
drag gesture which unmakes fullscreen windows.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/123
Remove any usage of MetaScreen, as it has been removed from libmutter
in the API version 3. The corresponding functionality has been moved
into three different places: MetaDisplay, MetaX11Display (for X11
specific functionality) and MetaWorkspaceManager.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
On the screen shield, the only possible interaction is lifting the
shield. The on-screen-keyboard is not useful for that, and the drag
gesture from the bottom may in fact conflict with dragging up the
shield, so disable it.
https://bugzilla.gnome.org/show_bug.cgi?id=788339
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
The destroy effect currently relies on a monkey-patched property
added from the map effect. However on X11 it is possible that we
did no map animation for a window that is destroyed when the shell
was restarted or had taken over from another WM. Just use the real
MetaWindow property to avoid a warning in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
The fullscreen animation code is now generic enough to handle any
size change animations, so stop limiting it to (un)fullscreen to
get animations on (un)maximize as well.
https://bugzilla.gnome.org/show_bug.cgi?id=766685
Currently, the translation values are set with the assumption that
one of the actors represents a fullscreen window. In order to
generalize it for any size change transition, we can simply swap
the monitor rect with the source or target rect as appropriate,
and translate the actor from the target to the source position by
subtracting the former and adding the latter.
https://bugzilla.gnome.org/show_bug.cgi?id=766685
Since there is already targetRect that represents where the
window is going to move, rename oldRect to sourceRect to
represent from where the window is moving.
https://bugzilla.gnome.org/show_bug.cgi?id=766685
GJS implements a basic signal system that allows monkey-patching
JS objects with signal methods resembling the GObject ones. However
it's clearly not a good idea to replace the actual GObject methods,
so use the proper GObject facilities when inheriting from GObject.
https://bugzilla.gnome.org/show_bug.cgi?id=778660
We have no guarantees on the number of ::size-changed signals that we may
receive, so the _sizeChangedWindow handler may run multiple times, which
leads to multiple calls to meta_plugin_size_change_completed(). So double
check the actor is not already being animated in the _sizeChangedWindow
handler to avoid reentrancy.
https://bugzilla.gnome.org/show_bug.cgi?id=777784
Wayland clients can request their surfaces to be fullscreened before
commiting a buffer which means that we need to handle fullscreen
requests for which the old size is 0x0, preferably without warnings.
Since the mapping animation also runs for these windows, we can simply
bail out and ignore the fullscreen size change.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
Wayland clients are in control of their window size so the existing
mutter plugin API, which assumes size changes are synchronous, doesn't
work for them since when our size-change handler runs the MetaWindow's
size isn't final yet.
To fix this, the mutter plugin API was extended with a size-changed
vfunc that lets us know when the MetaWindow size has actually
changed. This way we can make the window snapshot and get the old
window size on the existing size-change handler and later, on the new
size-changed handler, get the new size and start the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
This is an implementation of the pad OSD that's been previously
present in gnome-settings-daemon. Since things are moving closer
to the compositor, it makes sense to have this implemented as shell
UI.
https://bugzilla.gnome.org/show_bug.cgi?id=771067
Similar to windows on another workspace, selecting a minimized window
doesn't look quite right - the selected window disappears, then animates
back in. Fix this by adding support for skipping the next effect to the
wm and use it to bypass the unminimize animation.
https://bugzilla.gnome.org/show_bug.cgi?id=771536
Mutter's plugin destroy event doesn't happen if a window is hidden
when it gets unmanaged so we also need to handle the
MetaWindow::unmanaged signal to check whether the parent should
dimmed.
https://bugzilla.gnome.org/show_bug.cgi?id=752524
meta_window_foreach_transient() iterates through all transients of a
window, not only direct transients. This means that simply checking if
a transient is an attached dialog isn't enough because it might be a
non-direct transient for the window we're checking, in which case we
don't want to dim the window.
In particular this fixes windows not getting undimmed when they have
more that one level of transient children and the direct transient gets
destroyed. In that case we would still find at least one non-direct
transient child and decide to keep the window dimmed.
https://bugzilla.gnome.org/show_bug.cgi?id=770163
The various switcher keybindings are handled identically, except for
the popup that is shown; update the code to reflect that instead of
duplicating the code again and again.
https://bugzilla.gnome.org/show_bug.cgi?id=730739
The code to handle cycling through windows without showing a popup
was removed from mutter a while ago, which left the corresponding
keybindings mostly broken (i.e. they now only switch between two
windows). With the various switch-foo keybindings handled by the
shell, it is now easier to take over the cycle-foo keybindings as
well.
https://bugzilla.gnome.org/show_bug.cgi?id=730739
Now that we no longer skip dimming/undimming windows while showing
the overview, we can still save a bit of work by changing the dimming
without animation while the window is hidden.
https://bugzilla.gnome.org/show_bug.cgi?id=762475
We skip window animations while the overview is shown (and the window
group is hidden) to avoid unnecessary work. However when an attached
modal dialog is opened or closed, this involves checking whether the
parent window should be dimmed - skipping that test means that we can
simply fail to dim or undim a window altogether, so do that check
unconditionally.
https://bugzilla.gnome.org/show_bug.cgi?id=762475
If we get another effect on the same actor, we should make sure to
remove the clone through the "overwrite" methods provided by Tweener, or
there will be a race that might end up with a stray clone being left
around.
https://bugzilla.gnome.org/show_bug.cgi?id=756714
The translation should describe the difference between the fullscreened
and unfullscreened position of the window - however we are currently
assuming a fullscreen position of (0, 0) instead of the monitor's origin,
which causes glitches on dualscreen setups.
https://bugzilla.gnome.org/show_bug.cgi?id=756697
We use the newly introduced feature from Mutter to hook up our own
fullscreen and unfullscreen animations.
To give the illusion of a transition as smooth as possible, we create a
snapshot of the current contents of the actor before its state is
changed, and crossfade between the two states while the size changes.
https://bugzilla.gnome.org/show_bug.cgi?id=707248
Follow the design we have in gtk+ for buttons dialogs,
which are at the bottom and they expand full width, having
the same amount of space for each one.
Also, since this removes any space for non-button widgets
in the button area, move the spinner present in the auth prompt
dialog next to the password entry.
https://bugzilla.gnome.org/show_bug.cgi?id=746108
This object (not really a Clutter.GestureAction) sets up a captured-event
handler, which exclusively looks for 4 finger touchpad swipes, emitting
an ::activated signal under the same terms than WorkspaceSwitchAction.
https://bugzilla.gnome.org/show_bug.cgi?id=752250
shell_global_get_overrides_settings() may return %NULL in case of
custom shell modes (i.e. not the default and classic ones); while
this is not officially encouraged, we should still handle it rather
than throw an error.
https://bugzilla.gnome.org/show_bug.cgi?id=751921
Just reuse this gesture rather than implementing edge detection ourselves.
As a plus, we might get touchpad swipe support when Clutter handles it.
https://bugzilla.gnome.org/show_bug.cgi?id=749742
Pause dynamic workspace management while workspaceSwitcherPopup
is shown so as to eliminate infinite creation and destruction of
workspaces, thus preventing stuttering while trying to move a
window to last workspace.
Add _isWorkspacePrepended flag to make sure only a single workspace
is prepended at a time thus preventing the possibility of prepending
infinite workspaces while dynamic workspace management is on pause.
Prepend a new workspace by creating a new workspace instead of only
shifting the windows to next workspace so that the workspaceSwitcherPopup
may appear in sync with what's happening behind the scene and display
correct number of workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=712778
"Moving" a window to another workspace doesn't make sense when it cannot
be unstuck, and is potentially confusing if a new workspace is added at
the start/end - just don't do anything in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=746782