switchGestures: Do not hard-code allowed modes

The touch/touchpad gestures to switch workspace currently hard-code
the modes in which we want the gestures to work. While these modes
are correct, the existing switch animation only works in NORMAL mode,
not in the overview where the window group is hidden. The easiest way
to address this is to handle both cases completely separately, namely
use separate actions in- and outside the overview.

Make the existing usable in that way by making the list of allowed
modes a constructor parameter.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
This commit is contained in:
Florian Müllner 2019-03-20 15:19:47 +00:00 committed by Florian Müllner
parent e83f2344f6
commit b77e4975f0

View File

@ -456,7 +456,8 @@ var TilePreview = class {
};
var TouchpadWorkspaceSwitchAction = class {
constructor(actor) {
constructor(actor, allowedModes) {
this._allowedModes = allowedModes;
this._dx = 0;
this._dy = 0;
this._enabled = true;
@ -496,15 +497,13 @@ var TouchpadWorkspaceSwitchAction = class {
}
_handleEvent(actor, event) {
let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
if (event.type() != Clutter.EventType.TOUCHPAD_SWIPE)
return Clutter.EVENT_PROPAGATE;
if (event.get_touchpad_gesture_finger_count() != 4)
return Clutter.EVENT_PROPAGATE;
if ((allowedModes & Main.actionMode) == 0)
if ((this._allowedModes & Main.actionMode) == 0)
return Clutter.EVENT_PROPAGATE;
if (!this._enabled)
@ -540,10 +539,11 @@ var WorkspaceSwitchAction = GObject.registerClass({
'motion': { param_types: [GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE] },
'cancel': { param_types: [] }},
}, class WorkspaceSwitchAction extends Clutter.SwipeAction {
_init() {
_init(allowedModes) {
super._init();
this.set_n_touch_points(4);
this._swept = false;
this._allowedModes = allowedModes;
global.display.connect('grab-op-begin', () => {
this.cancel();
@ -551,14 +551,12 @@ var WorkspaceSwitchAction = GObject.registerClass({
}
vfunc_gesture_prepare(actor) {
let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
this._swept = false;
if (!super.vfunc_gesture_prepare(actor))
return false;
return (allowedModes & Main.actionMode);
return (this._allowedModes & Main.actionMode);
}
vfunc_gesture_progress(actor) {
@ -1060,14 +1058,15 @@ var WindowManager = class {
global.workspace_manager.override_workspace_layout(Meta.DisplayCorner.TOPLEFT,
false, -1, 1);
let gesture = new WorkspaceSwitchAction();
let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
let gesture = new WorkspaceSwitchAction(allowedModes);
gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));
global.stage.add_action(gesture);
// This is not a normal Clutter.GestureAction, doesn't need add_action()
gesture = new TouchpadWorkspaceSwitchAction(global.stage);
gesture = new TouchpadWorkspaceSwitchAction(global.stage, allowedModes);
gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));