windowManager: Don't animate unmanaged windows on (un)minimization

This commit is contained in:
Marco Trevisan (Treviño) 2018-04-18 08:27:34 +02:00
parent 84d2d3feb3
commit 878946962d

View File

@ -1173,6 +1173,10 @@ var WindowManager = new Lang.Class({
yScale = geom.height / actor.height;
} else {
let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
if (!monitor) {
this._minimizeWindowDone();
return;
}
xDest = monitor.x;
yDest = monitor.y;
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
@ -1248,6 +1252,11 @@ var WindowManager = new Lang.Class({
geom.height / actor.height);
} else {
let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
if (!monitor) {
actor.show();
this._unminimizeWindowDone();
return;
}
actor.set_position(monitor.x, monitor.y);
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
actor.x += monitor.width;