windowManager: ensure actor resize clone dies with actor
If a window gets destroyed right before it's resize animation starts the user can get confronted with an undead zombie clone that doesn't go away. This commit makes sure said clones get reaped with their actors. https://gitlab.gnome.org/GNOME/gnome-shell/issues/1166
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@ -1488,8 +1488,13 @@ var WindowManager = class {
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if (this._clearAnimationInfo(actor))
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this._shellwm.completed_size_change(actor);
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let destroyId = actor.connect('destroy', () => {
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this._clearAnimationInfo(actor);
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});
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actor.__animationInfo = { clone: actorClone,
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oldRect: oldFrameRect };
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oldRect: oldFrameRect,
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destroyId: destroyId };
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}
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_sizeChangedWindow(shellwm, actor) {
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@ -1550,6 +1555,7 @@ var WindowManager = class {
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_clearAnimationInfo(actor) {
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if (actor.__animationInfo) {
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actor.__animationInfo.clone.destroy();
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actor.disconnect(actor.__animationInfo.destroyId);
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delete actor.__animationInfo;
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return true;
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}
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