Emmanuele Bassi d816acd834 shader-effect: Allow creating vertex shaders
By default, ShaderEffect creates a fragment shader; in order to be able
to deprecate ClutterShader we need a way for ShaderEffect sub-classes to
create a vertex shader if needed - By using a write-only, constructor
only property.

ClutterShader has, internally, a ClutterShaderType enumeration that can
be used exactly for this. We just need to expose it and create a GObject
property for ClutterShaderEffect.
2010-06-11 14:47:48 +01:00
..
2010-03-01 12:56:10 +00:00
2010-03-01 12:56:10 +00:00
2010-04-22 16:39:18 +01:00
2010-06-03 14:10:55 +01:00
2010-03-03 10:47:42 +00:00
2010-03-02 11:12:32 +00:00
2010-05-25 11:13:03 +01:00
2010-03-02 11:12:32 +00:00
2010-06-09 11:55:19 +01:00
2010-03-02 11:12:32 +00:00
2010-03-02 11:12:32 +00:00
2010-06-03 14:10:55 +01:00