eglx: Rename EGLNative{Window,Display}Type back to Native{Window,Display}Type
Commit e2a990d renamed these types to new names from EGL 1.3. However it still works to use the old names under EGL 1.3 so let's just use those to keep compatibility.
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@ -32,7 +32,7 @@ clutter_backend_egl_post_parse (ClutterBackend *backend,
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EGLBoolean status;
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backend_egl->edpy =
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eglGetDisplay ((EGLNativeDisplayType) backend_x11->xdpy);
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eglGetDisplay ((NativeDisplayType) backend_x11->xdpy);
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status = eglInitialize (backend_egl->edpy,
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&backend_egl->egl_version_major,
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@ -185,7 +185,7 @@ retry:
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backend_egl->dummy_surface =
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eglCreateWindowSurface (edpy,
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backend_egl->egl_config,
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(EGLNativeWindowType) backend_egl->dummy_xwin,
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(NativeWindowType) backend_egl->dummy_xwin,
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NULL);
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if (backend_egl->dummy_surface == EGL_NO_SURFACE)
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@ -140,7 +140,7 @@ clutter_stage_egl_realize (ClutterStageWindow *stage_window)
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stage_egl->egl_surface =
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eglCreateWindowSurface (edpy,
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backend_egl->egl_config,
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(EGLNativeWindowType) stage_x11->xwin,
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(NativeWindowType) stage_x11->xwin,
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NULL);
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}
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