docs: Miscellaneous fixes to silence gtk-doc

This commit is contained in:
Emmanuele Bassi 2010-06-01 14:14:41 +01:00
parent 311db34d08
commit 91220c4b46
3 changed files with 22 additions and 16 deletions

View File

@ -2826,6 +2826,8 @@ clutter_texture_get_load_data_async (ClutterTexture *texture)
/**
* clutter_texture_set_pick_with_alpha:
* @texture: a #ClutterTexture
* @pick_with_alpha: %TRUE if the alpha channel should affect the
* picking shape
*
* Sets whether @texture should have it's shape defined by the alpha
* channel when picking.
@ -2861,7 +2863,6 @@ clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
}
/* NB: the pick material is created lazily when we first pick */
priv->pick_with_alpha = pick_with_alpha;
}

View File

@ -914,10 +914,10 @@ cogl_set_framebuffer (CoglHandle buffer);
*
* You should understand that a framebuffer owns the following state:
* <itemizedlist>
* <li>The projection matrix</li>
* <li>The modelview matrix stack</li>
* <li>The viewport</li>
* <li>The clip stack</li>
* <listitem><simpara>The projection matrix</simpara></listitem>
* <listitem><simpara>The modelview matrix stack</simpara></listitem>
* <listitem><simpara>The viewport</simpara></listitem>
* <listitem><simpara>The clip stack</simpara></listitem>
* </itemizedlist>
* So these items will automatically be saved and restored when you
* push and pop between different framebuffers.
@ -948,34 +948,33 @@ cogl_set_framebuffer (CoglHandle buffer);
* cogl_set_viewport (0, 0, width, height);
* cogl_perspective (fovy, aspect, z_near, z_far);
*
* cogl_get_projection_matrix (&projection_matrix);
* cogl_get_projection_matrix (&amp;projection_matrix);
* z_camera = 0.5 * projection_matrix.xx;
*
* cogl_matrix_init_identity (&mv_matrix);
* cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera);
* cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
* cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f);
* cogl_set_modelview_matrix (&mv_matrix);
* cogl_matrix_init_identity (&amp;mv_matrix);
* cogl_matrix_translate (&amp;mv_matrix, -0.5f, -0.5f, -z_camera);
* cogl_matrix_scale (&amp;mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
* cogl_matrix_translate (&amp;mv_matrix, 0.0f, -1.0 * height, 0.0f);
* cogl_set_modelview_matrix (&amp;mv_matrix);
* }
*
* static void
* my_init_framebuffer (CoglHandle framebuffer,
* my_init_framebuffer (ClutterStage *stage,
* CoglHandle framebuffer,
* unsigned int framebuffer_width,
* unsigned int framebuffer_height)
* {
* ClutterActor *stage = clutter_stage_get_default ();
* ClutterPerspective perspective;
*
* clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective);
* clutter_stage_get_perspective (stage, &perspective);
*
* cogl_push_framebuffer (framebuffer);
* setup_viewport (framebuffer_width,
* framebuffer_height,
* perspective->fovy,
* perspective.fovy,
* perspective.aspect,
* perspective.z_near,
* perspective.z_far);
* cogl_pop_framebuffer ();
* }
* ]|
*

View File

@ -494,9 +494,13 @@ clutter_texture_set_from_file
clutter_texture_set_from_rgb_data
clutter_texture_set_from_yuv_data
clutter_texture_set_area_from_rgb_data
<SUBSECTION>
clutter_texture_get_base_size
clutter_texture_get_pixel_format
clutter_texture_get_max_tile_waste
<SUBSECTION>
clutter_texture_get_filter_quality
clutter_texture_set_filter_quality
clutter_texture_get_cogl_texture
@ -513,6 +517,8 @@ clutter_texture_get_load_async
clutter_texture_set_load_async
clutter_texture_get_load_data_async
clutter_texture_set_load_data_async
clutter_texture_get_pick_with_alpha
clutter_texture_set_pick_with_alpha
<SUBSECTION Standard>
CLUTTER_TEXTURE