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124 Commits

Author SHA1 Message Date
aea56b6f55 core: Set timestamp in our DESKTOP_STARTUP_ID tokens
We must be educated to X11 clients (which usually parse the timestamp from
the DESKTOP_STARTUP_ID, and request focus with it) to make focus stealing
prevention work across the board.

To wayland clients the startup ID should be as opaque and meaningless as
it was before.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/540
2019-04-17 18:56:44 +02:00
217bd31531 x11: Drop usage of libstartup-notification
And replace with our own XClientMessageEvent handling. It has the advantage
that we can mix Wayland and X11 startup notifications without always going
through X11 so that libstartup-notification is able to get the full picture.
This will fare much better on no/intermittent X11 availability.

A second advantage is the removed dependency, and that it seems to result
in less code (yay abstractions!).

https://gitlab.gnome.org/GNOME/mutter/merge_requests/540
2019-04-17 18:56:44 +02:00
3de6f7ebfe core: Emit MetaStartupNotification::changed on sequence completion
This way handlers that want to know the get_complete() status will be able
to do so without further delays.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/541
2019-04-17 18:42:09 +02:00
38ff01d6d0 core: Add MetaStartupSequence::complete signal
It was a vfunc so far, but we want things subscribing to it.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/541
2019-04-17 18:42:04 +02:00
40103d6f41 core: Account for completed sequences in feedback updates
The sequences may stay completed in the list (eg. pending a focus request),
it's then confusing to show the "wait" cursor icon until they are really
gone.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/541
2019-04-17 18:42:00 +02:00
ab7ef5f8bf core: Fix differing sequence timestamp precision expectations
Calculations were being done at places accounting on usec precision,
however those are still treated as having msec precision at places. Let's
consolidate for the latter since it requires less changes across the board
and usec precision doesn't buy us anything here.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/541
2019-04-17 18:41:13 +02:00
2c1a951b6e wayland/output: Set user data of xdg_output resource
mutter would randomly crash in `send_xdg_output_events()` when changing
the fractional scaling:

  wl_resource_post_event ()
  zxdg_output_v1_send_logical_size ()
  send_xdg_output_events ()
  wayland_output_update_for_output ()
  meta_wayland_compositor_update_outputs ()
  on_monitors_changed ()
  g_closure_invoke ()
  signal_emit_unlocked_R ()
  g_signal_emit_valist ()
  _signal_emit ()
  meta_monitor_manager_notify_monitors_changed ()
  meta_monitor_manager_rebuild ()

This is because the xdg-output resource got freed but wasn't removed
from the list of resources.

Fix this by setting the user data of the xdg-output resource to the
corresponding `MetaWaylandOutput` so that the xdg-output resource
destructor can remove it from the list of resources.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/538
2019-04-15 15:41:47 +02:00
6ec330ccfa keybindings: Stop keybinding if a touch happens while Super is pressed
We use the combination of pressing Super and clicking+moving the mouse
to drag windows around and we also support pressing Super and using the
touchscreen to drag windows.

Since we don't want to show the overview when the Super key was used to
initiate a window drag, prevent showing the overview in case a
TOUCH_BEGIN or TOUCH_END event happened during the key was pressed.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/228

https://gitlab.gnome.org/GNOME/mutter/merge_requests/495
2019-04-15 11:10:47 +00:00
20c1295a33 cogl-winsys-glx: Fix frame notification race/leak
If a second `set_{sync,complete}_pending` was queued before the idle
handler had flushed the first then one of them would be forgotten.
It would stay queued forever and never emitted as a notification.

This could happen repeatedly causing a slow leak. But worse still,
`clutter-stage-cogl` would then have `pending_swaps` permanently stuck
above zero preventing the presentation timing logic from being used.

The problem is that a boolean can only count to one, but in some cases
(triple buffering, whether intentional or accidental #334) we need it to
count to two. So just change booleans to integers and count properly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/216
2019-04-12 11:09:00 +08:00
fa4a787386 clutter/evdev: Toggle accessibility features from keyboard
The keyboard accessibility setting "enable" is actually even more
misleading that initially anticipated, as it does not control the
entire keyboard accessibility feature, but just the "enable by
keyboard" feature, i.e. being able to enable or disable stickykeys
or slowkeys using various keyboard actions.

Yet the accessibility features should still work even if the "enable"
setting is unset, those can be controlled by the accessibility menu in
GNOME Shell for example.

Change the clutter/evdev implementation to match that behavior as found
in the x11 backend, so both backends are now consistent.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/531
2019-04-11 13:51:43 +00:00
85b734fde8 clutter/device-manager: Small code cleanup
Use a `memcmp()` instead of checking every field in the structure to be
equal, it's both faster and less error prone.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/531
2019-04-11 13:51:43 +00:00
28419cdedf renderer/native: Check primary GPU supports EGL
Since "renderer/native: make EGL initialization failure not fatal" it is
possible, under specific failure conditions, to end up with a primary GPU whose
EGL initialization failed. That cannot work.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/521
2019-04-11 15:11:41 +03:00
3b46a8cd70 renderer/native: Make EGL initialization failure not fatal
The failure to initialize EGL does not necessarily mean the KMS device cannot
be used. The device could still be used as a "secondary GPU" with the CPU copy
mode.

If meta_renderer_native_create_renderer_gpu_data () fails,
meta_renderer_native_get_gpu_data () will return NULL, which may cause crashes.
This patch removes most of the failures, but does not fix the NULL dereferences
that will still happen if creating gpu data fails.

This patch reorders create_renderer_gpu_data_gbm () so that it fails hard only
if GBM device cannot be created, and otherwise always returns an initialized
gpu data structure. Users of the gpu data structure are responsible for
checking egl_display validity.

The GBM device creation failure is a hard failure because presumably GBM is
necessary for cursors.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/542
https://gitlab.gnome.org/GNOME/mutter/merge_requests/521
2019-04-11 15:11:41 +03:00
b2d0184c6e renderer-native: Freeze frames while retrying to page flip
We're currently always waiting for unfinished page flips before flipping
again. This is awkward when we are in an asynchronous retry-page-flip
loop, as we can synchronously wait for any KMS page flip event.

To avoid ending up with such situations, just freeze the frame clock
while we're retrying, then thaw it when we succeded.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
2019-04-02 13:50:00 +00:00
808a75b231 renderer-native: Add helper to get backend from renderer
https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
2019-04-02 13:49:59 +00:00
88e4ff7409 backend: Add API to freeze/thaw frame clock
It's just a thin wrapper around the ClutterStage API, with the intention
to hide the awkward nest of interdependent backends.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
2019-04-02 13:49:59 +00:00
3cc3b7526c renderer-native: Fake page flipping slower when power saving
We rely on the frame clock to compress input events, thus if the frame
clock stops, input events are not dispatched. At the same time, there
is no reason to redraw at a full frame rate, as nothing will be
presented anyway, so slow down to 10Hz (compared to the most common
60Hz). Note that we'll only actually reach 10Hz if there is an active
animation being displayed, which won't happen e.g. if there is a screen
shield in the way.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
2019-04-02 13:49:59 +00:00
53b59d8bff renderer-native: Fake page flipped if power saving when retrying
When we're in a page-flip retry loop due to the FIFO being full
(drmModePageFlip() failing with EBUSY), we should not continue to try
when starting to power save, as that means we're blocking new frames,
which itself blocks input events due to them being compressed using the
frame clock.

We'd also hit an assert assuming we only try to page flip when not power
saving.

Thus, fake we flipped if we ended up reaching a power saving state while
retrying.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/509

https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
2019-04-02 13:49:59 +00:00
40e7e5d356 renderer-native: Fix page flip retry timeout calculation
It tried to add a (implicitly casted) float to a uint64_t, and due to
floating point precision issues resulted in timestamps intended to be
in the future to actually be in the past. Fix this by first casting the
delay to an uint64_t, then add it to the time stamp.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
2019-04-02 13:49:59 +00:00
4cae9b5b11 monitor-manager: Clean up DPMS state tracking
DPMS is configured from a bit all over the place: via D-Bus, via X11 and
when reading the current KMS state. Each of these places did it slightly
differently, directly poking at the field in MetaMonitorManager.

To make things a bit more managable, move the field into a new
MetaMonitorManagerPrivate, and add helpers to get and set the current
value. Prior to this, there were for example situations where the DPMS
setting was changed, but without signal listeners being notified about
it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
2019-04-02 13:49:59 +00:00
72aeeb8c37 ci: Blacklist .c and .h in the commit message subject prefix
`boxes.c: Do that` should be just `boxes: Do that`.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/519
2019-04-02 11:42:44 +00:00
7b3dee2d97 ci: Nag about invalid commit message subject prefixes
Prefixes use an abbreviated form of the module or section being changed.
For example, changes to MetaBackend/meta-backend.c are prefixed with
`backend:` and generic changes to src/x11/ are prefixed `x11:`.

This extra nit picking check is meant to avoid using non-abbreviated
prefixes, e.g. `MetaBackend:`, or `meta-backend:`, other prefixes are
Currently consisting of only a "blacklist".

https://gitlab.gnome.org/GNOME/mutter/merge_requests/519
2019-04-02 11:42:44 +00:00
5199c7834d backends/native: Move underscan setting to MetaOutputKms
The 'underscan' property is a drm connector property, not a CRTC
property, so we would never find it. We also didn't advertise support
for the feature, meaning even if it was on the CRTC, Settings wouldn't
know about it.

Fix this by moving the property to where it belongs: in MetaOutputKms,
and properly advertise support for it if the property is found.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/507
2019-04-02 09:38:45 +00:00
afe8610b4a cogl/texture: Implement is_get_data_supported on GLES textures
https://gitlab.gnome.org/GNOME/mutter/merge_requests/515
2019-04-02 09:15:14 +00:00
9d49e8abd0 launch-context: Swap reversed timestamp/workspace
The parameters had been mixed up for X11 sessions.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/505
2019-04-01 10:34:51 +00:00
4043d0b455 Updated Spanish translation 2019-04-01 10:30:08 +02:00
34ee46022e clutter: Fix check for keyboard a11y features
The typo was actually toggling the feature on for those who had it
disabled.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/529
2019-03-28 12:03:00 +01:00
ee507d9ab2 clutter-actor: Keep is_dirty unchanged for culled actors
In a multi-monitor setup there is a separate paint run for each monitor.
If an actor doesn't intersect the first monitor painted then it is culled
out for that monitor to save time. Unfortunately this would mean
`clutter_actor_paint` was setting `is_dirty = FALSE` before the actor had
yet been painted on any monitor.

This meant that effects like `ClutterOffscreenEffect` were not receiving
the flag `CLUTTER_EFFECT_PAINT_ACTOR_DIRTY` when they should have, and
so would rightfully think they don't need to do a full internal
invalidation. So `ClutterOffscreenEffect`, and probably other effects,
did not repaint correctly unless on the first monitor in the list.

The fix is to simply avoid setting `is_dirty = FALSE` on those paint
runs where the actor has been culled out (`clutter_actor_continue_paint`
wasn't called). It is only safe to clear the flag after
`clutter_actor_continue_paint` has been called at least once per stage
paint.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1049
https://gitlab.gnome.org/GNOME/mutter/merge_requests/511
2019-03-28 17:42:01 +08:00
28e0a7bfb5 wayland/xdg-shell: Correct window menu position in logical layout mode
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/527
2019-03-26 22:41:57 +01:00
58f7059ea4 Update Croatian translation 2019-03-26 11:41:13 +00:00
d15e11bfe7 background: Shrink wallpaper using LINEAR_MIPMAP_LINEAR
Commit 8e9184b6 added filtering to avoid image jaggies when downscaling
but used `LINEAR_MIPMAP_NEAREST`. In some situations this could lead to
GL choosing a single lower resolution mipmap and then upscaling it, hence
slightly blurry.

We don't want to revert that change since it avoids aliasing jaggies, so
let's use `LINEAR_MIPMAP_LINEAR` instead. This provides the highest quality
filtering that GL can do and avoids the situation of GL using a single
mipmap that's lower resolution than the screen. Now it will blend that one
with the next mipmap which is higher resolution than the screen. This still
avoids jaggies but also maintains 1px resolution.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1105
https://gitlab.gnome.org/GNOME/mutter/merge_requests/505
2019-03-26 11:38:52 +08:00
1eabaf12da renderer/native: Make the EGLStreams operate in mailbox mode
This means eglSwapBuffers() wont dead lock if there is an old buffer pending
page flip. This could happen after e.g. mode changes or for other reasons.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/485
2019-03-25 17:29:25 +00:00
fe86694ddd renderer/native: Make EGLStream page flip errors non-fatal
Just continue rendering; we don't care if we were busy once, as it'll most
likely work when we flip the next time.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/485
2019-03-25 17:29:25 +00:00
a1969c98cd wayland: Defer text_input.done on an idle
With the right priority so we hopefully group events properly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/499
https://gitlab.gnome.org/GNOME/gtk/issues/1365
2019-03-25 14:55:12 +00:00
47663c7e0f clutter: Drop no longer necessary API
clutter_input_device_get_physical_size was just used for device mapping
heuristics in MetaInputMapper. It now started using the info from udev
on for both backends, so this means this clutter API is no longer
necessary.

https://gitlab.gnome.org/GNOME/mutter/issues/514
2019-03-25 14:08:40 +01:00
9843e21fff backends: Use udev to determine absolute input devices' size
Use the ID_INPUT_WIDTH_MM/ID_INPUT_HEIGHT_MM udev properties to figure out
absolute input devices' physical size. This works across both backends, and
requires less moving pieces to have it get the right results.

Concretely, fixes size detection on X11/libinput, which makes touchscreen
mapping go wrong.

https://gitlab.gnome.org/GNOME/mutter/issues/514
2019-03-25 14:08:40 +01:00
5c27bf6a2b clutter/evdev: Fix toggling accessibility features from keyboard
Enabling keyboard accessibility features on Wayland from the keyboard
was wrongly assumed to be controlled by the "togglekeys" setting,
whereas it should be simply controlled by the "enable" setting.

As "togglekeys" is off by default and doesn't have a UI option to
enable, that would prevent turning on or off the keyboard accessibility
features using the keyboard.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/501
2019-03-20 18:41:56 +01:00
f0b9654deb core: Remove startup sequences after timeout
The complete/remove semantics were split to cater for presenting windows,
so we must now separately do both here.

Related: https://gitlab.gnome.org/GNOME/mutter/issues/501
2019-03-18 18:06:01 +00:00
a1e325f749 build: Don't use absolute paths with subdir keyword
Meson 0.50.0 made passing an absolute path to install_headers()'
subdir keyword a fatal error. This means we have to track both
relative (to includedir) paths for header subdirs and absolute
paths for generated headers now :-(

https://gitlab.gnome.org/GNOME/mutter/merge_requests/492
2019-03-18 12:37:14 +00:00
00b4556051 constraints: Don't use intersection when sliding with custom rule
If an intersection is empty, the (x, y) coordinates are undefined, so
just use the work area and in-progress constrained window rect when
sliding according to the SLIDE_X or SLIDE_Y custom placement rule.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
86b5247770 constraints: Only get parent rect once when placement rule constraining
We got it in a switch case, then again when finalizing. Only get it once
instead.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
23f31e518e constraints: Only readjust placement constraint when not checking
When check_only is TRUE, the constraint should not be applied, just
checked. We failed to comply here when a placed transient window was
to be moved together with its parent, updating the window position
directly even if check_only was TRUE.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
f580b28a27 window: Replace placement constrained bool with state
Using an actual state instead of a boolean makes it clearer it's a state
that changes. Eventually we might add more state too.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
b4f1569640 window: Unmanage rule placed window if ending up outside of parent
If a client maps a persistent popup with a placement rule, then resizes
the parent window so that the popup ends up outside of the parent,
unmanage the popup and log a warning about the client being buggy.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
f2d7165a52 window: Don't try to move hidden attached windows
When a parent window is moved, attached windows (attached modal dialogs
or popups) is moved with it. This is problematic when such a window
hasn't been shown yet (e.g. a popup that has been configured but not
shown), as it'll mean we try to constrain an empty window. Avoid this
issue by not trying to auto-move empty windows.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
1bd3c13fe1 wayland/xdg-shell: Split out popup placement out of setup finish
Makes the function slightly more comprehensible.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
5d1eccfb6f boxes: Fix spelling in API
Change adjecent to adjacent.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/496
2019-03-17 14:12:40 +00:00
c96cf0608d Update Arabic translation 2019-03-15 23:42:49 +02:00
056c45fe0c wayland/buffer: Try realizing EGLStream before EGLImage buffer
Currently, it is assumed that if querying the EGL_TEXTURE_FORMAT of a
Wayland buffer succeeds it is an EGLImage. However, this assumption will no
longer hold on upcoming versions of the NVIDIA EGL Wayland driver which
will include support for querying this attribute for EGLStream buffers as
well. Hence, we need to check if buffers are EGLStreams first.

Fixes #488
https://gitlab.gnome.org/GNOME/mutter/merge_requests/477
2019-03-14 14:39:52 -07:00
2ac7f7f1e5 build: Make libsystemd an optional dependency
Otherwise it errors out before checking for elogind instead

https://gitlab.gnome.org/GNOME/mutter/merge_requests/491
2019-03-12 13:39:15 +00:00
318164779c boxes: Actually check for rectangle containment
Fixes condition duplicated:

          /* If a contains b, just remove b */
          if (meta_rectangle_contains_rect (a, b))
            {
              delete_me = other;
            }
          /* If b contains a, just remove a */
          else if (meta_rectangle_contains_rect (a, b))
            {
              delete_me = compare;
            }

Closes https://gitlab.gnome.org/GNOME/mutter/issues/480
2019-03-12 05:03:53 +01:00
7bd33e7b00 frame: Remove flashing support
It's now unused.

https://gitlab.gnome.org/GNOME/mutter/issues/491
2019-03-12 00:27:07 +00:00
f8d62da2dc bell: Always flash window instead of frame
Traditionally visual alerts were implemented by flashing the focus
window's frame. As that only works for windows that we decorate,
flashing the whole window was added as a fallback for client-decorated
windows.

However that introduces some confusing inconsistency, better to just
always flash the entire window.

https://gitlab.gnome.org/GNOME/mutter/issues/491
2019-03-12 00:27:07 +00:00
303e02bdac monitor: Fix indentation style on foreach functions
https://gitlab.gnome.org/GNOME/mutter/merge_requests/488
2019-03-12 00:15:43 +00:00
e2525f286d monitor: Fix indentation style on calculate_crtc_pos and friends
https://gitlab.gnome.org/GNOME/mutter/merge_requests/488
2019-03-12 00:15:43 +00:00
9b8510ac56 monitor: Fix indentation style on calculate_supported_scales and friends
https://gitlab.gnome.org/GNOME/mutter/merge_requests/488
2019-03-12 00:15:42 +00:00
8a87e87a05 shadow-factory: Update shadow of attached modals
When commit 91c6a144da synced shadows with Adwaita, it removed the
shadow completely from attached modal dialogs. However Adwaita uses
the same shadow for all dialogs (modal or not), so do the same here.

https://gitlab.gnome.org/GNOME/mutter/issues/490
2019-03-12 00:05:42 +00:00
9aca31c814 cogl: Introspect CoglTexture2D(Sliced)
gnome-shell cannot use CoglTexture if gjs can't tell that an object
in question implements the CoglTexture interface.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1020
https://gitlab.gnome.org/GNOME/mutter/merge_requests/482
2019-03-11 23:57:08 +00:00
a555a2c8eb cogl: Remove unused CoglTextureDriver::try_setting_gl_border_color
https://gitlab.gnome.org/GNOME/mutter/merge_requests/480
2019-03-11 23:50:10 +00:00
32504ae917 meta-monitor: Remove useless variable
Since commit f76b3edf9c, the variable is never set to TRUE and
we can simply remove it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/475
2019-03-11 23:44:46 +00:00
80ceeb2848 keybindings: Fix theoretical memory leak while ungrabbing
In the unlikely event that one tries to ungrab an action which does not
exist, a small leak could occur. Fix this by using g_autofree.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/478
2019-03-11 23:39:25 +00:00
1574099449 prefs: Change default of show-fallback-app-menu
The app menu always was a GNOME-only thing, so after it was removed this
cycle, assuming that it is not displayed by the environment is a better
default.

https://gitlab.gnome.org/GNOME/mutter/issues/493
2019-03-11 23:30:10 +00:00
efb1ee9730 Bump version to 3.32.0
Update NEWS.
2019-03-11 18:45:20 +01:00
a871d56f88 cogl: Revert swizzling for BGRA buffers
As it was originally reported on
https://bugzilla.gnome.org/show_bug.cgi?id=779234#c0, the hottest path was
convert_ubyte() in mesa. Reverting this shows no trace of those hot paths,
nor any higher than usual CPU activity.

As the improvements at the time were real, I can only conclude that pixel
conversion was happening somewhere further the pipeline, and swizzling just
helped indirectly. That got eventually fixed, so swizzling just stayed to
cause grief. And lots it caused.

Time to bin this, it seems.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/486
2019-03-08 10:41:25 +01:00
d83a325f98 Revert "Revert "cogl: Pick glReadPixels format by target, not source""
This reverts commit 4f72099023.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/486
2019-03-07 23:04:55 +01:00
4f72099023 Revert "cogl: Pick glReadPixels format by target, not source"
This reverts commit 981b045459.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/418
2019-03-06 17:02:00 +01:00
8856a396fd sound-player: Don't deadlock in finish_cb
The function finish_cb can be called as a result of a call to ca_context_cancel
in cancelled_cb. This will result in a deadlock because, as per documentation,
g_cancellable_disconnect cannot be called inside the cancellable handler.

It is possible to detect if the call to finish_cb is caused by ca_context_cancel
checking if error_code == CA_ERROR_CANCELED. To avoid the deadlock we should
call g_signal_handler_disconnect instead g_cancellable_disconnect if this is the
case.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/474
2019-03-05 12:07:41 +00:00
b0fb39bb54 Bump version to 3.31.92
Update NEWS.
2019-03-05 04:39:08 +01:00
7abceb434d x11-display: Split out restoring of active workspace
Splitting out the X11 display initialization from display_open() broke
restoring the previously active workspace in two ways:

 - when dynamic workspaces are used, the old workspaces haven't
   been restored yet, so we stay on the first workspace

 - when static workspaces are used, the code tries to access
   the compositor that hasn't been initialized yet, resulting
   in a segfault

Fix both those issues by splitting out restoring of the active workspace.

https://gitlab.gnome.org/GNOME/mutter/issues/479
2019-03-04 19:42:00 +00:00
3e472faf5c wayland: Minor refactor
We use the input_method on both branches, but only check for its existence
when enabling the text_input. The case of focusing out shouldn't happen in
practice as we couldn't have focused in ever before, but still make the
check one level above so it's clearer that the text_input's IM focus cannot
be enabled without an IM implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/432
2019-03-04 18:17:08 +00:00
eabb789381 wayland: Only enable OSK if receiving .enable when already active
Enable the OSK if receiving .enable consecutively (i.e. the
ClutterInputFocus was already focused). We specifically want to avoid
enabling the panel just because of focus changes within a surface (where
the .disable request across focus change would previously unfocus the
ClutterInputFocus). Prior state should be preserved if possible in that
situation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/432
2019-03-04 18:17:08 +00:00
1f1f49dc79 clutter: Do not toggle the OSK panel off after focus out
Let the upper layers figure out whether the panel should be shown
or hidden.

https://gitlab.gnome.org/GNOME/gtk/issues/1277
https://gitlab.gnome.org/GNOME/mutter/merge_requests/432
2019-03-04 18:17:08 +00:00
3fd0e23ed9 clutter: Make ClutterInputFocus API to set panel state explicit
Before we just had API to toggle the OSK panel state. Make this API
generic so the upper layers may set the state as they see fit.
All callers have been updated.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/432
2019-03-04 18:17:08 +00:00
033a771e8c clutter: Remove clutter_set_windowing_backend()
This is a choice imposed by mutter, not something you can usefully set
from the config file.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/463
2019-03-04 09:28:30 -05:00
6cbaeae64d clutter: remove x11/clutter-x11-texure-pixmap.c
We're not using this, our path to BindTexImage is hidden down in cogl
instead. In general we should reduce the amount of X-specific API we
expose.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/463
2019-03-04 09:28:30 -05:00
6a5772c881 clutter: Remove tests/interactive/text-pixmap.c
This is the only consumer of clutter_x11_texture_pixmap_*

https://gitlab.gnome.org/GNOME/mutter/merge_requests/463
2019-03-04 09:27:25 -05:00
ed17559f88 clutter/evdev: Use internal button codes for mousekeys
The ClutterVirtualInputDevice API was fixed to use Clutter button
internal codes, whereas the mousekeys still uses evdev codes.

Change the mousekeys implementation to use the Clutter button code
instead to remain compatible with the ClutterVirtualInputDevice API.

Fixes: 24aef44b (Translate from button internal codes to evdev)
https://gitlab.gnome.org/GNOME/mutter/merge_requests/473
2019-03-04 13:47:26 +01:00
58cc4c2433 Update Dutch translation 2019-03-03 20:20:59 +00:00
4a65897567 Update Latvian translation 2019-03-03 10:50:28 +00:00
e0811ce141 clutter/x11: Consider remapped keys when guessing the keycode from the keysym
Since e3e933c4 a keyval can be temporarily remapped to an unused keycode. Due to
some limitations in XTestFakeKeyEvent, the remapping has to be done in the first
xkb group/layout. In case there are two or more keyboard layouts enabled and the
selected keyboard layout is not the first, clutter_keymap_x11_keycode_for_keyval
will fail to retrieve the correct keycode for a remapped keyval. Let's use the
reserved_keycodes map in order to retrieve the correct keycode if needed.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/443
2019-03-02 13:20:30 +00:00
d597449a0e Update POTFILES.skip
https://gitlab.gnome.org/GNOME/mutter/merge_requests/471
2019-03-02 12:35:34 +01:00
cbd3ad8585 clutter/stage-cogl: Add function to scale and clamp fractional values to pixels
Compute pixels rectangles using various clutter utility functions that take
care of the subpixel compensation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 19:48:40 +01:00
3d89b47757 clutter/stage-cogl: Cleanup the code for scissor region calculation
Ignore the subpixel compensation when this value isn't set, and directly
set the passed rect.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 19:42:08 +01:00
8b09542fd9 boxes: Crop rectangle converting to integer with grow strategy
Reuse meta_rectangle_from_clutter_rect with growing strategy to properly cast
the clutter floating rectangle to integer MetaRectangle.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 19:42:08 +01:00
e5a9e9c93b clutter/util: Add functions for managing cairo and clutter rects
Utility functions to easily convert from ClutterRect to cairo int rects and
vice-versa.

And add ability to offset a cairo rect.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 19:42:08 +01:00
a8c972cd6b boxes: Add function to create a rectangle from floating clutter rect
Meta rectangles are integer based while clutter works in floating coordinates,
so when converting to integers we need a strategy.

Implement the shrink strategy by ceiling the coordinates and flooring the width,
and the grow strategy reusing clutter facility for this.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 19:42:07 +01:00
9d9d455bba clutter/rect: Add utility function to scale the rectangle
Scale coordinates and size of the rectangle by the passed value.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 19:42:07 +01:00
8bc8dc66f2 clutter/rect: Clamp to pixel taking care of subpixel values
The clamped rectangle currently could not fully contain the original fractional
rectangle because it doesn't take care of the fact that the new width should
consider the fact that flooring we'd translate the rectangle, and thus to cover
the same area we need to take care of it.

So, to properly compute the width and height, calculate x2 and y2 first and then
use this ceiled value to compute the actual width using the floored x1 and y1.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 19:22:03 +01:00
ceb4fe2151 wayland-tablet-tool: Downscale the sprite texture in FB mode
When using scaled framebuffer we need to downscale the texture size in order
to get the cursor properly drawn at its real size and in good quality.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
412d5685ba clutter/stage: Add view scale support on read_pixels()
https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
baf98bb205 clutter/stage: Avoid duplicating code for capturing
https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
f2c033b1b4 clutter/stage: Add scaling support to capture_view_into
https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
4be4d85f84 clutter/stage: Cleanup the capture_view code
Reuse capture's rect parameter instead of passing a new one, and support the
case where there are no returned areas.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
c695471475 clutter/stage: Add private API to get max view scale for rect
Move the same code from ClutterActor as this is something we can
reuse elsewhere.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
97a3b88f25 clutter/stage: Use rounded values to create image surfaces
This needs to be an integer, and since the assumptions we
have in Monitor this multiplication should always return
an integer, however in case of precision loss it could
return something very close to the next/prev integer, so
let's be sure this won't happen, by just rounding it.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
1e1cb4961b clutter/offscreen-effect: Make sure we use linear filter for fractional scaling
When we try to update the FB, we might face the case in which the effect target
framebuffer does not need any redraw, because it's already properly sized and
scaled, but the filter applied to the pipeline is not, because it has been
computed for a non-fractional scaling.

This is happens for example to clutter actors with a flattening effect (i.e.
override redirect mode set), that might have been generated properly for a
celied scaling level, but when we go fractional we need to ensure to use a
linear filter, as the 1:1 texel:pixel assumption is not true anymore.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
e3966882e8 clutter/offscreen-effect: Support adding effect to resource scaled actors
At this level we use ceiled resource-scale when painting fractional value

When using fractional scaling we still need to create an integer-sized
texture and then we should paint it using a size which is proportional
to the real actor size ratio, and only paint a subsample of it, but this
doesn't seem to work properly with some weird scaling values.

Then, it's just better to draw the texture ceiled and then we scale it
down to match the proper actor scaling at paint level.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
af3662775e clutter/text: Generate resource scaled text and paint it at proper scaling
When resource scale is set we need to generate a scaled PangoLayout (by adding
a new scale attribute, or adjusting the one we already have according the
resource scale), then it has to be painted with proper scaling matrix.

So everything that has to do with PangoLayout has to be in real coordinates,
then clutter logical coords multiplied by resource scaling.
While the actual size of the layout is the one of the PangoLayout divided by
resource scale.

We map the text positions to logical coords by default, while using
the pixel coordinates when painting.

We fall back to scale 1 when calculating preferred size if no scale is
known. The pango layout will not have set a layout scale attribute,
meaning it'll be 1, thus we should just assume the layout scale is 1 here.
Not doing so might result in the preferred size being 0x0 meaning the
actor won't be laid out properly.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/135

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
9234777e36 clutter/text: Add utility function to set the pango attributes
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
02813d74e1 clutter/canvas: Implement clutter_canvas_{get,set}_scale_factor
https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
d3beb3ddb7 clutter/actor-box: Add clutter_actor_box_scale function
This allows to scale the box by given factor

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
ad5555bf42 clutter: Add API to get the resource scale of an actor
A clutter actor might be painted on a stage view with a view scale
other than 1. In this case, to show the content in full resolution, the
actor must use a higher resolution resource (e.g. texture), which will
be down scaled to the stage coordinate space, then scaled up again to
the stage view framebuffer scale.

Use a 'resource-scale' property to save information and notify when it
changes.

The resource scale is the ceiled value of the highest stage view scale a
actor is visible on. The value is ceiled because using a higher
resolution resource consistently results in better output quality. One
reason for this is that rendering is often not perfectly pixel aligned,
meaning even if we load a resource with a suitable size, due to us still
scaling ever so slightly, the quality is affected. Using a higher
resolution resource avoids this problem.

For situations inside clutter where the actual maximum view scale is
needed, a function _clutter_actor_get_real_resource_scale() is provided,
which returns the non-ceiled value.

Make sure we ignore resource scale computation requests during size
requests or allocation while ensure we've proper resource-scale on
pre-paint.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
789a3ef029 clutter/util: Add function to build a ClutterRect from a cairo rectangle
Utility functions to easily convert a cairo rectangle into a ClutterRect.

And add ability to offset a cairo rect.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
3512647419 background: Use monitor scale to generate the texture at real monitor size
We need to use pixel size of the monitor in order to generate a valid
texture with full quality for current monitor

In spanned case the background should cover all the differently scaled monitors
thus we scale the texture up to the maximum scaling level and then we resample
it drawing only each side in the monitor it should occupy using the proper
scaling level.

In wallpaper mode (or color mode) for example we don't need to scale the area,
also the texture size we return should be unscaled, not to confuse
MetaBackgroundActor making it use more space than needed.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:46:49 +00:00
42953a50bb stage: Queue redraw previous Rect only if it has changed
No need to queue redraw the same area multiple times, so we can avoid the
computation involved with it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
f4c2b69934 stage: Clamp to pixel the redraw clip taking care of the floored coords
When we floor the quad coordinates then we've also to enlarge the quad by the
difference between the floored value and the actual coordinate, otherwise
we'd end up in a smaller quad.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
d7ec5d3022 stage: Add utility function to queue draw a ClutterRect
Remove duplicated code to clamp to pixel

https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
7442de81bb display: Add meta_display_get_monitor_scale
This will return the monitor scaling for the requested logical screen

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:46:49 +00:00
f76b3edf9c monitor: Define scale_steps globally
No need to compute the scale steps multiple times, since
it's just a defined value, so let's use a define for this
avoiding to pass around.

https://bugzilla.gnome.org/show_bug.cgi?id=782742
2019-03-01 17:46:49 +00:00
c67b0bd7e2 Updated Spanish translation 2019-03-01 12:20:26 +01:00
5356cd3c7d Update Serbian translation 2019-02-28 20:25:58 +00:00
bc657c9feb clutter: Remove unused deprecated/clutter-input-device-deprecated.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/464
2019-02-28 13:01:36 -05:00
52e074b08a clutter: Remove unused deprecated/clutter-{list-,}model.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/464
2019-02-28 13:01:32 -05:00
f1b148e488 clutter: Remove tests/conform/model.c
The clutter model code is deprecated and this is the only consumer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/464
2019-02-28 13:01:29 -05:00
df3d2389a9 clutter: Remove unused deprecated/clutter-behaviour-rotate.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/461
2019-02-28 10:51:12 -05:00
ac7ca3265e clutter: Remove tests/interactive/test-{depth,multistage.c}
These are the only consumers of deprecated/clutter-behaviour-rotate.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/461
2019-02-28 10:35:39 -05:00
cc07702386 clutter: Remove unused deprecated/clutter-behaviour-path.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/461
2019-02-28 10:35:29 -05:00
1f796f1fbf clutter: Remove unused deprecated/clutter-timeout-interval.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/461
2019-02-28 10:35:29 -05:00
65312be59d clutter: Remove unused deprecated/clutter-behaviour-ellipse.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/461
2019-02-28 10:35:29 -05:00
5a6a602da8 clutter: Remove unused deprecated/clutter-shader.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/461
2019-02-28 10:35:29 -05:00
8d9a5e3c7e wayland/touch: Remove undelivered touches earlier
When the touch_down event was not delivered to Wayland clients, there's
no point in keeping the touchpoint in our list, so remove it early
inside update() instead of removing it after the touch ended.

This fixes a crash inside touch_handle_surface_destroy() where the
assertion to make sure the surface is removed fails because the
touch_count of the surface never reached 0. This in turn happened
because a new sequence was added, while a (already ended one) wasn't
removed from the touch->touches list before. This caused the touch
counter to get incremented by 1 while no new sequence was added to the
list (because Clutter reuses sequence IDs, the old sequence is equal to
the new one, i.e. the new sequence already is present in the list).

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/200

https://gitlab.gnome.org/GNOME/mutter/merge_requests/426
2019-02-28 09:52:23 +00:00
1c6ea5d1db Use a consistent style for enum braces
https://gitlab.gnome.org/GNOME/mutter/merge_requests/361
2019-02-28 09:31:01 +01:00
ca0b6fc3ac Update Korean translation 2019-02-28 03:16:37 +00:00
7c3a0d54cc Updated Vietnamese translation
Signed-off-by: Trần Ngọc Quân <vnwildman@gmail.com>
2019-02-28 07:47:58 +07:00
228 changed files with 3979 additions and 12933 deletions

View File

@ -23,9 +23,35 @@ function commit_message_has_url() {
return $?
}
function commit_message_subject_is_compliant() {
commit=$1
commit_message_subject=$(git show -s --format='format:%s' $commit)
if echo "$commit_message_subject" | grep -qe "\(^meta-\|^Meta\)"; then
echo " - message subject should not be prefixed with 'meta-' or 'Meta'"
return 1
fi
if echo "$commit_message_subject" | grep -qe "\.[ch]:"; then
echo " - message subject prefix should not include .c, .h, etc."
return 1
fi
return 0
}
for commit in $commits; do
commit_short=$(echo $commit | cut -c -8)
if ! commit_message_has_url $commit; then
echo "Missing merge request or issue URL on commit $(echo $commit | cut -c -8)"
echo "Missing merge request or issue URL on commit $commit_short"
exit 1
fi
errors=$(commit_message_subject_is_compliant $commit)
if [ $? != 0 ]; then
echo "Commit message for $commit_short is not compliant:"
echo "$errors"
exit 1
fi
done

33
NEWS
View File

@ -1,3 +1,36 @@
3.32.0
======
* Fix deadlock when cancelling a theme sound [Andrea; !474]
* Stop swizzling BGRA buffers (bye-bye inverted colors in screenshots
and animations) [Carlos; !486]
Contributors:
Andrea Azzarone, Carlos Garnacho, Robert Mader
3.31.92
=======
* Fix flicker of apps that use multiple SHM buffers [Jonas Å.; #199]
* Don't disable page flips after temporary failues [Jonas Å.; #460]
* Improve redraw performance [Carlos; !196]
* Add cursor-mode support to window screencasting [Jonas Å.; !413]
* Add back support for system-wide monitor configurations [Jonas Å.; !253]
* Add fractional scaling support [Marco, Jonas Å.; !3]
* Consider remapped keys when guessing keycode from keysym [Andrea; #443]
* Stop turning on-screen-keyboard off on focus changes [Carlos; !432]
* Fix crashes [Robert, Carlos, Jonas D., Florian; !447, #361, !426, #479]
* Misc. bug fixes and cleanups [Benjamin, Adam, Olivier, Niels, Piotr; !457,
!452, !459, !380, !361, !461, !464, !471, !473, !463]
Contributors:
Jonas Ådahl, Andrea Azzarone, Benjamin Berg, Piotr Drąg, Jonas Dreßler,
Olivier Fourdan, Carlos Garnacho, Niels De Graef, Adam Jackson, Robert Mader,
Florian Müllner, Marco Trevisan (Treviño)
Translators:
Milo Casagrande [it], Tim Sabsch [de], Trần Ngọc Quân [vi],
Gwan-gyeong Mun [ko], Марко Костић [sr], Daniel Mustieles [es],
Rūdolfs Mazurs [lv], Nathan Follens [nl]
3.31.91
=======
* Fix infinite loop in EDID matching [Marco; #459]

View File

@ -594,6 +594,27 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
box->y1 = box->y2 - height - 3;
}
/**
* clutter_actor_box_scale:
* @box: a #ClutterActorBox
* @scale: scale factor for resizing this box
*
* Rescale the @box by provided @scale factor.
*
* Since: 1.6
*/
void
clutter_actor_box_scale (ClutterActorBox *box,
gfloat scale)
{
g_return_if_fail (box != NULL);
box->x1 *= scale;
box->x2 *= scale;
box->y1 *= scale;
box->y2 *= scale;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
clutter_actor_box_copy,
clutter_actor_box_free,

View File

@ -53,7 +53,8 @@ typedef enum
* Controls some options for how clutter_actor_traverse() iterates
* through the graph.
*/
typedef enum {
typedef enum
{
CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1
} ClutterActorTraverseFlags;
@ -74,7 +75,8 @@ typedef enum {
* the continuing traversal. It may stop traversal completely, just
* skip over children for the current actor or continue as normal.
*/
typedef enum {
typedef enum
{
CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN = 1L<<1,
CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2
@ -313,8 +315,11 @@ void _clutter_actor_detach_clone
void _clutter_actor_queue_redraw_on_clones (ClutterActor *actor);
void _clutter_actor_queue_relayout_on_clones (ClutterActor *actor);
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
CoglFramebuffer * _clutter_actor_get_active_framebuffer (ClutterActor *actor);
gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
float *resource_scale);
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
CoglTexture *texture);

View File

@ -656,7 +656,8 @@
* which indicates when to do something other than just enforce
* invariants.
*/
typedef enum {
typedef enum
{
MAP_STATE_CHECK, /* just enforce invariants. */
MAP_STATE_MAKE_UNREALIZED, /* force unrealize, ignoring invariants,
* used when about to unparent.
@ -698,6 +699,8 @@ struct _ClutterActorPrivate
/* the cached transformation matrix; see apply_transform() */
CoglMatrix transform;
float resource_scale;
guint8 opacity;
gint opacity_override;
@ -843,6 +846,7 @@ struct _ClutterActorPrivate
guint needs_y_expand : 1;
guint needs_paint_volume_update : 1;
guint had_effects_on_last_paint_volume_update : 1;
guint needs_compute_resource_scale : 1;
};
enum
@ -915,6 +919,7 @@ enum
PROP_SCALE_CENTER_X, /* XXX:2.0 remove */
PROP_SCALE_CENTER_Y, /* XXX:2.0 remove */
PROP_SCALE_GRAVITY, /* XXX:2.0 remove */
PROP_RESOURCE_SCALE,
PROP_ROTATION_ANGLE_X, /* XXX:2.0 rename to rotation-x */
PROP_ROTATION_ANGLE_Y, /* XXX:2.0 rename to rotation-y */
@ -1094,6 +1099,8 @@ static void clutter_actor_set_child_transform_internal (ClutterActor *sel
static void clutter_actor_realize_internal (ClutterActor *self);
static void clutter_actor_unrealize_internal (ClutterActor *self);
static gboolean clutter_actor_update_resource_scale (ClutterActor *self);
static void clutter_actor_ensure_resource_scale (ClutterActor *self);
static void clutter_actor_push_in_cloned_branch (ClutterActor *self,
gulong count);
@ -1520,6 +1527,8 @@ clutter_actor_real_map (ClutterActor *self)
priv->pick_id,
_clutter_actor_get_debug_name (self));
clutter_actor_ensure_resource_scale (self);
/* notify on parent mapped before potentially mapping
* children, so apps see a top-down notification.
*/
@ -2777,6 +2786,16 @@ clutter_actor_real_queue_redraw (ClutterActor *self,
return FALSE;
}
static inline gboolean
clutter_actor_needs_relayout (ClutterActor *self)
{
ClutterActorPrivate *priv = self->priv;
return (priv->needs_width_request ||
priv->needs_height_request ||
priv->needs_allocation);
}
static void
clutter_actor_real_queue_relayout (ClutterActor *self)
{
@ -3836,6 +3855,8 @@ clutter_actor_paint (ClutterActor *self)
if (!CLUTTER_ACTOR_IS_MAPPED (self))
return;
clutter_actor_ensure_resource_scale (self);
stage = (ClutterStage *) _clutter_actor_get_stage_internal (self);
/* mark that we are in the paint process */
@ -3986,12 +4007,12 @@ clutter_actor_paint (ClutterActor *self)
pick_mode == CLUTTER_PICK_NONE))
_clutter_actor_draw_paint_volume (self);
done:
/* If we make it here then the actor has run through a complete
paint run including all the effects so it's no longer dirty */
if (pick_mode == CLUTTER_PICK_NONE)
priv->is_dirty = FALSE;
done:
if (clip_set)
{
CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
@ -4201,7 +4222,8 @@ remove_child (ClutterActor *self,
child->priv->next_sibling = NULL;
}
typedef enum {
typedef enum
{
REMOVE_CHILD_DESTROY_META = 1 << 0,
REMOVE_CHILD_EMIT_PARENT_SET = 1 << 1,
REMOVE_CHILD_EMIT_ACTOR_REMOVED = 1 << 2,
@ -4337,7 +4359,10 @@ clutter_actor_remove_child_internal (ClutterActor *self,
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
{
child->priv->needs_compute_resource_scale = TRUE;
g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
}
/* if the child was mapped then we need to relayout ourselves to account
* for the removed child
@ -5662,6 +5687,16 @@ clutter_actor_get_property (GObject *object,
g_value_set_enum (value, clutter_actor_get_scale_gravity (actor));
break;
case PROP_RESOURCE_SCALE:
if (priv->needs_compute_resource_scale)
{
if (!clutter_actor_update_resource_scale (actor))
g_warning ("Getting invalid resource scale property");
}
g_value_set_float (value, priv->resource_scale);
break;
case PROP_REACTIVE:
g_value_set_boolean (value, clutter_actor_get_reactive (actor));
break;
@ -7115,6 +7150,19 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_PARAM_STATIC_STRINGS |
G_PARAM_DEPRECATED);
/**
* ClutterActor:resource-scale:
*
* The resource-scale of the #ClutterActor if any or -1 if not available
*/
obj_props[PROP_RESOURCE_SCALE] =
g_param_spec_float ("resource-scale",
P_("Resource Scale"),
P_("The Scaling factor for resources painting"),
-1.0f, G_MAXFLOAT,
1.0f,
CLUTTER_PARAM_READABLE);
/**
* ClutterActor:rotation-angle-x:
*
@ -8554,11 +8602,13 @@ clutter_actor_init (ClutterActor *self)
priv->opacity = 0xff;
priv->show_on_set_parent = TRUE;
priv->resource_scale = -1.0f;
priv->needs_width_request = TRUE;
priv->needs_height_request = TRUE;
priv->needs_allocation = TRUE;
priv->needs_paint_volume_update = TRUE;
priv->needs_compute_resource_scale = TRUE;
priv->cached_width_age = 1;
priv->cached_height_age = 1;
@ -9518,6 +9568,8 @@ clutter_actor_get_preferred_width (ClutterActor *self,
return;
}
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_WIDTH);
/* the remaining cases are:
*
* - either min_width or natural_width have been set
@ -9609,6 +9661,8 @@ clutter_actor_get_preferred_width (ClutterActor *self,
if (natural_width_p)
*natural_width_p = request_natural_width;
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_WIDTH);
}
/**
@ -9662,6 +9716,8 @@ clutter_actor_get_preferred_height (ClutterActor *self,
return;
}
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_HEIGHT);
/* the remaining cases are:
*
* - either min_height or natural_height have been set
@ -9752,6 +9808,8 @@ clutter_actor_get_preferred_height (ClutterActor *self,
if (natural_height_p)
*natural_height_p = request_natural_height;
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_HEIGHT);
}
/**
@ -10094,6 +10152,9 @@ clutter_actor_allocate (ClutterActor *self,
if (CLUTTER_ACTOR_IS_MAPPED (self))
self->priv->needs_paint_volume_update = TRUE;
if (stage_allocation_changed)
priv->needs_compute_resource_scale = TRUE;
if (!stage_allocation_changed)
{
/* If the actor didn't move but needs_allocation is set, we just
@ -12756,7 +12817,8 @@ typedef void (* ClutterActorAddChildFunc) (ClutterActor *parent,
ClutterActor *child,
gpointer data);
typedef enum {
typedef enum
{
ADD_CHILD_CREATE_META = 1 << 0,
ADD_CHILD_EMIT_PARENT_SET = 1 << 1,
ADD_CHILD_EMIT_ACTOR_ADDED = 1 << 2,
@ -12941,7 +13003,10 @@ clutter_actor_add_child_internal (ClutterActor *self,
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
g_signal_emit (child, actor_signals[PARENT_SET], 0, NULL);
{
child->priv->needs_compute_resource_scale = TRUE;
g_signal_emit (child, actor_signals[PARENT_SET], 0, NULL);
}
if (check_state)
{
@ -12974,9 +13039,7 @@ clutter_actor_add_child_internal (ClutterActor *self,
/* maintain the invariant that if an actor needs layout,
* its parents do as well
*/
if (child->priv->needs_width_request ||
child->priv->needs_height_request ||
child->priv->needs_allocation)
if (clutter_actor_needs_relayout (child))
{
/* we work around the short-circuiting we do
* in clutter_actor_queue_relayout() since we
@ -13545,6 +13608,8 @@ clutter_actor_reparent (ClutterActor *self,
insert_child_at_depth,
NULL);
priv->needs_compute_resource_scale = TRUE;
/* we emit the ::parent-set signal once */
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
@ -17714,6 +17779,171 @@ clutter_actor_get_paint_box (ClutterActor *self,
return TRUE;
}
static gboolean
_clutter_actor_get_resource_scale_for_rect (ClutterActor *self,
ClutterRect *bounding_rect,
float *resource_scale)
{
ClutterActor *stage;
float max_scale = 0;
stage = _clutter_actor_get_stage_internal (self);
if (!stage)
return FALSE;
if (!_clutter_stage_get_max_view_scale_factor_for_rect (CLUTTER_STAGE (stage),
bounding_rect,
&max_scale))
return FALSE;
*resource_scale = max_scale;
return TRUE;
}
static gboolean
_clutter_actor_compute_resource_scale (ClutterActor *self,
float *resource_scale)
{
ClutterRect bounding_rect;
ClutterActorPrivate *priv = self->priv;
if (CLUTTER_ACTOR_IN_DESTRUCTION (self) ||
CLUTTER_ACTOR_IN_PREF_SIZE (self) ||
!clutter_actor_is_mapped (self))
{
return FALSE;
}
clutter_actor_get_transformed_position (self,
&bounding_rect.origin.x,
&bounding_rect.origin.y);
clutter_actor_get_transformed_size (self,
&bounding_rect.size.width,
&bounding_rect.size.height);
if (bounding_rect.size.width == 0.0 ||
bounding_rect.size.height == 0.0 ||
!_clutter_actor_get_resource_scale_for_rect (self,
&bounding_rect,
resource_scale))
{
if (priv->parent)
return _clutter_actor_compute_resource_scale (priv->parent,
resource_scale);
else
return FALSE;
}
return TRUE;
}
static ClutterActorTraverseVisitFlags
queue_update_resource_scale_cb (ClutterActor *actor,
int depth,
void *user_data)
{
actor->priv->needs_compute_resource_scale = TRUE;
return CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE;
}
void
_clutter_actor_queue_update_resource_scale_recursive (ClutterActor *self)
{
_clutter_actor_traverse (self,
CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST,
queue_update_resource_scale_cb,
NULL,
NULL);
}
static gboolean
clutter_actor_update_resource_scale (ClutterActor *self)
{
ClutterActorPrivate *priv;
float resource_scale;
float old_resource_scale;
priv = self->priv;
g_return_val_if_fail (priv->needs_compute_resource_scale, FALSE);
old_resource_scale = priv->resource_scale;
priv->resource_scale = -1.0f;
if (_clutter_actor_compute_resource_scale (self, &resource_scale))
{
priv->resource_scale = resource_scale;
priv->needs_compute_resource_scale = FALSE;
return fabsf (old_resource_scale - resource_scale) > FLT_EPSILON;
}
return FALSE;
}
static void
clutter_actor_ensure_resource_scale (ClutterActor *self)
{
ClutterActorPrivate *priv = self->priv;
if (!priv->needs_compute_resource_scale)
return;
if (clutter_actor_update_resource_scale (self))
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_RESOURCE_SCALE]);
}
gboolean
_clutter_actor_get_real_resource_scale (ClutterActor *self,
gfloat *resource_scale)
{
ClutterActorPrivate *priv = self->priv;
clutter_actor_ensure_resource_scale (self);
if (!priv->needs_compute_resource_scale)
{
*resource_scale = priv->resource_scale;
return TRUE;
}
*resource_scale = -1.0f;
return FALSE;
}
/**
* clutter_actor_get_resource_scale:
* @self: A #ClutterActor
* @resource_scale: (out): return location for the resource scale
*
* Retrieves the resource scale for this actor, if available.
*
* The resource scale refers to the scale the actor should use for its resources.
* For example if an actor draws a a picture of size 100 x 100 in the stage
* coordinate space, it should use a texture of twice the size (i.e. 200 x 200)
* if the resource scale is 2.
*
* The resource scale is determined by calculating the highest #ClutterStageView
* scale the actor will get painted on.
*
* Returns: TRUE if resource scale is set for the actor, otherwise FALSE
*/
gboolean
clutter_actor_get_resource_scale (ClutterActor *self,
gfloat *resource_scale)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
g_return_val_if_fail (resource_scale != NULL, FALSE);
if (_clutter_actor_get_real_resource_scale (self, resource_scale))
{
*resource_scale = ceilf (*resource_scale);
return TRUE;
}
return FALSE;
}
/**
* clutter_actor_has_overlaps:
* @self: A #ClutterActor

View File

@ -584,6 +584,11 @@ gboolean clutter_actor_is_in_clone_paint
CLUTTER_EXPORT
gboolean clutter_actor_get_paint_box (ClutterActor *self,
ClutterActorBox *box);
CLUTTER_EXPORT
gboolean clutter_actor_get_resource_scale (ClutterActor *self,
gfloat *resource_scale);
CLUTTER_EXPORT
gboolean clutter_actor_has_overlaps (ClutterActor *self);

View File

@ -160,8 +160,6 @@ void _clutter_backend_reset_cogl_framebuffer (Clutter
void clutter_set_allowed_drivers (const char *drivers);
void clutter_try_set_windowing_backend (const char *drivers);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_PRIVATE_H__ */

View File

@ -1094,61 +1094,6 @@ clutter_wayland_set_compositor_display (void *display)
}
#endif
/**
* clutter_set_windowing_backend:
* @backend_type: a comma separated list of windowing backends
*
* Restricts Clutter to only use the specified backend or list of backends.
*
* You can use one of the `CLUTTER_WINDOWING_*` symbols, e.g.
*
* |[<!-- language="C" -->
* clutter_set_windowing_backend (CLUTTER_WINDOWING_X11);
* ]|
*
* Will force Clutter to use the X11 windowing and input backend, and terminate
* if the X11 backend could not be initialized successfully.
*
* Since Clutter 1.26, you can also use a comma-separated list of windowing
* system backends to provide a fallback in case backends are not available or
* enabled, e.g.:
*
* |[<!-- language="C" -->
* clutter_set_windowing_backend ("gdk,wayland,x11");
* ]|
*
* Will make Clutter test for the GDK, Wayland, and X11 backends in that order.
*
* You can use the `*` special value to ask Clutter to use the internally
* defined list of backends. For instance:
*
* |[<!-- language="C" -->
* clutter_set_windowing_backend ("x11,wayland,*");
* ]|
*
* Will make Clutter test the X11 and Wayland backends, and then fall back
* to the internal list of available backends.
*
* This function must be called before the first API call to Clutter, including
* clutter_get_option_context()
*
* Since: 1.16
*/
void
clutter_set_windowing_backend (const char *backend_type)
{
g_return_if_fail (backend_type != NULL);
allowed_backends = g_strdup (backend_type);
}
void
clutter_try_set_windowing_backend (const char *backend_type)
{
if (allowed_backends == NULL)
clutter_set_windowing_backend (backend_type);
}
PangoDirection
_clutter_backend_get_keymap_direction (ClutterBackend *backend)
{

View File

@ -60,9 +60,6 @@ GType clutter_backend_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterBackend * clutter_get_default_backend (void);
CLUTTER_EXPORT
void clutter_set_windowing_backend (const char *backend_type);
CLUTTER_EXPORT
gdouble clutter_backend_get_resolution (ClutterBackend *backend);

View File

@ -1146,29 +1146,60 @@ clutter_rect_inset (ClutterRect *rect,
rect->size.height = 0.f;
}
/**
* clutter_rect_scale:
* @rect: a #ClutterRect
* @s_x: an horizontal scale value
* @s_y: a vertical scale value
*
* Scale the rectangle coordinates and size by @s_x horizontally and
* @s_y vertically.
*/
void
clutter_rect_scale (ClutterRect *rect,
float s_x,
float s_y)
{
g_return_if_fail (rect != NULL);
g_return_if_fail (s_x > 0.f);
g_return_if_fail (s_y > 0.f);
clutter_rect_normalize_internal (rect);
rect->origin.x *= s_x;
rect->origin.y *= s_y;
rect->size.width *= s_x;
rect->size.height *= s_y;
}
/**
* clutter_rect_clamp_to_pixel:
* @rect: a #ClutterRect
*
* Rounds the origin of @rect downwards to the nearest integer, and rounds
* the size of @rect upwards to the nearest integer, so that @rect is
* updated to the smallest rectangle capable of fully containing the
* original, fractional rectangle.
* Rounds the origin of @rect downwards to the nearest integer, and recompute the
* the size using the @rect origin and size rounded upwards to the nearest integer,
* so that @rect is updated to the smallest rectangle capable of fully containing
* the original, fractional rectangle in the coordinates space.
*
* Since: 1.12
*/
void
clutter_rect_clamp_to_pixel (ClutterRect *rect)
{
float x2, y2;
g_return_if_fail (rect != NULL);
clutter_rect_normalize_internal (rect);
x2 = rect->origin.x + rect->size.width;
y2 = rect->origin.y + rect->size.height;
rect->origin.x = floorf (rect->origin.x);
rect->origin.y = floorf (rect->origin.y);
rect->size.width = ceilf (rect->size.width);
rect->size.height = ceilf (rect->size.height);
rect->size.width = ceilf (x2) - rect->origin.x;
rect->size.height = ceilf (y2) - rect->origin.y;
}
/**

View File

@ -44,6 +44,7 @@
#include "clutter-build-config.h"
#include <math.h>
#include <cogl/cogl.h>
#include <cairo-gobject.h>
@ -69,6 +70,7 @@ struct _ClutterCanvasPrivate
int width;
int height;
float scale_factor;
CoglTexture *texture;
gboolean dirty;
@ -82,6 +84,7 @@ enum
PROP_WIDTH,
PROP_HEIGHT,
PROP_SCALE_FACTOR,
LAST_PROP
};
@ -178,6 +181,19 @@ clutter_canvas_set_property (GObject *gobject,
}
break;
case PROP_SCALE_FACTOR:
{
gfloat new_scale_factor = g_value_get_float (value);
if (priv->scale_factor != new_scale_factor)
{
priv->scale_factor = new_scale_factor;
clutter_content_invalidate (CLUTTER_CONTENT (gobject));
}
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
@ -202,6 +218,10 @@ clutter_canvas_get_property (GObject *gobject,
g_value_set_int (value, priv->height);
break;
case PROP_SCALE_FACTOR:
g_value_set_float (value, priv->scale_factor);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
@ -245,6 +265,19 @@ clutter_canvas_class_init (ClutterCanvasClass *klass)
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterCanvas:scale-factor:
*
* The height of the canvas.
*/
obj_props[PROP_SCALE_FACTOR] =
g_param_spec_float ("scale-factor",
P_("Scale Factor"),
P_("The Scale factor of the canvas"),
0.01f, G_MAXFLOAT,
1.0f,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterCanvas::draw:
@ -291,6 +324,7 @@ clutter_canvas_init (ClutterCanvas *self)
self->priv->width = -1;
self->priv->height = -1;
self->priv->scale_factor = 1.0f;
}
static void
@ -340,8 +374,8 @@ clutter_canvas_emit_draw (ClutterCanvas *self)
priv->dirty = TRUE;
real_width = priv->width;
real_height = priv->height;
real_width = ceilf (priv->width * priv->scale_factor);
real_height = ceilf (priv->height * priv->scale_factor);
CLUTTER_NOTE (MISC, "Creating Cairo surface with size %d x %d",
priv->width, priv->height);
@ -387,6 +421,10 @@ clutter_canvas_emit_draw (ClutterCanvas *self)
mapped_buffer = FALSE;
}
cairo_surface_set_device_scale (surface,
priv->scale_factor,
priv->scale_factor);
self->priv->cr = cr = cairo_create (surface);
g_signal_emit (self, canvas_signals[DRAW], 0,
@ -448,10 +486,10 @@ clutter_canvas_get_preferred_size (ClutterContent *content,
return FALSE;
if (width != NULL)
*width = priv->width;
*width = ceilf (priv->width * priv->scale_factor);
if (height != NULL)
*height = priv->height;
*height = ceilf (priv->height * priv->scale_factor);
return TRUE;
}
@ -560,3 +598,48 @@ clutter_canvas_set_size (ClutterCanvas *canvas,
return clutter_canvas_invalidate_internal (canvas, width, height);
}
/**
* clutter_canvas_set_scale_factor:
* @canvas: a #ClutterCanvas
* @scale: the integer scaling factor of the canvas
*
* Sets the scaling factor of the @canvas, and invalidates the content.
*
* This function will cause the @canvas to be invalidated only
* if the scale factor of the canvas surface has changed.
*/
void
clutter_canvas_set_scale_factor (ClutterCanvas *canvas,
float scale)
{
g_return_if_fail (CLUTTER_IS_CANVAS (canvas));
g_return_if_fail (scale > 0.0f);
if (canvas->priv->scale_factor != scale)
{
canvas->priv->scale_factor = scale;
g_object_freeze_notify (G_OBJECT (canvas));
clutter_content_invalidate (CLUTTER_CONTENT (canvas));
g_object_thaw_notify (G_OBJECT (canvas));
g_object_notify_by_pspec (G_OBJECT (canvas), obj_props[PROP_SCALE_FACTOR]);
}
}
/**
* clutter_canvas_get_scale_factor:
* @canvas: a #ClutterCanvas
*
* Gets the scale factor of the @canvas.
*
* Return value: the current @canvas scale factor or -1 if invalid
*/
float
clutter_canvas_get_scale_factor (ClutterCanvas *canvas)
{
g_return_val_if_fail (CLUTTER_IS_CANVAS (canvas), -1.0f);
return canvas->priv->scale_factor;
}

View File

@ -97,9 +97,9 @@ gboolean clutter_canvas_set_size (ClutterCanvas *
CLUTTER_EXPORT
void clutter_canvas_set_scale_factor (ClutterCanvas *canvas,
int scale);
float scale);
CLUTTER_EXPORT
int clutter_canvas_get_scale_factor (ClutterCanvas *canvas);
float clutter_canvas_get_scale_factor (ClutterCanvas *canvas);
G_END_DECLS

View File

@ -6,7 +6,8 @@
G_BEGIN_DECLS
typedef enum {
typedef enum
{
CLUTTER_DEBUG_MISC = 1 << 0,
CLUTTER_DEBUG_ACTOR = 1 << 1,
CLUTTER_DEBUG_TEXTURE = 1 << 2,
@ -26,12 +27,14 @@ typedef enum {
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16
} ClutterDebugFlag;
typedef enum {
typedef enum
{
CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
} ClutterPickDebugFlag;
typedef enum {
typedef enum
{
CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
CLUTTER_DEBUG_REDRAWS = 1 << 2,

View File

@ -9,23 +9,16 @@
#include "deprecated/clutter-animation.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
#include "deprecated/clutter-behaviour-ellipse.h"
#include "deprecated/clutter-behaviour-opacity.h"
#include "deprecated/clutter-behaviour-path.h"
#include "deprecated/clutter-behaviour-rotate.h"
#include "deprecated/clutter-behaviour-scale.h"
#include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-cairo-texture.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-input-device.h"
#include "deprecated/clutter-keysyms.h"
#include "deprecated/clutter-list-model.h"
#include "deprecated/clutter-main.h"
#include "deprecated/clutter-model.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-shader.h"
#include "deprecated/clutter-stage-manager.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"

View File

@ -167,10 +167,6 @@ struct _ClutterInputDeviceClass
gboolean (* is_grouped) (ClutterInputDevice *device,
ClutterInputDevice *other_device);
gboolean (* get_physical_size) (ClutterInputDevice *device,
gdouble *width,
gdouble *height);
/* Keyboard accessbility */
void (* process_kbd_a11y_event) (ClutterEvent *event,
ClutterInputDevice *device,

View File

@ -550,13 +550,7 @@ static gboolean
are_kbd_a11y_settings_equal (ClutterKbdA11ySettings *a,
ClutterKbdA11ySettings *b)
{
return (a->controls == b->controls &&
a->slowkeys_delay == b->slowkeys_delay &&
a->debounce_delay == b->debounce_delay &&
a->timeout_delay == b->timeout_delay &&
a->mousekeys_init_delay == b->mousekeys_init_delay &&
a->mousekeys_max_speed == b->mousekeys_max_speed &&
a->mousekeys_accel_time == b->mousekeys_accel_time);
return (memcmp (a, b, sizeof (ClutterKbdA11ySettings)) == 0);
}
void

View File

@ -51,7 +51,8 @@ G_BEGIN_DECLS
*
* Deprecated: 1.22: Use the normalized #ClutterActor pivot point instead
*/
typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
typedef enum /*< prefix=CLUTTER_GRAVITY >*/
{
CLUTTER_GRAVITY_NONE = 0,
CLUTTER_GRAVITY_NORTH,
CLUTTER_GRAVITY_NORTH_EAST,
@ -74,7 +75,8 @@ typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
*
* Since: 0.4
*/
typedef enum { /*< prefix=CLUTTER >*/
typedef enum /*< prefix=CLUTTER >*/
{
CLUTTER_X_AXIS,
CLUTTER_Y_AXIS,
CLUTTER_Z_AXIS
@ -91,7 +93,8 @@ typedef enum { /*< prefix=CLUTTER >*/
*
* Deprecated: 1.22
*/
typedef enum { /*< prefix=CLUTTER_ROTATE >*/
typedef enum /*< prefix=CLUTTER_ROTATE >*/
{
CLUTTER_ROTATE_CW,
CLUTTER_ROTATE_CCW
} ClutterRotateDirection;
@ -107,7 +110,8 @@ typedef enum { /*< prefix=CLUTTER_ROTATE >*/
*
* Since: 0.8
*/
typedef enum { /*< prefix=CLUTTER_REQUEST >*/
typedef enum /*< prefix=CLUTTER_REQUEST >*/
{
CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
CLUTTER_REQUEST_WIDTH_FOR_HEIGHT,
CLUTTER_REQUEST_CONTENT_SIZE
@ -200,7 +204,8 @@ typedef enum { /*< prefix=CLUTTER_REQUEST >*/
*
* Since: 1.0
*/
typedef enum {
typedef enum
{
CLUTTER_CUSTOM_MODE = 0,
/* linear */
@ -284,7 +289,8 @@ typedef enum {
*
* Deprecated: 1.22: Use #cairo_font_options_t instead
*/
typedef enum { /*< prefix=CLUTTER_FONT >*/
typedef enum /*< prefix=CLUTTER_FONT >*/
{
CLUTTER_FONT_MIPMAPPING = (1 << 0),
CLUTTER_FONT_HINTING = (1 << 1)
} ClutterFontFlags;
@ -300,7 +306,8 @@ typedef enum { /*< prefix=CLUTTER_FONT >*/
*
* Since: 1.2
*/
typedef enum {
typedef enum
{
CLUTTER_TEXT_DIRECTION_DEFAULT,
CLUTTER_TEXT_DIRECTION_LTR,
CLUTTER_TEXT_DIRECTION_RTL
@ -315,7 +322,8 @@ typedef enum {
*
* Since: 1.4
*/
typedef enum {
typedef enum
{
CLUTTER_VERTEX_SHADER,
CLUTTER_FRAGMENT_SHADER
} ClutterShaderType;
@ -350,7 +358,8 @@ typedef enum {
*
* Since: 0.4
*/
typedef enum {
typedef enum
{
CLUTTER_SHIFT_MASK = 1 << 0,
CLUTTER_LOCK_MASK = 1 << 1,
CLUTTER_CONTROL_MASK = 1 << 2,
@ -416,7 +425,8 @@ typedef enum {
* Keyboard accessibility features applied to a ClutterInputDevice keyboard.
*
*/
typedef enum {
typedef enum
{
CLUTTER_A11Y_KEYBOARD_ENABLED = 1 << 0,
CLUTTER_A11Y_TIMEOUT_ENABLED = 1 << 1,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED = 1 << 2,
@ -448,7 +458,8 @@ typedef enum {
*
* Flags used to signal the state of an actor.
*/
typedef enum { /*< prefix=CLUTTER_ACTOR >*/
typedef enum /*< prefix=CLUTTER_ACTOR >*/
{
CLUTTER_ACTOR_MAPPED = 1 << 1,
CLUTTER_ACTOR_REALIZED = 1 << 2,
CLUTTER_ACTOR_REACTIVE = 1 << 3,
@ -468,7 +479,8 @@ typedef enum { /*< prefix=CLUTTER_ACTOR >*/
*
* Since: 1.8
*/
typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
typedef enum /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
{
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
} ClutterOffscreenRedirect;
@ -492,7 +504,8 @@ typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
*
* Since: 1.0
*/
typedef enum {
typedef enum
{
CLUTTER_ALLOCATION_NONE = 0,
CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
CLUTTER_DELEGATE_LAYOUT = 1 << 2
@ -509,7 +522,8 @@ typedef enum {
*
* Since: 1.4
*/
typedef enum { /*< prefix=CLUTTER_ALIGN >*/
typedef enum /*< prefix=CLUTTER_ALIGN >*/
{
CLUTTER_ALIGN_X_AXIS,
CLUTTER_ALIGN_Y_AXIS,
CLUTTER_ALIGN_BOTH
@ -526,7 +540,8 @@ typedef enum { /*< prefix=CLUTTER_ALIGN >*/
*
* Deprecated: 1.22
*/
typedef enum {
typedef enum
{
CLUTTER_INTERPOLATION_LINEAR,
CLUTTER_INTERPOLATION_CUBIC
} ClutterInterpolation;
@ -551,7 +566,8 @@ typedef enum {
* Deprecated: 1.12: Use #ClutterActorAlign and the #ClutterActor
* API instead
*/
typedef enum {
typedef enum
{
CLUTTER_BIN_ALIGNMENT_FIXED,
CLUTTER_BIN_ALIGNMENT_FILL,
CLUTTER_BIN_ALIGNMENT_START,
@ -576,7 +592,8 @@ typedef enum {
*
* Since: 1.4
*/
typedef enum { /*< prefix=CLUTTER_BIND >*/
typedef enum /*< prefix=CLUTTER_BIND >*/
{
CLUTTER_BIND_X,
CLUTTER_BIND_Y,
CLUTTER_BIND_WIDTH,
@ -595,7 +612,8 @@ typedef enum { /*< prefix=CLUTTER_BIND >*/
*
* Flags passed to the paint or pick method of #ClutterEffect.
*/
typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
typedef enum /*< prefix=CLUTTER_EFFECT_PAINT >*/
{
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
} ClutterEffectPaintFlags;
@ -611,7 +629,8 @@ typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
*
* Since: 1.2
*/
typedef enum {
typedef enum
{
CLUTTER_BOX_ALIGNMENT_START,
CLUTTER_BOX_ALIGNMENT_END,
CLUTTER_BOX_ALIGNMENT_CENTER
@ -628,7 +647,8 @@ typedef enum {
*
* Since: 1.8
*/
typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
typedef enum /*< prefix=CLUTTER_LONG_PRESS >*/
{
CLUTTER_LONG_PRESS_QUERY,
CLUTTER_LONG_PRESS_ACTIVATE,
CLUTTER_LONG_PRESS_CANCEL
@ -686,7 +706,8 @@ typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
*
* Since: 1.6
*/
typedef enum { /*< prefix=CLUTTER_COLOR >*/
typedef enum /*< prefix=CLUTTER_COLOR >*/
{
/* CGA/EGA-like palette */
CLUTTER_COLOR_WHITE = 0,
CLUTTER_COLOR_BLACK,
@ -750,7 +771,8 @@ typedef enum { /*< prefix=CLUTTER_COLOR >*/
*
* Since: 1.4
*/
typedef enum { /*< prefix=CLUTTER_DRAG >*/
typedef enum /*< prefix=CLUTTER_DRAG >*/
{
CLUTTER_DRAG_AXIS_NONE = 0,
CLUTTER_DRAG_X_AXIS,
@ -767,7 +789,8 @@ typedef enum { /*< prefix=CLUTTER_DRAG >*/
*
* Since: 0.6
*/
typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
typedef enum /*< flags prefix=CLUTTER_EVENT >*/
{
CLUTTER_EVENT_NONE = 0,
CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0,
CLUTTER_EVENT_FLAG_INPUT_METHOD = 1 << 1,
@ -812,7 +835,8 @@ typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
*
* Since: 0.4
*/
typedef enum { /*< prefix=CLUTTER >*/
typedef enum /*< prefix=CLUTTER >*/
{
CLUTTER_NOTHING = 0,
CLUTTER_KEY_PRESS,
CLUTTER_KEY_RELEASE,
@ -857,7 +881,8 @@ typedef enum { /*< prefix=CLUTTER >*/
*
* Since: 0.4
*/
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
typedef enum /*< prefix=CLUTTER_SCROLL >*/
{
CLUTTER_SCROLL_UP,
CLUTTER_SCROLL_DOWN,
CLUTTER_SCROLL_LEFT,
@ -875,7 +900,8 @@ typedef enum { /*< prefix=CLUTTER_SCROLL >*/
*
* Since: 0.4
*/
typedef enum {
typedef enum
{
CLUTTER_STAGE_STATE_FULLSCREEN = (1 << 1),
CLUTTER_STAGE_STATE_OFFSCREEN = (1 << 2),
CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
@ -927,7 +953,8 @@ typedef enum
*
* Since: 1.2
*/
typedef enum { /*< prefix=CLUTTER_FLOW >*/
typedef enum /*< prefix=CLUTTER_FLOW >*/
{
CLUTTER_FLOW_HORIZONTAL,
CLUTTER_FLOW_VERTICAL
} ClutterFlowOrientation;
@ -954,7 +981,8 @@ typedef enum { /*< prefix=CLUTTER_FLOW >*/
*
* Since: 1.0
*/
typedef enum {
typedef enum
{
CLUTTER_POINTER_DEVICE,
CLUTTER_KEYBOARD_DEVICE,
CLUTTER_EXTENSION_DEVICE,
@ -982,7 +1010,8 @@ typedef enum {
*
* Since: 1.6
*/
typedef enum {
typedef enum
{
CLUTTER_INPUT_MODE_MASTER,
CLUTTER_INPUT_MODE_SLAVE,
CLUTTER_INPUT_MODE_FLOATING
@ -1007,7 +1036,8 @@ typedef enum {
*
* Since: 1.6
*/
typedef enum {
typedef enum
{
CLUTTER_INPUT_AXIS_IGNORE,
CLUTTER_INPUT_AXIS_X,
@ -1034,7 +1064,8 @@ typedef enum {
*
* Since: 1.6
*/
typedef enum {
typedef enum
{
CLUTTER_SNAP_EDGE_TOP,
CLUTTER_SNAP_EDGE_RIGHT,
CLUTTER_SNAP_EDGE_BOTTOM,
@ -1051,7 +1082,8 @@ typedef enum {
*
* Since: 1.0
*/
typedef enum {
typedef enum
{
CLUTTER_PICK_NONE = 0,
CLUTTER_PICK_REACTIVE,
CLUTTER_PICK_ALL
@ -1068,7 +1100,8 @@ typedef enum {
*
* Since: 1.8
*/
typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
typedef enum /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
{
CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
@ -1088,7 +1121,8 @@ typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
*
* Since: 1.12
*/
typedef enum { /*< prefix=CLUTTER_PAN >*/
typedef enum /*< prefix=CLUTTER_PAN >*/
{
CLUTTER_PAN_AXIS_NONE = 0,
CLUTTER_PAN_X_AXIS,
@ -1113,7 +1147,8 @@ typedef enum { /*< prefix=CLUTTER_PAN >*/
*
* Deprecated: 1.22: Use the alignment properties of #ClutterActor
*/
typedef enum {
typedef enum
{
CLUTTER_TABLE_ALIGNMENT_START,
CLUTTER_TABLE_ALIGNMENT_CENTER,
CLUTTER_TABLE_ALIGNMENT_END
@ -1134,7 +1169,8 @@ typedef enum {
* Deprecated: 1.22: The #ClutterTexture class was the only user of
* this API
*/
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
typedef enum /*< prefix=CLUTTER_TEXTURE >*/
{
CLUTTER_TEXTURE_NONE = 0,
CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
@ -1158,7 +1194,8 @@ typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
* this API; use #ClutterImage and clutter_actor_set_content_scaling_filters()
* instead.
*/
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
typedef enum /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
{
CLUTTER_TEXTURE_QUALITY_LOW,
CLUTTER_TEXTURE_QUALITY_MEDIUM,
CLUTTER_TEXTURE_QUALITY_HIGH
@ -1173,7 +1210,8 @@ typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
*
* Since: 0.6
*/
typedef enum {
typedef enum
{
CLUTTER_TIMELINE_FORWARD,
CLUTTER_TIMELINE_BACKWARD
} ClutterTimelineDirection;
@ -1192,7 +1230,8 @@ typedef enum {
*
* Since: 1.0
*/
typedef enum { /*< prefix=CLUTTER_UNIT >*/
typedef enum /*< prefix=CLUTTER_UNIT >*/
{
CLUTTER_UNIT_PIXEL,
CLUTTER_UNIT_EM,
CLUTTER_UNIT_MM,
@ -1222,7 +1261,8 @@ typedef enum { /*< prefix=CLUTTER_UNIT >*/
*
* Since: 1.0
*/
typedef enum {
typedef enum
{
CLUTTER_PATH_MOVE_TO = 0,
CLUTTER_PATH_LINE_TO = 1,
CLUTTER_PATH_CURVE_TO = 2,
@ -1253,7 +1293,8 @@ typedef enum {
*
* Since: 1.10
*/
typedef enum {
typedef enum
{
CLUTTER_ACTOR_ALIGN_FILL,
CLUTTER_ACTOR_ALIGN_START,
CLUTTER_ACTOR_ALIGN_CENTER,
@ -1273,7 +1314,8 @@ typedef enum {
*
* Since: 1.10
*/
typedef enum {
typedef enum
{
CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
@ -1298,7 +1340,8 @@ typedef enum {
*
* Since: 1.10
*/
typedef enum {
typedef enum
{
CLUTTER_CONTENT_GRAVITY_TOP_LEFT,
CLUTTER_CONTENT_GRAVITY_TOP,
CLUTTER_CONTENT_GRAVITY_TOP_RIGHT,
@ -1328,7 +1371,8 @@ typedef enum {
*
* Since: 1.10
*/
typedef enum {
typedef enum
{
CLUTTER_SCALING_FILTER_LINEAR,
CLUTTER_SCALING_FILTER_NEAREST,
CLUTTER_SCALING_FILTER_TRILINEAR
@ -1343,7 +1387,8 @@ typedef enum {
*
* Since: 1.12
*/
typedef enum {
typedef enum
{
CLUTTER_ORIENTATION_HORIZONTAL,
CLUTTER_ORIENTATION_VERTICAL
} ClutterOrientation;
@ -1359,7 +1404,8 @@ typedef enum {
*
* Since: 1.12
*/
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
typedef enum /*< prefix=CLUTTER_SCROLL >*/
{
CLUTTER_SCROLL_NONE = 0,
CLUTTER_SCROLL_HORIZONTALLY = 1 << 0,
@ -1379,7 +1425,8 @@ typedef enum { /*< prefix=CLUTTER_SCROLL >*/
*
* Since: 1.12
*/
typedef enum {
typedef enum
{
CLUTTER_GRID_POSITION_LEFT,
CLUTTER_GRID_POSITION_RIGHT,
CLUTTER_GRID_POSITION_TOP,
@ -1397,7 +1444,8 @@ typedef enum {
*
* Since: 1.12
*/
typedef enum {
typedef enum
{
CLUTTER_REPEAT_NONE = 0,
CLUTTER_REPEAT_X_AXIS = 1 << 0,
CLUTTER_REPEAT_Y_AXIS = 1 << 1,
@ -1419,7 +1467,8 @@ typedef enum {
*
* Since: 1.12
*/
typedef enum {
typedef enum
{
CLUTTER_STEP_MODE_START,
CLUTTER_STEP_MODE_END
} ClutterStepMode;
@ -1435,7 +1484,8 @@ typedef enum {
*
* Since: 1.12
*/
typedef enum { /*< prefix=CLUTTER_ZOOM >*/
typedef enum /*< prefix=CLUTTER_ZOOM >*/
{
CLUTTER_ZOOM_X_AXIS,
CLUTTER_ZOOM_Y_AXIS,
CLUTTER_ZOOM_BOTH
@ -1458,7 +1508,8 @@ typedef enum { /*< prefix=CLUTTER_ZOOM >*/
*
* Since: 1.18
*/
typedef enum {
typedef enum
{
CLUTTER_GESTURE_TRIGGER_EDGE_NONE = 0,
CLUTTER_GESTURE_TRIGGER_EDGE_AFTER,
CLUTTER_GESTURE_TRIGGER_EDGE_BEFORE
@ -1494,7 +1545,8 @@ typedef enum {
*
* Since: 1.24
*/
typedef enum {
typedef enum
{
CLUTTER_TOUCHPAD_GESTURE_PHASE_BEGIN,
CLUTTER_TOUCHPAD_GESTURE_PHASE_UPDATE,
CLUTTER_TOUCHPAD_GESTURE_PHASE_END,
@ -1516,7 +1568,8 @@ typedef enum {
*
* Since: 1.26
*/
typedef enum {
typedef enum
{
CLUTTER_SCROLL_SOURCE_UNKNOWN,
CLUTTER_SCROLL_SOURCE_WHEEL,
CLUTTER_SCROLL_SOURCE_FINGER,
@ -1534,7 +1587,8 @@ typedef enum {
*
* Since: 1.26
*/
typedef enum {
typedef enum
{
CLUTTER_SCROLL_FINISHED_NONE = 0,
CLUTTER_SCROLL_FINISHED_HORIZONTAL = 1 << 0,
CLUTTER_SCROLL_FINISHED_VERTICAL = 1 << 1
@ -1555,7 +1609,8 @@ typedef enum {
*
* Since: 1.28
*/
typedef enum {
typedef enum
{
CLUTTER_INPUT_DEVICE_TOOL_NONE,
CLUTTER_INPUT_DEVICE_TOOL_PEN,
CLUTTER_INPUT_DEVICE_TOOL_ERASER,
@ -1566,17 +1621,20 @@ typedef enum {
CLUTTER_INPUT_DEVICE_TOOL_LENS
} ClutterInputDeviceToolType;
typedef enum {
typedef enum
{
CLUTTER_INPUT_DEVICE_PAD_SOURCE_UNKNOWN,
CLUTTER_INPUT_DEVICE_PAD_SOURCE_FINGER,
} ClutterInputDevicePadSource;
typedef enum {
typedef enum
{
CLUTTER_INPUT_DEVICE_MAPPING_ABSOLUTE,
CLUTTER_INPUT_DEVICE_MAPPING_RELATIVE,
} ClutterInputDeviceMapping;
typedef enum {
typedef enum
{
CLUTTER_INPUT_CONTENT_HINT_COMPLETION = 1 << 0,
CLUTTER_INPUT_CONTENT_HINT_SPELLCHECK = 1 << 1,
CLUTTER_INPUT_CONTENT_HINT_AUTO_CAPITALIZATION = 1 << 2,
@ -1589,7 +1647,8 @@ typedef enum {
CLUTTER_INPUT_CONTENT_HINT_MULTILINE = 1 << 9,
} ClutterInputContentHintFlags;
typedef enum {
typedef enum
{
CLUTTER_INPUT_CONTENT_PURPOSE_NORMAL,
CLUTTER_INPUT_CONTENT_PURPOSE_ALPHA,
CLUTTER_INPUT_CONTENT_PURPOSE_DIGITS,
@ -1605,7 +1664,8 @@ typedef enum {
CLUTTER_INPUT_CONTENT_PURPOSE_TERMINAL,
} ClutterInputContentPurpose;
typedef enum {
typedef enum
{
CLUTTER_INPUT_PANEL_STATE_OFF,
CLUTTER_INPUT_PANEL_STATE_ON,
CLUTTER_INPUT_PANEL_STATE_TOGGLE,

View File

@ -14,7 +14,8 @@ G_BEGIN_DECLS
typedef struct _ClutterEventTranslator ClutterEventTranslator;
typedef struct _ClutterEventTranslatorIface ClutterEventTranslatorIface;
typedef enum {
typedef enum
{
CLUTTER_TRANSLATE_CONTINUE,
CLUTTER_TRANSLATE_REMOVE,
CLUTTER_TRANSLATE_QUEUE

View File

@ -63,7 +63,8 @@ typedef struct _ClutterImageClass ClutterImageClass;
*
* Since: 1.10
*/
typedef enum {
typedef enum
{
CLUTTER_IMAGE_ERROR_INVALID_DATA
} ClutterImageError;

View File

@ -35,7 +35,8 @@ struct _ClutterInputDeviceToolPrivate
guint64 id;
};
enum {
enum
{
PROP_0,
PROP_TYPE,
PROP_SERIAL,

View File

@ -2284,15 +2284,3 @@ clutter_input_device_is_grouped (ClutterInputDevice *device,
return CLUTTER_INPUT_DEVICE_GET_CLASS (device)->is_grouped (device, other_device);
}
gboolean
clutter_input_device_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
return CLUTTER_INPUT_DEVICE_GET_CLASS (device)->get_physical_size (device,
width,
height);
}

View File

@ -171,10 +171,6 @@ void clutter_input_device_set_mapping_mode (ClutterInputDev
CLUTTER_EXPORT
gboolean clutter_input_device_is_grouped (ClutterInputDevice *device,
ClutterInputDevice *other_device);
CLUTTER_EXPORT
gboolean clutter_input_device_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height);
G_END_DECLS

View File

@ -175,7 +175,8 @@ clutter_input_focus_set_can_show_preedit (ClutterInputFocus *focus,
}
void
clutter_input_focus_request_toggle_input_panel (ClutterInputFocus *focus)
clutter_input_focus_set_input_panel_state (ClutterInputFocus *focus,
ClutterInputPanelState state)
{
ClutterInputFocusPrivate *priv;
@ -184,7 +185,7 @@ clutter_input_focus_request_toggle_input_panel (ClutterInputFocus *focus)
priv = clutter_input_focus_get_instance_private (focus);
clutter_input_method_toggle_input_panel (priv->im);
clutter_input_method_set_input_panel_state (priv->im, state);
}
void

View File

@ -78,6 +78,7 @@ CLUTTER_EXPORT
void clutter_input_focus_set_can_show_preedit (ClutterInputFocus *focus,
gboolean can_show_preedit);
CLUTTER_EXPORT
void clutter_input_focus_request_toggle_input_panel (ClutterInputFocus *focus);
void clutter_input_focus_set_input_panel_state (ClutterInputFocus *focus,
ClutterInputPanelState state);
#endif /* __CLUTTER_INPUT_FOCUS_H__ */

View File

@ -37,7 +37,8 @@ struct _ClutterInputMethodPrivate
gboolean can_show_preedit;
};
enum {
enum
{
COMMIT,
DELETE_SURROUNDING,
REQUEST_SURROUNDING,
@ -46,7 +47,8 @@ enum {
N_SIGNALS,
};
enum {
enum
{
PROP_0,
PROP_CONTENT_HINTS,
PROP_CONTENT_PURPOSE,
@ -264,9 +266,6 @@ clutter_input_method_focus_out (ClutterInputMethod *im)
klass = CLUTTER_INPUT_METHOD_GET_CLASS (im);
klass->focus_out (im);
g_signal_emit (im, signals[INPUT_PANEL_STATE],
0, CLUTTER_INPUT_PANEL_STATE_OFF);
}
ClutterInputFocus *
@ -361,12 +360,12 @@ clutter_input_method_notify_key_event (ClutterInputMethod *im,
}
void
clutter_input_method_toggle_input_panel (ClutterInputMethod *im)
clutter_input_method_set_input_panel_state (ClutterInputMethod *im,
ClutterInputPanelState state)
{
g_return_if_fail (CLUTTER_IS_INPUT_METHOD (im));
g_signal_emit (im, signals[INPUT_PANEL_STATE], 0,
CLUTTER_INPUT_PANEL_STATE_TOGGLE);
g_signal_emit (im, signals[INPUT_PANEL_STATE], 0, state);
}
void

View File

@ -83,7 +83,8 @@ void clutter_input_method_notify_key_event (ClutterInputMethod *im,
const ClutterEvent *event,
gboolean filtered);
CLUTTER_EXPORT
void clutter_input_method_request_toggle_input_panel (ClutterInputMethod *im);
void clutter_input_method_set_input_panel_state (ClutterInputMethod *im,
ClutterInputPanelState state);
CLUTTER_EXPORT
void clutter_input_method_forward_key (ClutterInputMethod *im,

View File

@ -193,17 +193,6 @@ clutter_config_read_from_key_file (GKeyFile *keyfile)
if (!g_key_file_has_group (keyfile, ENVIRONMENT_GROUP))
return;
str_value =
g_key_file_get_string (keyfile, ENVIRONMENT_GROUP,
"Backends",
&key_error);
if (key_error != NULL)
g_clear_error (&key_error);
else
clutter_try_set_windowing_backend (str_value);
g_free (str_value);
str_value =
g_key_file_get_string (keyfile, ENVIRONMENT_GROUP,
"Drivers",

View File

@ -53,7 +53,8 @@ G_BEGIN_DECLS
*
* Since: 0.2
*/
typedef enum {
typedef enum
{
CLUTTER_INIT_SUCCESS = 1,
CLUTTER_INIT_ERROR_UNKNOWN = 0,
CLUTTER_INIT_ERROR_THREADS = -1,

View File

@ -49,6 +49,9 @@ void clutter_stage_freeze_updates (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_thaw_updates (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_update_resource_scales (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_actor_has_damage (ClutterActor *actor);

View File

@ -66,6 +66,8 @@
#include "clutter-offscreen-effect.h"
#include <math.h>
#include "cogl/cogl.h"
#include "clutter-actor-private.h"
@ -93,8 +95,8 @@ struct _ClutterOffscreenEffectPrivate
through create_texture(). This needs to be tracked separately so
that we can detect when a different size is calculated and
regenerate the fbo */
int fbo_width;
int fbo_height;
int target_width;
int target_height;
gint old_opacity_override;
};
@ -135,8 +137,35 @@ clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
}
static void
ensure_pipeline_filter_for_scale (ClutterOffscreenEffect *self,
float resource_scale)
{
CoglPipelineFilter filter;
if (!self->priv->target)
return;
/* If no fractional scaling is set, we're always going to render the texture
at a 1:1 texel:pixel ratio so, in such case we can use 'nearest' filtering
to decrease the effects of rounding errors in the geometry calculation;
if instead we we're using a global fractional scaling we need to make sure
that we're using the default linear effect, not to create artifacts when
scaling down the texture */
if (fmodf (resource_scale, 1.0f) == 0)
filter = COGL_PIPELINE_FILTER_NEAREST;
else
filter = COGL_PIPELINE_FILTER_LINEAR;
cogl_pipeline_set_layer_filters (self->priv->target, 0 /* layer_index */,
filter, filter);
}
static gboolean
update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
update_fbo (ClutterEffect *effect,
int target_width,
int target_height,
float resource_scale)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
@ -151,10 +180,13 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
return FALSE;
}
if (priv->fbo_width == fbo_width &&
priv->fbo_height == fbo_height &&
if (priv->target_width == target_width &&
priv->target_height == target_height &&
priv->offscreen != NULL)
{
ensure_pipeline_filter_for_scale (self, resource_scale);
return TRUE;
}
if (priv->target == NULL)
{
@ -162,14 +194,7 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
clutter_backend_get_cogl_context (clutter_get_default_backend ());
priv->target = cogl_pipeline_new (ctx);
/* We're always going to render the texture at a 1:1 texel:pixel
ratio so we can use 'nearest' filtering to decrease the
effects of rounding errors in the geometry calculation */
cogl_pipeline_set_layer_filters (priv->target,
0, /* layer_index */
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
ensure_pipeline_filter_for_scale (self, resource_scale);
}
if (priv->texture != NULL)
@ -185,14 +210,14 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
}
priv->texture =
clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
clutter_offscreen_effect_create_texture (self, target_width, target_height);
if (priv->texture == NULL)
return FALSE;
cogl_pipeline_set_layer_texture (priv->target, 0, priv->texture);
priv->fbo_width = fbo_width;
priv->fbo_height = fbo_height;
priv->target_width = target_width;
priv->target_height = target_height;
priv->offscreen = cogl_offscreen_new_to_texture (priv->texture);
if (priv->offscreen == NULL)
@ -202,8 +227,8 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
cogl_handle_unref (priv->target);
priv->target = NULL;
priv->fbo_width = 0;
priv->fbo_height = 0;
priv->target_width = 0;
priv->target_height = 0;
return FALSE;
}
@ -222,7 +247,9 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
const ClutterPaintVolume *volume;
CoglColor transparent;
gfloat stage_width, stage_height;
gfloat fbo_width = -1, fbo_height = -1;
gfloat target_width = -1, target_height = -1;
gfloat resource_scale;
gfloat ceiled_resource_scale;
ClutterVertex local_offset = { 0.f, 0.f, 0.f };
gfloat old_viewport[4];
@ -235,6 +262,18 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
stage = _clutter_actor_get_stage_internal (priv->actor);
clutter_actor_get_size (stage, &stage_width, &stage_height);
if (_clutter_actor_get_real_resource_scale (priv->actor, &resource_scale))
{
ceiled_resource_scale = ceilf (resource_scale);
stage_width *= ceiled_resource_scale;
stage_height *= ceiled_resource_scale;
}
else
{
/* We are sure we have a resource scale set to a good value at paint */
g_assert_not_reached ();
}
/* Get the minimal bounding box for what we want to paint, relative to the
* parent of priv->actor. Note that we may actually be painting a clone of
* priv->actor so we need to be careful to avoid querying the transformation
@ -261,10 +300,14 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
priv->fbo_offset_x = box.x1 - raw_box.x1;
priv->fbo_offset_y = box.y1 - raw_box.y1;
clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
clutter_actor_box_scale (&box, ceiled_resource_scale);
clutter_actor_box_get_size (&box, &target_width, &target_height);
target_width = ceilf (target_width);
target_height = ceilf (target_height);
/* First assert that the framebuffer is the right size... */
if (!update_fbo (effect, fbo_width, fbo_height))
if (!update_fbo (effect, target_width, target_height, resource_scale))
return FALSE;
cogl_get_modelview_matrix (&old_modelview);
@ -366,6 +409,7 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
CoglMatrix modelview;
float resource_scale;
cogl_push_matrix ();
@ -373,6 +417,14 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
* missing a correction for the expanded FBO and offset rendering within...
*/
cogl_get_modelview_matrix (&modelview);
if (clutter_actor_get_resource_scale (priv->actor, &resource_scale) &&
resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);
}
cogl_matrix_translate (&modelview,
priv->fbo_offset_x,
priv->fbo_offset_y,

View File

@ -74,7 +74,8 @@ struct _ClutterPaintNodeClass
#define PAINT_OP_INIT { PAINT_OP_INVALID }
typedef enum {
typedef enum
{
PAINT_OP_INVALID = 0,
PAINT_OP_TEX_RECT,
PAINT_OP_MULTITEX_RECT,

View File

@ -69,6 +69,9 @@ typedef struct _ClutterVertex4 ClutterVertex4;
#define CLUTTER_ACTOR_IN_REPARENT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_REPARENT) != FALSE)
#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
#define CLUTTER_ACTOR_IN_PREF_WIDTH(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_WIDTH) != FALSE)
#define CLUTTER_ACTOR_IN_PREF_HEIGHT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_HEIGHT) != FALSE)
#define CLUTTER_ACTOR_IN_PREF_SIZE(a) ((CLUTTER_PRIVATE_FLAGS (a) & (CLUTTER_IN_PREF_HEIGHT|CLUTTER_IN_PREF_WIDTH)) != FALSE)
#define CLUTTER_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
#define CLUTTER_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
@ -91,21 +94,24 @@ typedef struct _ClutterVertex4 ClutterVertex4;
* because it will break for negative numbers. */
#define CLUTTER_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
typedef enum {
typedef enum
{
CLUTTER_ACTOR_UNUSED_FLAG = 0,
CLUTTER_IN_DESTRUCTION = 1 << 0,
CLUTTER_IS_TOPLEVEL = 1 << 1,
CLUTTER_IN_REPARENT = 1 << 2,
CLUTTER_IN_PREF_WIDTH = 1 << 3,
CLUTTER_IN_PREF_HEIGHT = 1 << 4,
/* Used to avoid recursion */
CLUTTER_IN_PAINT = 1 << 3,
CLUTTER_IN_PAINT = 1 << 5,
/* Used to avoid recursion */
CLUTTER_IN_RELAYOUT = 1 << 4,
CLUTTER_IN_RELAYOUT = 1 << 6,
/* a flag for internal children of Containers (DEPRECATED) */
CLUTTER_INTERNAL_CHILD = 1 << 5
CLUTTER_INTERNAL_CHILD = 1 << 7
} ClutterPrivateFlags;
/*
@ -240,6 +246,17 @@ void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
ClutterVertex *vertices_out,
int n_vertices);
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
ClutterRect *dest);
void _clutter_util_rectangle_int_extents (const ClutterRect *src,
cairo_rectangle_int_t *dest);
void _clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
int x,
int y,
cairo_rectangle_int_t *dest);
void _clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
const cairo_rectangle_int_t *src2,
cairo_rectangle_int_t *dest);

View File

@ -79,7 +79,8 @@ typedef void (* ClutterScriptConnectFunc) (ClutterScript *script,
*
* Since: 0.6
*/
typedef enum {
typedef enum
{
CLUTTER_SCRIPT_ERROR_INVALID_TYPE_FUNCTION,
CLUTTER_SCRIPT_ERROR_INVALID_PROPERTY,
CLUTTER_SCRIPT_ERROR_INVALID_VALUE

View File

@ -124,11 +124,16 @@ gboolean _clutter_stage_update_state (ClutterStage *stag
void _clutter_stage_set_scale_factor (ClutterStage *stage,
int factor);
gboolean _clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
ClutterRect *rect,
float *view_scale);
void _clutter_stage_presented (ClutterStage *stage,
CoglFrameEvent frame_event,
ClutterFrameInfo *frame_info);
GList * _clutter_stage_peek_stage_views (ClutterStage *stage);
G_END_DECLS
#endif /* __CLUTTER_STAGE_PRIVATE_H__ */

View File

@ -87,7 +87,8 @@
*
* A series of hints that enable or disable behaviours on the stage
*/
typedef enum { /*< prefix=CLUTTER_STAGE >*/
typedef enum /*< prefix=CLUTTER_STAGE >*/
{
CLUTTER_STAGE_HINT_NONE = 0,
CLUTTER_STAGE_NO_CLEAR_ON_PAINT = 1 << 0
@ -201,6 +202,12 @@ static const ClutterColor default_stage_color = { 255, 255, 255, 255 };
static void clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage);
static void free_queue_redraw_entry (ClutterStageQueueRedrawEntry *entry);
static void capture_view_into (ClutterStage *stage,
gboolean paint,
ClutterStageView *view,
cairo_rectangle_int_t *rect,
uint8_t *data,
int stride);
static void clutter_container_iface_init (ClutterContainerIface *iface);
@ -2937,6 +2944,9 @@ clutter_stage_read_pixels (ClutterStage *stage,
cairo_region_t *clip;
cairo_rectangle_int_t clip_rect;
CoglFramebuffer *framebuffer;
float view_scale;
float pixel_width;
float pixel_height;
uint8_t *pixels;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
@ -2979,10 +2989,15 @@ clutter_stage_read_pixels (ClutterStage *stage,
cogl_push_framebuffer (framebuffer);
clutter_stage_do_paint_view (stage, view, &clip_rect);
pixels = g_malloc0 (clip_rect.width * clip_rect.height * 4);
view_scale = clutter_stage_view_get_scale (view);
pixel_width = roundf (clip_rect.width * view_scale);
pixel_height = roundf (clip_rect.height * view_scale);
pixels = g_malloc0 (pixel_width * pixel_height * 4);
cogl_framebuffer_read_pixels (framebuffer,
clip_rect.x, clip_rect.y,
clip_rect.width, clip_rect.height,
clip_rect.x * view_scale,
clip_rect.y * view_scale,
pixel_width, pixel_height,
COGL_PIXEL_FORMAT_RGBA_8888,
pixels);
@ -4756,62 +4771,33 @@ static void
capture_view (ClutterStage *stage,
gboolean paint,
ClutterStageView *view,
cairo_rectangle_int_t *rect,
ClutterCapture *capture)
{
CoglFramebuffer *framebuffer;
ClutterBackend *backend;
CoglContext *context;
cairo_surface_t *image;
uint8_t *data;
int stride;
CoglBitmap *bitmap;
cairo_rectangle_int_t view_layout;
cairo_rectangle_int_t *rect;
float view_scale;
float texture_width;
float texture_height;
framebuffer = clutter_stage_view_get_framebuffer (view);
if (paint)
{
cogl_push_framebuffer (framebuffer);
_clutter_stage_maybe_setup_viewport (stage, view);
clutter_stage_do_paint_view (stage, view, rect);
}
rect = &capture->rect;
view_scale = clutter_stage_view_get_scale (view);
texture_width = roundf (rect->width * view_scale);
texture_height = roundf (rect->height * view_scale);
image = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
rect->width * view_scale,
rect->height * view_scale);
texture_width, texture_height);
cairo_surface_set_device_scale (image, view_scale, view_scale);
data = cairo_image_surface_get_data (image);
stride = cairo_image_surface_get_stride (image);
backend = clutter_get_default_backend ();
context = clutter_backend_get_cogl_context (backend);
bitmap = cogl_bitmap_new_for_data (context,
rect->width * view_scale,
rect->height * view_scale,
CLUTTER_CAIRO_FORMAT_ARGB32,
stride,
data);
clutter_stage_view_get_layout (view, &view_layout);
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
(rect->x - view_layout.x) * view_scale,
(rect->y - view_layout.y) * view_scale,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
if (paint)
cogl_pop_framebuffer ();
capture->rect = *rect;
capture_view_into (stage, paint, view, rect, data, stride);
capture->image = image;
cairo_surface_mark_dirty (capture->image);
cogl_object_unref (bitmap);
}
gboolean
@ -4827,34 +4813,91 @@ clutter_stage_capture (ClutterStage *stage,
ClutterCapture *captures;
int n_captures;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
captures = g_new0 (ClutterCapture, g_list_length (views));
n_captures = 0;
for (l = views; l; l = l->next)
{
ClutterStageView *view = l->data;
ClutterCapture *capture;
cairo_rectangle_int_t view_layout;
cairo_region_t *region;
cairo_rectangle_int_t view_capture_rect;
clutter_stage_view_get_layout (view, &view_layout);
region = cairo_region_create_rectangle (&view_layout);
cairo_region_intersect_rectangle (region, rect);
cairo_region_get_extents (region, &view_capture_rect);
capture = &captures[n_captures];
cairo_region_get_extents (region, &capture->rect);
cairo_region_destroy (region);
if (view_capture_rect.width == 0 || view_capture_rect.height == 0)
if (capture->rect.width == 0 || capture->rect.height == 0)
continue;
capture_view (stage, paint, view, &view_capture_rect,
&captures[n_captures]);
capture_view (stage, paint, view, capture);
n_captures++;
}
if (n_captures == 0)
g_clear_pointer (&captures, g_free);
*out_captures = captures;
*out_n_captures = n_captures;
return n_captures > 0;
}
gboolean
clutter_stage_get_capture_final_size (ClutterStage *stage,
cairo_rectangle_int_t *rect,
int *out_width,
int *out_height,
float *out_scale)
{
float max_scale;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
if (rect)
{
ClutterRect capture_rect;
_clutter_util_rect_from_rectangle (rect, &capture_rect);
if (!_clutter_stage_get_max_view_scale_factor_for_rect (stage,
&capture_rect,
&max_scale))
return FALSE;
if (out_width)
*out_width = (gint) roundf (rect->width * max_scale);
if (out_height)
*out_height = (gint) roundf (rect->height * max_scale);
}
else
{
ClutterActorBox alloc;
float stage_width, stage_height;
clutter_actor_get_allocation_box (CLUTTER_ACTOR (stage), &alloc);
clutter_actor_box_get_size (&alloc, &stage_width, &stage_height);
if (!_clutter_actor_get_real_resource_scale (CLUTTER_ACTOR (stage),
&max_scale))
return FALSE;
if (out_width)
*out_width = (gint) roundf (stage_width * max_scale);
if (out_height)
*out_height = (gint) roundf (stage_height * max_scale);
}
if (out_scale)
*out_scale = max_scale;
return TRUE;
}
@ -4871,6 +4914,11 @@ capture_view_into (ClutterStage *stage,
CoglContext *context;
CoglBitmap *bitmap;
cairo_rectangle_int_t view_layout;
float view_scale;
float texture_width;
float texture_height;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
framebuffer = clutter_stage_view_get_framebuffer (view);
@ -4881,10 +4929,14 @@ capture_view_into (ClutterStage *stage,
clutter_stage_do_paint_view (stage, view, rect);
}
view_scale = clutter_stage_view_get_scale (view);
texture_width = roundf (rect->width * view_scale);
texture_height = roundf (rect->height * view_scale);
backend = clutter_get_default_backend ();
context = clutter_backend_get_cogl_context (backend);
bitmap = cogl_bitmap_new_for_data (context,
rect->width, rect->height,
texture_width, texture_height,
CLUTTER_CAIRO_FORMAT_ARGB32,
stride,
data);
@ -4892,8 +4944,8 @@ capture_view_into (ClutterStage *stage,
clutter_stage_view_get_layout (view, &view_layout);
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
rect->x - view_layout.x,
rect->y - view_layout.y,
roundf ((rect->x - view_layout.x) * view_scale),
roundf ((rect->y - view_layout.y) * view_scale),
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
@ -5002,3 +5054,46 @@ clutter_stage_thaw_updates (ClutterStage *stage)
_clutter_master_clock_set_paused (master_clock, FALSE);
}
}
GList *
_clutter_stage_peek_stage_views (ClutterStage *stage)
{
ClutterStagePrivate *priv = stage->priv;
return _clutter_stage_window_get_views (priv->impl);
}
void
clutter_stage_update_resource_scales (ClutterStage *stage)
{
_clutter_actor_queue_update_resource_scale_recursive (CLUTTER_ACTOR (stage));
}
gboolean
_clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
ClutterRect *rect,
float *view_scale)
{
ClutterStagePrivate *priv = stage->priv;
float scale = 0.0f;
GList *l;
for (l = _clutter_stage_window_get_views (priv->impl); l; l = l->next)
{
ClutterStageView *view = l->data;
cairo_rectangle_int_t view_layout;
ClutterRect view_rect;
clutter_stage_view_get_layout (view, &view_layout);
_clutter_util_rect_from_rectangle (&view_layout, &view_rect);
if (clutter_rect_intersection (&view_rect, rect, NULL))
scale = MAX (clutter_stage_view_get_scale (view), scale);
}
if (scale == 0.0)
return FALSE;
*view_scale = scale;
return TRUE;
}

View File

@ -261,6 +261,13 @@ CLUTTER_EXPORT
void clutter_stage_skip_sync_delay (ClutterStage *stage);
#endif
CLUTTER_EXPORT
gboolean clutter_stage_get_capture_final_size (ClutterStage *stage,
cairo_rectangle_int_t *rect,
int *width,
int *height,
float *scale);
CLUTTER_EXPORT
gboolean clutter_stage_capture (ClutterStage *stage,
gboolean paint,

View File

@ -50,7 +50,8 @@
/* Initial size of buffer, in bytes */
#define MIN_SIZE 16
enum {
enum
{
PROP_0,
PROP_TEXT,
PROP_LENGTH,
@ -60,7 +61,8 @@ enum {
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
enum {
enum
{
INSERTED_TEXT,
DELETED_TEXT,
LAST_SIGNAL

View File

@ -144,15 +144,17 @@ struct _ClutterTextPrivate
*/
gint x_pos;
/* the x position of the PangoLayout when in
* single line mode, to scroll the contents of the
/* the x position of the PangoLayout (in both physical and logical pixels)
* when in single line mode, to scroll the contents of the
* text actor
*/
gint text_x;
gint text_logical_x;
/* the y position of the PangoLayout, fixed to 0 by
* default for now */
/* the y position of the PangoLayout (in both physical and logical pixels),
* fixed to 0 by default for now */
gint text_y;
gint text_logical_y;
/* Where to draw the cursor */
ClutterRect cursor_rect;
@ -185,6 +187,9 @@ struct _ClutterTextPrivate
ClutterInputContentHintFlags input_hints;
ClutterInputContentPurpose input_purpose;
/* Signal handler for when the :resource-scale changes */
guint resource_scale_changed_id;
/* bitfields */
guint alignment : 2;
guint wrap : 1;
@ -290,6 +295,33 @@ G_DECLARE_FINAL_TYPE (ClutterTextInputFocus, clutter_text_input_focus,
G_DEFINE_TYPE (ClutterTextInputFocus, clutter_text_input_focus,
CLUTTER_TYPE_INPUT_FOCUS)
/* Utilities pango to (logical) pixels functions */
static float
pixels_to_pango (float px)
{
return ceilf (px * (float) PANGO_SCALE);
}
static float
logical_pixels_to_pango (float px,
float scale)
{
return pixels_to_pango (px * scale);
}
static float
pango_to_pixels (float size)
{
return ceilf (size / (float) PANGO_SCALE);
}
static float
pango_to_logical_pixels (float size,
float scale)
{
return pango_to_pixels (size / scale);
}
static void
clutter_text_input_focus_request_surrounding (ClutterInputFocus *focus)
{
@ -550,6 +582,63 @@ clutter_text_get_display_text (ClutterText *self)
}
}
static void
ensure_effective_pango_scale_attribute (ClutterText *self)
{
float resource_scale;
ClutterTextPrivate *priv = self->priv;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale) ||
resource_scale == 1.0)
return;
if (priv->effective_attrs != NULL)
{
PangoAttrIterator *iter;
PangoAttribute *scale_attrib;
PangoAttrList *old_attributes;
old_attributes = priv->effective_attrs;
priv->effective_attrs = pango_attr_list_copy (priv->effective_attrs);
pango_attr_list_unref (old_attributes);
iter = pango_attr_list_get_iterator (priv->effective_attrs);
scale_attrib = pango_attr_iterator_get (iter, PANGO_ATTR_SCALE);
if (scale_attrib != NULL)
resource_scale *= ((PangoAttrFloat *) scale_attrib)->value;
pango_attr_iterator_destroy (iter);
}
else
priv->effective_attrs = pango_attr_list_new ();
pango_attr_list_change (priv->effective_attrs,
pango_attr_scale_new (resource_scale));
}
static void
set_effective_pango_attributes (ClutterText *self,
PangoAttrList *attributes)
{
ClutterTextPrivate *priv = self->priv;
if (attributes != NULL)
{
PangoAttrList *old_attributes = priv->effective_attrs;
priv->effective_attrs = pango_attr_list_ref (attributes);
if (old_attributes != NULL)
pango_attr_list_unref (old_attributes);
}
else
{
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
}
ensure_effective_pango_scale_attribute (self);
}
static inline void
clutter_text_ensure_effective_attributes (ClutterText *self)
{
@ -563,21 +652,25 @@ clutter_text_ensure_effective_attributes (ClutterText *self)
/* Same as if we don't have any attribute at all.
* We also ignore markup attributes for editable. */
if (priv->attrs == NULL && (priv->editable || priv->markup_attrs == NULL))
return;
{
set_effective_pango_attributes (self, NULL);
return;
}
if (priv->attrs != NULL)
{
/* If there are no markup attributes, or if this is editable (in which
* case we ignore markup), then we can just use these attrs directly */
if (priv->editable || priv->markup_attrs == NULL)
priv->effective_attrs = pango_attr_list_ref (priv->attrs);
set_effective_pango_attributes (self, priv->attrs);
else
{
/* Otherwise we need to merge the two lists */
PangoAttrList *effective_attrs;
PangoAttrIterator *iter;
GSList *attributes, *l;
priv->effective_attrs = pango_attr_list_copy (priv->markup_attrs);
effective_attrs = pango_attr_list_copy (priv->markup_attrs);
iter = pango_attr_list_get_iterator (priv->attrs);
do
@ -588,7 +681,7 @@ clutter_text_ensure_effective_attributes (ClutterText *self)
{
PangoAttribute *attr = l->data;
pango_attr_list_insert (priv->effective_attrs, attr);
pango_attr_list_insert (effective_attrs, attr);
}
g_slist_free (attributes);
@ -596,12 +689,14 @@ clutter_text_ensure_effective_attributes (ClutterText *self)
while (pango_attr_iterator_next (iter));
pango_attr_iterator_destroy (iter);
set_effective_pango_attributes (self, effective_attrs);
pango_attr_list_unref (effective_attrs);
}
}
else if (priv->markup_attrs != NULL)
{
/* We can just use the markup attributes directly */
priv->effective_attrs = pango_attr_list_ref (priv->markup_attrs);
set_effective_pango_attributes (self, priv->markup_attrs);
}
}
@ -810,6 +905,18 @@ clutter_text_direction_changed_cb (GObject *gobject,
/* no need to queue a relayout: set_text_direction() will do that for us */
}
static void
clutter_text_resource_scale_changed_cb (GObject *gobject,
GParamSpec *pspec)
{
ClutterText *self = CLUTTER_TEXT (gobject);
ClutterTextPrivate *priv = self->priv;
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (gobject));
}
/*
* clutter_text_create_layout:
* @text: a #ClutterText
@ -877,7 +984,7 @@ clutter_text_create_layout (ClutterText *text,
!((priv->editable && priv->single_line_mode) ||
(priv->ellipsize == PANGO_ELLIPSIZE_NONE && !priv->wrap))))
{
width = allocation_width * 1024 + 0.5f;
width = pixels_to_pango (allocation_width);
}
/* Pango only uses height if ellipsization is enabled, so don't set
@ -894,7 +1001,7 @@ clutter_text_create_layout (ClutterText *text,
priv->ellipsize != PANGO_ELLIPSIZE_NONE &&
!priv->single_line_mode)
{
height = allocation_height * 1024 + 0.5f;
height = pixels_to_pango (allocation_height);
}
/* Search for a cached layout with the same width and keep
@ -991,6 +1098,37 @@ clutter_text_create_layout (ClutterText *text,
return oldest_cache->layout;
}
static PangoLayout *
create_text_layout_with_scale (ClutterText *text,
gfloat allocation_width,
gfloat allocation_height,
gfloat scale)
{
if (allocation_width > 0)
allocation_width = roundf (allocation_width * scale);
if (allocation_height > 0)
allocation_height = roundf (allocation_height * scale);
return clutter_text_create_layout (text, allocation_width, allocation_height);
}
static PangoLayout *
maybe_create_text_layout_with_resource_scale (ClutterText *text,
gfloat allocation_width,
gfloat allocation_height)
{
float resource_scale;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
return NULL;
return create_text_layout_with_scale (text,
allocation_width,
allocation_height,
resource_scale);
}
/**
* clutter_text_coords_to_position:
* @self: a #ClutterText
@ -1011,14 +1149,18 @@ clutter_text_coords_to_position (ClutterText *self,
gint index_;
gint px, py;
gint trailing;
gfloat resource_scale;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0);
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return 0;
/* Take any offset due to scrolling into account, and normalize
* the coordinates to PangoScale units
*/
px = (x - self->priv->text_x) * PANGO_SCALE;
py = (y - self->priv->text_y) * PANGO_SCALE;
px = logical_pixels_to_pango (x - self->priv->text_logical_x, resource_scale);
py = logical_pixels_to_pango (y - self->priv->text_logical_y, resource_scale);
pango_layout_xy_to_index (clutter_text_get_layout (self),
px, py,
@ -1027,26 +1169,12 @@ clutter_text_coords_to_position (ClutterText *self,
return index_ + trailing;
}
/**
* clutter_text_position_to_coords:
* @self: a #ClutterText
* @position: position in characters
* @x: (out): return location for the X coordinate, or %NULL
* @y: (out): return location for the Y coordinate, or %NULL
* @line_height: (out): return location for the line height, or %NULL
*
* Retrieves the coordinates of the given @position.
*
* Return value: %TRUE if the conversion was successful
*
* Since: 1.0
*/
gboolean
clutter_text_position_to_coords (ClutterText *self,
gint position,
gfloat *x,
gfloat *y,
gfloat *line_height)
static gboolean
clutter_text_position_to_coords_internal (ClutterText *self,
gint position,
gfloat *x,
gfloat *y,
gfloat *line_height)
{
ClutterTextPrivate *priv;
PangoRectangle rect;
@ -1112,7 +1240,7 @@ clutter_text_position_to_coords (ClutterText *self,
if (x)
{
*x = (gfloat) rect.x / 1024.0f;
*x = pango_to_pixels (rect.x);
/* Take any offset due to scrolling into account */
if (priv->single_line_mode)
@ -1120,14 +1248,58 @@ clutter_text_position_to_coords (ClutterText *self,
}
if (y)
*y = (gfloat) rect.y / 1024.0f;
*y = pango_to_pixels (rect.y);
if (line_height)
*line_height = (gfloat) rect.height / 1024.0f;
*line_height = pango_to_pixels (rect.height);
return TRUE;
}
/**
* clutter_text_position_to_coords:
* @self: a #ClutterText
* @position: position in characters
* @x: (out): return location for the X coordinate, or %NULL
* @y: (out): return location for the Y coordinate, or %NULL
* @line_height: (out): return location for the line height, or %NULL
*
* Retrieves the coordinates of the given @position.
*
* Return value: %TRUE if the conversion was successful
*
* Since: 1.0
*/
gboolean
clutter_text_position_to_coords (ClutterText *self,
gint position,
gfloat *x,
gfloat *y,
gfloat *line_height)
{
gfloat resource_scale;
gboolean ret;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return FALSE;
ret = clutter_text_position_to_coords_internal (self, position,
x, y, line_height);
if (x)
*x /= resource_scale;
if (y)
*y /= resource_scale;
if (line_height)
*line_height /= resource_scale;
return ret;
}
static inline void
update_cursor_location (ClutterText *self)
{
@ -1145,7 +1317,8 @@ update_cursor_location (ClutterText *self)
}
static inline void
clutter_text_ensure_cursor_position (ClutterText *self)
clutter_text_ensure_cursor_position (ClutterText *self,
float scale)
{
ClutterTextPrivate *priv = self->priv;
gfloat x, y, cursor_height;
@ -1168,15 +1341,15 @@ clutter_text_ensure_cursor_position (ClutterText *self)
priv->preedit_set ? priv->preedit_cursor_pos : 0);
x = y = cursor_height = 0;
clutter_text_position_to_coords (self, position,
&x, &y,
&cursor_height);
clutter_text_position_to_coords_internal (self, position,
&x, &y,
&cursor_height);
clutter_rect_init (&cursor_rect,
x,
y + CURSOR_Y_PADDING,
priv->cursor_size,
cursor_height - 2 * CURSOR_Y_PADDING);
y + CURSOR_Y_PADDING * scale,
priv->cursor_size * scale,
cursor_height - 2 * CURSOR_Y_PADDING * scale);
if (!clutter_rect_equals (&priv->cursor_rect, &cursor_rect))
{
@ -1599,6 +1772,12 @@ clutter_text_dispose (GObject *gobject)
priv->direction_changed_id = 0;
}
if (priv->resource_scale_changed_id)
{
g_signal_handler_disconnect (self, priv->resource_scale_changed_id);
priv->resource_scale_changed_id = 0;
}
if (priv->settings_changed_id)
{
g_signal_handler_disconnect (clutter_get_default_backend (),
@ -1651,6 +1830,7 @@ typedef void (* ClutterTextSelectionFunc) (ClutterText *text,
static void
clutter_text_foreach_selection_rectangle (ClutterText *self,
float scale,
ClutterTextSelectionFunc func,
gpointer user_data)
{
@ -1702,9 +1882,9 @@ clutter_text_foreach_selection_rectangle (ClutterText *self,
&n_ranges);
pango_layout_line_x_to_index (line, 0, &index_, NULL);
clutter_text_position_to_coords (self,
bytes_to_offset (utf8, index_),
NULL, &y, &height);
clutter_text_position_to_coords_internal (self,
bytes_to_offset (utf8, index_),
NULL, &y, &height);
box.y1 = y;
box.y2 = y + height;
@ -1714,18 +1894,18 @@ clutter_text_foreach_selection_rectangle (ClutterText *self,
gfloat range_x;
gfloat range_width;
range_x = ranges[i * 2] / PANGO_SCALE;
range_x = pango_to_pixels (ranges[i * 2]);
/* Account for any scrolling in single line mode */
if (priv->single_line_mode)
range_x += priv->text_x;
range_width = ((gfloat) ranges[i * 2 + 1] - (gfloat) ranges[i * 2])
/ PANGO_SCALE;
range_width = pango_to_pixels (ranges[i * 2 + 1] - ranges[i * 2]);
box.x1 = range_x;
box.x2 = ceilf (range_x + range_width + .5f);
box.x2 = ceilf (range_x + range_width);
clutter_actor_box_scale (&box, scale);
func (self, &box, user_data);
}
@ -1744,6 +1924,14 @@ add_selection_rectangle_to_path (ClutterText *text,
cogl_path_rectangle (user_data, box->x1, box->y1, box->x2, box->y2);
}
static void
clutter_text_foreach_selection_rectangle_prescaled (ClutterText *self,
ClutterTextSelectionFunc func,
gpointer user_data)
{
clutter_text_foreach_selection_rectangle (self, 1.0f, func, user_data);
}
/* Draws the selected text, its background, and the cursor */
static void
selection_paint (ClutterText *self,
@ -1799,9 +1987,9 @@ selection_paint (ClutterText *self,
else
color = &priv->text_color;
clutter_text_foreach_selection_rectangle (self,
add_selection_rectangle_to_path,
selection_path);
clutter_text_foreach_selection_rectangle_prescaled (self,
add_selection_rectangle_to_path,
selection_path);
cogl_path_fill (selection_path);
@ -1998,7 +2186,8 @@ clutter_text_press (ClutterActor *actor,
return CLUTTER_EVENT_PROPAGATE;
clutter_actor_grab_key_focus (actor);
clutter_input_focus_request_toggle_input_panel (priv->input_focus);
clutter_input_focus_set_input_panel_state (priv->input_focus,
CLUTTER_INPUT_PANEL_STATE_TOGGLE);
/* if the actor is empty we just reset everything and not
* set up the dragging of the selection since there's nothing
@ -2390,6 +2579,7 @@ clutter_text_paint (ClutterActor *self)
guint n_chars;
float alloc_width;
float alloc_height;
float resource_scale;
fb = cogl_get_draw_framebuffer ();
@ -2399,8 +2589,6 @@ clutter_text_paint (ClutterActor *self)
n_chars = clutter_text_buffer_get_length (get_buffer (text));
clutter_actor_get_allocation_box (self, &alloc);
alloc_width = alloc.x2 - alloc.x1;
alloc_height = alloc.y2 - alloc.y1;
if (G_UNLIKELY (default_color_pipeline == NULL))
{
@ -2433,7 +2621,8 @@ clutter_text_paint (ClutterActor *self)
cogl_framebuffer_draw_rectangle (fb,
color_pipeline,
0, 0,
alloc_width, alloc_height);
clutter_actor_box_get_width (&alloc),
clutter_actor_box_get_height (&alloc));
cogl_object_unref (color_pipeline);
}
@ -2446,6 +2635,12 @@ clutter_text_paint (ClutterActor *self)
!clutter_text_should_draw_cursor (text))
return;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return;
clutter_actor_box_scale (&alloc, resource_scale);
clutter_actor_box_get_size (&alloc, &alloc_width, &alloc_height);
if (priv->editable && priv->single_line_mode)
layout = clutter_text_create_layout (text, -1, -1);
else
@ -2477,8 +2672,15 @@ clutter_text_paint (ClutterActor *self)
}
}
if (resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_scale (fb, paint_scale, paint_scale, 1.0f);
}
if (clutter_text_should_draw_cursor (text))
clutter_text_ensure_cursor_position (text);
clutter_text_ensure_cursor_position (text, resource_scale);
if (priv->editable && priv->single_line_mode)
{
@ -2492,7 +2694,7 @@ clutter_text_paint (ClutterActor *self)
clip_set = TRUE;
actor_width = alloc_width - 2 * TEXT_PADDING;
text_width = logical_rect.width / PANGO_SCALE;
text_width = pango_to_pixels (logical_rect.width);
rtl = priv->resolved_direction == PANGO_DIRECTION_RTL;
@ -2549,8 +2751,10 @@ clutter_text_paint (ClutterActor *self)
{
priv->text_x = text_x;
priv->text_y = text_y;
priv->text_logical_x = roundf ((float) text_x / resource_scale);
priv->text_logical_y = roundf ((float) text_y / resource_scale);
clutter_text_ensure_cursor_position (text);
clutter_text_ensure_cursor_position (text, resource_scale);
}
real_opacity = clutter_actor_get_paint_opacity (self)
@ -2569,6 +2773,9 @@ clutter_text_paint (ClutterActor *self)
selection_paint (text, fb);
if (resource_scale != 1.0f)
cogl_framebuffer_pop_matrix (fb);
if (clip_set)
cogl_framebuffer_pop_clip (fb);
}
@ -2598,26 +2805,32 @@ add_selection_to_paint_volume (ClutterText *text,
static void
clutter_text_get_paint_volume_for_cursor (ClutterText *text,
float resource_scale,
ClutterPaintVolume *volume)
{
ClutterTextPrivate *priv = text->priv;
ClutterVertex origin;
clutter_text_ensure_cursor_position (text);
clutter_text_ensure_cursor_position (text, resource_scale);
if (priv->position == priv->selection_bound)
{
origin.x = priv->cursor_rect.origin.x;
origin.y = priv->cursor_rect.origin.y;
float width, height;
width = priv->cursor_rect.size.width / resource_scale;
height = priv->cursor_rect.size.height / resource_scale;
origin.x = priv->cursor_rect.origin.x / resource_scale;
origin.y = priv->cursor_rect.origin.y / resource_scale;
origin.z = 0;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, priv->cursor_rect.size.width);
clutter_paint_volume_set_height (volume, priv->cursor_rect.size.height);
clutter_paint_volume_set_width (volume, width);
clutter_paint_volume_set_height (volume, height);
}
else
{
clutter_text_foreach_selection_rectangle (text,
1.0f / resource_scale,
add_selection_to_paint_volume,
volume);
}
@ -2640,6 +2853,7 @@ clutter_text_get_paint_volume (ClutterActor *self,
PangoLayout *layout;
PangoRectangle ink_rect;
ClutterVertex origin;
float resource_scale;
/* If the text is single line editable then it gets clipped to
the allocation anyway so we can just use that */
@ -2654,19 +2868,24 @@ clutter_text_get_paint_volume (ClutterActor *self,
if (!clutter_actor_has_allocation (self))
return FALSE;
if (!clutter_actor_get_resource_scale (self, &resource_scale))
return FALSE;
_clutter_paint_volume_init_static (&priv->paint_volume, self);
layout = clutter_text_get_layout (text);
pango_layout_get_extents (layout, &ink_rect, NULL);
origin.x = ink_rect.x / (float) PANGO_SCALE;
origin.y = ink_rect.y / (float) PANGO_SCALE;
origin.x = pango_to_logical_pixels (ink_rect.x, resource_scale);
origin.y = pango_to_logical_pixels (ink_rect.y, resource_scale);
origin.z = 0;
clutter_paint_volume_set_origin (&priv->paint_volume, &origin);
clutter_paint_volume_set_width (&priv->paint_volume,
ink_rect.width / (float) PANGO_SCALE);
pango_to_logical_pixels (ink_rect.width,
resource_scale));
clutter_paint_volume_set_height (&priv->paint_volume,
ink_rect.height / (float) PANGO_SCALE);
pango_to_logical_pixels (ink_rect.height,
resource_scale));
/* If the cursor is visible then that will likely be drawn
outside of the ink rectangle so we should merge that in */
@ -2676,7 +2895,8 @@ clutter_text_get_paint_volume (ClutterActor *self,
_clutter_paint_volume_init_static (&cursor_paint_volume, self);
clutter_text_get_paint_volume_for_cursor (text, &cursor_paint_volume);
clutter_text_get_paint_volume_for_cursor (text, resource_scale,
&cursor_paint_volume);
clutter_paint_volume_union (&priv->paint_volume,
&cursor_paint_volume);
@ -2704,9 +2924,12 @@ clutter_text_get_preferred_width (ClutterActor *self,
PangoLayout *layout;
gint logical_width;
gfloat layout_width;
gfloat resource_scale;
if (!clutter_actor_get_resource_scale (self, &resource_scale))
resource_scale = 1;
layout = clutter_text_create_layout (text, -1, -1);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* the X coordinate of the logical rectangle might be non-zero
@ -2716,7 +2939,7 @@ clutter_text_get_preferred_width (ClutterActor *self,
logical_width = logical_rect.x + logical_rect.width;
layout_width = logical_width > 0
? ceilf (logical_width / 1024.0f)
? pango_to_logical_pixels (logical_width, resource_scale)
: 1;
if (min_width_p)
@ -2758,12 +2981,16 @@ clutter_text_get_preferred_height (ClutterActor *self,
PangoRectangle logical_rect = { 0, };
gint logical_height;
gfloat layout_height;
gfloat resource_scale;
if (!clutter_actor_get_resource_scale (self, &resource_scale))
resource_scale = 1;
if (priv->single_line_mode)
for_width = -1;
layout = clutter_text_create_layout (CLUTTER_TEXT (self),
for_width, -1);
layout = create_text_layout_with_scale (CLUTTER_TEXT (self),
for_width, -1, resource_scale);
pango_layout_get_extents (layout, NULL, &logical_rect);
@ -2772,7 +2999,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
* the height accordingly
*/
logical_height = logical_rect.y + logical_rect.height;
layout_height = ceilf (logical_height / 1024.0f);
layout_height = pango_to_logical_pixels (logical_height, resource_scale);
if (min_height_p)
{
@ -2788,7 +3015,8 @@ clutter_text_get_preferred_height (ClutterActor *self,
pango_layout_line_get_extents (line, NULL, &logical_rect);
logical_height = logical_rect.y + logical_rect.height;
line_height = ceilf (logical_height / 1024.0f);
line_height = pango_to_logical_pixels (logical_height,
resource_scale);
*min_height_p = line_height;
}
@ -2819,9 +3047,9 @@ clutter_text_allocate (ClutterActor *self,
if (text->priv->editable && text->priv->single_line_mode)
clutter_text_create_layout (text, -1, -1);
else
clutter_text_create_layout (text,
box->x2 - box->x1,
box->y2 - box->y1);
maybe_create_text_layout_with_resource_scale (text,
box->x2 - box->x1,
box->y2 - box->y1);
parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
parent_class->allocate (self, box, flags);
@ -4392,6 +4620,11 @@ clutter_text_init (ClutterText *self)
NULL);
priv->input_focus = clutter_text_input_focus_new (self);
priv->resource_scale_changed_id =
g_signal_connect (self, "notify::resource-scale",
G_CALLBACK (clutter_text_resource_scale_changed_cb),
NULL);
}
/**
@ -5502,6 +5735,7 @@ clutter_text_set_markup (ClutterText *self,
PangoLayout *
clutter_text_get_layout (ClutterText *self)
{
PangoLayout *layout;
gfloat width, height;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL);
@ -5510,8 +5744,12 @@ clutter_text_get_layout (ClutterText *self)
return clutter_text_create_layout (self, -1, -1);
clutter_actor_get_size (CLUTTER_ACTOR (self), &width, &height);
layout = maybe_create_text_layout_with_resource_scale (self, width, height);
return clutter_text_create_layout (self, width, height);
if (!layout)
layout = clutter_text_create_layout (self, width, height);
return layout;
}
/**
@ -6515,10 +6753,10 @@ clutter_text_get_layout_offsets (ClutterText *self,
priv = self->priv;
if (x != NULL)
*x = priv->text_x;
*x = priv->text_logical_x;
if (y != NULL)
*y = priv->text_y;
*y = priv->text_logical_y;
}
/**

View File

@ -53,7 +53,8 @@ G_BEGIN_DECLS
*
* Since: 0.4
*/
typedef enum {
typedef enum
{
CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY,
CLUTTER_TEXTURE_ERROR_NO_YUV,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT

View File

@ -361,6 +361,10 @@ void clutter_rect_inset (ClutterRect *rect
float d_x,
float d_y);
CLUTTER_EXPORT
void clutter_rect_scale (ClutterRect *rect,
float s_x,
float s_y);
CLUTTER_EXPORT
void clutter_rect_clamp_to_pixel (ClutterRect *rect);
CLUTTER_EXPORT
float clutter_rect_get_x (ClutterRect *rect);
@ -560,6 +564,10 @@ void clutter_actor_box_set_size (ClutterActorBox *box,
gfloat width,
gfloat height);
CLUTTER_EXPORT
void clutter_actor_box_scale (ClutterActorBox *box,
gfloat scale);
/**
* ClutterGeometry:
* @x: X coordinate of the top left corner of an actor

View File

@ -105,6 +105,47 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
}
}
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
ClutterRect *dest)
{
*dest = (ClutterRect) {
.origin = {
.x = src->x,
.y = src->y
},
.size = {
.width = src->width,
.height = src->height
}
};
}
void _clutter_util_rectangle_int_extents (const ClutterRect *src,
cairo_rectangle_int_t *dest)
{
ClutterRect tmp = *src;
clutter_rect_clamp_to_pixel (&tmp);
*dest = (cairo_rectangle_int_t) {
.x = tmp.origin.x,
.y = tmp.origin.y,
.width = tmp.size.width,
.height = tmp.size.height,
};
}
void _clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
int x,
int y,
cairo_rectangle_int_t *dest)
{
*dest = *src;
dest->x += x;
dest->y += y;
}
/*< private >
* _clutter_util_rectangle_union:
* @src1: first rectangle to union

View File

@ -69,7 +69,8 @@ G_DEFINE_TYPE_WITH_CODE (ClutterStageCogl,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
enum {
enum
{
PROP_0,
PROP_WRAPPER,
PROP_BACKEND,
@ -550,31 +551,19 @@ calculate_scissor_region (cairo_rectangle_int_t *fb_clip_region,
int fb_height,
cairo_rectangle_int_t *out_scissor_rect)
{
int scissor_x;
int scissor_y;
int scissor_width;
int scissor_height;
*out_scissor_rect = *fb_clip_region;
scissor_x = fb_clip_region->x;
scissor_y = fb_clip_region->y;
scissor_width = fb_clip_region->width;
scissor_height = fb_clip_region->height;
if (subpixel_compensation == 0)
return;
if (fb_clip_region->x > 0)
scissor_x += subpixel_compensation;
out_scissor_rect->x += subpixel_compensation;
if (fb_clip_region->y > 0)
scissor_y += subpixel_compensation;
out_scissor_rect->y += subpixel_compensation;
if (fb_clip_region->x + fb_clip_region->width < fb_width)
scissor_width -= 2 * subpixel_compensation;
out_scissor_rect->width -= 2 * subpixel_compensation;
if (fb_clip_region->y + fb_clip_region->height < fb_height)
scissor_height -= 2 * subpixel_compensation;
*out_scissor_rect = (cairo_rectangle_int_t) {
.x = scissor_x,
.y = scissor_y,
.width = scissor_width,
.height = scissor_height
};
out_scissor_rect->height -= 2 * subpixel_compensation;
}
static inline gboolean
@ -586,6 +575,18 @@ is_buffer_age_enabled (void)
cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE);
}
static void
scale_and_clamp_rect (const ClutterRect *rect,
float scale,
cairo_rectangle_int_t *dest)
{
ClutterRect tmp = *rect;
clutter_rect_scale (&tmp, scale, scale);
_clutter_util_rectangle_int_extents (&tmp, dest);
}
static gboolean
clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
ClutterStageView *view)
@ -649,21 +650,22 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
* frames when starting up... */
cogl_onscreen_get_frame_counter (COGL_ONSCREEN (fb)) > 3)
{
ClutterRect rect;
may_use_clipped_redraw = TRUE;
if (fb_scale != floorf (fb_scale))
subpixel_compensation = ceilf (fb_scale);
_clutter_util_rect_from_rectangle (&redraw_clip, &rect);
clutter_rect_offset (&rect, -view_rect.x, -view_rect.y);
scale_and_clamp_rect (&rect, fb_scale, &fb_clip_region);
fb_clip_region = (cairo_rectangle_int_t) {
.x = (floorf ((redraw_clip.x - view_rect.x) * fb_scale) -
subpixel_compensation),
.y = (floorf ((redraw_clip.y - view_rect.y) * fb_scale) -
subpixel_compensation),
.width = (ceilf (redraw_clip.width * fb_scale) +
(2 * subpixel_compensation)),
.height = (ceilf (redraw_clip.height * fb_scale) +
(2 * subpixel_compensation))
};
if (fb_scale != floorf (fb_scale))
{
subpixel_compensation = ceilf (fb_scale);
fb_clip_region.x -= subpixel_compensation;
fb_clip_region.y -= subpixel_compensation;
fb_clip_region.width += 2 * subpixel_compensation;
fb_clip_region.height += 2 * subpixel_compensation;
}
}
else
{
@ -691,6 +693,7 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
if (valid_buffer_age (view_cogl, age))
{
ClutterRect rect;
cairo_rectangle_int_t damage_region;
*current_fb_damage = fb_clip_region;
@ -706,12 +709,12 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
}
/* Update the bounding redraw clip state with the extra damage. */
damage_region = (cairo_rectangle_int_t) {
.x = view_rect.x + floorf (fb_clip_region.x / fb_scale),
.y = view_rect.y + floorf (fb_clip_region.y / fb_scale),
.width = ceilf (fb_clip_region.width / fb_scale),
.height = ceilf (fb_clip_region.height / fb_scale)
};
_clutter_util_rect_from_rectangle (&fb_clip_region, &rect);
scale_and_clamp_rect (&rect, 1.0f / fb_scale, &damage_region);
_clutter_util_rectangle_offset (&damage_region,
view_rect.x,
view_rect.y,
&damage_region);
_clutter_util_rectangle_union (&stage_cogl->bounding_redraw_clip,
&damage_region,
&stage_cogl->bounding_redraw_clip);
@ -750,7 +753,9 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
}
else if (use_clipped_redraw)
{
ClutterRect rect;
cairo_rectangle_int_t scissor_rect;
cairo_rectangle_int_t paint_rect;
calculate_scissor_region (&fb_clip_region,
subpixel_compensation,
@ -771,13 +776,15 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
paint_stage (stage_cogl, view,
&(cairo_rectangle_int_t) {
.x = view_rect.x + floorf ((fb_clip_region.x - 0) / fb_scale),
.y = view_rect.y + floorf ((fb_clip_region.y - 0) / fb_scale),
.width = ceilf ((fb_clip_region.width + 0) / fb_scale),
.height = ceilf ((fb_clip_region.height + 0) / fb_scale)
});
_clutter_util_rect_from_rectangle (&fb_clip_region, &rect);
scale_and_clamp_rect (&rect, 1.0f / fb_scale, &paint_rect);
_clutter_util_rectangle_offset (&paint_rect,
view_rect.x,
view_rect.y,
&paint_rect);
paint_stage (stage_cogl, view, &paint_rect);
cogl_framebuffer_pop_clip (fb);
stage_cogl->using_clipped_redraw = FALSE;
@ -792,7 +799,9 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
may_use_clipped_redraw &&
!clip_region_empty)
{
ClutterRect rect;
cairo_rectangle_int_t scissor_rect;
cairo_rectangle_int_t paint_rect;
calculate_scissor_region (&fb_clip_region,
subpixel_compensation,
@ -804,13 +813,15 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
paint_stage (stage_cogl, view,
&(cairo_rectangle_int_t) {
.x = view_rect.x + floorf (fb_clip_region.x / fb_scale),
.y = view_rect.y + floorf (fb_clip_region.y / fb_scale),
.width = ceilf (fb_clip_region.width / fb_scale),
.height = ceilf (fb_clip_region.height / fb_scale)
});
_clutter_util_rect_from_rectangle (&fb_clip_region, &rect);
scale_and_clamp_rect (&rect, 1.0f / fb_scale, &paint_rect);
_clutter_util_rectangle_offset (&paint_rect,
view_rect.x,
view_rect.y,
&paint_rect);
paint_stage (stage_cogl, view, &paint_rect);
cogl_framebuffer_pop_clip (fb);
}
else

View File

@ -7,7 +7,6 @@
#include "clutter-actor-private.h"
#include "clutter-private.h"
#include "clutter-shader.h"
/**
* clutter_actor_get_allocation_geometry:

File diff suppressed because it is too large Load Diff

View File

@ -1,159 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Tomas Frydrych <tf@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BEHAVIOUR_ELLIPSE_H__
#define __CLUTTER_BEHAVIOUR_ELLIPSE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_ELLIPSE (clutter_behaviour_ellipse_get_type ())
#define CLUTTER_BEHAVIOUR_ELLIPSE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, ClutterBehaviourEllipse))
#define CLUTTER_BEHAVIOUR_ELLIPSE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, ClutterBehaviourEllipseClass))
#define CLUTTER_IS_BEHAVIOUR_ELLIPSE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE))
#define CLUTTER_IS_BEHAVIOUR_ELLIPSE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE))
#define CLUTTER_BEHAVIOUR_ELLIPSE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, ClutterBehaviourEllipseClass))
typedef struct _ClutterBehaviourEllipse ClutterBehaviourEllipse;
typedef struct _ClutterBehaviourEllipsePrivate ClutterBehaviourEllipsePrivate;
typedef struct _ClutterBehaviourEllipseClass ClutterBehaviourEllipseClass;
/**
* ClutterBehaviourEllipse:
*
* The #ClutterBehaviourEllipse struct contains only private data
* and should be accessed using the provided API
*
* Since: 0.4
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourEllipse
{
/*< private >*/
ClutterBehaviour parent_instance;
ClutterBehaviourEllipsePrivate *priv;
};
/**
* ClutterBehaviourEllipseClass:
*
* The #ClutterBehaviourEllipseClass struct contains only private data
*
* Since: 0.4
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourEllipseClass
{
/*< private >*/
ClutterBehaviourClass parent_class;
};
CLUTTER_DEPRECATED
GType clutter_behaviour_ellipse_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour * clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
gint x,
gint y,
gint width,
gint height,
ClutterRotateDirection direction,
gdouble start,
gdouble end);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_center (ClutterBehaviourEllipse *self,
gint x,
gint y);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_get_center (ClutterBehaviourEllipse *self,
gint *x,
gint *y);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_width (ClutterBehaviourEllipse *self,
gint width);
CLUTTER_DEPRECATED
gint clutter_behaviour_ellipse_get_width (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_height (ClutterBehaviourEllipse *self,
gint height);
CLUTTER_DEPRECATED
gint clutter_behaviour_ellipse_get_height (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_angle_start (ClutterBehaviourEllipse *self,
gdouble angle_start);
CLUTTER_DEPRECATED
gdouble clutter_behaviour_ellipse_get_angle_start (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_angle_end (ClutterBehaviourEllipse *self,
gdouble angle_end);
CLUTTER_DEPRECATED
gdouble clutter_behaviour_ellipse_get_angle_end (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_angle_tilt (ClutterBehaviourEllipse *self,
ClutterRotateAxis axis,
gdouble angle_tilt);
CLUTTER_DEPRECATED
gdouble clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self,
ClutterRotateAxis axis);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt_x,
gdouble angle_tilt_y,
gdouble angle_tilt_z);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_get_tilt (ClutterBehaviourEllipse *self,
gdouble *angle_tilt_x,
gdouble *angle_tilt_y,
gdouble *angle_tilt_z);
CLUTTER_DEPRECATED
ClutterRotateDirection clutter_behaviour_ellipse_get_direction (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_direction (ClutterBehaviourEllipse *self,
ClutterRotateDirection direction);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_ELLIPSE_H__ */

View File

@ -1,465 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-behaviour-path
* @Title: ClutterBehaviourPath
* @short_description: A behaviour for moving actors along a #ClutterPath
* @Deprecated: 1.6: Use #ClutterPathConstraint and clutter_actor_animate()
* with the #ClutterPathConstraint:offset property instead.
*
* #ClutterBehaviourPath interpolates actors along a defined path.
*
* A path is described by a #ClutterPath object. The path can contain
* straight line parts and bezier curves. If the path contains
* %CLUTTER_PATH_MOVE_TO parts then the actors will jump to those
* coordinates. This can be used make disjoint paths.
*
* When creating a path behaviour in a #ClutterScript, you can specify
* the path property directly as a string. For example:
*
* |[
* {
* "id" : "spline-path",
* "type" : "ClutterBehaviourPath",
* "path" : "M 50 50 L 100 100",
* "alpha" : {
* "timeline" : "main-timeline",
* "function" : "ramp
* }
* }
* ]|
*
* If the alpha function is a periodic function, i.e. it returns to
* 0.0 after reaching 1.0, then the actors will walk the path back to the
* starting #ClutterKnot.
*
* #ClutterBehaviourPath is available since Clutter 0.2
*
* Deprecated: 1.6: Use #ClutterPath and #ClutterPathConstraint with
* clutter_actor_animate() instead.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-alpha.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-path.h"
#include "clutter-bezier.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-script-private.h"
#include "clutter-scriptable.h"
#include <math.h>
struct _ClutterBehaviourPathPrivate
{
ClutterPath *path;
guint last_knot_passed;
};
enum
{
KNOT_REACHED,
LAST_SIGNAL
};
static guint path_signals[LAST_SIGNAL] = { 0, };
enum
{
PROP_0,
PROP_PATH,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterBehaviourPath,
clutter_behaviour_path,
CLUTTER_TYPE_BEHAVIOUR,
G_ADD_PRIVATE (ClutterBehaviourPath)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
clutter_scriptable_iface_init))
static void
actor_apply_knot_foreach (ClutterBehaviour *behaviour,
ClutterActor *actor,
gpointer data)
{
ClutterKnot *knot = data;
CLUTTER_NOTE (ANIMATION, "Setting actor to %ix%i", knot->x, knot->y);
clutter_actor_set_position (actor, knot->x, knot->y);
}
static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave,
gdouble alpha_value)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (behave);
ClutterBehaviourPathPrivate *priv = pathb->priv;
ClutterKnot position;
guint knot_num;
if (priv->path)
knot_num = clutter_path_get_position (priv->path, alpha_value, &position);
else
{
memset (&position, 0, sizeof (position));
knot_num = 0;
}
clutter_behaviour_actors_foreach (behave,
actor_apply_knot_foreach,
&position);
if (knot_num != priv->last_knot_passed)
{
g_signal_emit (behave, path_signals[KNOT_REACHED], 0, knot_num);
priv->last_knot_passed = knot_num;
}
}
static void
clutter_behaviour_path_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
switch (prop_id)
{
case PROP_PATH:
g_value_set_object (value, clutter_behaviour_path_get_path (pathb));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_path_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
switch (prop_id)
{
case PROP_PATH:
clutter_behaviour_path_set_path (pathb, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_path_dispose (GObject *gobject)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
clutter_behaviour_path_set_path (pathb, NULL);
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (gobject);
}
static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBehaviourClass *behave_class = CLUTTER_BEHAVIOUR_CLASS (klass);
GParamSpec *pspec;
gobject_class->get_property = clutter_behaviour_path_get_property;
gobject_class->set_property = clutter_behaviour_path_set_property;
gobject_class->dispose = clutter_behaviour_path_dispose;
pspec = g_param_spec_object ("path",
P_("Path"),
P_("The ClutterPath object representing the path "
"to animate along"),
CLUTTER_TYPE_PATH,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_PATH] = pspec;
g_object_class_install_property (gobject_class, PROP_PATH, pspec);
/**
* ClutterBehaviourPath::knot-reached:
* @pathb: the object which received the signal
* @knot_num: the index of the #ClutterKnot reached
*
* This signal is emitted each time a node defined inside the path
* is reached.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
path_signals[KNOT_REACHED] =
g_signal_new ("knot-reached",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterBehaviourPathClass, knot_reached),
NULL, NULL,
_clutter_marshal_VOID__UINT,
G_TYPE_NONE, 1,
G_TYPE_UINT);
behave_class->alpha_notify = clutter_behaviour_path_alpha_notify;
}
static ClutterScriptableIface *parent_scriptable_iface = NULL;
static gboolean
clutter_behaviour_path_parse_custom_node (ClutterScriptable *scriptable,
ClutterScript *script,
GValue *value,
const gchar *name,
JsonNode *node)
{
if (strcmp ("path", name) == 0)
{
ClutterPath *path;
GValue node_value = { 0 };
path = g_object_ref_sink (clutter_path_new ());
json_node_get_value (node, &node_value);
if (!G_VALUE_HOLDS (&node_value, G_TYPE_STRING)
|| !clutter_path_set_description (path,
g_value_get_string (&node_value)))
g_warning ("Invalid path description");
g_value_unset (&node_value);
g_value_init (value, G_TYPE_OBJECT);
g_value_take_object (value, path);
return TRUE;
}
/* chain up */
else if (parent_scriptable_iface->parse_custom_node)
return parent_scriptable_iface->parse_custom_node (scriptable, script,
value, name, node);
else
return FALSE;
}
static void
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
{
parent_scriptable_iface = g_type_interface_peek_parent (iface);
if (!parent_scriptable_iface)
parent_scriptable_iface
= g_type_default_interface_peek (CLUTTER_TYPE_SCRIPTABLE);
iface->parse_custom_node = clutter_behaviour_path_parse_custom_node;
}
static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
self->priv = clutter_behaviour_path_get_instance_private (self);
self->priv->last_knot_passed = G_MAXUINT;
}
/**
* clutter_behaviour_path_new:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @path: a #ClutterPath or %NULL for an empty path
*
* Creates a new path behaviour. You can use this behaviour to drive
* actors along the nodes of a path, described by @path.
*
* This will claim the floating reference on the #ClutterPath so you
* do not need to unref if it.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: (transfer full): a #ClutterBehaviour
*
* Since: 0.2
*
* Deprecated: 1.6
*/
ClutterBehaviour *
clutter_behaviour_path_new (ClutterAlpha *alpha,
ClutterPath *path)
{
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", path,
NULL);
}
/**
* clutter_behaviour_path_new_with_description:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @desc: a string description of the path
*
* Creates a new path behaviour using the path described by @desc. See
* clutter_path_add_string() for a description of the format.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: (transfer full): a #ClutterBehaviour
*
* Since: 1.0
*
* Deprecated: 1.6
*/
ClutterBehaviour *
clutter_behaviour_path_new_with_description (ClutterAlpha *alpha,
const gchar *desc)
{
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", clutter_path_new_with_description (desc),
NULL);
}
/**
* clutter_behaviour_path_new_with_knots:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @knots: (array length=n_knots): an array of #ClutterKnot<!-- -->s
* @n_knots: number of entries in @knots
*
* Creates a new path behaviour that will make the actors visit all of
* the given knots in order with straight lines in between.
*
* A path will be created where the first knot is used in a
* %CLUTTER_PATH_MOVE_TO and the subsequent knots are used in
* %CLUTTER_PATH_LINE_TO<!-- -->s.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: (transfer full): a #ClutterBehaviour
*
* Since: 1.0
*
* Deprecated: 1.6
*/
ClutterBehaviour *
clutter_behaviour_path_new_with_knots (ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots)
{
ClutterPath *path = clutter_path_new ();
guint i;
if (n_knots > 0)
{
clutter_path_add_move_to (path, knots[0].x, knots[0].y);
for (i = 1; i < n_knots; i++)
clutter_path_add_line_to (path, knots[i].x, knots[i].y);
}
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", path,
NULL);
}
/**
* clutter_behaviour_path_set_path:
* @pathb: the path behaviour
* @path: the new path to follow
*
* Change the path that the actors will follow. This will take the
* floating reference on the #ClutterPath so you do not need to unref
* it.
*
* Since: 1.0
*
* Deprecated: 1.6
*/
void
clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,
ClutterPath *path)
{
ClutterBehaviourPathPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
priv = pathb->priv;
if (path)
g_object_ref_sink (path);
if (priv->path)
g_object_unref (priv->path);
priv->path = path;
g_object_notify_by_pspec (G_OBJECT (pathb), obj_props[PROP_PATH]);
}
/**
* clutter_behaviour_path_get_path:
* @pathb: a #ClutterBehaviourPath instance
*
* Get the current path of the behaviour
*
* Return value: (transfer none): the path
*
* Since: 1.0
*
* Deprecated: 1.6
*/
ClutterPath *
clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb), NULL);
return pathb->priv->path;
}

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@ -1,135 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Jorn Baayen <jorn@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BEHAVIOUR_PATH_H__
#define __CLUTTER_BEHAVIOUR_PATH_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-path.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_PATH (clutter_behaviour_path_get_type ())
#define CLUTTER_BEHAVIOUR_PATH(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPath))
#define CLUTTER_BEHAVIOUR_PATH_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
#define CLUTTER_IS_BEHAVIOUR_PATH(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH))
#define CLUTTER_IS_BEHAVIOUR_PATH_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR_PATH))
#define CLUTTER_BEHAVIOUR_PATH_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
typedef struct _ClutterBehaviourPath ClutterBehaviourPath;
typedef struct _ClutterBehaviourPathPrivate ClutterBehaviourPathPrivate;
typedef struct _ClutterBehaviourPathClass ClutterBehaviourPathClass;
/**
* ClutterBehaviourPath:
*
* The #ClutterBehaviourPath structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*
* Deprecated: 1.6: Use #ClutterPathConstraint and clutter_actor_animate()
* instead.
*/
struct _ClutterBehaviourPath
{
/*< private >*/
ClutterBehaviour parent;
ClutterBehaviourPathPrivate *priv;
};
/**
* ClutterBehaviourPathClass:
* @knot_reached: signal class handler for the
* ClutterBehaviourPath::knot_reached signal
*
* The #ClutterBehaviourPathClass struct contains only private data
*
* Since: 0.2
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourPathClass
{
/*< private >*/
ClutterBehaviourClass parent_class;
/*< public >*/
void (*knot_reached) (ClutterBehaviourPath *pathb,
guint knot_num);
/*< private >*/
void (*_clutter_path_1) (void);
void (*_clutter_path_2) (void);
void (*_clutter_path_3) (void);
void (*_clutter_path_4) (void);
};
CLUTTER_DEPRECATED
GType clutter_behaviour_path_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour *clutter_behaviour_path_new (ClutterAlpha *alpha,
ClutterPath *path);
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour *clutter_behaviour_path_new_with_description
(ClutterAlpha *alpha,
const gchar *desc);
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour *clutter_behaviour_path_new_with_knots
(ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots);
CLUTTER_DEPRECATED
void clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,
ClutterPath *path);
CLUTTER_DEPRECATED
ClutterPath * clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_PATH_H__ */

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@ -1,688 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-behaviour-rotate
* @short_description: A behaviour controlling rotation
*
* A #ClutterBehaviourRotate rotate actors between a starting and ending
* angle on a given axis.
*
* The #ClutterBehaviourRotate is available since version 0.4.
*
* Deprecated: 1.6: Use the #ClutterActor rotation properties and
* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
* instead.
*/
#include "clutter-build-config.h"
#include <math.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-actor.h"
#include "clutter-alpha.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-rotate.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-private.h"
struct _ClutterBehaviourRotatePrivate
{
gdouble angle_start;
gdouble angle_end;
ClutterRotateAxis axis;
ClutterRotateDirection direction;
gint center_x;
gint center_y;
gint center_z;
};
enum
{
PROP_0,
PROP_ANGLE_START,
PROP_ANGLE_END,
PROP_AXIS,
PROP_DIRECTION,
PROP_CENTER_X,
PROP_CENTER_Y,
PROP_CENTER_Z,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBehaviourRotate,
clutter_behaviour_rotate,
CLUTTER_TYPE_BEHAVIOUR)
typedef struct {
gdouble angle;
} RotateFrameClosure;
static void
alpha_notify_foreach (ClutterBehaviour *behaviour,
ClutterActor *actor,
gpointer data)
{
RotateFrameClosure *closure = data;
ClutterBehaviourRotate *rotate_behaviour;
ClutterBehaviourRotatePrivate *priv;
rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
priv = rotate_behaviour->priv;
clutter_actor_set_rotation (actor, priv->axis,
closure->angle,
priv->center_x,
priv->center_y,
priv->center_z);
}
static inline float
clamp_angle (float a)
{
float a1, a2;
gint rounds;
rounds = a / 360.0;
a1 = rounds * 360.0;
a2 = a - a1;
return a2;
}
static void
clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
gdouble alpha_value)
{
ClutterBehaviourRotate *rotate_behaviour;
ClutterBehaviourRotatePrivate *priv;
RotateFrameClosure closure;
gdouble start, end;
rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
priv = rotate_behaviour->priv;
closure.angle = 0;
start = priv->angle_start;
end = priv->angle_end;
if (priv->direction == CLUTTER_ROTATE_CW && start >= end)
end += 360.0;
else if (priv->direction == CLUTTER_ROTATE_CCW && start <= end)
end -= 360.0;
closure.angle = (end - start) * alpha_value + start;
clutter_behaviour_actors_foreach (behaviour,
alpha_notify_foreach,
&closure);
}
static void
clutter_behaviour_rotate_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourRotate *rotate;
ClutterBehaviourRotatePrivate *priv;
rotate = CLUTTER_BEHAVIOUR_ROTATE (gobject);
priv = rotate->priv;
switch (prop_id)
{
case PROP_ANGLE_START:
priv->angle_start = g_value_get_double (value);
break;
case PROP_ANGLE_END:
priv->angle_end = g_value_get_double (value);
break;
case PROP_AXIS:
priv->axis = g_value_get_enum (value);
break;
case PROP_DIRECTION:
priv->direction = g_value_get_enum (value);
break;
case PROP_CENTER_X:
clutter_behaviour_rotate_set_center (rotate,
g_value_get_int (value),
priv->center_y,
priv->center_z);
break;
case PROP_CENTER_Y:
clutter_behaviour_rotate_set_center (rotate,
priv->center_x,
g_value_get_int (value),
priv->center_z);
break;
case PROP_CENTER_Z:
clutter_behaviour_rotate_set_center (rotate,
priv->center_x,
priv->center_y,
g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_rotate_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourRotatePrivate *priv;
priv = CLUTTER_BEHAVIOUR_ROTATE (gobject)->priv;
switch (prop_id)
{
case PROP_ANGLE_START:
g_value_set_double (value, priv->angle_start);
break;
case PROP_ANGLE_END:
g_value_set_double (value, priv->angle_end);
break;
case PROP_AXIS:
g_value_set_enum (value, priv->axis);
break;
case PROP_DIRECTION:
g_value_set_enum (value, priv->direction);
break;
case PROP_CENTER_X:
g_value_set_int (value, priv->center_x);
break;
case PROP_CENTER_Y:
g_value_set_int (value, priv->center_y);
break;
case PROP_CENTER_Z:
g_value_set_int (value, priv->center_z);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBehaviourClass *behaviour_class = CLUTTER_BEHAVIOUR_CLASS (klass);
GParamSpec *pspec = NULL;
gobject_class->set_property = clutter_behaviour_rotate_set_property;
gobject_class->get_property = clutter_behaviour_rotate_get_property;
behaviour_class->alpha_notify = clutter_behaviour_rotate_alpha_notify;
/**
* ClutterBehaviourRotate:angle-start:
*
* The initial angle from whence the rotation should start.
*
* Since: 0.4
*/
pspec = g_param_spec_double ("angle-start",
P_("Angle Begin"),
P_("Initial angle"),
0.0, 360.0,
0.0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_ANGLE_START] = pspec;
g_object_class_install_property (gobject_class,
PROP_ANGLE_START,
pspec);
/**
* ClutterBehaviourRotate:angle-end:
*
* The final angle to where the rotation should end.
*
* Since: 0.4
*/
pspec = g_param_spec_double ("angle-end",
P_("Angle End"),
P_("Final angle"),
0.0, 360.0,
0.0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_ANGLE_END] = pspec;
g_object_class_install_property (gobject_class,
PROP_ANGLE_END,
pspec);
/**
* ClutterBehaviourRotate:axis:
*
* The axis of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_enum ("axis",
P_("Axis"),
P_("Axis of rotation"),
CLUTTER_TYPE_ROTATE_AXIS,
CLUTTER_Z_AXIS,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_AXIS] = pspec;
g_object_class_install_property (gobject_class,
PROP_AXIS,
pspec);
/**
* ClutterBehaviourRotate:direction:
*
* The direction of the rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_enum ("direction",
P_("Direction"),
P_("Direction of rotation"),
CLUTTER_TYPE_ROTATE_DIRECTION,
CLUTTER_ROTATE_CW,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_DIRECTION] = pspec;
g_object_class_install_property (gobject_class,
PROP_DIRECTION,
pspec);
/**
* ClutterBehaviourRotate:center-x:
*
* The x center of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_int ("center-x",
P_("Center X"),
P_("X coordinate of the center of rotation"),
-G_MAXINT, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_CENTER_X] = pspec;
g_object_class_install_property (gobject_class,
PROP_CENTER_X,
pspec);
/**
* ClutterBehaviourRotate:center-y:
*
* The y center of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_int ("center-y",
P_("Center Y"),
P_("Y coordinate of the center of rotation"),
-G_MAXINT, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_CENTER_Y] = pspec;
g_object_class_install_property (gobject_class,
PROP_CENTER_Y,
pspec);
/**
* ClutterBehaviourRotate:center-z:
*
* The z center of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_int ("center-z",
P_("Center Z"),
P_("Z coordinate of the center of rotation"),
-G_MAXINT, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_CENTER_Z] = pspec;
g_object_class_install_property (gobject_class,
PROP_CENTER_Z,
pspec);
}
static void
clutter_behaviour_rotate_init (ClutterBehaviourRotate *self)
{
self->priv = clutter_behaviour_rotate_get_instance_private (self);
self->priv->angle_start = 0.0;
self->priv->angle_end = 0.0;
self->priv->axis = CLUTTER_Z_AXIS;
self->priv->direction = CLUTTER_ROTATE_CW;
self->priv->center_x = 0;
self->priv->center_y = 0;
self->priv->center_z = 0;
}
/**
* clutter_behaviour_rotate_new:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @axis: the rotation axis
* @direction: the rotation direction
* @angle_start: the starting angle in degrees, between 0 and 360.
* @angle_end: the final angle in degrees, between 0 and 360.
*
* Creates a new #ClutterBehaviourRotate. This behaviour will rotate actors
* bound to it on @axis, following @direction, between @angle_start and
* @angle_end. Angles >= 360 degrees will be clamped to the canonical interval
* <0, 360), if angle_start == angle_end, the behaviour will carry out a
* single rotation of 360 degrees.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: the newly created #ClutterBehaviourRotate.
*
* Since: 0.4
*/
ClutterBehaviour *
clutter_behaviour_rotate_new (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
gdouble angle_start,
gdouble angle_end)
{
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_ROTATE,
"alpha", alpha,
"axis", axis,
"direction", direction,
"angle-start", angle_start,
"angle-end", angle_end,
NULL);
}
/**
* clutter_behaviour_rotate_get_axis:
* @rotate: a #ClutterBehaviourRotate
*
* Retrieves the #ClutterRotateAxis used by the rotate behaviour.
*
* Return value: the rotation axis
*
* Since: 0.4
*/
ClutterRotateAxis
clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate), CLUTTER_Z_AXIS);
return rotate->priv->axis;
}
/**
* clutter_behaviour_rotate_set_axis:
* @rotate: a #ClutterBehaviourRotate
* @axis: a #ClutterRotateAxis
*
* Sets the axis used by the rotate behaviour.
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
ClutterRotateAxis axis)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (priv->axis != axis)
{
priv->axis = axis;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_AXIS]);
}
}
/**
* clutter_behaviour_rotate_get_direction:
* @rotate: a #ClutterBehaviourRotate
*
* Retrieves the #ClutterRotateDirection used by the rotate behaviour.
*
* Return value: the rotation direction
*
* Since: 0.4
*/
ClutterRotateDirection
clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate),
CLUTTER_ROTATE_CW);
return rotate->priv->direction;
}
/**
* clutter_behaviour_rotate_set_direction:
* @rotate: a #ClutterBehaviourRotate
* @direction: the rotation direction
*
* Sets the rotation direction used by the rotate behaviour.
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
ClutterRotateDirection direction)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (priv->direction != direction)
{
priv->direction = direction;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_DIRECTION]);
}
}
/**
* clutter_behaviour_rotate_get_bounds:
* @rotate: a #ClutterBehaviourRotate
* @angle_start: (out): return value for the initial angle
* @angle_end: (out): return value for the final angle
*
* Retrieves the rotation boundaries of the rotate behaviour.
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
gdouble *angle_start,
gdouble *angle_end)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (angle_start)
*angle_start = priv->angle_start;
if (angle_end)
*angle_end = priv->angle_end;
}
/**
* clutter_behaviour_rotate_set_bounds:
* @rotate: a #ClutterBehaviourRotate
* @angle_start: initial angle in degrees, between 0 and 360.
* @angle_end: final angle in degrees, between 0 and 360.
*
* Sets the initial and final angles of a rotation behaviour; angles >= 360
* degrees get clamped to the canonical interval <0, 360).
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
gdouble angle_start,
gdouble angle_end)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
g_object_freeze_notify (G_OBJECT (rotate));
if (priv->angle_start != angle_start)
{
priv->angle_start = clamp_angle (angle_start);
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_ANGLE_START]);
}
if (priv->angle_end != angle_end)
{
priv->angle_end = clamp_angle (angle_end);
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_ANGLE_END]);
}
g_object_thaw_notify (G_OBJECT (rotate));
}
/**
* clutter_behaviour_rotate_set_center:
* @rotate: a #ClutterBehaviourRotate
* @x: X axis center of rotation
* @y: Y axis center of rotation
* @z: Z axis center of rotation
*
* Sets the center of rotation. The coordinates are relative to the plane
* normal to the rotation axis set with clutter_behaviour_rotate_set_axis().
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate,
gint x,
gint y,
gint z)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
g_object_freeze_notify (G_OBJECT (rotate));
if (priv->center_x != x)
{
priv->center_x = x;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_CENTER_X]);
}
if (priv->center_y != y)
{
priv->center_y = y;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_CENTER_Y]);
}
if (priv->center_z != z)
{
priv->center_z = z;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_CENTER_Z]);
}
g_object_thaw_notify (G_OBJECT (rotate));
}
/**
* clutter_behaviour_rotate_get_center:
* @rotate: a #ClutterBehaviourRotate
* @x: (out): return location for the X center of rotation
* @y: (out): return location for the Y center of rotation
* @z: (out): return location for the Z center of rotation
*
* Retrieves the center of rotation set using
* clutter_behaviour_rotate_set_center().
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate,
gint *x,
gint *y,
gint *z)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (x)
*x = priv->center_x;
if (y)
*y = priv->center_y;
if (z)
*z = priv->center_z;
}

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@ -1,119 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BEHAVIOUR_ROTATE_H__
#define __CLUTTER_BEHAVIOUR_ROTATE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_ROTATE (clutter_behaviour_rotate_get_type ())
#define CLUTTER_BEHAVIOUR_ROTATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BEHAVIOUR_ROTATE, ClutterBehaviourRotate))
#define CLUTTER_IS_BEHAVIOUR_ROTATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BEHAVIOUR_ROTATE))
#define CLUTTER_BEHAVIOUR_ROTATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE, ClutterBehaviourRotateClass))
#define CLUTTER_IS_BEHAVIOUR_ROTATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE))
#define CLUTTER_BEHAVIOUR_ROTATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE, ClutterBehaviourRotateClass))
typedef struct _ClutterBehaviourRotate ClutterBehaviourRotate;
typedef struct _ClutterBehaviourRotatePrivate ClutterBehaviourRotatePrivate;
typedef struct _ClutterBehaviourRotateClass ClutterBehaviourRotateClass;
/**
* ClutterBehaviourRotate:
*
* The #ClutterBehaviourRotate struct contains only private data and
* should be accessed using the provided API
*
* Since: 0.4
*
* Deprecated: 1.6: Use clutter_actor_animate() instead.
*/
struct _ClutterBehaviourRotate
{
/*< private >*/
ClutterBehaviour parent_instance;
ClutterBehaviourRotatePrivate *priv;
};
/**
* ClutterBehaviourRotateClass:
*
* The #ClutterBehaviourRotateClass struct contains only private data
*
* Since: 0.4
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourRotateClass
{
/*< private >*/
ClutterBehaviourClass parent_class;
};
CLUTTER_DEPRECATED
GType clutter_behaviour_rotate_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour * clutter_behaviour_rotate_new (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
gdouble angle_start,
gdouble angle_end);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate,
gint *x,
gint *y,
gint *z);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate,
gint x,
gint y,
gint z);
CLUTTER_DEPRECATED
ClutterRotateAxis clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
ClutterRotateAxis axis);
CLUTTER_DEPRECATED
ClutterRotateDirection clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
ClutterRotateDirection direction);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
gdouble *angle_start,
gdouble *angle_end);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
gdouble angle_start,
gdouble angle_end);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_ROTATE_H__ */

View File

@ -101,7 +101,8 @@ enum
static GParamSpec *obj_props[PROP_LAST];
enum {
enum
{
APPLIED,
REMOVED,
LAST_SIGNAL

View File

@ -1,36 +0,0 @@
#include "clutter-build-config.h"
#include <glib-object.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-device-manager-private.h"
#include "deprecated/clutter-input-device.h"
/**
* clutter_input_device_get_device_coords:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
* @x: (out): return location for the X coordinate
* @y: (out): return location for the Y coordinate
*
* Retrieves the latest coordinates of the pointer of @device
*
* Since: 1.2
*
* Deprecated: 1.12: Use clutter_input_device_get_coords() instead.
*/
void
clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y)
{
ClutterPoint point;
clutter_input_device_get_coords (device, NULL, &point);
if (x)
*x = point.x;
if (y)
*y = point.y;
}

View File

@ -1,41 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2009, 2010, 2011 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_INPUT_DEVICE_DEPRECATED_H__
#define __CLUTTER_INPUT_DEVICE_DEPRECATED_H__
#include <clutter/clutter-input-device.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_input_device_get_coords)
void clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y);
G_END_DECLS
#endif /* __CLUTTER_INPUT_DEVICE_DEPRECATED_H__ */

View File

@ -1,834 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-list-model
* @short_description: List model implementation
*
* #ClutterListModel is a #ClutterModel implementation provided by
* Clutter. #ClutterListModel uses a #GSequence for storing the
* values for each row, so it's optimized for insertion and look up
* in sorted lists.
*
* #ClutterListModel is available since Clutter 0.6
*
* Deprecated: 1.24: Use a #GListStore instance containing a custom
* object type with properties for each column instead.
*/
#include "clutter-build-config.h"
#include <stdlib.h>
#include <string.h>
#include <glib-object.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-list-model.h"
#include "clutter-model.h"
#include "clutter-model-private.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#define CLUTTER_TYPE_LIST_MODEL_ITER \
(clutter_list_model_iter_get_type())
#define CLUTTER_LIST_MODEL_ITER(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIter))
#define CLUTTER_IS_LIST_MODEL_ITER(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER))
#define CLUTTER_LIST_MODEL_ITER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIterClass))
#define CLUTTER_IS_LIST_MODEL_ITER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_LIST_MODEL_ITER))
#define CLUTTER_LIST_MODEL_ITER_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIterClass))
typedef struct _ClutterListModelIter ClutterListModelIter;
typedef struct _ClutterModelIterClass ClutterListModelIterClass;
struct _ClutterListModelPrivate
{
GSequence *sequence;
ClutterModelIter *temp_iter;
};
struct _ClutterListModelIter
{
ClutterModelIter parent_instance;
GSequenceIter *seq_iter;
};
GType clutter_list_model_iter_get_type (void);
/*
* ClutterListModel
*/
G_DEFINE_TYPE (ClutterListModelIter,
clutter_list_model_iter,
CLUTTER_TYPE_MODEL_ITER)
static void
clutter_list_model_iter_get_value (ClutterModelIter *iter,
guint column,
GValue *value)
{
ClutterListModelIter *iter_default;
GValue *values;
GValue *iter_value;
GValue real_value = G_VALUE_INIT;
gboolean converted = FALSE;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
values = g_sequence_get (iter_default->seq_iter);
iter_value = &values[column];
g_assert (iter_value != NULL);
if (!g_type_is_a (G_VALUE_TYPE (value), G_VALUE_TYPE (iter_value)))
{
if (!g_value_type_compatible (G_VALUE_TYPE (value),
G_VALUE_TYPE (iter_value)) &&
!g_value_type_compatible (G_VALUE_TYPE (iter_value),
G_VALUE_TYPE (value)))
{
g_warning ("%s: Unable to convert from %s to %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
return;
}
if (!g_value_transform (iter_value, &real_value))
{
g_warning ("%s: Unable to make conversion from %s to %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
g_value_unset (&real_value);
}
converted = TRUE;
}
if (converted)
{
g_value_copy (&real_value, value);
g_value_unset (&real_value);
}
else
g_value_copy (iter_value, value);
}
static void
clutter_list_model_iter_set_value (ClutterModelIter *iter,
guint column,
const GValue *value)
{
ClutterListModelIter *iter_default;
GValue *values;
GValue *iter_value;
GValue real_value = G_VALUE_INIT;
gboolean converted = FALSE;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
values = g_sequence_get (iter_default->seq_iter);
iter_value = &values[column];
g_assert (iter_value != NULL);
if (!g_type_is_a (G_VALUE_TYPE (value), G_VALUE_TYPE (iter_value)))
{
if (!g_value_type_compatible (G_VALUE_TYPE (value),
G_VALUE_TYPE (iter_value)) &&
!g_value_type_compatible (G_VALUE_TYPE (iter_value),
G_VALUE_TYPE (value)))
{
g_warning ("%s: Unable to convert from %s to %s\n",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
return;
}
if (!g_value_transform (value, &real_value))
{
g_warning ("%s: Unable to make conversion from %s to %s\n",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
g_value_unset (&real_value);
}
converted = TRUE;
}
if (converted)
{
g_value_copy (&real_value, iter_value);
g_value_unset (&real_value);
}
else
g_value_copy (value, iter_value);
}
static gboolean
clutter_list_model_iter_is_first (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModel *model;
ClutterModelIter *temp_iter;
GSequence *sequence;
GSequenceIter *begin, *end;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
sequence = CLUTTER_LIST_MODEL (model)->priv->sequence;
begin = g_sequence_get_begin_iter (sequence);
end = iter_default->seq_iter;
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (begin))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = begin;
if (clutter_model_filter_iter (model, temp_iter))
{
end = begin;
break;
}
begin = g_sequence_iter_next (begin);
}
/* This is because the 'begin_iter' is always *before* the last valid
* iter, otherwise we'd have endless loops
*/
end = g_sequence_iter_prev (end);
return iter_default->seq_iter == end;
}
static gboolean
clutter_list_model_iter_is_last (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model;
GSequence *sequence;
GSequenceIter *begin, *end;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
if (g_sequence_iter_is_end (iter_default->seq_iter))
return TRUE;
model = clutter_model_iter_get_model (iter);
sequence = CLUTTER_LIST_MODEL (model)->priv->sequence;
begin = g_sequence_get_end_iter (sequence);
begin = g_sequence_iter_prev (begin);
end = iter_default->seq_iter;
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (begin))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = begin;
if (clutter_model_filter_iter (model, temp_iter))
{
end = begin;
break;
}
begin = g_sequence_iter_prev (begin);
}
/* This is because the 'end_iter' is always *after* the last valid iter.
* Otherwise we'd have endless loops
*/
end = g_sequence_iter_next (end);
return iter_default->seq_iter == end;
}
static ClutterModelIter *
clutter_list_model_iter_next (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model = NULL;
GSequenceIter *filter_next;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter);
filter_next = g_sequence_iter_next (iter_default->seq_iter);
g_assert (filter_next != NULL);
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_end (filter_next))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = filter_next;
if (clutter_model_filter_iter (model, temp_iter))
{
row += 1;
break;
}
filter_next = g_sequence_iter_next (filter_next);
}
if (g_sequence_iter_is_end (filter_next))
row += 1;
/* update the iterator and return it */
_clutter_model_iter_set_row (CLUTTER_MODEL_ITER (iter_default), row);
iter_default->seq_iter = filter_next;
return CLUTTER_MODEL_ITER (iter_default);
}
static ClutterModelIter *
clutter_list_model_iter_prev (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model;
GSequenceIter *filter_prev;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter);
filter_prev = g_sequence_iter_prev (iter_default->seq_iter);
g_assert (filter_prev != NULL);
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (filter_prev))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = filter_prev;
if (clutter_model_filter_iter (model, temp_iter))
{
row -= 1;
break;
}
filter_prev = g_sequence_iter_prev (filter_prev);
}
if (g_sequence_iter_is_begin (filter_prev))
row -= 1;
/* update the iterator and return it */
_clutter_model_iter_set_row (CLUTTER_MODEL_ITER (iter_default), row);
iter_default->seq_iter = filter_prev;
return CLUTTER_MODEL_ITER (iter_default);
}
static ClutterModelIter *
clutter_list_model_iter_copy (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterListModelIter *iter_copy;
ClutterModel *model;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter) - 1;
iter_copy = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", row,
NULL);
/* this is safe, because the seq_iter pointer on the passed
* iterator will be always be overwritten in ::next or ::prev
*/
iter_copy->seq_iter = iter_default->seq_iter;
return CLUTTER_MODEL_ITER (iter_copy);
}
static void
clutter_list_model_iter_class_init (ClutterListModelIterClass *klass)
{
ClutterModelIterClass *iter_class = CLUTTER_MODEL_ITER_CLASS (klass);
iter_class->get_value = clutter_list_model_iter_get_value;
iter_class->set_value = clutter_list_model_iter_set_value;
iter_class->is_first = clutter_list_model_iter_is_first;
iter_class->is_last = clutter_list_model_iter_is_last;
iter_class->next = clutter_list_model_iter_next;
iter_class->prev = clutter_list_model_iter_prev;
iter_class->copy = clutter_list_model_iter_copy;
}
static void
clutter_list_model_iter_init (ClutterListModelIter *iter)
{
iter->seq_iter = NULL;
}
/*
* ClutterListModel
*/
G_DEFINE_TYPE_WITH_PRIVATE (ClutterListModel, clutter_list_model, CLUTTER_TYPE_MODEL)
static ClutterModelIter *
clutter_list_model_get_iter_at_row (ClutterModel *model,
guint row)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
GSequenceIter *filter_next;
gint seq_length = g_sequence_get_length (sequence);
ClutterListModelIter *retval;
gint count = -1;
if (row >= seq_length)
return NULL;
retval = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", row,
NULL);
/* short-circuit in case we don't have a filter in place */
if (!clutter_model_get_filter_set (model))
{
retval->seq_iter = g_sequence_get_iter_at_pos (sequence, row);
return CLUTTER_MODEL_ITER (retval);
}
filter_next = g_sequence_get_begin_iter (sequence);
g_assert (filter_next != NULL);
while (!g_sequence_iter_is_end (filter_next))
{
retval->seq_iter = filter_next;
if (clutter_model_filter_iter (model, CLUTTER_MODEL_ITER (retval)))
{
/* We've found a row that is valid under the filter */
count++;
if (count == row)
break;
}
filter_next = g_sequence_iter_next (filter_next);
}
if (count != row)
{
g_object_unref (retval);
return NULL;
}
return CLUTTER_MODEL_ITER (retval);
}
static ClutterModelIter *
clutter_list_model_insert_row (ClutterModel *model,
gint index_)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
ClutterListModelIter *retval;
guint n_columns, i, pos;
GValue *values;
GSequenceIter *seq_iter;
n_columns = clutter_model_get_n_columns (model);
values = g_new0 (GValue, n_columns);
for (i = 0; i < n_columns; i++)
g_value_init (&values[i], clutter_model_get_column_type (model, i));
if (index_ < 0)
{
seq_iter = g_sequence_append (sequence, values);
pos = g_sequence_get_length (sequence) - 1;
}
else if (index_ == 0)
{
seq_iter = g_sequence_prepend (sequence, values);
pos = 0;
}
else
{
seq_iter = g_sequence_get_iter_at_pos (sequence, index_);
seq_iter = g_sequence_insert_before (seq_iter, values);
pos = index_;
}
retval = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", pos,
NULL);
retval->seq_iter = seq_iter;
return CLUTTER_MODEL_ITER (retval);
}
static void
clutter_list_model_remove_row (ClutterModel *model,
guint row)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
GSequenceIter *seq_iter;
guint pos = 0;
seq_iter = g_sequence_get_begin_iter (sequence);
while (!g_sequence_iter_is_end (seq_iter))
{
if (clutter_model_filter_row (model, pos))
{
if (pos == row)
{
ClutterModelIter *iter;
iter = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", pos,
NULL);
CLUTTER_LIST_MODEL_ITER (iter)->seq_iter = seq_iter;
/* the actual row is removed from the sequence inside
* the ::row-removed signal class handler, so that every
* handler connected to ::row-removed will still get
* a valid iterator, and every signal connected to
* ::row-removed with the AFTER flag will get an updated
* model
*/
g_signal_emit_by_name (model, "row-removed", iter);
g_object_unref (iter);
break;
}
}
pos += 1;
seq_iter = g_sequence_iter_next (seq_iter);
}
}
typedef struct
{
ClutterModel *model;
guint column;
ClutterModelSortFunc func;
gpointer data;
} SortClosure;
static gint
sort_model_default (gconstpointer a,
gconstpointer b,
gpointer data)
{
const GValue *row_a = a;
const GValue *row_b = b;
SortClosure *clos = data;
return clos->func (clos->model,
&row_a[clos->column],
&row_b[clos->column],
clos->data);
}
static void
clutter_list_model_resort (ClutterModel *model,
ClutterModelSortFunc func,
gpointer data)
{
SortClosure sort_closure = { NULL, 0, NULL, NULL };
sort_closure.model = model;
sort_closure.column = clutter_model_get_sorting_column (model);
sort_closure.func = func;
sort_closure.data = data;
g_sequence_sort (CLUTTER_LIST_MODEL (model)->priv->sequence,
sort_model_default,
&sort_closure);
}
static guint
clutter_list_model_get_n_rows (ClutterModel *model)
{
ClutterListModel *list_model = CLUTTER_LIST_MODEL (model);
/* short-circuit in case we don't have a filter in place */
if (!clutter_model_get_filter_set (model))
return g_sequence_get_length (list_model->priv->sequence);
return CLUTTER_MODEL_CLASS (clutter_list_model_parent_class)->get_n_rows (model);
}
static void
clutter_list_model_row_removed (ClutterModel *model,
ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
guint i, n_columns;
GValue *values;
n_columns = clutter_model_get_n_columns (model);
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
values = g_sequence_get (iter_default->seq_iter);
for (i = 0; i < n_columns; i++)
g_value_unset (&values[i]);
g_free (values);
g_sequence_remove (iter_default->seq_iter);
iter_default->seq_iter = NULL;
}
static void
clutter_list_model_finalize (GObject *gobject)
{
ClutterListModel *model = CLUTTER_LIST_MODEL (gobject);
GSequence *sequence = model->priv->sequence;
GSequenceIter *iter;
guint n_columns, i;
n_columns = clutter_model_get_n_columns (CLUTTER_MODEL (gobject));
iter = g_sequence_get_begin_iter (sequence);
while (!g_sequence_iter_is_end (iter))
{
GValue *values = g_sequence_get (iter);
for (i = 0; i < n_columns; i++)
g_value_unset (&values[i]);
g_free (values);
iter = g_sequence_iter_next (iter);
}
g_sequence_free (sequence);
G_OBJECT_CLASS (clutter_list_model_parent_class)->finalize (gobject);
}
static void
clutter_list_model_dispose (GObject *gobject)
{
ClutterListModel *model = CLUTTER_LIST_MODEL (gobject);
if (model->priv->temp_iter)
{
g_object_unref (model->priv->temp_iter);
model->priv->temp_iter = NULL;
}
G_OBJECT_CLASS (clutter_list_model_parent_class)->dispose (gobject);
}
static void
clutter_list_model_class_init (ClutterListModelClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterModelClass *model_class = CLUTTER_MODEL_CLASS (klass);
gobject_class->finalize = clutter_list_model_finalize;
gobject_class->dispose = clutter_list_model_dispose;
model_class->get_iter_at_row = clutter_list_model_get_iter_at_row;
model_class->insert_row = clutter_list_model_insert_row;
model_class->remove_row = clutter_list_model_remove_row;
model_class->resort = clutter_list_model_resort;
model_class->get_n_rows = clutter_list_model_get_n_rows;
model_class->row_removed = clutter_list_model_row_removed;
}
static void
clutter_list_model_init (ClutterListModel *model)
{
model->priv = clutter_list_model_get_instance_private (model);
model->priv->sequence = g_sequence_new (NULL);
model->priv->temp_iter = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model",
model,
NULL);
}
/**
* clutter_list_model_new:
* @n_columns: number of columns in the model
* @...: @n_columns number of #GType and string pairs
*
* Creates a new default model with @n_columns columns with the types
* and names passed in.
*
* For example:
*
* <informalexample><programlisting>
* model = clutter_list_model_new (3,
* G_TYPE_INT, "Score",
* G_TYPE_STRING, "Team",
* GDK_TYPE_PIXBUF, "Logo");
* </programlisting></informalexample>
*
* will create a new #ClutterModel with three columns of type int,
* string and #GdkPixbuf respectively.
*
* Note that the name of the column can be set to %NULL, in which case
* the canonical name of the type held by the column will be used as
* the title.
*
* Return value: a new #ClutterListModel
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
ClutterModel *
clutter_list_model_new (guint n_columns,
...)
{
ClutterModel *model;
va_list args;
gint i;
g_return_val_if_fail (n_columns > 0, NULL);
model = g_object_new (CLUTTER_TYPE_LIST_MODEL, NULL);
_clutter_model_set_n_columns (model, n_columns, TRUE, TRUE);
va_start (args, n_columns);
for (i = 0; i < n_columns; i++)
{
GType type = va_arg (args, GType);
const gchar *name = va_arg (args, gchar*);
if (!_clutter_model_check_type (type))
{
g_warning ("%s: Invalid type %s\n", G_STRLOC, g_type_name (type));
g_object_unref (model);
model = NULL;
goto out;
}
_clutter_model_set_column_type (model, i, type);
_clutter_model_set_column_name (model, i, name);
}
out:
va_end (args);
return model;
}
/**
* clutter_list_model_newv:
* @n_columns: number of columns in the model
* @types: (array length=n_columns): an array of #GType types for the columns, from first to last
* @names: (array length=n_columns): an array of names for the columns, from first to last
*
* Non-vararg version of clutter_list_model_new(). This function is
* useful for language bindings.
*
* Return value: (transfer full): a new default #ClutterModel
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
ClutterModel *
clutter_list_model_newv (guint n_columns,
GType *types,
const gchar * const names[])
{
ClutterModel *model;
gint i;
g_return_val_if_fail (n_columns > 0, NULL);
model = g_object_new (CLUTTER_TYPE_LIST_MODEL, NULL);
_clutter_model_set_n_columns (model, n_columns, TRUE, TRUE);
for (i = 0; i < n_columns; i++)
{
if (!_clutter_model_check_type (types[i]))
{
g_warning ("%s: Invalid type %s\n", G_STRLOC, g_type_name (types[i]));
g_object_unref (model);
return NULL;
}
_clutter_model_set_column_type (model, i, types[i]);
_clutter_model_set_column_name (model, i, names[i]);
}
return model;
}

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@ -1,95 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* NB: Inspiration for column storage taken from GtkListStore
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_LIST_MODEL_H__
#define __CLUTTER_LIST_MODEL_H__
#include <clutter/deprecated/clutter-model.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_LIST_MODEL (clutter_list_model_get_type ())
#define CLUTTER_LIST_MODEL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_LIST_MODEL, ClutterListModel))
#define CLUTTER_IS_LIST_MODEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_LIST_MODEL))
#define CLUTTER_LIST_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_LIST_MODEL, ClutterListModeClass))
#define CLUTTER_IS_LIST_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_LIST_MODEL))
#define CLUTTER_LIST_MODEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_LIST_MODEL, ClutterListModeClass))
typedef struct _ClutterListModel ClutterListModel;
typedef struct _ClutterListModelPrivate ClutterListModelPrivate;
typedef struct _ClutterListModelClass ClutterListModelClass;
/**
* ClutterListModel:
*
* The #ClutterListModel struct contains only private data.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
struct _ClutterListModel
{
/*< private >*/
ClutterModel parent_instance;
ClutterListModelPrivate *priv;
};
/**
* ClutterListModelClass:
*
* The #ClutterListModelClass struct contains only private data.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
struct _ClutterListModelClass
{
/*< private >*/
ClutterModelClass parent_class;
};
CLUTTER_DEPRECATED_FOR(g_list_store_get_type)
GType clutter_list_model_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(g_list_store_new)
ClutterModel *clutter_list_model_new (guint n_columns,
...);
CLUTTER_DEPRECATED_FOR(g_list_store_new)
ClutterModel *clutter_list_model_newv (guint n_columns,
GType *types,
const gchar * const names[]);
G_END_DECLS
#endif /* __CLUTTER_LIST_MODEL_H__ */

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@ -1,52 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_MODEL_PRIVATE_H__
#define __CLUTTER_MODEL_PRIVATE_H__
#include "clutter-types.h"
#include "clutter-model.h"
G_BEGIN_DECLS
void _clutter_model_set_n_columns (ClutterModel *model,
gint n_columns,
gboolean set_types,
gboolean set_names);
gboolean _clutter_model_check_type (GType gtype);
void _clutter_model_set_column_type (ClutterModel *model,
gint column,
GType gtype);
void _clutter_model_set_column_name (ClutterModel *model,
gint column,
const gchar *name);
void _clutter_model_iter_set_row (ClutterModelIter *iter,
guint row);
G_END_DECLS
#endif /* __CLUTTER_MODEL_PRIVATE_H__ */

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@ -1,436 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_MODEL_H__
#define __CLUTTER_MODEL_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_MODEL (clutter_model_get_type ())
#define CLUTTER_MODEL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MODEL, ClutterModel))
#define CLUTTER_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_MODEL, ClutterModelClass))
#define CLUTTER_IS_MODEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MODEL))
#define CLUTTER_IS_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_MODEL))
#define CLUTTER_MODEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MODEL, ClutterModelClass))
typedef struct _ClutterModel ClutterModel;
typedef struct _ClutterModelClass ClutterModelClass;
typedef struct _ClutterModelPrivate ClutterModelPrivate;
typedef struct _ClutterModelIter ClutterModelIter;
typedef struct _ClutterModelIterClass ClutterModelIterClass;
typedef struct _ClutterModelIterPrivate ClutterModelIterPrivate;
/**
* ClutterModelFilterFunc:
* @model: a #ClutterModel
* @iter: the iterator for the row
* @user_data: data passed to clutter_model_set_filter()
*
* Filters the content of a row in the model.
*
* Return value: If the row should be displayed, return %TRUE
*
* Since: 0.6
*
* Deprecated: 1.24: Implement filters using a custom #GListModel instead
*/
typedef gboolean (*ClutterModelFilterFunc) (ClutterModel *model,
ClutterModelIter *iter,
gpointer user_data);
/**
* ClutterModelSortFunc:
* @model: a #ClutterModel
* @a: a #GValue representing the contents of the row
* @b: a #GValue representing the contents of the second row
* @user_data: data passed to clutter_model_set_sort()
*
* Compares the content of two rows in the model.
*
* Return value: a positive integer if @a is after @b, a negative integer if
* @a is before @b, or 0 if the rows are the same
*
* Since: 0.6
*
* Deprecated: 1.24: Implement sorting using a custom #GListModel instead
*/
typedef gint (*ClutterModelSortFunc) (ClutterModel *model,
const GValue *a,
const GValue *b,
gpointer user_data);
/**
* ClutterModelForeachFunc:
* @model: a #ClutterModel
* @iter: the iterator for the row
* @user_data: data passed to clutter_model_foreach()
*
* Iterates on the content of a row in the model
*
* Return value: %TRUE if the iteration should continue, %FALSE otherwise
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel
*/
typedef gboolean (*ClutterModelForeachFunc) (ClutterModel *model,
ClutterModelIter *iter,
gpointer user_data);
/**
* ClutterModel:
*
* Base class for list models. The #ClutterModel structure contains
* only private data and should be manipulated using the provided
* API.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel instead
*/
struct _ClutterModel
{
/*< private >*/
GObject parent_instance;
ClutterModelPrivate *priv;
};
/**
* ClutterModelClass:
* @row_added: signal class handler for ClutterModel::row-added
* @row_removed: signal class handler for ClutterModel::row-removed
* @row_changed: signal class handler for ClutterModel::row-changed
* @sort_changed: signal class handler for ClutterModel::sort-changed
* @filter_changed: signal class handler for ClutterModel::filter-changed
* @get_column_name: virtual function for returning the name of a column
* @get_column_type: virtual function for returning the type of a column
* @get_iter_at_row: virtual function for returning an iterator for the
* given row
* @get_n_rows: virtual function for returning the number of rows
* of the model
* @get_n_columns: virtual function for retuning the number of columns
* of the model
* @resort: virtual function for sorting the model using the passed
* sorting function
* @insert_row: virtual function for inserting a row at the given index
* and returning an iterator pointing to it; if the index is a negative
* integer, the row should be appended to the model
* @remove_row: virtual function for removing a row at the given index
*
* Class for #ClutterModel instances.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel instead
*/
struct _ClutterModelClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
/* vtable */
guint (* get_n_rows) (ClutterModel *model);
guint (* get_n_columns) (ClutterModel *model);
const gchar * (* get_column_name) (ClutterModel *model,
guint column);
GType (* get_column_type) (ClutterModel *model,
guint column);
ClutterModelIter *(* insert_row) (ClutterModel *model,
gint index_);
void (* remove_row) (ClutterModel *model,
guint row);
ClutterModelIter *(* get_iter_at_row) (ClutterModel *model,
guint row);
void (* resort) (ClutterModel *model,
ClutterModelSortFunc func,
gpointer data);
/* signals */
void (* row_added) (ClutterModel *model,
ClutterModelIter *iter);
void (* row_removed) (ClutterModel *model,
ClutterModelIter *iter);
void (* row_changed) (ClutterModel *model,
ClutterModelIter *iter);
void (* sort_changed) (ClutterModel *model);
void (* filter_changed) (ClutterModel *model);
/*< private >*/
/* padding for future expansion */
void (*_clutter_model_1) (void);
void (*_clutter_model_2) (void);
void (*_clutter_model_3) (void);
void (*_clutter_model_4) (void);
void (*_clutter_model_5) (void);
void (*_clutter_model_6) (void);
void (*_clutter_model_7) (void);
void (*_clutter_model_8) (void);
};
CLUTTER_DEPRECATED_FOR(g_list_model_get_type)
GType clutter_model_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_types (ClutterModel *model,
guint n_columns,
GType *types);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_names (ClutterModel *model,
guint n_columns,
const gchar * const names[]);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_append (ClutterModel *model,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_appendv (ClutterModel *model,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_prepend (ClutterModel *model,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_prependv (ClutterModel *model,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insert (ClutterModel *model,
guint row,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insertv (ClutterModel *model,
guint row,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insert_value (ClutterModel *model,
guint row,
guint column,
const GValue *value);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_remove (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
guint clutter_model_get_n_rows (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
guint clutter_model_get_n_columns (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
const gchar * clutter_model_get_column_name (ClutterModel *model,
guint column);
CLUTTER_DEPRECATED_FOR(GListModel)
GType clutter_model_get_column_type (ClutterModel *model,
guint column);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_first_iter (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_last_iter (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_iter_at_row (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_sorting_column (ClutterModel *model,
gint column);
CLUTTER_DEPRECATED_FOR(GListModel)
gint clutter_model_get_sorting_column (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_foreach (ClutterModel *model,
ClutterModelForeachFunc func,
gpointer user_data);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_sort (ClutterModel *model,
gint column,
ClutterModelSortFunc func,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_filter (ClutterModel *model,
ClutterModelFilterFunc func,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_get_filter_set (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_resort (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_filter_row (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_filter_iter (ClutterModel *model,
ClutterModelIter *iter);
/*
* ClutterModelIter
*/
#define CLUTTER_TYPE_MODEL_ITER (clutter_model_iter_get_type ())
#define CLUTTER_MODEL_ITER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MODEL_ITER, ClutterModelIter))
#define CLUTTER_MODEL_ITER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_MODEL_ITER, ClutterModelIterClass))
#define CLUTTER_IS_MODEL_ITER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MODEL_ITER))
#define CLUTTER_IS_MODEL_ITER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_MODEL_ITER))
#define CLUTTER_MODEL_ITER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MODEL_ITER, ClutterModelIterClass))
/**
* ClutterModelIter:
*
* Base class for list models iters. The #ClutterModelIter structure
* contains only private data and should be manipulated using the
* provided API.
*
* Since: 0.6
*
* Deprecated: 1.24: Use custom iterators for #GListModel
*/
struct _ClutterModelIter
{
/*< private >*/
GObject parent_instance;
ClutterModelIterPrivate *priv;
};
/**
* ClutterModelIterClass:
* @get_value: Virtual function for retrieving the value at the given
* column of the row pointed by the iterator
* @set_value: Virtual function for setting the value at the given
* column of the row pointer by the iterator
* @is_last: Virtual function for knowing whether the iterator points
* at the last row in the model
* @is_first: Virtual function for knowing whether the iterator points
* at the first row in the model
* @next: Virtual function for moving the iterator to the following
* row in the model
* @prev: Virtual function for moving the iterator toe the previous
* row in the model
* @get_model: Virtual function for getting the model to which the
* iterator belongs to
* @get_row: Virtual function for getting the row to which the iterator
* points
* @copy: Virtual function for copying a #ClutterModelIter.
*
* Class for #ClutterModelIter instances.
*
* Since: 0.6
*
* Deprecated: 1.24: Use custom iterators for #GListModel
*/
struct _ClutterModelIterClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
/* vtable not signals */
void (* get_value) (ClutterModelIter *iter,
guint column,
GValue *value);
void (* set_value) (ClutterModelIter *iter,
guint column,
const GValue *value);
gboolean (* is_first) (ClutterModelIter *iter);
gboolean (* is_last) (ClutterModelIter *iter);
ClutterModelIter *(* next) (ClutterModelIter *iter);
ClutterModelIter *(* prev) (ClutterModelIter *iter);
ClutterModel * (* get_model) (ClutterModelIter *iter);
guint (* get_row) (ClutterModelIter *iter);
ClutterModelIter *(* copy) (ClutterModelIter *iter);
/*< private >*/
/* padding for future expansion */
void (*_clutter_model_iter_1) (void);
void (*_clutter_model_iter_2) (void);
void (*_clutter_model_iter_3) (void);
void (*_clutter_model_iter_4) (void);
void (*_clutter_model_iter_5) (void);
void (*_clutter_model_iter_6) (void);
void (*_clutter_model_iter_7) (void);
void (*_clutter_model_iter_8) (void);
};
CLUTTER_DEPRECATED
GType clutter_model_iter_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
void clutter_model_iter_get (ClutterModelIter *iter,
...);
CLUTTER_DEPRECATED
void clutter_model_iter_get_valist (ClutterModelIter *iter,
va_list args);
CLUTTER_DEPRECATED
void clutter_model_iter_get_value (ClutterModelIter *iter,
guint column,
GValue *value);
CLUTTER_DEPRECATED
void clutter_model_iter_set (ClutterModelIter *iter,
...);
CLUTTER_DEPRECATED
void clutter_model_iter_set_valist (ClutterModelIter *iter,
va_list args);
CLUTTER_DEPRECATED
void clutter_model_iter_set_value (ClutterModelIter *iter,
guint column,
const GValue *value);
CLUTTER_DEPRECATED
gboolean clutter_model_iter_is_first (ClutterModelIter *iter);
CLUTTER_DEPRECATED
gboolean clutter_model_iter_is_last (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_next (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_prev (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModel * clutter_model_iter_get_model (ClutterModelIter *iter);
CLUTTER_DEPRECATED
guint clutter_model_iter_get_row (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_copy (ClutterModelIter *iter);
G_END_DECLS
#endif /* __CLUTTER_MODEL_H__ */

View File

@ -1,907 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2007, 2008 OpenedHand
* Copyright (C) 2009 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-shader
* @short_description: Programmable pipeline abstraction
*
* #ClutterShader is an object providing an abstraction over the
* OpenGL programmable pipeline. By using #ClutterShader<!-- -->s is
* possible to override the drawing pipeline by using small programs
* also known as "shaders".
*
* #ClutterShader is available since Clutter 0.6.
*
* #ClutterShader is deprecated since Clutter 1.8; use #ClutterShaderEffect
* in newly written code, instead.
*/
#include "clutter-build-config.h"
#include <string.h>
#include <stdlib.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <glib.h>
#include <cogl/cogl.h>
#include "clutter-shader.h"
#include "clutter-debug.h"
#include "clutter-private.h"
/* global list of shaders */
static GList *clutter_shaders_list = NULL;
struct _ClutterShaderPrivate
{
guint compiled : 1; /* Shader is bound to the GL context */
guint is_enabled : 1;
gchar *vertex_source; /* GLSL source for vertex shader */
gchar *fragment_source; /* GLSL source for fragment shader */
CoglHandle program;
CoglHandle vertex_shader;
CoglHandle fragment_shader;
};
enum
{
PROP_0,
PROP_VERTEX_SOURCE,
PROP_FRAGMENT_SOURCE,
PROP_COMPILED,
PROP_ENABLED,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterShader, clutter_shader, G_TYPE_OBJECT)
static inline void
clutter_shader_release_internal (ClutterShader *shader)
{
ClutterShaderPrivate *priv = shader->priv;
if (!priv->compiled)
return;
g_assert (priv->program != COGL_INVALID_HANDLE);
if (priv->vertex_shader != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->vertex_shader);
if (priv->fragment_shader != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->fragment_shader);
if (priv->program != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->program);
priv->vertex_shader = COGL_INVALID_HANDLE;
priv->fragment_shader = COGL_INVALID_HANDLE;
priv->program = COGL_INVALID_HANDLE;
priv->compiled = FALSE;
}
static void
clutter_shader_finalize (GObject *object)
{
ClutterShader *shader;
ClutterShaderPrivate *priv;
shader = CLUTTER_SHADER (object);
priv = shader->priv;
clutter_shaders_list = g_list_remove (clutter_shaders_list, object);
g_free (priv->fragment_source);
g_free (priv->vertex_source);
G_OBJECT_CLASS (clutter_shader_parent_class)->finalize (object);
}
static void
clutter_shader_dispose (GObject *object)
{
ClutterShader *shader = CLUTTER_SHADER (object);
clutter_shader_release_internal (shader);
G_OBJECT_CLASS (clutter_shader_parent_class)->finalize (object);
}
static void
clutter_shader_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterShader *shader = CLUTTER_SHADER(object);
switch (prop_id)
{
case PROP_VERTEX_SOURCE:
clutter_shader_set_vertex_source (shader,
g_value_get_string (value), -1);
break;
case PROP_FRAGMENT_SOURCE:
clutter_shader_set_fragment_source (shader,
g_value_get_string (value), -1);
break;
case PROP_ENABLED:
clutter_shader_set_is_enabled (shader, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_shader_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterShader *shader;
ClutterShaderPrivate *priv;
shader = CLUTTER_SHADER(object);
priv = shader->priv;
switch (prop_id)
{
case PROP_VERTEX_SOURCE:
g_value_set_string (value, priv->vertex_source);
break;
case PROP_FRAGMENT_SOURCE:
g_value_set_string (value, priv->fragment_source);
break;
case PROP_COMPILED:
g_value_set_boolean (value, priv->compiled);
break;
case PROP_ENABLED:
g_value_set_boolean (value, priv->is_enabled);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static GObject *
clutter_shader_constructor (GType type,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *object;
parent_class = G_OBJECT_CLASS (clutter_shader_parent_class);
object = parent_class->constructor (type, n_params, params);
/* add this instance to the global list of shaders */
clutter_shaders_list = g_list_prepend (clutter_shaders_list, object);
return object;
}
static void
clutter_shader_class_init (ClutterShaderClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec = NULL;
object_class->finalize = clutter_shader_finalize;
object_class->dispose = clutter_shader_dispose;
object_class->set_property = clutter_shader_set_property;
object_class->get_property = clutter_shader_get_property;
object_class->constructor = clutter_shader_constructor;
/**
* ClutterShader:vertex-source:
*
* GLSL source code for the vertex shader part of the shader
* program, if any
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_string ("vertex-source",
P_("Vertex Source"),
P_("Source of vertex shader"),
NULL,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_VERTEX_SOURCE] = pspec;
g_object_class_install_property (object_class, PROP_VERTEX_SOURCE, pspec);
/**
* ClutterShader:fragment-source:
*
* GLSL source code for the fragment shader part of the shader program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_string ("fragment-source",
P_("Fragment Source"),
P_("Source of fragment shader"),
NULL,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_FRAGMENT_SOURCE] = pspec;
g_object_class_install_property (object_class, PROP_FRAGMENT_SOURCE, pspec);
/**
* ClutterShader:compiled:
*
* Whether the shader is compiled and linked, ready for use
* in the GL context.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_boolean ("compiled",
P_("Compiled"),
P_("Whether the shader is compiled and linked"),
FALSE,
CLUTTER_PARAM_READABLE);
obj_props[PROP_COMPILED] = pspec;
g_object_class_install_property (object_class, PROP_COMPILED, pspec);
/**
* ClutterShader:enabled:
*
* Whether the shader is currently used in the GL rendering pipeline.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_boolean ("enabled",
P_("Enabled"),
P_("Whether the shader is enabled"),
FALSE,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_ENABLED] = pspec;
g_object_class_install_property (object_class, PROP_ENABLED, pspec);
}
static void
clutter_shader_init (ClutterShader *self)
{
ClutterShaderPrivate *priv;
priv = self->priv = clutter_shader_get_instance_private (self);
priv->compiled = FALSE;
priv->vertex_source = NULL;
priv->fragment_source = NULL;
priv->program = COGL_INVALID_HANDLE;
priv->vertex_shader = COGL_INVALID_HANDLE;
priv->fragment_shader = COGL_INVALID_HANDLE;
}
/**
* clutter_shader_new:
*
* Create a new #ClutterShader instance.
*
* Return value: a new #ClutterShader.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
ClutterShader *
clutter_shader_new (void)
{
return g_object_new (CLUTTER_TYPE_SHADER, NULL);
}
static inline void
clutter_shader_set_source (ClutterShader *shader,
ClutterShaderType shader_type,
const gchar *data,
gssize length)
{
ClutterShaderPrivate *priv = shader->priv;
if (length < 0)
length = strlen (data);
g_object_freeze_notify (G_OBJECT (shader));
/* release shader if bound when changing the source, the shader will
* automatically be rebound on the next use.
*/
if (clutter_shader_is_compiled (shader))
clutter_shader_release (shader);
CLUTTER_NOTE (SHADER,
"setting %s shader (len:%" G_GSSIZE_FORMAT ")",
shader_type == CLUTTER_VERTEX_SHADER ? "vertex" : "fragment",
length);
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
g_free (priv->fragment_source);
priv->fragment_source = g_strndup (data, length);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_FRAGMENT_SOURCE]);
break;
case CLUTTER_VERTEX_SHADER:
g_free (priv->vertex_source);
priv->vertex_source = g_strndup (data, length);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_VERTEX_SOURCE]);
break;
}
g_object_thaw_notify (G_OBJECT (shader));
}
/**
* clutter_shader_set_fragment_source:
* @shader: a #ClutterShader
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* Sets the GLSL source code to be used by a #ClutterShader for the fragment
* program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (data != NULL);
clutter_shader_set_source (shader, CLUTTER_FRAGMENT_SHADER, data, length);
}
/**
* clutter_shader_set_vertex_source:
* @shader: a #ClutterShader
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* Sets the GLSL source code to be used by a #ClutterShader for the vertex
* program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (data != NULL);
clutter_shader_set_source (shader, CLUTTER_VERTEX_SHADER, data, length);
}
static const gchar *
clutter_shader_get_source (ClutterShader *shader,
ClutterShaderType shader_type)
{
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
return shader->priv->fragment_source;
case CLUTTER_VERTEX_SHADER:
return shader->priv->vertex_source;
}
return NULL;
}
static CoglHandle
clutter_shader_get_cogl_shader (ClutterShader *shader,
ClutterShaderType shader_type)
{
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
return shader->priv->fragment_shader;
case CLUTTER_VERTEX_SHADER:
return shader->priv->vertex_shader;
}
return COGL_INVALID_HANDLE;
}
static gboolean
clutter_shader_glsl_bind (ClutterShader *self,
ClutterShaderType shader_type,
GError **error)
{
ClutterShaderPrivate *priv = self->priv;
CoglHandle shader = COGL_INVALID_HANDLE;
switch (shader_type)
{
case CLUTTER_VERTEX_SHADER:
shader = cogl_create_shader (COGL_SHADER_TYPE_VERTEX);
cogl_shader_source (shader, priv->vertex_source);
priv->vertex_shader = shader;
break;
case CLUTTER_FRAGMENT_SHADER:
shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
cogl_shader_source (shader, priv->fragment_source);
priv->fragment_shader = shader;
break;
}
g_assert (shader != COGL_INVALID_HANDLE);
cogl_shader_compile (shader);
if (!cogl_shader_is_compiled (shader))
{
gchar *log_buf;
log_buf = cogl_shader_get_info_log (shader);
/* translators: the first %s is the type of the shader, either
* Vertex shader or Fragment shader; the second %s is the actual
* error as reported by COGL
*/
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_COMPILE,
_("%s compilation failed: %s"),
shader_type == CLUTTER_VERTEX_SHADER ? _("Vertex shader")
: _("Fragment shader"),
log_buf);
g_free (log_buf);
return FALSE;
}
cogl_program_attach_shader (priv->program, shader);
return TRUE;
}
static gboolean
bind_glsl_shader (ClutterShader *self,
GError **error)
{
ClutterShaderPrivate *priv = self->priv;
GError *bind_error = NULL;
gboolean res;
priv->program = cogl_create_program ();
if (priv->vertex_source != COGL_INVALID_HANDLE)
{
res = clutter_shader_glsl_bind (self,
CLUTTER_VERTEX_SHADER,
&bind_error);
if (!res)
{
g_propagate_error (error, bind_error);
return FALSE;
}
}
if (priv->fragment_source != COGL_INVALID_HANDLE)
{
res = clutter_shader_glsl_bind (self,
CLUTTER_FRAGMENT_SHADER,
&bind_error);
if (!res)
{
g_propagate_error (error, bind_error);
return FALSE;
}
}
cogl_program_link (priv->program);
return TRUE;
}
/**
* clutter_shader_compile:
* @shader: a #ClutterShader
* @error: return location for a #GError, or %NULL
*
* Compiles and links GLSL sources set for vertex and fragment shaders for
* a #ClutterShader. If the compilation fails and a #GError return location is
* provided the error will contain the errors from the compiler, if any.
*
* Return value: returns TRUE if the shader was succesfully compiled.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_compile (ClutterShader *shader,
GError **error)
{
ClutterShaderPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
priv = shader->priv;
if (priv->compiled)
return priv->compiled;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_NO_GLSL,
"GLSL shaders not supported");
priv->compiled = FALSE;
return priv->compiled;
}
priv->compiled = bind_glsl_shader (shader, error);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_COMPILED]);
return priv->compiled;
}
/**
* clutter_shader_release:
* @shader: a #ClutterShader
*
* Frees up any GL context resources held by the shader.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_release (ClutterShader *shader)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
clutter_shader_release_internal (shader);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_COMPILED]);
}
/**
* clutter_shader_is_compiled:
* @shader: a #ClutterShader
*
* Checks whether @shader is is currently compiled, linked and bound
* to the GL context.
*
* Return value: %TRUE if the shader is compiled, linked and ready for use.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_is_compiled (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
return shader->priv->compiled;
}
/**
* clutter_shader_set_is_enabled:
* @shader: a #ClutterShader
* @enabled: The new state of the shader.
*
* Enables a shader. This function will attempt to compile and link
* the shader, if it isn't already.
*
* When @enabled is %FALSE the default state of the GL pipeline will be
* used instead.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled)
{
ClutterShaderPrivate *priv;
g_return_if_fail (CLUTTER_IS_SHADER (shader));
priv = shader->priv;
if (priv->is_enabled != enabled)
{
GError *error = NULL;
gboolean res;
res = clutter_shader_compile (shader, &error);
if (!res)
{
g_warning ("Unable to bind the shader: %s",
error ? error->message : "unknown error");
if (error)
g_error_free (error);
return;
}
priv->is_enabled = enabled;
if (priv->is_enabled)
cogl_program_use (priv->program);
else
cogl_program_use (COGL_INVALID_HANDLE);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_ENABLED]);
}
}
/**
* clutter_shader_get_is_enabled:
* @shader: a #ClutterShader
*
* Checks whether @shader is enabled.
*
* Return value: %TRUE if the shader is enabled.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_get_is_enabled (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
return shader->priv->is_enabled;
}
/**
* clutter_shader_set_uniform:
* @shader: a #ClutterShader.
* @name: name of uniform in GLSL shader program to set.
* @value: a #ClutterShaderFloat, #ClutterShaderInt or #ClutterShaderMatrix
* #GValue.
*
* Sets a user configurable variable in the GLSL shader programs attached to
* a #ClutterShader.
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_uniform (ClutterShader *shader,
const gchar *name,
const GValue *value)
{
ClutterShaderPrivate *priv;
int location = 0;
gsize size;
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (name != NULL);
g_return_if_fail (value != NULL);
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_INT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value) ||
G_VALUE_HOLDS_FLOAT (value) ||
G_VALUE_HOLDS_INT (value));
priv = shader->priv;
g_return_if_fail (priv->program != COGL_INVALID_HANDLE);
location = cogl_program_get_uniform_location (priv->program, name);
if (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value))
{
const float *floats;
floats = clutter_value_get_shader_float (value, &size);
cogl_program_set_uniform_float (priv->program,
location, size, 1, floats);
}
else if (CLUTTER_VALUE_HOLDS_SHADER_INT (value))
{
const int *ints;
ints = clutter_value_get_shader_int (value, &size);
cogl_program_set_uniform_int (priv->program,
location, size, 1, ints);
}
else if (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value))
{
const float *matrix;
matrix = clutter_value_get_shader_matrix (value, &size);
cogl_program_set_uniform_matrix (priv->program,
location, size, 1, FALSE, matrix);
}
else if (G_VALUE_HOLDS_FLOAT (value))
{
float float_val = g_value_get_float (value);
cogl_program_set_uniform_float (priv->program,
location, 1, 1, &float_val);
}
else if (G_VALUE_HOLDS_INT (value))
{
int int_val = g_value_get_int (value);
cogl_program_set_uniform_int (priv->program,
location, 1, 1, &int_val);
}
else
g_assert_not_reached ();
}
/**
* clutter_shader_get_fragment_source:
* @shader: a #ClutterShader
*
* Query the current GLSL fragment source set on @shader.
*
* Return value: the source of the fragment shader for this
* ClutterShader object or %NULL. The returned string is owned by the
* shader object and should never be modified or freed
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
const gchar *
clutter_shader_get_fragment_source (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_source (shader, CLUTTER_FRAGMENT_SHADER);
}
/**
* clutter_shader_get_vertex_source:
* @shader: a #ClutterShader
*
* Query the current GLSL vertex source set on @shader.
*
* Return value: the source of the vertex shader for this
* ClutterShader object or %NULL. The returned string is owned by the
* shader object and should never be modified or freed
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
const gchar *
clutter_shader_get_vertex_source (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_source (shader, CLUTTER_VERTEX_SHADER);
}
/**
* clutter_shader_get_cogl_program:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the shader program.
*
* Return value: (transfer none): A #CoglHandle for the shader program,
* or %NULL. The handle is owned by the #ClutterShader and it should
* not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_program (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return shader->priv->program;
}
/**
* clutter_shader_get_cogl_fragment_shader:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the fragment shader.
*
* Return value: (transfer none): A #CoglHandle for the fragment
* shader, or %NULL. The handle is owned by the #ClutterShader
* and it should not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_fragment_shader (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_cogl_shader (shader, CLUTTER_FRAGMENT_SHADER);
}
/**
* clutter_shader_get_cogl_vertex_shader:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the vertex shader.
*
* Return value: (transfer none): A #CoglHandle for the vertex
* shader, or %NULL. The handle is owned by the #ClutterShader
* and it should not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_vertex_shader (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_cogl_shader (shader, CLUTTER_VERTEX_SHADER);
}
GQuark
clutter_shader_error_quark (void)
{
return g_quark_from_static_string ("clutter-shader-error");
}

View File

@ -1,158 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_SHADER_H__
#define __CLUTTER_SHADER_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-shader-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
/**
* CLUTTER_SHADER_ERROR:
*
* Error domain for #ClutterShader errors
*
* Since: 0.6
*
* Deprecated: 1.8
*/
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
/**
* ClutterShaderError:
* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
*
* #ClutterShader error enumeration
*
* Since: 0.6
*
* Deprecated: 1.8
*/
typedef enum {
CLUTTER_SHADER_ERROR_NO_ASM,
CLUTTER_SHADER_ERROR_NO_GLSL,
CLUTTER_SHADER_ERROR_COMPILE
} ClutterShaderError;
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
typedef struct _ClutterShaderClass ClutterShaderClass;
/**
* ClutterShader:
*
* The #ClutterShader structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead
*/
struct _ClutterShader
{
/*< private >*/
GObject parent;
ClutterShaderPrivate *priv;
};
/**
* ClutterShaderClass:
*
* The #ClutterShaderClass structure contains only private data
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffectClass instead
*/
struct _ClutterShaderClass
{
/*< private >*/
GObjectClass parent_class;
};
CLUTTER_DEPRECATED
GQuark clutter_shader_error_quark (void);
CLUTTER_DEPRECATED
GType clutter_shader_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
ClutterShader * clutter_shader_new (void);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_compile (ClutterShader *shader,
GError **error);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_release (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_is_compiled (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
const gchar * clutter_shader_get_vertex_source (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
const gchar * clutter_shader_get_fragment_source (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_uniform (ClutterShader *shader,
const gchar *name,
const GValue *value);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_program (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
G_END_DECLS
#endif /* __CLUTTER_SHADER_H__ */

View File

@ -64,7 +64,6 @@
#include "clutter-stage-private.h"
#include "clutter-backend.h"
#include "deprecated/clutter-shader.h"
#include "deprecated/clutter-texture.h"
typedef struct _ClutterTextureAsyncData ClutterTextureAsyncData;

View File

@ -1,140 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
/* This file contains the common code to check whether an interval has
expired used in clutter-frame-source and clutter-timeout-pool. */
#include "clutter-timeout-interval.h"
void
_clutter_timeout_interval_init (ClutterTimeoutInterval *interval,
guint fps)
{
#if GLIB_CHECK_VERSION (2, 27, 3)
interval->start_time = g_get_monotonic_time () / 1000;
#else
{
GTimeVal start_time;
g_get_current_time (&start_time);
interval->start_time = start_time.tv_sec * 1000
+ start_time.tv_usec / 1000;
}
#endif
interval->fps = fps;
interval->frame_count = 0;
}
static gint64
_clutter_timeout_interval_get_ticks (gint64 current_time,
ClutterTimeoutInterval *interval)
{
return MAX (current_time - interval->start_time, 0);
}
gboolean
_clutter_timeout_interval_prepare (gint64 current_time,
ClutterTimeoutInterval *interval,
gint *delay)
{
gint elapsed_time, new_frame_num;
elapsed_time = _clutter_timeout_interval_get_ticks (current_time, interval);
new_frame_num = elapsed_time * interval->fps / 1000;
/* If time has gone backwards or the time since the last frame is
greater than the two frames worth then reset the time and do a
frame now */
if (new_frame_num < interval->frame_count ||
new_frame_num - interval->frame_count > 2)
{
/* Get the frame time rounded up to the nearest ms */
guint frame_time = (1000 + interval->fps - 1) / interval->fps;
/* Reset the start time */
interval->start_time = current_time;
/* Move the start time as if one whole frame has elapsed */
interval->start_time -= frame_time;
interval->frame_count = 0;
if (delay)
*delay = 0;
return TRUE;
}
else if (new_frame_num > interval->frame_count)
{
if (delay)
*delay = 0;
return TRUE;
}
else
{
if (delay)
*delay = ((interval->frame_count + 1) * 1000 / interval->fps
- elapsed_time);
return FALSE;
}
}
gboolean
_clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval,
GSourceFunc callback,
gpointer user_data)
{
if ((* callback) (user_data))
{
interval->frame_count++;
return TRUE;
}
return FALSE;
}
gint
_clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a,
const ClutterTimeoutInterval *b)
{
guint a_delay = 1000 / a->fps;
guint b_delay = 1000 / b->fps;
gint64 b_difference;
gint comparison;
b_difference = a->start_time - b->start_time;
comparison = ((gint) ((a->frame_count + 1) * a_delay)
- (gint) ((b->frame_count + 1) * b_delay + b_difference));
return (comparison < 0 ? -1
: comparison > 0 ? 1
: 0);
}

View File

@ -1,58 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_TIMEOUT_INTERVAL_H__
#define __CLUTTER_TIMEOUT_INTERVAL_H__
#include <glib.h>
G_BEGIN_DECLS
typedef struct _ClutterTimeoutInterval ClutterTimeoutInterval;
struct _ClutterTimeoutInterval
{
/* milliseconds */
gint64 start_time;
guint frame_count;
guint fps;
};
void _clutter_timeout_interval_init (ClutterTimeoutInterval *interval,
guint fps);
gboolean _clutter_timeout_interval_prepare (gint64 current_time,
ClutterTimeoutInterval *interval,
gint *delay);
gboolean _clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval,
GSourceFunc callback,
gpointer user_data);
gint _clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a,
const ClutterTimeoutInterval *b);
G_END_DECLS
#endif /* __CLUTTER_TIMEOUT_INTERVAL_H__ */

View File

@ -46,7 +46,8 @@ G_DEFINE_TYPE (ClutterInputDeviceEvdev,
clutter_input_device_evdev,
CLUTTER_TYPE_INPUT_DEVICE)
enum {
enum
{
PROP_0,
PROP_DEVICE_MATRIX,
PROP_OUTPUT_ASPECT_RATIO,
@ -675,7 +676,7 @@ stop_toggle_slowkeys (ClutterInputDeviceEvdev *device)
}
static void
handle_togglekeys_press (ClutterEvent *event,
handle_enablekeys_press (ClutterEvent *event,
ClutterInputDeviceEvdev *device)
{
if (event->key.keyval == XKB_KEY_Shift_L || event->key.keyval == XKB_KEY_Shift_R)
@ -697,7 +698,7 @@ handle_togglekeys_press (ClutterEvent *event,
}
static void
handle_togglekeys_release (ClutterEvent *event,
handle_enablekeys_release (ClutterEvent *event,
ClutterInputDeviceEvdev *device)
{
if (event->key.keyval == XKB_KEY_Shift_L || event->key.keyval == XKB_KEY_Shift_R)
@ -723,11 +724,11 @@ get_button_index (gint button)
{
switch (button)
{
case BTN_LEFT:
case CLUTTER_BUTTON_PRIMARY:
return 0;
case BTN_MIDDLE:
case CLUTTER_BUTTON_MIDDLE:
return 1;
case BTN_RIGHT:
case CLUTTER_BUTTON_SECONDARY:
return 2;
default:
break;
@ -860,7 +861,7 @@ enable_mousekeys (ClutterInputDeviceEvdev *device)
{
ClutterDeviceManager *manager;
device->mousekeys_btn = BTN_LEFT;
device->mousekeys_btn = CLUTTER_BUTTON_PRIMARY;
device->move_mousekeys_timer = 0;
device->mousekeys_first_motion_time = 0;
device->mousekeys_last_motion_time = 0;
@ -881,21 +882,21 @@ disable_mousekeys (ClutterInputDeviceEvdev *device)
stop_mousekeys_move (device);
/* Make sure we don't leave button pressed behind... */
if (device->mousekeys_btn_states[get_button_index (BTN_LEFT)])
if (device->mousekeys_btn_states[get_button_index (CLUTTER_BUTTON_PRIMARY)])
{
device->mousekeys_btn = BTN_LEFT;
device->mousekeys_btn = CLUTTER_BUTTON_PRIMARY;
emulate_button_release (device);
}
if (device->mousekeys_btn_states[get_button_index (BTN_MIDDLE)])
if (device->mousekeys_btn_states[get_button_index (CLUTTER_BUTTON_MIDDLE)])
{
device->mousekeys_btn = BTN_MIDDLE;
device->mousekeys_btn = CLUTTER_BUTTON_MIDDLE;
emulate_button_release (device);
}
if (device->mousekeys_btn_states[get_button_index (BTN_RIGHT)])
if (device->mousekeys_btn_states[get_button_index (CLUTTER_BUTTON_SECONDARY)])
{
device->mousekeys_btn = BTN_RIGHT;
device->mousekeys_btn = CLUTTER_BUTTON_SECONDARY;
emulate_button_release (device);
}
@ -1016,13 +1017,13 @@ handle_mousekeys_press (ClutterEvent *event,
switch (event->key.keyval)
{
case XKB_KEY_KP_Divide:
device->mousekeys_btn = BTN_LEFT;
device->mousekeys_btn = CLUTTER_BUTTON_PRIMARY;
return TRUE;
case XKB_KEY_KP_Multiply:
device->mousekeys_btn = BTN_MIDDLE;
device->mousekeys_btn = CLUTTER_BUTTON_MIDDLE;
return TRUE;
case XKB_KEY_KP_Subtract:
device->mousekeys_btn = BTN_RIGHT;
device->mousekeys_btn = CLUTTER_BUTTON_SECONDARY;
return TRUE;
default:
break;
@ -1131,8 +1132,13 @@ clutter_input_device_evdev_process_kbd_a11y_event (ClutterEvent *e
if (event->key.flags & CLUTTER_EVENT_FLAG_INPUT_METHOD)
goto emit_event;
if (!device_evdev->a11y_flags & CLUTTER_A11Y_KEYBOARD_ENABLED)
goto emit_event;
if (device_evdev->a11y_flags & CLUTTER_A11Y_KEYBOARD_ENABLED)
{
if (event->type == CLUTTER_KEY_PRESS)
handle_enablekeys_press (event, device_evdev);
else
handle_enablekeys_release (event, device_evdev);
}
if (device_evdev->a11y_flags & CLUTTER_A11Y_MOUSE_KEYS_ENABLED)
{
@ -1144,14 +1150,6 @@ clutter_input_device_evdev_process_kbd_a11y_event (ClutterEvent *e
return; /* swallow event */
}
if (device_evdev->a11y_flags & CLUTTER_A11Y_TOGGLE_KEYS_ENABLED)
{
if (event->type == CLUTTER_KEY_PRESS)
handle_togglekeys_press (event, device_evdev);
else
handle_togglekeys_release (event, device_evdev);
}
if ((device_evdev->a11y_flags & CLUTTER_A11Y_BOUNCE_KEYS_ENABLED) &&
(get_debounce_delay (device) != 0))
{
@ -1265,18 +1263,6 @@ clutter_input_device_evdev_release_touch_state (ClutterInputDeviceEvdev *device,
GINT_TO_POINTER (touch_state->device_slot));
}
static gboolean
clutter_input_device_evdev_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height)
{
struct libinput_device *libinput_device;
libinput_device = clutter_evdev_input_device_get_libinput_device (device);
return libinput_device_get_size (libinput_device, width, height) == 0;
}
static void
clutter_input_device_evdev_class_init (ClutterInputDeviceEvdevClass *klass)
{
@ -1292,7 +1278,6 @@ clutter_input_device_evdev_class_init (ClutterInputDeviceEvdevClass *klass)
klass->get_group_n_modes = clutter_input_device_evdev_get_group_n_modes;
klass->is_grouped = clutter_input_device_evdev_is_grouped;
klass->process_kbd_a11y_event = clutter_input_device_evdev_process_kbd_a11y_event;
klass->get_physical_size = clutter_input_device_evdev_get_physical_size;
obj_props[PROP_DEVICE_MATRIX] =
g_param_spec_boxed ("device-matrix",

View File

@ -1,3 +1,4 @@
clutter_clutter_includesubdir = join_paths(clutter_includesubdir, 'clutter')
clutter_clutter_includedir = join_paths(clutter_includedir, 'clutter')
clutter_headers = [
@ -222,23 +223,16 @@ clutter_deprecated_headers = [
'deprecated/clutter-animation.h',
'deprecated/clutter-behaviour.h',
'deprecated/clutter-behaviour-depth.h',
'deprecated/clutter-behaviour-ellipse.h',
'deprecated/clutter-behaviour-opacity.h',
'deprecated/clutter-behaviour-path.h',
'deprecated/clutter-behaviour-rotate.h',
'deprecated/clutter-behaviour-scale.h',
'deprecated/clutter-bin-layout.h',
'deprecated/clutter-box.h',
'deprecated/clutter-cairo-texture.h',
'deprecated/clutter-container.h',
'deprecated/clutter-group.h',
'deprecated/clutter-input-device.h',
'deprecated/clutter-keysyms.h',
'deprecated/clutter-list-model.h',
'deprecated/clutter-main.h',
'deprecated/clutter-model.h',
'deprecated/clutter-rectangle.h',
'deprecated/clutter-shader.h',
'deprecated/clutter-stage-manager.h',
'deprecated/clutter-stage.h',
'deprecated/clutter-state.h',
@ -253,34 +247,18 @@ clutter_deprecated_sources = [
'deprecated/clutter-animation.c',
'deprecated/clutter-behaviour.c',
'deprecated/clutter-behaviour-depth.c',
'deprecated/clutter-behaviour-ellipse.c',
'deprecated/clutter-behaviour-opacity.c',
'deprecated/clutter-behaviour-path.c',
'deprecated/clutter-behaviour-rotate.c',
'deprecated/clutter-behaviour-scale.c',
'deprecated/clutter-box.c',
'deprecated/clutter-cairo-texture.c',
'deprecated/clutter-group.c',
'deprecated/clutter-input-device-deprecated.c',
'deprecated/clutter-layout-manager-deprecated.c',
'deprecated/clutter-list-model.c',
'deprecated/clutter-model.c',
'deprecated/clutter-rectangle.c',
'deprecated/clutter-shader.c',
'deprecated/clutter-state.c',
'deprecated/clutter-table-layout.c',
'deprecated/clutter-texture.c',
]
clutter_deprecated_private_headers = [
'deprecated/clutter-model-private.h',
'deprecated/clutter-timeout-interval.h',
]
clutter_deprecated_nonintrospected_sources = [
'deprecated/clutter-timeout-interval.c',
]
clutter_backend_sources = []
clutter_backend_nonintrospected_sources = [
'cogl/clutter-stage-cogl.c',
@ -300,7 +278,6 @@ if have_x11
'x11/clutter-keymap-x11.c',
'x11/clutter-stage-x11.c',
'x11/clutter-virtual-input-device-x11.c',
'x11/clutter-x11-texture-pixmap.c',
]
clutter_backend_sources += clutter_x11_sources
@ -311,7 +288,6 @@ if have_x11
clutter_x11_headers = [
'x11/clutter-x11.h',
'x11/clutter-x11-texture-pixmap.h',
]
clutter_backend_headers += clutter_x11_headers
@ -496,9 +472,7 @@ libmutter_clutter = shared_library(libmutter_clutter_name,
clutter_private_headers,
clutter_nonintrospected_sources,
clutter_deprecated_sources,
clutter_deprecated_nonintrospected_sources,
clutter_deprecated_headers,
clutter_deprecated_private_headers,
clutter_backend_sources,
clutter_backend_nonintrospected_sources,
clutter_backend_headers,
@ -604,16 +578,16 @@ if have_introspection
endif
install_headers(clutter_headers,
subdir: clutter_clutter_includedir)
subdir: clutter_clutter_includesubdir)
install_headers(cally_headers,
subdir: join_paths(clutter_includedir, 'cally'))
subdir: join_paths(clutter_includesubdir, 'cally'))
install_headers(clutter_deprecated_headers,
subdir: join_paths(clutter_clutter_includedir, 'deprecated'))
subdir: join_paths(clutter_clutter_includesubdir, 'deprecated'))
install_headers(clutter_x11_headers,
subdir: join_paths(clutter_clutter_includedir, 'x11'))
subdir: join_paths(clutter_clutter_includesubdir, 'x11'))
pkg.generate(libmutter_clutter,
name: 'Mutters Clutter',

View File

@ -76,7 +76,8 @@ static const char *wacom_type_atoms[] = {
};
#define N_WACOM_TYPE_ATOMS G_N_ELEMENTS (wacom_type_atoms)
enum {
enum
{
WACOM_TYPE_STYLUS,
WACOM_TYPE_CURSOR,
WACOM_TYPE_ERASER,
@ -84,7 +85,8 @@ enum {
WACOM_TYPE_TOUCH,
};
enum {
enum
{
PAD_AXIS_FIRST = 3, /* First axes are always x/y/pressure, ignored in pads */
PAD_AXIS_STRIP1 = PAD_AXIS_FIRST,
PAD_AXIS_STRIP2,

View File

@ -180,56 +180,6 @@ clutter_input_device_xi2_is_mode_switch_button (ClutterInputDevice *device,
return button_group == (int) group;
}
static gboolean
clutter_input_device_xi2_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height)
{
Display *xdisplay;
XIDeviceInfo *dev_info;
gdouble w = 0, h = 0;
int i, n_info, device_id;
xdisplay = clutter_x11_get_default_display ();
device_id = clutter_input_device_get_device_id (device);
clutter_x11_trap_x_errors ();
dev_info = XIQueryDevice (xdisplay, device_id, &n_info);
if (clutter_x11_untrap_x_errors ())
return FALSE;
if (!dev_info)
return FALSE;
for (i = 0; i < dev_info->num_classes; i++)
{
XIValuatorClassInfo *valuator;
gdouble *value;
if (dev_info->classes[i]->type != XIValuatorClass)
continue;
valuator = (XIValuatorClassInfo *) dev_info->classes[i];
if (valuator->label == XInternAtom (xdisplay, "Abs X", True) ||
valuator->label == XInternAtom (xdisplay, "Abs MT Position X", True))
value = &w;
else if (valuator->label == XInternAtom (xdisplay, "Abs Y", True) ||
valuator->label == XInternAtom (xdisplay, "Abs MT Position Y", True))
value = &h;
else
continue;
*value = (valuator->max - valuator->min) * 1000 / valuator->resolution;
}
XIFreeDeviceInfo (dev_info);
*width = w;
*height = h;
return (w > 0 && h > 0);
}
static void
clutter_input_device_xi2_class_init (ClutterInputDeviceXI2Class *klass)
{
@ -243,7 +193,6 @@ clutter_input_device_xi2_class_init (ClutterInputDeviceXI2Class *klass)
device_class->is_grouped = clutter_input_device_xi2_is_grouped;
device_class->get_group_n_modes = clutter_input_device_xi2_get_group_n_modes;
device_class->is_mode_switch_button = clutter_input_device_xi2_is_mode_switch_button;
device_class->get_physical_size = clutter_input_device_xi2_get_physical_size;
}
static void

View File

@ -955,6 +955,26 @@ clutter_keymap_x11_keycode_for_keyval (ClutterKeymapX11 *keymap_x11,
}
}
if (!found)
{
GHashTableIter iter;
gpointer key, value;
g_hash_table_iter_init (&iter, keymap_x11->reserved_keycodes);
while (!found && g_hash_table_iter_next (&iter, &key, &value))
{
guint reserved_keycode = GPOINTER_TO_UINT (key);
guint reserved_keysym = GPOINTER_TO_UINT (value);
if (keyval == reserved_keysym)
{
*keycode_out = reserved_keycode;
*level_out = 0;
found = TRUE;
}
}
}
g_free (keys);
return found;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,116 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_X11_TEXTURE_PIXMAP_H__
#define __CLUTTER_X11_TEXTURE_PIXMAP_H__
#include <glib.h>
#include <glib-object.h>
#include <clutter/clutter.h>
#include <X11/Xlib.h>
G_BEGIN_DECLS
#define CLUTTER_X11_TYPE_TEXTURE_PIXMAP (clutter_x11_texture_pixmap_get_type ())
#define CLUTTER_X11_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmap))
#define CLUTTER_X11_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmapClass))
#define CLUTTER_X11_IS_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_X11_IS_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_X11_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_X11_TEXTURE_PIXMAP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmapClass))
typedef struct _ClutterX11TexturePixmap ClutterX11TexturePixmap;
typedef struct _ClutterX11TexturePixmapClass ClutterX11TexturePixmapClass;
typedef struct _ClutterX11TexturePixmapPrivate ClutterX11TexturePixmapPrivate;
/**
* ClutterX11TexturePixmap:
*
* The #ClutterX11TexturePixmap structure contains only private data
*
* Since: 0.8
*/
struct _ClutterX11TexturePixmap
{
/*< private >*/
ClutterTexture parent;
ClutterX11TexturePixmapPrivate *priv;
};
/**
* ClutterX11TexturePixmapClass:
* @update_area: virtual function for updating the area of the texture
*
* The #ClutterX11TexturePixmapClass structure contains only private data
*
* Since: 0.8
*/
struct _ClutterX11TexturePixmapClass
{
/*< private >*/
ClutterTextureClass parent_class;
/*< public >*/
void (* update_area) (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
};
CLUTTER_EXPORT
GType clutter_x11_texture_pixmap_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterActor *clutter_x11_texture_pixmap_new (void);
CLUTTER_EXPORT
ClutterActor *clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap);
CLUTTER_EXPORT
ClutterActor *clutter_x11_texture_pixmap_new_with_window (Window window);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_set_automatic (ClutterX11TexturePixmap *texture,
gboolean setting);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
Pixmap pixmap);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_set_window (ClutterX11TexturePixmap *texture,
Window window,
gboolean automatic);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_sync_window (ClutterX11TexturePixmap *texture);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
G_END_DECLS
#endif

View File

@ -42,7 +42,6 @@
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <clutter/clutter.h>
#include <clutter/x11/clutter-x11-texture-pixmap.h>
G_BEGIN_DECLS
@ -58,7 +57,8 @@ G_BEGIN_DECLS
*
* Since: 0.6
*/
typedef enum {
typedef enum
{
CLUTTER_X11_FILTER_CONTINUE,
CLUTTER_X11_FILTER_TRANSLATE,
CLUTTER_X11_FILTER_REMOVE

View File

@ -1,4 +1,5 @@
clutter_includedir = join_paths(pkgincludedir, 'clutter')
clutter_includesubdir = join_paths(pkgname, 'clutter')
clutter_includedir = join_paths(includedir, clutter_includesubdir)
clutter_srcdir = join_paths(top_srcdir, 'clutter')
clutter_builddir = join_paths(builddir, 'clutter')

View File

@ -34,7 +34,6 @@ clutter_conform_tests_general_tests = [
'binding-pool',
'color',
'interval',
'model',
'script-parser',
'units',
]

View File

@ -1,528 +0,0 @@
#include <stdlib.h>
#include <string.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
typedef struct _ModelData
{
ClutterModel *model;
guint n_row;
} ModelData;
typedef struct _ChangedData
{
ClutterModel *model;
ClutterModelIter *iter;
guint row;
guint n_emissions;
gint value_check;
} ChangedData;
enum
{
COLUMN_FOO, /* G_TYPE_STRING */
COLUMN_BAR, /* G_TYPE_INT */
N_COLUMNS
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} base_model[] = {
{ "String 1", 1 },
{ "String 2", 2 },
{ "String 3", 3 },
{ "String 4", 4 },
{ "String 5", 5 },
{ "String 6", 6 },
{ "String 7", 7 },
{ "String 8", 8 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} forward_base[] = {
{ "String 1", 1 },
{ "String 2", 2 },
{ "String 3", 3 },
{ "String 4", 4 },
{ "String 5", 5 },
{ "String 6", 6 },
{ "String 7", 7 },
{ "String 8", 8 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} backward_base[] = {
{ "String 9", 9 },
{ "String 8", 8 },
{ "String 7", 7 },
{ "String 6", 6 },
{ "String 5", 5 },
{ "String 4", 4 },
{ "String 3", 3 },
{ "String 2", 2 },
{ "String 1", 1 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} filter_odd[] = {
{ "String 1", 1 },
{ "String 3", 3 },
{ "String 5", 5 },
{ "String 7", 7 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} filter_even[] = {
{ "String 8", 8 },
{ "String 6", 6 },
{ "String 4", 4 },
{ "String 2", 2 },
};
static inline void
compare_iter (ClutterModelIter *iter,
const gint expected_row,
const gchar *expected_foo,
const gint expected_bar)
{
gchar *foo = NULL;
gint bar = 0;
gint row = 0;
row = clutter_model_iter_get_row (iter);
clutter_model_iter_get (iter,
COLUMN_FOO, &foo,
COLUMN_BAR, &bar,
-1);
if (g_test_verbose ())
g_print ("Row %d => %d: Got [ '%s', '%d' ], expected [ '%s', '%d' ]\n",
row, expected_row,
foo, bar,
expected_foo, expected_bar);
g_assert_cmpint (row, ==, expected_row);
g_assert_cmpstr (foo, ==, expected_foo);
g_assert_cmpint (bar, ==, expected_bar);
g_free (foo);
}
static void
on_row_added (ClutterModel *model,
ClutterModelIter *iter,
gpointer data)
{
ModelData *model_data = data;
compare_iter (iter,
model_data->n_row,
base_model[model_data->n_row].expected_foo,
base_model[model_data->n_row].expected_bar);
model_data->n_row += 1;
}
static gboolean
filter_even_rows (ClutterModel *model,
ClutterModelIter *iter,
gpointer dummy G_GNUC_UNUSED)
{
gint bar_value;
clutter_model_iter_get (iter, COLUMN_BAR, &bar_value, -1);
if (bar_value % 2 == 0)
return TRUE;
return FALSE;
}
static gboolean
filter_odd_rows (ClutterModel *model,
ClutterModelIter *iter,
gpointer dummy G_GNUC_UNUSED)
{
gint bar_value;
clutter_model_iter_get (iter, COLUMN_BAR, &bar_value, -1);
if (bar_value % 2 != 0)
return TRUE;
return FALSE;
}
static void
list_model_filter (void)
{
ModelData test_data = { NULL, 0 };
ClutterModelIter *iter;
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
if (g_test_verbose ())
g_print ("Forward iteration (filter odd)...\n");
clutter_model_set_filter (test_data.model, filter_odd_rows, NULL, NULL);
iter = clutter_model_get_first_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
while (!clutter_model_iter_is_last (iter))
{
compare_iter (iter, i,
filter_odd[i].expected_foo,
filter_odd[i].expected_bar);
iter = clutter_model_iter_next (iter);
i += 1;
}
g_object_unref (iter);
if (g_test_verbose ())
g_print ("Backward iteration (filter even)...\n");
clutter_model_set_filter (test_data.model, filter_even_rows, NULL, NULL);
iter = clutter_model_get_last_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
do
{
compare_iter (iter, G_N_ELEMENTS (filter_even) - i - 1,
filter_even[i].expected_foo,
filter_even[i].expected_bar);
iter = clutter_model_iter_prev (iter);
i += 1;
}
while (!clutter_model_iter_is_first (iter));
g_object_unref (iter);
if (g_test_verbose ())
g_print ("get_iter_at_row...\n");
clutter_model_set_filter (test_data.model, filter_odd_rows, NULL, NULL);
for (i = 0; i < 5; i++)
{
iter = clutter_model_get_iter_at_row (test_data.model, i);
compare_iter (iter, i ,
filter_odd[i].expected_foo,
filter_odd[i].expected_bar);
g_object_unref (iter);
}
iter = clutter_model_get_iter_at_row (test_data.model, 5);
g_assert (iter == NULL);
g_object_unref (test_data.model);
}
static void
list_model_iterate (void)
{
ModelData test_data = { NULL, 0 };
ClutterModelIter *iter;
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
g_signal_connect (test_data.model, "row-added",
G_CALLBACK (on_row_added),
&test_data);
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
if (g_test_verbose ())
g_print ("Forward iteration...\n");
iter = clutter_model_get_first_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
while (!clutter_model_iter_is_last (iter))
{
compare_iter (iter, i,
forward_base[i].expected_foo,
forward_base[i].expected_bar);
iter = clutter_model_iter_next (iter);
i += 1;
}
g_object_unref (iter);
if (g_test_verbose ())
g_print ("Backward iteration...\n");
iter = clutter_model_get_last_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
do
{
compare_iter (iter, G_N_ELEMENTS (backward_base) - i - 1,
backward_base[i].expected_foo,
backward_base[i].expected_bar);
iter = clutter_model_iter_prev (iter);
i += 1;
}
while (!clutter_model_iter_is_first (iter));
compare_iter (iter, G_N_ELEMENTS (backward_base) - i - 1,
backward_base[i].expected_foo,
backward_base[i].expected_bar);
g_object_unref (iter);
g_object_unref (test_data.model);
}
static void
list_model_populate (void)
{
ModelData test_data = { NULL, 0 };
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
g_signal_connect (test_data.model, "row-added",
G_CALLBACK (on_row_added),
&test_data);
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
g_object_unref (test_data.model);
}
static void
list_model_from_script (void)
{
ClutterScript *script = clutter_script_new ();
GObject *model;
GError *error = NULL;
gchar *test_file;
const gchar *name;
GType type;
ClutterModelIter *iter;
GValue value = { 0, };
test_file = g_test_build_filename (G_TEST_DIST, "scripts", "test-script-model.json", NULL);
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s", error->message);
g_assert_no_error (error);
model = clutter_script_get_object (script, "test-model");
g_assert (CLUTTER_IS_MODEL (model));
g_assert (clutter_model_get_n_columns (CLUTTER_MODEL (model)) == 3);
name = clutter_model_get_column_name (CLUTTER_MODEL (model), 0);
type = clutter_model_get_column_type (CLUTTER_MODEL (model), 0);
if (g_test_verbose ())
g_print ("column[0]: %s, type: %s\n", name, g_type_name (type));
g_assert (strcmp (name, "text-column") == 0);
g_assert (type == G_TYPE_STRING);
name = clutter_model_get_column_name (CLUTTER_MODEL (model), 2);
type = clutter_model_get_column_type (CLUTTER_MODEL (model), 2);
if (g_test_verbose ())
g_print ("column[2]: %s, type: %s\n", name, g_type_name (type));
g_assert (strcmp (name, "actor-column") == 0);
g_assert (g_type_is_a (type, CLUTTER_TYPE_ACTOR));
g_assert (clutter_model_get_n_rows (CLUTTER_MODEL (model)) == 3);
iter = clutter_model_get_iter_at_row (CLUTTER_MODEL (model), 0);
clutter_model_iter_get_value (iter, 0, &value);
g_assert (G_VALUE_HOLDS_STRING (&value));
g_assert (strcmp (g_value_get_string (&value), "text-row-1") == 0);
g_value_unset (&value);
clutter_model_iter_get_value (iter, 1, &value);
g_assert (G_VALUE_HOLDS_INT (&value));
g_assert (g_value_get_int (&value) == 1);
g_value_unset (&value);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (g_value_get_object (&value) == NULL);
g_value_unset (&value);
iter = clutter_model_iter_next (iter);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (CLUTTER_IS_ACTOR (g_value_get_object (&value)));
g_value_unset (&value);
iter = clutter_model_iter_next (iter);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (CLUTTER_IS_ACTOR (g_value_get_object (&value)));
g_assert (strcmp (clutter_actor_get_name (g_value_get_object (&value)),
"actor-row-3") == 0);
g_value_unset (&value);
g_object_unref (iter);
}
static void
on_row_changed (ClutterModel *model,
ClutterModelIter *iter,
ChangedData *data)
{
gint value = -1;
clutter_model_iter_get (iter, COLUMN_BAR, &value, -1);
if (g_test_verbose ())
g_print ("row-changed value-check: %d, expected: %d\n",
value, data->value_check);
g_assert_cmpint (value, ==, data->value_check);
data->n_emissions += 1;
}
static void
list_model_row_changed (void)
{
ChangedData test_data = { NULL, NULL, 0, 0 };
GValue value = { 0, };
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
g_signal_connect (test_data.model, "row-changed",
G_CALLBACK (on_row_changed),
&test_data);
test_data.row = g_random_int_range (0, 9);
test_data.iter = clutter_model_get_iter_at_row (test_data.model,
test_data.row);
g_assert (CLUTTER_IS_MODEL_ITER (test_data.iter));
test_data.value_check = 47;
g_value_init (&value, G_TYPE_INT);
g_value_set_int (&value, test_data.value_check);
clutter_model_iter_set_value (test_data.iter, COLUMN_BAR, &value);
g_value_unset (&value);
if (g_test_verbose ())
g_print ("iter.set_value() emissions: %d, expected: 1\n",
test_data.n_emissions);
g_assert_cmpint (test_data.n_emissions, ==, 1);
test_data.n_emissions = 0;
test_data.value_check = 42;
clutter_model_iter_set (test_data.iter,
COLUMN_FOO, "changed",
COLUMN_BAR, test_data.value_check,
-1);
if (g_test_verbose ())
g_print ("iter.set() emissions: %d, expected: 1\n",
test_data.n_emissions);
g_assert_cmpint (test_data.n_emissions, ==, 1);
g_object_unref (test_data.iter);
g_object_unref (test_data.model);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/list-model/populate", list_model_populate)
CLUTTER_TEST_UNIT ("/list-model/iterate", list_model_iterate)
CLUTTER_TEST_UNIT ("/list-model/filter", list_model_filter)
CLUTTER_TEST_UNIT ("/list-model/row-changed", list_model_row_changed)
CLUTTER_TEST_UNIT ("/list-model/from-script", list_model_from_script)
)

View File

@ -468,6 +468,19 @@ validate_markup_attributes (ClutterText *text,
a = attributes->data;
if (a->klass->type == PANGO_ATTR_SCALE)
{
PangoAttrFloat *scale = (PangoAttrFloat*) a;
float resource_scale;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
resource_scale = 1.0;
g_assert_cmpfloat (scale->value, ==, resource_scale);
g_slist_free_full (attributes, (GDestroyNotify) pango_attribute_destroy);
continue;
}
g_assert (a->klass->type == attr_type);
g_assert_cmpint (a->start_index, ==, start_index);
g_assert_cmpint (a->end_index, ==, end_index);

View File

@ -29,7 +29,6 @@ clutter_tests_interactive_test_sources = [
'test-cogl-shader-glsl.c',
'test-state.c',
'test-fbo.c',
'test-multistage.c',
'test-cogl-tex-tile.c',
'test-cogl-tex-convert.c',
'test-cogl-tex-foreign.c',
@ -64,12 +63,6 @@ clutter_tests_interactive_test_sources = [
'test-image.c',
]
if have_x11
clutter_tests_interactive_test_sources += [
'test-pixmap.c',
]
endif
gen_test_unit_names = find_program('meson/gen-test-unit-names.sh')
clutter_interactive_test_unit_names_h = custom_target('gen-test-unit-names',
output: 'test-unit-names.h',

View File

@ -1,211 +0,0 @@
#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
clutter_timeline_start (timeline);
}
static ClutterActor *raise_actor[2];
static gboolean raise_no = 0;
static gboolean
raise_top (gpointer ignored G_GNUC_UNUSED)
{
ClutterActor *parent = clutter_actor_get_parent (raise_actor[raise_no]);
clutter_actor_set_child_above_sibling (parent, raise_actor[raise_no], NULL);
raise_no = !raise_no;
return G_SOURCE_CONTINUE;
}
static ClutterActor *
clone_box (ClutterActor *original)
{
gfloat width, height;
ClutterActor *group;
ClutterActor *clone;
clutter_actor_get_size (original, &width, &height);
group = clutter_actor_new ();
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_depth (clone, width / 2);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, 0, 0);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, width, 0);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, 0);
return group;
}
static ClutterActor *
janus_group (const gchar *front_text,
const gchar *back_text)
{
ClutterActor *group, *rectangle, *front, *back;
gfloat width, height;
gfloat width2, height2;
group = clutter_actor_new ();
rectangle = clutter_actor_new ();
clutter_actor_set_background_color (rectangle, CLUTTER_COLOR_White);
front = clutter_text_new_with_text ("Sans 50px", front_text);
back = clutter_text_new_with_text ("Sans 50px", back_text);
clutter_text_set_color (CLUTTER_TEXT (front), CLUTTER_COLOR_Red);
clutter_text_set_color (CLUTTER_TEXT (back), CLUTTER_COLOR_Green);
clutter_actor_get_size (front, &width, &height);
clutter_actor_get_size (back, &width2, &height2);
if (width2 > width)
width = width2;
if (height2 > height)
height = height2;
clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_actor_add_child (group, back);
clutter_actor_add_child (group, rectangle);
clutter_actor_add_child (group, front);
return group;
}
G_MODULE_EXPORT gint
test_depth_main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterBehaviour *d_behave;
ClutterBehaviour *r_behave;
ClutterActor *stage;
ClutterActor *group, *hand, *label, *rect, *janus, *box;
GError *error;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return EXIT_FAILURE;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Depth Test");
clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium2);
g_signal_connect (stage,
"destroy", G_CALLBACK (clutter_main_quit),
NULL);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
group = clutter_actor_new ();
clutter_actor_add_child (stage, group);
label = clutter_text_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 200);
clutter_actor_add_child (stage, label);
error = NULL;
hand = clutter_texture_new_from_file (TESTS_DATADIR
G_DIR_SEPARATOR_S
"redhand.png",
&error);
if (error)
g_error ("Unable to load redhand.png: %s", error->message);
clutter_actor_set_position (hand, 240, 100);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black);
clutter_actor_set_position (rect, 340, 100);
clutter_actor_set_size (rect, 200, 200);
clutter_actor_set_opacity (rect, 128);
clutter_actor_add_child (group, hand);
clutter_actor_add_child (group, rect);
timeline = clutter_timeline_new (3000);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
d_behave =
clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
-100, 100);
clutter_behaviour_apply (d_behave, label);
/* add two faced actor */
janus = janus_group ("GREEN", "RED");
clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
clutter_actor_set_position (janus, 300, 350);
r_behave =
clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, janus);
/* add hand box */
box = clone_box (hand);
clutter_actor_add_child (stage, box);
clutter_actor_set_position (box, 200, 250);
clutter_actor_set_scale (box, 0.5, 0.5);
clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
clutter_actor_set_opacity (box, 0x44);
r_behave =
clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, box);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
raise_actor[0] = rect;
raise_actor[1] = hand;
clutter_threads_add_timeout (2000, raise_top, NULL);
clutter_main ();
g_object_unref (d_behave);
g_object_unref (timeline);
return EXIT_SUCCESS;
}

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@ -1,152 +0,0 @@
#include <gmodule.h>
#include <clutter/clutter.h>
static GList *stages = NULL;
static gint n_stages = 1;
int
test_multistage_main (int argc, char *argv[]);
static gboolean
tex_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
clutter_actor_hide (actor);
return TRUE;
}
static void
on_destroy (ClutterActor *actor)
{
stages = g_list_remove (stages, actor);
}
static gboolean
on_button_press (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *new_stage;
ClutterActor *label, *tex;
gint width, height;
gchar *stage_label, *stage_name;
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *r_behave;
new_stage = clutter_stage_new ();
if (new_stage == NULL)
return FALSE;
stage_name = g_strdup_printf ("Stage [%d]", ++n_stages);
clutter_stage_set_title (CLUTTER_STAGE (new_stage), stage_name);
clutter_actor_set_background_color (new_stage,
CLUTTER_COLOR_DarkScarletRed);
clutter_actor_set_size (new_stage, 320, 240);
clutter_actor_set_name (new_stage, stage_name);
g_signal_connect (new_stage, "destroy", G_CALLBACK (on_destroy), NULL);
tex = clutter_texture_new_from_file (TESTS_DATADIR
G_DIR_SEPARATOR_S
"redhand.png",
NULL);
if (!tex)
g_error ("pixbuf load failed");
clutter_actor_set_reactive (tex, TRUE);
g_signal_connect (tex, "button-press-event",
G_CALLBACK (tex_button_cb), NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), tex);
stage_label = g_strconcat ("<b>", stage_name, "</b>", NULL);
label = clutter_text_new_with_text ("Mono 12", stage_label);
clutter_text_set_color (CLUTTER_TEXT (label), CLUTTER_COLOR_White);
clutter_text_set_use_markup (CLUTTER_TEXT (label), TRUE);
width = (clutter_actor_get_width (new_stage)
- clutter_actor_get_width (label)) / 2;
height = (clutter_actor_get_height (new_stage)
- clutter_actor_get_height (label)) / 2;
clutter_actor_set_position (label, width, height);
clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), label);
clutter_actor_show (label);
g_free (stage_label);
/*
g_signal_connect (new_stage, "button-press-event",
G_CALLBACK (clutter_actor_destroy),
NULL);
*/
timeline = clutter_timeline_new (2000);
clutter_timeline_set_repeat_count (timeline, -1);
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
r_behave = clutter_behaviour_rotate_new (alpha,
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0.0, 360.0);
clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
clutter_actor_get_width (label)/2,
0,
0);
clutter_behaviour_apply (r_behave, label);
clutter_timeline_start (timeline);
clutter_actor_show_all (new_stage);
stages = g_list_prepend (stages, new_stage);
g_free (stage_name);
return TRUE;
}
G_MODULE_EXPORT int
test_multistage_main (int argc, char *argv[])
{
ClutterActor *stage_default;
ClutterActor *label;
gint width, height;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage_default = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage_default), "Default Stage");
clutter_actor_set_name (stage_default, "Default Stage");
g_signal_connect (stage_default, "destroy",
G_CALLBACK (clutter_main_quit),
NULL);
g_signal_connect (stage_default, "button-press-event",
G_CALLBACK (on_button_press),
NULL);
label = clutter_text_new_with_text ("Mono 16", "Default stage");
width = (clutter_actor_get_width (stage_default)
- clutter_actor_get_width (label))
/ 2;
height = (clutter_actor_get_height (stage_default)
- clutter_actor_get_height (label))
/ 2;
clutter_actor_set_position (label, width, height);
clutter_container_add_actor (CLUTTER_CONTAINER (stage_default), label);
clutter_actor_show (label);
clutter_actor_show (stage_default);
clutter_main ();
g_list_foreach (stages, (GFunc) clutter_actor_destroy, NULL);
g_list_free (stages);
return 0;
}

View File

@ -1,337 +0,0 @@
#include <stdlib.h>
#include <string.h>
#include <gmodule.h>
#include <cairo.h>
#ifdef CAIRO_HAS_XLIB_SURFACE
#include <cairo-xlib.h>
#endif
#include <clutter/clutter.h>
#ifdef CLUTTER_WINDOWING_X11
#include <X11/Xlib.h>
#include <X11/extensions/Xcomposite.h>
#include <clutter/x11/clutter-x11.h>
#include <clutter/x11/clutter-x11-texture-pixmap.h>
#endif
#define IMAGE TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png"
static gboolean disable_x11 = FALSE;
static gboolean disable_animation = FALSE;
int
test_pixmap_main (int argc, char **argv);
const char *
test_pixmap_describe (void);
static GOptionEntry g_options[] =
{
{ "disable-x11",
0, 0,
G_OPTION_ARG_NONE,
&disable_x11,
"Disable redirection through X11 pixmap",
NULL },
{ "disable-animation",
0, 0,
G_OPTION_ARG_NONE,
&disable_animation,
"Disable the animations",
NULL },
{ NULL }
};
static void
toggle_texture_quality (ClutterActor *actor)
{
if (CLUTTER_IS_CONTAINER (actor))
clutter_container_foreach (CLUTTER_CONTAINER (actor),
(ClutterCallback) toggle_texture_quality,
NULL);
if (CLUTTER_IS_TEXTURE (actor))
{
ClutterTextureQuality quality;
quality = clutter_texture_get_filter_quality (CLUTTER_TEXTURE (actor));
if (quality == CLUTTER_TEXTURE_QUALITY_HIGH)
quality = CLUTTER_TEXTURE_QUALITY_MEDIUM;
else
quality = CLUTTER_TEXTURE_QUALITY_HIGH;
g_print ("switching to quality %s for %p\n",
quality == CLUTTER_TEXTURE_QUALITY_HIGH
? "high" : "medium",
actor);
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (actor), quality);
}
}
static gboolean
stage_key_release_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
switch (clutter_event_get_key_symbol (event))
{
case CLUTTER_KEY_q:
case CLUTTER_KEY_Q:
clutter_main_quit ();
break;
case CLUTTER_KEY_m:
toggle_texture_quality (actor);
break;
}
return FALSE;
}
static gboolean
draw_arc (gpointer data)
{
Pixmap pixmap = GPOINTER_TO_UINT (data);
Display *dpy = clutter_x11_get_default_display ();
static GC gc = None;
static int x = 100, y = 100;
if (gc == None)
{
XGCValues gc_values = { 0 };
gc_values.line_width = 12;
/* This is an attempt to get a black pixel will full
opacity. Seemingly the BlackPixel macro and the default GC
value are a fully transparent color */
gc_values.foreground = 0xff000000;
gc = XCreateGC (dpy,
pixmap,
GCLineWidth | GCForeground,
&gc_values);
}
XDrawArc (dpy, pixmap, gc, x, y, 100, 100, 0, 360 * 64);
x -= 5;
y -= 5;
return G_SOURCE_CONTINUE;
}
static gboolean
stage_button_press_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
draw_arc (data);
return CLUTTER_EVENT_STOP;
}
static Pixmap
create_pixmap (guint *width, guint *height, guint *depth)
{
Display *dpy = clutter_x11_get_default_display ();
cairo_surface_t *image;
Pixmap pixmap;
XVisualInfo xvisinfo;
XVisualInfo *xvisinfos;
int n;
cairo_surface_t *xlib_surface;
cairo_t *cr;
guint w, h;
image = cairo_image_surface_create_from_png (IMAGE);
if (cairo_surface_status (image) != CAIRO_STATUS_SUCCESS)
g_error ("Failed to load %s", IMAGE);
w = cairo_image_surface_get_width (image);
h = cairo_image_surface_get_height (image);
pixmap = XCreatePixmap (dpy,
DefaultRootWindow (dpy),
w, h,
32);
xvisinfo.depth = 32;
xvisinfos = XGetVisualInfo (dpy, VisualDepthMask, &xvisinfo, &n);
if (!xvisinfos)
g_error ("Failed to find a 32bit X Visual");
xlib_surface =
cairo_xlib_surface_create (dpy,
pixmap,
xvisinfos->visual,
w, h);
XFree (xvisinfos);
cr = cairo_create (xlib_surface);
cairo_set_source_surface (cr, image, 0, 0);
cairo_paint (cr);
cairo_surface_destroy (image);
if (width)
*width = w;
if (height)
*height = h;
if (depth)
*depth = 32;
return pixmap;
}
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
clutter_timeline_start (timeline);
}
G_MODULE_EXPORT int
test_pixmap_main (int argc, char **argv)
{
GOptionContext *context;
Display *xdpy;
int screen;
ClutterActor *group = NULL, *label, *stage, *tex;
Pixmap pixmap;
const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF };
Window win_remote;
guint w, h, d;
GC gc;
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *depth_behavior;
int i;
int row_height;
#ifdef CLUTTER_WINDOWING_X11
clutter_set_windowing_backend (CLUTTER_WINDOWING_X11);
#endif
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
#ifdef CLUTTER_WINDOWING_X11
if (!clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
g_error ("test-pixmap requires the X11 Clutter backend.");
#endif
xdpy = clutter_x11_get_default_display ();
XSynchronize (xdpy, True);
context = g_option_context_new (" - test-pixmap options");
g_option_context_add_main_entries (context, g_options, NULL);
g_option_context_parse (context, &argc, &argv, NULL);
pixmap = create_pixmap (&w, &h, &d);
screen = DefaultScreen(xdpy);
win_remote = XCreateSimpleWindow (xdpy, DefaultRootWindow(xdpy),
0, 0, 200, 200,
0,
WhitePixel(xdpy, screen),
WhitePixel(xdpy, screen));
XMapWindow (xdpy, win_remote);
stage = clutter_stage_new ();
clutter_actor_set_position (stage, 0, 150);
clutter_actor_set_background_color (stage, &gry);
clutter_stage_set_title (CLUTTER_STAGE (stage), "X11 Texture from Pixmap");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
timeline = clutter_timeline_new (5000);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
if (!disable_x11)
{
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
label = clutter_text_new_with_text ("fixed",
"ClutterX11Texture (Window)");
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
tex = clutter_x11_texture_pixmap_new_with_window (win_remote);
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
clutter_actor_set_position (tex, 0, 20);
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
TRUE);
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
CLUTTER_TEXTURE_QUALITY_HIGH);
clutter_actor_set_position (group, 0, 0);
if (!disable_animation)
clutter_behaviour_apply (depth_behavior, group);
}
if (group)
row_height = clutter_actor_get_height (group);
else
row_height = 0;
/* NB: We only draw on the window after being redirected, so we dont
* have to worry about handling expose events... */
gc = XCreateGC (xdpy, win_remote, 0, NULL);
XSetForeground (xdpy, gc, BlackPixel (xdpy, screen));
XSetLineAttributes(xdpy, gc, 5, LineSolid, CapButt, JoinMiter);
for (i = 0; i < 10; i++)
XDrawLine (xdpy, win_remote, gc, 0+i*20, 0, 10+i*20+i, 200);
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Pixmap)");
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap);
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
clutter_actor_set_position (tex, 0, 20);
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
CLUTTER_TEXTURE_QUALITY_HIGH);
/* oddly, the actor's size is 0 until it is realized, even though
pixmap-height is set */
clutter_actor_set_position (group, 0, row_height);
if (!disable_animation)
clutter_behaviour_apply (depth_behavior, group);
g_signal_connect (stage, "key-release-event",
G_CALLBACK (stage_key_release_cb), (gpointer)pixmap);
g_signal_connect (stage, "button-press-event",
G_CALLBACK (stage_button_press_cb), (gpointer)pixmap);
clutter_actor_show (stage);
if (!disable_animation)
clutter_timeline_start (timeline);
clutter_threads_add_timeout (1000, draw_arc, GUINT_TO_POINTER (pixmap));
clutter_main ();
return EXIT_SUCCESS;
}
G_MODULE_EXPORT const char *
test_pixmap_describe (void)
{
return "GLX Texture from pixmap extension support.";
}

View File

@ -1,7 +1,8 @@
#include <stdlib.h>
#include <clutter/clutter.h>
enum {
enum
{
VERTICAL = 0,
HORIZONTAL = 1,
BOTH = 2

View File

@ -27,9 +27,9 @@ libmutter_cogl_gles2 = shared_library('mutter-cogl-gles2-' + libmutter_api_versi
install: true,
)
cogl_gles2_includedir = join_paths(cogl_includedir, 'cogl-gles2/GLES2')
cogl_gles2_includesubdir = join_paths(cogl_includesubdir, 'cogl-gles2/GLES2')
install_headers(cogl_gles2_public_headers,
subdir: cogl_gles2_includedir)
subdir: cogl_gles2_includesubdir)
pkg.generate(libmutter_cogl_gles2,
name: 'CoglGles2',

View File

@ -70,8 +70,8 @@ if have_introspection
)
endif
cogl_pango_includedir = join_paths(cogl_includedir, 'cogl-pango')
install_headers(cogl_pango_public_headers, subdir: cogl_pango_includedir)
cogl_pango_includesubdir = join_paths(cogl_includesubdir, 'cogl-pango')
install_headers(cogl_pango_public_headers, subdir: cogl_pango_includesubdir)
pkg.generate(libmutter_cogl_pango,
name: 'CoglPango',

View File

@ -75,7 +75,8 @@ typedef struct _CoglPath CoglPath;
*
* Since: 1.4
*/
typedef enum {
typedef enum
{
COGL_PATH_FILL_RULE_NON_ZERO,
COGL_PATH_FILL_RULE_EVEN_ODD
} CoglPathFillRule;

View File

@ -1,3 +1,4 @@
cogl_path_includesubdir = join_paths(cogl_includesubdir, 'cogl-path')
cogl_path_includedir = join_paths(cogl_includedir, 'cogl-path')
cogl_path_public_headers = [
@ -76,7 +77,7 @@ libmutter_cogl_path_dep = declare_dependency(
)
install_headers(cogl_path_public_headers,
subdir: cogl_path_includedir)
subdir: cogl_path_includesubdir)
pkg.generate(libmutter_cogl_path,
name: 'CoglPath',

View File

@ -289,7 +289,8 @@ cogl_is_bitmap (void *object);
*
* Since: 1.4
*/
typedef enum {
typedef enum
{
COGL_BITMAP_ERROR_FAILED,
COGL_BITMAP_ERROR_UNKNOWN_TYPE,
COGL_BITMAP_ERROR_CORRUPT_IMAGE

View File

@ -35,7 +35,8 @@
#include "cogl-context.h"
typedef enum {
typedef enum
{
COGL_BOXED_NONE,
COGL_BOXED_INT,
COGL_BOXED_FLOAT,

View File

@ -72,13 +72,15 @@ typedef enum _CoglBufferFlags
COGL_BUFFER_FLAG_MAPPED_FALLBACK = 1UL << 2
} CoglBufferFlags;
typedef enum {
typedef enum
{
COGL_BUFFER_USAGE_HINT_TEXTURE,
COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
COGL_BUFFER_USAGE_HINT_INDEX_BUFFER
} CoglBufferUsageHint;
typedef enum {
typedef enum
{
COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,

View File

@ -89,7 +89,8 @@ typedef struct _CoglBuffer CoglBuffer;
*
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_ERROR >*/
typedef enum /*< prefix=COGL_BUFFER_ERROR >*/
{
COGL_BUFFER_ERROR_MAP
} CoglBufferError;
@ -137,7 +138,8 @@ cogl_buffer_get_size (CoglBuffer *buffer);
* Since: 1.2
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_UPDATE_HINT >*/
typedef enum /*< prefix=COGL_BUFFER_UPDATE_HINT >*/
{
COGL_BUFFER_UPDATE_HINT_STATIC,
COGL_BUFFER_UPDATE_HINT_DYNAMIC,
COGL_BUFFER_UPDATE_HINT_STREAM
@ -184,7 +186,8 @@ cogl_buffer_get_update_hint (CoglBuffer *buffer);
* Since: 1.2
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_ACCESS >*/
typedef enum /*< prefix=COGL_BUFFER_ACCESS >*/
{
COGL_BUFFER_ACCESS_READ = 1 << 0,
COGL_BUFFER_ACCESS_WRITE = 1 << 1,
COGL_BUFFER_ACCESS_READ_WRITE = COGL_BUFFER_ACCESS_READ | COGL_BUFFER_ACCESS_WRITE
@ -208,7 +211,8 @@ typedef enum { /*< prefix=COGL_BUFFER_ACCESS >*/
* Since: 1.4
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_MAP_HINT >*/
typedef enum /*< prefix=COGL_BUFFER_MAP_HINT >*/
{
COGL_BUFFER_MAP_HINT_DISCARD = 1 << 0,
COGL_BUFFER_MAP_HINT_DISCARD_RANGE = 1 << 1
} CoglBufferMapHint;

View File

@ -39,7 +39,8 @@
G_BEGIN_DECLS
typedef enum {
typedef enum
{
COGL_DEBUG_SLICING,
COGL_DEBUG_OFFSCREEN,
COGL_DEBUG_DRAW,

View File

@ -55,13 +55,6 @@ struct _CoglDriverVtable
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype);
CoglPixelFormat
(* pixel_format_to_gl_with_target) (CoglContext *context,
CoglPixelFormat format,
CoglPixelFormat target_format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype);
gboolean
(* update_features) (CoglContext *context,
@ -264,7 +257,8 @@ struct _CoglDriverVtable
#define COGL_DRIVER_ERROR (_cogl_driver_error_quark ())
typedef enum { /*< prefix=COGL_DRIVER_ERROR >*/
typedef enum /*< prefix=COGL_DRIVER_ERROR >*/
{
COGL_DRIVER_ERROR_UNKNOWN_VERSION,
COGL_DRIVER_ERROR_INVALID_VERSION,
COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,

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@ -199,7 +199,8 @@ struct _CoglFramebuffer
gboolean depth_buffer_clear_needed;
};
typedef enum {
typedef enum
{
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1L<<0,
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1L<<1,
COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1L<<2

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@ -1827,7 +1827,8 @@ cogl_framebuffer_error_quark (void);
*/
#define COGL_FRAMEBUFFER_ERROR (cogl_framebuffer_error_quark ())
typedef enum { /*< prefix=COGL_FRAMEBUFFER_ERROR >*/
typedef enum /*< prefix=COGL_FRAMEBUFFER_ERROR >*/
{
COGL_FRAMEBUFFER_ERROR_ALLOCATE
} CoglFramebufferError;

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@ -90,7 +90,8 @@ main_wrapper_function[] =
"}\n"
MAIN_WRAPPER_END;
enum {
enum
{
RESTORE_FB_NONE,
RESTORE_FB_FROM_OFFSCREEN,
RESTORE_FB_FROM_ONSCREEN,

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@ -180,7 +180,8 @@ _cogl_gles2_context_error_quark (void);
*
* Error codes that relate to the cogl_gles2_context api.
*/
typedef enum { /*< prefix=COGL_GLES2_CONTEXT_ERROR >*/
typedef enum /*< prefix=COGL_GLES2_CONTEXT_ERROR >*/
{
COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED,
COGL_GLES2_CONTEXT_ERROR_DRIVER
} CoglGLES2ContextError;

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@ -48,7 +48,8 @@ typedef struct _CoglGLXRenderer
/* enumeration with relatioship between OML_sync_control
* UST (unadjusted-system-time) and the system clock */
enum {
enum
{
COGL_GLX_UST_IS_UNKNOWN,
COGL_GLX_UST_IS_GETTIMEOFDAY,
COGL_GLX_UST_IS_MONOTONIC_TIME,

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@ -173,7 +173,8 @@ typedef struct _CoglMatrixEntryCache
void
_cogl_matrix_entry_identity_init (CoglMatrixEntry *entry);
typedef enum {
typedef enum
{
COGL_MATRIX_MODELVIEW,
COGL_MATRIX_PROJECTION,
COGL_MATRIX_TEXTURE

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@ -106,7 +106,8 @@ GType cogl_output_get_gtype (void);
* Since: 1.14
* Stability: unstable
*/
typedef enum {
typedef enum
{
COGL_SUBPIXEL_ORDER_UNKNOWN,
COGL_SUBPIXEL_ORDER_NONE,
COGL_SUBPIXEL_ORDER_HORIZONTAL_RGB,

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@ -333,7 +333,8 @@ _cogl_pipeline_get_layer_filters (CoglPipeline *pipeline,
CoglPipelineFilter *min_filter,
CoglPipelineFilter *mag_filter);
typedef enum {
typedef enum
{
COGL_PIPELINE_LAYER_TYPE_TEXTURE
} CoglPipelineLayerType;

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@ -69,7 +69,8 @@ G_BEGIN_DECLS
* possibly referring to multiple neighbouring texels and taking a weighted
* average or simply using the nearest texel.
*/
typedef enum {
typedef enum
{
COGL_PIPELINE_FILTER_NEAREST = 0x2600,
COGL_PIPELINE_FILTER_LINEAR = 0x2601,
COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
@ -113,7 +114,8 @@ typedef enum {
* XXX: keep the values in sync with the CoglPipelineWrapModeInternal
* enum so no conversion is actually needed.
*/
typedef enum {
typedef enum
{
COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901,
COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT = 0x8370,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F,

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@ -325,7 +325,8 @@ cogl_pipeline_get_emission (CoglPipeline *pipeline,
* incoming alpha value and a reference alpha value. The #CoglPipelineAlphaFunc
* determines how the comparison is done.
*/
typedef enum {
typedef enum
{
COGL_PIPELINE_ALPHA_FUNC_NEVER = 0x0200,
COGL_PIPELINE_ALPHA_FUNC_LESS = 0x0201,
COGL_PIPELINE_ALPHA_FUNC_EQUAL = 0x0202,

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@ -655,7 +655,8 @@ GType cogl_snippet_get_gtype (void);
* Since: 1.10
* Stability: Unstable
*/
typedef enum {
typedef enum
{
/* Per pipeline vertex hooks */
COGL_SNIPPET_HOOK_VERTEX = 0,
COGL_SNIPPET_HOOK_VERTEX_TRANSFORM,

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