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Author SHA1 Message Date
329c4bc5b3 Bump version to 3.33.1
Update NEWS.
2019-05-14 18:14:48 +00:00
706c5a7565 clutter: LEQUAL depth_testing on ClutterDeformEffect
Moving an actor with a ClutterDeformEffect applied flickers because
the depth_testing, setting the depth testing test function to
COGL_DEPTH_TEST_FUNCTION_LEQUAL fixes the problem.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/507
2019-05-14 17:44:38 +02:00
24b3467584 clutter: Send touch crossing events only to grab actor
When the pointer is grabbed, we send the crossing events that are
initiated by this pointer only to the actor that has the grab. For
grabbed touch sequences, we always capture and bubble the crossing
events right now.

Fix this and make grabbed pointers and touch sequences behave the same
by sending touch crossing events only to the grab actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/422
2019-05-14 09:05:47 +00:00
9e0e35d2a7 clutter/click-action: Handle touch cancel events
It's important to cancel click actions when we get a touch cancel event,
otherwise the long press event might get emitted after the compositor
took over the touches because it detected a gesture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/396
2019-05-13 09:44:50 +00:00
dae2c1d420 backends/native: Add rt-scheduler experimental key to set RT scheduling
This is similar to a change in kwin:
https://blog.martin-graesslin.com/blog/2017/09/kwinwayland-goes-real-time/

If the experimental features key has "rt-scheduler", make it claim the lowest
of RT scheduler priorities, this will be both educated to other RT processes
and improves responsiveness wrt all other processes.

This can only work if mutter/gnome-shell process receives CAP_SYS_NICE
somehow, e.g.: "setcap CAP_SYS_NICE=+ep `which gnome-shell`"

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/921
https://gitlab.gnome.org/GNOME/mutter/merge_requests/460
2019-05-10 21:47:53 +00:00
01d0316fd7 wayland/dnd-surface: Propagate commit to parent class
We need to call the underlying actor-surface so the actor
state is synced, otherwise surface state like the scale factor
does not get applied.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/550

https://gitlab.gnome.org/GNOME/mutter/merge_requests/537
2019-05-09 09:06:52 +00:00
7e2a0ede16 wayland: Move check for present window out of the actor-surface class
All child classes of `MetaWaylandShellSurface` as well as
`MetaWaylandSurfaceRoleXWayland` should only sync their actor if
their toplevel surface has a window. Currently this check is done
in the actor-surface class, but not all surface classes have a
toplevel window, e.g. dnd-surfaces.
Move the check to the right places.

For subsurfaces this assumes that the subsurface is not the child of
a window-less surface (like, as stated above, e.g. a dnd-surface).
If we want to support subsurfaces of window-less surfaces in the future
we have to extend the check here.
But as this is not a regression, ignore this case for now.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/537
2019-05-09 09:06:52 +00:00
7738b5c00b core/window: Fix copy/paste error in size-changed docs
It appears it was copied from MetaWindow::position-changed and pasted
for MetaWindow::size-changed, without updating all the words.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/567
2019-05-08 09:28:16 +00:00
454651f79f Update Indonesian translation 2019-05-07 07:14:36 +00:00
bf8bc65cc9 core: Check environment variables before giving to GAppLaunchContext
Depending on the type of session, one or the other might be NULL, which
is not meant to be handled by these functions. Check for both DISPLAY
envvars before setting them on the GAppLaunchContext.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/586
2019-05-06 17:27:56 +02:00
6a89e7969f Update Friulian translation 2019-05-03 17:43:01 +00:00
3ffc4f8876 ci: Use mutter image to build GNOME Shell
https://gitlab.gnome.org/GNOME/mutter/merge_requests/548
2019-05-03 14:15:31 -03:00
b4d973fbe4 ci: Update gsettings-desktop-schema URLs
Copr keeps changing them.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/548
2019-05-03 14:15:31 -03:00
da1e917b38 ci: Add GNOME Shell dependencies to Dockerfile
Embrace, extend and (soon) extinguish GNOME Shell's CI
image.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/548
2019-05-03 14:15:30 -03:00
160d2d56d9 ci: Install to Mutter and GNOME Shell to /usr
So GNOME Shell can find the pkg-config files properly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/548
2019-05-03 14:15:30 -03:00
3468144847 ci: Build GNOME Shell at the test stage
Hopefully this will allow us prevent merging branches
that accidentally break GNOME Shell.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/548
2019-05-03 14:15:30 -03:00
ae6d9e35bd backends: Fallback to builtin panel for devices where all heuristics fail
This is 1) relatively likely as not all touchscreens are nice enough to
report a device size that will help us here and 2) Better than nothing if
everything fails anyway, as it will break on multi-monitor and non-default
monitor rotations.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/581
2019-05-03 15:01:47 +00:00
ac15a8abca Updated Spanish translation 2019-05-03 14:31:16 +02:00
5480a3f238 Update POTFILES.in 2019-05-03 12:54:24 +02:00
0d50a37091 display: Fix a possible bug in meta_display_sync_wayland_focus
The check for the focus xwindow is called, but not used. Fix that by
renaming the variable to reflect better what it does and actually using
the return value of the check.

This was the original intention of the author in commit
05899596d1 and got broken in commit
8e7e1eeef5.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/535
2019-05-02 23:54:22 +00:00
1ca0fdc928 idle-monitor: Postpone dispatching of idle timeout if not ready
If we update the ready time while the source is already in the
to-dispatch list, changing the ready time doesn't have any effect, and
the source will still be dispatched. This could cause incorrect idle
watch firing causing the power management plugin in
gnome-settings-daemon to sometimes turn off monitors due to it believing
the user had been idle for some time, while in fact, they just logged
back in.

Fix this by not actually dispatching the idle timeout if the ready time
is in the future when actually dispatching.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/543
2019-05-02 23:46:43 +00:00
23a8ea2821 idle-monitor: Use G_SOURCE_CONTINUE instead of TRUE
Returning TRUE is confusing, as it doesn't carry any relevant meaning.
Use G_SOURCE_CONTINUE to make it clearer that the source is here to
stay.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/543
2019-05-02 23:46:43 +00:00
ee4bb2240b workspace: Activate a window also if it's already in workspace
meta_workspace_activate_with_focus is supposed to focus the passed window after
switching the workspace.

However if the passed workspace is already the active one, we just return
without activating the window.
So fix this calling meta_window_activate on the foucs_this window if that is
valid.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/562
2019-05-02 17:33:17 -05:00
81ae886dda cogl/tests: Use less verbose run-tests.sh on single tests run by meson
Use less verbose output when run-tests.sh is running only a test and we're
requested for less verbose output.

Also write the test name first of running it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
63c40a9711 meson: Define srcdir and builddir using meson functions
No need to redefine paths starting from top src/build dirs, as meson can give us
this information for free using its functions.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
8374be46d2 cogl/tests: Export and run unit tests if they are enabled
Cogl unit tests are just functions inside normal code files that needs to be
dload'ed by the test binary.

So in case unit-tests are enabled, we need to export those symbols.
Since map file can't be overridden, use a configure_file to generate the map
file when tests are enabled, in order to export the needed symbols.

Then goes through the source files to look unit tests checking for their macro
definition and load them with the runner script.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
5d1a87d355 meson: Add option flags to control test suites building
Now the `tests` meson option controls weather we should build all the test suites
while `core_tests` controls mutter tests.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
34312c272b cogl/tests: Run conform tests as single meson tests
Use find-conform-unit-tests.sh to create a meson list of tests to run.
This allows to run each test as single test with meson and to remove the timeout
for all the tests.

Instead of changing 'run-tests.sh' to take test-names as arguments we can just
generate simple dummy test-files for each test, without having to change the
tooling.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
2b8f5e65b6 cogl/tests: Run tests supports both test names and files as parameter
Make run-tests.sh to support as arguments both an unit-tests file or test names

This allows to run a test with this script without having to create fake files.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
a934fa07b8 tests: Use suites for test cases
They allows to filter tests better and so we can just launch tests with:
  meson test --suite [core|cogl|clutter] [single-test-name]

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
c6d1cf4af4 tests: Add single stacking tests with suite
Don't launch the stacking tests in one single shot, to allow better debugging
and being able to launch just one single test using meson test.

Those tests can now be all launched with:
  meson test --suite stacking [single-test-name]

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
8dbe4210b4 tests: Add missing stacking tests
List all .metatest files that were added only to autotools while they are
missing since the meson port.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/442
2019-05-02 19:56:23 +00:00
02c99524bf Make MetaSelection, MetaSelectionSource and MetaMemorySelectionSource public
This exposes the base so that we can reimplement StClipboard on top. Some
gtk-docs have been added for documentation and introspection purposes.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:31:45 +02:00
17d00d49d4 wayland: Reduce MetaXWaylandSelection to just DnD
All the actual selection management functionality is superseded by
MetaSelection. Reduce it to just handling the XDND messaging and leave
selections to MetaSelection.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:31:45 +02:00
634f512bb0 wayland: Integrate with MetaSelection
Make MetaWaylandDataDevice use MetaSelection and MetaSelectionSource to
handle primary/clipboard/dnd.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:31:45 +02:00
5c009c20ab core: Add clipboard manager
This is a simple clipboard manager implementation on top of MetaSelection.
It will inspect the clipboard content for UTF-8 text and image data whenever
any other selection source claims ownership, and claim it for itself
whenever the clipboard goes unowned.

The stored text has a maximum size of 4MB and images 200MB, to prevent the
compositor from allocating indefinite amounts of memory.

This is not quite a X11 clipboard manager, but also works there.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:22:45 +02:00
535ce00abb core: Add memory-based selection source
This is a simple implementation of a MetaSelectionSource, able to hold a
single mimetype, provided as GBytes.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:22:45 +02:00
37144f0609 x11: Add X11 selection management
This code takes care of both setting up X11 selection sources whenever
X11 clients claim selection ownership, and claiming selection ownership
on a mutter X11 window whenever other selection sources claim ownership.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:22:45 +02:00
ab76576340 core: Set up MetaSelection on MetaDisplay
https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:22:08 +02:00
09aa82db49 wayland: Add wayland MetaSelectionSource implementation
This object represents a Wayland selection owner. In order to invert the
FD direction (we hand an output fd, but want an inpu fd), create an
intermediate pipe so we can then create a GInputStream on top of it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:22:08 +02:00
c95db7c542 x11: Add X11 MetaSelectionSource implementation
This object represents the selection ownership from an X11 client. The
list of supported targets is queried upfront, so its initialization is
asynchronous. Requests to read contents from the selection will hand
a MetaX11SelectionInputStream.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:22:08 +02:00
a984622cd1 core: Add MetaSelection and MetaSelectionSource
MetaSelectionSource represents a primary/clipboard/dnd selection owner,
it is an abstract type so wayland/x11/etc implementations can be provided.
These 3 selections are managed by the MetaSelection object, the current
selection owners will be set there, and signals will be emitted so the
previous selection owner can clean itself up.

The actual data transfer is done through the meta_selection_transfer_async()
call, which will take a GOutputStream and create a corresponding
GInputStream from the MetaSelectionSource in order to splice them.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 16:22:08 +02:00
156980eff9 x11: Add X11 selection input/output streams
These are rip off of GTK+ ones, with some adaptions to integrate them in
mutter event dispatching code and make them easier to use in future
commits.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/320
2019-05-02 15:40:13 +02:00
736cac43e9 compositor: Remove unused background_actor private reference
https://gitlab.gnome.org/GNOME/mutter/merge_requests/556
2019-04-30 16:15:42 -05:00
3ba79961fe compositor: Disconnect from stage signals on destruction
From this point there's not any need for the compositor to listen to signals
so we can disconnect from the stage ones we are connected to.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/556
2019-04-30 16:15:42 -05:00
7718e67f5c compositor: Destroy window actors list on destruction
When the compositor is destroyed we should cleanup the list of window actors we
created and destroy them.
Since all the actors are added to the window_group or top_window_group we can
just destroy these containers (together with the feedback_group), and simply
free the windows list.

This is particularly needed under X11 because before we destroy the display, we
might do some cleanups as detaching the surface pixmaps and freeing the damages
and if this happens at later point (for example when triggered by garbage
collector in gnome-shell), we might crash because the x11 dpy reference is
already gone.

Destroying the window actors instead, ensures we avoid any further call to X11
related functions and that we release the actors XServer resources.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/576
2019-04-30 16:15:42 -05:00
ba8f5a1178 clutter: Use g_signal_handler_disconnect to disconnect frequent signal
Clutter does the nicety of connecting just created PangoContexts to
ClutterBackend signals in order to update it on resolution/font changes.
However the way the signals are disconnected (automatically via
g_signal_connect_object() auto-disconnect feature) may incur into
performance issues with a high enough number of ClutterActors with a
PangoContext (eg. ClutterText) as the lookup by closure is linear across
all signals and handlers.

Keep the handler IDs around, and disconnect them specifically on dispose
so it is more O(1)-ish.

Related: https://gitlab.gnome.org/GNOME/mutter/issues/556
2019-04-30 13:12:53 +00:00
502da973eb window: free close dialog before unmanaging window from compositor
When an application stops responding, the shell darkens its windows.

If a window from a not-responding application gets unmanaged
then the shell will currently throw an exception trying to retrieve
the now-dissociated window actor.

That leads to a "stuck window" ghost on screen and a traceback
in the log.

This commit addresses the problem by making sure the effect is cleaned
up before the actor is disocciated from its window.

https://gitlab.gnome.org/GNOME/mutter/issues/575
2019-04-29 14:06:12 -04:00
eccf7b105c input-settings: Use 0 initialized struct for kbd a11y
Make sure our keyboard accessibility settings structure is all zero
initialized, to avoid potential padding issues on some platform when
comparing settings.

Reported by Daniel van Vugt on IRC.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/552
2019-04-26 11:17:50 +02:00
bcee890434 ci: Ensure we clone a deep enough history for commit review
It seems gitlab changed something recently in the default clone depth
which made MRs with >10 commits to obscurely fail in the review stage.
As per https://docs.gitlab.com/ee/ci/yaml/#shallow-cloning, bump it
to 100 to allow bigger MRs.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/551
2019-04-24 12:29:22 +02:00
251fa024c4 clutter/x11: disable mousekeys with Numlock ON
GNOME documentation on accessibility features states that mousekeys
work only when NumLock is OFF:

  https://help.gnome.org/users/gnome-help/stable/mouse-mousekeys.html

Change the clutter/x11 implementation to match the documentation, i.e.
disable mousekeys when NumLock in ON so that switching NumLock ON
restores the numeric keypad behaviour.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/530
2019-04-19 13:51:35 +00:00
471b61bd14 clutter/evdev: disable mousekeys with Numlock ON
The clutter/evdev implementation of mousekeys is designed after the
current implementation in X11, and works when the setting is enabled
regardless of the status of NumLock.

The GNOME documentation on accessibility features states however that
mousekeys work only when NumLock is OFF:

  https://help.gnome.org/users/gnome-help/stable/mouse-mousekeys.html

Change the clutter/evdev implementation to match the documentation, i.e.
disable mousekeys when NumLock in ON so that switching NumLock ON
restores the numeric keypad behaviour.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/530
2019-04-19 13:51:35 +00:00
7df86fb246 cogl: Use EGL_IMG_context_priority if available
We're the context closest to the display, so we should take priority
over other clients.

v2: Warn if we asked for a high-priority context and didn't get one.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/454
2019-04-18 20:27:26 +00:00
3f29b47809 cogl: Generalize EGL context attribute initialization
No functional change, just makes the next change clearer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/454
2019-04-18 20:27:26 +00:00
9ab3a02a8a cogl: Remove unused TEXTURE_RECTANGLE feature flag
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:28 -04:00
ca2be8ef5b cogl: Remove CoglTextureType
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:26 -04:00
1783ea5af1 cogl: Remove unused texture_type argument from cogl_pipeline_set_layer_null_texture
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:24 -04:00
862e56f01d cogl: Remove unused CoglTextureVable::get_type
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:21 -04:00
2b9cd50e84 cogl: Eliminate _cogl_gl_util_get_texture_target_string
Its results are effectively constant now. Fold them into the callers and
remove the function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:19 -04:00
e71f44dbd6 cogl: Remove never-changing COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE state
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:17 -04:00
c881b4970d cogl: Remove unused CoglTextureRectangle
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:16 -04:00
d79f176142 cogl: Remove texture_rectangle awareness from the GLX TFP code
GL 2.1 implies ARB_texture_non_power_of_two so this will never be hit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:14 -04:00
ce6acf9dca cogl: Remove rectangle-texture tests
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:12 -04:00
2a15e5f16a compositor: Drop ARB_texture_rectangle awareness
The GL/GLES versions we require imply full NPOT texture support, so the
ARB_texture_rectangle path will never be hit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:10 -04:00
fb40e2eefb cogl: Remove unused cogl_texture_new_from_foreign
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:09 -04:00
fc09fa50a5 cogl: NPOT textures are always available
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:07 -04:00
48f04c7968 cogl: COGL_FEATURE_TEXTURE_NPOT_BASIC is always available
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:06 -04:00
007297f1a6 cogl: COGL_FEATURE_TEXTURE_NPOT_MIPMAP is always available
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:04 -04:00
302a171c08 cogl: COGL_FEATURE_TEXTURE_NPOT_REPEAT is always available
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:03 -04:00
893e894fff cogl: Remove always-true COGL_FEATURE_SHADERS_GLSL
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:53:01 -04:00
2aaed7bdfc cogl: Remove debug disables for GLSL and NPOT textures
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:52:57 -04:00
249f9a4a2e cogl: Stop running non-NPOT tests
The minimum GL/GLES versions require working NPOT textures.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
2019-04-18 12:52:54 -04:00
68166f33d9 cogl: Fix some misleading variable names
This was clearly blindly copypasta'd from the (now deleted) 3D texture
code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/487
2019-04-18 01:26:32 +00:00
28954e8271 cogl: Remove unused 3D texture support
We're not using this, and it's difficult to imagine we ever would.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/487
2019-04-18 01:26:32 +00:00
22884b0b00 shaped-texture: Use draw_rectangle() for full paints
This reverts a change introduced in edfe5cc3 to use `paint_clipped_rectangle()`
instead of `cogl_framebuffer_draw_rectangle()` for full paints as it
contained logic necessary for viewport src-rects. This is not longer the case.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
2019-04-17 20:28:43 +00:00
d2415da0d4 shaped-texture: Use CoglMatrix for viewport src-rect
This brings the viewport src-rect code in line with how we handle
transforms, by applying a `CoglMatrix` to the pipeline instead of
changing the paint logic.
It also fixes not-y-inverted textures in combination with
transforms.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
2019-04-17 20:28:43 +00:00
96f7bf28f1 shaped-texture: Add checks to viewport reset functions
The set and reset functions are unconditionally called on every
commit. Add missings checks to the reset functions to bail out if
nothing changed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
2019-04-17 20:28:42 +00:00
db486ad897 cogl/texture-2d: Remove notes about COGL_FEATURE_ID_TEXTURE_NPOT
NPOT capabilities were made madatory in OpenGL 2.0 and GLES 2.0,
so let's stop encouraging developers to write new code with checks
for it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/467
2019-04-17 20:14:59 +00:00
8180927de2 cogl: Bump minimum GLES version to 2.0
This is already effectively true because there is only a GLSL backend.
It also implies OES_texture_npot.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/489
2019-04-17 20:06:47 +00:00
191c31b0f0 cogl: Bump minimum GL version to 2.1
We already effectively require GLSL, because there's no fixed-function
backend anymore. OpenGL 2.0 drivers don't really exist in the wild, so
just go ahead and require 2.1 or better. 2.1 implies GLSL 1.20 or
better, so simplify that as well.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/489
2019-04-17 20:06:47 +00:00
a94841abf1 cogl: Remove color write masks from the framebuffer and pipeline API
The only thing using this is its own tests, and it's difficult to
imagine a real use for it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/468
2019-04-17 19:57:14 +00:00
b624e94ab1 cogl: Remove viewport scissor workaround
This is effectively a revert of:

    commit 6cfc93f26f
    Author: Robert Bragg <robert@linux.intel.com>
    Date:   Tue Oct 2 11:44:00 2012 +0100

        clip-stack: workaround intel gen6 viewport clip bug

It's been over six years, if this bug is still present we should just
fix Mesa already.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/481
2019-04-17 19:48:03 +00:00
e3f3274bbf Bump version to 3.32.1
Update NEWS.
2019-04-17 19:40:01 +02:00
d2ca5cc26b display: Fix inconsistent behavior with demand attention
When focus stealing prevention kicks in, mutter would set the demand
attention flag on the window.

Focus stealing prevention would also prevent the window from being
raised and focused, which is expected as its precisely its purpose.

Yet, when that occurs, the user expects the window which has just been
prevented from being focused to be the next one in the MRU list, so
that pressing [Alt]-[Tab] would raise and give focus to that window.

This works fine when the window is placed on the primary monitor, but
not when placed on another monitor, in which case the window which has
been denied focus is placed ahead of the MRU list and pressing
[Alt]-[Tab] would leave the focus on the current window.

This is because of a mechanism in `meta_display_get_tab_list()` which
forces the windows with the demand attention flag set to be placed first
in the MRU list when they're placed on a workspace different from the
current one.

But because workspaces apply only to the primary monitor (by default),
the windows placed on other outputs have their workspace set to `NULL`
which forces them ahead of the MRU list by mistake.

Fix this by using the appropriate `meta_window_located_on_workspace()
function to check if the window is on another workspace.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/523
2019-04-17 18:53:04 +02:00
179 changed files with 5564 additions and 7610 deletions

View File

@ -7,6 +7,8 @@ stages:
check-commit-log:
stage: review
variables:
GIT_DEPTH: "100"
script:
- ./.gitlab-ci/check-commit-log.sh
only:
@ -15,7 +17,7 @@ check-commit-log:
build-mutter:
stage: build
script:
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
- ninja -C build
- ninja -C build install
artifacts:
@ -42,3 +44,17 @@ test-mutter:
only:
- merge_requests
- /^.*$/
can-build-gnome-shell:
stage: test
dependencies:
- build-mutter
before_script:
- meson install --no-rebuild -C build
script:
- .gitlab-ci/checkout-gnome-shell.sh
- meson gnome-shell gnome-shell/build --prefix /usr
- ninja -C gnome-shell/build install
only:
- merge_requests
- /^.*$/

View File

@ -2,16 +2,25 @@ FROM fedora:29
RUN dnf -y update && dnf -y upgrade && \
dnf install -y 'dnf-command(builddep)' && \
dnf install -y 'dnf-command(copr)' && \
dnf copr enable -y fmuellner/gnome-shell-ci && \
dnf builddep -y mutter && \
# Until Fedora catches up with meson build-deps
dnf install -y meson xorg-x11-server-Xorg gnome-settings-daemon-devel egl-wayland-devel xorg-x11-server-Xwayland && \
# For running unit tests
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 && \
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 '*/xvfb-run' gdm-lib accountsservice-libs && \
# Unpackaged versions
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00834984-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00834984-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
dnf install -y intltool redhat-rpm-config make && \
# GNOME Shell
dnf builddep -y gnome-shell --setopt=install_weak_deps=False && \
dnf remove -y gnome-bluetooth-libs-devel dbus-glib-devel upower-devel python3-devel && \
dnf remove -y --noautoremove mutter mutter-devel && \
dnf clean all

View File

@ -0,0 +1,35 @@
#!/usr/bin/bash
mutter_branch=$(git describe --contains --all HEAD)
gnome_shell_target=
git clone https://gitlab.gnome.org/GNOME/gnome-shell.git
if [ $? -ne 0 ]; then
echo Checkout failed
exit 1
fi
cd gnome-shell
if [ "$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" ]; then
merge_request_remote=${CI_MERGE_REQUEST_SOURCE_PROJECT_URL//mutter/gnome-shell}
merge_request_branch=$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME
echo Looking for $merge_request_branch on remote ...
if git fetch -q $merge_request_remote $merge_request_branch 2>/dev/null; then
gnome_shell_target=FETCH_HEAD
else
gnome_shell_target=origin/$CI_MERGE_REQUEST_TARGET_BRANCH_NAME
echo Using $gnome_shell_target instead
fi
fi
if [ -z "$gnome_shell_target" ]; then
gnome_shell_target=$(git branch -r -l origin/$mutter_branch)
gnome_shell_target=${gnome_shell_target:-$(git branch -r -l ${mutter_branch#remotes/})}
gnome_shell_target=${gnome_shell_target:-origin/master}
echo Using $gnome_shell_target instead
fi
git checkout -q $gnome_shell_target

55
NEWS
View File

@ -1,3 +1,58 @@
3.33.1
======
* Remove unused APIs and outdated driver support
[Adam; !481, !468, !489, !487, !546]
* Enable EGL_IMG_context_priority [Adam; !454]
* Disable mouse keys with Numlock on [Olivier; #530]
* Fix crash when restarting on X11 [Marco; #576]
* Implement clipboard manager [Carlos; !320]
* Fix spurious idle signals that prevent session unblank [Jonas Å.; !543]
* Fix mapping of touchscreens that don't report dimensions [Carlos; #581]
* Fix propagating fractional scaling factor [Robert; !537]
* Add experimental RT scheduling support [Carlos; !460]
* Misc. bug fixes and cleanups [Robert, Carlos, Olivier, Ray, Marco, Jonas D.,
Georges, Daniel V., Daniel M; !467, !504, !551, !552, #575, #556, !557, !442,
!562, !535, !548, #586, !567, !396, !422, !507]
Contributors:
Jonas Ådahl, Piotr Drąg, Jonas Dreßler, Olivier Fourdan, Carlos Garnacho,
Adam Jackson, Robert Mader, Daniel García Moreno, Florian Müllner,
Georges Basile Stavracas Neto, Ray Strode, Marco Trevisan (Treviño),
Daniel van Vugt
Translators:
Daniel Mustieles [es], Fabio Tomat [fur], Kukuh Syafaat [id]
3.32.1
======
* Fix fallback app menu on wayland [Florian; #493]
* Fix elogind support [Tom; !491]
* Fix startup notifications not timing out [Carlos; #501]
* Fix keyboard accessibility toggle from keys
[Olivier, Carlos; !501, #529, !531]
* Fix touchscreen input on rotated displays [Carlos; #514]
* Work around hangul text input bug [Carlos; #1365]
* Fix blurry wallpaper scaling [Daniel; !505]
* Fix placement of window menu when using fractional scaling [Jan; #527]
* Fix repaint issues of offscreen effects on secondary monitors [Daniel; !511]
* Fix windows not getting focus after launch [Daniel; #505]
* Properly advertise support for 'underscan' property [Jonas; !507]
* Improve power-saving handling [Jonas; !506]
* Fix moving windows by super+touch [Jonas D.; !495]
* Misc. bug fixes and cleanups [Benjamin, Florian, Adam, Marco, Pablo,
Erik, Jonas, Heiher, Pekka, Daniel, Olivier, Carlos; !478, !475, !480,
!482, #490, !488, #491, #480, !477, !496, !492, !485, !515, !519, !521,
!216, !538, #541, #523]
Contributors:
Jonas Ådahl, Pablo Barciela, Benjamin Berg, Tom Briden, Jonas Dreßler,
Olivier Fourdan, Carlos Garnacho, Jan Alexander Steffens (heftig), Heiher,
Adam Jackson, Erik Kurzinger, Florian Müllner, Pekka Paalanen,
Marco Trevisan (Treviño), Daniel van Vugt
Translators:
Khaled Hosny [ar], Goran Vidović [hr], Daniel Mustieles [es]
3.32.0
======
* Fix deadlock when cancelling a theme sound [Andrea; !474]

View File

@ -807,6 +807,9 @@ struct _ClutterActorPrivate
gpointer create_child_data;
GDestroyNotify create_child_notify;
guint resolution_changed_id;
guint font_changed_id;
/* bitfields: KEEP AT THE END */
/* fixed position and sizes */
@ -5983,6 +5986,7 @@ clutter_actor_dispose (GObject *object)
{
ClutterActor *self = CLUTTER_ACTOR (object);
ClutterActorPrivate *priv = self->priv;
ClutterBackend *backend = clutter_get_default_backend ();
CLUTTER_NOTE (MISC, "Dispose actor (name='%s', ref_count:%d) of type '%s'",
_clutter_actor_get_debug_name (self),
@ -6019,6 +6023,18 @@ clutter_actor_dispose (GObject *object)
g_assert (!CLUTTER_ACTOR_IS_REALIZED (self));
}
if (priv->resolution_changed_id)
{
g_signal_handler_disconnect (backend, priv->resolution_changed_id);
priv->resolution_changed_id = 0;
}
if (priv->font_changed_id)
{
g_signal_handler_disconnect (backend, priv->font_changed_id);
priv->font_changed_id = 0;
}
g_clear_object (&priv->pango_context);
g_clear_object (&priv->actions);
g_clear_object (&priv->constraints);
@ -15884,10 +15900,12 @@ clutter_actor_get_pango_context (ClutterActor *self)
{
priv->pango_context = clutter_actor_create_pango_context (self);
g_signal_connect_object (backend, "resolution-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
g_signal_connect_object (backend, "font-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
priv->resolution_changed_id =
g_signal_connect_object (backend, "resolution-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
priv->font_changed_id =
g_signal_connect_object (backend, "font-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
}
else
update_pango_context (backend, priv->pango_context);

View File

@ -249,9 +249,7 @@ clutter_blur_effect_init (ClutterBlurEffect *self)
cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@ -438,9 +438,7 @@ clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@ -355,6 +355,10 @@ on_captured_event (ClutterActor *stage,
switch (clutter_event_type (event))
{
case CLUTTER_TOUCH_CANCEL:
clutter_click_action_release (action);
break;
case CLUTTER_TOUCH_END:
has_button = FALSE;
case CLUTTER_BUTTON_RELEASE:

View File

@ -293,9 +293,7 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@ -282,6 +282,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
/* enable depth testing */
cogl_depth_state_init (&depth_state);
cogl_depth_state_set_test_enabled (&depth_state, TRUE);
cogl_depth_state_set_test_function (&depth_state, COGL_DEPTH_TEST_FUNCTION_LEQUAL);
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
/* enable backface culling if we have a back material */

View File

@ -297,9 +297,7 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@ -909,7 +909,6 @@ typedef enum
/**
* ClutterFeatureFlags:
* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
* @CLUTTER_FEATURE_SWAP_THROTTLE: Set if backend throttles buffer swaps.
* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
@ -928,7 +927,6 @@ typedef enum
*/
typedef enum
{
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
CLUTTER_FEATURE_SWAP_THROTTLE = (1 << 3),
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),

View File

@ -1021,6 +1021,9 @@ clutter_event_get_event_sequence (const ClutterEvent *event)
event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
return event->touch.sequence;
else if (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE)
return event->crossing.sequence;
return NULL;
}

View File

@ -269,6 +269,7 @@ struct _ClutterCrossingEvent
gfloat x;
gfloat y;
ClutterInputDevice *device;
ClutterEventSequence *sequence;
ClutterActor *related;
};

View File

@ -64,17 +64,13 @@ clutter_features_from_cogl (guint cogl_flags)
{
ClutterFeatureFlags clutter_flags = 0;
if (cogl_flags & COGL_FEATURE_TEXTURE_NPOT)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_NPOT;
if (cogl_flags & COGL_FEATURE_TEXTURE_YUV)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_YUV;
if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
if (cogl_flags & COGL_FEATURE_SHADERS_GLSL)
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_OFFSCREEN)
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;

View File

@ -834,6 +834,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
event->crossing.x = device->current_x;
event->crossing.y = device->current_y;
event->crossing.related = actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* we need to make sure that this event is processed
@ -870,6 +871,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
event->crossing.y = device->current_y;
event->crossing.source = actor;
event->crossing.related = old_actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* see above */

View File

@ -2004,6 +2004,36 @@ emit_pointer_event (ClutterEvent *event,
}
}
static inline void
emit_crossing_event (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
ClutterActor *grab_actor = NULL;
if (_clutter_event_process_filters (event))
return;
if (sequence)
{
if (device->sequence_grab_actors != NULL)
grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
}
else
{
if (context->pointer_grab_actor != NULL)
grab_actor = context->pointer_grab_actor;
else if (device != NULL && device->pointer_grab_actor != NULL)
grab_actor = device->pointer_grab_actor;
}
if (grab_actor != NULL)
clutter_actor_event (grab_actor, event, FALSE);
else
emit_event_chain (event);
}
static inline void
emit_touch_event (ClutterEvent *event,
ClutterInputDevice *device)
@ -2177,7 +2207,7 @@ _clutter_process_event_details (ClutterActor *stage,
{
ClutterActor *actor = NULL;
emit_pointer_event (event, device);
emit_crossing_event (event, device);
actor = _clutter_input_device_update (device, NULL, FALSE);
if (actor != stage)
@ -2189,12 +2219,12 @@ _clutter_process_event_details (ClutterActor *stage,
crossing->crossing.related = stage;
crossing->crossing.source = actor;
emit_pointer_event (crossing, device);
emit_crossing_event (crossing, device);
clutter_event_free (crossing);
}
}
else
emit_pointer_event (event, device);
emit_crossing_event (event, device);
break;
case CLUTTER_LEAVE:
@ -2213,10 +2243,10 @@ _clutter_process_event_details (ClutterActor *stage,
crossing->crossing.related = stage;
crossing->crossing.source = device->cursor_actor;
emit_pointer_event (crossing, device);
emit_crossing_event (crossing, device);
clutter_event_free (crossing);
}
emit_pointer_event (event, device);
emit_crossing_event (event, device);
break;
case CLUTTER_DESTROY_NOTIFY:

View File

@ -75,8 +75,7 @@ _clutter_paint_node_init_types (void)
cogl_pipeline_set_color (default_color_pipeline, &cogl_color);
default_texture_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0,
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0);
cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC);

View File

@ -1277,9 +1277,7 @@ clutter_texture_init (ClutterTexture *self)
texture_template_pipeline = cogl_pipeline_new (ctx);
pipeline = COGL_PIPELINE (texture_template_pipeline);
cogl_pipeline_set_layer_null_texture (pipeline,
0, /* layer_index */
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_layer_null_texture (pipeline, 0);
}
g_assert (texture_template_pipeline != NULL);

View File

@ -855,6 +855,14 @@ emulate_pointer_motion (ClutterInputDeviceEvdev *device,
clutter_virtual_input_device_notify_relative_motion (device->mousekeys_virtual_device,
time_us, dx_motion, dy_motion);
}
static gboolean
is_numlock_active (ClutterInputDeviceEvdev *device)
{
ClutterSeatEvdev *seat = device->seat;
return xkb_state_mod_name_is_active (seat->xkb,
"Mod2",
XKB_STATE_MODS_LOCKED);
}
static void
enable_mousekeys (ClutterInputDeviceEvdev *device)
@ -1013,6 +1021,10 @@ handle_mousekeys_press (ClutterEvent *event,
if (!(event->key.flags & CLUTTER_EVENT_FLAG_SYNTHETIC))
stop_mousekeys_move (device);
/* Do not handle mousekeys if NumLock is ON */
if (is_numlock_active (device))
return FALSE;
/* Button selection */
switch (event->key.keyval)
{
@ -1084,6 +1096,10 @@ static gboolean
handle_mousekeys_release (ClutterEvent *event,
ClutterInputDeviceEvdev *device)
{
/* Do not handle mousekeys if NumLock is ON */
if (is_numlock_active (device))
return FALSE;
switch (event->key.keyval)
{
case XKB_KEY_KP_0:

View File

@ -54,6 +54,7 @@
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-settings-private.h"
#include "clutter-xkb-a11y-x11.h"
G_DEFINE_TYPE (ClutterBackendX11, clutter_backend_x11, CLUTTER_TYPE_BACKEND)
@ -276,6 +277,20 @@ clutter_backend_x11_create_device_manager (ClutterBackendX11 *backend_x11)
_clutter_backend_add_event_translator (backend, translator);
}
static void
on_keymap_state_change (ClutterKeymapX11 *keymap_x11,
gpointer data)
{
ClutterDeviceManager *device_manager = CLUTTER_DEVICE_MANAGER (data);
ClutterKbdA11ySettings kbd_a11y_settings;
/* On keymaps state change, just reapply the current settings, it'll
* take care of enabling/disabling mousekeys based on NumLock state.
*/
clutter_device_manager_get_kbd_a11y_settings (device_manager, &kbd_a11y_settings);
clutter_device_manager_x11_apply_kbd_a11y_settings (device_manager, &kbd_a11y_settings);
}
static void
clutter_backend_x11_create_keymap (ClutterBackendX11 *backend_x11)
{
@ -292,6 +307,11 @@ clutter_backend_x11_create_keymap (ClutterBackendX11 *backend_x11)
backend = CLUTTER_BACKEND (backend_x11);
translator = CLUTTER_EVENT_TRANSLATOR (backend_x11->keymap);
_clutter_backend_add_event_translator (backend, translator);
g_signal_connect (backend_x11->keymap,
"state-changed",
G_CALLBACK (on_keymap_state_change),
backend->device_manager);
}
}

View File

@ -241,8 +241,13 @@ clutter_device_manager_x11_apply_kbd_a11y_settings (ClutterDeviceManager *devi
}
/* mouse keys */
if (set_xkb_ctrl (desc, kbd_a11y_settings->controls,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED, XkbMouseKeysMask | XkbMouseKeysAccelMask))
if (clutter_keymap_get_num_lock_state (CLUTTER_KEYMAP (backend_x11->keymap)))
{
/* Disable mousekeys when NumLock is ON */
desc->ctrls->enabled_ctrls &= ~(XkbMouseKeysMask | XkbMouseKeysAccelMask);
}
else if (set_xkb_ctrl (desc, kbd_a11y_settings->controls,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED, XkbMouseKeysMask | XkbMouseKeysAccelMask))
{
gint mk_max_speed;
gint mk_accel_time;

View File

@ -1,7 +1,5 @@
clutter_includesubdir = join_paths(pkgname, 'clutter')
clutter_includedir = join_paths(includedir, clutter_includesubdir)
clutter_srcdir = join_paths(top_srcdir, 'clutter')
clutter_builddir = join_paths(builddir, 'clutter')
clutter_includepath = include_directories('.', 'clutter')
clutter_includes = [clutter_includepath, cogl_includepath]

View File

@ -1,6 +1,3 @@
clutter_tests_conform_srcdir = join_paths(clutter_srcdir, 'tests/conform')
clutter_tests_conform_builddir = join_paths(clutter_builddir, 'tests/conform')
clutter_tests_conform_c_args = [
'-DG_LOG_DOMAIN="Clutter-Conform"',
'-DCOGL_DISABLE_DEPRECATION_WARNINGS',
@ -52,8 +49,8 @@ clutter_conform_tests += clutter_conform_tests_general_tests
clutter_conform_tests += clutter_conform_tests_deprecated_tests
test_env = environment()
test_env.set('G_TEST_SRCDIR', clutter_tests_conform_srcdir)
test_env.set('G_TEST_BUILDDIR', clutter_tests_conform_builddir)
test_env.set('G_TEST_SRCDIR', meson.current_source_dir())
test_env.set('G_TEST_BUILDDIR', meson.current_build_dir())
test_env.set('G_ENABLE_DIAGNOSTIC', '0')
test_env.set('CLUTTER_ENABLE_DIAGNOSTIC', '0')
test_env.set('CLUTTER_SCALE', '1')
@ -74,7 +71,8 @@ foreach test : clutter_conform_tests
install: false,
)
test('clutter/conform/@0@'.format(test), test_executable,
test(test, test_executable,
suite: ['clutter', 'clutter/conform'],
env: test_env
)
endforeach

View File

@ -1,7 +1,5 @@
clutter_tests_interactive_srcdir = join_paths(clutter_srcdir, 'tests/interactive')
clutter_tests_interactive_srcdir = meson.current_source_dir()
clutter_tests_interactive_includepath = include_directories('.')
#clutter_tests_interactive_builddir = join_paths(clutter_builddir, 'tests/interactive')
clutter_tests_interactive_c_args = [
'-DTESTS_DATADIR="@0@"'.format(clutter_tests_interactive_srcdir),
@ -31,7 +29,6 @@ clutter_tests_interactive_test_sources = [
'test-fbo.c',
'test-cogl-tex-tile.c',
'test-cogl-tex-convert.c',
'test-cogl-tex-foreign.c',
'test-cogl-offscreen.c',
'test-cogl-tex-polygon.c',
'test-cogl-multitexture.c',

View File

@ -1,276 +0,0 @@
#include <glib.h>
#include <gmodule.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#ifndef GL_UNPACK_ALIGNMENT
#define GL_UNPACK_ALIGNMENT 0x0CF5
#endif
#ifndef GL_TEXTURE_BINDING_2D
#define GL_TEXTURE_BINDING_2D 0x8069
#endif
#ifndef GL_TEXTURE_2D
#define GL_TEXTURE_2D 0x0DE1
#endif
#ifndef GL_RGB
#define GL_RGB 0x1907
#endif
#ifndef GL_UNSIGNED_BYTE
#define GL_UNSIGNED_BYTE 0x1401
#endif
#ifndef GL_TEXTURE_MAG_FILTER
#define GL_TEXTURE_MAG_FILTER 0x2800
#endif
#ifndef GL_LINEAR
#define GL_LINEAR 0x1208
#endif
#ifndef GL_TEXTURE_MIN_FILTER
#define GL_TEXTURE_MIN_FILTER 0x2801
#endif
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
const char *
test_cogl_tex_foreign_describe (void);
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
struct _TestCoglboxPrivate
{
guint gl_handle;
CoglHandle cogl_handle;
void
(* glGetIntegerv) (guint pname, int *params);
void
(* glPixelStorei) (guint pname, int param);
void
(* glTexParameteri) (guint target, guint pname, int param);
void
(* glTexImage2D) (guint target, int level,
int internalFormat,
int width, int height,
int border, guint format, guint type,
const void *pixels);
void
(* glGenTextures) (int n, guint *textures);
void
(* glDeleteTextures) (int n, const guint *textures);
void
(* glBindTexture) (guint target, guint texture);
};
G_DEFINE_TYPE_WITH_PRIVATE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
int
test_cogl_tex_foreign_main (int argc, char *argv[]);
/* Coglbox implementation
*--------------------------------------------------*/
static void
test_coglbox_paint(ClutterActor *self)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
gfloat texcoords[4] = { 0.3f, 0.3f, 0.7f, 0.7f };
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
cogl_rectangle (0,0,400,400);
cogl_push_matrix ();
cogl_translate (100,100,0);
cogl_set_source_texture (priv->cogl_handle);
cogl_rectangle_with_texture_coords (0, 0, 200, 200,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix();
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_handle_unref (priv->cogl_handle);
priv->glDeleteTextures (1, &priv->gl_handle);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
guchar data[12];
int prev_unpack_alignment;
int prev_2d_texture_binding;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
/* Prepare a 2x2 pixels texture */
data[0] = 255; data[1] = 0; data[2] = 0;
data[3] = 0; data[4] = 255; data[5] = 0;
data[6] = 0; data[7] = 0; data[8] = 255;
data[9] = 0; data[10] = 0; data[11] = 0;
priv->glGetIntegerv = (void *) cogl_get_proc_address ("glGetIntegerv");
priv->glPixelStorei = (void *) cogl_get_proc_address ("glPixelStorei");
priv->glTexParameteri = (void *) cogl_get_proc_address ("glTexParameteri");
priv->glTexImage2D = (void *) cogl_get_proc_address ("glTexImage2D");
priv->glGenTextures = (void *) cogl_get_proc_address ("glGenTextures");
priv->glDeleteTextures = (void *) cogl_get_proc_address ("glDeleteTextures");
priv->glBindTexture = (void *) cogl_get_proc_address ("glBindTexture");
/* We are about to use OpenGL directly to create a TEXTURE_2D
* texture so we need to save the state that we modify so we can
* restore it afterwards and be sure not to interfere with any state
* caching that Cogl may do internally.
*/
priv->glGetIntegerv (GL_UNPACK_ALIGNMENT, &prev_unpack_alignment);
priv->glGetIntegerv (GL_TEXTURE_BINDING_2D, &prev_2d_texture_binding);
priv->glGenTextures (1, &priv->gl_handle);
priv->glBindTexture (GL_TEXTURE_2D, priv->gl_handle);
priv->glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
priv->glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB,
2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
/* Now restore the original GL state as Cogl had left it */
priv->glPixelStorei (GL_UNPACK_ALIGNMENT, prev_unpack_alignment);
priv->glBindTexture (GL_TEXTURE_2D, prev_2d_texture_binding);
priv->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
priv->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/* Create texture from foreign */
priv->cogl_handle =
cogl_texture_new_from_foreign (priv->gl_handle,
GL_TEXTURE_2D,
2, 2, 0, 0,
COGL_PIXEL_FORMAT_RGB_888);
if (priv->cogl_handle == COGL_INVALID_HANDLE)
{
printf ("Failed creating texture from foreign!\n");
return;
}
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
}
static ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
G_MODULE_EXPORT int
test_cogl_tex_foreign_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
/* Stage */
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Foreign Textures");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_show_all (stage);
clutter_main ();
return 0;
}
G_MODULE_EXPORT const char *
test_cogl_tex_foreign_describe (void)
{
return "Foreign textures support in Cogl.";
}

View File

@ -1,5 +1,5 @@
clutter_tests_performance_c_args = [
'-DTESTS_DATA_DIR="@0@"'.format(join_paths(clutter_srcdir, 'tests/interactive')),
'-DTESTS_DATA_DIR="@0@"'.format(clutter_tests_interactive_srcdir),
'-DG_DISABLE_SINGLE_INCLUDES',
'-DGLIB_DISABLE_DEPRECATION_WARNINGS',
'-DCOGL_DISABLE_DEPRECATION_WARNINGS',

View File

@ -1013,12 +1013,6 @@ _cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx,
g_hook_destroy_link (&ctx->atlas_reorganize_callbacks, hook);
}
static CoglTextureType
_cogl_atlas_texture_get_type (CoglTexture *tex)
{
return COGL_TEXTURE_TYPE_2D;
}
static const CoglTextureVtable
cogl_atlas_texture_vtable =
{
@ -1040,7 +1034,6 @@ cogl_atlas_texture_vtable =
_cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes,
_cogl_atlas_texture_get_format,
_cogl_atlas_texture_get_gl_format,
_cogl_atlas_texture_get_type,
NULL, /* is_foreign */
NULL /* set_auto_mipmap */
};

View File

@ -562,29 +562,21 @@ create_migration_texture (CoglContext *ctx,
CoglTexture *tex;
CoglError *skip_error = NULL;
if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
_cogl_texture_set_internal_format (tex, internal_format);
/* TODO: instead of allocating storage here it would be better
* if we had some api that let us just check that the size is
* supported by the hardware so storage could be allocated
* lazily when uploading data. */
if (!cogl_texture_allocate (tex, &skip_error))
{
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
width, height));
_cogl_texture_set_internal_format (tex, internal_format);
/* TODO: instead of allocating storage here it would be better
* if we had some api that let us just check that the size is
* supported by the hardware so storage could be allocated
* lazily when uploading data. */
if (!cogl_texture_allocate (tex, &skip_error))
{
cogl_error_free (skip_error);
cogl_object_unref (tex);
tex = NULL;
}
cogl_error_free (skip_error);
cogl_object_unref (tex);
tex = NULL;
}
else
tex = NULL;
if (!tex)
{

View File

@ -50,8 +50,6 @@
#include "cogl-texture-driver.h"
#include "cogl-pipeline-cache.h"
#include "cogl-texture-2d.h"
#include "cogl-texture-3d.h"
#include "cogl-texture-rectangle.h"
#include "cogl-sampler-cache-private.h"
#include "cogl-gpu-info-private.h"
#include "cogl-gl-header.h"
@ -103,9 +101,6 @@ struct _CoglContext
unsigned long private_features
[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)];
gboolean needs_viewport_scissor_workaround;
CoglFramebuffer *viewport_scissor_workaround_framebuffer;
CoglPipeline *default_pipeline;
CoglPipelineLayer *default_layer_0;
CoglPipelineLayer *default_layer_n;
@ -169,8 +164,6 @@ struct _CoglContext
/* Textures */
CoglTexture2D *default_gl_texture_2d_tex;
CoglTexture3D *default_gl_texture_3d_tex;
CoglTextureRectangle *default_gl_texture_rect_tex;
/* Central list of all framebuffers so all journals can be flushed
* at any time. */
@ -269,7 +262,6 @@ struct _CoglContext
GLuint current_gl_program;
gboolean current_gl_dither_enabled;
CoglColorMask current_gl_color_mask;
GLenum current_gl_draw_buffer;
/* Clipping */
@ -301,8 +293,6 @@ struct _CoglContext
gboolean buffer_map_fallback_in_use;
size_t buffer_map_fallback_offset;
CoglWinsysRectangleState rectangle_state;
CoglSamplerCache *sampler_cache;
/* FIXME: remove these when we remove the last xlib based clutter

View File

@ -40,8 +40,6 @@
#include "cogl-journal-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-3d-private.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
@ -106,30 +104,6 @@ _cogl_init_feature_overrides (CoglContext *ctx)
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PBOS)))
COGL_FLAGS_SET (ctx->private_features, COGL_PRIVATE_FEATURE_PBOS, FALSE);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_GLSL)))
{
ctx->feature_flags &= ~COGL_FEATURE_SHADERS_GLSL;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, FALSE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
FALSE);
}
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_NPOT_TEXTURES)))
{
ctx->feature_flags &= ~(COGL_FEATURE_TEXTURE_NPOT |
COGL_FEATURE_TEXTURE_NPOT_BASIC |
COGL_FEATURE_TEXTURE_NPOT_MIPMAP |
COGL_FEATURE_TEXTURE_NPOT_REPEAT);
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, FALSE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, FALSE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, FALSE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, FALSE);
}
}
const CoglWinsysVtable *
@ -153,10 +127,8 @@ cogl_context_new (CoglDisplay *display,
{
CoglContext *context;
uint8_t white_pixel[] = { 0xff, 0xff, 0xff, 0xff };
CoglBitmap *white_pixel_bitmap;
const CoglWinsysVtable *winsys;
int i;
CoglError *internal_error = NULL;
_cogl_init ();
@ -197,9 +169,6 @@ cogl_context_new (CoglDisplay *display,
memset (context->features, 0, sizeof (context->features));
context->feature_flags = 0;
memset (context->private_features, 0, sizeof (context->private_features));
context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_UNKNOWN;
memset (context->winsys_features, 0, sizeof (context->winsys_features));
if (!display)
@ -265,22 +234,6 @@ cogl_context_new (CoglDisplay *display,
/* Initialise the driver specific state */
_cogl_init_feature_overrides (context);
/* XXX: ONGOING BUG: Intel viewport scissor
*
* Intel gen6 drivers don't currently correctly handle offset
* viewports, since primitives aren't clipped within the bounds of
* the viewport. To workaround this we push our own clip for the
* viewport that will use scissoring to ensure we clip as expected.
*
* TODO: file a bug upstream!
*/
if (context->gpu.driver_package == COGL_GPU_INFO_DRIVER_PACKAGE_MESA &&
context->gpu.architecture == COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE &&
!getenv ("COGL_DISABLE_INTEL_VIEWPORT_SCISSORT_WORKAROUND"))
context->needs_viewport_scissor_workaround = TRUE;
else
context->needs_viewport_scissor_workaround = FALSE;
context->sampler_cache = _cogl_sampler_cache_new (context);
_cogl_pipeline_init_default_pipeline ();
@ -323,8 +276,6 @@ cogl_context_new (CoglDisplay *display,
context->legacy_state_set = 0;
context->default_gl_texture_2d_tex = NULL;
context->default_gl_texture_3d_tex = NULL;
context->default_gl_texture_rect_tex = NULL;
context->framebuffers = NULL;
context->current_draw_buffer = NULL;
@ -366,7 +317,6 @@ cogl_context_new (CoglDisplay *display,
context->current_gl_program = 0;
context->current_gl_dither_enabled = TRUE;
context->current_gl_color_mask = COGL_COLOR_MASK_ALL;
context->gl_blend_enable_cache = FALSE;
@ -453,41 +403,6 @@ cogl_context_new (CoglDisplay *display,
white_pixel,
NULL); /* abort on error */
/* If 3D or rectangle textures aren't supported then these will
* return errors that we can simply ignore. */
internal_error = NULL;
context->default_gl_texture_3d_tex =
cogl_texture_3d_new_from_data (context,
1, 1, 1, /* width, height, depth */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* rowstride */
0, /* image stride */
white_pixel,
&internal_error);
if (internal_error)
cogl_error_free (internal_error);
/* TODO: add cogl_texture_rectangle_new_from_data() */
white_pixel_bitmap =
cogl_bitmap_new_for_data (context,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
white_pixel);
internal_error = NULL;
context->default_gl_texture_rect_tex =
cogl_texture_rectangle_new_from_bitmap (white_pixel_bitmap);
/* XXX: we need to allocate the texture now because the white_pixel
* data is on the stack */
cogl_texture_allocate (COGL_TEXTURE (context->default_gl_texture_rect_tex),
&internal_error);
if (internal_error)
cogl_error_free (internal_error);
cogl_object_unref (white_pixel_bitmap);
cogl_push_source (context->opaque_color_pipeline);
context->atlases = NULL;
@ -526,10 +441,6 @@ _cogl_context_free (CoglContext *context)
if (context->default_gl_texture_2d_tex)
cogl_object_unref (context->default_gl_texture_2d_tex);
if (context->default_gl_texture_3d_tex)
cogl_object_unref (context->default_gl_texture_3d_tex);
if (context->default_gl_texture_rect_tex)
cogl_object_unref (context->default_gl_texture_rect_tex);
if (context->opaque_color_pipeline)
cogl_object_unref (context->opaque_color_pipeline);

View File

@ -174,33 +174,14 @@ cogl_is_context (void *object);
* experimental since it's only useable with experimental API... */
/**
* CoglFeatureID:
* @COGL_FEATURE_ID_TEXTURE_NPOT_BASIC: The hardware supports non power
* of two textures, but you also need to check the
* %COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT
* features to know if the hardware supports npot texture mipmaps
* or repeat modes other than
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
* @COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
* conjuntion with non power of two textures.
* @COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT: Repeat modes other than
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
* hardware.
* @COGL_FEATURE_ID_TEXTURE_NPOT: Non power of two textures are supported
* by the hardware. This is a equivalent to the
* %COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, %COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP
* and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined.
* @COGL_FEATURE_ID_TEXTURE_RECTANGLE: Support for rectangular
* textures with non-normalized texture coordinates.
* @COGL_FEATURE_ID_TEXTURE_RG: Support for
* %COGL_TEXTURE_COMPONENTS_RG as the internal components of a
* texture.
* @COGL_FEATURE_ID_TEXTURE_3D: 3D texture support
* @COGL_FEATURE_ID_OFFSCREEN: Offscreen rendering support
* @COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE: Multisample support for
* offscreen framebuffers
* @COGL_FEATURE_ID_ONSCREEN_MULTIPLE: Multiple onscreen framebuffers
* supported.
* @COGL_FEATURE_ID_GLSL: GLSL support
* @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
* cogl_indices_new().
@ -236,13 +217,6 @@ cogl_is_context (void *object);
*/
typedef enum _CoglFeatureID
{
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC = 1,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP,
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
COGL_FEATURE_ID_TEXTURE_NPOT,
COGL_FEATURE_ID_TEXTURE_RECTANGLE,
COGL_FEATURE_ID_TEXTURE_3D,
COGL_FEATURE_ID_GLSL,
COGL_FEATURE_ID_OFFSCREEN,
COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE,

View File

@ -130,22 +130,11 @@ OPT (DISABLE_TEXTURING,
"disable-texturing",
N_("Disable texturing"),
N_("Disable texturing any primitives"))
OPT (DISABLE_GLSL,
N_("Root Cause"),
"disable-glsl",
N_("Disable GLSL"),
N_("Disable use of GLSL"))
OPT (DISABLE_BLENDING,
N_("Root Cause"),
"disable-blending",
N_("Disable blending"),
N_("Disable use of blending"))
OPT (DISABLE_NPOT_TEXTURES,
N_("Root Cause"),
"disable-npot-textures",
N_("Disable non-power-of-two textures"),
N_("Makes Cogl think that the GL driver doesn't support NPOT textures "
"so that it will create sliced textures or textures with waste instead."))
OPT (DISABLE_SOFTWARE_CLIP,
N_("Root Cause"),
"disable-software-clip",

View File

@ -77,9 +77,7 @@ static const GDebugKey cogl_behavioural_debug_keys[] = {
{ "disable-atlas", COGL_DEBUG_DISABLE_ATLAS },
{ "disable-shared-atlas", COGL_DEBUG_DISABLE_SHARED_ATLAS },
{ "disable-texturing", COGL_DEBUG_DISABLE_TEXTURING},
{ "disable-glsl", COGL_DEBUG_DISABLE_GLSL},
{ "disable-blending", COGL_DEBUG_DISABLE_BLENDING},
{ "disable-npot-textures", COGL_DEBUG_DISABLE_NPOT_TEXTURES},
{ "wireframe", COGL_DEBUG_WIREFRAME},
{ "disable-software-clip", COGL_DEBUG_DISABLE_SOFTWARE_CLIP},
{ "disable-program-caches", COGL_DEBUG_DISABLE_PROGRAM_CACHES},

View File

@ -61,12 +61,10 @@ typedef enum
COGL_DEBUG_DISABLE_SHARED_ATLAS,
COGL_DEBUG_OPENGL,
COGL_DEBUG_DISABLE_TEXTURING,
COGL_DEBUG_DISABLE_GLSL,
COGL_DEBUG_SHOW_SOURCE,
COGL_DEBUG_DISABLE_BLENDING,
COGL_DEBUG_TEXTURE_PIXMAP,
COGL_DEBUG_BITMAP,
COGL_DEBUG_DISABLE_NPOT_TEXTURES,
COGL_DEBUG_WIREFRAME,
COGL_DEBUG_DISABLE_SOFTWARE_CLIP,
COGL_DEBUG_DISABLE_PROGRAM_CACHES,

View File

@ -83,11 +83,10 @@ typedef enum _CoglFramebufferStateIndex
COGL_FRAMEBUFFER_STATE_INDEX_DITHER = 3,
COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW = 4,
COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION = 5,
COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK = 6,
COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING = 7,
COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE = 8,
COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE = 9,
COGL_FRAMEBUFFER_STATE_INDEX_MAX = 10
COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING = 6,
COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE = 7,
COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE = 8,
COGL_FRAMEBUFFER_STATE_INDEX_MAX = 9
} CoglFramebufferStateIndex;
typedef enum _CoglFramebufferState
@ -98,10 +97,9 @@ typedef enum _CoglFramebufferState
COGL_FRAMEBUFFER_STATE_DITHER = 1<<3,
COGL_FRAMEBUFFER_STATE_MODELVIEW = 1<<4,
COGL_FRAMEBUFFER_STATE_PROJECTION = 1<<5,
COGL_FRAMEBUFFER_STATE_COLOR_MASK = 1<<6,
COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<7,
COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<8,
COGL_FRAMEBUFFER_STATE_STEREO_MODE = 1<<9
COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<6,
COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<7,
COGL_FRAMEBUFFER_STATE_STEREO_MODE = 1<<8
} CoglFramebufferState;
#define COGL_FRAMEBUFFER_STATE_ALL ((1<<COGL_FRAMEBUFFER_STATE_INDEX_MAX) - 1)
@ -155,7 +153,6 @@ struct _CoglFramebuffer
gboolean dither_enabled;
gboolean depth_writing_enabled;
CoglColorMask color_mask;
CoglStereoMode stereo_mode;
/* We journal the textured rectangles we want to submit to OpenGL so

View File

@ -123,8 +123,6 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
framebuffer->dirty_bitmasks = TRUE;
framebuffer->color_mask = COGL_COLOR_MASK_ALL;
framebuffer->samples_per_pixel = 0;
framebuffer->clip_stack = NULL;
@ -191,9 +189,6 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
cogl_object_unref (framebuffer->journal);
if (ctx->viewport_scissor_workaround_framebuffer == framebuffer)
ctx->viewport_scissor_workaround_framebuffer = NULL;
ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
if (ctx->current_draw_buffer == framebuffer)
@ -260,13 +255,11 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
float blue,
float alpha)
{
CoglContext *ctx = framebuffer->context;
CoglClipStack *clip_stack = _cogl_framebuffer_get_clip_stack (framebuffer);
int scissor_x0;
int scissor_y0;
int scissor_x1;
int scissor_y1;
gboolean saved_viewport_scissor_workaround;
if (!framebuffer->depth_buffer_clear_needed &&
(buffers & COGL_BUFFER_BIT_DEPTH))
@ -361,31 +354,6 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
_cogl_framebuffer_flush_journal (framebuffer);
/* XXX: ONGOING BUG: Intel viewport scissor
*
* The semantics of cogl_framebuffer_clear() are that it should not
* be affected by the current viewport and so if we are currently
* applying a workaround for viewport scissoring we need to
* temporarily disable the workaround before clearing so any
* special scissoring for the workaround will be removed first.
*
* Note: we only need to disable the workaround if the current
* viewport doesn't match the framebuffer's size since otherwise
* the workaround wont affect clearing anyway.
*/
if (ctx->needs_viewport_scissor_workaround &&
(framebuffer->viewport_x != 0 ||
framebuffer->viewport_y != 0 ||
framebuffer->viewport_width != framebuffer->width ||
framebuffer->viewport_height != framebuffer->height))
{
saved_viewport_scissor_workaround = TRUE;
ctx->needs_viewport_scissor_workaround = FALSE;
ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
}
else
saved_viewport_scissor_workaround = FALSE;
/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
* as the pipeline state) when flushing the clip stack, so should
* always be done first when preparing to draw. */
@ -395,16 +363,6 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
_cogl_framebuffer_clear_without_flush4f (framebuffer, buffers,
red, green, blue, alpha);
/* XXX: ONGOING BUG: Intel viewport scissor
*
* See comment about temporarily disabling this workaround above
*/
if (saved_viewport_scissor_workaround)
{
ctx->needs_viewport_scissor_workaround = TRUE;
ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
}
/* This is a debugging variable used to visually display the quad
* batches from the journal. It is reset here to increase the
* chances of getting the same colours for each frame during an
@ -552,12 +510,7 @@ cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
framebuffer->viewport_age++;
if (context->current_draw_buffer == framebuffer)
{
context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_VIEWPORT;
if (context->needs_viewport_scissor_workaround)
context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
}
context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_VIEWPORT;
}
float
@ -831,27 +784,7 @@ _cogl_framebuffer_compare_viewport_state (CoglFramebuffer *a,
/* NB: we render upside down to offscreen framebuffers and that
* can affect how we setup the GL viewport... */
a->type != b->type)
{
unsigned long differences = COGL_FRAMEBUFFER_STATE_VIEWPORT;
CoglContext *context = a->context;
/* XXX: ONGOING BUG: Intel viewport scissor
*
* Intel gen6 drivers don't currently correctly handle offset
* viewports, since primitives aren't clipped within the bounds of
* the viewport. To workaround this we push our own clip for the
* viewport that will use scissoring to ensure we clip as expected.
*
* This workaround implies that a change in viewport state is
* effectively also a change in the clipping state.
*
* TODO: file a bug upstream!
*/
if (G_UNLIKELY (context->needs_viewport_scissor_workaround))
differences |= COGL_FRAMEBUFFER_STATE_CLIP;
return differences;
}
return COGL_FRAMEBUFFER_STATE_VIEWPORT;
else
return 0;
}
@ -894,17 +827,6 @@ _cogl_framebuffer_compare_projection_state (CoglFramebuffer *a,
return COGL_FRAMEBUFFER_STATE_PROJECTION;
}
static unsigned long
_cogl_framebuffer_compare_color_mask_state (CoglFramebuffer *a,
CoglFramebuffer *b)
{
if (cogl_framebuffer_get_color_mask (a) !=
cogl_framebuffer_get_color_mask (b))
return COGL_FRAMEBUFFER_STATE_COLOR_MASK;
else
return 0;
}
static unsigned long
_cogl_framebuffer_compare_front_face_winding_state (CoglFramebuffer *a,
CoglFramebuffer *b)
@ -971,10 +893,6 @@ _cogl_framebuffer_compare (CoglFramebuffer *a,
differences |=
_cogl_framebuffer_compare_projection_state (a, b);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK:
differences |=
_cogl_framebuffer_compare_color_mask_state (a, b);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING:
differences |=
_cogl_framebuffer_compare_front_face_winding_state (a, b);
@ -1080,29 +998,6 @@ cogl_framebuffer_get_is_stereo (CoglFramebuffer *framebuffer)
return framebuffer->config.stereo_enabled;
}
CoglColorMask
cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer)
{
return framebuffer->color_mask;
}
void
cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
CoglColorMask color_mask)
{
if (framebuffer->color_mask == color_mask)
return;
/* XXX: Currently color mask changes don't go through the journal */
_cogl_framebuffer_flush_journal (framebuffer);
framebuffer->color_mask = color_mask;
if (framebuffer->context->current_draw_buffer == framebuffer)
framebuffer->context->current_draw_buffer_changes |=
COGL_FRAMEBUFFER_STATE_COLOR_MASK;
}
CoglStereoMode
cogl_framebuffer_get_stereo_mode (CoglFramebuffer *framebuffer)
{
@ -2097,15 +1992,6 @@ get_wire_line_indices (CoglContext *ctx,
return ret;
}
static gboolean
remove_layer_cb (CoglPipeline *pipeline,
int layer_index,
void *user_data)
{
cogl_pipeline_remove_layer (pipeline, layer_index);
return TRUE;
}
static void
pipeline_destroyed_cb (CoglPipeline *weak_pipeline, void *user_data)
{
@ -2157,6 +2043,8 @@ draw_wireframe (CoglContext *ctx,
if (!wire_pipeline)
{
static CoglSnippet *snippet = NULL;
wire_pipeline =
_cogl_pipeline_weak_copy (pipeline, pipeline_destroyed_cb, NULL);
@ -2168,29 +2056,20 @@ draw_wireframe (CoglContext *ctx,
* vertex program and since we'd like to see the results of the
* vertex program in the wireframe we just add a final clobber
* of the wire color leaving the rest of the state untouched. */
if (cogl_has_feature (framebuffer->context, COGL_FEATURE_ID_GLSL))
{
static CoglSnippet *snippet = NULL;
/* The snippet is cached so that it will reuse the program
* from the pipeline cache if possible */
if (snippet == NULL)
{
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
NULL,
NULL);
cogl_snippet_set_replace (snippet,
"cogl_color_out = "
"vec4 (0.0, 1.0, 0.0, 1.0);\n");
}
cogl_pipeline_add_snippet (wire_pipeline, snippet);
}
else
/* The snippet is cached so that it will reuse the program
* from the pipeline cache if possible */
if (snippet == NULL)
{
cogl_pipeline_foreach_layer (wire_pipeline, remove_layer_cb, NULL);
cogl_pipeline_set_color4f (wire_pipeline, 0, 1, 0, 1);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
NULL,
NULL);
cogl_snippet_set_replace (snippet,
"cogl_color_out = "
"vec4 (0.0, 1.0, 0.0, 1.0);\n");
}
cogl_pipeline_add_snippet (wire_pipeline, snippet);
}
/* temporarily disable the wireframe to avoid recursion! */

View File

@ -816,38 +816,6 @@ void
cogl_framebuffer_set_depth_write_enabled (CoglFramebuffer *framebuffer,
gboolean depth_write_enabled);
/**
* cogl_framebuffer_get_color_mask:
* @framebuffer: a pointer to a #CoglFramebuffer
*
* Gets the current #CoglColorMask of which channels would be written to the
* current framebuffer. Each bit set in the mask means that the
* corresponding color would be written.
*
* Returns: A #CoglColorMask
* Since: 1.8
* Stability: unstable
*/
CoglColorMask
cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer);
/**
* cogl_framebuffer_set_color_mask:
* @framebuffer: a pointer to a #CoglFramebuffer
* @color_mask: A #CoglColorMask of which color channels to write to
* the current framebuffer.
*
* Defines a bit mask of which color channels should be written to the
* given @framebuffer. If a bit is set in @color_mask that means that
* color will be written.
*
* Since: 1.8
* Stability: unstable
*/
void
cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
CoglColorMask color_mask);
/**
* cogl_framebuffer_get_stereo_mode:
* @framebuffer: a pointer to a #CoglFramebuffer
@ -1161,8 +1129,8 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
* This drawing api doesn't support high-level meta texture types such
* as #CoglTexture2DSliced so it is the user's responsibility to
* ensure that only low-level textures that can be directly sampled by
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
* are associated with layers of the given @pipeline.
* a GPU such as #CoglTexture2D are associated with layers of the given
* @pipeline.
*
* <note>This api doesn't support any of the legacy global state options such
* as cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
@ -1203,8 +1171,8 @@ cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
* This drawing api doesn't support high-level meta texture types such
* as #CoglTexture2DSliced so it is the user's responsibility to
* ensure that only low-level textures that can be directly sampled by
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
* are associated with layers of the given @pipeline.
* a GPU such as #CoglTexture2D are associated with layers of the given
* @pipeline.
*
* Stability: unstable
* Since: 1.10
@ -1246,8 +1214,8 @@ cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
* This drawing api doesn't support high-level meta texture types such
* as #CoglTexture2DSliced so it is the user's responsibility to
* ensure that only low-level textures that can be directly sampled by
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
* are associated with layers of the given @pipeline.
* a GPU such as #CoglTexture2D are associated with layers of the given
* @pipeline.
*
* <note>This api doesn't support any of the legacy global state options such
* as cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
@ -1312,8 +1280,8 @@ cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
* This drawing api doesn't support high-level meta texture types such
* as #CoglTexture2DSliced so it is the user's responsibility to
* ensure that only low-level textures that can be directly sampled by
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
* #CoglTexture3D are associated with layers of the given @pipeline.
* a GPU such as #CoglTexture2D are associated with layers of the given
* @pipeline.
*
* <note>This api doesn't support any of the legacy global state
* options such as cogl_set_depth_test_enabled(),
@ -1380,8 +1348,8 @@ cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
* This drawing api doesn't support high-level meta texture types such
* as #CoglTexture2DSliced so it is the user's responsibility to
* ensure that only low-level textures that can be directly sampled by
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
* #CoglTexture3D are associated with layers of the given @pipeline.
* a GPU such as #CoglTexture2D are associated with layers of the given
* @pipeline.
*
* <note>This api doesn't support any of the legacy global state
* options such as cogl_set_depth_test_enabled(),
@ -1475,11 +1443,6 @@ cogl_framebuffer_draw_rectangle (CoglFramebuffer *framebuffer,
* bottom right. To map an entire texture across the rectangle pass
* in @s_1=0, @t_1=0, @s_2=1, @t_2=1.
*
* <note>Even if you have associated a #CoglTextureRectangle texture
* with one of your @pipeline layers which normally implies working
* with non-normalized texture coordinates this api should still be
* passed normalized texture coordinates.</note>
*
* Since: 1.10
* Stability: unstable
*/
@ -1532,9 +1495,7 @@ cogl_framebuffer_draw_textured_rectangle (CoglFramebuffer *framebuffer,
* <note>This api can not currently handle multiple high-level meta
* texture layers. The first layer may be a high level meta texture
* such as #CoglTexture2DSliced but all other layers much be low
* level textures such as #CoglTexture2D and additionally they
* should be textures that can be sampled using normalized coordinates
* (so not #CoglTextureRectangle textures).</note>
* level textures such as #CoglTexture2D.
*
* The top left texture coordinate for layer 0 of any pipeline will be
* (tex_coords[0], tex_coords[1]) and the bottom right coordinate will
@ -1548,11 +1509,6 @@ cogl_framebuffer_draw_textured_rectangle (CoglFramebuffer *framebuffer,
* in tex_coords[0]=0, tex_coords[1]=0, tex_coords[2]=1,
* tex_coords[3]=1.
*
* <note>Even if you have associated a #CoglTextureRectangle texture
* which normally implies working with non-normalized texture
* coordinates this api should still be passed normalized texture
* coordinates.</note>
*
* The first pair of coordinates are for the first layer (with the
* smallest layer index) and if you supply less texture coordinates
* than there are layers in the current source material then default
@ -1656,11 +1612,6 @@ cogl_framebuffer_draw_rectangles (CoglFramebuffer *framebuffer,
* in tex_coords[0]=0, tex_coords[1]=0, tex_coords[2]=1,
* tex_coords[3]=1.
*
* <note>Even if you have associated a #CoglTextureRectangle texture
* which normally implies working with non-normalized texture
* coordinates this api should still be passed normalized texture
* coordinates.</note>
*
* Since: 1.10
* Stability: unstable
*/

View File

@ -366,9 +366,8 @@ cogl_gles2_texture_2d_new_from_handle (CoglContext *ctx,
* GLES2 context.</note>
*
* <note>This function will only return %TRUE for low-level
* #CoglTexture<!-- -->s such as #CoglTexture2D or #CoglTexture3D but
* not for high level meta textures such as
* #CoglTexture2DSliced</note>
* #CoglTexture<!-- -->s such as #CoglTexture2D but not for high level
* meta textures such as #CoglTexture2DSliced</note>
*
* <note>The handle returned should not be passed directly to a system
* OpenGL ES 2.0 library, the handle is only intended to be used via

View File

@ -100,21 +100,12 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
strings[count] = version_string;
lengths[count++] = -1;
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED) &&
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
{
static const char texture_3d_extension[] =
"#extension GL_OES_texture_3D : enable\n";
strings[count] = texture_3d_extension;
lengths[count++] = sizeof (texture_3d_extension) - 1;
}
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL))
{
static const char texture_3d_extension[] =
static const char image_external_extension[] =
"#extension GL_OES_EGL_image_external : require\n";
strings[count] = texture_3d_extension;
lengths[count++] = sizeof (texture_3d_extension) - 1;
strings[count] = image_external_extension;
lengths[count++] = sizeof (image_external_extension) - 1;
}
if (shader_gl_type == GL_VERTEX_SHADER)

View File

@ -36,7 +36,7 @@
#include "cogl-matrix.h"
#include "cogl-spans.h"
#include "cogl-meta-texture.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-texture-private.h"
#include <string.h>
#include <math.h>
@ -316,16 +316,9 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
if (wrap_s == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
{
float max_s_coord;
float max_s_coord = 1.0;
float half_texel_width;
/* Consider that rectangle textures have non-normalized
* coordinates... */
if (cogl_is_texture_rectangle (meta_texture))
max_s_coord = width;
else
max_s_coord = 1.0;
half_texel_width = max_s_coord / (width * 2);
/* Handle any left clamped region */
@ -375,16 +368,9 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
if (wrap_t == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
{
float height = cogl_texture_get_height (COGL_TEXTURE (meta_texture));
float max_t_coord;
float max_t_coord = 1.0;
float half_texel_height;
/* Consider that rectangle textures have non-normalized
* coordinates... */
if (cogl_is_texture_rectangle (meta_texture))
max_t_coord = height;
else
max_t_coord = 1.0;
half_texel_height = max_t_coord / (height * 2);
/* Handle any top clamped region */
@ -466,33 +452,6 @@ normalize_meta_coords_cb (CoglTexture *slice_texture,
data->user_data);
}
typedef struct _UnNormalizeData
{
CoglMetaTextureCallback callback;
void *user_data;
float width;
float height;
} UnNormalizeData;
static void
un_normalize_slice_coords_cb (CoglTexture *slice_texture,
const float *slice_coords,
const float *meta_coords,
void *user_data)
{
UnNormalizeData *data = user_data;
float un_normalized_slice_coords[4] = {
slice_coords[0] * data->width,
slice_coords[1] * data->height,
slice_coords[2] * data->width,
slice_coords[3] * data->height
};
data->callback (slice_texture,
un_normalized_slice_coords, meta_coords,
data->user_data);
}
void
cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
float tx_1,
@ -539,19 +498,16 @@ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
* coordinates beyond this point and only re-normalize just before
* calling the user's callback... */
if (!cogl_is_texture_rectangle (COGL_TEXTURE (meta_texture)))
{
normalize_data.callback = callback;
normalize_data.user_data = user_data;
normalize_data.s_normalize_factor = 1.0f / width;
normalize_data.t_normalize_factor = 1.0f / height;
callback = normalize_meta_coords_cb;
user_data = &normalize_data;
tx_1 *= width;
ty_1 *= height;
tx_2 *= width;
ty_2 *= height;
}
normalize_data.callback = callback;
normalize_data.user_data = user_data;
normalize_data.s_normalize_factor = 1.0f / width;
normalize_data.t_normalize_factor = 1.0f / height;
callback = normalize_meta_coords_cb;
user_data = &normalize_data;
tx_1 *= width;
ty_1 *= height;
tx_2 *= width;
ty_2 *= height;
/* XXX: at some point this wont be routed through the CoglTexture
* vtable, instead there will be a separate CoglMetaTexture
@ -609,21 +565,6 @@ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
CoglSpan x_span = { 0, width, 0 };
CoglSpan y_span = { 0, height, 0 };
float meta_region_coords[4] = { tx_1, ty_1, tx_2, ty_2 };
UnNormalizeData un_normalize_data;
/* If we are dealing with a CoglTextureRectangle then we need a shim
* callback that un_normalizes the slice coordinates we get from
* _cogl_texture_spans_foreach_in_region before passing them to
* the user's callback. */
if (cogl_is_texture_rectangle (meta_texture))
{
un_normalize_data.callback = callback;
un_normalize_data.user_data = user_data;
un_normalize_data.width = width;
un_normalize_data.height = height;
callback = un_normalize_slice_coords_cb;
user_data = &un_normalize_data;
}
_cogl_texture_spans_foreach_in_region (&x_span, 1,
&y_span, 1,

View File

@ -42,8 +42,7 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-meta-texture
* @short_description: Interface for high-level textures built from
* low-level textures like #CoglTexture2D and
* #CoglTexture3D.
* low-level textures like #CoglTexture2D.
*
* Cogl helps to make it easy to deal with high level textures such
* as #CoglAtlasTexture<!-- -->s, #CoglSubTexture<!-- -->s,
@ -52,12 +51,11 @@ G_BEGIN_DECLS
*
* A #CoglMetaTexture is a texture that might internally be
* represented by one or more low-level #CoglTexture<!-- -->s
* such as #CoglTexture2D or #CoglTexture3D. These low-level textures
* are the only ones that a GPU really understands but because
* applications often want more high-level texture abstractions
* (such as storing multiple textures inside one larger "atlas"
* texture) it's desirable to be able to deal with these
* using a common interface.
* such as #CoglTexture2D. These low-level textures are the only ones
* that a GPU really understands but because applications often want
* more high-level texture abstractions (such as storing multiple
* textures inside one larger "atlas" texture) it's desirable to be
* able to deal with these using a common interface.
*
* For example the GPU is not able to automatically handle repeating a
* texture that is part of a larger atlas texture but if you use

View File

@ -75,8 +75,8 @@ GType cogl_offscreen_get_gtype (void);
* destroy the offscreen buffer before you can use the @texture again.
*
* <note>This api only works with low-level #CoglTexture types such as
* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
* with meta-texture types such as #CoglTexture2DSliced.</note>
* #CoglTexture2D and not with meta-texture types such as
* #CoglTexture2DSliced.</note>
*
* The storage for the framebuffer is actually allocated lazily
* so this function will never return %NULL to indicate a runtime
@ -110,8 +110,8 @@ cogl_offscreen_new_with_texture (CoglTexture *texture);
* you can use the @texture again.
*
* <note>This only works with low-level #CoglTexture types such as
* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
* with meta-texture types such as #CoglTexture2DSliced.</note>
* #CoglTexture2D and not with meta-texture types such as
* #CoglTexture2DSliced.</note>
*
* Return value: (transfer full): a newly instantiated #CoglOffscreen
* framebuffer or %NULL if it wasn't possible to create the

View File

@ -55,7 +55,6 @@ typedef enum
{
/* sparse state */
COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
@ -82,8 +81,6 @@ typedef enum
{
COGL_PIPELINE_LAYER_STATE_UNIT =
1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_SAMPLER =
@ -237,11 +234,6 @@ struct _CoglPipelineLayer
/* Each layer is directly associated with a single texture unit */
int unit_index;
/* The type of the texture. This is always set even if the texture
is NULL and it will be used to determine what type of texture
lookups to use in any shaders generated by the pipeline
backends. */
CoglTextureType texture_type;
/* The texture for this layer, or NULL for an empty
* layer */
CoglTexture *texture;
@ -347,9 +339,6 @@ _cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
CoglTexture *
_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
CoglTextureType
_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);

View File

@ -50,11 +50,6 @@ CoglPipelineFilter
_cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
int layer_index);
gboolean
_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
CoglPipelineEvalFlags flags);
gboolean
_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
@ -93,11 +88,6 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,
CoglPipelineHashState *state);
void
_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,
CoglPipelineHashState *state);
void
_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,

View File

@ -136,87 +136,6 @@ cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
return _cogl_pipeline_layer_get_texture (layer);
}
CoglTextureType
_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer)
{
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE);
return authority->texture_type;
}
static void
_cogl_pipeline_set_layer_texture_type (CoglPipeline *pipeline,
int layer_index,
CoglTextureType texture_type)
{
CoglPipelineLayerState change = COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE;
CoglPipelineLayer *layer;
CoglPipelineLayer *authority;
CoglPipelineLayer *new;
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
*
* Note: If the layer already existed it's possibly owned by another
* pipeline. If the layer is created then it will be owned by
* pipeline. */
layer = _cogl_pipeline_get_layer (pipeline, layer_index);
/* Now find the ancestor of the layer that is the authority for the
* state we want to change */
authority = _cogl_pipeline_layer_get_authority (layer, change);
if (texture_type == authority->texture_type)
return;
new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, change);
if (new != layer)
layer = new;
else
{
/* If the original layer we found is currently the authority on
* the state we are changing see if we can revert to one of our
* ancestors being the authority. */
if (layer == authority &&
_cogl_pipeline_layer_get_parent (authority) != NULL)
{
CoglPipelineLayer *parent =
_cogl_pipeline_layer_get_parent (authority);
CoglPipelineLayer *old_authority =
_cogl_pipeline_layer_get_authority (parent, change);
if (old_authority->texture_type == texture_type)
{
layer->differences &= ~change;
g_assert (layer->owner == pipeline);
if (layer->differences == 0)
_cogl_pipeline_prune_empty_layer_difference (pipeline,
layer);
goto changed;
}
}
}
layer->texture_type = texture_type;
/* If we weren't previously the authority on this state then we need
* to extended our differences mask and so it's possible that some
* of our ancestry will now become redundant, so we aim to reparent
* ourselves if that's true... */
if (layer != authority)
{
layer->differences |= change;
_cogl_pipeline_layer_prune_redundant_ancestry (layer);
}
changed:
pipeline->dirty_real_blend_enable = TRUE;
}
static void
_cogl_pipeline_set_layer_texture_data (CoglPipeline *pipeline,
int layer_index,
@ -301,69 +220,13 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
int layer_index,
CoglTexture *texture)
{
/* For the convenience of fragend code we separate texture state
* into the "type" and the "data", and setting a layer texture
* updates both of these properties.
*
* One example for why this is helpful is that the fragends may
* cache programs they generate and want to re-use those programs
* with all pipelines having equivalent fragment processing state.
* For the sake of determining if pipelines have equivalent fragment
* processing state we don't need to compare that the same
* underlying texture objects are referenced by the pipelines but we
* do need to see if they use the same texture types. Making this
* distinction is much simpler if they are in different state
* groups.
*
* Note: if a NULL texture is set then we leave the type unchanged
* so we can avoid needlessly invalidating any associated fragment
* program.
*/
if (texture)
{
CoglTextureType texture_type =
_cogl_texture_get_type (texture);
_cogl_pipeline_set_layer_texture_type (pipeline,
layer_index,
texture_type);
}
_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, texture);
}
void
cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
int layer_index,
CoglTextureType texture_type)
int layer_index)
{
CoglContext *ctx = _cogl_context_get_default ();
/* Disallow setting texture types that aren't supported */
switch (texture_type)
{
case COGL_TEXTURE_TYPE_2D:
break;
case COGL_TEXTURE_TYPE_3D:
if (ctx->default_gl_texture_3d_tex == NULL)
{
g_warning ("The default 3D texture was set on a pipeline but "
"3D textures are not supported");
texture_type = COGL_TEXTURE_TYPE_2D;
return;
}
break;
case COGL_TEXTURE_TYPE_RECTANGLE:
if (ctx->default_gl_texture_rect_tex == NULL)
{
g_warning ("The default rectangle texture was set on a pipeline but "
"rectangle textures are not supported");
texture_type = COGL_TEXTURE_TYPE_2D;
}
break;
}
_cogl_pipeline_set_layer_texture_type (pipeline, layer_index, texture_type);
_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, NULL);
}
@ -950,14 +813,6 @@ cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
snippet);
}
gboolean
_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
CoglPipelineEvalFlags flags)
{
return authority0->texture_type == authority1->texture_type;
}
gboolean
_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
@ -966,8 +821,7 @@ _cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
if (authority0->texture == NULL)
{
if (authority1->texture == NULL)
return (_cogl_pipeline_layer_get_texture_type (authority0) ==
_cogl_pipeline_layer_get_texture_type (authority1));
return TRUE;
else
return FALSE;
}
@ -1647,18 +1501,6 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
_cogl_util_one_at_a_time_hash (state->hash, &unit, sizeof (unit));
}
void
_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,
CoglPipelineHashState *state)
{
CoglTextureType texture_type = authority->texture_type;
state->hash = _cogl_util_one_at_a_time_hash (state->hash,
&texture_type,
sizeof (texture_type));
}
void
_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,

View File

@ -159,13 +159,9 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
* cogl_pipeline_set_layer_null_texture:
* @pipeline: A #CoglPipeline
* @layer_index: The layer number to modify
* @texture_type: The type of the default texture to use
*
* Sets the texture for this layer to be the default texture for the
* given type. This is equivalent to calling
* cogl_pipeline_set_layer_texture() with %NULL for the texture
* argument except that you can also specify the type of default
* texture to use. The default texture is a 1x1 pixel white texture.
* given type. The default texture is a 1x1 pixel white texture.
*
* This function is mostly useful if you want to create a base
* pipeline that you want to create multiple copies from using
@ -178,8 +174,7 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
*/
void
cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
int layer_index,
CoglTextureType texture_type);
int layer_index);
/**
* cogl_pipeline_get_layer_texture:

View File

@ -187,10 +187,6 @@ _cogl_pipeline_layer_copy_differences (CoglPipelineLayer *dest,
g_warn_if_reached ();
break;
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX:
dest->texture_type = src->texture_type;
break;
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX:
dest->texture = src->texture;
if (dest->texture)
@ -272,7 +268,6 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
/* XXX: avoid using a default: label so we get a warning if we
* don't explicitly handle a newly defined state-group here. */
case COGL_PIPELINE_LAYER_STATE_UNIT:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
@ -662,16 +657,6 @@ _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
layers_difference,
authorities1);
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
{
CoglPipelineLayerStateIndex state_index =
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
authorities1[state_index],
flags))
return FALSE;
}
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
{
CoglPipelineLayerStateIndex state_index =
@ -767,7 +752,6 @@ _cogl_pipeline_init_default_layers (void)
layer->unit_index = 0;
layer->texture = NULL;
layer->texture_type = COGL_TEXTURE_TYPE_2D;
layer->sampler_cache_entry =
_cogl_sampler_cache_get_default_entry (ctx->sampler_cache);

View File

@ -87,7 +87,6 @@ typedef enum
COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX,
COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX,
COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
COGL_PIPELINE_STATE_CULL_FACE_INDEX,
COGL_PIPELINE_STATE_UNIFORMS_INDEX,
COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX,
@ -140,8 +139,6 @@ typedef enum _CoglPipelineState
1L<<COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE =
1L<<COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX,
COGL_PIPELINE_STATE_LOGIC_OPS =
1L<<COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
COGL_PIPELINE_STATE_CULL_FACE =
1L<<COGL_PIPELINE_STATE_CULL_FACE_INDEX,
COGL_PIPELINE_STATE_UNIFORMS =
@ -188,7 +185,6 @@ typedef enum _CoglPipelineState
COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE | \
COGL_PIPELINE_STATE_POINT_SIZE | \
COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE | \
COGL_PIPELINE_STATE_LOGIC_OPS | \
COGL_PIPELINE_STATE_CULL_FACE | \
COGL_PIPELINE_STATE_UNIFORMS | \
COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
@ -200,7 +196,6 @@ typedef enum _CoglPipelineState
COGL_PIPELINE_STATE_BLEND | \
COGL_PIPELINE_STATE_DEPTH | \
COGL_PIPELINE_STATE_FOG | \
COGL_PIPELINE_STATE_LOGIC_OPS | \
COGL_PIPELINE_STATE_CULL_FACE | \
COGL_PIPELINE_STATE_UNIFORMS | \
COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
@ -265,11 +260,6 @@ typedef struct
float z_far;
} CoglPipelineFogState;
typedef struct
{
CoglColorMask color_mask;
} CoglPipelineLogicOpsState;
typedef struct
{
CoglPipelineCullFaceMode mode;
@ -301,7 +291,6 @@ typedef struct
float point_size;
unsigned int non_zero_point_size : 1;
unsigned int per_vertex_point_size : 1;
CoglPipelineLogicOpsState logic_ops_state;
CoglPipelineCullFaceState cull_face_state;
CoglPipelineUniformsState uniforms_state;
CoglPipelineSnippetList vertex_snippets;

View File

@ -218,16 +218,6 @@ _cogl_pipeline_per_vertex_point_size_equal (CoglPipeline *authority0,
authority1->big_state->per_vertex_point_size);
}
gboolean
_cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineLogicOpsState *logic_ops_state0 = &authority0->big_state->logic_ops_state;
CoglPipelineLogicOpsState *logic_ops_state1 = &authority1->big_state->logic_ops_state;
return logic_ops_state0->color_mask == logic_ops_state1->color_mask;
}
gboolean
_cogl_pipeline_cull_face_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
@ -1203,49 +1193,6 @@ cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
*state = authority->big_state->depth_state;
}
CoglColorMask
cogl_pipeline_get_color_mask (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
return authority->big_state->logic_ops_state.color_mask;
}
void
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
CoglColorMask color_mask)
{
CoglPipelineState state = COGL_PIPELINE_STATE_LOGIC_OPS;
CoglPipeline *authority;
CoglPipelineLogicOpsState *logic_ops_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
logic_ops_state = &authority->big_state->logic_ops_state;
if (logic_ops_state->color_mask == color_mask)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
logic_ops_state = &pipeline->big_state->logic_ops_state;
logic_ops_state->color_mask = color_mask;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_logic_ops_state_equal);
}
void
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
const CoglPipelineFogState *fog_state)
@ -1951,15 +1898,6 @@ _cogl_pipeline_hash_per_vertex_point_size_state (CoglPipeline *authority,
sizeof (per_vertex_point_size));
}
void
_cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &logic_ops_state->color_mask,
sizeof (CoglColorMask));
}
void
_cogl_pipeline_hash_cull_face_state (CoglPipeline *authority,
CoglPipelineHashState *state)

View File

@ -571,38 +571,6 @@ cogl_pipeline_set_per_vertex_point_size (CoglPipeline *pipeline,
gboolean
cogl_pipeline_get_per_vertex_point_size (CoglPipeline *pipeline);
/**
* cogl_pipeline_get_color_mask:
* @pipeline: a #CoglPipeline object.
*
* Gets the current #CoglColorMask of which channels would be written to the
* current framebuffer. Each bit set in the mask means that the
* corresponding color would be written.
*
* Returns: A #CoglColorMask
* Since: 1.8
* Stability: unstable
*/
CoglColorMask
cogl_pipeline_get_color_mask (CoglPipeline *pipeline);
/**
* cogl_pipeline_set_color_mask:
* @pipeline: a #CoglPipeline object.
* @color_mask: A #CoglColorMask of which color channels to write to
* the current framebuffer.
*
* Defines a bit mask of which color channels should be written to the
* current framebuffer. If a bit is set in @color_mask that means that
* color will be written.
*
* Since: 1.8
* Stability: unstable
*/
void
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
CoglColorMask color_mask);
/**
* cogl_pipeline_get_user_program:
* @pipeline: a #CoglPipeline object.
@ -658,10 +626,6 @@ cogl_pipeline_get_user_program (CoglPipeline *pipeline);
* meantime we hope this will handle most practical GLSL and ARBfp
* requirements.
*
* Also remember you need to check for either the
* %COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
* using the cogl_program or cogl_shader API.
*
* Since: 2.0
* Stability: Unstable
*/

View File

@ -99,7 +99,6 @@ _cogl_pipeline_init_default_pipeline (void)
CoglPipelineLightingState *lighting_state = &big_state->lighting_state;
CoglPipelineAlphaFuncState *alpha_state = &big_state->alpha_state;
CoglPipelineBlendState *blend_state = &big_state->blend_state;
CoglPipelineLogicOpsState *logic_ops_state = &big_state->logic_ops_state;
CoglPipelineCullFaceState *cull_face_state = &big_state->cull_face_state;
CoglPipelineUniformsState *uniforms_state = &big_state->uniforms_state;
@ -189,8 +188,6 @@ _cogl_pipeline_init_default_pipeline (void)
big_state->point_size = 0.0f;
logic_ops_state->color_mask = COGL_COLOR_MASK_ALL;
cull_face_state->mode = COGL_PIPELINE_CULL_FACE_MODE_NONE;
cull_face_state->front_winding = COGL_WINDING_COUNTER_CLOCKWISE;
@ -1030,13 +1027,6 @@ _cogl_pipeline_copy_differences (CoglPipeline *dest,
if (differences & COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE)
big_state->per_vertex_point_size = src->big_state->per_vertex_point_size;
if (differences & COGL_PIPELINE_STATE_LOGIC_OPS)
{
memcpy (&big_state->logic_ops_state,
&src->big_state->logic_ops_state,
sizeof (CoglPipelineLogicOpsState));
}
if (differences & COGL_PIPELINE_STATE_CULL_FACE)
{
memcpy (&big_state->cull_face_state,
@ -1150,13 +1140,6 @@ _cogl_pipeline_init_multi_property_sparse_state (CoglPipeline *pipeline,
sizeof (CoglPipelineFogState));
break;
}
case COGL_PIPELINE_STATE_LOGIC_OPS:
{
memcpy (&pipeline->big_state->logic_ops_state,
&authority->big_state->logic_ops_state,
sizeof (CoglPipelineLogicOpsState));
break;
}
case COGL_PIPELINE_STATE_CULL_FACE:
{
memcpy (&pipeline->big_state->cull_face_state,
@ -1921,7 +1904,6 @@ fallback_layer_cb (CoglPipelineLayer *layer, void *user_data)
{
CoglPipelineFallbackState *state = user_data;
CoglPipeline *pipeline = state->pipeline;
CoglTextureType texture_type = _cogl_pipeline_layer_get_texture_type (layer);
CoglTexture *texture = NULL;
COGL_STATIC_COUNTER (layer_fallback_counter,
"layer fallback counter",
@ -1936,20 +1918,7 @@ fallback_layer_cb (CoglPipelineLayer *layer, void *user_data)
COGL_COUNTER_INC (_cogl_uprof_context, layer_fallback_counter);
switch (texture_type)
{
case COGL_TEXTURE_TYPE_2D:
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
break;
case COGL_TEXTURE_TYPE_3D:
texture = COGL_TEXTURE (ctx->default_gl_texture_3d_tex);
break;
case COGL_TEXTURE_TYPE_RECTANGLE:
texture = COGL_TEXTURE (ctx->default_gl_texture_rect_tex);
break;
}
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
if (texture == NULL)
{
@ -2323,11 +2292,6 @@ _cogl_pipeline_equal (CoglPipeline *pipeline0,
authorities1[bit]))
goto done;
break;
case COGL_PIPELINE_STATE_LOGIC_OPS_INDEX:
if (!_cogl_pipeline_logic_ops_state_equal (authorities0[bit],
authorities1[bit]))
goto done;
break;
case COGL_PIPELINE_STATE_USER_SHADER_INDEX:
if (!_cogl_pipeline_user_shader_equal (authorities0[bit],
authorities1[bit]))
@ -2647,8 +2611,6 @@ _cogl_pipeline_init_layer_state_hash_functions (void)
CoglPipelineLayerStateIndex _index;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_UNIT_INDEX] =
_cogl_pipeline_layer_hash_unit_state;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX] =
_cogl_pipeline_layer_hash_texture_type_state;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX] =
_cogl_pipeline_layer_hash_texture_data_state;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX] =
@ -2671,7 +2633,7 @@ _cogl_pipeline_init_layer_state_hash_functions (void)
{
/* So we get a big error if we forget to update this code! */
_COGL_STATIC_ASSERT (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 10,
_COGL_STATIC_ASSERT (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 9,
"Don't forget to install a hash function for new "
"pipeline state and update assert at end of "
"_cogl_pipeline_init_state_hash_functions");
@ -2776,8 +2738,6 @@ _cogl_pipeline_init_state_hash_functions (void)
_cogl_pipeline_hash_point_size_state;
state_hash_functions[COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX] =
_cogl_pipeline_hash_per_vertex_point_size_state;
state_hash_functions[COGL_PIPELINE_STATE_LOGIC_OPS_INDEX] =
_cogl_pipeline_hash_logic_ops_state;
state_hash_functions[COGL_PIPELINE_STATE_UNIFORMS_INDEX] =
_cogl_pipeline_hash_uniforms_state;
state_hash_functions[COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX] =
@ -2787,7 +2747,7 @@ _cogl_pipeline_init_state_hash_functions (void)
{
/* So we get a big error if we forget to update this code! */
_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 18,
_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 17,
"Make sure to install a hash function for "
"newly added pipeline state and update assert "
"in _cogl_pipeline_init_state_hash_functions");
@ -3078,15 +3038,13 @@ _cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context)
{
CoglPipelineLayerState state =
(COGL_PIPELINE_LAYER_STATE_COMBINE |
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE |
COGL_PIPELINE_LAYER_STATE_UNIT |
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);
/* If the driver supports GLSL then we might be using gl_PointCoord
/* Since the driver supports GLSL then we might be using gl_PointCoord
* to implement the sprite coords. In that case the generated code
* depends on the point sprite state */
if (cogl_has_feature (context, COGL_FEATURE_ID_GLSL))
state |= COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS;
state |= COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS;
return state;
}

View File

@ -42,14 +42,13 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-primitive-texture
* @short_description: Interface for low-level textures like
* #CoglTexture2D and #CoglTexture3D.
* #CoglTexture2D.
*
* A #CoglPrimitiveTexture is a texture that is directly represented
* by a single texture on the GPU. For example these could be a
* #CoglTexture2D, #CoglTexture3D or #CoglTextureRectangle. This is
* opposed to high level meta textures which may be composed of
* multiple primitive textures or a sub-region of another texture such
* as #CoglAtlasTexture and #CoglTexture2DSliced.
* by a single texture on the GPU. For example this could be a
* #CoglTexture2D. This is opposed to high level meta textures which
* may be composed of multiple primitive textures or a sub-region of
* another texture such as #CoglAtlasTexture and #CoglTexture2DSliced.
*
* A texture that implements this interface can be directly used with
* the low level cogl_primitive_draw() API. Other types of textures

View File

@ -926,8 +926,8 @@ cogl_primitive_foreach_attribute (CoglPrimitive *primitive,
* This drawing api doesn't support high-level meta texture types such
* as #CoglTexture2DSliced so it is the user's responsibility to
* ensure that only low-level textures that can be directly sampled by
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
* are associated with layers of the given @pipeline.
* a GPU such as #CoglTexture2D are associated with layers of the given
* @pipeline.
*
* Stability: unstable
* Since: 1.16

View File

@ -187,8 +187,6 @@ validate_first_layer_cb (CoglPipeline *pipeline,
* texture coordinates require repeating,
* - CoglTexture2DAtlas: if the users given texture coordinates require
* repeating,
* - CoglTextureRectangle: if the users given texture coordinates require
* repeating,
* - CoglTexturePixmap: if the users given texture coordinates require
* repeating
*/
@ -427,11 +425,9 @@ validate_tex_coords_cb (CoglPipeline *pipeline,
* - CoglTexture2DSliced: if only comprised of a single slice with optional
* waste, assuming the users given texture coordinates don't require
* repeating.
* - CoglTexture{1D,2D,3D}: always.
* - CoglTexture{1D,2D}: always.
* - CoglTexture2DAtlas: assuming the users given texture coordinates don't
* require repeating.
* - CoglTextureRectangle: assuming the users given texture coordinates don't
* require repeating.
* - CoglTexturePixmap: assuming the users given texture coordinates don't
* require repeating.
*/

View File

@ -784,8 +784,7 @@ cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
_COGL_GET_CONTEXT (ctx, 0);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
#endif
return n;

View File

@ -40,7 +40,6 @@
#include "cogl-context-private.h"
#include "cogl-object.h"
#include "cogl-texture-driver.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-texture-2d.h"
#include "cogl-gtype-private.h"
#include "driver/gl/cogl-texture-gl-private.h"
@ -60,30 +59,13 @@ _cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
float *coords)
{
CoglTexture *tex = COGL_TEXTURE (sub_tex);
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
/* NB: coords[] come in as non-normalized if sub_tex->full_texture
* is a CoglTextureRectangle otherwhise they are normalized. The
* coordinates we write out though must always be normalized.
*
* NB: sub_tex->sub_x/y/width/height are in non-normalized
* coordinates.
*/
if (cogl_is_texture_rectangle (sub_tex->full_texture))
{
coords[0] = (coords[0] - sub_tex->sub_x) / tex->width;
coords[1] = (coords[1] - sub_tex->sub_y) / tex->height;
coords[2] = (coords[2] - sub_tex->sub_x) / tex->width;
coords[3] = (coords[3] - sub_tex->sub_y) / tex->height;
}
else
{
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
coords[0] = (coords[0] * width - sub_tex->sub_x) / tex->width;
coords[1] = (coords[1] * height - sub_tex->sub_y) / tex->height;
coords[2] = (coords[2] * width - sub_tex->sub_x) / tex->width;
coords[3] = (coords[3] * height - sub_tex->sub_y) / tex->height;
}
coords[0] = (coords[0] * width - sub_tex->sub_x) / tex->width;
coords[1] = (coords[1] * height - sub_tex->sub_y) / tex->height;
coords[2] = (coords[2] * width - sub_tex->sub_x) / tex->width;
coords[3] = (coords[3] * height - sub_tex->sub_y) / tex->height;
}
static void
@ -91,31 +73,13 @@ _cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
float *coords)
{
CoglTexture *tex = COGL_TEXTURE (sub_tex);
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
/* NB: coords[] always come in as normalized coordinates but may go
* out as non-normalized if sub_tex->full_texture is a
* CoglTextureRectangle.
*
* NB: sub_tex->sub_x/y/width/height are in non-normalized
* coordinates.
*/
if (cogl_is_texture_rectangle (sub_tex->full_texture))
{
coords[0] = coords[0] * tex->width + sub_tex->sub_x;
coords[1] = coords[1] * tex->height + sub_tex->sub_y;
coords[2] = coords[2] * tex->width + sub_tex->sub_x;
coords[3] = coords[3] * tex->height + sub_tex->sub_y;
}
else
{
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
coords[0] = (coords[0] * tex->width + sub_tex->sub_x) / width;
coords[1] = (coords[1] * tex->height + sub_tex->sub_y) / height;
coords[2] = (coords[2] * tex->width + sub_tex->sub_x) / width;
coords[3] = (coords[3] * tex->height + sub_tex->sub_y) / height;
}
coords[0] = (coords[0] * tex->width + sub_tex->sub_x) / width;
coords[1] = (coords[1] * tex->height + sub_tex->sub_y) / height;
coords[2] = (coords[2] * tex->width + sub_tex->sub_x) / width;
coords[3] = (coords[3] * tex->height + sub_tex->sub_y) / height;
}
typedef struct _CoglSubTextureForeachData
@ -165,8 +129,7 @@ _cogl_sub_texture_foreach_sub_texture_in_region (
_cogl_sub_texture_map_quad (sub_tex, mapped_coords);
/* TODO: Add something like cogl_is_low_level_texture() */
if (cogl_is_texture_2d (full_texture) ||
cogl_is_texture_rectangle (full_texture))
if (cogl_is_texture_2d (full_texture))
{
callback (sub_tex->full_texture,
mapped_coords,
@ -452,14 +415,6 @@ _cogl_sub_texture_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (sub_tex->full_texture);
}
static CoglTextureType
_cogl_sub_texture_get_type (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return _cogl_texture_get_type (sub_tex->full_texture);
}
static const CoglTextureVtable
cogl_sub_texture_vtable =
{
@ -481,7 +436,6 @@ cogl_sub_texture_vtable =
_cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes,
_cogl_sub_texture_get_format,
_cogl_sub_texture_get_gl_format,
_cogl_sub_texture_get_type,
NULL, /* is_foreign */
NULL /* set_auto_mipmap */
};

View File

@ -585,65 +585,6 @@ _cogl_rect_slices_for_size (int size_to_fill,
return n_spans;
}
static int
_cogl_pot_slices_for_size (int size_to_fill,
int max_span_size,
int max_waste,
GArray *out_spans)
{
int n_spans = 0;
CoglSpan span;
/* Init first slice span */
span.start = 0;
span.size = max_span_size;
span.waste = 0;
/* Fix invalid max_waste */
if (max_waste < 0)
max_waste = 0;
while (TRUE)
{
/* Is the whole area covered? */
if (size_to_fill > span.size)
{
/* Not yet - add a span of this size */
if (out_spans)
g_array_append_val (out_spans, span);
span.start += span.size;
size_to_fill -= span.size;
n_spans++;
}
else if (span.size - size_to_fill <= max_waste)
{
/* Yes and waste is small enough */
/* Pick the next power of two up from size_to_fill. This can
sometimes be less than the span.size that would be chosen
otherwise */
span.size = _cogl_util_next_p2 (size_to_fill);
span.waste = span.size - size_to_fill;
if (out_spans)
g_array_append_val (out_spans, span);
return ++n_spans;
}
else
{
/* Yes but waste is too large */
while (span.size - size_to_fill > max_waste)
{
span.size /= 2;
g_assert (span.size > 0);
}
}
}
/* Can't get here */
return 0;
}
static void
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
@ -700,18 +641,9 @@ setup_spans (CoglContext *ctx,
int (*slices_for_size) (int, int, int, GArray*);
/* Initialize size of largest slice according to supported features */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
{
max_width = width;
max_height = height;
slices_for_size = _cogl_rect_slices_for_size;
}
else
{
max_width = _cogl_util_next_p2 (width);
max_height = _cogl_util_next_p2 (height);
slices_for_size = _cogl_pot_slices_for_size;
}
max_width = width;
max_height = height;
slices_for_size = _cogl_rect_slices_for_size;
/* Negative number means no slicing forced by the user */
if (max_waste <= -1)
@ -999,9 +931,7 @@ _cogl_texture_2d_sliced_new_from_foreign (CoglContext *ctx,
* in GLES, hence such a function prototype.
*/
/* This should only be called when the texture target is 2D. If a
rectangle texture is used then _cogl_texture_new_from_foreign
will create a cogl_texture_rectangle instead */
/* This should only be called when the texture target is 2D. */
_COGL_RETURN_VAL_IF_FAIL (gl_target == GL_TEXTURE_2D, NULL);
/* Assert it is a valid GL texture object */
@ -1512,12 +1442,6 @@ _cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (COGL_TEXTURE (slice_tex));
}
static CoglTextureType
_cogl_texture_2d_sliced_get_type (CoglTexture *tex)
{
return COGL_TEXTURE_TYPE_2D;
}
static const CoglTextureVtable
cogl_texture_2d_sliced_vtable =
{
@ -1539,7 +1463,6 @@ cogl_texture_2d_sliced_vtable =
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_2d_sliced_get_format,
_cogl_texture_2d_sliced_get_gl_format,
_cogl_texture_2d_sliced_get_type,
_cogl_texture_2d_sliced_is_foreign,
NULL /* set_auto_mipmap */
};

View File

@ -505,14 +505,7 @@ _cogl_texture_2d_is_sliced (CoglTexture *tex)
static gboolean
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
{
CoglContext *ctx = tex->context;
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) ||
(_cogl_util_is_pot (tex->width) &&
_cogl_util_is_pot (tex->height)))
return TRUE;
else
return FALSE;
return TRUE;
}
static void
@ -674,12 +667,6 @@ _cogl_texture_2d_is_foreign (CoglTexture *tex)
return COGL_TEXTURE_2D (tex)->is_foreign;
}
static CoglTextureType
_cogl_texture_2d_get_type (CoglTexture *tex)
{
return COGL_TEXTURE_TYPE_2D;
}
static const CoglTextureVtable
cogl_texture_2d_vtable =
{
@ -701,7 +688,6 @@ cogl_texture_2d_vtable =
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_2d_get_format,
_cogl_texture_2d_get_gl_format,
_cogl_texture_2d_get_type,
_cogl_texture_2d_is_foreign,
_cogl_texture_2d_set_auto_mipmap
};

View File

@ -55,11 +55,6 @@ G_BEGIN_DECLS
* made up of multiple 2D textures, or atlas textures where Cogl must
* internally modify user texture coordinates before they can be used
* by the GPU.
*
* You should be aware that many GPUs only support power of two sizes
* for #CoglTexture2D textures. You can check support for non power of
* two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
* via cogl_has_feature().
*/
typedef struct _CoglTexture2D CoglTexture2D;
@ -105,11 +100,6 @@ cogl_is_texture_2d (void *object);
* using cogl_texture_set_components() and
* cogl_texture_set_premultiplied().
*
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
* textures. You can check support for non power of two textures by
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
* cogl_has_feature().</note>
*
* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
*
* Since: 2.0
@ -138,11 +128,6 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
* using cogl_texture_set_components() and
* cogl_texture_set_premultiplied().
*
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
* textures. You can check support for non power of two textures by
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
* cogl_has_feature().</note>
*
* Return value: (transfer full): A newly created #CoglTexture2D or %NULL on failure
* and @error will be updated.
*
@ -179,11 +164,6 @@ cogl_texture_2d_new_from_file (CoglContext *ctx,
* cogl_texture_2d_new_with_size() and then upload data using
* cogl_texture_set_data()</note>
*
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
* textures. You can check support for non power of two textures by
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
* cogl_has_feature().</note>
*
* Returns: (transfer full): A newly allocated #CoglTexture2D, or if
* the size is not supported (because it is too large or a
* non-power-of-two size that the hardware doesn't support)
@ -218,11 +198,6 @@ cogl_texture_2d_new_from_data (CoglContext *ctx,
* using cogl_texture_set_components() and
* cogl_texture_set_premultiplied().
*
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
* textures. You can check support for non power of two textures by
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
* cogl_has_feature().</note>
*
* Returns: (transfer full): A newly allocated #CoglTexture2D
*
* Since: 2.0

View File

@ -1,66 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifndef __COGL_TEXTURE_3D_PRIVATE_H
#define __COGL_TEXTURE_3D_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-3d.h"
struct _CoglTexture3D
{
CoglTexture _parent;
/* The internal format of the texture represented as a
CoglPixelFormat */
CoglPixelFormat internal_format;
int depth;
gboolean auto_mipmap;
gboolean mipmaps_dirty;
/* TODO: factor out these OpenGL specific members into some form
* of driver private state. */
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_format;
/* The texture object number */
GLuint gl_texture;
GLenum gl_legacy_texobj_min_filter;
GLenum gl_legacy_texobj_mag_filter;
GLint gl_legacy_texobj_wrap_mode_s;
GLint gl_legacy_texobj_wrap_mode_t;
GLint gl_legacy_texobj_wrap_mode_p;
CoglTexturePixel first_pixel;
};
#endif /* __COGL_TEXTURE_3D_PRIVATE_H */

View File

@ -1,758 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#include "cogl-config.h"
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-texture-private.h"
#include "cogl-texture-3d-private.h"
#include "cogl-texture-3d.h"
#include "cogl-texture-driver.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-journal-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-error-private.h"
#include "cogl-gtype-private.h"
#include "driver/gl/cogl-texture-gl-private.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include "driver/gl/cogl-util-gl-private.h"
#include <string.h>
#include <math.h>
/* These might not be defined on GLES */
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif
static void _cogl_texture_3d_free (CoglTexture3D *tex_3d);
COGL_TEXTURE_DEFINE (Texture3D, texture_3d);
COGL_GTYPE_DEFINE_CLASS (Texture3D, texture_3d,
COGL_GTYPE_IMPLEMENT_INTERFACE (texture));
static const CoglTextureVtable cogl_texture_3d_vtable;
static void
_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. */
if (tex_3d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
tex_3d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t ||
tex_3d->gl_legacy_texobj_wrap_mode_p != wrap_mode_p)
{
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE);
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
GL_TEXTURE_WRAP_S,
wrap_mode_s) );
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
GL_TEXTURE_WRAP_T,
wrap_mode_t) );
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
GL_TEXTURE_WRAP_R,
wrap_mode_p) );
tex_3d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
tex_3d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
tex_3d->gl_legacy_texobj_wrap_mode_p = wrap_mode_p;
}
}
static void
_cogl_texture_3d_free (CoglTexture3D *tex_3d)
{
if (tex_3d->gl_texture)
_cogl_delete_gl_texture (tex_3d->gl_texture);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_3d));
}
static void
_cogl_texture_3d_set_auto_mipmap (CoglTexture *tex,
gboolean value)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
tex_3d->auto_mipmap = value;
}
static CoglTexture3D *
_cogl_texture_3d_create_base (CoglContext *ctx,
int width,
int height,
int depth,
CoglPixelFormat internal_format,
CoglTextureLoader *loader)
{
CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
CoglTexture *tex = COGL_TEXTURE (tex_3d);
_cogl_texture_init (tex, ctx, width, height,
internal_format, loader, &cogl_texture_3d_vtable);
tex_3d->gl_texture = 0;
tex_3d->depth = depth;
tex_3d->mipmaps_dirty = TRUE;
tex_3d->auto_mipmap = TRUE;
/* We default to GL_LINEAR for both filters */
tex_3d->gl_legacy_texobj_min_filter = GL_LINEAR;
tex_3d->gl_legacy_texobj_mag_filter = GL_LINEAR;
/* Wrap mode not yet set */
tex_3d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
tex_3d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
tex_3d->gl_legacy_texobj_wrap_mode_p = GL_FALSE;
return _cogl_texture_3d_object_new (tex_3d);
}
CoglTexture3D *
cogl_texture_3d_new_with_size (CoglContext *ctx,
int width,
int height,
int depth)
{
CoglTextureLoader *loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.depth = depth;
return _cogl_texture_3d_create_base (ctx, width, height, depth,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
loader);
}
CoglTexture3D *
cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
int height,
int depth)
{
CoglTextureLoader *loader;
_COGL_RETURN_VAL_IF_FAIL (bmp, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
loader->src.bitmap.bitmap = cogl_object_ref (bmp);
loader->src.bitmap.height = height;
loader->src.bitmap.depth = depth;
loader->src.bitmap.can_convert_in_place = FALSE; /* TODO add api for this */
return _cogl_texture_3d_create_base (_cogl_bitmap_get_context (bmp),
cogl_bitmap_get_width (bmp),
height,
depth,
cogl_bitmap_get_format (bmp),
loader);
}
CoglTexture3D *
cogl_texture_3d_new_from_data (CoglContext *context,
int width,
int height,
int depth,
CoglPixelFormat format,
int rowstride,
int image_stride,
const uint8_t *data,
CoglError **error)
{
CoglBitmap *bitmap;
CoglTexture3D *ret;
_COGL_RETURN_VAL_IF_FAIL (data, NULL);
_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
/* Rowstride from width if not given */
if (rowstride == 0)
rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
/* Image stride from height and rowstride if not given */
if (image_stride == 0)
image_stride = height * rowstride;
if (image_stride < rowstride * height)
return NULL;
/* GL doesn't support uploading when the image_stride isn't a
multiple of the rowstride. If this happens we'll just pack the
image into a new bitmap. The documentation for this function
recommends avoiding this situation. */
if (image_stride % rowstride != 0)
{
uint8_t *bmp_data;
int bmp_rowstride;
int z, y;
bitmap = _cogl_bitmap_new_with_malloc_buffer (context,
width,
depth * height,
format,
error);
if (!bitmap)
return NULL;
bmp_data = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD,
error);
if (bmp_data == NULL)
{
cogl_object_unref (bitmap);
return NULL;
}
bmp_rowstride = cogl_bitmap_get_rowstride (bitmap);
/* Copy all of the images in */
for (z = 0; z < depth; z++)
for (y = 0; y < height; y++)
memcpy (bmp_data + (z * bmp_rowstride * height +
bmp_rowstride * y),
data + z * image_stride + rowstride * y,
bmp_rowstride);
_cogl_bitmap_unmap (bitmap);
}
else
bitmap = cogl_bitmap_new_for_data (context,
width,
image_stride / rowstride * depth,
format,
rowstride,
(uint8_t *) data);
ret = cogl_texture_3d_new_from_bitmap (bitmap,
height,
depth);
cogl_object_unref (bitmap);
if (ret &&
!cogl_texture_allocate (COGL_TEXTURE (ret), error))
{
cogl_object_unref (ret);
return NULL;
}
return ret;
}
static gboolean
_cogl_texture_3d_can_create (CoglContext *ctx,
int width,
int height,
int depth,
CoglPixelFormat internal_format,
CoglError **error)
{
GLenum gl_intformat;
GLenum gl_type;
/* This should only happen on GLES */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"3D textures are not supported by the GPU");
return FALSE;
}
/* If NPOT textures aren't supported then the size must be a power
of two */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT) &&
(!_cogl_util_is_pot (width) ||
!_cogl_util_is_pot (height) ||
!_cogl_util_is_pot (depth)))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"A non-power-of-two size was requested but this is not "
"supported by the GPU");
return FALSE;
}
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
NULL,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!ctx->texture_driver->size_supported_3d (ctx,
GL_TEXTURE_3D,
gl_intformat,
gl_type,
width,
height,
depth))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"The requested dimensions are not supported by the GPU");
return FALSE;
}
return TRUE;
}
static gboolean
allocate_with_size (CoglTexture3D *tex_3d,
CoglTextureLoader *loader,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_3d);
CoglContext *ctx = tex->context;
CoglPixelFormat internal_format;
int width = loader->src.sized.width;
int height = loader->src.sized.height;
int depth = loader->src.sized.depth;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GLenum gl_texture;
internal_format =
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
if (!_cogl_texture_3d_can_create (ctx,
width,
height,
depth,
internal_format,
error))
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
gl_texture,
FALSE);
/* Clear any GL errors */
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat,
width, height, depth,
0, gl_format, gl_type, NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
GE( ctx, glDeleteTextures (1, &gl_texture) );
return FALSE;
}
tex_3d->gl_texture = gl_texture;
tex_3d->gl_format = gl_intformat;
tex_3d->depth = depth;
tex_3d->internal_format = internal_format;
_cogl_texture_set_allocated (tex, internal_format, width, height);
return TRUE;
}
static gboolean
allocate_from_bitmap (CoglTexture3D *tex_3d,
CoglTextureLoader *loader,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_3d);
CoglContext *ctx = tex->context;
CoglPixelFormat internal_format;
CoglBitmap *bmp = loader->src.bitmap.bitmap;
int bmp_width = cogl_bitmap_get_width (bmp);
int height = loader->src.bitmap.height;
int depth = loader->src.bitmap.depth;
CoglPixelFormat bmp_format = cogl_bitmap_get_format (bmp);
gboolean can_convert_in_place = loader->src.bitmap.can_convert_in_place;
CoglBitmap *upload_bmp;
CoglPixelFormat upload_format;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
internal_format = _cogl_texture_determine_internal_format (tex, bmp_format);
if (!_cogl_texture_3d_can_create (ctx,
bmp_width, height, depth,
internal_format,
error))
return FALSE;
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
internal_format,
can_convert_in_place,
error);
if (upload_bmp == NULL)
return FALSE;
upload_format = cogl_bitmap_get_format (upload_bmp);
ctx->driver_vtable->pixel_format_to_gl (ctx,
upload_format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
NULL,
NULL);
/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
supported we can fallback to using GL_GENERATE_MIPMAP */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
{
CoglError *ignore = NULL;
uint8_t *data = _cogl_bitmap_map (upload_bmp,
COGL_BUFFER_ACCESS_READ, 0,
&ignore);
tex_3d->first_pixel.gl_format = gl_format;
tex_3d->first_pixel.gl_type = gl_type;
if (data)
{
memcpy (tex_3d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (upload_format));
_cogl_bitmap_unmap (upload_bmp);
}
else
{
g_warning ("Failed to read first pixel of bitmap for "
"glGenerateMipmap fallback");
cogl_error_free (ignore);
memset (tex_3d->first_pixel.data, 0,
_cogl_pixel_format_get_bytes_per_pixel (upload_format));
}
}
tex_3d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);
if (!ctx->texture_driver->upload_to_gl_3d (ctx,
GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE, /* is_foreign */
height,
depth,
upload_bmp,
gl_intformat,
gl_format,
gl_type,
error))
{
cogl_object_unref (upload_bmp);
return FALSE;
}
tex_3d->gl_format = gl_intformat;
cogl_object_unref (upload_bmp);
tex_3d->depth = loader->src.bitmap.depth;
tex_3d->internal_format = internal_format;
_cogl_texture_set_allocated (tex, internal_format,
bmp_width, loader->src.bitmap.height);
return TRUE;
}
static gboolean
_cogl_texture_3d_allocate (CoglTexture *tex,
CoglError **error)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
CoglTextureLoader *loader = tex->loader;
_COGL_RETURN_VAL_IF_FAIL (loader, FALSE);
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
return allocate_with_size (tex_3d, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
return allocate_from_bitmap (tex_3d, loader, error);
default:
break;
}
g_return_val_if_reached (FALSE);
}
static int
_cogl_texture_3d_get_max_waste (CoglTexture *tex)
{
return -1;
}
static gboolean
_cogl_texture_3d_is_sliced (CoglTexture *tex)
{
return FALSE;
}
static gboolean
_cogl_texture_3d_can_hardware_repeat (CoglTexture *tex)
{
return TRUE;
}
static void
_cogl_texture_3d_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
/* The texture coordinates map directly so we don't need to do
anything */
}
static CoglTransformResult
_cogl_texture_3d_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
/* The texture coordinates map directly so we don't need to do
anything other than check for repeats */
gboolean need_repeat = FALSE;
int i;
for (i = 0; i < 4; i++)
if (coords[i] < 0.0f || coords[i] > 1.0f)
need_repeat = TRUE;
return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
: COGL_TRANSFORM_NO_REPEAT);
}
static gboolean
_cogl_texture_3d_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
if (out_gl_handle)
*out_gl_handle = tex_3d->gl_texture;
if (out_gl_target)
*out_gl_target = GL_TEXTURE_3D;
return TRUE;
}
static void
_cogl_texture_3d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
CoglContext *ctx = tex->context;
if (min_filter == tex_3d->gl_legacy_texobj_min_filter
&& mag_filter == tex_3d->gl_legacy_texobj_mag_filter)
return;
/* Store new values */
tex_3d->gl_legacy_texobj_min_filter = min_filter;
tex_3d->gl_legacy_texobj_mag_filter = mag_filter;
/* Apply new filters to the texture */
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE);
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, mag_filter) );
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, min_filter) );
}
static void
_cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
CoglContext *ctx = tex->context;
/* Only update if the mipmaps are dirty */
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
tex_3d->auto_mipmap && tex_3d->mipmaps_dirty)
{
/* glGenerateMipmap is defined in the FBO extension. If it's not
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
_cogl_texture_gl_generate_mipmaps (tex);
#ifdef HAVE_COGL_GL
else if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
{
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE);
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
GL_GENERATE_MIPMAP,
GL_TRUE) );
GE( ctx, glTexSubImage3D (GL_TEXTURE_3D,
0, /* level */
0, /* xoffset */
0, /* yoffset */
0, /* zoffset */
1, /* width */
1, /* height */
1, /* depth */
tex_3d->first_pixel.gl_format,
tex_3d->first_pixel.gl_type,
tex_3d->first_pixel.data) );
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
GL_GENERATE_MIPMAP,
GL_FALSE) );
}
#endif
tex_3d->mipmaps_dirty = FALSE;
}
}
static void
_cogl_texture_3d_ensure_non_quad_rendering (CoglTexture *tex)
{
/* Nothing needs to be done */
}
static gboolean
_cogl_texture_3d_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
int level,
CoglBitmap *bmp,
CoglError **error)
{
/* This function doesn't really make sense for 3D textures because
it can't specify which image to upload to */
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Setting a 2D region on a 3D texture isn't "
"currently supported");
return FALSE;
}
static int
_cogl_texture_3d_get_data (CoglTexture *tex,
CoglPixelFormat format,
int rowstride,
uint8_t *data)
{
/* FIXME: we could probably implement this by assuming the data is
big enough to hold all of the images and that there is no stride
between the images. However it would be better to have an API
that can provide an image stride and this function probably isn't
particularly useful anyway so for now it just reports failure */
return 0;
}
static CoglPixelFormat
_cogl_texture_3d_get_format (CoglTexture *tex)
{
return COGL_TEXTURE_3D (tex)->internal_format;
}
static GLenum
_cogl_texture_3d_get_gl_format (CoglTexture *tex)
{
return COGL_TEXTURE_3D (tex)->gl_format;
}
static CoglTextureType
_cogl_texture_3d_get_type (CoglTexture *tex)
{
return COGL_TEXTURE_TYPE_3D;
}
static const CoglTextureVtable
cogl_texture_3d_vtable =
{
TRUE, /* primitive */
_cogl_texture_3d_allocate,
_cogl_texture_3d_set_region,
NULL, /* is_get_data_supported */
_cogl_texture_3d_get_data,
NULL, /* foreach_sub_texture_in_region */
_cogl_texture_3d_get_max_waste,
_cogl_texture_3d_is_sliced,
_cogl_texture_3d_can_hardware_repeat,
_cogl_texture_3d_transform_coords_to_gl,
_cogl_texture_3d_transform_quad_coords_to_gl,
_cogl_texture_3d_get_gl_texture,
_cogl_texture_3d_gl_flush_legacy_texobj_filters,
_cogl_texture_3d_pre_paint,
_cogl_texture_3d_ensure_non_quad_rendering,
_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_3d_get_format,
_cogl_texture_3d_get_gl_format,
_cogl_texture_3d_get_type,
NULL, /* is_foreign */
_cogl_texture_3d_set_auto_mipmap
};

View File

@ -1,202 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_TEXTURE_3D_H
#define __COGL_TEXTURE_3D_H
G_BEGIN_DECLS
/**
* SECTION:cogl-texture-3d
* @short_description: Functions for creating and manipulating 3D textures
*
* These functions allow 3D textures to be used. 3D textures can be
* thought of as layers of 2D images arranged into a cuboid
* shape. When choosing a texel from the texture, Cogl will take into
* account the 'r' texture coordinate to select one of the images.
*/
typedef struct _CoglTexture3D CoglTexture3D;
#define COGL_TEXTURE_3D(X) ((CoglTexture3D *)X)
/**
* cogl_texture_3d_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
GType cogl_texture_3d_get_gtype (void);
/**
* cogl_texture_3d_new_with_size:
* @context: a #CoglContext
* @width: width of the texture in pixels.
* @height: height of the texture in pixels.
* @depth: depth of the texture in pixels.
*
* Creates a low-level #CoglTexture3D texture with the specified
* dimensions and pixel format.
*
* The storage for the texture is not allocated before this function
* returns. You can call cogl_texture_allocate() to explicitly
* allocate the underlying storage or preferably let Cogl
* automatically allocate storage lazily when it may know more about
* how the texture is going to be used and can optimize how it is
* allocated.
*
* The texture is still configurable until it has been allocated so
* for example you can influence the internal format of the texture
* using cogl_texture_set_components() and
* cogl_texture_set_premultiplied().
*
* <note>This texture will fail to allocate later if
* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
* fail if the requested dimensions are not supported by the
* GPU.</note>
*
* Returns: (transfer full): A new #CoglTexture3D object with no storage yet allocated.
* Since: 1.10
* Stability: Unstable
*/
CoglTexture3D *
cogl_texture_3d_new_with_size (CoglContext *context,
int width,
int height,
int depth);
/**
* cogl_texture_3d_new_from_data:
* @context: a #CoglContext
* @width: width of the texture in pixels.
* @height: height of the texture in pixels.
* @depth: depth of the texture in pixels.
* @format: the #CoglPixelFormat the buffer is stored in in RAM
* @rowstride: the memory offset in bytes between the starts of
* scanlines in @data or 0 to infer it from the width and format
* @image_stride: the number of bytes from one image to the next. This
* can be used to add padding between the images in a similar way
* that the rowstride can be used to add padding between
* rows. Alternatively 0 can be passed to infer the @image_stride
* from the @height.
* @data: pointer the memory region where the source buffer resides
* @error: A CoglError return location.
*
* Creates a low-level 3D texture and initializes it with @data. The
* data is assumed to be packed array of @depth images. There can be
* padding between the images using @image_stride.
*
* <note>This api will always immediately allocate GPU memory for the
* texture and upload the given data so that the @data pointer does
* not need to remain valid once this function returns. This means it
* is not possible to configure the texture before it is allocated. If
* you do need to configure the texture before allocation (to specify
* constraints on the internal format for example) then you can
* instead create a #CoglBitmap for your data and use
* cogl_texture_3d_new_from_bitmap().</note>
*
* Return value: (transfer full): the newly created #CoglTexture3D or
* %NULL if there was an error and an exception will be
* returned through @error.
* Since: 1.10
* Stability: Unstable
*/
CoglTexture3D *
cogl_texture_3d_new_from_data (CoglContext *context,
int width,
int height,
int depth,
CoglPixelFormat format,
int rowstride,
int image_stride,
const uint8_t *data,
CoglError **error);
/**
* cogl_texture_3d_new_from_bitmap:
* @bitmap: A #CoglBitmap object.
* @height: height of the texture in pixels.
* @depth: depth of the texture in pixels.
*
* Creates a low-level 3D texture and initializes it with the images
* in @bitmap. The images are assumed to be packed together after one
* another in the increasing y axis. The height of individual image is
* given as @height and the number of images is given in @depth. The
* actual height of the bitmap can be larger than @height × @depth. In
* this case it assumes there is padding between the images.
*
* The storage for the texture is not allocated before this function
* returns. You can call cogl_texture_allocate() to explicitly
* allocate the underlying storage or preferably let Cogl
* automatically allocate storage lazily when it may know more about
* how the texture is going to be used and can optimize how it is
* allocated.
*
* The texture is still configurable until it has been allocated so
* for example you can influence the internal format of the texture
* using cogl_texture_set_components() and
* cogl_texture_set_premultiplied().
*
* <note>This texture will fail to allocate later if
* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
* fail if the requested dimensions are not supported by the
* GPU.</note>
*
* Return value: (transfer full): a newly created #CoglTexture3D
* Since: 2.0
* Stability: unstable
*/
CoglTexture3D *
cogl_texture_3d_new_from_bitmap (CoglBitmap *bitmap,
int height,
int depth);
/**
* cogl_is_texture_3d:
* @object: a #CoglObject
*
* Checks whether the given object references a #CoglTexture3D
*
* Return value: %TRUE if the passed object represents a 3D texture
* and %FALSE otherwise
*
* Since: 1.4
* Stability: Unstable
*/
gboolean
cogl_is_texture_3d (void *object);
G_END_DECLS
#endif /* __COGL_TEXTURE_3D_H */

View File

@ -103,26 +103,6 @@ struct _CoglTextureDriver
GLuint source_gl_type,
CoglError **error);
/*
* Replaces the contents of the GL texture with the entire bitmap. The
* width of the texture is inferred from the bitmap. The height and
* depth of the texture is given directly. The 'image_height' (which
* is the number of rows between images) is inferred by dividing the
* height of the bitmap by the depth.
*/
gboolean
(* upload_to_gl_3d) (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error);
/*
* This sets up the glPixelStore state for an download to a destination with
* the same size, and with no offset.
@ -162,15 +142,6 @@ struct _CoglTextureDriver
int width,
int height);
gboolean
(* size_supported_3d) (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth);
/*
* It may depend on the driver as to what texture targets may be used when
* creating a foreign texture. E.g. OpenGL supports ARB_texture_rectangle

View File

@ -146,8 +146,6 @@ struct _CoglTextureVtable
CoglPixelFormat (* get_format) (CoglTexture *tex);
GLenum (* get_gl_format) (CoglTexture *tex);
CoglTextureType (* get_type) (CoglTexture *tex);
gboolean (* is_foreign) (CoglTexture *tex);
/* Only needs to be implemented if is_primitive == TRUE */
@ -354,18 +352,6 @@ _cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
CoglMetaTextureCallback callback,
void *user_data);
/*
* _cogl_texture_get_type:
* @texture: a #CoglTexture pointer
*
* Retrieves the texture type of the underlying hardware texture that
* this #CoglTexture will use.
*
* Return value: The type of the hardware texture.
*/
CoglTextureType
_cogl_texture_get_type (CoglTexture *texture);
gboolean
_cogl_texture_set_region (CoglTexture *texture,
int width,

View File

@ -1,66 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_TEXTURE_RECTANGLE_H
#define __COGL_TEXTURE_RECTANGLE_H
#include "cogl-pipeline-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-rectangle.h"
struct _CoglTextureRectangle
{
CoglTexture _parent;
/* The internal format of the texture represented as a
CoglPixelFormat */
CoglPixelFormat internal_format;
/* TODO: factor out these OpenGL specific members into some form
* of driver private state. */
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_format;
/* The texture object number */
GLuint gl_texture;
GLenum gl_legacy_texobj_min_filter;
GLenum gl_legacy_texobj_mag_filter;
GLint gl_legacy_texobj_wrap_mode_s;
GLint gl_legacy_texobj_wrap_mode_t;
gboolean is_foreign;
};
CoglTextureRectangle *
_cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
GLuint width,
GLuint height,
CoglPixelFormat format);
#endif /* __COGL_TEXTURE_RECTANGLE_H */

View File

@ -1,776 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#include "cogl-config.h"
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-texture-private.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-texture-driver.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-journal-private.h"
#include "cogl-error-private.h"
#include "cogl-gtype-private.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include "driver/gl/cogl-util-gl-private.h"
#include <string.h>
#include <math.h>
/* These aren't defined under GLES */
#ifndef GL_TEXTURE_RECTANGLE_ARB
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
#ifndef GL_CLAMP
#define GL_CLAMP 0x2900
#endif
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER 0x812D
#endif
static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect);
COGL_TEXTURE_DEFINE (TextureRectangle, texture_rectangle);
COGL_GTYPE_DEFINE_CLASS (TextureRectangle, texture_rectangle,
COGL_GTYPE_IMPLEMENT_INTERFACE (texture));
static const CoglTextureVtable cogl_texture_rectangle_vtable;
static gboolean
can_use_wrap_mode (GLenum wrap_mode)
{
return (wrap_mode == GL_CLAMP ||
wrap_mode == GL_CLAMP_TO_EDGE ||
wrap_mode == GL_CLAMP_TO_BORDER);
}
static void
_cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture rectangle doesn't make use of
the r coordinate so we can ignore its wrap mode */
if (tex_rect->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
tex_rect->gl_legacy_texobj_wrap_mode_t != wrap_mode_t)
{
g_assert (can_use_wrap_mode (wrap_mode_s));
g_assert (can_use_wrap_mode (wrap_mode_t));
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_WRAP_S, wrap_mode_s) );
GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_WRAP_T, wrap_mode_t) );
tex_rect->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
tex_rect->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
}
}
static void
_cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect)
{
if (!tex_rect->is_foreign && tex_rect->gl_texture)
_cogl_delete_gl_texture (tex_rect->gl_texture);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_rect));
}
static gboolean
_cogl_texture_rectangle_can_create (CoglContext *ctx,
unsigned int width,
unsigned int height,
CoglPixelFormat internal_format,
CoglError **error)
{
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
{
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_TYPE,
"The CoglTextureRectangle feature isn't available");
return FALSE;
}
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!ctx->texture_driver->size_supported (ctx,
GL_TEXTURE_RECTANGLE_ARB,
gl_intformat,
gl_format,
gl_type,
width,
height))
{
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
"The requested texture size + format is unsupported");
return FALSE;
}
return TRUE;
}
static void
_cogl_texture_rectangle_set_auto_mipmap (CoglTexture *tex,
gboolean value)
{
/* Rectangle textures currently never support mipmapping so there's
no point in doing anything here */
}
static CoglTextureRectangle *
_cogl_texture_rectangle_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglTextureLoader *loader)
{
CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1);
CoglTexture *tex = COGL_TEXTURE (tex_rect);
_cogl_texture_init (tex, ctx, width, height,
internal_format, loader,
&cogl_texture_rectangle_vtable);
tex_rect->gl_texture = 0;
tex_rect->is_foreign = FALSE;
/* We default to GL_LINEAR for both filters */
tex_rect->gl_legacy_texobj_min_filter = GL_LINEAR;
tex_rect->gl_legacy_texobj_mag_filter = GL_LINEAR;
/* Wrap mode not yet set */
tex_rect->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
tex_rect->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
return _cogl_texture_rectangle_object_new (tex_rect);
}
CoglTextureRectangle *
cogl_texture_rectangle_new_with_size (CoglContext *ctx,
int width,
int height)
{
CoglTextureLoader *loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
loader->src.sized.width = width;
loader->src.sized.height = height;
return _cogl_texture_rectangle_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
loader);
}
static gboolean
allocate_with_size (CoglTextureRectangle *tex_rect,
CoglTextureLoader *loader,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_rect);
CoglContext *ctx = tex->context;
CoglPixelFormat internal_format;
int width = loader->src.sized.width;
int height = loader->src.sized.height;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GLenum gl_texture;
internal_format =
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
if (!_cogl_texture_rectangle_can_create (ctx,
width,
height,
internal_format,
error))
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
gl_texture =
ctx->texture_driver->gen (ctx,
GL_TEXTURE_RECTANGLE_ARB,
internal_format);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
gl_texture,
tex_rect->is_foreign);
/* Clear any GL errors */
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
GE( ctx, glDeleteTextures (1, &gl_texture) );
return FALSE;
}
tex_rect->internal_format = internal_format;
tex_rect->gl_texture = gl_texture;
tex_rect->gl_format = gl_intformat;
_cogl_texture_set_allocated (COGL_TEXTURE (tex_rect),
internal_format, width, height);
return TRUE;
}
static gboolean
allocate_from_bitmap (CoglTextureRectangle *tex_rect,
CoglTextureLoader *loader,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_rect);
CoglContext *ctx = tex->context;
CoglPixelFormat internal_format;
CoglBitmap *bmp = loader->src.bitmap.bitmap;
int width = cogl_bitmap_get_width (bmp);
int height = cogl_bitmap_get_height (bmp);
gboolean can_convert_in_place = loader->src.bitmap.can_convert_in_place;
CoglBitmap *upload_bmp;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
internal_format =
_cogl_texture_determine_internal_format (tex, cogl_bitmap_get_format (bmp));
if (!_cogl_texture_rectangle_can_create (ctx,
width,
height,
internal_format,
error))
return FALSE;
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
internal_format,
can_convert_in_place,
error);
if (upload_bmp == NULL)
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
cogl_bitmap_get_format (upload_bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
NULL,
NULL);
tex_rect->gl_texture =
ctx->texture_driver->gen (ctx,
GL_TEXTURE_RECTANGLE_ARB,
internal_format);
if (!ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
upload_bmp,
gl_intformat,
gl_format,
gl_type,
error))
{
cogl_object_unref (upload_bmp);
return FALSE;
}
tex_rect->gl_format = gl_intformat;
tex_rect->internal_format = internal_format;
cogl_object_unref (upload_bmp);
_cogl_texture_set_allocated (COGL_TEXTURE (tex_rect),
internal_format, width, height);
return TRUE;
}
static gboolean
allocate_from_gl_foreign (CoglTextureRectangle *tex_rect,
CoglTextureLoader *loader,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_rect);
CoglContext *ctx = tex->context;
CoglPixelFormat format = loader->src.gl_foreign.format;
GLint gl_compressed = GL_FALSE;
GLenum gl_int_format = 0;
if (!ctx->texture_driver->allows_foreign_gl_target (ctx,
GL_TEXTURE_RECTANGLE_ARB))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Foreign GL_TEXTURE_RECTANGLE textures are not "
"supported by your system");
return FALSE;
}
/* Make sure binding succeeds */
_cogl_gl_util_clear_gl_errors (ctx);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
loader->src.gl_foreign.gl_handle, TRUE);
if (_cogl_gl_util_get_error (ctx) != GL_NO_ERROR)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Failed to bind foreign GL_TEXTURE_RECTANGLE texture");
return FALSE;
}
/* Obtain texture parameters */
#ifdef HAVE_COGL_GL
if (_cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS))
{
GLint val;
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
GL_TEXTURE_COMPRESSED,
&gl_compressed) );
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
GL_TEXTURE_INTERNAL_FORMAT,
&val) );
gl_int_format = val;
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx,
gl_int_format,
&format))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Unsupported internal format for foreign texture");
return FALSE;
}
}
else
#endif
{
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
&gl_int_format,
NULL,
NULL);
}
/* Compressed texture images not supported */
if (gl_compressed == GL_TRUE)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Compressed foreign textures aren't currently supported");
return FALSE;
}
/* Setup bitmap info */
tex_rect->is_foreign = TRUE;
tex_rect->gl_texture = loader->src.gl_foreign.gl_handle;
tex_rect->gl_format = gl_int_format;
/* Unknown filter */
tex_rect->gl_legacy_texobj_min_filter = GL_FALSE;
tex_rect->gl_legacy_texobj_mag_filter = GL_FALSE;
tex_rect->internal_format = format;
_cogl_texture_set_allocated (COGL_TEXTURE (tex_rect),
format,
loader->src.gl_foreign.width,
loader->src.gl_foreign.height);
return TRUE;
}
static gboolean
_cogl_texture_rectangle_allocate (CoglTexture *tex,
CoglError **error)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
CoglTextureLoader *loader = tex->loader;
_COGL_RETURN_VAL_IF_FAIL (loader, FALSE);
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
return allocate_with_size (tex_rect, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
return allocate_from_bitmap (tex_rect, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN:
return allocate_from_gl_foreign (tex_rect, loader, error);
default:
break;
}
g_return_val_if_reached (FALSE);
}
CoglTextureRectangle *
cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp)
{
CoglTextureLoader *loader;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
loader->src.bitmap.bitmap = cogl_object_ref (bmp);
loader->src.bitmap.can_convert_in_place = FALSE; /* TODO add api for this */
return _cogl_texture_rectangle_create_base (_cogl_bitmap_get_context (bmp),
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
cogl_bitmap_get_format (bmp),
loader);
}
CoglTextureRectangle *
cogl_texture_rectangle_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format)
{
CoglTextureLoader *loader;
/* NOTE: width, height and internal format are not queriable in
* GLES, hence such a function prototype. Also in the case of full
* opengl the user may be creating a Cogl texture for a
* texture_from_pixmap object where glTexImage2D may not have been
* called and the texture_from_pixmap spec doesn't clarify that it
* is reliable to query back the size from OpenGL.
*/
/* Assert that it is a valid GL texture object */
_COGL_RETURN_VAL_IF_FAIL (ctx->glIsTexture (gl_handle), NULL);
/* Validate width and height */
_COGL_RETURN_VAL_IF_FAIL (width > 0 && height > 0, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN;
loader->src.gl_foreign.gl_handle = gl_handle;
loader->src.gl_foreign.width = width;
loader->src.gl_foreign.height = height;
loader->src.gl_foreign.format = format;
return _cogl_texture_rectangle_create_base (ctx, width, height,
format, loader);
}
static int
_cogl_texture_rectangle_get_max_waste (CoglTexture *tex)
{
return -1;
}
static gboolean
_cogl_texture_rectangle_is_sliced (CoglTexture *tex)
{
return FALSE;
}
static gboolean
_cogl_texture_rectangle_can_hardware_repeat (CoglTexture *tex)
{
return FALSE;
}
static void
_cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
*s *= tex->width;
*t *= tex->height;
}
static CoglTransformResult
_cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
gboolean need_repeat = FALSE;
int i;
for (i = 0; i < 4; i++)
{
if (coords[i] < 0.0f || coords[i] > 1.0f)
need_repeat = TRUE;
coords[i] *= (i & 1) ? tex->height : tex->width;
}
return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT
: COGL_TRANSFORM_NO_REPEAT);
}
static gboolean
_cogl_texture_rectangle_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
if (out_gl_handle)
*out_gl_handle = tex_rect->gl_texture;
if (out_gl_target)
*out_gl_target = GL_TEXTURE_RECTANGLE_ARB;
return TRUE;
}
static void
_cogl_texture_rectangle_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
CoglContext *ctx = tex->context;
if (min_filter == tex_rect->gl_legacy_texobj_min_filter
&& mag_filter == tex_rect->gl_legacy_texobj_mag_filter)
return;
/* Rectangle textures don't support mipmapping */
g_assert (min_filter == GL_LINEAR || min_filter == GL_NEAREST);
/* Store new values */
tex_rect->gl_legacy_texobj_min_filter = min_filter;
tex_rect->gl_legacy_texobj_mag_filter = mag_filter;
/* Apply new filters to the texture */
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
mag_filter) );
GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
min_filter) );
}
static void
_cogl_texture_rectangle_pre_paint (CoglTexture *tex,
CoglTexturePrePaintFlags flags)
{
/* Rectangle textures don't support mipmaps */
g_assert ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0);
}
static void
_cogl_texture_rectangle_ensure_non_quad_rendering (CoglTexture *tex)
{
/* Nothing needs to be done */
}
static gboolean
_cogl_texture_rectangle_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
int level,
CoglBitmap *bmp,
CoglError **error)
{
CoglBitmap *upload_bmp;
GLenum gl_format;
GLenum gl_type;
CoglContext *ctx = tex->context;
gboolean status;
upload_bmp =
_cogl_bitmap_convert_for_upload (bmp,
_cogl_texture_get_format (tex),
FALSE, /* can't convert in place */
error);
if (upload_bmp == NULL)
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
cogl_bitmap_get_format (upload_bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
/* Send data to GL */
status =
ctx->texture_driver->upload_subregion_to_gl (ctx,
tex,
FALSE,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
level,
upload_bmp,
gl_format,
gl_type,
error);
cogl_object_unref (upload_bmp);
return status;
}
static gboolean
_cogl_texture_rectangle_get_data (CoglTexture *tex,
CoglPixelFormat format,
int rowstride,
uint8_t *data)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
CoglContext *ctx = tex->context;
int bpp;
GLenum gl_format;
GLenum gl_type;
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
tex->width,
bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
return ctx->texture_driver->gl_get_tex_image (ctx,
GL_TEXTURE_RECTANGLE_ARB,
gl_format,
gl_type,
data);
}
static CoglPixelFormat
_cogl_texture_rectangle_get_format (CoglTexture *tex)
{
return COGL_TEXTURE_RECTANGLE (tex)->internal_format;
}
static GLenum
_cogl_texture_rectangle_get_gl_format (CoglTexture *tex)
{
return COGL_TEXTURE_RECTANGLE (tex)->gl_format;
}
static gboolean
_cogl_texture_rectangle_is_foreign (CoglTexture *tex)
{
return COGL_TEXTURE_RECTANGLE (tex)->is_foreign;
}
static CoglTextureType
_cogl_texture_rectangle_get_type (CoglTexture *tex)
{
return COGL_TEXTURE_TYPE_RECTANGLE;
}
static const CoglTextureVtable
cogl_texture_rectangle_vtable =
{
TRUE, /* primitive */
_cogl_texture_rectangle_allocate,
_cogl_texture_rectangle_set_region,
NULL, /* is_get_data_supported */
_cogl_texture_rectangle_get_data,
NULL, /* foreach_sub_texture_in_region */
_cogl_texture_rectangle_get_max_waste,
_cogl_texture_rectangle_is_sliced,
_cogl_texture_rectangle_can_hardware_repeat,
_cogl_texture_rectangle_transform_coords_to_gl,
_cogl_texture_rectangle_transform_quad_coords_to_gl,
_cogl_texture_rectangle_get_gl_texture,
_cogl_texture_rectangle_gl_flush_legacy_texobj_filters,
_cogl_texture_rectangle_pre_paint,
_cogl_texture_rectangle_ensure_non_quad_rendering,
_cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_rectangle_get_format,
_cogl_texture_rectangle_get_gl_format,
_cogl_texture_rectangle_get_type,
_cogl_texture_rectangle_is_foreign,
_cogl_texture_rectangle_set_auto_mipmap
};

View File

@ -1,216 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_TEXURE_RECTANGLE_H
#define __COGL_TEXURE_RECTANGLE_H
#include "cogl-context.h"
G_BEGIN_DECLS
/**
* SECTION:cogl-texture-rectangle
* @short_description: Functions for creating and manipulating rectangle
* textures for use with non-normalized coordinates.
*
* These functions allow low-level "rectangle" textures to be allocated.
* These textures are never constrained to power-of-two sizes but they
* also don't support having a mipmap and can only be wrapped with
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE.
*
* The most notable difference between rectangle textures and 2D
* textures is that rectangle textures are sampled using un-normalized
* texture coordinates, so instead of using coordinates (0,0) and
* (1,1) to map to the top-left and bottom right corners of the
* texture you would instead use (0,0) and (width,height).
*
* The use of non-normalized coordinates can be particularly
* convenient when writing glsl shaders that use a texture as a lookup
* table since you don't need to upload separate uniforms to map
* normalized coordinates to texels.
*
* If you want to sample from a rectangle texture from GLSL you should
* use the sampler2DRect sampler type.
*
* Applications wanting to use #CoglTextureRectangle should first check
* for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature using
* cogl_has_feature().
*/
typedef struct _CoglTextureRectangle CoglTextureRectangle;
#define COGL_TEXTURE_RECTANGLE(X) ((CoglTextureRectangle *)X)
/**
* cogl_texture_rectangle_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
GType cogl_texture_rectangle_get_gtype (void);
/**
* cogl_is_texture_rectangle:
* @object: A #CoglObject
*
* Gets whether the given object references an existing
* #CoglTextureRectangle object.
*
* Return value: %TRUE if the object references a
* #CoglTextureRectangle, %FALSE otherwise.
*/
gboolean
cogl_is_texture_rectangle (void *object);
/**
* cogl_texture_rectangle_new_with_size:
* @ctx: A #CoglContext pointer
* @width: The texture width to allocate
* @height: The texture height to allocate
*
* Creates a new #CoglTextureRectangle texture with a given @width,
* and @height. This texture is a low-level texture that the GPU can
* sample from directly unlike high-level textures such as
* #CoglTexture2DSliced and #CoglAtlasTexture.
*
* <note>Unlike for #CoglTexture2D textures, coordinates for
* #CoglTextureRectangle textures should not be normalized. So instead
* of using the coordinate (1, 1) to sample the bottom right corner of
* a rectangle texture you would use (@width, @height) where @width
* and @height are the width and height of the texture.</note>
*
* <note>If you want to sample from a rectangle texture from GLSL you
* should use the sampler2DRect sampler type.</note>
*
* <note>Applications wanting to use #CoglTextureRectangle should
* first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
* using cogl_has_feature().</note>
*
* The storage for the texture is not allocated before this function
* returns. You can call cogl_texture_allocate() to explicitly
* allocate the underlying storage or preferably let Cogl
* automatically allocate storage lazily when it may know more about
* how the texture is going to be used and can optimize how it is
* allocated.
*
* Returns value: (transfer full): A pointer to a new #CoglTextureRectangle
* object with no storage allocated yet.
*
* Since: 1.10
* Stability: unstable
*/
CoglTextureRectangle *
cogl_texture_rectangle_new_with_size (CoglContext *ctx,
int width,
int height);
/**
* cogl_texture_rectangle_new_from_bitmap:
* @bitmap: A #CoglBitmap
*
* Allocates a new #CoglTextureRectangle texture which will be
* initialized with the pixel data from @bitmap. This texture is a
* low-level texture that the GPU can sample from directly unlike
* high-level textures such as #CoglTexture2DSliced and
* #CoglAtlasTexture.
*
* <note>Unlike for #CoglTexture2D textures, coordinates for
* #CoglTextureRectangle textures should not be normalized. So instead
* of using the coordinate (1, 1) to sample the bottom right corner of
* a rectangle texture you would use (@width, @height) where @width
* and @height are the width and height of the texture.</note>
*
* <note>If you want to sample from a rectangle texture from GLSL you
* should use the sampler2DRect sampler type.</note>
*
* <note>Applications wanting to use #CoglTextureRectangle should
* first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
* using cogl_has_feature().</note>
*
* The storage for the texture is not allocated before this function
* returns. You can call cogl_texture_allocate() to explicitly
* allocate the underlying storage or preferably let Cogl
* automatically allocate storage lazily when it may know more about
* how the texture is going to be used and can optimize how it is
* allocated.
*
* Return value: (transfer full): A pointer to a new
* #CoglTextureRectangle texture.
* Since: 2.0
* Stability: unstable
*/
CoglTextureRectangle *
cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bitmap);
/**
* cogl_texture_rectangle_new_from_foreign:
* @ctx: A #CoglContext
* @gl_handle: A GL handle for a GL_TEXTURE_RECTANGLE texture object
* @width: Width of the foreign GL texture
* @height: Height of the foreign GL texture
* @format: The format of the texture
*
* Wraps an existing GL_TEXTURE_RECTANGLE texture object as a
* #CoglTextureRectangle. This can be used for integrating Cogl with
* software using OpenGL directly.
*
* <note>Unlike for #CoglTexture2D textures, coordinates for
* #CoglTextureRectangle textures should not be normalized. So instead
* of using the coordinate (1, 1) to sample the bottom right corner of
* a rectangle texture you would use (@width, @height) where @width
* and @height are the width and height of the texture.</note>
*
* <note>The results are undefined for passing an invalid @gl_handle
* or if @width or @height don't have the correct texture
* geometry.</note>
*
* <note>If you want to sample from a rectangle texture from GLSL you
* should use the sampler2DRect sampler type.</note>
*
* <note>Applications wanting to use #CoglTextureRectangle should
* first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
* using cogl_has_feature().</note>
*
* The texture is still configurable until it has been allocated so
* for example you can declare whether the texture is premultiplied
* with cogl_texture_set_premultiplied().
*
* Return value: (transfer full): A new #CoglTextureRectangle texture
*/
CoglTextureRectangle *
cogl_texture_rectangle_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format);
G_END_DECLS
#endif /* __COGL_TEXURE_RECTANGLE_H */

View File

@ -47,8 +47,6 @@
#include "cogl-texture-2d-sliced-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-2d-gl.h"
#include "cogl-texture-3d-private.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-sub-texture-private.h"
#include "cogl-atlas-texture-private.h"
#include "cogl-pipeline.h"
@ -245,12 +243,6 @@ _cogl_texture_get_n_levels (CoglTexture *texture)
int height = cogl_texture_get_height (texture);
int max_dimension = MAX (width, height);
if (cogl_is_texture_3d (texture))
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
max_dimension = MAX (max_dimension, tex_3d->depth);
}
return _cogl_util_fls (max_dimension);
}
@ -263,17 +255,9 @@ _cogl_texture_get_level_size (CoglTexture *texture,
{
int current_width = cogl_texture_get_width (texture);
int current_height = cogl_texture_get_height (texture);
int current_depth;
int current_depth = 0;
int i;
if (cogl_is_texture_3d (texture))
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
current_depth = tex_3d->depth;
}
else
current_depth = 0;
/* NB: The OpenGL spec (like D3D) uses a floor() convention to
* round down the size of a mipmap level when dividing the size
* of the previous level results in a fraction...
@ -343,12 +327,6 @@ cogl_texture_get_gl_texture (CoglTexture *texture,
out_gl_handle, out_gl_target);
}
CoglTextureType
_cogl_texture_get_type (CoglTexture *texture)
{
return texture->vtable->get_type (texture);
}
void
_cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags)
{

View File

@ -107,25 +107,6 @@ typedef enum
COGL_TEXTURE_ERROR_TYPE
} CoglTextureError;
/**
* CoglTextureType:
* @COGL_TEXTURE_TYPE_2D: A #CoglTexture2D
* @COGL_TEXTURE_TYPE_3D: A #CoglTexture3D
* @COGL_TEXTURE_TYPE_RECTANGLE: A #CoglTextureRectangle
*
* Constants representing the underlying hardware texture type of a
* #CoglTexture.
*
* Stability: unstable
* Since: 1.10
*/
typedef enum
{
COGL_TEXTURE_TYPE_2D,
COGL_TEXTURE_TYPE_3D,
COGL_TEXTURE_TYPE_RECTANGLE
} CoglTextureType;
uint32_t cogl_texture_error_quark (void);
/**

View File

@ -315,14 +315,8 @@ typedef enum /*< prefix=COGL_PIXEL_FORMAT >*/
/**
* CoglFeatureFlags:
* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
* @COGL_FEATURE_TEXTURE_NPOT: Non power of two textures are supported
* by the hardware. This is a equivalent to the
* %COGL_FEATURE_TEXTURE_NPOT_BASIC, %COGL_FEATURE_TEXTURE_NPOT_MIPMAP
* and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined.
* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
* @COGL_FEATURE_SHADERS_GLSL: GLSL support
* @COGL_FEATURE_OFFSCREEN: FBO support
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
@ -334,20 +328,8 @@ typedef enum /*< prefix=COGL_PIXEL_FORMAT >*/
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
* cogl_vertex_buffer_indices_new().
* @COGL_FEATURE_DEPTH_RANGE: cogl_material_set_depth_range() support
* @COGL_FEATURE_TEXTURE_NPOT_BASIC: The hardware supports non power
* of two textures, but you also need to check the
* %COGL_FEATURE_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_TEXTURE_NPOT_REPEAT
* features to know if the hardware supports npot texture mipmaps
* or repeat modes other than
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
* @COGL_FEATURE_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
* conjuntion with non power of two textures.
* @COGL_FEATURE_TEXTURE_NPOT_REPEAT: Repeat modes other than
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
* hardware.
* @COGL_FEATURE_POINT_SPRITE: Whether
* cogl_material_set_layer_point_sprite_coords_enabled() is supported.
* @COGL_FEATURE_TEXTURE_3D: 3D texture support
* @COGL_FEATURE_MAP_BUFFER_FOR_READ: Whether cogl_buffer_map() is
* supported with CoglBufferAccess including read support.
* @COGL_FEATURE_MAP_BUFFER_FOR_WRITE: Whether cogl_buffer_map() is
@ -361,11 +343,8 @@ typedef enum /*< prefix=COGL_PIXEL_FORMAT >*/
*/
typedef enum
{
COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
COGL_FEATURE_TEXTURE_YUV = (1 << 3),
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
COGL_FEATURE_OFFSCREEN = (1 << 6),
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
@ -375,11 +354,7 @@ typedef enum
COGL_FEATURE_PBOS = (1 << 12),
COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13),
COGL_FEATURE_DEPTH_RANGE = (1 << 14),
COGL_FEATURE_TEXTURE_NPOT_BASIC = (1 << 15),
COGL_FEATURE_TEXTURE_NPOT_MIPMAP = (1 << 16),
COGL_FEATURE_TEXTURE_NPOT_REPEAT = (1 << 17),
COGL_FEATURE_POINT_SPRITE = (1 << 18),
COGL_FEATURE_TEXTURE_3D = (1 << 19),
COGL_FEATURE_MAP_BUFFER_FOR_READ = (1 << 21),
COGL_FEATURE_MAP_BUFFER_FOR_WRITE = (1 << 22),
COGL_FEATURE_ONSCREEN_MULTIPLE = (1 << 23),
@ -559,9 +534,7 @@ cogl_blend_string_error_quark (void);
*
* <itemizedlist>
* <listitem><para>You've tried to use a feature that is not
* advertised by cogl_has_feature(). This could happen if you create
* a 2d texture with a non-power-of-two size when
* %COGL_FEATURE_ID_TEXTURE_NPOT is not advertised.</para></listitem>
* advertised by cogl_has_feature().</para></listitem>
* <listitem><para>The GPU can not handle the configuration you have
* requested. An example might be if you try to use too many texture
* layers in a single #CoglPipeline</para></listitem>
@ -773,32 +746,6 @@ typedef enum _CoglWinsysFeature
COGL_WINSYS_FEATURE_N_FEATURES
} CoglWinsysFeature;
/**
* CoglColorMask:
* @COGL_COLOR_MASK_NONE: None of the color channels are masked
* @COGL_COLOR_MASK_RED: Masks the red color channel
* @COGL_COLOR_MASK_GREEN: Masks the green color channel
* @COGL_COLOR_MASK_BLUE: Masks the blue color channel
* @COGL_COLOR_MASK_ALPHA: Masks the alpha color channel
* @COGL_COLOR_MASK_ALL: All of the color channels are masked
*
* Defines a bit mask of color channels. This can be used with
* cogl_pipeline_set_color_mask() for example to define which color
* channels should be written to the current framebuffer when
* drawing something.
*/
typedef enum
{
COGL_COLOR_MASK_NONE = 0,
COGL_COLOR_MASK_RED = 1L<<0,
COGL_COLOR_MASK_GREEN = 1L<<1,
COGL_COLOR_MASK_BLUE = 1L<<2,
COGL_COLOR_MASK_ALPHA = 1L<<3,
/* XXX: glib-mkenums is a perl script that can't cope if we split
* this onto multiple lines! *sigh* */
COGL_COLOR_MASK_ALL = (COGL_COLOR_MASK_RED | COGL_COLOR_MASK_GREEN | COGL_COLOR_MASK_BLUE | COGL_COLOR_MASK_ALPHA)
} CoglColorMask;
/**
* CoglWinding:
* @COGL_WINDING_CLOCKWISE: Vertices are in a clockwise order

View File

@ -105,8 +105,6 @@
#include <cogl/cogl-quaternion.h>
#include <cogl/cogl-texture-2d.h>
#include <cogl/cogl-texture-2d-gl.h>
#include <cogl/cogl-texture-rectangle.h>
#include <cogl/cogl-texture-3d.h>
#include <cogl/cogl-texture-2d-sliced.h>
#include <cogl/cogl-sub-texture.h>
#include <cogl/cogl-atlas-texture.h>

View File

@ -132,7 +132,6 @@ cogl_color_init_from_hsl
cogl_color_init_from_4f
cogl_color_init_from_4fv
cogl_color_init_from_4ub
cogl_color_mask_get_type
cogl_color_new
cogl_color_premultiply
cogl_color_set_alpha
@ -254,7 +253,6 @@ cogl_framebuffer_frustum
cogl_framebuffer_get_alpha_bits
cogl_framebuffer_get_blue_bits
cogl_framebuffer_get_color_format
cogl_framebuffer_get_color_mask
cogl_framebuffer_get_context
cogl_framebuffer_get_depth_bits
cogl_framebuffer_get_depth_texture
@ -297,7 +295,6 @@ cogl_framebuffer_rotate_quaternion
#endif
cogl_framebuffer_scale
cogl_framebuffer_set_color_mask
cogl_framebuffer_set_depth_texture_enabled
cogl_framebuffer_set_depth_write_enabled
cogl_framebuffer_set_dither_enabled
@ -413,7 +410,6 @@ cogl_is_texture_pixmap_x11
#endif
cogl_is_texture_rectangle
cogl_is_texture_2d
cogl_is_texture_3d
cogl_material_alpha_func_get_type
cogl_material_copy
@ -620,7 +616,6 @@ cogl_pipeline_get_alpha_test_function
cogl_pipeline_get_alpha_test_reference
cogl_pipeline_get_ambient
cogl_pipeline_get_color
cogl_pipeline_get_color_mask
cogl_pipeline_get_cull_face_mode
cogl_pipeline_get_depth_state
cogl_pipeline_get_diffuse
@ -650,7 +645,6 @@ cogl_pipeline_set_ambient_and_diffuse
cogl_pipeline_set_blend
cogl_pipeline_set_blend_constant
cogl_pipeline_set_color
cogl_pipeline_set_color_mask
cogl_pipeline_set_color4f
cogl_pipeline_set_color4ub
cogl_pipeline_set_cull_face_mode
@ -914,7 +908,6 @@ cogl_texture_is_sliced
cogl_texture_new_from_bitmap
cogl_texture_new_from_data
cogl_texture_new_from_file
cogl_texture_new_from_foreign
cogl_texture_new_from_sub_texture
cogl_texture_new_with_size
#ifdef COGL_HAS_X11
@ -959,12 +952,6 @@ cogl_texture_2d_sliced_new_from_bitmap
cogl_texture_2d_sliced_new_from_data
cogl_texture_2d_sliced_new_from_file
cogl_texture_2d_sliced_new_with_size
#ifdef COGL_HAS_GTYPE_SUPPORT
cogl_texture_3d_get_gtype
#endif
cogl_texture_3d_new_from_bitmap
cogl_texture_3d_new_from_data
cogl_texture_3d_new_with_size
cogl_transform
cogl_translate

View File

@ -48,7 +48,6 @@
#include "cogl-bitmap-private.h"
#include "cogl-atlas-texture-private.h"
#include "cogl-error-private.h"
#include "cogl-texture-rectangle.h"
#include "cogl-sub-texture.h"
#include "cogl-texture-2d-gl.h"
@ -82,25 +81,18 @@ cogl_texture_new_with_size (unsigned int width,
_COGL_GET_CONTEXT (ctx, NULL);
if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
_cogl_texture_set_internal_format (tex, internal_format);
if (!cogl_texture_allocate (tex, &skip_error))
{
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
_cogl_texture_set_internal_format (tex, internal_format);
if (!cogl_texture_allocate (tex, &skip_error))
{
cogl_error_free (skip_error);
skip_error = NULL;
cogl_object_unref (tex);
tex = NULL;
}
cogl_error_free (skip_error);
skip_error = NULL;
cogl_object_unref (tex);
tex = NULL;
}
else
tex = NULL;
if (!tex)
{
@ -210,7 +202,6 @@ _cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
gboolean can_convert_in_place,
CoglError **error)
{
CoglContext *ctx = _cogl_bitmap_get_context (bitmap);
CoglTexture *tex;
CoglError *internal_error = NULL;
@ -234,26 +225,18 @@ _cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
}
/* If that doesn't work try a fast path 2D texture */
if ((_cogl_util_is_pot (bitmap->width) &&
_cogl_util_is_pot (bitmap->height)) ||
(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap,
can_convert_in_place));
_cogl_texture_set_internal_format (tex, internal_format);
if (!cogl_texture_allocate (tex, &internal_error))
{
tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap,
can_convert_in_place));
_cogl_texture_set_internal_format (tex, internal_format);
if (!cogl_texture_allocate (tex, &internal_error))
{
cogl_error_free (internal_error);
internal_error = NULL;
cogl_object_unref (tex);
tex = NULL;
}
cogl_error_free (internal_error);
internal_error = NULL;
cogl_object_unref (tex);
tex = NULL;
}
else
tex = NULL;
if (!tex)
{
@ -330,82 +313,6 @@ cogl_texture_new_from_file (const char *filename,
return texture;
}
CoglTexture *
cogl_texture_new_from_foreign (GLuint gl_handle,
GLenum gl_target,
GLuint width,
GLuint height,
GLuint x_pot_waste,
GLuint y_pot_waste,
CoglPixelFormat format)
{
_COGL_GET_CONTEXT (ctx, NULL);
#ifdef HAVE_COGL_GL
if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
{
CoglTextureRectangle *texture_rectangle;
CoglSubTexture *sub_texture;
if (x_pot_waste != 0 || y_pot_waste != 0)
{
/* It shouldn't be necessary to have waste in this case since
* the texture isn't limited to power of two sizes. */
g_warning ("You can't create a foreign GL_TEXTURE_RECTANGLE cogl "
"texture with waste\n");
return NULL;
}
texture_rectangle = cogl_texture_rectangle_new_from_foreign (ctx,
gl_handle,
width,
height,
format);
_cogl_texture_set_internal_format (COGL_TEXTURE (texture_rectangle),
format);
/* CoglTextureRectangle textures work with non-normalized
* coordinates, but the semantics for this function that people
* depend on are that all returned texture works with normalized
* coordinates so we wrap with a CoglSubTexture... */
sub_texture = cogl_sub_texture_new (ctx,
COGL_TEXTURE (texture_rectangle),
0, 0, width, height);
return COGL_TEXTURE (sub_texture);
}
#endif
if (x_pot_waste != 0 || y_pot_waste != 0)
{
CoglTexture *tex =
COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_foreign (ctx,
gl_handle,
gl_target,
width,
height,
x_pot_waste,
y_pot_waste,
format));
_cogl_texture_set_internal_format (tex, format);
cogl_texture_allocate (tex, NULL);
return tex;
}
else
{
CoglTexture *tex =
COGL_TEXTURE (cogl_texture_2d_gl_new_from_foreign (ctx,
gl_handle,
width,
height,
format));
_cogl_texture_set_internal_format (tex, format);
cogl_texture_allocate (tex, NULL);
return tex;
}
}
CoglTexture *
cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
int sub_x,

View File

@ -125,44 +125,6 @@ cogl_texture_new_from_data (int width,
int rowstride,
const uint8_t *data);
/**
* cogl_texture_new_from_foreign:
* @gl_handle: opengl handle of foreign texture.
* @gl_target: opengl target type of foreign texture
* @width: width of foreign texture
* @height: height of foreign texture.
* @x_pot_waste: horizontal waste on the right hand edge of the texture.
* @y_pot_waste: vertical waste on the bottom edge of the texture.
* @format: format of the foreign texture.
*
* Creates a #CoglTexture based on an existing OpenGL texture; the
* width, height and format are passed along since it is not always
* possible to query these from OpenGL.
*
* The waste arguments allow you to create a Cogl texture that maps to
* a region smaller than the real OpenGL texture. For instance if your
* hardware only supports power-of-two textures you may load a
* non-power-of-two image into a larger power-of-two texture and use
* the waste arguments to tell Cogl which region should be mapped to
* the texture coordinate range [0:1].
*
* Return value: (transfer full): A newly created #CoglTexture or
* %NULL on failure
*
* Since: 0.8
* Deprecated: 1.18: Use specific constructors such as
* cogl_texture_2d_new_from_foreign()
*/
COGL_DEPRECATED_FOR (cogl_texture_2d_new_from_foreign)
CoglTexture *
cogl_texture_new_from_foreign (unsigned int gl_handle,
unsigned int gl_target,
unsigned int width,
unsigned int height,
unsigned int x_pot_waste,
unsigned int y_pot_waste,
CoglPixelFormat format);
/**
* cogl_texture_new_from_bitmap:
* @bitmap: A #CoglBitmap pointer

View File

@ -756,10 +756,6 @@ cogl_material_get_user_program (CoglMaterial *material);
* meantime we hope this will handle most practical GLSL and ARBfp
* requirements.
*
* Also remember you need to check for either the
* %COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
* using the cogl_program or cogl_shader API.
*
* Since: 1.4
* Deprecated: 1.16: Use #CoglSnippet api instead instead
*/

View File

@ -48,11 +48,6 @@ G_BEGIN_DECLS
* Cogl allows accessing the GL programmable pipeline in order to create
* vertex and fragment shaders.
*
* The shader source code can either be GLSL or ARBfp. If the source
* code is ARBfp, it must begin with the string “!!ARBfp1.0”. The
* application should check for the %COGL_FEATURE_SHADERS_GLSL or
* %COGL_FEATURE_SHADERS_ARBFP features before using shaders.
*
* When using GLSL Cogl provides replacement names for most of the
* builtin varyings and uniforms. It is recommended to use these names
* wherever possible to increase portability between OpenGL 2.0 and

View File

@ -435,12 +435,7 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
anything */
if (ctx->current_clip_stack_valid)
{
if (ctx->current_clip_stack == stack &&
(ctx->needs_viewport_scissor_workaround == FALSE ||
(framebuffer->viewport_age ==
framebuffer->viewport_age_for_scissor_workaround &&
ctx->viewport_scissor_workaround_framebuffer ==
framebuffer)))
if (ctx->current_clip_stack == stack)
return;
_cogl_clip_stack_unref (ctx->current_clip_stack);
@ -457,10 +452,8 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
GE( ctx, glDisable (GL_STENCIL_TEST) );
/* If the stack is empty then there's nothing else to do
*
* See comment below about ctx->needs_viewport_scissor_workaround
*/
if (stack == NULL && !ctx->needs_viewport_scissor_workaround)
if (stack == NULL)
{
COGL_NOTE (CLIPPING, "Flushed empty clip stack");
@ -477,31 +470,6 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
&scissor_x0, &scissor_y0,
&scissor_x1, &scissor_y1);
/* XXX: ONGOING BUG: Intel viewport scissor
*
* Intel gen6 drivers don't correctly handle offset viewports, since
* primitives aren't clipped within the bounds of the viewport. To
* workaround this we push our own clip for the viewport that will
* use scissoring to ensure we clip as expected.
*
* TODO: file a bug upstream!
*/
if (ctx->needs_viewport_scissor_workaround)
{
_cogl_util_scissor_intersect (framebuffer->viewport_x,
framebuffer->viewport_y,
framebuffer->viewport_x +
framebuffer->viewport_width,
framebuffer->viewport_y +
framebuffer->viewport_height,
&scissor_x0, &scissor_y0,
&scissor_x1, &scissor_y1);
framebuffer->viewport_age_for_scissor_workaround =
framebuffer->viewport_age;
ctx->viewport_scissor_workaround_framebuffer =
framebuffer;
}
/* Enable scissoring as soon as possible */
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;

View File

@ -195,20 +195,6 @@ _cogl_framebuffer_gl_flush_projection_state (CoglFramebuffer *framebuffer)
projection_entry);
}
static void
_cogl_framebuffer_gl_flush_color_mask_state (CoglFramebuffer *framebuffer)
{
CoglContext *context = framebuffer->context;
/* The color mask state is really owned by a CoglPipeline so to
* ensure the color mask is updated the next time we draw something
* we need to make sure the logic ops for the pipeline are
* re-flushed... */
context->current_pipeline_changes_since_flush |=
COGL_PIPELINE_STATE_LOGIC_OPS;
context->current_pipeline_age--;
}
static void
_cogl_framebuffer_gl_flush_front_face_winding_state (CoglFramebuffer *framebuffer)
{
@ -437,9 +423,6 @@ _cogl_framebuffer_gl_flush_state (CoglFramebuffer *draw_buffer,
case COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION:
_cogl_framebuffer_gl_flush_projection_state (draw_buffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK:
_cogl_framebuffer_gl_flush_color_mask_state (draw_buffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING:
_cogl_framebuffer_gl_flush_front_face_winding_state (draw_buffer);
break;
@ -968,20 +951,6 @@ _cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
{
GE( ctx, glClearColor (red, green, blue, alpha) );
gl_buffers |= GL_COLOR_BUFFER_BIT;
if (ctx->current_gl_color_mask != framebuffer->color_mask)
{
CoglColorMask color_mask = framebuffer->color_mask;
GE( ctx, glColorMask (!!(color_mask & COGL_COLOR_MASK_RED),
!!(color_mask & COGL_COLOR_MASK_GREEN),
!!(color_mask & COGL_COLOR_MASK_BLUE),
!!(color_mask & COGL_COLOR_MASK_ALPHA)));
ctx->current_gl_color_mask = color_mask;
/* Make sure the ColorMask is updated when the next primitive is drawn */
ctx->current_pipeline_changes_since_flush |=
COGL_PIPELINE_STATE_LOGIC_OPS;
ctx->current_pipeline_age--;
}
}
if (buffers & COGL_BUFFER_BIT_DEPTH)

View File

@ -233,15 +233,9 @@ add_layer_declaration_cb (CoglPipelineLayer *layer,
void *user_data)
{
CoglPipelineShaderState *shader_state = user_data;
CoglTextureType texture_type =
_cogl_pipeline_layer_get_texture_type (layer);
const char *target_string;
_cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
g_string_append_printf (shader_state->header,
"uniform sampler%s cogl_sampler%i;\n",
target_string,
"uniform sampler2D cogl_sampler%i;\n",
layer->index);
return TRUE;
@ -411,20 +405,12 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
{
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
CoglPipelineSnippetData snippet_data;
CoglTextureType texture_type;
const char *target_string, *tex_coord_swizzle;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (shader_state->unit_state[unit_index].sampled)
return;
texture_type =
_cogl_pipeline_layer_get_texture_type (layer);
_cogl_gl_util_get_texture_target_string (texture_type,
&target_string,
&tex_coord_swizzle);
shader_state->unit_state[unit_index].sampled = TRUE;
g_string_append_printf (shader_state->header,
@ -455,20 +441,18 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
{
g_string_append_printf (shader_state->header,
"vec4\n"
"cogl_real_texture_lookup%i (sampler%s tex,\n"
"cogl_real_texture_lookup%i (sampler2D tex,\n"
" vec4 coords)\n"
"{\n"
" return ",
layer->index,
target_string);
layer->index);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
g_string_append (shader_state->header,
"vec4 (1.0, 1.0, 1.0, 1.0);\n");
else
g_string_append_printf (shader_state->header,
"texture%s (tex, coords.%s);\n",
target_string, tex_coord_swizzle);
g_string_append (shader_state->header,
"texture2D (tex, coords.st);\n");
g_string_append (shader_state->header, "}\n");
}
@ -487,8 +471,7 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
snippet_data.return_variable = "cogl_texel";
snippet_data.arguments = "cogl_sampler, cogl_tex_coord";
snippet_data.argument_declarations =
g_strdup_printf ("sampler%s cogl_sampler, vec4 cogl_tex_coord",
target_string);
g_strdup ("sampler2D cogl_sampler, vec4 cogl_tex_coord");
snippet_data.source_buf = shader_state->header;
_cogl_pipeline_snippet_generate_code (&snippet_data);

View File

@ -581,23 +581,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
flush_depth_state (ctx, depth_state);
}
if (pipelines_difference & COGL_PIPELINE_STATE_LOGIC_OPS)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
CoglColorMask color_mask = logic_ops_state->color_mask;
if (ctx->current_draw_buffer)
color_mask &= ctx->current_draw_buffer->color_mask;
GE (ctx, glColorMask (!!(color_mask & COGL_COLOR_MASK_RED),
!!(color_mask & COGL_COLOR_MASK_GREEN),
!!(color_mask & COGL_COLOR_MASK_BLUE),
!!(color_mask & COGL_COLOR_MASK_ALPHA)));
ctx->current_gl_color_mask = color_mask;
}
if (pipelines_difference & COGL_PIPELINE_STATE_CULL_FACE)
{
CoglPipeline *authority =
@ -690,22 +673,13 @@ get_max_activateable_texture_units (void)
#ifdef HAVE_COGL_GL
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED))
{
/* GL_MAX_TEXTURE_COORDS is provided for both GLSL and ARBfp. It
defines the number of texture coordinates that can be
uploaded (but doesn't necessarily relate to how many texture
images can be sampled) */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
/* Previously this code subtracted the value by one but there
was no explanation for why it did this and it doesn't seem
to make sense so it has been removed */
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_COORDS,
values + n_values++));
/* GL_MAX_TEXTURE_COORDS defines the number of texture coordinates
* that can be uploaded (but doesn't necessarily relate to how many
* texture images can be sampled) */
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_COORDS, values + n_values++));
/* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is defined for GLSL but
not ARBfp */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
GE (ctx, glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
values + n_values++));
GE (ctx, glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
values + n_values++));
}
#endif /* HAVE_COGL_GL */
@ -790,18 +764,7 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
GLenum gl_target;
if (texture == NULL)
switch (_cogl_pipeline_layer_get_texture_type (layer))
{
case COGL_TEXTURE_TYPE_2D:
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
break;
case COGL_TEXTURE_TYPE_3D:
texture = COGL_TEXTURE (ctx->default_gl_texture_3d_tex);
break;
case COGL_TEXTURE_TYPE_RECTANGLE:
texture = COGL_TEXTURE (ctx->default_gl_texture_rect_tex);
break;
}
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
cogl_texture_get_gl_texture (texture,
&gl_texture,

View File

@ -644,9 +644,6 @@ _cogl_pipeline_progend_glsl_start (CoglPipeline *pipeline)
_COGL_GET_CONTEXT (ctx, FALSE);
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
return FALSE;
user_program = cogl_pipeline_get_user_program (pipeline);
if (user_program &&
_cogl_program_get_language (user_program) != COGL_SHADER_LANGUAGE_GLSL)

View File

@ -169,15 +169,9 @@ add_layer_declaration_cb (CoglPipelineLayer *layer,
void *user_data)
{
CoglPipelineShaderState *shader_state = user_data;
CoglTextureType texture_type =
_cogl_pipeline_layer_get_texture_type (layer);
const char *target_string;
_cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
g_string_append_printf (shader_state->header,
"uniform sampler%s cogl_sampler%i;\n",
target_string,
"uniform sampler2D cogl_sampler%i;\n",
layer->index);
return TRUE;

View File

@ -83,13 +83,6 @@ _cogl_texture_2d_gl_can_create (CoglContext *ctx,
GLenum gl_format;
GLenum gl_type;
/* If NPOT textures aren't supported then the size must be a power
of two */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
(!_cogl_util_is_pot (width) ||
!_cogl_util_is_pot (height)))
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,

View File

@ -32,7 +32,6 @@
#include <strings.h>
#include "cogl-context-private.h"
#include "cogl-texture-3d-private.h"
#include "cogl-util.h"
#include "driver/gl/cogl-util-gl-private.h"
#include "driver/gl/cogl-texture-gl-private.h"

View File

@ -85,11 +85,6 @@ _cogl_gl_util_clear_gl_errors (CoglContext *ctx);
gboolean
_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error);
void
_cogl_gl_util_get_texture_target_string (CoglTextureType texture_type,
const char **target_string_out,
const char **swizzle_out);
/* Parses a GL version number stored in a string. @version_string must
* point to the beginning of the version number (ie, it can't point to
* the "OpenGL ES" part on GLES). The version number can be followed

View File

@ -127,49 +127,6 @@ _cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error)
return FALSE;
}
void
_cogl_gl_util_get_texture_target_string (CoglTextureType texture_type,
const char **target_string_out,
const char **swizzle_out)
{
const char *target_string, *tex_coord_swizzle;
switch (texture_type)
{
#if 0 /* TODO */
case COGL_TEXTURE_TYPE_1D:
target_string = "1D";
tex_coord_swizzle = "s";
break;
#endif
case COGL_TEXTURE_TYPE_2D:
target_string = "2D";
tex_coord_swizzle = "st";
break;
case COGL_TEXTURE_TYPE_3D:
target_string = "3D";
tex_coord_swizzle = "stp";
break;
case COGL_TEXTURE_TYPE_RECTANGLE:
target_string = "2DRect";
tex_coord_swizzle = "st";
break;
default:
target_string = "Unknown";
tex_coord_swizzle = NULL;
g_assert_not_reached ();
}
if (target_string_out)
*target_string_out = target_string;
if (swizzle_out)
*swizzle_out = tex_coord_swizzle;
}
gboolean
_cogl_gl_util_parse_gl_version (const char *version_string,
int *major_out,

View File

@ -317,31 +317,13 @@ check_gl_version (CoglContext *ctx,
return FALSE;
}
/* GL 1.3 supports all of the required functionality in core */
if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
return TRUE;
/* OpenGL 1.2 is only supported if we have the multitexturing
extension */
if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
/* We require GLSL 1.20, which is implied by OpenGL 2.1. */
if (!COGL_CHECK_GL_VERSION (major, minor, 2, 1))
{
_cogl_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"The OpenGL driver is missing "
"the GL_ARB_multitexture extension");
return FALSE;
}
/* OpenGL 1.2 is required */
if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
{
_cogl_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"The OpenGL version of your driver (%i.%i) "
"is not compatible with Cogl",
major, minor);
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"OpenGL 2.1 or better is required");
return FALSE;
}
@ -356,6 +338,7 @@ _cogl_driver_update_features (CoglContext *ctx,
unsigned long private_features
[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)] = { 0 };
char **gl_extensions;
const char *glsl_version;
int gl_major = 0, gl_minor = 0;
int i;
@ -403,23 +386,13 @@ _cogl_driver_update_features (CoglContext *ctx,
_cogl_gpu_info_init (ctx, &ctx->gpu);
ctx->glsl_major = 1;
ctx->glsl_minor = 1;
ctx->glsl_minor = 2;
ctx->glsl_version_to_use = 120;
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
{
const char *glsl_version =
(char *)ctx->glGetString (GL_SHADING_LANGUAGE_VERSION);
_cogl_gl_util_parse_gl_version (glsl_version,
&ctx->glsl_major,
&ctx->glsl_minor);
}
if (COGL_CHECK_GL_VERSION (ctx->glsl_major, ctx->glsl_minor, 1, 2))
/* We want to use version 120 if it is available so that the
* gl_PointCoord can be used. */
ctx->glsl_version_to_use = 120;
else
ctx->glsl_version_to_use = 110;
glsl_version = (char *)ctx->glGetString (GL_SHADING_LANGUAGE_VERSION);
_cogl_gl_util_parse_gl_version (glsl_version,
&ctx->glsl_major,
&ctx->glsl_minor);
flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
| COGL_FEATURE_UNSIGNED_INT_INDICES
@ -427,31 +400,13 @@ _cogl_driver_update_features (CoglContext *ctx,
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4))
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
_cogl_feature_check_ext_functions (ctx,
gl_major,
gl_minor,
gl_extensions);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
_cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
{
flags |= COGL_FEATURE_TEXTURE_NPOT
| COGL_FEATURE_TEXTURE_NPOT_BASIC
| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
}
if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_MESA_PACK_INVERT, TRUE);
@ -483,64 +438,12 @@ _cogl_driver_update_features (CoglContext *ctx,
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE);
}
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) ||
_cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions))
COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_PBOS, TRUE);
COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_PBOS, TRUE);
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4) ||
_cogl_check_extension ("GL_EXT_blend_color", gl_extensions))
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
if (ctx->glCreateProgram)
{
flags |= COGL_FEATURE_SHADERS_GLSL;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
}
else
{
/* If all of the old GLSL extensions are available then we can fake
* the GL 2.0 GLSL support by diverting to the old function names */
if (ctx->glCreateProgramObject && /* GL_ARB_shader_objects */
ctx->glVertexAttribPointer && /* GL_ARB_vertex_shader */
_cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
{
ctx->glCreateShader = ctx->glCreateShaderObject;
ctx->glCreateProgram = ctx->glCreateProgramObject;
ctx->glDeleteShader = ctx->glDeleteObject;
ctx->glDeleteProgram = ctx->glDeleteObject;
ctx->glAttachShader = ctx->glAttachObject;
ctx->glUseProgram = ctx->glUseProgramObject;
ctx->glGetProgramInfoLog = ctx->glGetInfoLog;
ctx->glGetShaderInfoLog = ctx->glGetInfoLog;
ctx->glGetShaderiv = ctx->glGetObjectParameteriv;
ctx->glGetProgramiv = ctx->glGetObjectParameteriv;
ctx->glDetachShader = ctx->glDetachObject;
ctx->glGetAttachedShaders = ctx->glGetAttachedObjects;
/* FIXME: there doesn't seem to be an equivalent for glIsShader
* and glIsProgram. This doesn't matter for now because Cogl
* doesn't use these but if we add support for simulating a
* GLES2 context on top of regular GL then we'll need to do
* something here */
flags |= COGL_FEATURE_SHADERS_GLSL;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
}
}
if ((COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
_cogl_check_extension ("GL_ARB_point_sprite", gl_extensions)) &&
/* If GLSL is supported then we only enable point sprite support
* too if we have glsl >= 1.2 otherwise we don't have the
* gl_PointCoord builtin which we depend on in the glsl backend.
*/
(!COGL_FLAGS_GET (ctx->features, COGL_FEATURE_ID_GLSL) ||
COGL_CHECK_GL_VERSION (ctx->glsl_major, ctx->glsl_minor, 1, 2)))
{
flags |= COGL_FEATURE_POINT_SPRITE;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
}
flags |= COGL_FEATURE_POINT_SPRITE;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
if (ctx->glGenBuffers)
{
@ -553,19 +456,6 @@ _cogl_driver_update_features (CoglContext *ctx,
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
}
if (_cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions))
{
flags |= COGL_FEATURE_TEXTURE_RECTANGLE;
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_RECTANGLE, TRUE);
}
if (ctx->glTexImage3D)
{
flags |= COGL_FEATURE_TEXTURE_3D;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);
}
if (ctx->glEGLImageTargetTexture2D)
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, TRUE);
@ -584,17 +474,9 @@ _cogl_driver_update_features (CoglContext *ctx,
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE, TRUE);
/* The per-vertex point size is only available via GLSL with the
* gl_PointSize builtin. This is only available in GL 2.0 (not the
* GLSL extensions) */
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
{
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
TRUE);
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE, TRUE);
}
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE, TRUE);
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE, TRUE);
if (ctx->driver == COGL_DRIVER_GL)
{

View File

@ -71,7 +71,6 @@ _cogl_texture_driver_gen (CoglContext *ctx,
switch (gl_target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
/* In case automatic mipmap generation gets disabled for this
* texture but a minification filter depending on mipmap
* interpolation is selected then we initialize the max mipmap
@ -131,9 +130,6 @@ prep_gl_for_pixels_upload_full (CoglContext *ctx,
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_gl_prep_alignment_for_pixels_upload (ctx, pixels_rowstride);
}
@ -161,9 +157,6 @@ prep_gl_for_pixels_download_full (CoglContext *ctx,
GE( ctx, glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_gl_prep_alignment_for_pixels_download (ctx,
pixels_bpp,
image_width,
@ -355,59 +348,6 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
return status;
}
static gboolean
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
gboolean status = TRUE;
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
(cogl_bitmap_get_height (source_bmp) /
depth),
0, 0, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
height,
depth,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static gboolean
_cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
GLenum gl_target,
@ -423,35 +363,6 @@ _cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
return TRUE;
}
static gboolean
_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth)
{
GLenum proxy_target;
GLint new_width = 0;
if (gl_target == GL_TEXTURE_3D)
proxy_target = GL_PROXY_TEXTURE_3D;
else
/* Unknown target, assume it's not supported */
return FALSE;
/* Proxy texture allows for a quick check for supported size */
GE( ctx, glTexImage3D (proxy_target, 0, GL_RGBA,
width, height, depth, 0 /* border */,
gl_format, gl_type, NULL) );
GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
}
static gboolean
_cogl_texture_driver_size_supported (CoglContext *ctx,
GLenum gl_target,
@ -523,11 +434,9 @@ _cogl_texture_driver_gl =
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_find_best_gl_get_data_format
};

View File

@ -33,6 +33,7 @@
#include <string.h>
#include "cogl-context-private.h"
#include "cogl-error-private.h"
#include "cogl-feature-private.h"
#include "cogl-renderer-private.h"
#include "cogl-private.h"
@ -287,20 +288,25 @@ _cogl_driver_update_features (CoglContext *context,
gl_minor = 1;
}
if (!COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
{
_cogl_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"OpenGL ES 2.0 or better is required");
return FALSE;
}
_cogl_feature_check_ext_functions (context,
gl_major,
gl_minor,
gl_extensions);
flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN;
flags |= COGL_FEATURE_OFFSCREEN;
/* Note GLES 2 core doesn't support mipmaps for npot textures or
* repeat modes other than CLAMP_TO_EDGE. */
flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC;
flags |= COGL_FEATURE_DEPTH_RANGE;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_GLSL, TRUE);
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
@ -314,7 +320,6 @@ _cogl_driver_update_features (CoglContext *context,
COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ANY_GL, TRUE);
COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
/* Both GLES 1.1 and GLES 2.0 support point sprites in core */
flags |= COGL_FEATURE_POINT_SPRITE;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
@ -341,37 +346,6 @@ _cogl_driver_update_features (CoglContext *context,
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE);
}
if (_cogl_check_extension ("GL_OES_texture_npot", gl_extensions))
{
flags |= (COGL_FEATURE_TEXTURE_NPOT |
COGL_FEATURE_TEXTURE_NPOT_BASIC |
COGL_FEATURE_TEXTURE_NPOT_MIPMAP |
COGL_FEATURE_TEXTURE_NPOT_REPEAT);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
}
else if (_cogl_check_extension ("GL_IMG_texture_npot", gl_extensions))
{
flags |= (COGL_FEATURE_TEXTURE_NPOT_BASIC |
COGL_FEATURE_TEXTURE_NPOT_MIPMAP);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
}
if (context->glTexImage3D)
{
flags |= COGL_FEATURE_TEXTURE_3D;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);
}
if (context->glMapBuffer)
{
/* The GL_OES_mapbuffer extension doesn't support mapping for

View File

@ -394,152 +394,6 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
return status;
}
static gboolean
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
int rowstride = cogl_bitmap_get_rowstride (source_bmp);
int bmp_width = cogl_bitmap_get_width (source_bmp);
int bmp_height = cogl_bitmap_get_height (source_bmp);
uint8_t *data;
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* If the rowstride or image height can't be specified with just
GL_ALIGNMENT alone then we need to copy the bitmap because there
is no GL_ROW_LENGTH */
if (rowstride / bpp != bmp_width ||
height != bmp_height / depth)
{
CoglBitmap *bmp;
int image_height = bmp_height / depth;
CoglPixelFormat source_bmp_format = cogl_bitmap_get_format (source_bmp);
int i;
_cogl_texture_driver_prep_gl_for_pixels_upload (ctx, bmp_width * bpp, bpp);
/* Initialize the texture with empty data and then upload each
image with a sub-region update */
/* Clear any GL errors */
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
return FALSE;
bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
bmp_width,
height,
source_bmp_format,
error);
if (!bmp)
return FALSE;
for (i = 0; i < depth; i++)
{
if (!_cogl_bitmap_copy_subregion (source_bmp,
bmp,
0, image_height * i,
0, 0,
bmp_width,
height,
error))
{
cogl_object_unref (bmp);
return FALSE;
}
data = _cogl_bitmap_gl_bind (bmp,
COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
{
cogl_object_unref (bmp);
return FALSE;
}
/* Clear any GL errors */
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glTexSubImage3D (gl_target,
0, /* level */
0, /* xoffset */
0, /* yoffset */
i, /* zoffset */
bmp_width, /* width */
height, /* height */
1, /* depth */
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
cogl_object_unref (bmp);
_cogl_bitmap_gl_unbind (bmp);
return FALSE;
}
_cogl_bitmap_gl_unbind (bmp);
}
cogl_object_unref (bmp);
}
else
{
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
_cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);
/* Clear any GL errors */
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
_cogl_bitmap_gl_unbind (source_bmp);
return FALSE;
}
_cogl_bitmap_gl_unbind (source_bmp);
}
return TRUE;
}
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
* fallback to a generic render + readpixels approach to downloading
* texture data. (See _cogl_texture_draw_and_read() ) */
@ -553,25 +407,6 @@ _cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
return FALSE;
}
static gboolean
_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth)
{
GLint max_size;
/* GLES doesn't support a proxy texture target so let's at least
check whether the size is greater than
GL_MAX_3D_TEXTURE_SIZE_OES */
GE( ctx, glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE_OES, &max_size) );
return width <= max_size && height <= max_size && depth <= max_size;
}
static gboolean
_cogl_texture_driver_size_supported (CoglContext *ctx,
GLenum gl_target,
@ -622,11 +457,9 @@ _cogl_texture_driver_gles =
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_find_best_gl_get_data_format
};

View File

@ -109,27 +109,6 @@ COGL_EXT_FUNCTION (GLboolean, glUnmapBuffer,
(GLenum target))
COGL_EXT_END ()
COGL_EXT_BEGIN (texture_3d, 1, 2,
0, /* not in either GLES */
"OES\0",
"texture_3D\0")
COGL_EXT_FUNCTION (void, glTexImage3D,
(GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLsizei depth, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels))
COGL_EXT_FUNCTION (void, glTexSubImage3D,
(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format,
GLenum type, const GLvoid *pixels))
COGL_EXT_END ()
COGL_EXT_BEGIN (offscreen_blit, 3, 0,
0, /* not in either GLES */

View File

@ -29,8 +29,6 @@ global:
_cogl_texture_can_hardware_repeat;
_cogl_pipeline_prune_to_n_layers;
_cogl_primitive_draw;
#test_;
#unit_test_;
_cogl_winsys_glx_get_vtable;
_cogl_winsys_egl_xlib_get_vtable;
_cogl_winsys_egl_get_vtable;
@ -48,6 +46,7 @@ global:
_cogl_pixel_format_get_bytes_per_pixel*;
_cogl_system_error_quark;
_cogl_util_next_p2;
@unit_tests_symbols@
local:
*;
};

View File

@ -119,9 +119,7 @@ cogl_nonintrospected_headers = [
'cogl-quaternion.h',
'cogl-matrix-stack.h',
'cogl-poll.h',
'cogl-texture-3d.h',
'cogl-texture-2d-gl.h',
'cogl-texture-rectangle.h',
'cogl-sub-texture.h',
'cogl-atlas-texture.h',
'cogl-meta-texture.h',
@ -307,15 +305,11 @@ cogl_sources = [
'cogl-texture-private.h',
'cogl-texture-2d-private.h',
'cogl-texture-2d-sliced-private.h',
'cogl-texture-3d-private.h',
'cogl-texture-driver.h',
'cogl-sub-texture.c',
'cogl-texture.c',
'cogl-texture-2d.c',
'cogl-texture-2d-sliced.c',
'cogl-texture-3d.c',
'cogl-texture-rectangle-private.h',
'cogl-texture-rectangle.c',
'cogl-rectangle-map.h',
'cogl-rectangle-map.c',
'cogl-atlas.h',
@ -461,16 +455,24 @@ cogl_headers_all = [
]
cogl_test_deps = []
cogl_unit_tests_map_data = configuration_data()
if have_cogl_tests
cogl_test_deps += [libmutter_cogl_test_fixtures_dep]
cogl_unit_tests_map_data.set('unit_tests_symbols', 'test_*; unit_test_*;')
endif
libmutter_cogl_map = configure_file(
input: 'libmutter-cogl.map.in',
output: 'libmutter-cogl.map',
configuration: cogl_unit_tests_map_data,
install: false,
)
libmutter_cogl_name = 'mutter-cogl-' + libmutter_api_version
libmutter_cogl_map = 'libmutter-cogl.map'
libmutter_cogl_link_args = [
'-Wl,--version-script,@0@/@1@'.format(meson.current_source_dir(),
libmutter_cogl_map),
'-Wl,--version-script,@0@'.format(libmutter_cogl_map),
]
libmutter_cogl = shared_library(libmutter_cogl_name,
sources: [cogl_sources, cogl_headers_all],

View File

@ -44,7 +44,6 @@
#include "cogl-texture-driver.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-2d-sliced.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-context-private.h"
#include "cogl-display-private.h"
#include "cogl-renderer-private.h"
@ -582,29 +581,21 @@ create_fallback_texture (CoglContext *ctx,
CoglTexture *tex;
CoglError *skip_error = NULL;
if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
_cogl_texture_set_internal_format (tex, internal_format);
/* TODO: instead of allocating storage here it would be better
* if we had some api that let us just check that the size is
* supported by the hardware so storage could be allocated
* lazily when uploading data. */
if (!cogl_texture_allocate (tex, &skip_error))
{
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
width, height));
_cogl_texture_set_internal_format (tex, internal_format);
/* TODO: instead of allocating storage here it would be better
* if we had some api that let us just check that the size is
* supported by the hardware so storage could be allocated
* lazily when uploading data. */
if (!cogl_texture_allocate (tex, &skip_error))
{
cogl_error_free (skip_error);
cogl_object_unref (tex);
tex = NULL;
}
cogl_error_free (skip_error);
cogl_object_unref (tex);
tex = NULL;
}
else
tex = NULL;
if (!tex)
{
@ -879,33 +870,6 @@ _cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
return cogl_texture_get_data (child_tex, format, rowstride, data);
}
typedef struct _NormalizeCoordsWrapperData
{
int width;
int height;
CoglMetaTextureCallback callback;
void *user_data;
} NormalizeCoordsWrapperData;
static void
normalize_coords_wrapper_cb (CoglTexture *child_texture,
const float *child_texture_coords,
const float *meta_coords,
void *user_data)
{
NormalizeCoordsWrapperData *data = user_data;
float normalized_coords[4];
normalized_coords[0] = meta_coords[0] / data->width;
normalized_coords[1] = meta_coords[1] / data->height;
normalized_coords[2] = meta_coords[2] / data->width;
normalized_coords[3] = meta_coords[3] / data->height;
data->callback (child_texture,
child_texture_coords, normalized_coords,
data->user_data);
}
static void
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
(CoglTexture *tex,
@ -920,47 +884,15 @@ _cogl_texture_pixmap_x11_foreach_sub_texture_in_region
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
/* Forward on to the child texture */
/* tfp textures may be implemented in terms of a
* CoglTextureRectangle texture which uses un-normalized texture
* coordinates but we want to consistently deal with normalized
* texture coordinates with CoglTexturePixmapX11... */
if (cogl_is_texture_rectangle (child_tex))
{
NormalizeCoordsWrapperData data;
int width = tex->width;
int height = tex->height;
virtual_tx_1 *= width;
virtual_ty_1 *= height;
virtual_tx_2 *= width;
virtual_ty_2 *= height;
data.width = width;
data.height = height;
data.callback = callback;
data.user_data = user_data;
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
virtual_tx_1,
virtual_ty_1,
virtual_tx_2,
virtual_ty_2,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
normalize_coords_wrapper_cb,
&data);
}
else
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
virtual_tx_1,
virtual_ty_1,
virtual_tx_2,
virtual_ty_2,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
callback,
user_data);
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
virtual_tx_1,
virtual_ty_1,
virtual_tx_2,
virtual_ty_2,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
callback,
user_data);
}
static int
@ -1100,18 +1032,6 @@ _cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (child_tex);
}
static CoglTextureType
_cogl_texture_pixmap_x11_get_type (CoglTexture *tex)
{
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
CoglTexture *child_tex;
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
/* Forward on to the child texture */
return _cogl_texture_get_type (child_tex);
}
static void
_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
{
@ -1178,7 +1098,6 @@ cogl_texture_pixmap_x11_vtable =
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_pixmap_x11_get_format,
_cogl_texture_pixmap_x11_get_gl_format,
_cogl_texture_pixmap_x11_get_type,
NULL, /* is_foreign */
NULL /* set_auto_mipmap */
};

View File

@ -147,3 +147,9 @@ COGL_WINSYS_FEATURE_BEGIN (surfaceless_context,
"surfaceless_context\0",
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT)
COGL_WINSYS_FEATURE_END ()
COGL_WINSYS_FEATURE_BEGIN (context_priority,
"IMG\0",
"context_priority\0",
COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY)
COGL_WINSYS_FEATURE_END ()

View File

@ -105,7 +105,8 @@ typedef enum _CoglEGLWinsysFeature
COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT =1L<<3,
COGL_EGL_WINSYS_FEATURE_BUFFER_AGE =1L<<4,
COGL_EGL_WINSYS_FEATURE_FENCE_SYNC =1L<<5,
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT =1L<<6
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT =1L<<6,
COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY =1L<<7,
} CoglEGLWinsysFeature;
typedef struct _CoglRendererEGL

View File

@ -71,6 +71,12 @@
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#endif
#ifndef EGL_IMG_context_priority
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
#endif
#define MAX_EGL_CONFIG_ATTRIBS 30
@ -347,10 +353,11 @@ try_create_context (CoglDisplay *display,
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLDisplay edpy;
EGLConfig config;
EGLint attribs[9];
EGLint attribs[11];
EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
GError *config_error = NULL;
const char *error_message;
int i = 0;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE);
@ -388,24 +395,29 @@ try_create_context (CoglDisplay *display,
}
/* Try to get a core profile 3.1 context with no deprecated features */
attribs[0] = EGL_CONTEXT_MAJOR_VERSION_KHR;
attribs[1] = 3;
attribs[2] = EGL_CONTEXT_MINOR_VERSION_KHR;
attribs[3] = 1;
attribs[4] = EGL_CONTEXT_FLAGS_KHR;
attribs[5] = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
attribs[6] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
attribs[7] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
attribs[8] = EGL_NONE;
attribs[i++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
attribs[i++] = 3;
attribs[i++] = EGL_CONTEXT_MINOR_VERSION_KHR;
attribs[i++] = 1;
attribs[i++] = EGL_CONTEXT_FLAGS_KHR;
attribs[i++] = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
attribs[i++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
attribs[i++] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
}
else if (display->renderer->driver == COGL_DRIVER_GLES2)
{
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
attribs[1] = 2;
attribs[2] = EGL_NONE;
attribs[i++] = EGL_CONTEXT_CLIENT_VERSION;
attribs[i++] = 2;
}
else
attribs[0] = EGL_NONE;
if (egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY)
{
attribs[i++] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
attribs[i++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
}
attribs[i++] = EGL_NONE;
egl_display->egl_context = eglCreateContext (edpy,
config,
@ -418,6 +430,20 @@ try_create_context (CoglDisplay *display,
goto fail;
}
if (egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY)
{
EGLint value = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
eglQueryContext (egl_renderer->edpy,
egl_display->egl_context,
EGL_CONTEXT_PRIORITY_LEVEL_IMG,
&value);
if (value != EGL_CONTEXT_PRIORITY_HIGH_IMG)
g_warning ("Failed to obtain high priority context");
}
if (egl_renderer->platform_vtable->context_created &&
!egl_renderer->platform_vtable->context_created (display, error))
return FALSE;

View File

@ -44,7 +44,6 @@
#include "cogl-glx-display-private.h"
#include "cogl-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-frame-info-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
@ -2525,54 +2524,6 @@ get_fbconfig_for_depth (CoglContext *context,
return found;
}
static gboolean
should_use_rectangle (CoglContext *context)
{
if (context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN)
{
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
{
const char *rect_env;
/* Use the rectangle only if it is available and either:
the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is
set to 'force'
*or*
the env var is set to 'allow' or not set and NPOTs textures
are not available */
context->rectangle_state =
cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_NPOT) ?
COGL_WINSYS_RECTANGLE_STATE_DISABLE :
COGL_WINSYS_RECTANGLE_STATE_ENABLE;
if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) ||
/* For compatibility, we'll also look at the old Clutter
environment variable */
(rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE")))
{
if (g_ascii_strcasecmp (rect_env, "force") == 0)
context->rectangle_state =
COGL_WINSYS_RECTANGLE_STATE_ENABLE;
else if (g_ascii_strcasecmp (rect_env, "disable") == 0)
context->rectangle_state =
COGL_WINSYS_RECTANGLE_STATE_DISABLE;
else if (g_ascii_strcasecmp (rect_env, "allow"))
g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, "
"should be 'force' or 'disable'");
}
}
else
context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE;
}
return context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE;
}
static gboolean
try_create_glx_pixmap (CoglContext *context,
CoglTexturePixmapX11 *tex_pixmap,
@ -2589,7 +2540,6 @@ try_create_glx_pixmap (CoglContext *context,
GLXFBConfig fb_config = (GLXFBConfig)0;
int attribs[7];
int i = 0;
GLenum target;
CoglXlibTrapState trap_state;
unsigned int depth = tex_pixmap->depth;
@ -2610,14 +2560,6 @@ try_create_glx_pixmap (CoglContext *context,
return FALSE;
}
if (should_use_rectangle (context))
{
target = GLX_TEXTURE_RECTANGLE_EXT;
glx_tex_pixmap->can_mipmap = FALSE;
}
else
target = GLX_TEXTURE_2D_EXT;
if (!glx_tex_pixmap->can_mipmap)
mipmap = FALSE;
@ -2638,7 +2580,7 @@ try_create_glx_pixmap (CoglContext *context,
attribs[i++] = mipmap;
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
attribs[i++] = target;
attribs[i++] = GLX_TEXTURE_2D_EXT;
attribs[i++] = None;
@ -2821,49 +2763,21 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
COGL_PIXEL_FORMAT_RGB_888);
if (should_use_rectangle (ctx))
{
texture_info->glx_tex = COGL_TEXTURE (
cogl_texture_rectangle_new_with_size (ctx,
tex->width,
tex->height));
texture_info->glx_tex = COGL_TEXTURE (
cogl_texture_2d_new_with_size (ctx, tex->width, tex->height));
_cogl_texture_set_internal_format (tex, texture_format);
_cogl_texture_set_internal_format (tex, texture_format);
if (cogl_texture_allocate (texture_info->glx_tex, &error))
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p",
tex_pixmap);
else
{
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
"texture rectangle could not be created: %s",
tex_pixmap, error->message);
cogl_error_free (error);
free_glx_pixmap (ctx, glx_tex_pixmap);
return FALSE;
}
}
if (cogl_texture_allocate (texture_info->glx_tex, &error))
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p", tex_pixmap);
else
{
texture_info->glx_tex = COGL_TEXTURE (
cogl_texture_2d_new_with_size (ctx,
tex->width,
tex->height));
_cogl_texture_set_internal_format (tex, texture_format);
if (cogl_texture_allocate (texture_info->glx_tex, &error))
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p",
tex_pixmap);
else
{
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
"texture 2d could not be created: %s",
tex_pixmap, error->message);
cogl_error_free (error);
free_glx_pixmap (ctx, glx_tex_pixmap);
return FALSE;
}
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
"texture 2d could not be created: %s",
tex_pixmap, error->message);
cogl_error_free (error);
free_glx_pixmap (ctx, glx_tex_pixmap);
return FALSE;
}
}

View File

@ -64,13 +64,6 @@ typedef enum /*< prefix=COGL_WINSYS_ERROR >*/
COGL_WINSYS_ERROR_CREATE_GLES2_CONTEXT,
} CoglWinsysError;
typedef enum
{
COGL_WINSYS_RECTANGLE_STATE_UNKNOWN,
COGL_WINSYS_RECTANGLE_STATE_DISABLE,
COGL_WINSYS_RECTANGLE_STATE_ENABLE
} CoglWinsysRectangleState;
typedef struct _CoglWinsysVtable
{
CoglWinsysID id;

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