cogl: Remove viewport scissor workaround
This is effectively a revert of:
commit 6cfc93f26f
Author: Robert Bragg <robert@linux.intel.com>
Date: Tue Oct 2 11:44:00 2012 +0100
clip-stack: workaround intel gen6 viewport clip bug
It's been over six years, if this bug is still present we should just
fix Mesa already.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/481
This commit is contained in:
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@ -103,9 +103,6 @@ struct _CoglContext
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unsigned long private_features
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[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)];
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gboolean needs_viewport_scissor_workaround;
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CoglFramebuffer *viewport_scissor_workaround_framebuffer;
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CoglPipeline *default_pipeline;
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CoglPipelineLayer *default_layer_0;
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CoglPipelineLayer *default_layer_n;
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@ -265,22 +265,6 @@ cogl_context_new (CoglDisplay *display,
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/* Initialise the driver specific state */
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_cogl_init_feature_overrides (context);
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/* XXX: ONGOING BUG: Intel viewport scissor
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*
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* Intel gen6 drivers don't currently correctly handle offset
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* viewports, since primitives aren't clipped within the bounds of
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* the viewport. To workaround this we push our own clip for the
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* viewport that will use scissoring to ensure we clip as expected.
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*
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* TODO: file a bug upstream!
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*/
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if (context->gpu.driver_package == COGL_GPU_INFO_DRIVER_PACKAGE_MESA &&
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context->gpu.architecture == COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE &&
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!getenv ("COGL_DISABLE_INTEL_VIEWPORT_SCISSORT_WORKAROUND"))
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context->needs_viewport_scissor_workaround = TRUE;
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else
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context->needs_viewport_scissor_workaround = FALSE;
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context->sampler_cache = _cogl_sampler_cache_new (context);
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_cogl_pipeline_init_default_pipeline ();
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@ -191,9 +191,6 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
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cogl_object_unref (framebuffer->journal);
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if (ctx->viewport_scissor_workaround_framebuffer == framebuffer)
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ctx->viewport_scissor_workaround_framebuffer = NULL;
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ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
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if (ctx->current_draw_buffer == framebuffer)
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@ -260,13 +257,11 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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float blue,
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float alpha)
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{
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CoglContext *ctx = framebuffer->context;
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CoglClipStack *clip_stack = _cogl_framebuffer_get_clip_stack (framebuffer);
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int scissor_x0;
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int scissor_y0;
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int scissor_x1;
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int scissor_y1;
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gboolean saved_viewport_scissor_workaround;
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if (!framebuffer->depth_buffer_clear_needed &&
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(buffers & COGL_BUFFER_BIT_DEPTH))
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@ -361,31 +356,6 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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_cogl_framebuffer_flush_journal (framebuffer);
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/* XXX: ONGOING BUG: Intel viewport scissor
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*
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* The semantics of cogl_framebuffer_clear() are that it should not
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* be affected by the current viewport and so if we are currently
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* applying a workaround for viewport scissoring we need to
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* temporarily disable the workaround before clearing so any
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* special scissoring for the workaround will be removed first.
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*
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* Note: we only need to disable the workaround if the current
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* viewport doesn't match the framebuffer's size since otherwise
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* the workaround wont affect clearing anyway.
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*/
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if (ctx->needs_viewport_scissor_workaround &&
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(framebuffer->viewport_x != 0 ||
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framebuffer->viewport_y != 0 ||
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framebuffer->viewport_width != framebuffer->width ||
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framebuffer->viewport_height != framebuffer->height))
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{
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saved_viewport_scissor_workaround = TRUE;
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ctx->needs_viewport_scissor_workaround = FALSE;
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ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
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}
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else
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saved_viewport_scissor_workaround = FALSE;
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/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the pipeline state) when flushing the clip stack, so should
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* always be done first when preparing to draw. */
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@ -395,16 +365,6 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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_cogl_framebuffer_clear_without_flush4f (framebuffer, buffers,
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red, green, blue, alpha);
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/* XXX: ONGOING BUG: Intel viewport scissor
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*
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* See comment about temporarily disabling this workaround above
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*/
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if (saved_viewport_scissor_workaround)
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{
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ctx->needs_viewport_scissor_workaround = TRUE;
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ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
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}
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/* This is a debugging variable used to visually display the quad
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* batches from the journal. It is reset here to increase the
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* chances of getting the same colours for each frame during an
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@ -552,12 +512,7 @@ cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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framebuffer->viewport_age++;
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if (context->current_draw_buffer == framebuffer)
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{
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context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_VIEWPORT;
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if (context->needs_viewport_scissor_workaround)
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context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
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}
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context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_VIEWPORT;
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}
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float
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@ -831,27 +786,7 @@ _cogl_framebuffer_compare_viewport_state (CoglFramebuffer *a,
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/* NB: we render upside down to offscreen framebuffers and that
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* can affect how we setup the GL viewport... */
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a->type != b->type)
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{
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unsigned long differences = COGL_FRAMEBUFFER_STATE_VIEWPORT;
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CoglContext *context = a->context;
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/* XXX: ONGOING BUG: Intel viewport scissor
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*
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* Intel gen6 drivers don't currently correctly handle offset
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* viewports, since primitives aren't clipped within the bounds of
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* the viewport. To workaround this we push our own clip for the
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* viewport that will use scissoring to ensure we clip as expected.
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*
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* This workaround implies that a change in viewport state is
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* effectively also a change in the clipping state.
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*
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* TODO: file a bug upstream!
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*/
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if (G_UNLIKELY (context->needs_viewport_scissor_workaround))
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differences |= COGL_FRAMEBUFFER_STATE_CLIP;
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return differences;
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}
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return COGL_FRAMEBUFFER_STATE_VIEWPORT;
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else
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return 0;
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}
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@ -435,12 +435,7 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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anything */
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if (ctx->current_clip_stack_valid)
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{
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if (ctx->current_clip_stack == stack &&
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(ctx->needs_viewport_scissor_workaround == FALSE ||
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(framebuffer->viewport_age ==
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framebuffer->viewport_age_for_scissor_workaround &&
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ctx->viewport_scissor_workaround_framebuffer ==
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framebuffer)))
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if (ctx->current_clip_stack == stack)
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return;
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_cogl_clip_stack_unref (ctx->current_clip_stack);
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@ -457,10 +452,8 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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GE( ctx, glDisable (GL_STENCIL_TEST) );
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/* If the stack is empty then there's nothing else to do
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*
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* See comment below about ctx->needs_viewport_scissor_workaround
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*/
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if (stack == NULL && !ctx->needs_viewport_scissor_workaround)
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if (stack == NULL)
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{
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COGL_NOTE (CLIPPING, "Flushed empty clip stack");
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@ -477,31 +470,6 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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&scissor_x0, &scissor_y0,
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&scissor_x1, &scissor_y1);
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/* XXX: ONGOING BUG: Intel viewport scissor
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*
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* Intel gen6 drivers don't correctly handle offset viewports, since
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* primitives aren't clipped within the bounds of the viewport. To
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* workaround this we push our own clip for the viewport that will
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* use scissoring to ensure we clip as expected.
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*
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* TODO: file a bug upstream!
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*/
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if (ctx->needs_viewport_scissor_workaround)
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{
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_cogl_util_scissor_intersect (framebuffer->viewport_x,
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framebuffer->viewport_y,
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framebuffer->viewport_x +
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framebuffer->viewport_width,
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framebuffer->viewport_y +
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framebuffer->viewport_height,
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&scissor_x0, &scissor_y0,
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&scissor_x1, &scissor_y1);
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framebuffer->viewport_age_for_scissor_workaround =
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framebuffer->viewport_age;
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ctx->viewport_scissor_workaround_framebuffer =
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framebuffer;
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}
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/* Enable scissoring as soon as possible */
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if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
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scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
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