Currently, the paint-volumes/redraws debug flags displays the actor
debug
names on top of the paint volume making it very unusable. Especially
that you can easily get the relevant actor from looking glass.
The motivation is to reduce the usage of pango (through the text node)
in order to possibly move all the fonts bits to gnome shell
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3571>
In commit ba8f5a1178fe8dc6aa2cf5bdd311216b42056278 it might have been overseen
to switch to g_signal_connect from g_signal_connect_object, so do that now to
make things a bit more clear.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3543>
In various public APIs, Clutter used to return a PangoDirection
while we have a text direction enum defined in Clutter.
This allows us to drop pango dependency from meta making it specific
to cogl-pango & clutter
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3531>
Since StDrawingArea in gnome-shell is the only user of ClutterCanvas,
it is possible to move ClutterCanvas completely out of Mutter to
gnome-shell. This allows to remove another Cairo dependency from
Mutter.
This patch makes clutter_actor_create_texture_paint_node() function
public to be used by StDrawingArea in gnome-shell that replaces
ClutterCanvas.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3507>
clutter_actor_get_transformed_position() would write the uninitialized
values of v2 when clutter_actor_apply_transform_to_point() fails in
_clutter_actor_fully_transform_vertices() because the actor has not been
added to the stage yet.
When called from JS this would overwrite the zero initialized values
passed in from gjs. If the uninitialized values now happen to correspond
to one of the NaN float values used by mozjs to represent a pointer
type, this would lead to seemingly random crashes in mozjs code later
on.
Avoid this by using _clutter_actor_fully_transform_vertices() directly,
which allows us to check if it failed.
Related: https://gitlab.gnome.org/GNOME/gnome-shell-extensions/-/issues/469
Related: https://gitlab.gnome.org/GNOME/gjs/-/issues/591
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3453>
Some actors have a well-defined layout manager other than FixedLayout.
If they do, we can handle the layout manager creation at the
ClutterActor instantiation, like GTK does for widget layout managers.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3445>
Tracy can filter its statistics by user text, in our case by span
description. It's useful to filter by actor type and name, and not so
much by the pointer. So, remove it, and also reduce the amount of
punctuation.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3417>
Transfer none was achieved using a stack GArray in the stage which
would get resized to 0 at the end of every frame to "free" it.
In the case of direct scanout however, painting the next frame only
happens after leaving fullscreen again. Until then the array just kept
growing and because GArrays don't reallocate when shrunk, this memory
remained allocated even after leaving fullscreen.
There is no cache benefit from storing paint volumes this way, because
nothing accesses them after their immediate use in the calling code.
Also the reduced overhead from avoiding malloc calls seems negligible as
according to heaptrack this only makes up about 2-3% of the temporary
allocations.
Changing this to transfer full and removing the stack array simplifies
the code and fixes the "leak".
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3191
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3442>
In profilers with a timeline or flame graph views it is a very common
scenario that a span name must be displayed in an area too short to fit
it. In this case, profilers may implement automatic shortening to show
the most important part of the span name in the available area. This
makes it easier to tell what's going on without having to zoom all the
way in.
The current trace span names in Mutter don't really follow any system
and cannot really be shortened automatically.
The Tracy profiler shortens with C++ in mind. Consider an example C++
name:
SomeNamespace::SomeClass::some_method(args)
The method name is the most important part, and the arguments with the
class name will be cut if necessary in the order of importance.
This logic makes sence for other languages too, like Rust. I can see it
being implemented in other profilers like Sysprof, since it's generally
useful.
Hence, this commit adjusts our trace names to look like C++ and arrange
the parts of the name in the respective order of importance.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3402>
NULL actor pointers seem to arise sometimes in `clutter_stage_update_device`
when using a touchscreen, but that's only fatal with `CLUTTER_DEBUG=event`.
So just handle NULL where it was crashing: `_clutter_actor_get_debug_name`.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3413>
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones
This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
Currently, nothing uses the dumped json of the paint nodes tree. So
let us drop them in a separate commit so it can easily be reverted
if someone ends up wanting to build a tool to consume and inspect
the JSON.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3354>
Currently, json-glib is used for two things:
- For loading scripts, nothing seems to use that in real life other
than some tests
- For debugging paint nodes
For now, the PR drops the first use case and only require json-glib
if it is a debug build
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3354>
We don't actually need the host to be a container, so simply work on
actors saving us a few casts.
This'll simplify dropping ClutterContainer entirely later, and
StViewport/ShellWindowPreviewLayout will also need to be updated for the
new signatures
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3384>
The absolute modelview contains OpenGL coordinates, which have a higher
chance to not be invertible or, when doing so, introduce rounding
errors. These again often result in relative transforms becoming 3D
instead of 2D, making us miss optimized code paths down the line.
Thus cache stage-relative matrices instead, improving correctness and
possibly performance.
While on it also add some fast paths for cases where we can skip
calculating inverted matrices altogether and change variable names to be
more precise.
Fixes: dfd58ca8f1 ("clutter/actor: Extend caching in apply_relative_transformation_matrix")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3286>
Apart from a few edge cases we can avoid walking the tree and transform
to the ancestor coordinate space by multiplying the actor stage-relative
matrix with the inverse of the ancestor's stage-relative matrix.
Since the stage-relative matrices are cached, this reduces the number of
matrix multiplications we do in many situations considerably.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3259>
This is at best pointless, since the relayout will change pointer
picking conditions, and buggy at worst, since the actor being
relayout is not at an state that it can be asked during picking.
This specifically fixes warnings like:
Can't update stage views actor <unnamed>[<Gjs_ui_workspacesView_WorkspacesDisplay>:0x5601dd557050] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspacesView_WorkspacesView>:0x5601edcf6aa0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_Workspace>:0x5601ee163dc0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_WorkspaceBackground>:0x5601ee1c85b0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterActor>:0x5601ee4db280] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_windowPreview_WindowPreview>:0x5601ee1840c0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_Workspace>:0x5601ebe1d1b0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_WorkspaceBackground>:0x5601edbd3420] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterActor>:0x5601ee3cd630] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<StLabel>:0x5601ee685730] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterText>:0x5601ed5b5f20] is on because it needs an allocation.
When trying to dismiss the overview with a 3fg touchpad gesture
while the pointer is over a window clone.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6935
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3220>
This are called when a clone directly attaches to an actor. While not
reliable to know whether a particular actor is cloned or not, one can at
least this way get notified about whether an actor in particular is
cloned.
This can be useful for e.g. the MetaWindowActor, as it's what's most
likely cloned, e.g. for alt-tab views etc.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3019>
We have a mechanism to trigger repick after animations on
clutter_actor_set_final_state(), but this will not happen if
animations are disabled.
In this case, shell transitions and other typically animatable
changes on the transform of actors will not naturally trigger
a pointer repick when those get instantly changed to the final
state, possibly preserving the cached state and missing the
just popped in actor altogether.
Trigger an instant repick on animation-less transform changes,
so that these situations are also handled correctly, and the
pointer drops the cached state and is able to find the new
actor.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2918
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3168>
With the ClutterEvent subtype structs sealed, this remains the only useful
struct type that is now usable on the Javascript side. Make all
ClutterActorClass event vmethods use ClutterEvent, and update all users
to this change.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3163>
If an actor's expand properties haven't been set explicitly, its
expand flags are computed by traversing its children.
However we currently also traverse into children when explicitly
setting "expand" to FALSE, because that is the default value and
the properties are only marked as explicitly-set when the value
actually changed.
Fix this, so propagating expand flags can be stopped without
hacks like
```c
g_object_set (actor, "x-expand", TRUE, NULL);
g_object_set (actor, "x-expand", FALSE, NULL);
``
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3088>
The stage already maintains its own list of stage-views via
clutter_stage_peek_stage_views(), it's a bit superfluous to copy that list
around all the time into priv->stage_views of ClutterActor. Let's deal with
that by returning clutter_stage_peek_stage_views() when
clutter_actor_peek_stage_views() gets called for the stage.
In order to make sure ClutterActor::stage-views-changed still gets emitted
correctly for the stage, always emit that signal on the ClutterStage when
the stage views get invalidated. This now depends on the backend only
actually invalidating the views and calling
clutter_stage_clear_stage_views() when things have actually changed, but
that should be the case.
This needs a change in one of the stage-views tests, namely the one which
tests stage-view-changed emission on the stage: Here we now see an emission
of stage-views-changed, but that signal emission actually seems correct.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
While we're now doing a fairly good job at not needing those matrices
all the time anymore, we still need it multiple times during every paint
cycle, so it definitely makes sense to introduce some caching here.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
With commit 5a565b42586abb0c851888b827ffabc0cce38b75, we changed
clutter_actor_finish_layout() to be not only about updating stage views,
but also take care of updating the visible_paint_volume, for that we
started doing a full tree traversal of all mapped actors.
This can be quite a performance issue, apparently especially on certain
ARM devices, where the simple tree traversal can take as long as 2ms.
This is precious time we need to paint our next frame, so lets do a bit
more work to avoid those useless traversals.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/2459
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>