381 Commits

Author SHA1 Message Date
Jonas Dreßler
d2d730ec0b clutter/actor: Use GArray to store redraw clips
Using a list of heap allocated ClutterPaintVolumes adds quite a bit of
unnecessary overhead: It means for every single redraw clip we allocate a
list and a paint volume on the heap.

Let's avoid all those heap allocations by using a GArray with static
ClutterPaintVolumes instead.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
2023-06-06 11:41:00 +00:00
Jonas Dreßler
699e1b305b clutter/actor: Refactor redraw clip to be centered around ClutterActor
So far our logic for queueing redraws goes like this: Actor notices that it
needs to redraw -> actor tells stage that it needs to redraw via
clutter_stage_queue_actor_redraw() -> stage collects more and more redraws
into a QueueRedrawList before the actual stage update happens -> when
that happens, the stage collects the actual redraw clips from the actors via
clutter_actor_get_redraw_clip().

The logic behind this QueueRedrawList was that by storing a list of
redraw entries on the stage, way we can avoid traversing the whole actor
tree one more time to build the redraw clip before the stage update.

These days we have clutter_actor_finish_layout() though, which is basically
exactly that, a whole actor tree traversal that happens before every stage
update.

Since we have that now, we might as well get rid of the whole dance back and
forth between ClutterStage and ClutterActor, and simply merge the logic to
queue redraws into the finish-layout step.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
2023-06-06 11:41:00 +00:00
Jonas Dreßler
4cad96ed24 clutter/actor: Cache the visible paint volume
If no actors have changed their positions and we're only repainting
because a window needs a repaint, the paint volumes of all actors
remain unchanged. There is no reason to redo those paint volumes on every
stage update.

So introduce caching and invalidation logic for the visible_paint_volume
that allows us to avoid a ton of matrix multiplications that right now
are happening for the whole mapped actor tree on every redraw.

Note that this removes two places where the visible paint volume is set
to an empty paint volume: This is a compromise so that we can keep
around the cached pv when hiding and showing an actor, it does "regress"
one case though: When hiding -> moving -> showing an actor, we'll now
include the old paint volume of the actor in the redraw clip on show (even
though redrawing that old region is not necessary, the actor was hidden
after all). This results in a bit of overpaint in this very specific case,
but for the sake of simplicity let's not care about that.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
2023-06-06 11:41:00 +00:00
Georges Basile Stavracas Neto
0e8356936c clutter/actor: Move root node to ClutterStage
For now, it goes the "easy" way of creating the root node and
immediately painting and destroying it. From now on, the main
root node is created only by ClutterStage itself.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3007>
2023-05-23 12:47:07 +00:00
msizanoen1
ab835787bd clutter/actor: Publish get_relative_transformation_matrix
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
2023-05-22 14:44:33 +00:00
msizanoen1
ddc5de610b clutter/actor: Introduce notify_transform_invalid
This allows clients to maybe avoid triggering a redraw if they don't know
beforehand if the transform would actually change.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
2023-05-22 14:44:33 +00:00
Sebastian Keller
5b26db8ae8 clutter: Remove struct paddings
Due to clutter being a private library we don't need worry about ABI
compatibility.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2986>
2023-05-04 12:11:26 +00:00
Jonas Dreßler
bac66fcbc4 clutter: Implicitly grab on button and touch event sequences
We'll soon introduce a new gesture tracking framework which heavily
depends on ClutterActions seeing all events of a sequence. For this to
work, a larger change to event delivery is needed: Implicit grabbing of
all events for button and touch press->motion->release sequences to
ensure ClutterActions continue receiving events for the whole sequence.

This commit takes care of that: At the start of an event sequence we
collect all the event-handling actors and actions to a GArray that lives
in the  PointerDeviceEntry, and then deliver all events belonging to
that sequence to the same actors/actions until the sequence ends.

To avoid events getting pulled from under our feet when mutters event
filter returns CLUTTER_EVENT_STOP, this also introduces private API
(maybe_lost_implicit_grab()) on ClutterStage so that we can't end up
with stale sequences.

Note that this also slightly changes behavior when it comes to event
delivery to actions: Because we now store actions separated from their
actors, any action returning CLUTTER_EVENT_STOP now stops event
propagation immediately. That was different before, where we'd emit
events to all actions of the actor and only then stop propagation.

Note that this isn't handling ClutterGrabs correctly right now,
this will be a little tricky, so we'll take care of that in a future
commit.

To handle actors getting destroyed or unmapped during a grab, listen to
notify::grab on the deepmost actor in the implicit grab tree. This gives
us a notification when any actor inside the tree goes unmapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Jonas Dreßler
d795710a14 clutter: Move emitting events to ClutterActions to the stage
A fairly small refactor, move the emission of events to actions from
clutter_actor_event() to stage level.

We do this because in the future we'll need to know on stage level
whether events were handled by an actor or by an action.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Jonas Dreßler
c6b3c90e41 clutter/actor: Introduce private function to peek actions
We'll need to take a look at the actions of actors twice for every
single event emission once we move emission to the stage, let's not copy
around lists for that.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Jonas Dreßler
4358f8da7c clutter: Reuse GPtrArray for event emission
_clutter_actor_handle_event() currently allocates a new GPtrArray on the
heap for every single event emission, let's avoid this by keeping an
array around in ClutterStage and reusing that.

This is moving the last few bits of event emission into ClutterStage,
which will be useful when we introduce implicit grabbing in subsequent
commits.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Robert Mader
cef925c37f clutter/actor: Make is_effectively_on_stage_view() match has_mapped_clones()
The clone handling did not take certain cases into consideration,
thus copy over some extra checks from `has_mapped_clones()`,
ensuring consistent behavior.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2671>
2022-12-16 16:27:33 +00:00
Jonas Ådahl
a897542876 clutter/actor: Stop transitions in children when removing
When we remove a child, we stop its transitions (animations), but we
didn't stop animations on grand children. What we did, however, was to
clear the stage views of the grand children, and this caused a bunch of
orphaned transitions (ClutterTimeline) and accompanied warnings.

Make it so that if we stop transitions, and clear stage views, also stop
transitions for the grand children. Detached children don't have a way
to continue animating anyway, since they have no stage view (thus frame
clock) to be driven by.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2716>
2022-11-25 10:26:52 +00:00
Jonas Dreßler
61cc31c3ce clutter/actor: Show on all stage-views when actors have no allocation
When a badly behaving ClutterActor implementation manages to invalidate
the allocation after the layout phase and before painting, we have no
idea where the actor should be painted without running the whole layout
machinery again.

For paint volumes in this case we pretend the actor covers the whole
stage and queue full-stage redraws. When updating stage-views, we're
also handling this case, but not in the most graceful way. Just like
with paint volumes, we should assume an actor without a valid allocation
is simply everywhere, so set priv->stage_views to all available stage
views in that case.

Related: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6054
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2694>
2022-11-25 10:06:14 +00:00
Bilal Elmoussaoui
bb5af3a6bd g-i: Drop unneeded since/stability annotations
They are no longer useful since the merge of cogl inside mutter

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2708>
2022-11-22 13:32:52 +01:00
Jonas Dreßler
c40feb33fa clutter/actor: Remove outdated comment
Updating of the paint volume used for culling these days happens
during the finish-layout stage, not while painting. Also we have
geometry-based, not paint-based picking anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
0aba87308a clutter/actor: Clarify things about the last painted paint volume a bit
Rename the `last_paint_volume` to `visible_paint_volume`: That avoids
confusion with the `had_effects_on_last_paint_volume_update` flag and
also makes it clear that this paint volume is the currently visible one.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
675321a2e5 clutter/actor: Rename paint_volume_valid to has_paint_volume for clarity
Rename the paint_volume_valid flag to has_paint_volume in order to
better reflect what it's for.

The name "paint_volume_valid" implies that the paint volume can be
invalidated and thus sounds like it's involved with some kind of
caching. The flag that's actually involved with caching is
"needs_paint_volume_update", while "paint_volume_valid" is only meant to
store whether the actor has a paint volume to work with.

So rename paint_volume_valid to has_paint_volume to avoid confusion
about which flag is used for caching.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
66d8f51da1 clutter/actor: Refactor updating of the paint volume
For clarity and for further improvements, introduce a separate function
to update the paint volume instead of doing that inside
_clutter_actor_get_paint_volume_mutable().

Also add a FIXME comment for a possible bug I noticed while working on
it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
830561405c clutter/actor: Clean up real_get_paint_volume() a bit
We can get rid of an indentation level and the "ret" variable here and
instead simply early-return when we need to.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
692a8a4d93 clutter/actor: Remove get_default_paint_volume() API
These days it's possible to chain up into the default get_paint_volume()
implementation again, which renders
clutter_actor_get_default_paint_volume() unnecessary. So remove that
function and move clutter_actor_update_default_paint_volume() back into
real_get_paint_volume() where it belongs.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
2022-11-04 18:47:27 +00:00
Jonas Dreßler
7e7a639cc5 clutter/actor: Avoid some stage view updates
We traverse the whole screnegraph anyway these days in finish_layout(),
so no need for the whole "set the flag on parents even though we don't
need it" dance anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2667>
2022-10-18 18:43:36 +00:00
Carlos Garnacho
e3df7b3384 clutter: Undo actor grabs along with ::unrealize
If an actor is being unrealized or otherwise unparented, it's a good
indication that its grabs are now stale and possibly harmful. Ensure
these are dropped when the actor is unparented.

This is now an unlikely event, since there is code to also dismiss
grabs when a visible grabbed actor goes unmapped. But that may be
prevented from happening, or the ordering of circumstances allow a
grab to be created and an actor destroyed without going unmapped
first. This grab dismission on unmap stays as it matches the UI-level
expectatives that an actor must be visible to be grabbed.

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2475
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2669>
2022-10-18 12:16:22 +02:00
Robert Mader
07ec482e28 clutter/actor: Do not report hidden actors as present on stage view
The stage view list does not get updated when an actor gets hidden in
order to avoid unnecessary work, such as scale changes. However, we
still want `is_effectively_on_stage_view` to report `FALSE` in this
case.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2662>
2022-10-15 21:45:10 +02:00
Jonas Dreßler
e5784bf885 clutter/actor: Add detail to ::event signal
Just like we did with the ::captured-event signal, add detail to the
::event signal too. At the first glance this might not seem necessary
since there are individual signals like scroll-event or touch-event that
get emitted at the same time, but these don't exist for touchpad gesture
events and others.

As an easy solution for that, just make it possible to use detail on the
event signal as we did with the caputured-event signal.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2431>
2022-08-24 22:19:15 +00:00
Bilal Elmoussaoui
a73ae93d59 clutter: Remove all the since annotations
Since they are all refer to the days clutter used to be a separate
library

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Bilal Elmoussaoui
c8e63866f0 clutter: Migrate to gi-docgen
- Drop all the private structs documentations
- Make use of gi-docgen items linking as much as possible
- Use markdown formatting for code snippets

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Jonas Dreßler
f4416fa662 clutter/actor: Make has_pointer a counter instead of a bool
Somewhat long overdue... We've been supporting more than a single
pointer for quite a long time now, let's make sure things don't break if
two pointer devices enter the same ClutterActor: Count the number of
pointers an actor has instead of using a simple boolean value.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2348>
2022-07-27 08:57:07 +00:00
Robert Mader
fad070eb40 clutter/actor: Fix indentation in add_child_internal()
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
8d04b9067d clutter/actor: Queue relayouts in more clone cases
In certain edge cases it's currently possible that an actor never
gets a valid allocation and paint volume.

One such case is adding an unmapped, hidden child to an unmapped
cloned parent and then showing the child. This happens currently
 e.g. if a Wayland subsurface is added to a already mapped window
while the user is in the overview.

Ensure relayouts in two more such cases.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
e7a64db51a clutter/actor: Check for clones in update_default_paint_volume()
This does not fix any known bug but should help ensuring correctness
when clones are used.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
b64d699709 clutter/actor: Check for clones in finish_layout()
This does not fix any known bug but should help ensuring correctness
when clones are used.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Robert Mader
01b96d6674 clutter/actor: Remove workaround for broken clients
It's not needed in the private copy and can be quite confusing during
debugging.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2530>
2022-07-26 21:55:33 +00:00
Carlos Garnacho
550b66d4e6 clutter/actor: Handle repicks when actors become reactive
The notification list in the GNOME Shell calendar popup triggers some
interesting interactions when closing a notification:

- Close button is clicked
- The notification animates to be hidden
- The next notification ends up hovered as a result of the animation
- The notification being hovered sets its close button as non-transparent
  and reactive
- The pointer is now again over a close button

At this point the reactiveness change should trigger a repick, so that
the new notification's close button is picked, and future button presses
are directed to it, but we do not handle this situation.

To fix this, handle actors becoming reactive so that if the closest
reactive parent has a pointer, it will be repicked again just in case
the pointer is over the newly reactive actor.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2364
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2532>
2022-07-26 14:18:13 +00:00
Daniel van Vugt
3d94c7cc2d clutter/actor: Do clutter_actor_destroy_all_children without an iterator
`clutter_actor_iter_destroy` will try to match up the iterator's `age`
with that of the parent ("root") actor:

```
g_return_if_fail (ri->age == ri->root->priv->age);
```

In a simple actor graph that's completely reasonable but somewhere in the
more complex graph of gnome-shell the parent's `age` was skipping ahead
faster than that of the iterator. This could happen in theory if the
destroy indirectly leads to more children being destroyed than the
iterator has visited.

So there's no evidence of actual corruption, only the age check might
fail in a `clutter_actor_iter_destroy` loop because the age check itself
can't handle all possible valid scenarios.

Since our only mandate is to destroy all children, we can do that reliably
without an iterator and thus without assuming anything about the parent's
`age` counter.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4747
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2074>
2022-07-18 17:13:01 +08:00
Daniel van Vugt
4a70a73e42 clutter/actor: Deduplicate child destruction loop
It's identical in clutter_actor_real_destroy and
clutter_actor_destroy_all_children, other than the latter having
some extra error checking.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2074>
2022-07-18 17:13:01 +08:00
Naveen Kumar
12c02b3f1a clutter: Attach color state information to actors
ClutterColorState, that is a GObject. each ClutterActor would own
such an object, and it'd be set via a GObject property.
It would have an API to get the colorspace, whether the actor
content is in pq or not, and things like that.
if it is NULL, it will default to color state with sRGB colorspace.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2443>
2022-06-09 15:00:07 +00:00
Jonas Dreßler
cfdca246f2 clutter/stage: Repick when pointer actor goes unmapped
I've overseen quite an important case in commit
98a5cb37d9159737f8f1af4196420db90bfcf879: Repicking only when actors get
destroyed is not enough, we actually need to repick when actors go
hidden/unmapped.

While we could also listen to notify::mapped just like we listen to
notify::reactive, it seems better to avoid using property notifications
here due to the usage of g_object_freeze/thaw_notify() in ClutterActor.
It can lead to the stage receiving a notify::mapped with mapped = true
for a pointer actor, which really shouldn't happen (just like
notify::reactive with reactive = true shouldn't happen).

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5124
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2333>
2022-04-22 15:54:03 +00:00
Jonas Dreßler
c64803770e clutter: Bail out and warn on reentry into mapping/unmapping cycle
There's a bunch of crashes right now where the assertions in
clutter_actor_set_mapped() after calling the map/unmap() vfuncs are
failing. The only way this can happen is by re-entering
clutter_actor_set_mapped() during the map/unmap recursion.

The reason for those crashes is that the shell hides/shows some actors
in response to crossing events and key-focus changes. These in turn get
triggered by the newly introduced ungrabbing of ClutterGrabs when an
actor gets unmapped, which triggers GRAB_NOTIFY crossing events and
key-focus changes.

Since these situations are hardly avoidable (it's a valid use-case to
hide/show something in response to a crossing/key-focus event), catch
the set_mapped() call early while we reenter the mapping machinery and
log a warning instead of crashing.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3165
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2299>
2022-04-21 10:09:59 +00:00
Carlos Garnacho
f820bb3506 clutter: Keep actors dirty if a redraw was queued up during paint()
In the right combination of circumstances, and given 2 actors (parent
actor P with an offscreen effect and child actor C), we may have the
following situation happening:

- A redraw is queued on the actor C, actors C and P are marked as
  priv->is_dirty and priv->propagated_one_redraw.
- During paint() handling we paint actor P, priv->propagated_one_redraw
  is turned off.
- We recurse into child actor C, priv->propagated_one_redraw is turned
  off.
- A new redraw is queued on actor C, actors C and P are marked as
  priv->is_dirty and priv->propagated_one_redraw.
- The paint() method recurses back, actors C and P get priv->is_dirty
  disabled, priv->propagated_one_redraw remains set.
- At this point queueing up more redraws on actor C will not propagate
  up, because actor C has priv->propagated_one_redraw set, but the
  parent actor P has priv->is_dirty unset, so the offscreen effect will
  not get CLUTTER_EFFECT_PAINT_ACTOR_DIRTY and will avoid repainting
  actor C.

The end result is that actor C does not redraw again, despite requesting
redraws. This situation eventually resolves itself through e.g. relayouts
on actor P, but may take some time to happen.

In order to fix this, consider actors that did get a further redraw
request still dirty after paint().

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2188
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2353>
2022-03-31 12:39:17 +00:00
Carlos Garnacho
ce7f606d48 clutter: Refactor code marking actors dirty for paint()
Simplify the function arguments (the origin is just the actor that
the function is originally called from), and make it also handle
marking as dirty the actor that got the redraw queued up explicitly.

This makes it a single place where priv->is_dirty is being enabled.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2353>
2022-03-31 12:39:17 +00:00
Carlos Garnacho
4b0e998ab8 clutter: Key events should not be delivered to non reactive actors
Drop this piece of old code that assumes all actors want key events.
We currently have the reactive flag to indicate these want input.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2099>
2022-01-29 00:37:14 +00:00
Robert Mader
27cbf7b23d clutter/actor: Soften the check for guessed scale
In some use cases it's useful to have scaling below 100%. Right
now the assert here prevents doing that, so soften it to `0.5` -
likely about the lower limit what people would try (and what is
exposed by default on KDE).

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/1465
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2263>
2022-01-28 23:33:30 +01:00
Carlos Garnacho
1713f791cb clutter: Carry accounting of grabs in the ClutterActors holding them
And make it required that actors must be mapped to hold a grab. These
grabs will be automatically undone when the actor is unmapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
2022-01-11 16:13:39 +00:00
Carlos Garnacho
40793e7077 clutter: Make crossing events unstoppable
These events are not meant to be ever silenced away, every actor
that is meant to receive one should do so. Make it sure that those
events cannot be stopped, despite the event signal handlers return
values.

This opens the debate about whether crossing events should be
ClutterEvents, since they are more and more uncommon at being one,
maybe this notification mechanism should be taken away from the
event machinery, but that's something for future refactors.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
2022-01-11 16:13:39 +00:00
Carlos Garnacho
a60658f15e clutter: Add parameter to control the event emission root
Grabs will alter the topmost actor from where it makes sense to emit
events, add infrastructure so we can tell which actor is that when
emitting a ClutterEvent.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
2022-01-11 16:13:39 +00:00
Carlos Garnacho
961419b331 clutter: Trigger pointer repick after animatable property changes
This is notably necessary with transformations, since these don't
trigger allocation machinery, but may affect the actor under the
pointer.

Visible e.g. with GNOME Shell's "Application does not respond"
dialogs.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
Carlos Garnacho
5428b96f1b clutter: Also log overlap regions in ClutterPickContext/Stack
These may be used for optimizations once we find the pick actor,
so picking can be avoided in areas we know didn't cross into
other actors. Nothing makes use of it yet though, just log these
so far.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
JoseExposito
af1f3304e4 clutter/event: Add ClutterEventType.CLUTTER_TOUCHPAD_HOLD
Add a enum for hold gestures in ClutterEventType as well as the
required functions to get information about the event: coordinates,
finger count, event phase, etc.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1830>
2021-12-02 20:48:24 +00:00
Corentin Noël
62ab4c09d9 clutter/actor: Add missing nullable annotations
Also change all the deprecated allow-none into optional or nullable.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2108>
2021-11-26 17:30:35 +00:00