clutter: Do not trigger repick during relayout

This is at best pointless, since the relayout will change pointer
picking conditions, and buggy at worst, since the actor being
relayout is not at an state that it can be asked during picking.

This specifically fixes warnings like:

Can't update stage views actor <unnamed>[<Gjs_ui_workspacesView_WorkspacesDisplay>:0x5601dd557050] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspacesView_WorkspacesView>:0x5601edcf6aa0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_Workspace>:0x5601ee163dc0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_WorkspaceBackground>:0x5601ee1c85b0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterActor>:0x5601ee4db280] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_windowPreview_WindowPreview>:0x5601ee1840c0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_Workspace>:0x5601ebe1d1b0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_WorkspaceBackground>:0x5601edbd3420] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterActor>:0x5601ee3cd630] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<StLabel>:0x5601ee685730] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterText>:0x5601ed5b5f20] is on because it needs an allocation.

When trying to dismiss the overview with a 3fg touchpad gesture
while the pointer is over a window clone.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6935
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3220>
This commit is contained in:
Carlos Garnacho 2023-08-28 20:19:05 +02:00 committed by Marge Bot
parent a3c62bf8aa
commit 70a987f7e7

View File

@ -2456,7 +2456,8 @@ transform_changed (ClutterActor *actor)
static void
update_pointer_if_not_animated (ClutterActor *actor)
{
if (!clutter_actor_has_transitions (actor))
if (!clutter_actor_has_transitions (actor) &&
!CLUTTER_ACTOR_IN_RELAYOUT (actor))
clutter_actor_update_pointer (actor);
}