Fix merging of objects with the same id.
* clutter/clutter-script.c:
(json_object_end): If there already is an ObjectInfo under the
parsed id, merge the construction with the currently stored
state.
(parse_children), (parse_signals),
(parse_behaviours): Append the newly parsed children, signals
and behaviours, in case the ObjectInfo already has unresolved
items.
(clutter_script_construct_object): Fix a typo in the type check.
(clutter_script_init): Do not copy the key inside the hash
table holding the objects - we are already holding it inside
the value.
glTexParameteri. Call glGenerateMipmap after every change to the
texture image data.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
glTexParameteri so that it can ignore requests to set
GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
nothing on GLES 1
* clutter/clutter-script.c:
(clutter_script_construct_object): Mark top-level objects,
that is objects that don't have their ownership transferred
when building up a ClutterScript.
(object_info_free): Merge a fix from the stable branch, but
do not check the type - check whether the object is a top
level (we still need the ClutterActor type check in order to
call clutter_actor_destroy()).
* clutter/clutter-rectangle.c:
(clutter_rectangle_paint): Remove commented out call to
cogl_enable(); the call is not needed and the comment is
in C99.
* clutter/eglx/clutter-stage-egl.h:
* clutter/eglx/clutter-egl-headers.h:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
clutter-egl-headers.h so that the right version can be used
depending on whether the GLES 2 wrapper is being used.
* configure.ac: Added an automake conditional for whether the GLES
2 wrapper should be used.
* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Remove the call to glGetIntegerv to get the max texture size. It
was being called before the GL context was bound so it didn't work
anyway and it was causing trouble for the GLES 2 simulator.
* clutter/cogl/gles/stringify.sh: Shell script to convert the
shaders into a C string.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
missing GL functions in GLES 2.
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
GLES 2
* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
macro instead of always using the GLES 1 header.
* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
for the state of the GLES 2 wrapper.
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
functions where neccessary.
* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
wrapper and an extra build step to put the GLSL files into a C
string whenever the files change.
Bug #912 - Invalid use of int* as parameter for glGetIntegerv
* clutter/cogl/gl/cogl.c (_cogl_features_init): Use GLint
instead of int. (#912, Tommi Komulainen)
Bug #928 - Reparenting a child that itself is a container
doesn't work
* clutter/clutter-actor.c (clutter_actor_set_parent): Realize
an actor when setting its parent, if the parent is realized.
* clutter/clutter-group.c:
(clutter_group_realize), (clutter_group_class_init): Add the
missing implementation of the ::realize() virtual function; this
makes sure that the children of a Group are realized if the Group
is realized. (#928)
* clutter/cogl/gles/cogl.c (error_string): Rename to
_cogl_error_string and remove the static scoping so that it can be
called in cogl-texture etc.
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
GE(*) can't be used to wrap around calls that use the return
value.
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
wrapper around calls in the middle of a glBegin/glEnd pair which
otherwise always generate an error because glGetError can only be
called outside of the pair.
* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
COGL_DEBUG and declare a prototype for _cogl_error_string.
* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
version.
race when both are set from clutter script also makes it more
consistent with the behavior of other actors.)
* clutter/clutter-rectangle.c: (clutter_rectangle_set_color): stop
setting the opacity of the actor from the specified color.
(clutter_rectangle_paint): combine the absolute opacity of the actor
with the alpha of the color when painting.
(cogl_texture_download_from_gl:) Implemented a workaround
for missing alpha framebuffer channel. There are still
some issues with detecting whether alpha is present in the
framebuffer. See comments in code. Test-cogl-tex-getset now
successfully retrieves a RGBA texture image data.
(cogl_texture_download_from_gl:) Store old blending factors
and restore them when done. The lack of ability to retrieve
the alpha channel now more noticable in test-cogl-tex-getset
since the edges of the hand are not antialiased.
* clutter/cogl/gl(es)/cogl-internal.h: Declare
cogl_blend_func to avoid "implicit implementation" compile
warning.
cogl_blend_func caches blending setup much like cogl_enable
does with the enable flags. This separates blending factors
setup from the enable/disable operation in preparation of
the texture image retrieval fix for alpha channel on GLES.
(cogl_enable:) Does not modify blending factors anymore.
* clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two
new variables to cache blending src and dst factors.
* clutter/cogl/gl(es)/cogl-context.c:
(cogl_create_context:) Initialize blending factors.
* clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Set blending factors to
CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior
where source colour was actually multiplied with its alpha
value in the result (not noticable on current tests).
* clutter/eglx/Makefile.am: Fix the INCLUDE directives to
properly include the X11 backend headers.
* clutter/glx/Makefile.am: Add the libclutter-x11.la static
library to the LDADD directives.
builds.
* configure.ac: No longer check for GLee
* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h
* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
but downloads the Mesa library instead and installs the headers
from that. Fixed the libpng version.
* clutter/glx/Makefile.am:
* clutter/x11/Makefile.am:
Install glx and x11 specific includes into clutter/glx and
clutter/x11 so that header files that include glx/*.h or x11/*.h
when installed.
signedness of old_xpos and old_ypos to get rid of compiler
warnings.
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_get_features): Cast the result of
glGetString to a signed char pointer to avoid compiler warnings.
* clutter/win32/clutter-backend-win32.c: Reflect changes to the
GLX/X11 backend in revisions 2708-2709 and 2713-2715 which
simplify the backend a little.
* clutter/x11/clutter-backend-x11.c:
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-fixed.c:
* clutter/clutter-model.h: Fix documentation.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Add the same solution
used for the SDL backend in order to get the time of an event.
This should fix the motion event throttling and the click count
on button press.
* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
directives.
* clutter/clutter-actor.c:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
Rejid Øyvind's previous commit a little moving more into
clutter-main.c and using ClutterContext.
Also Refactor clutter_init & clutter_init_with_args to share
same core init code.
framebuffer are only approximately the correct value.
* clutter/clutter-actor.c:
(init_bits): initialize constants about how many bits are
available/will be used for r,g,b components.
(_clutter_pix_to_id): now own function, compute an id from a
pixel into its own function (used from _clutter_do_pick).
(_clutter_id_to_col): now own function, computes the color to use for
a given id.
(clutter_actor_paint): use clutter_id_to_col.
* clutter/clutter-main.c:
(_clutter_do_pick): use _clutter_pix_to_id
(clutter_main): re-enable invocation of fruity app shell.
* clutter/fruity/clutter-stage-fruity.c:
(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
up and set flags, as it is not needed anymore.
(clutter_stage_egl_realize): Set the REALIZED flag.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
up and set flags, as it is not needed anymore.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_unrealize): Move the shaders release from here...
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_dispose): ... to here. Shaders should be
released when the GL context is being destroyed, and that only
happens when the backend is being disposed, now that we support
multiple stages.
* clutter/clutter-backend.c:
(_clutter_backend_create_stage): Call _clutter_stage_set_window()
ourselves, thus removing yet another action that backends must
implement and might get wrong; also cuts a backend-agnostic piece
of code duplication.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Update the EGL native backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Update the EGLX backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_egl_create_stage): Update the fruity backend
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Update the GLX backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage): Update the SDL backend.
* HACKING.backends: Update the ::create_stage() description.
* clutter/x11/clutter-event-x11.c (event_translate): Remove the
cheap Expose event compression, as it seems to play games when a
composite manager is running. It's also not really needed, as
the redraw queue will avoid redraws too close to each other
anyway.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_show), (clutter_stage_x11_hide): Do not chain
up just to set the flags. This fixes a critical warning coming
from ClutterActor::hide() default implementation.
Defined GL extension functions used by Cogl inside the COGL_
namespace.
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gl/cogl.c:
Use COGL_ extension function prototypes instead of relying
on glext.h to define them. Should fix the mac compilability
bug, but haven't tested it yet.
* clutter/x11/clutter-x11-texture-pixmap.c:
* configure.ac:
* tests/Makefile.am:
Remove the XComposite dep from Clutter itself, just use
in test-pixmap (if available)
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
(clutter_frame_source_add_full): Add gtk-doc and rename the
'function' parameter to 'func'.
* clutter/clutter-frame-source.h: Rename the 'function' parameters
to 'func'.
* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
public header.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
Improve gtk-doc
* doc/reference/clutter/clutter-sections.txt: Added
clutter_threads_add_frame_source,
clutter_threads_add_frame_source_full,
clutter_frame_source_add and clutter_frame_source_add_full.
* clutter/clutter-script-private.h: Add a flag for the
default stage.
* clutter/clutter-script.c:
(json_object_end): If the "type" member is "ClutterStage"
and we have a "is-default" member set to true then this
is the default stage.
(clutter_script_construct_object): Special case the default
stage instead of each ClutterStage.
(object_info_free): Ditto as above.
* tests/test-script.json: Test the creation of a non-default
stage and the ::destroy handler to quit.
Bug #902 - Support transform from G_TYPE_INT to ClutterUnit
* clutter/clutter-units.c:
(clutter_value_transform_int_unit),
(clutter_unit_get_type): Add GValue transformation function from
integer values to ClutterUnit. (#902)
(param_unit_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterUnit properties.
* clutter/clutter-fixed.c:
(clutter_value_transform_int_fixed),
(clutter_value_transform_double_fixed),
(clutter_value_transform_float_fixed): Add GValue transformation
functions from native types (int, double, float) to ClutterFixed.
(clutter_fixed_get_type): Register the new transformation functions.
(param_fixed_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterFixed properties.
* clutter/cogl/gl(es)/cogl-texture.h:
* clutter/cogl/gl(es)/cogl-texture.c:
cogl_texture_new_* functions take a gboolean auto_mipmap argument.
If TRUE automatic mipmap generation is enabled during the process
of slice texture object creation.
(cogl_texture_new_from_foreign:) now allows mipmap min filter
flags.
* clutter/clutter-texture.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-tex-tile.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-getset.c:
Pass FALSE for auto_mipmap to cogl_texture_new_*.
* clutter/pango/pangoclutter-render.c:
(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
min filter for nicer glyphs at small scales. As a result test-text
has gone all beautiful now.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_dispose): Destroy the timer that we created...
(clutter_backend_sdl_init): ... here.
* clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based
operations, like the event time.
* clutter/sdl/clutter-event-sdl.c:
(get_backend_time): Get the elapsed milliseconds for the SDL
backend.
(_clutter_events_init): Start the timer provided by the backend...
(_clutter_events_uninit): ... and the stop it.
(key_event_translate), (event_translate): Use the backend time
to fill out the time field of the event structures. This fixes
the motion notification throttling on the SDL backend.
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
Bug #900 - clutter_actor_lower() and friends do not queue redraw
* clutter/clutter-actor.c:
(clutter_actor_raise),
(clutter_actor_lower): Queue a redraw after raising and lowering
and actor in the paint order stack. (#900)
Build fixes for the SDL flavour.
* clutter/sdl/clutter-backend-sdl.c: Remove an unused function.
* clutter/sdl/clutter-event-sdl.c:
(clutter_event_dispatch): Properly cast the stage pointer.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_window_iface_init): Remove the draw_to_pixbuf()
stub and assignment.
* clutter/clutter-behaviour.c:
(clutter_behaviour_remove_all): Disconnect the ::destroy
handler when removing all actors, to match the behaviour
of clutter_behaviour_remove().
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-pixmap.c:
Fix up texture-pixmap, now works.
Thanks to Neil for spotting we were actually using
wrong texture type in fbconfig (COGL change).
* clutter/clutter-effect.c:
(clutter_effect_closure_destroy): Do not remove the actor
from the behaviour; the behaviour is an internal detail of the
effect, and it will remove the actors anyway when finalized
when g_object_unref() is called. This should guard against
actors being destroyed while an effect is running.
actor position was being moved in the wrong direction. Perhaps
this was a cut-and-paste bug from move_anchor_point_from_gravity
because in that function ax and ay represent the old anchor
position, but in this function they represent the new.
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
* clutter/x11/clutter-x11-texture-pixmap.c:
In clutter_x11_texture_pixmap_set_pixmap, dont assume that the actor
size should be changed to match the size of the pixmap.
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
instead of cogl.h
(DIST_SUBDIRS): Added common folder
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
cogl-defines.h and use the right location for cogl-defines.gl.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
Remove cogl-defines.h and use the right location for
cogl-defines.gles.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
* clutter/clutter-actor.c:
(parse_rotation_array),
(clutter_actor_set_custom_property): Use the internal, unit based
rotation setter when parsing the rotation from a ClutterScript
file.
(clutter_geometry_copy),
(clutter_vertex_copy),
(clutter_actor_box_copy): Use the more efficient g_slice_dup().
(clutter_actor_get_stage): Add documentation.
* clutter/clutter-group.c: Documentation fix.
* clutter/clutter-units.c (param_unit_init): Use the right
macros to set the default minimum and maximum values.
* clutter/clutter-fixed.c (param_fixed_init): Ditto as above.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_redraw): Whitespace fixes.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_hide): Indentation fixes.
(clutter_stage_egl_realize): Use g_critical() to report failure,
unset the flags and bail out instead of continuing the realization
of the stage.
* clutter/sdl/clutter-stage-sdl.[ch]: Port the SDL stage to
the new stage implementation API.
* clutter/sdl/clutter-backend-sdl.[ch]: Port the SDL backend
to the new backend API.
* clutter/sdl/clutter-event-sdl.c:
(clutter_event_dispatch): Assign the default stage as the
origin of the event.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Fix checks using a
non assigned member of the ClutterBackendEGL structure.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-stage-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Port to the new stage
and backend APIs. *WARNING* untested and not compiled.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_init): Set some defaults.
* configure.ac:
* clutter/Makefile.am: Do not build the internal JSON-GLib
copy if there is a system installed one.
* clutter/clutter-json.h: Remove.
* clutter/clutter-json.h.in: Template for the clutter-json.h
header file, used to opaquely include the JSON-GLib types.
* clutter/clutter-actor.c: Document :show-on-set-parent and
the fact that calling clutter_actor_show() and hide() on an
unparented actor will change that property as well as a side
effect.
Bug 892 - Incorrect results using rotation-[center|angle] properties
* clutter/clutter-actor.c:
(clutter_actor_set_rotation_internal): Inline function for setting
the rotation using fixed point for the angle and units for the
center of rotation.
(clutter_actor_set_property),
(clutter_actor_set_rotationx): Use the internal setter to avoid
loss of precision and too many conversions to and from units.
Bug 891 - assertion failed when test-behave exits
* clutter/clutter-behaviour.c:
(remove_actor_on_destroy),
(clutter_behaviour_apply),
(clutter_behaviour_remove): Remove the actor if it gets
destroyed before the behaviour.
Bug #884 - Add clutter_alpha_set_closure
* clutter/clutter-alpha.[ch]: Add clutter_alpha_set_closure(),
a GClosure variant of clutter_alpha_set_func(), and reimplement
the latter as a special case of the former. (#884, Xan López)
* clutter/clutter-frame-source.h:
* clutter/clutter-frame-source.c:
New files that contain a replacement for g_timeout that try to
cope with system delays.
* clutter/Makefile.am: Added clutter-frame-source.{c,h}
* clutter/clutter-timeline.c (timeout_add): Use a frame source
instead of a g_timeout.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full)
(clutter_threads_add_frame_source): New public functions to wrap a
frame source and grab the Clutter mutex.
* clutter/clutter-timeout-pool.c: Now calculates the timeout
expiration times in the same way as a frame source does so that it
counts time in frame intervals instead of setting the next
expiration time as an offset from the current time.
* clutter/clutter-fixed.c:
(clutter_value_transform_fixed_int),
(clutter_value_transform_fixed_double),
(clutter_value_transform_fixed_float),
(clutter_fixed_get_type): Add GValue transformation functions
for ClutterFixed; copying a CLUTTER_TYPE_FIXED GValue into
a G_TYPE_FLOAT/G_TYPE_DOUBLE one will automatically transform
the fixed point representation into a floating point one. Also
add the G_TYPE_INT transformation function to do a plain
fixed->int copy.
* clutter/clutter-units.c:
(clutter_value_transform_unit_int),
(clutter_unit_get_type): Add a unit->int transformation function.
* clutter/clutter-units.h:
* clutter/clutter-fixed.h: Add boundaries for fixed point
and units values.
* doc/reference/clutter-sections.txt: Update the documentation.
* clutter/clutter-fixed.[ch]: Add a ClutterFixed fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding
ClutterFixed values. This allows creating GObject properties
using fixed point values.
* doc/reference/clutter-sections.txt: Document the newly
added API.
* clutter/Makefile.am: Add clutter-units.c
* clutter/clutter-units.[ch]: Add a ClutterUnit fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding ClutterUnit
values. This allows creating GObject properties using units.
* doc/reference/clutter-sections.txt: Document the newly
added API.
Work related to #873;
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/x11/clutter-x11-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.h:
General cleanup of texture pixmap code, adding;
- Pixmap dimentions and depth now auto probed, read only props.
- More X safety traps
- Add support for optionally tracking damage and automatically
updating texture.
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/glx/clutter-glx-texture-pixmap.h:
General cleanup and some safety additions. Needs more work so
'proper' subclass - dependent on new COGL.
* clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter):
Invert g_return_if check.
* configure.ac:
Pull in XComposite and XDamage (at least for now)
* tests/Makefile.am:
* tests/test-pixmap.c:
Add a modified test from Johan for above.
* clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_request_coords): Don't resize foreign
windows.
(clutter_stage_win32_unrealize): Don't destroy foreign windows.
(clutter_stage_win32_init): Added initialiser for is_foreign_win.
(clutter_win32_get_stage_from_window): Resort to looking in the
stage list if the window isn't the right window class so that it
can still find stages with foreign windows.
(clutter_win32_set_stage_foreign): New public function to set a
foreign window for a stage.
* clutter/win32/clutter-event-win32.c
(clutter_win32_disable_event_retrieval): New public function to
disable event retrieval.
(message_translate): Don't handle WM_SIZE or WM_MOVE for foreign
windows.
* clutter/win32/clutter-backend-win32.h (struct
_ClutterBackendWin32): Added a flag to disable event retrieval
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_ensure_context): Update debug note to
include whether the stage is foreign or not.
* clutter/cogl/gles/cogl.c: (cogl_color):
Disable use of color4ub, issues with latest MBX SDL (#857)
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Fixup for the eglx backend to work with new backend/multistage code.
Some issues remain in destroying stages.
* clutter/clutter-timeline.c (clutter_timeline_get_progressx): Fix
arithmetic for calculating the reverse progress when the timeline
is backward. (Should subtract from one instead of taking the
reciprocal).
subclassing code.
* clutter/win32/clutter-stage-win32.h:
* clutter/win32/clutter-stage-win32.c: Now inherits from
ClutterGroup and implements ClutterStageWindow instead of
inheriting directly from ClutterStage.
* clutter/win32/clutter-event-win32.c (message_translate): Now
takes an extra parameter to return whether DefWindowProc should be
called. This is needed to prevent the default WM_CLOSE handler
from destroying the window.
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_dispose): Destroy all of the stages using
g_slist_foreach as per bug #871. Now also destroys the GL context.
(clutter_backend_win32_get_features): Added assertions to ensure
there is a valid GL context.
(clutter_backend_win32_ensure_context): Accepts NULL stage. Gets
implementation pointer from the stage.