* clutter/cogl/cogl.h.in: api review touch ups.

* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
This commit is contained in:
Øyvind Kolås 2008-05-05 10:25:11 +00:00
parent a231418c9d
commit 0e6ad06db4
6 changed files with 212 additions and 336 deletions

View File

@ -1,3 +1,16 @@
2008-05-05 Øyvind Kolås <pippin@o-hand.com>
* clutter/cogl/cogl.h.in: api review touch ups.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
2008-05-02 Emmanuele Bassi <ebassi@openedhand.com>
Bug #900 - clutter_actor_lower() and friends do not queue redraw

View File

@ -960,44 +960,6 @@ void cogl_rectanglex (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height);
#if 0
/**
* cogl_trapezoid:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* Fills a trapezoid at the given coordinates with the current
* drawing color in a highly optimized fashion.
**/
void cogl_trapezoid (gint y1,
gint x11,
gint x21,
gint y2,
gint x12,
gint x22);
/**
* cogl_trapezoidx:
* @y1: Y coordinate of the top two vertices.
* @x11: X coordinate of the top-left vertex.
* @x21: X coordinate of the top-right vertex.
* @y2: Y coordinate of the bottom two vertices.
* @x12: X coordinate of the bottom-left vertex.
* @x22: X coordinate of the bottom-right vertex.
*
* A fixed-point version of cogl_trapezoid.
**/
void cogl_trapezoidx (ClutterFixed y1,
ClutterFixed x11,
ClutterFixed x21,
ClutterFixed y2,
ClutterFixed x12,
ClutterFixed x22);
#endif
/**
* cogl_path_fill:
@ -1074,7 +1036,8 @@ void cogl_path_rel_line_to (ClutterFixed x,
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc.
* of the arc. If you perform a move_to to the arcs start just before
* drawing it you create a free standing arc.
**/
void cogl_path_arc (ClutterFixed center_x,
ClutterFixed center_y,
@ -1209,7 +1172,6 @@ void cogl_path_rectangle (ClutterFixed x,
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
* @angle_step: Angle increment resolution for subdivision
*
* Clears the previously constructed shape and constructs an ellipse
* shape.
@ -1217,8 +1179,7 @@ void cogl_path_rectangle (ClutterFixed x,
void cogl_path_ellipse (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_step);
ClutterFixed radius_y);
/**
* cogl_path_round_rectangle:

View File

@ -36,10 +36,10 @@
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
/* these are defined in the particular backend */
/* these are defined in the particular backend(float in gl vs fixed in gles)*/
void _cogl_path_clear_nodes ();
void _cogl_path_add_node (ClutterFixed x,
ClutterFixed y);
ClutterFixed y);
void
cogl_path_move_to (ClutterFixed x,
@ -48,7 +48,10 @@ cogl_path_move_to (ClutterFixed x,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* FIXME: handle multiple contours maybe? */
/* at the moment, a move_to is an implicit instruction to create
* a new path.
*/
_cogl_path_clear_nodes ();
_cogl_path_add_node (x, y);
@ -60,12 +63,12 @@ cogl_path_move_to (ClutterFixed x,
void
cogl_path_rel_move_to (ClutterFixed x,
ClutterFixed y)
ClutterFixed y)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_path_move_to (ctx->path_pen.x + x,
ctx->path_pen.y + y);
ctx->path_pen.y + y);
}
void
@ -91,7 +94,7 @@ cogl_path_rel_line_to (ClutterFixed x,
}
void
cogl_path_close ()
cogl_path_close (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -101,18 +104,18 @@ cogl_path_close ()
void
cogl_line (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2)
cogl_path_line (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2)
{
cogl_path_move_to (x1, y1);
cogl_path_line_to (x2, y2);
}
void
cogl_polyline (ClutterFixed *coords,
gint num_points)
cogl_path_polyline (ClutterFixed *coords,
gint num_points)
{
gint c = 0;
@ -123,10 +126,10 @@ cogl_polyline (ClutterFixed *coords,
}
void
cogl_polygon (ClutterFixed *coords,
gint num_points)
cogl_path_polygon (ClutterFixed *coords,
gint num_points)
{
cogl_polyline (coords, num_points);
cogl_path_polyline (coords, num_points);
cogl_path_close ();
}
@ -144,14 +147,14 @@ cogl_path_rectangle (ClutterFixed x,
}
static void
_cogl_arc (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_1,
ClutterAngle angle_2,
ClutterAngle angle_step,
guint move_first)
_cogl_path_arc (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_1,
ClutterAngle angle_2,
ClutterAngle angle_step,
guint move_first)
{
ClutterAngle a = 0x0;
ClutterAngle temp = 0x0;
@ -201,10 +204,13 @@ cogl_path_arc (ClutterFixed center_x,
ClutterAngle angle_2)
{
ClutterAngle angle_step = 10;
_cogl_arc (center_x, center_y,
radius_x, radius_y,
angle_1, angle_2,
angle_step, 0 /* no move */);
/* it is documented that a move to is needed to create a freestanding
* arc
*/
_cogl_path_arc (center_x, center_y,
radius_x, radius_y,
angle_1, angle_2,
angle_step, 0 /* no move */);
}
@ -219,54 +225,39 @@ cogl_path_arc_rel (ClutterFixed center_x,
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_arc (ctx->path_pen.x + center_x,
ctx->path_pen.y + center_y,
radius_x, radius_y,
angle_1, angle_2,
angle_step, 0 /* no move */);
_cogl_path_arc (ctx->path_pen.x + center_x,
ctx->path_pen.y + center_y,
radius_x, radius_y,
angle_1, angle_2,
angle_step, 0 /* no move */);
}
void
cogl_arc (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y,
ClutterAngle angle_1,
ClutterAngle angle_2)
{
ClutterAngle angle_step = 10;
_cogl_arc (center_x, center_y,
radius_x, radius_y,
angle_1, angle_2,
angle_step, 1 /* move first */);
}
void
cogl_ellipse (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y)
cogl_path_ellipse (ClutterFixed center_x,
ClutterFixed center_y,
ClutterFixed radius_x,
ClutterFixed radius_y)
{
ClutterAngle angle_step = 10;
/* FIXME: if shows to be slow might be optimized
* by mirroring just a quarter of it */
_cogl_arc (center_x, center_y,
radius_x, radius_y,
0, CLUTTER_ANGLE_FROM_DEG(360),
angle_step, 1 /* move first */);
_cogl_path_arc (center_x, center_y,
radius_x, radius_y,
0, CLUTTER_ANGLE_FROM_DEG(360),
angle_step, 1 /* move first */);
cogl_path_close();
}
void
cogl_round_rectangle (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height,
ClutterFixed radius,
ClutterAngle arc_step)
cogl_path_round_rectangle (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height,
ClutterFixed radius,
ClutterAngle arc_step)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
ClutterFixed inner_width = width - (radius << 1);
@ -307,73 +298,6 @@ cogl_round_rectangle (ClutterFixed x,
cogl_path_close ();
}
#if 0
static void
_cogl_path_bezier2_sub (CoglBezQuad *quad)
{
CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH];
CoglBezQuad *qleft;
CoglBezQuad *qright;
CoglBezQuad *q;
CoglFixedVec2 mid;
CoglFixedVec2 dif;
CoglFixedVec2 c1;
CoglFixedVec2 c2;
CoglFixedVec2 c3;
gint qindex;
/* Put first curve on stack */
quads[0] = *quad;
qindex = 0;
/* While stack is not empty */
while (qindex >= 0)
{
q = &quads[qindex];
/* Calculate distance of control point from its
* counterpart on the line between end points */
mid.x = ((q->p1.x + q->p3.x) >> 1);
mid.y = ((q->p1.y + q->p3.y) >> 1);
dif.x = (q->p2.x - mid.x);
dif.y = (q->p2.y - mid.y);
if (dif.x < 0) dif.x = -dif.x;
if (dif.y < 0) dif.y = -dif.y;
/* Cancel if the curve is flat enough */
if (dif.x + dif.y <= CFX_ONE
|| qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
{
/* Add subdivision point (skip last) */
if (qindex == 0) return;
_cogl_path_add_node (q->p3.x, q->p3.y);
--qindex; continue;
}
/* Left recursion goes on top of stack! */
qright = q; qleft = &quads[++qindex];
/* Subdivide into 2 sub-curves */
c1.x = ((q->p1.x + q->p2.x) >> 1);
c1.y = ((q->p1.y + q->p2.y) >> 1);
c3.x = ((q->p2.x + q->p3.x) >> 1);
c3.y = ((q->p2.y + q->p3.y) >> 1);
c2.x = ((c1.x + c3.x) >> 1);
c2.y = ((c1.y + c3.y) >> 1);
/* Add left recursion onto stack */
qleft->p1 = q->p1;
qleft->p2 = c1;
qleft->p3 = c2;
/* Add right recursion onto stack */
qright->p1 = c2;
qright->p2 = c3;
qright->p3 = q->p3;
}
}
#endif
static void
_cogl_path_bezier3_sub (CoglBezCubic *cubic)
@ -466,32 +390,6 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
}
}
#if 0
void
cogl_path_bezier2_to (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglBezQuad quad;
/* Prepare quadratic curve */
quad.p1 = ctx->path_pen;
quad.p2.x = x1;
quad.p2.y = y1;
quad.p3.x = x2;
quad.p3.y = y2;
/* Run subdivision */
_cogl_path_bezier2_sub (&quad);
/* Add last point */
_cogl_path_add_node (quad.p3.x, quad.p3.y);
ctx->path_pen = quad.p3;
}
#endif
void
cogl_path_curve_to (ClutterFixed x1,
@ -539,3 +437,115 @@ cogl_rel_curve_to (ClutterFixed x1,
ctx->path_pen.x + x3,
ctx->path_pen.y + y3);
}
/* If second order beziers were needed the following code could
* be re-enabled:
*/
#if 0
static void
_cogl_path_bezier2_sub (CoglBezQuad *quad)
{
CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH];
CoglBezQuad *qleft;
CoglBezQuad *qright;
CoglBezQuad *q;
CoglFixedVec2 mid;
CoglFixedVec2 dif;
CoglFixedVec2 c1;
CoglFixedVec2 c2;
CoglFixedVec2 c3;
gint qindex;
/* Put first curve on stack */
quads[0] = *quad;
qindex = 0;
/* While stack is not empty */
while (qindex >= 0)
{
q = &quads[qindex];
/* Calculate distance of control point from its
* counterpart on the line between end points */
mid.x = ((q->p1.x + q->p3.x) >> 1);
mid.y = ((q->p1.y + q->p3.y) >> 1);
dif.x = (q->p2.x - mid.x);
dif.y = (q->p2.y - mid.y);
if (dif.x < 0) dif.x = -dif.x;
if (dif.y < 0) dif.y = -dif.y;
/* Cancel if the curve is flat enough */
if (dif.x + dif.y <= CFX_ONE
|| qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
{
/* Add subdivision point (skip last) */
if (qindex == 0) return;
_cogl_path_add_node (q->p3.x, q->p3.y);
--qindex; continue;
}
/* Left recursion goes on top of stack! */
qright = q; qleft = &quads[++qindex];
/* Subdivide into 2 sub-curves */
c1.x = ((q->p1.x + q->p2.x) >> 1);
c1.y = ((q->p1.y + q->p2.y) >> 1);
c3.x = ((q->p2.x + q->p3.x) >> 1);
c3.y = ((q->p2.y + q->p3.y) >> 1);
c2.x = ((c1.x + c3.x) >> 1);
c2.y = ((c1.y + c3.y) >> 1);
/* Add left recursion onto stack */
qleft->p1 = q->p1;
qleft->p2 = c1;
qleft->p3 = c2;
/* Add right recursion onto stack */
qright->p1 = c2;
qright->p2 = c3;
qright->p3 = q->p3;
}
}
void
cogl_path_curve2_to (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglBezQuad quad;
/* Prepare quadratic curve */
quad.p1 = ctx->path_pen;
quad.p2.x = x1;
quad.p2.y = y1;
quad.p3.x = x2;
quad.p3.y = y2;
/* Run subdivision */
_cogl_path_bezier2_sub (&quad);
/* Add last point */
_cogl_path_add_node (quad.p3.x, quad.p3.y);
ctx->path_pen = quad.p3;
}
void
cogl_rel_curve2_to (ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_path_curve2_to (ctx->path_pen.x + x1,
ctx->path_pen.y + y2,
ctx->path_pen.x + x2,
ctx->path_pen.y + y2);
}
#endif

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@ -68,55 +68,6 @@ cogl_rectanglex (ClutterFixed x,
CLUTTER_FIXED_TO_FLOAT (y + height)) );
}
#if 0
void
cogl_trapezoid (gint y1,
gint x11,
gint x21,
gint y2,
gint x12,
gint x22)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_enable (ctx->color_alpha < 255
? COGL_ENABLE_BLEND : 0);
GE( glBegin (GL_QUADS) );
GE( glVertex2i (x11, y1) );
GE( glVertex2i (x21, y1) );
GE( glVertex2i (x22, y2) );
GE( glVertex2i (x12, y2) );
GE( glEnd () );
}
void
cogl_trapezoidx (ClutterFixed y1,
ClutterFixed x11,
ClutterFixed x21,
ClutterFixed y2,
ClutterFixed x12,
ClutterFixed x22)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_enable (ctx->color_alpha < 255
? COGL_ENABLE_BLEND : 0);
GE( glBegin (GL_QUADS) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x11),
CLUTTER_FIXED_TO_FLOAT (y1)) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x21),
CLUTTER_FIXED_TO_FLOAT (y1)) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x22),
CLUTTER_FIXED_TO_FLOAT (y2)) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x12),
CLUTTER_FIXED_TO_FLOAT (y2)) );
GE( glEnd () );
}
#endif
void
_cogl_path_clear_nodes ()
{
@ -219,7 +170,7 @@ _cogl_path_fill_nodes ()
}
void
cogl_fill ()
cogl_path_fill (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -231,7 +182,7 @@ cogl_fill ()
}
void
cogl_stroke ()
cogl_path_stroke (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);

View File

@ -86,54 +86,6 @@ cogl_rectanglex (ClutterFixed x,
}
#if 0
void
cogl_trapezoid (gint y1,
gint x11,
gint x21,
gint y2,
gint x12,
gint x22)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_enable (ctx->color_alpha < 255
? COGL_ENABLE_BLEND : 0);
GE( glBegin (GL_QUADS) );
GE( glVertex2i (x11, y1) );
GE( glVertex2i (x21, y1) );
GE( glVertex2i (x22, y2) );
GE( glVertex2i (x12, y2) );
GE( glEnd () );
}
void
cogl_trapezoidx (ClutterFixed y1,
ClutterFixed x11,
ClutterFixed x21,
ClutterFixed y2,
ClutterFixed x12,
ClutterFixed x22)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_enable (ctx->color_alpha < 255
? COGL_ENABLE_BLEND : 0);
GE( glBegin (GL_QUADS) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x11),
CLUTTER_FIXED_TO_FLOAT (y1)) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x21),
CLUTTER_FIXED_TO_FLOAT (y1)) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x22),
CLUTTER_FIXED_TO_FLOAT (y2)) );
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x12),
CLUTTER_FIXED_TO_FLOAT (y2)) );
GE( glEnd () );
}
#endif
void
_cogl_path_clear_nodes ()
@ -368,7 +320,7 @@ fill_close:
x0 = CLUTTER_INT_TO_FIXED (GPOINTER_TO_INT (iter->data));
x1 = CLUTTER_INT_TO_FIXED (GPOINTER_TO_INT (next->data));
y0 = CLUTTER_INT_TO_FIXED (bounds_y + i);
y1 = CLUTTER_INT_TO_FIXED (bounds_y + i + 1) + 4096;
y1 = CLUTTER_INT_TO_FIXED (bounds_y + i + 1) + 2048;
/* render scanlines 1.0625 high to avoid gaps when transformed */
coords[span_no * 12 + 0] = x0;
@ -387,6 +339,10 @@ fill_close:
iter = next->next;
}
}
for (i=0; i < bounds_h; i++)
{
g_slist_free (scanlines[i]);
}
/* render triangles */
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
@ -400,7 +356,7 @@ fill_close:
}
void
cogl_fill ()
cogl_path_fill (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -412,7 +368,7 @@ cogl_fill ()
}
void
cogl_stroke ()
cogl_path_stroke (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);

View File

@ -79,10 +79,10 @@ typedef void (*PaintFunc) (void);
static void
test_paint_line ()
{
cogl_line (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (50),
CLUTTER_INT_TO_FIXED (25));
cogl_path_line (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (50),
CLUTTER_INT_TO_FIXED (25));
}
static void
@ -97,12 +97,12 @@ test_paint_rect ()
static void
test_paint_rndrect()
{
cogl_round_rectangle (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (100),
CLUTTER_INT_TO_FIXED (50),
CLUTTER_INT_TO_FIXED (10),
5);
cogl_path_round_rectangle (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (100),
CLUTTER_INT_TO_FIXED (50),
CLUTTER_INT_TO_FIXED (10),
5);
}
static void
@ -119,7 +119,7 @@ test_paint_polyl ()
CLUTTER_INT_TO_FIXED (+40)
};
cogl_polyline (poly_coords, 4);
cogl_path_polyline (poly_coords, 4);
}
static void
@ -136,37 +136,19 @@ test_paint_polyg ()
CLUTTER_INT_TO_FIXED (+40)
};
cogl_polygon (poly_coords, 4);
cogl_path_polygon (poly_coords, 4);
}
static void
test_paint_elp ()
{
cogl_ellipse (0, 0,
CLUTTER_INT_TO_FIXED (60),
CLUTTER_INT_TO_FIXED (40),
10);
cogl_path_ellipse (0, 0,
CLUTTER_INT_TO_FIXED (60),
CLUTTER_INT_TO_FIXED (40));
}
static void
test_paint_bezier2 ()
{
cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (+25));
/* a bezier2 is just the same as a bezier3 with both the two first
* coordinate pairs being equal
*/
cogl_path_curve_to (CLUTTER_INT_TO_FIXED (0),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (0),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (+50),
CLUTTER_INT_TO_FIXED (+25));
}
static void
test_paint_bezier3 ()
test_paint_curve ()
{
cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (+50));
@ -187,8 +169,7 @@ static PaintFunc paint_func []=
test_paint_polyl,
test_paint_polyg,
test_paint_elp,
test_paint_bezier2,
test_paint_bezier3
test_paint_curve
};
static void
@ -237,13 +218,14 @@ test_coglbox_paint(ClutterActor *self)
cogl_translate (100,100,0);
cogl_color (&cstroke);
cogl_stroke ();
cogl_path_stroke ();
cogl_translate (150,0,0);
cogl_color (&cfill);
cogl_fill ();
cogl_path_fill ();
cogl_pop_matrix();
}
static void
@ -305,6 +287,9 @@ main (int argc, char *argv[])
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
clutter_actor_set_position (coglbox, 0, 100);
clutter_actor_show_all (stage);