2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.[ch]: * clutter/eglnative/clutter-stage-egl.[ch]: * clutter/eglnative/clutter-event-egl.c: Port to the new stage and backend APIs. *WARNING* untested and not compiled. * clutter/eglx/clutter-backend-egl.c: (clutter_backend_egl_init): Set some defaults.
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10
ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/eglnative/clutter-backend-egl.[ch]:
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* clutter/eglnative/clutter-stage-egl.[ch]:
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* clutter/eglnative/clutter-event-egl.c: Port to the new stage
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and backend APIs. *WARNING* untested and not compiled.
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* clutter/eglx/clutter-backend-egl.c:
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(clutter_backend_egl_init): Set some defaults.
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2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
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* tests/test-script.json: Remove the explicit "visible"
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@ -27,11 +27,11 @@ clutter_backend_egl_post_parse (ClutterBackend *backend,
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL(backend);
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EGLBoolean status;
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backend_egl->edpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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status = eglInitialize(backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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status = eglInitialize (backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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if (status != EGL_TRUE)
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{
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@ -48,33 +48,111 @@ clutter_backend_egl_post_parse (ClutterBackend *backend,
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_init_stage (ClutterBackend *backend,
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GError **error)
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static void
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clutter_backend_egl_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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if (!backend_egl->stage)
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if (stage == NULL)
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{
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ClutterActor *stage;
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CLUTTER_NOTE (BACKEND, "Clearing EGL context");
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eglMakeCurrent (backend_egl->edpy,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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else
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{
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ClutterStageWindow *impl;
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ClutterStageEGL *stage_egl;
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stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
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impl = _clutter_stage_get_window (stage);
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g_assert (impl != NULL);
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g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
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stage_egl = CLUTTER_STAGE_EGL (impl);
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backend_egl->stage = g_object_ref_sink (stage);
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if (!backend_egl->egl_context)
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return;
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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eglMakeCurrent (backend_egl->edpy,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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else
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eglMakeCurrent (backend_egl->edpy,
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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backend_egl->egl_context);
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}
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}
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static void
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clutter_backend_egl_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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return;
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g_assert (CLUTTER_IS_STAGE_EGL (impl));
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stage_egl = CLUTTER_STAGE_EGL (impl);
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clutter_actor_paint (CLUTTER_ACTOR (stage_egl));
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/* Why this paint is done in backend as likely GL windowing system
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* specific calls, like swapping buffers.
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*/
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/* clutter_feature_wait_for_vblank (); */
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eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
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}
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static ClutterActor *
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clutter_backend_egl_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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ClutterActor *stage;
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if (backend_egl->stage)
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{
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g_warning ("The EGL native backend does not support multiple stages");
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return backend_egl->stage;
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}
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stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
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stage_egl = CLUTTER_STAGE_EGL (stage);
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stage_egl->edpy = backend_egl->edpy
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stage_egl->backend = backend_egl;
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stage_egl->wrapper = wrapper;
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_clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (stage));
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g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
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clutter_actor_realize (backend_egl->stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (backend_egl->stage))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the main stage");
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return FALSE;
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g_object_unref (stage);
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return NULL;
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}
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return TRUE;
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backend_egl->stage = stage_egl;
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return stage;
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}
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static void
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@ -89,23 +167,6 @@ static const GOptionEntry entries[] =
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{ NULL }
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};
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static void
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clutter_backend_egl_redraw (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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stage_egl = CLUTTER_STAGE_EGL(backend_egl->stage);
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clutter_actor_paint (CLUTTER_ACTOR(stage_egl));
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/* Why this paint is done in backend as likely GL windowing system
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* specific calls, like swapping buffers.
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*/
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/* clutter_feature_wait_for_vblank (); */
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eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
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}
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static ClutterActor *
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clutter_backend_egl_get_stage (ClutterBackend *backend)
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{
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@ -130,12 +191,10 @@ clutter_backend_egl_dispose (GObject *gobject)
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_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
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if (backend_egl->stage)
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if (backend_egl->egl_context)
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{
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CLUTTER_UNSET_PRIVATE_FLAGS (backend_egl->stage,
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CLUTTER_ACTOR_IS_TOPLEVEL);
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clutter_actor_destroy (backend_egl->stage);
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backend_egl->stage = NULL;
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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}
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if (backend_egl->edpy)
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@ -174,6 +233,22 @@ clutter_backend_egl_constructor (GType gtype,
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static ClutterFeatureFlags
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clutter_backend_egl_get_features (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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"GL_VERSION: %s\n"
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"EGL_VENDOR: %s\n"
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"EGL_VERSION: %s\n"
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"EGL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_VENDOR),
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eglQueryString (backend_egl->edpy, EGL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
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return CLUTTER_FEATURE_STAGE_STATIC;
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}
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@ -187,13 +262,13 @@ clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
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gobject_class->dispose = clutter_backend_egl_dispose;
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gobject_class->finalize = clutter_backend_egl_finalize;
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backend_class->pre_parse = clutter_backend_egl_pre_parse;
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backend_class->post_parse = clutter_backend_egl_post_parse;
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backend_class->init_stage = clutter_backend_egl_init_stage;
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backend_class->init_events = clutter_backend_egl_init_events;
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backend_class->get_stage = clutter_backend_egl_get_stage;
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backend_class->redraw = clutter_backend_egl_redraw;
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backend_class->get_features = clutter_backend_egl_get_features;
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backend_class->pre_parse = clutter_backend_egl_pre_parse;
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backend_class->post_parse = clutter_backend_egl_post_parse;
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backend_class->init_events = clutter_backend_egl_init_events;
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backend_class->create_stage = clutter_backend_egl_init_stage;
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backend_class->ensure_context = clutter_backend_egl_ensure_context;
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backend_class->redraw = clutter_backend_egl_redraw;
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backend_class->get_features = clutter_backend_egl_get_features;
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}
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static void
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/* EGL Specific */
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EGLDisplay edpy;
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gint egl_version_major, egl_version_minor;
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EGLSurface egl_surface;
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EGLContext egl_context;
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gint egl_version_major;
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gint egl_version_minor;
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/* main stage singleton */
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ClutterActor *stage;
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@ -215,6 +215,8 @@ clutter_event_dispatch (GSource *source,
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event = clutter_event_new (CLUTTER_NOTHING);
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event->any.stage = clutter_stage_get_default ();
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last_x = event->button.x = tsevent.x;
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last_y = event->button.y = tsevent.y;
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@ -2,6 +2,7 @@
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#include "config.h"
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#endif
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#include "clutter-backend-egl.h"
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#include "clutter-stage-egl.h"
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#include "clutter-egl.h"
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@ -14,64 +15,63 @@
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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#include "../clutter-stage.h"
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#include "../clutter-stage-window.h"
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G_DEFINE_TYPE (ClutterStageEGL, clutter_stage_egl, CLUTTER_TYPE_STAGE);
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
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clutter_stage_egl,
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CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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clutter_stage_egl_show (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->show (actor);
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}
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static void
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clutter_stage_egl_hide (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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CLUTTER_ACTOR_UNSET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->hide (actor);
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}
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static void
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clutter_stage_egl_unrealize (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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gboolean was_offscreen;
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CLUTTER_MARK();
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g_object_get (actor, "offscreen", &was_offscreen, NULL);
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CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
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if (stage_egl->egl_surface)
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eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
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stage_egl->egl_surface = NULL;
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{
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eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
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stage_egl->egl_surface = EGL_NO_SURFACE;
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}
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if (stage_egl->egl_context)
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eglDestroyContext (clutter_egl_display(), stage_egl->egl_context);
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stage_egl->egl_context = NULL;
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eglMakeCurrent (clutter_egl_display(),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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stage_egl->egl_context = EGL_NO_CONTEXT;
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clutter_stage_ensure_current (stage_egl->wrapper);
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}
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static void
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clutter_stage_egl_realize (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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ClutterBackendEGL *backend_egl;
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EGLConfig configs[2];
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EGLint config_count;
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EGLBoolean status;
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ClutterPerspective perspective;
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gboolean is_offscreen;
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gboolean is_offscreen;
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CLUTTER_NOTE (BACKEND, "Realizing main stage");
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g_object_get (actor, "offscreen", &is_offscreen, NULL);
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g_object_get (stage_egl->wrapper, "offscreen", &is_offscreen, NULL);
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backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
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if (G_LIKELY (!is_offscreen))
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{
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@ -84,67 +84,81 @@ clutter_stage_egl_realize (ClutterActor *actor)
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EGL_STENCIL_SIZE, EGL_DONT_CARE,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE };
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status = eglGetConfigs (clutter_egl_display(),
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status = eglGetConfigs (backend_egl->edpy,
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configs,
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2,
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&config_count);
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if (status != EGL_TRUE)
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g_warning ("eglGetConfigs");
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status = eglChooseConfig (clutter_egl_display(),
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cfg_attribs,
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configs,
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sizeof configs / sizeof configs[0],
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g_warning ("eglGetConfigs failed");
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status = eglChooseConfig (backend_egl->edpy,
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cfg_attribs,
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configs,
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G_N_ELEMENTS (configs),
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&config_count);
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if (status != EGL_TRUE)
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g_warning ("eglChooseConfig");
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g_warning ("eglChooseConfig failed");
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if (stage_egl->egl_context)
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eglDestroyContext (clutter_egl_display(), stage_egl->egl_context);
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if (stage_egl->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
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stage_egl->egl_surface = EGL_NO_SURFACE;
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}
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if (stage_egl->egl_surface)
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eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
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stage_egl->egl_surface =
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eglCreateWindowSurface (backend_egl->edpy,
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configs[0],
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NULL,
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NULL);
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stage_egl->egl_surface
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= eglCreateWindowSurface (clutter_egl_display(),
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configs[0],
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NULL,
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NULL);
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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{
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g_critical ("Unable to create an EGL surface");
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eglQuerySurface (clutter_egl_display(),
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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eglQuerySurface (backend_egl->edpy,
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stage_egl->egl_surface,
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EGL_WIDTH,
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&stage_egl->surface_width);
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eglQuerySurface (clutter_egl_display(),
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eglQuerySurface (backend_egl->edpy,
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stage_egl->egl_surface,
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EGL_HEIGHT,
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&stage_egl->surface_height);
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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g_warning ("eglCreateWindowSurface");
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CLUTTER_NOTE (BACKEND, "surface is %ix%i",
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stage_egl->surface_width, stage_egl->surface_height);
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CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
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stage_egl->surface_width,
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stage_egl->surface_height);
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stage_egl->egl_context = eglCreateContext (clutter_egl_display(),
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
|
||||
if (G_UNLIKELY (backend_egl->egl_context == None))
|
||||
{
|
||||
CLUTTER_NOTE (GL, "Creating EGL Context");
|
||||
|
||||
if (stage_egl->egl_context == EGL_NO_CONTEXT)
|
||||
g_warning ("eglCreateContext");
|
||||
|
||||
status = eglMakeCurrent (clutter_egl_display(),
|
||||
stage_egl->egl_surface,
|
||||
stage_egl->egl_surface,
|
||||
stage_egl->egl_context);
|
||||
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
|
||||
configs[0],
|
||||
EGL_NO_CONTEXT,
|
||||
NULL);
|
||||
|
||||
if (status != EGL_TRUE)
|
||||
g_warning ("eglMakeCurrent");
|
||||
if (backend_egl->egl_context == EGL_NO_CONTEXT)
|
||||
{
|
||||
g_critical ("Unable to create a suitable EGL context");
|
||||
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* this will make sure to set the current context */
|
||||
CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context");
|
||||
CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_REALIZED);
|
||||
CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED);
|
||||
clutter_stage_ensure_current (stage_egl->wrapper);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -153,18 +167,12 @@ clutter_stage_egl_realize (ClutterActor *actor)
|
||||
return;
|
||||
}
|
||||
|
||||
clutter_stage_get_perspectivex (CLUTTER_STAGE (actor), &perspective);
|
||||
cogl_setup_viewport (clutter_actor_get_width (actor),
|
||||
clutter_actor_get_height (actor),
|
||||
perspective.fovy,
|
||||
perspective.aspect,
|
||||
perspective.z_near,
|
||||
perspective.z_far);
|
||||
CLUTTER_SET_PRIVATE_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_query_coords (ClutterActor *self,
|
||||
ClutterActorBox *box)
|
||||
clutter_stage_egl_query_coords (ClutterActor *self,
|
||||
ClutterActorBox *box)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
|
||||
|
||||
@ -174,8 +182,8 @@ clutter_stage_egl_query_coords (ClutterActor *self,
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_request_coords (ClutterActor *self,
|
||||
ClutterActorBox *box)
|
||||
clutter_stage_egl_request_coords (ClutterActor *self,
|
||||
ClutterActorBox *box)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
|
||||
|
||||
@ -184,26 +192,9 @@ clutter_stage_egl_request_coords (ClutterActor *self,
|
||||
box->y1 = 0;
|
||||
box->x2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_width);
|
||||
box->y2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_height);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_set_fullscreen (ClutterStage *stage,
|
||||
gboolean fullscreen)
|
||||
{
|
||||
g_warning ("Stage of type `%s' do not support ClutterStage::set_fullscreen",
|
||||
G_OBJECT_TYPE_NAME (stage));
|
||||
}
|
||||
|
||||
static GdkPixbuf*
|
||||
clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage,
|
||||
gint x,
|
||||
gint y,
|
||||
gint width,
|
||||
gint height)
|
||||
{
|
||||
g_warning ("Stage of type `%s' do not support ClutterStage::draw_to_pixbuf",
|
||||
G_OBJECT_TYPE_NAME (stage));
|
||||
return NULL;
|
||||
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->request_coords (self,
|
||||
box);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -224,21 +215,30 @@ clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
|
||||
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
|
||||
|
||||
gobject_class->dispose = clutter_stage_egl_dispose;
|
||||
|
||||
|
||||
actor_class->show = clutter_stage_egl_show;
|
||||
actor_class->hide = clutter_stage_egl_hide;
|
||||
actor_class->realize = clutter_stage_egl_realize;
|
||||
actor_class->unrealize = clutter_stage_egl_unrealize;
|
||||
actor_class->request_coords = clutter_stage_egl_request_coords;
|
||||
actor_class->query_coords = clutter_stage_egl_query_coords;
|
||||
stage_class->set_fullscreen = clutter_stage_egl_set_fullscreen;
|
||||
stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
|
||||
gboolean fullscreen)
|
||||
{
|
||||
g_warning ("Stage of type `%s' do not support ClutterStage::set_fullscreen",
|
||||
G_OBJECT_TYPE_NAME (stage_window));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
||||
{
|
||||
iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_init (ClutterStageEGL *stage)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
|
@ -18,19 +18,21 @@ typedef struct _ClutterStageEGLClass ClutterStageEGLClass;
|
||||
|
||||
struct _ClutterStageEGL
|
||||
{
|
||||
ClutterStage parent_instance;
|
||||
ClutterActor parent_instance;
|
||||
|
||||
/* from the backend */
|
||||
gint surface_width;
|
||||
gint surface_height;
|
||||
|
||||
EGLSurface egl_surface;
|
||||
EGLContext egl_context;
|
||||
|
||||
/* the stage wrapper */
|
||||
ClutterStage *wrapper;
|
||||
};
|
||||
|
||||
struct _ClutterStageEGLClass
|
||||
{
|
||||
ClutterStageClass parent_class;
|
||||
ClutterActorClass parent_class;
|
||||
};
|
||||
|
||||
GType clutter_stage_egl_get_type (void) G_GNUC_CONST;
|
||||
|
@ -281,7 +281,11 @@ clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
|
||||
static void
|
||||
clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
|
||||
{
|
||||
ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
|
||||
|
||||
clutter_backend_set_resolution (backend, 96.0);
|
||||
clutter_backend_set_double_click_time (backend, 250);
|
||||
clutter_backend_set_double_click_distance (backend, 5);
|
||||
}
|
||||
|
||||
GType
|
||||
|
Loading…
Reference in New Issue
Block a user