Commit Graph

3230 Commits

Author SHA1 Message Date
Chun-wei Fan
a4d2c78e2b Update cogl.symbols
Remove the symbols that are now in cogl-path (where cogl-path.symbols
already include), and add the symbols that were added to the Cogl API.

Also add internal symbols as required by cogl-path and cogl-pango.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 18:00:00 +00:00
Chun-wei Fan
001cffd783 cogl/cogl-renderer.c: Avoid Clash with Newer Windows SDKs
The DriverCallback is a function that is defined by the Windows SDK 8.0+
headers, which was initially used for device driver development.  The use
of DriverCallback would cause a clash, causing things to break when built
with newer Windows SDKs, so rename DriverCallback to CoglDriverCallback to
avoid this problem.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:56:52 +00:00
Neil Roberts
ed06915e61 cogl-gst-plugin: Fix the license name in the plugin description
In commit 1b83ef938f the license in the plugin description was changed
from “LGPL” to “MIT”. GStreamer strictly whitelists the names of the
licenses and the correct name for the MIT license is “MIT/X11” so it
was rejecting the plugin.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit ceec0bddb858588c1f04c50dd6cbda9eb044c4cc)
2014-03-20 17:44:38 +00:00
Robert Bragg
804082abd3 Expose EGL context/display and GLX context
To help facilitate integration with third party frameworks this exposes
the EGL context and display to applications as well as the GLX context.
(Note that the GLX display is already available via
cogl_xlib_renderer_get_display())

This adds a new top-level <cogl/cogl-glx.h> header that needs to be
included explicitly to access the glx specific api.

Anyone using these apis will be responsible for checking that Cogl
is indeed using EGL or GLX by calling cogl_renderer_get_winsys_id()

This will enable GStreamer, for example, to be able to create a GL
context that shares resources with Cogl's context.

https://bugzilla.gnome.org/show_bug.cgi?id=724992

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
081acdc146 move GLeglImageOES define into cogl-egl-private.h
This splits out the GLeglImageOES define in cogl-egl.h into a private
cogl-egl-private.h header and updates the guards in cogl-egl.h to be
consistent with other top-level headers where we need to be careful
about how __COGL_H_INSIDE__ is defined and undefined, esp when the
gobject introspection scanner is running.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
dca992a160 egl: remove NativeWindowType/NativeDisplayType defines
This ensures we use EGLNativeWindowType and EGLNativeDisplayType
everywhere instead. The previous names come from EGL 1.2 but it seems
reasonable to require more recent EGL versions. If someone wanted to add
compatibility for EGL 1.2 later it would be straightforward to define
the new names to the old.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
2beb7c40e0 sdl2: fix GL driver selection
SDL2 supports selecting between full OpenGL or OpenGL ES 1/2 but our
selection code was written before SDL 2.0 was officially released and
since then a new SDL_GL_CONTEXT_PROFILE_MASK attribute was added and
we have to explicitly set the SDL_GL_CONTEXT_MINOR_VERSION attribute.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
849f691969 cogl-gst: add cogl_gst_video_sink_get_natural_size() api
This adds api for querying a "natural" width and height for a video
which has the correct aspect ratio for displaying on square, 1:1 pixels.

The natural size is the minimum size where downscaling is not required.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
0e2771a4a4 basic-video-player: don't try and sample mipmap
Since we don't generate a mipmap chain for uploaded video frames this
avoids setting the min filter to COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR.

Since COGL_PIPELINE_FILTER_LINEAR is the default and since it is also
dubious that cogl-basic-video-player is directly manipulating layers
that are conceptually internal to cogl-gst this removes the loop that
updates the filtering for cogl-gst layers.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
9f8ab5d809 cogl-gst: allocate textures synchronously
This makes sure video textures being uploaded via
video_texture_new_from_data are allocated before the function returns.
This function create a CoglBitmap to wrap the data from gstreamer and by
allowing cogl to allocate the texture lazily it's possible that the data
being pointed to by the bitmap won't remain valid until we actually come
to allocate the texture.

Note: we don't simply use cogl_texture_2d_[sliced_]new_from_data() here
because we need to be able to call cogl_texture_set_premultiplied()
before allocating the texture.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
ad9db72f74 Expose COGL_FEATURE_ID_BUFFER_AGE feature id
This adds a new COGL_FEATURE_ID_BUFFER_AGE feature id that can be used
to determine if cogl_onscreen_get_buffer_age() will ever return an age
other than 0. This should be used instead of querying the winsys feature
via cogl_clutter_winsys_has_feature().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
beebbfc625 glx-feature-functions: update misleading comment
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
3917690f5a egl: fix incorrect #ifdef guarding of features
We have an #ifdef EGL_WL_bind_wayland_display guard in
cogl-winsys-egl-feature-functions.h to avoid referencing wayland types
when the EGL header doesn't know about them, but somehow this guard also
ended up around the KHR_create_context and EXT_buffer age features too
even though they aren't wayland specific.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:01 +00:00
Neil Roberts
18b8035dcf Set COGL_WINSYS_FEATURE_BUFFER_AGE on EGL
This winsys feature flag is exposed via the deprecated
cogl_clutter_winsys_has_feature function and Clutter is curently
relying on it. Previously the EGL winsys was only setting the internal
COGL_EGL_WINSYS_FEATURE_BUFFER_AGE flag and there was no mapping to
the public flag. Therefore the feature would only be used on GLX. This
patch just adds the mapping.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8418e98b2b1b25515a961ad1bb9f0c4770d6eb1d)
2014-03-14 13:51:39 +00:00
Jasper St. Pierre
e7011f1910 cogl-winsys-egl-kms: Make sure to close our connection to DRM at shutdown
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit dcdba60e95ae7be1b0253d28686d1562c35374ba)
2014-03-12 17:29:27 +00:00
Jasper St. Pierre
0d91085193 cogl-winsys-egl-kms: Add cogl_kms_renderer_set_kms_fd
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7bc7ea4cb5e8134a3aeed9615477f4152b558509)

Conflicts:
	cogl/winsys/cogl-winsys-egl-kms.c
2014-03-12 17:29:21 +00:00
Jasper St. Pierre
76cdaabc15 cogl-winsys-egl-wayland: Report an error if we can't find the globals we need
Instead of spinning forever, do a roundtrip, which guarantees that the
global messages have been sent by the time we read the sync message.

If the proper globals aren't initialized yet, error out immediately. This
does mean that users can't use CoglOnscreen with foreign custom surface
types without xdg_shell, but when a use case comes for this, we'll
investigate then...

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit af9057d35f331e2c9509958fb40627917c477b80)
2014-03-12 14:41:01 +00:00
Chun-wei Fan
c1286307a3 build/win32/vs9/Makefile.am: Remove Non-Existing Entry
A project file was removed, which was not updated in Makefile.am, so make
up for that.
2014-03-12 15:41:09 +08:00
Wylmer Wang
3d56732853 Updated Chinese (China) translation 2014-03-08 12:36:07 +00:00
Chun-wei Fan
4730782a20 Visual Studio 2010 Projects: Add a PlatformToolset Tag
This adds a PlatformToolset tag in order to make upgrading the projects to
Visual Studio 2012/2013 formats easier, especially when done with a script.
The script, for example, can change the value inside these tags
apporpriately to do the upgrade job quite easily.
2014-03-06 19:14:38 +08:00
Chun-wei Fan
efbd121f10 Visual Studio 2010 Builds: Fix Header Installation
Some headers were deprecated and therefore moved, so update for that.
2014-03-04 15:34:33 +08:00
Chun-wei Fan
0b96d15315 Visual C++ 2008 Builds: Fix Installation of Binaries
The *.dll, *.exe and *.lib files weren't being copied in the *_SDL configs
as the project looked for them in the wrong place.  Correct that problem.
2014-03-04 15:28:52 +08:00
Chun-wei Fan
206ea0de6b Update the Visual Studio 2010 Projects
This updates the Visual Studio 2010 Projects in the following ways,
similar to the recent changes to the Visual Studio 2008 projects:

-Make all the copying of the pre-configured header files custom build
 rules, so that it is cleaner when people clean their builds, and the files
 can be re-copied when updated.
-Split up the property sheets, so to ease future maintenance
-Make the cogl-path library built as a DLL
-Build and link against SDL-2.x for SDL builds
-Make everything except the .sln file and the README.txt file use UNIX line
 endings, for easier maintenance.
-Merge cogl_sdl.sln and install-sdl.vcxproj into cogl.sln and
 install.vcxproj respectively.
-Update build of the conformance test to not use COGL_COMPILATION, and make
 it link to cogl-path.
2014-03-03 17:48:31 +08:00
Chun-wei Fan
b616877516 build/win32/vs9/cogl.sln: Update
Make the install project depend on cogl-path, so that we are certain that
the cogl-path DLL gets "installed".
2014-03-03 16:59:03 +08:00
Chun-wei Fan
4b40a8fe83 MSVC 2008 Builds: Split Up the Property Sheets
Split up the property sheets, so that it is easier to maintain, and update
the project files accordingly.  Also clean up the project files by
finishing up the merge of the *_sdl.vcproj items into their regular
counterparts, and dropping all the *_sdl.* files.

Make use of UNIX line endings for all the MSVC 2008 build files, except the
.sln file and the README.txt files, for easier maintenance.
2014-03-03 15:18:54 +08:00
Chun-wei Fan
ab16d26e8f MSVC 2008 Builds: Link Conformance Test to cogl-path
We need to link the conformance test executable to cogl-path, so make that
project depend on the cogl-path project, so that it will link to it as
well.
2014-03-03 13:52:45 +08:00
Chun-wei Fan
2568182506 MSVC 2008 Builds: Build the SDL-2.x example
...instead of the SDL-1.x example.  The SDL-1.x example is not going to run
well against Cogl built against SDL-2.x.
2014-03-03 11:10:46 +08:00
Chun-wei Fan
e69dd84004 build/win32/vs9/cogl.vsprops: Update Header Installation
Update the headers "installation" as some headers have been made
deprecated.
2014-02-27 18:43:12 +08:00
Chun-wei Fan
a4bf3c6f88 MSVC 2008 Projects: Build cogl-path as a DLL
So that it will be like what is done in the autotools builds now.  Also
clean up the cogl-path and cogl-pango projects.
2014-02-27 18:29:39 +08:00
Chun-wei Fan
6109c47189 Fix Conformance Test MSVC 2008 Project
Don't define COGL_COMPILATION when we build the conformance tests.
2014-02-27 18:07:56 +08:00
Chun-wei Fan
521f12847e build/win32/vs9/cogl.vcprojin: Use SDL 2.x for SDL Support
As SDL-2.x has been officially released for a while, update the Visual
Studio 2008 projects to build and link against the SDL-2.x libraries.
2014-02-27 17:51:01 +08:00
Chun-wei Fan
7c12086f9a Update Visual Studio 2008 Solution File
Combine the parts to build Cogl with SDL support into a single solution
file, so to ease future maintenance.
2014-02-27 17:47:46 +08:00
Chun-wei Fan
8b9f545e4c MSVC 2008 Projects: Use Custom Build Rules
...for all of the copying of the pre-configured headers for Cogl.  This
makes it much easier for people using the projects for building Cogl to
clean up files that are "generated", and this commit is the last bit for
it.  Also clean up the property sheets as a result.

Also fix the Cogl project that it does indeed look for headers in
cogl/deprecated, so that the build is fixed.

Similar updates to the Visual Studio 2010 Projects will follow.
2014-02-27 17:43:59 +08:00
Robert Bragg
a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00
Robert Bragg
f9cd1795aa Post-release version bump to 1.17.5 2014-02-20 22:13:01 +00:00
Robert Bragg
e50dc26324 Release 1.17.4 (snapshot) 2014-02-20 21:56:36 +00:00
Robert Bragg
d874a59867 Updates NEWS for the 1.17.4 release 2014-02-20 21:47:13 +00:00
Andreas Oberritter
3669a89215 kms: include stddef.h before drm.h
Not doing so leads to the following error, if stddef.h is not included
indirectly through EGL headers:

| libdrm/drm.h:132:2: error: unknown type name 'size_t'
|   size_t name_len;   /**< Length of name buffer */

Signed-off-by: Andreas Oberritter <obi@saftware.de>

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 55c82476a93366a3e7d1a2537fccc3a7aab87c66)
2014-02-20 18:17:42 +00:00
Lionel Landwerlin
5fa0ee9569 fix experimental pc files dep on cogl-1.0
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2014-02-20 18:14:43 +00:00
Neil Roberts
dd7b1d53db Allocate immediately in _cogl_egl_texture_2d_new_from_image
The _cogl_egl_texture_2d_new_from_image function has a CoglError
argument which implies that it is unlike the other texture
constructors and returns errors immediately rather than having a
delayed-allocation mechanism. cogl_wayland_texture_2d_new_from_buffer
which calls it is also like this. We can't rely on delayed-allocation
semantics for this without changing the applications because the
texture needs to be allocated before the corresponding EGLImage is
destroyed. This patch just makes it immediately allocate.

A better patch might be to remove the error argument to make it
obvious that there are delayed-allocation semantics and then fix all
of the applications.

This was breaking Cogland and Mutter.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0206c03d54823b2f6cbb2aa420d07a4db9bcd8a3)
2014-02-20 16:05:08 +00:00
Neil Roberts
7bf0fe9df8 Don't dereference an unitialised pointer in _cogl_container_of
The previous implementation was dereferencing the sample pointer in
order to get the offset to subtract from the member pointer. The
resulting value is then only used to get a pointer to the member in
order to calculate the offset so it doesn't actually read from the
memory location and shouldn't cause any problems. However this is
probably technically invalid and could have undefined behaviour. It
looks like clang takes advantage of this undefined behaviour and
doesn't actually offset the pointer. It also generates a warning when
it does this.

This patch splits the _cogl_container_of macro into two
implementations. Previously the macro was always used in the list
iterator macros like this:

SomeType *sample = _cogl_container_of(list_node, sample, link)

Instead of doing that there is now a new macro called
_cogl_list_set_iterator which explicitly assigns to the sample pointer
with an initial value before assigning to it again with the real
offset. This redundant initialisation gets optimised out by compiler.

The second macro is still called _cogl_container_of but instead of
taking a sample pointer it just directly takes the type name. That way
it can use the standard offsetof macro.

https://bugzilla.gnome.org/show_bug.cgi?id=723530

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1efed1e0a2bce706eb4901979ed4e717bb13e4e2)
2014-02-20 13:38:43 +00:00
Daniel Korostil
356f1725f3 Added uk translation 2014-02-14 20:27:51 +02:00
Kjartan Maraas
3313d3190e Updated Norwegian bokmål translation 2014-02-12 20:26:00 +01:00
Owen W. Taylor
ee5dc42612 GLX winsys: fix feature handling for INTEL_swap_event
The declaration of INTEL_swap_event was treating winsys features as
if they were a bitfield, but they aren't. The end result was that
instead of reporting two features when INTEL_swap_event is present,
we report none.

https://bugzilla.gnome.org/show_bug.cgi?id=719741

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2014-02-05 13:44:38 +00:00
Neil Roberts
3abbcabdf6 cogl-basic-video-player: Allow passing a GStreamer pipeline
If the URI argument given on the command line doesn't look like a URI
then the basic video player will now try to parse it as a GStreamer
pipeline description. The pipeline must contain a coglsink element
which the player will look for. This can be used to test Cogl GST. For
example, to test NV12 this can be used:

./cogl-basic-video-player 'videotestsrc !
                           video/x-raw,format=(string)NV12 !
                           coglsink'

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 49e47c8329d50774e365fc7c3a7504b5fc005dc7)
2014-01-31 12:42:03 +00:00
Neil Roberts
b898333181 cogl-gst: Fix get_caps implementation when no context is set
If no context is set on the CoglGstVideoSink then it would previously
call gst_caps_ref with a NULL pointer. This patch makes it just return
NULL instead. I think that is a valid thing to do because that is what
gst_base_sink_default_get_caps does. If we don't do this then it's not
possible to use CoglGstVideoSink with GstParse because that tries to
link the pipeline after parsing the string. That was previously
causing a critical error because the freshly parsed sink doesn't have
a CoglContext.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Lionel Landwerlin <llandwerlin@gmail.com>
(cherry picked from commit cf26da2964e372c9fe5bd6da060a57006a83af38)
2014-01-31 12:42:03 +00:00
Neil Roberts
23044a1047 cogl-gst: video-sink: add NV12 support
This adds a cogl-gst renderer to decode NV12 data. NV12 is split into
two buffers, one for the luma component and another for the two
chrominance components at a quarter of the resolution. The second
buffer is uploaded to a two-component RG texture. RG-component
textures are only supported if COGL_FEATURE_ID_TEXTURE_RG is
advertised by Cogl so the NV12 cap is also only advertised when that
is available.

Based on a patch by Lionel Landwerlin which was in turn based on a
patch from Edward Hervey and Matthieu Bouron for Clutter-Gst:

https://bugzilla.gnome.org/show_bug.cgi?id=712832

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Lionel Landwerlin <llandwerlin@gmail.com>
(cherry picked from commit 2c619216964b46aab313be3ef1c405dfc720d258)
2014-01-31 12:42:03 +00:00
Neil Roberts
2543a86ba1 cogl-gst-video-sink: Premultiply the colors coming from the video
Commit 99a53c82e9ab0a1e5 removed the internal format argument when
uploading a video frame to a texture so that the format will just be
determined automatically from the image format. However this also
leaves the premultiplied state at the default and the default is TRUE.
That means that when we upload RGBA data Cogl will do a premultiplied
conversion on the CPU. We probably don't want to be putting a CPU
conversion in the way of video frames so this patch changes it to set
the premultiplied state to FALSE on the textures and then do the
premultiplied conversion in the shader.

This is particularly important for AYUV which uses the alpha channel
for the V component so doing a premultiplied conversion on the CPU
just creates garbage and messes up the image.

The RGB and RGBA renderers have each been split into two; one that
uses GLSL and one that uses a regular pipeline. The RGBA pipeline
without GLSL is then changed to use 2 layers so we that we can do the
premultiplied conversion in the second layer with a special layer
combine string.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 07a57f26596c72507035369c90ed6d62568330b5)
2014-01-31 12:42:03 +00:00
Emmanuele Bassi
0af13af653 cogl-path: Fix the exported symbols regular expression
The Cogl 1.x API exports cogl_set_path() and cogl_get_path(), which
means that the regular expression needs to catch those two symbols
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=722765

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-22 13:15:28 +00:00
Lionel Landwerlin
5227853e10 cogl-gst: video-sink: fix not installed rgb shader
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 07114acc40406e3e0fa79ae6195836d56397fdfa)
2014-01-22 13:05:50 +00:00