Allocate immediately in _cogl_egl_texture_2d_new_from_image
The _cogl_egl_texture_2d_new_from_image function has a CoglError argument which implies that it is unlike the other texture constructors and returns errors immediately rather than having a delayed-allocation mechanism. cogl_wayland_texture_2d_new_from_buffer which calls it is also like this. We can't rely on delayed-allocation semantics for this without changing the applications because the texture needs to be allocated before the corresponding EGLImage is destroyed. This patch just makes it immediately allocate. A better patch might be to remove the error argument to make it obvious that there are delayed-allocation semantics and then fix all of the applications. This was breaking Cogland and Mutter. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 0206c03d54823b2f6cbb2aa420d07a4db9bcd8a3)
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@ -234,6 +234,7 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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CoglError **error)
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{
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CoglTextureLoader *loader;
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CoglTexture2D *tex;
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_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
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COGL_RENDERER_CONSTRAINT_USES_EGL,
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@ -251,7 +252,15 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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loader->src.egl_image.height = height;
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loader->src.egl_image.format = format;
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return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
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tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
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if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
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{
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cogl_object_unref (tex);
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return NULL;
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}
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return tex;
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}
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#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
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