Allocate immediately in _cogl_egl_texture_2d_new_from_image

The _cogl_egl_texture_2d_new_from_image function has a CoglError
argument which implies that it is unlike the other texture
constructors and returns errors immediately rather than having a
delayed-allocation mechanism. cogl_wayland_texture_2d_new_from_buffer
which calls it is also like this. We can't rely on delayed-allocation
semantics for this without changing the applications because the
texture needs to be allocated before the corresponding EGLImage is
destroyed. This patch just makes it immediately allocate.

A better patch might be to remove the error argument to make it
obvious that there are delayed-allocation semantics and then fix all
of the applications.

This was breaking Cogland and Mutter.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0206c03d54823b2f6cbb2aa420d07a4db9bcd8a3)
This commit is contained in:
Neil Roberts 2014-02-19 17:26:02 +00:00
parent 7bf0fe9df8
commit dd7b1d53db

View File

@ -234,6 +234,7 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
CoglError **error)
{
CoglTextureLoader *loader;
CoglTexture2D *tex;
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
@ -251,7 +252,15 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
loader->src.egl_image.height = height;
loader->src.egl_image.format = format;
return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
{
cogl_object_unref (tex);
return NULL;
}
return tex;
}
#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */