basic-video-player: don't try and sample mipmap

Since we don't generate a mipmap chain for uploaded video frames this
avoids setting the min filter to COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR.

Since COGL_PIPELINE_FILTER_LINEAR is the default and since it is also
dubious that cogl-basic-video-player is directly manipulating layers
that are conceptually internal to cogl-gst this removes the loop that
updates the filtering for cogl-gst layers.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2014-03-14 16:45:04 +00:00
parent 9f8ab5d809
commit 0e2771a4a4

View File

@ -194,24 +194,8 @@ _set_up_pipeline (gpointer instance,
{
Data* data = (Data*) user_data;
/*
The cogl-gst sink, depending on the video format, can use up to 3 texture
layers to render a frame. To avoid overwriting frame data, the first
free layer in the cogl pipeline needs to be queried before adding any
additional textures.
*/
int free_layer = cogl_gst_video_sink_get_free_layer (data->sink);
data->video_pipeline = cogl_gst_video_sink_get_pipeline (data->sink);
while (free_layer > 0)
{
free_layer--;
cogl_pipeline_set_layer_filters (data->video_pipeline, free_layer,
COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
}
/* disable blending... */
cogl_pipeline_set_blend (data->video_pipeline,
"RGBA = ADD (SRC_COLOR, 0)", NULL);